Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Avenging Oath (3.5e Maneuver) + (Regain smite attempt when suffering melee attack)
- Harmonious Action (4e Feat) + (Regain the use of a songweaver [[4e#encounter powers|encounter]] [[Songweaver Powers (4e Power List)|power]] when you use an [[4e#action points|action point]].)
- Kermohryg (3.5e Monster) + (Regal giants of the Plane of Shadow)
- Frost Giant Everlasting One (5e) + (Regenerating [[SRD5:Frost Giant|frost giant]].)
- Troll Blood Elixir (5e Magic Potion) + (Regeneration potion with possible side effects)
- Absolute Strike (3.5e Feat) + (Regeneration? Immunity? There is no refuge.)
- Regenerate, Lesser (3.5e Spell) + (Regrow or reattach limbs. Heal some damage.)
- Reinforced Clothing (3.5e Equipment) + (Reinforced Clothing are multiple layers of armor concealed under heavy clothes.)
- Reinforced Plating (3.5e Creature Ability) + (Reinforced plating is a [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] that can be added to a creature of the [[SRD:Construct Type|Construct]] type.)
- Battlecaster's Robes (3.5e Equipment) + (Reinforced robes that protect their wielder with a w.)
- Lightning Reins (3.5e Equipment) + (Reins made of electricity.)
- Sudden Reinvestment (3.5e Maneuver) + (Reinvest your essentia.)
- Witchlight Silver (3.5e Equipment) + (Related to the same magic which powers wit … Related to the same magic which powers witchlight reservoir weapon crystalsSpC, witchlight silver is a form of silver which has been exposed to strange transmutation magical radiations over a long period of time, then alloyed with another metal (typically steel) to produce a somewhat soft metal which adapts different properties depending on what effects it has been exposed to. It appears to be normal silver with a strange iridescent sheen.s to be normal silver with a strange iridescent sheen.)
- Sindran (3.5e Race) + (Relatives of [[SRD:Elan|elans]] that share some natural psionic power.)
- Massage Therapy (3.5e Feat) + (Relax muscles, release tension, help ease fatigue, limber up.)
- Cone of Steam (3.5e Spell) + (Release a burst of superheated steam, leaving a cloud of mist in its wake.)
- Gas Grenade (3.5e Maneuver) + (Release a cloud of choking gas to blind, suffocate, or signal from afar.)
- Cryospray (3.5e Spell) + (Release a constant stream of freezing cold which can ice over your opponents.)
- Roar of the Universe (3.5e Alternate Class Feature) + (Release a deadly roar containing the language of the universe)
- Eldritch Spray (3.5e Invocation) + (Release a flamethrower-like spray of eldritch energy that lasts for 1 round.)
- Shadow of the Psyche (3.5e Power) + (Release a flood of psychic static which negates the thoughts of the weak, staggers the strong, and inhibits manifesting in the area.)
- Fire Path (3.5e Spell) + (Release a gout of flame that leaves burning puddles behind.)
- Phosphorus River (3.5e Spell) + (Release a line of fire which you can concentrate on for up to 5 rounds, and slowly turn in place.)
- Dark Chaser (3.5e Spell) + (Release a line of negative energy that chases down opponents for 3 rounds.)
- Life Wave Cannon (3.5e Spell) + (Release a line of positive and negative energy that both heals and harms.)
- Cosmic Tornado Blade (3.5e Maneuver) + (Release a powerful tornado that can throw opponents high in the air.)
- Orb of Destruction (3.5e Spell) + (Release a slow moving orb of raw destructive energy. It can bore through walls over time.)
- Flak Spinner (3.5e Maneuver) + (Release a spinning mine that shoots out sharp shrapnel in all directions.)
- Belladone's Spore Wind (3.5e Spell) + (Release a wind which spreads a cloud of spores that carry random baneful effects.)
- Life Drain (3.5e Feat) + (Release a zone of darkness which drains levels and conceals you in darkest shadow.)
- Miasma (3.5e Spell) + (Release foul aerobic poison in a blast.)
- Stygian Rime (3.5e Invocation) + (Release freezing ice slicks, snow, or grant yourself icewalking.)
- Lord of Blades (3.5e Maneuver) + (Release spikes in response to being grappled or swallowed, which stick to the enemy and cause constant damage.)
- Life Spark (3.5e Blood Spell) + (Release the positive energy hidden inside cells in the blood, turning it into a weapon against the dead.)
- Frostfire Spray (3.5e Spell) + (Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.)
- Farspawn Scion (3.5e Prestige Class) + (Release your inner eldritch beast as you obtain the half-farspawn template.)
- Black Tempest (3.5e Maneuver) + (Reload a firearm as a swift action for the duration of the encounter.)
- Gather the Storm (3.5e Maneuver) + (Reload a firearm as a swift action.)
- Improved Rapid Reload (3.5e Feat) + (Reload so fast, you don't even need free hands to reload.)
- Commando (3.5e Alternate Class Feature) + (Relying on stealth rather than brute force, a commando strikes from the shadow.)
- Bearer of Terror (3.5e Feat) + (Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!")
- Eidetic Memory (3.5e Skill Trick) + (Remember scenes, images and details flawlessly.)
- Spectral Stampede (5e Spell) + (Remember that scene from The Lion King? Now with force ghosts.<br /><br />)
- History (3.5e Cleric Domain) + (Remember the past, lest you repeat it.)
- Sorrow (3.5e Cleric Domain) + (Remember, kids: Down the road, not across the street.)
- Brain Extraction (3.5e Power) + (Remove a creature's brain, yet keep the brain alive. Put it in a jar and probe it for information.)
- Hybrid Vigor (3.5e Feat) + (Remove a minor racial penalty and get some minor boosts.)
- Heal III- Restore (3.5e Phrase) + (Remove a negative condition from target)
- Singular Mind (3.5e Utterance) + (Remove all forms of control and curses from a creature, or dominate them to your will instead.)
- Chakra Purification (3.5e Power) + (Remove all status effects and heal yourself.)
- Breath of Recovery (3.5e Utterance) + (Remove all status effects, or create a ton of status effects.)
- Morale Boost (3.5e Utterance) + (Remove confusion and fear and render the target immune, or create fear yourself.)
- Purge Vulnerability (3.5e Feat) + (Remove energy vulnerability trait.)
- Incompleteness Theorem (3.5e Maneuver) + (Remove invisibility in a large area.)
- SRD:Improved Combat Reflexes + (Remove limit to number of AoO attempts.)
- Invigoration (3.5e Utterance) + (Remove or create fatigue or exhaustion.)
- Overcome Deficiency (3.5e Feat) + (Remove racial ability penalty.)
- Extended Shot (3.5e Feat) + (Remove range increment penalty.)
- Ideal Creature (3.5e Feat) + (Remove some minor racial penalties and get some racial bonuses.)
- Balefire (3.5e Weave) + (Remove some stuff from the past.)
- Remove Critical (3.5e Spell) + (Remove the ability for your target to make critical hits.)
- Diligent Martial Study (3.5e Feat) + (Remove the limitation on the Martial Study feat.)
- Runecaster (3.5e Alternate Class Feature) + (Remove vocal components, but use somatic components to inscribe glowing drawings on a surface in order to cast your spells.)
- Blood Jorum (3.5e Spell) + (Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die.)
- Essence of Lifespark (3.5e Utterance) + (Remove, or apply, negative levels to a target.)
- Complete Restoration (3.5e Spell) + (Removes all damage and negative effects from a creature.)
- Elemental Bane (5e) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Elemental Bane (One) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].)
- Abaddon's Prowess (3.5e Invocation) + (Removes the 'one per turn' limit on your proximity blast.)
- Dark Awareness (3.5e Feat) + (Removes the need for sleep, keeps you aware when unconscious.)
- Dismemberment (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Vorpal, GT Variant (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Renatus (3.5e Deity) + (Renatus is an obscure god of life, healing, and the mind. He celebrates life in all its form and awakens and uplifts them to new state of intellect.)
- SRD:Multiweapon Rend + (Rend automatically when you hit multiple times.)
- Supercool/Superheat Water (3.5e Spell) + (Render a pool of water supercooled or superheated. With the slightest jostle, it abruptly changes state.)
- Airtight Architecture (3.5e Spell) + (Render a structure airtight and free from the hazards outside. Just don't open the door.)
- Glass Unicorn Shatter (3.5e Maneuver) + (Render your foe vulnerable to their body breaking at critical moments, or shatter large objects.)
- Uncontrolled Mentality (3.5e Spell) + (Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.)
- Absolute Resistance (3.5e Maneuver) + (Render yourself immune to magic for 1 round.)
- Publication:Renegade Cleric's Tome/Acclimatize + (Renders subjects virtually immune to damage from normal extremes of heat and cold.)
- Publication:Dread Codex 2/New Spells/Ethereal Sleep + (Renders the caster invisible and incorporeal while sleeping.)
- Spell Invulnerability (3.5e Equipment) + (Renders the wearer immune to spells up to a certain level.)
- Aspect of the Tarantula Wasp (3.5e Feat) + (Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey.)
- Crafter's Touch (3.5e Maneuver) + (Repair 2 points of damage per level to a construct or object.)
- Crafter's Pride (3.5e Maneuver) + (Repair 3 points of damage per level to a construct or object, and harden objects once.)
- Crafter's Opus (3.5e Maneuver) + (Repair 5 points of damage per level to a construct or object, and grant hardness for 1 round.)
- Cure Wounds (3.5e Spell) + (Repair hp damage with a touch. Designed to replace the [[SRD:Cure Light Wounds|cure series of spells.]])
- Repair Kit (3.5e Equipment) + (Repair kits are toolkits assembled for the specific use of repairing constructs, and machinery without needing to have a large lab or machine shop at one's disposal.)
- Fortify Bodily Ailments (3.5e Maneuver) + (Repair various negative modifiers to your own body.)
- Mending (One) + (Repairs an item)
- SRD5:Mending + (Repairs an item<br /><br />)
- SRD5:Mending + (Repairs an item<br /><br />)
- Charming Strike (3.5e Alternate Class Feature) + (Replace Insightful Strike with Charming Strike.)
- Fortune's Aegis (3.5e Maneuver) + (Replace a foe's attack roll with a 1.)
- Lore of the True Path (3.5e Maneuver) + (Replace a save with a Martial Lore check)
- Psychic Hexblade (3.5e Alternate Class Feature) + (Replace hexblade casting with psionics.)
- Memorize Spell (One) + (Replace one spell in your spellbook.)
- Etherweave Wings (3.5e Equipment) + (Replace or add wings made of etherweave, allowing you to fly and fold them away into extradimensional space)
- Skill Substitution (3.5e Feat) + (Replace ranks in one skill for another.)
- Empowering Smite (3.5e Maneuver) + (Replace smite damage into healing energy for all allies within 30 ft.)
- Etherweave Arms (3.5e Equipment) + (Replace your arms with etherweave, granting you ghost touch and allowing you to pass your arms through thin barriers.)
- Normalized Random Numbers (3.5e Variant Rule) + (Replace your dice with decks of cards in order to force an even distribution of rolls.)
- Silver Hoof (3.5e Equipment) + (Replace your foot with a hoof that gives the user the power to turn into a climbing goat.)
- Ettercap Mandibles (3.5e Equipment) + (Replace your jaw with that of a spidery ettercap.)
- Etherweave Legs (3.5e Equipment) + (Replace your legs with etherweave, allowing you to shift the bulk of your weight to another plane.)
- Trog Skin (3.5e Equipment) + (Replace your skin with a stinking troglodtye. Why would you do this to yourself?)
- Spirit of Psychomachia (3.5e Alternate Class Feature) + (Replace your special mount with a spirit which guides you and grants bonuses.)
- Etherweave Spine (3.5e Equipment) + (Replace your spine with etherweave, enabling better flexibility and immunity to vorpal.)
- Etherweave Torso (3.5e Equipment) + (Replace your torso with etherweave, replacing your body with construct-like traits and granting ghost touch armor.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Source-Limited Bonuses (3.5e Variant Rule) + (Replaces the normal non-stacking rule for bonuses with one based on the source of the bonus.)
- Mutant Dire Ape Arm (3.5e Equipment) + (Replaces your arm with an oversized and disturbingly flexible dire ape arm.)
- Bonded Object (3.5e Alternate Class Feature) + (Replaces your familiar with a bonded object. It's not as bad as the pathfinder bonded object.)
- Tempest Goggles (3.5e Equipment) + (Replaces your vision with complete knowledge of magic effects within 60 feet.)
- Arcane Replication (3.5e Power) + (Replicate the effect of a single arcane spell.)
- Mindjack (3.5e Maneuver) + (Reprogram, mindswap, and generally do telepathy proud.)
- Dimetrodon (5e) + (Reptile with spine-sail)
- SRD5:Lizardfolk + (Reptilian [[SRD5:Humanoid|humanoid]]s)
- Lizardfolk Lineage (5e) + (Reptilian, lizard-like [[SRD5:Humanoid|humanoid]]s)
- I Need Healing (3.5e Feat) + (Request healing to give your heal-capable allies an edge at doing so.)
- Deadly Blast (3.5e Feat) + (Reroll 1s on Eldritch Blast)
- Moment of Chance (3.5e Maneuver) + (Reroll a saving throw or gain a luck bonus to AC.)
- Perceptive Reflex (3.5e Maneuver) + (Reroll a search, spot, or listen check as an immediate action.)
- Knave's Luck Stance (3.5e Maneuver) + (Reroll damage rolls that resulted in a 1.)
- Scramble Time (3.5e Spell) + (Reroll initiative, maybe this time you will get lucky!)
- SRD:Blind-Fight + (Reroll miss chance for concealment.)
- Vital Hesitation (3.5e Maneuver) + (Rescue yourself or an ally from a trap)
- Needlemus (3.5e Race) + (Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.)
- Reserve (3.5e Feat Type) + (Reserve feats draw upon the magic inherent in a caster's body and soul, utilizing (but not consuming) energy from available spells to augment the character's already prodigious magical talents.)
- Terraform (5e Spell) + (Reshape the earth and stone around you into simple objects and structures.<br /><br />)
- Frog Touch (3.5e Spell) + (Reshape weak or weakened creature into harmless animal)
- Lightforce Blast (3.5e Invocation) + (Reshape your eldritch blast into a very.... creative shape.)
- Disobedient Psyche (3.5e Feat) + (Resist mental influence at the cost of taking [[Wisdom]] damage.)
- Mass of Stone (3.5e Maneuver) + (Resist the effects of creatures attempting to move or grapple you by acting much larger and heavier than you are.)
- Dragonward (3.5e Invocation) + (Resist the effects of dragons better)
- Grim Favored (3.5e Feat) + (Resist undead and see ghosts.)
- Resistance Revamped (3.5e Variant Rule) + (Resistance Revamped aims to make the transition from resistance to immunity less jarring.)
- Aura of Purity (One) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[Condition (One)|condition]]s.)
- Aura of Purity (5e) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[SRD5:Condition|condition]]s.<br /><br />)
- Ritual of Resizing (3.5e Spell) + (Resize an item, typically a weapon or armor, or refit an armor to your use.)
- Resized (3.5e Equipment) + (Resized weapons don't actually change in size, but are adjusted to be used by people of different sizes without penalty.)
- Pudgey (MC Race) + (Resourceful cave dwellers, they can also thrive above their dark homelands. They are a legacy passed down from previous generations.)
- Smell of Fear (3.5e Skill Trick) + (Respond to fear with disgust.)
- Leziad's Lazy Loafing (3.5e Spell) + (Rest your wounds away, you slacker.)
- No restoration bloat (Legend Variant Rule) + (Restoration line is redundant.)
- Old Becomes New (3.5e Power) + (Restore a damaged and old object to new condition, within reason.)
- Spell Rebirth (3.5e Utterance) + (Restore a dispelled effect, or dispel an effect instead.)
- Force Healing (3.5e Force Power) + (Restore injuries in living creatures, injure undead ones.)
- Rebuild the Body and Mind (3.5e Spell) + (Restores ability score drain.)
- Power Word Heal (5e) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[SRD5:Condition|condition]]s from target creature.<br /><br />)
- Power Word Heal (One) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[Condition (One)|condition]]s from target creature.)
- Raise Dead Enemy (3.5e Spell) + (Restores life to unwilling subject.)
- Infernal Lash (3.5e Spell) + (Restrain and damage foes with diabolic chains.)
- Boneclaw MToF (5e) + (Result of failing the ritual to become a [[SRD5:Lich|lich]]. Appearance is that of an emaciated [[SRD5:Humanoid|humanoid]] corpse with extended arms and claws (the claws are about ⅓ the body length).)
- Boneclaw MotM (5e) + (Result of failing the ritual to become a [[SRD5:Lich|lich]]. Appearance is that of an emaciated [[SRD5:Humanoid|humanoid]] corpse with extended arms and claws (the claws are about ⅓ the body length).)
- Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Greater Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Final Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Eldritch Retort (3.5e Invocation) + (Retain floating eldritch orbs which fire into eldritch blasts when you are attacked.)
- Necessary Evil (3.5e Feat) + (Retain the class abilities of an "evil" class despite being good.)
- Uncanny Dodge (3.5e Grim Alteration) + (Retain your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even when caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker.)
- Karmic Justice (3.5e Spell) + (Retaliate with the accumulated spite from your enemies' assault.)
- Time to Think (3.5e Skill Trick) + (Retry a failed knowledge check, and remove the penalties of No Time to Think.)
- Revenant Pursuer (3.5e Prestige Class) + (Return from the dead as an undying ghost in an armor shell, as you pursue your killers, justice, or merely a persistent desire to not die.)
- Force Resurrection (3.5e Force Power) + (Return someone from the dead using the Force.)
- Trueform Crystal (3.5e Equipment) + (Return those shifty shapeshifters to their rightful shape, or protect yourself from being transformed. This crystal can be fitted to a weapon or armor, with different results.)
- Turn Back The Moon (3.5e Maneuver) + (Return to any location you've been in the last hour, change your season, and recover more maneuvers.)
- Turn Back The World (3.5e Maneuver) + (Return to any location you've been in the last day, change your season, and recover all maneuvers.)
- Turn Back The Wheel (3.5e Maneuver) + (Return to the season and location you had 1 round ago.)
- Infinite Ammunition (3.5e Equipment) + (Returning ammunition that is infinitely reusable.)
- Reject (3.5e Spell) + (Returns a subject to a recent state, leaving them as if the intervening time had not occurred.)
- Ice IV- Desiccate (3.5e Phrase) + (Returns an area briefly to the primordial cold)
- Discern Birthdays (3.5e Spell) + (Reveals birthdays)
- Reveal Greatest Sin (3.5e Spell) + (Reveals the target's greatest sin.)
- Reverse The Wheel (3.5e Maneuver) + (Reverse the cycle of your power.)
- Invert Motion (3.5e Spell) + (Reverse the direction creatures move in, causing them to move in unexpected ways.)
- Gold Pin (3.5e Equipment) + (Reverse the effects of paralysis or petrification on a target.)
- Spilled Salt (3.5e Maneuver) + (Reverse the normal effects of negative and positive energy.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Rebuild Item (3.5e Utterance) + (Revert the damage to an item, or damage an item with a touch.)
- Quivering Blow (3.5e Alternate Class Feature) + (Revised quivering palm)
- Reactive Stealth (3.5e Variant Rule) + (Revised rules for hide and move silently checks that make them success checks rather than DC setting checks.)
- Life Bond (3.5e Spell) + (Revive an ally immediately by bonding yourself to them. You will share their fate if you both fall.)
- Revenant Moss (3.5e Spell) + (Revive someone from the dead as a grassy doppelganger. The revival is temporary, but can make the difference in a tight battle.)
- Corpselight Assassin (3.5e Prestige Class) + (Revived from death rogue who becomes stronger against outsiders and undead.)
- Mass Revivify (5e Spell) + (Revivify 3 targets with 1 action, get more with upcasting.<br /><br />)
- Third Eye of Forced Regression (3.5e Equipment) + (Rewinds time at the cost of XP whenever you fall unconscious. Cannot be removed.)
- Undead Fortitude (3.5e Feat) + (Reworking the Immortal Fortitude from Tome of Battle. Your necromancy spells are so potent that they empower your undeath and make you harder to kill. These effects all count as Extraordinary Abilities (Ex).)
- Adaptive Style Errata (3.5e Variant Rule) + (Reworking the poorly thought out prerequisites on a feat to allow for future classes.)
- Rhadamanthus (3.5e Deity) + (Rhadamanthus the Stone Judge is the god of justice, order, wisdom, and respect. Born of disapproval, he opposes Nemesis Rhamnusia. His scion are the 9 Judge Knights of the Ordo Inquiere.)
- Giant Space Hamster (5e) + (Rhino-sized hamsters known throughout [[Wildspace (5e)|Wildspace]].)
- Aristocrat (3.5e NPC Class) + (Rich people who get by on the fact that they have money more than actual ability.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Rieyou (3.5e Deity) + (Rieyou is the Uzarran god of good dragons. His followers revere nature and do what they can for all life to prosper.)
- Rings of Matrimony (3.5e Equipment) + (Rings of Matrimony come as a set. They represent the bond of marriage, and let the significant other know when the bond if broken by injury, death, or transgression.)
- Souleater Grasp (3.5e Maneuver) + (Rip out the target's soul and eat it.)
- Strange Case (3.5e Prestige Class) + (Rip the ''Strange Case of Doctor Jekyll and Mister Hyde'' in DnD!)
- Void Termina (5e Deity) + (Rise! Oh, Dark Lord of Despair!)
- Reckless Offense, Variant (3.5e Feat) + (Risk being hit more often in exchange for more damage.)
- Rito (3.5e Race) + (Rito race from Legend of Zelda)
- Dragon Roar (3.5e Spell) + (Roar with the might of a dragon, instilling fear in your weaker foes.)
- Robes of the Sun Priest (3.5e Equipment) + (Robes which belong to high priest of solar deities or other blessed individuals, grant resistance against darkness and shadow.)
- Alchemist Robe (3.5e Equipment) + (Robes worn by alchemist for safety, they are resistant to chemical burns and substances.)
- Robotic Doppelganger (3.5e Template) + (Robotic Doppelgangers are robots who emulate someone in particular.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD5:Rock Gnome + (Rock gnomes have a natural inventiveness and hardiness beyond that of other gnomes.)
- Cock Fighting (3.5e Feat) + (Rock out with your cock out.)
- Rocket Charge (3.5e Equipment) + (Rocket charge armor has a burning ethereal flame held upon its back. When you charge forward it erupts into a jet engine of flame, crashing you into your opponents.)
- Rockjoint (3.5e Disease) + (Rockjoint stiffens the muscles and bones. You can often get it from rusty or corroded metal and certain creatures.)
- Rabbit (5e Monster) + (Rodent with long ears.)
- Hare (5e) + (Rodent with long ears.)
- Rodoran (3.5e Race) + (Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.)
- Rogue Astral Construct Paragon (3.5e Racial Paragon Class) + (Rogue Astral Constructs created by a more powerful Psion, or those who improved themselves, find themselves with a more powerful body than others.)
- Sagacious Outlaw (3.5e Feat) + (Rogue and swordsage levels stack for initiator level, quick to act, sneak attack.)
- Rogue, Tome (3.5e Class) + (Rogue intended for Tome games. Bonus feats come earlier (in form of Tome Combat feats), given some shadow powers to make things interesting especially at higher levels.)
- Rogue Modron (3.5e Race) + (Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.)
- Warrior's Fate (3.5e Maneuver) + (Roll 1d20, save the result to use later.)
- Indomitable Strength (3.5e Feat) + (Roll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects.)
- Publication:Unearthed Arcana/Auspicious Odds + (Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll.)
- Landing Roll (3.5e Skill Trick) + (Roll at landing, for minimum fall damage.)
- Empowered Healing Melody (4e Feat) + (Roll d8's rather than d6's for your [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] power.)
- Rollout (3.5e Maneuver) + (Roll down a mountain and become like a boulder.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Superior Initiative-CE (3.5e Feat) + (Roll for initiative twice, with a +4 bonus, and act in a surprise round.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Unlucky Save (3.5e Flaw) + (Roll twice and take worse on one of your saving throws.)
- Struggle Foreseen (3.5e Power) + (Roll twice for everything you do taking the best result, while opponents roll twice for everything against you and take the worse result.)
- Axiom of Choice (3.5e Maneuver) + (Roll twice on d20 rolls, get insight when choosing the lower result.)
- Roll Underfoot (3.5e Feat) + (Roll under larger creatures legs, and make surprise attacks or sleights of hands when you do.)
- Track Star (3.5e Feat) + (Rolling around at the speed of sound, Got places to go, Got to follow my rainbow.)
- SRD5:Roper + (Ropers appear as stalagmites//stalagtites with four tentacles.)
- Ropheus (3.5e Deity) + (Ropheus is the god of luck, travel, the poor and using wits to defeat an opponent instead of brute force.)
- Choker (5e) + (Roughly anthropomorphic aberration with flexible arms and legs)
- Royce, Frozen Crusader (3.5e Vestige) + (Royce was a knightess who sought the power to end the eternal winter that afflicted her land; instead, she was lost to the blizzard and never found her way back.)
- Tome Armor (3.5e Variant Rule) + (Rules for Tome armor. Meant to replace the unfinished [[Races of War (3.5e Sourcebook)|Races of War]] rules for armor.)
- User:Qwertyu63/Divine Blood (3.5e Variant Rule) + (Rules for becoming and playing a god. Rejects the Divine Rank rules.)
- Tome Magic Items (3.5e Variant Rule) + (Rules for creating, using, and giving out magic items in a Tome game. Meant to replace the unfinished [[Book of Gears (3.5e Sourcebook)|Book of Gears]] sections on magic items.)
- Dark Insight Incantation (3.5e Variant Rule) + (Rules for dark spells and forbidden magic to work in tandem with dark insight.)
- Advanced Wars (3.5e Variant Rule) + (Rules for mass combat within D&D.)
- Trading-In Player Characters (3.5e Variant Rule) + (Rules for taking over an NPC as one’s PC.)
- Revised Fear Effects (3.5e Variant Rule) + (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
- Extra Player and Weapon Sizes (5e Variant Rule) + (Rules to help include PCs that are Large to Tiny in size.)
- Bloodcursed Lycanthrope (3.5e Template) + (Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.)
- Mercurial Sprint (3.5e Feat) + (Run and charge the way you like, you also get nifty dodge bonus from moving.)
- Running Assault (3.5e Feat) + (Run and mow down all your opponents as you pass by. Bonk!)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Kamaitachi (3.5e Feat) + (Run by creatures unseen and attack them, delay damage, and cause)
- Autumn Breeze (3.5e Maneuver) + (Run like the wind.)
- Stampede (3.5e Feat) + (Run over your foes with the strength of an herd.)