Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Gold Pin (3.5e Equipment) + (Reverse the effects of paralysis or petrification on a target.)
- Spilled Salt (3.5e Maneuver) + (Reverse the normal effects of negative and positive energy.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Rebuild Item (3.5e Utterance) + (Revert the damage to an item, or damage an item with a touch.)
- Quivering Blow (3.5e Alternate Class Feature) + (Revised quivering palm)
- Reactive Stealth (3.5e Variant Rule) + (Revised rules for hide and move silently checks that make them success checks rather than DC setting checks.)
- Life Bond (3.5e Spell) + (Revive an ally immediately by bonding yourself to them. You will share their fate if you both fall.)
- Revenant Moss (3.5e Spell) + (Revive someone from the dead as a grassy doppelganger. The revival is temporary, but can make the difference in a tight battle.)
- Corpselight Assassin (3.5e Prestige Class) + (Revived from death rogue who becomes stronger against outsiders and undead.)
- Mass Revivify (5e Spell) + (Revivify 3 targets with 1 action, get more with upcasting.<br /><br />)
- Third Eye of Forced Regression (3.5e Equipment) + (Rewinds time at the cost of XP whenever you fall unconscious. Cannot be removed.)
- Undead Fortitude (3.5e Feat) + (Reworking the Immortal Fortitude from Tome of Battle. Your necromancy spells are so potent that they empower your undeath and make you harder to kill. These effects all count as Extraordinary Abilities (Ex).)
- Adaptive Style Errata (3.5e Variant Rule) + (Reworking the poorly thought out prerequisites on a feat to allow for future classes.)
- Rhadamanthus (3.5e Deity) + (Rhadamanthus the Stone Judge is the god of justice, order, wisdom, and respect. Born of disapproval, he opposes Nemesis Rhamnusia. His scion are the 9 Judge Knights of the Ordo Inquiere.)
- Giant Space Hamster (5e) + (Rhino-sized hamsters known throughout [[Wildspace (5e)|Wildspace]].)
- Aristocrat (3.5e NPC Class) + (Rich people who get by on the fact that they have money more than actual ability.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Rieyou (3.5e Deity) + (Rieyou is the Uzarran god of good dragons. His followers revere nature and do what they can for all life to prosper.)
- Rings of Matrimony (3.5e Equipment) + (Rings of Matrimony come as a set. They represent the bond of marriage, and let the significant other know when the bond if broken by injury, death, or transgression.)
- Souleater Grasp (3.5e Maneuver) + (Rip out the target's soul and eat it.)
- Strange Case (3.5e Prestige Class) + (Rip the ''Strange Case of Doctor Jekyll and Mister Hyde'' in DnD!)
- Void Termina (5e Deity) + (Rise! Oh, Dark Lord of Despair!)
- Reckless Offense, Variant (3.5e Feat) + (Risk being hit more often in exchange for more damage.)
- Rito (3.5e Race) + (Rito race from Legend of Zelda)
- Dragon Roar (3.5e Spell) + (Roar with the might of a dragon, instilling fear in your weaker foes.)
- Robes of the Sun Priest (3.5e Equipment) + (Robes which belong to high priest of solar deities or other blessed individuals, grant resistance against darkness and shadow.)
- Alchemist Robe (3.5e Equipment) + (Robes worn by alchemist for safety, they are resistant to chemical burns and substances.)
- Robotic Doppelganger (3.5e Template) + (Robotic Doppelgangers are robots who emulate someone in particular.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD5:Rock Gnome + (Rock gnomes have a natural inventiveness and hardiness beyond that of other gnomes.)
- Cock Fighting (3.5e Feat) + (Rock out with your cock out.)
- Rocket Charge (3.5e Equipment) + (Rocket charge armor has a burning ethereal flame held upon its back. When you charge forward it erupts into a jet engine of flame, crashing you into your opponents.)
- Rockjoint (3.5e Disease) + (Rockjoint stiffens the muscles and bones. You can often get it from rusty or corroded metal and certain creatures.)
- Rabbit (5e Monster) + (Rodent with long ears.)
- Hare (5e) + (Rodent with long ears.)
- Rodoran (3.5e Race) + (Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.)
- Rogue Astral Construct Paragon (3.5e Racial Paragon Class) + (Rogue Astral Constructs created by a more powerful Psion, or those who improved themselves, find themselves with a more powerful body than others.)
- Sagacious Outlaw (3.5e Feat) + (Rogue and swordsage levels stack for initiator level, quick to act, sneak attack.)
- Rogue, Tome (3.5e Class) + (Rogue intended for Tome games. Bonus feats come earlier (in form of Tome Combat feats), given some shadow powers to make things interesting especially at higher levels.)
- Rogue Modron (3.5e Race) + (Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.)
- Warrior's Fate (3.5e Maneuver) + (Roll 1d20, save the result to use later.)
- Indomitable Strength (3.5e Feat) + (Roll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects.)
- Publication:Unearthed Arcana/Auspicious Odds + (Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll.)
- Landing Roll (3.5e Skill Trick) + (Roll at landing, for minimum fall damage.)
- Empowered Healing Melody (4e Feat) + (Roll d8's rather than d6's for your [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] power.)
- Rollout (3.5e Maneuver) + (Roll down a mountain and become like a boulder.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Superior Initiative-CE (3.5e Feat) + (Roll for initiative twice, with a +4 bonus, and act in a surprise round.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Unlucky Save (3.5e Flaw) + (Roll twice and take worse on one of your saving throws.)
- Struggle Foreseen (3.5e Power) + (Roll twice for everything you do taking the best result, while opponents roll twice for everything against you and take the worse result.)
- Axiom of Choice (3.5e Maneuver) + (Roll twice on d20 rolls, get insight when choosing the lower result.)
- Roll Underfoot (3.5e Feat) + (Roll under larger creatures legs, and make surprise attacks or sleights of hands when you do.)
- Track Star (3.5e Feat) + (Rolling around at the speed of sound, Got places to go, Got to follow my rainbow.)
- SRD5:Roper + (Ropers appear as stalagmites//stalagtites with four tentacles.)
- Ropheus (3.5e Deity) + (Ropheus is the god of luck, travel, the poor and using wits to defeat an opponent instead of brute force.)
- Choker (5e) + (Roughly anthropomorphic aberration with flexible arms and legs)
- Royce, Frozen Crusader (3.5e Vestige) + (Royce was a knightess who sought the power to end the eternal winter that afflicted her land; instead, she was lost to the blizzard and never found her way back.)
- Tome Armor (3.5e Variant Rule) + (Rules for Tome armor. Meant to replace the unfinished [[Races of War (3.5e Sourcebook)|Races of War]] rules for armor.)
- User:Qwertyu63/Divine Blood (3.5e Variant Rule) + (Rules for becoming and playing a god. Rejects the Divine Rank rules.)
- Tome Magic Items (3.5e Variant Rule) + (Rules for creating, using, and giving out magic items in a Tome game. Meant to replace the unfinished [[Book of Gears (3.5e Sourcebook)|Book of Gears]] sections on magic items.)
- Dark Insight Incantation (3.5e Variant Rule) + (Rules for dark spells and forbidden magic to work in tandem with dark insight.)
- Advanced Wars (3.5e Variant Rule) + (Rules for mass combat within D&D.)
- Trading-In Player Characters (3.5e Variant Rule) + (Rules for taking over an NPC as one’s PC.)
- Revised Fear Effects (3.5e Variant Rule) + (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
- Extra Player and Weapon Sizes (5e Variant Rule) + (Rules to help include PCs that are Large to Tiny in size.)
- Bloodcursed Lycanthrope (3.5e Template) + (Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.)
- Mercurial Sprint (3.5e Feat) + (Run and charge the way you like, you also get nifty dodge bonus from moving.)
- Running Assault (3.5e Feat) + (Run and mow down all your opponents as you pass by. Bonk!)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Kamaitachi (3.5e Feat) + (Run by creatures unseen and attack them, delay damage, and cause)
- Autumn Breeze (3.5e Maneuver) + (Run like the wind.)
- Stampede (3.5e Feat) + (Run over your foes with the strength of an herd.)
- Epic Speed-CE (3.5e Feat) + (Run twice as fast as you did before.)
- Runetouched Human (3.5e Race) + (Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic.)
- Underdark Blight (4e Equipment) + (Running a chemical solution over certain rare ores and minerals found in the underdark creates this poison; it is effective at removing spell resistance.)
- Battlerunner (3.5e Prestige Class) + (Running from target to target like a proper skirmisher, you fight best when facing many enemies all lined up and ready to die.)
- Oxidium (3.5e Equipment) + (Rust is the worst enemy of any metal blade … Rust is the worst enemy of any metal blade, and the fear of the humble rust monster shows that even the most epic of blades can crumble to the ravages of oxidation. With that in mind, most see weapons forged from the unusual material known as oxidium and dismiss them as already ruined, ancient and decayed. However, in spite of its corroded appearance, oxidium proves not only to be a potent resister of rust but capable of inflicting damage upon other metal tools as well.ing damage upon other metal tools as well.)
- S'uuisku (3.5e Race) + (S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.)
- Deathbringer Assault (3.5e Maneuver) + (Sacrifice Armor Class for equal and opposite bonuses to attack and damage rolls.)
- Craft Artifact (3.5e Power) + (Sacrifice a god to make a fancy item.)
- Instantiate Plane (3.5e Power) + (Sacrifice a god to make a new plane.)
- Venomous Strike (4e Feat) + (Sacrifice one die of sneak attack damage to gain a +2 bonus to the attack roll of a poison and inflict a -2 penalty to saving throws against a poison.)
- Terrifying Strike (4e Feat) + (Sacrifice one die of sneak attack damage to [[4e Index (4e Other)#stunned|stun]] an opponent until the end of your next turn.)
- Sickening Strike (4e Feat) + (Sacrifice one die of sneak attack damage to deal ongoing 2 damage (save ends).)
- Mystic Cavalier (3.5e Alternate Class Feature) + (Sacrifice some general mount-riding ability for a special mount of your very own.)
- Infuriating Ache (3.5e Maneuver) + (Sacrifice your own well being for combat bonuses.)
- Inlindl School (4e Feat) + (Sacrifice your shield bonus to [[4e Index (4e Other)#Armor class|AC]] to gain a bonus to your [[4e Index (4e Other)#attack roll|attack rolls]].)
- Hat of Flying (3.5e Equipment) + (Sadly the name is a lie, the hat does not make you fly. Instead, the hat flies on its own.)
- Sahuagin Priestess (5e) + (Sahuagin Cleric of [[Sekolah (5e)|Sekolah]])
- Sahuagin High Priestess (5e) + (Sahuagin Head Cleric of [[Sekolah (5e)|Sekolah]])
- Moonstone (3.5e Equipment) + (Said to actually be stone harvested from the moon, it has absorbed a particular quasi-magical essence.)
- Alchemical Saltanium (3.5e Equipment) + (Said to be pure essence of salt torn from the quasielemental plane of salt, this bitter substance can drive men into a rage.)
- Death Tear (3.5e Equipment) + (Said to be the tears from the often unmoved visage of death itself, this shimmering clear jewel consumes the body on its death, and allows the beings restoration afterwards.)
- Roué the Deathwheel (3.5e Vestige) + (Said to be the undying memories of a god of torture and death, its vestige now seeks to bring suffering and death from beyond reality itself.)
- Enslaver Virus (3.5e Disease) + (Said to have been created as part of an illithid plot to dominate the world, the enslaver virus is a terrifying disease. Those infected lose their mind, and become controlled by a near universal disease mind.)
- Saiyan Rage (5e Feat) + (Saiyans are known for their powerful Zenkai ability on the battlefield, but some Saiyans take it futher, fully giving in to their primal instincts.)
- SRD5:Salamander + (Salamanders appear as snakes made of fire with humanoid heads and arms.)
- Magical Salt (3.5e Equipment) + (Salt alchemically treated to help when drawing circles for magical purposes or when cooking.)
- Spite of Obox-Ob (3.5e Invocation) + (Same effect as ''bestow curse'' spell.)
- Jealousy of the Abyss (3.5e Invocation) + (Same effect as ''dismissal'' spell.)
- Malcanthet's Beckoning (3.5e Invocation) + (Same effect as ''suggestion'' spell.)
- Red Memories (3.5e Maneuver) + (Sample a creature's blood (in battle or not) to learn things about them.)
- Samurai (4e Class) + (Samurai are the elite warriors of a distant land, trained since childhood in the arts of battle.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sand Slave (3.5e Template) + (Sand slaves are dead creatures, which are bound to serve a mummy lord.)
- Sandbru (5e Subrace) + (Sandru tend to be the priests, philosophers, healers, and police of the duskken.)
- Sapblood (3.5e Subtype) + (Sapblood creatures exist at the crossing point between plant and animal, gaining some but not all the features of plants.)
- Sapphire Soul (3.5e Alternate Class Feature) + (Sapphire souls are a special kind of favor … Sapphire souls are a special kind of favored souls. Blessed with incarnum from birth or after training, they meld their divine prowess with the power of incarnum, shaping the divine soul of their deity and the mystic forces that it exudes. They gain a unique incarnum ability that mirrors the domain feature of the cleric in the form of a powerful soulmeld called [[User:The bluez in the dungeon#Sapphire Soul|divinemeld]]. They bind these melds in their Divine Soul chakra, manifesting the glory of their deity.kra, manifesting the glory of their deity.)
- Hard Bargain (3.5e Maneuver) + (Save 10% on a purchase)
- Legally Dead (3.5e Spell) + (Save or die! For a round or two, that is.)
- Scalethis (5e Race) + (Scalethis are a reptilian species, very snake-like with notable features like snake-like tails and scales covering most of their bodies.)
- Scare Them Back (3.5e Skill Trick) + (Scare foes back who try to scare you)
- Scare Tactics (3.5e Maneuver) + (Scare your enemies away.)
- Righteous Rager (3.5e Optimized Character Build) + (Scare your foes into running every time you charge into combat.)
- Maxwell's Demon (3.5e Monster) + (Scary monster that can control its permeability to energy and matter.)
- Canin Scent Hound (3.5e Template) + (Scent Hound and Sight Hound. Scent Hounds rely on scent far more than they do sight and have the most sensitive noses of any Canin or other canine-like creature.)
- Sonar (3.5e Feat) + (Scent but for sound)
- Keen Scent (3.5e Creature Ability) + (Scent so keen, it may as well be blindsight.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- The Scepter of Positive Command (3.5e Equipment) + (Scepter that allows control of positive energy)
- Scholarly Monk (3.5e Alternate Class Feature) + (Scholarly Monks focus on studies and versatility rather than martial arts.)
- Katsee (3.5e Location) + (School of Magic and Positive energy)
- Sahuagin Hatchling Swarm (5e) + (School of [[Sahuagin (5e)|Sahuagin]] hatchlings.)
- Academy (5e) + (Schools, Institution of Knowledge, Training Academies)
- Winged Velociraptor (3.5e Race) + (Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.)
- Scorched Iron (3.5e Equipment) + (Scorched iron, unlike normal iron, does not transmit heat well. Yet it has an incredible capacity to store heat and an impossibly high melting point, making it a potent defense against heat and a battery for heat at the same time.)
- Lucent Fortification (3.5e Grim Alteration) + (Scoring precision damage against you is more difficult.)
- Aspect of the Scorpion (3.5e Feat) + (Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger.)
- Swift Fencer (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and Swashbuckler<sup>[[Publication:Complete Warrior|CW]]</sup> levels stack for Grace, dodge bonus, and skirmish.)
- Swift Warrior (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and [[SRD:Fighter|Fighter]] levels stack for skirmish bonuses and feats.)
- Intense Focus (3.5e Feat) + (Screw with the action economy while maintaining combat focus.)
- SRD:Scribe Scroll + (Scribe one-time magical effects that other spellcasters may use.)
- SRD:Scribe Epic Scroll + (Scribe scrolls that exceed the normal limits.)
- Scuba Wetsuit (3.5e Equipment) + (Scuba wetsuits are used by divers exploring underwater. Not everybody can afford water breathing after all.)
- Ancient Sea Serpent (5e) + (Sea serpent of ancient age)
- Young Sea Serpent (5e) + (Sea serpent of young age)
- Hexbound Resistance (5e Feat) + (Seal away your own. Hemocraft to turn your Blood Curse into a powerful defense against Hemocraft - At least, until you use your now-weakened Hemocraft.)
- Life Lock (3.5e Spell) + (Seal off an area, and the only way out is defeating a creature whose life force is the key.)
- Cold Comfort (3.5e Spell) + (Seal yourself in a protective layer of ice which heals you, but leaves you helpless.)
- Awakened Seal (3.5e Spell) + (Seals away the target’s power permanently with a cursed seal.)
- Epic Trapfinding-CE (3.5e Feat) + (Search for traps without actively needing to search.)
- Myillz (3.5e Deity) + (Second in power to [[Rejik (3.5e Deity)|Rejik]] among the Sosha Genia. He appeals with reason to sway the wills of the other Sosha Genia, but they rarely heed His words.)
- Secure (3.5e Equipment) + (Secure items deny their use to all but specific users. Advanced secure items can even deal punitive measures to ensure compliance.)
- See the Unseen, Balmz (3.5e Invocation) + (See Though hidden things)
- Share Perception (3.5e Spell) + (See as someone else sees, colors by their perceptions)
- Force Sight (3.5e Force Power) + (See despite impaired vision.)
- Spell's-Eye View (3.5e Spell) + (See from the perspective of your spells.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Detect Lifeforce (3.5e Spell) + (See hit dice/hit points of people viewed)
- Oracle (Legend Track) + (See into the near future to fight better)
- Wraith Sight (3.5e Feat) + (See invisible and ethereal creatures while invisible in your darkvision range.)
- See Magic (3.5e Feat) + (See magic as if using a superior form of ''[[SRD:Greater Arcane Sight|greater arcane sight]]'', and exclude allies from your areas of effect.)
- Eye of Future Sight (3.5e Power) + (See the future concerning one opponent or one task. You may roll twice against them.)
- All-Seeing Eyes, Balmz (3.5e Invocation) + (See things around you better)
- See Through Fog (3.5e Spell) + (See through fogs, smoke, and gases as if they weren't there.)
- See The Unseen (3.5e Maneuver) + (See through magical darkness and invisibility.)
- Mirror of Mirari (3.5e Equipment) + (See through yourself and reveal beauty with this mirror.)
- Wild Cunning (5e) + (Seek the spirits' help in a number of things: [[SRD5:Tracking|tracking]], making or breaking camp, finding food & water, & finding shelter.<br /><br />)
- SRD:Phrenic Creature + (Seemingly no different from standard examples of their kind, phrenic creatures harbor mental might.)
- REKT.exe (3.5e Maneuver) + (Segata Sanshiro's Judo Throw. Probably worse, actually.)
- Segmented (3.5e Creature Ability) + (Segmented creatures are flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
- Well Armed (3.5e Feat) + (Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well.)
- Iris Pact (3.5e Feat) + (Select more pact augmentation abilities depending on invested essentia.)
- Flame Arrows (5e) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.<br /><br />)
- Flame Arrows (One) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.)
- Alkilith MToF (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Alkilith MotM (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Selfich (3.5e Template) + (Selfich are [[Self Telekineticist (3.5e Class)|Self Telekineticists]] who have chosen to embrace the powers of abandoning a physically logical existence.)
- Guild Merchant (5e) + (Seller of an artisan guild's goods)
- Aeon Parchment (3.5e Equipment) + (Semi-magical paper which can endure the elements.)
- Logos (3.5e Subtype) + (Semi-mechanical outsiders usually associated with the lawful upper planes (and especially Arcadia), they are the "grunts" and utilities of the outer planes. They live, yet these beings lack free will of their own.)
- Lucipol (5e Race) + (Semi-transparent humanoids which glow in the dark.)
- Senali Mask (3.5e Equipment) + (Senali Mask are, featureless mask. Made of a special material allowing the wearer to see through the mask with limited visibility. The mask can be upgraded by the Senali Hunter (or Senali Binder) for a certain amount of gold.)
- Message I- Message (3.5e Phrase) + (Send a message to the target, wherever they are.)
- Call from Afar (3.5e Spell) + (Send a phantasmal figure to draw a target towards you.)
- Unstoppable Force (3.5e Utterance) + (Send a powerful shockwave that know your enemy off their feet or pull them toward you.)
- Wei Yu's Crashing Wave (3.5e Spell) + (Send a wave of water that stop opponents in their tracks.)
- Restore Past (3.5e Spell) + (Send an area to how it was in the past.)
- Tome of the Legendary Land (3.5e Spell) + (Send an entire landscape into its own dimension, and then transport between here and there via the medium of books.)
- User:Luigifan18/Super Smash Assault (3.5e Maneuver) + (Send enemies flying with a mighty blow. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Shadow's Trip (3.5e Maneuver) + (Send shadow across ground to attack foe)
- Guardian Wall (5e Eldritch Invocation) + (As a bonus action, you may send your Pact … As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.the creature to teleport in this fashion.)
- Pie Mage (3.5e Class) + (Send your enemies to a delicious death by pie! No, seriously, stop laughing!)
- Experience the Infinite (3.5e Power) + (Send your opponent on a mind trip which induces madness, and forces them out of time and space.)
- Retribution Darkshine Flash (3.5e Invocation) + (Send your regards and then some back at the opponent.)
- Lunatic Rage (3.5e Maneuver) + (Send yourself and allies into a rage.)
- True Dodge (5e Spell) + (Sense your foe's next attack and preemptively evade it.<br /><br />)
- Locate Interdimensional Connections (3.5e Spell) + (Senses direction towards interdimensional connection(s) to another plane.)
- Treefolk (5e Race) + (Sentient Trees capable of locomotion)
- Meemoak (3.5e Race) + (Sentient acorn-people who inherit the memory of their oak ancestors.)
- Brackish Trudge (5e) + (Sentient mass of mobile fungus and plants.)
- Slime (3.5e Subtype) + (Sentient, squishy oozes that are a premium XP source for beginning adventurers.)
- Wandering Soul (3.5e Spell) + (Separate body and soul to send the second out exploring, with a great risk.)
- Mind-Body Separation (3.5e Power) + (Separate your mind from your body and do two things at once.)
- Segment Body (3.5e Power) + (Separate yourself into pieces which float around on their own.)
- Publication:Dread Codex/Monsters/Carcaetan + (Separated from the natural world, not quite alive and unable to die, carcaetans maintain their existence through a diet of mortal flesh.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Koalinth Sergeant (5e) + (Sergeant [[Koalinth (5e)|koalinth]])
- Migraine (3.5e Condition) + (Serious head pain which lasts for a long time, a more severe form of headache.)
- Baisuzhe (3.5e Race) + (Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.)
- Nagual (3.5e Race) + (Servants of a forgotten nature deity in th … Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches.sometimes known as transformation witches.)
- Acolyte (One) + (Served in a temple)
- Sublime Focus (3.5e Feat) + (Set the DCs of your maneuvers to a mental ability score, additionally deal more damage with your first strike in a round.)
- Mundane Contingency (3.5e Feat) + (Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching.)
- Miniature Eldritch Bombs (3.5e Invocation) + (Set up a number of delayed explosions with your eldritch blast)
- Setenall Paragon (3.5e Racial Paragon Class) + (Setenall Paragons are the ultimate warriors, capable of surviving conditions that would kill dragons within days and taking blows that would reduce other warriors to bloody smears.)
- Ring of Retributive Fireball (3.5e Equipment) + (Sets off a ''[[SRD:Fireball|fireball]]'' when the wearer dies.)
- Lockstep (3.5e Spell) + (Sets your base land speed to 30 ft. Useful if you would be slower otherwise.)
- Dragon Balls (3.5e Equipment) + (Seven magical orbs capable of granting any one wish to those who are skilled enough to gather all of the 7 balls.)
- Iron Heart Breaker (3.5e Maneuver) + (Severely damage your opponent's weapon with a melee attack, making it less effective.)
- Shade (3.5e Race) + (Shades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life.)
- Talk:3.5e Grim Alterations + (Line of darkness damages enemies, more damage if lights have been absorbed)
- Shadow Plushie (3.5e Race) + (Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment.)
- Shadow Tiefling (3.5e Race) + (Shadow tieflings are a subrace of tiefling … Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives).as a living being from many perspectives).)
- Shadow-Tainted Creature (3.5e Template) + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Shadowkin (3.5e Template) + (Shadowkin creatures have cultivated a strong communion with the plane of shadow.)
- Shadow (3.5e Monster) + (Shadows, the most basic form of heartless, are formed from the darkness in people's hearts. Since they are very weak, they are sent to attack in groups.)
- Shadowspawn (3.5e Race) + (Shadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a [[SRD:Simulacrum|simulacrum]] dies, rebuilding its body around its false mind from the shadowstuff of the Plane of Shadow from where it once came.)
- Shadow Cover (3.5e Invocation) + (Shadowstuff is faintly grasping your body, partially covering you.)
- Witchblade (5e Class) + (Shadowy arcane warriors who use blood magic.)
- Stranger in the Night (3.5e Prestige Class) + (Shadowy wanderers that represent the mystery, both good and bad, of the night.)
- Shaman (5e Prestige Class) + (Shaman are spellcasters that tap into the primal power of the spirit world.)
- Shape Cloud (3.5e Spell) + (Shape fogs and clouds, allowing you to make passages as needed.)
- Crystal Shape (3.5e Spell) + (Shape glass and precious stones.)
- Transmogrifier (3.5e Class) + (Shapechange: The class.)
- Metamorph (3.5e Class) + (Shapechanger.)
- Persistent Shapechange Attack (3.5e Feat) + (Shapechangers get to keep their Natural Weapons when changing form.)
- Deep Scion (5e) + (Shapechanging aquatic spy.)
- Lesser Star Spawn Emissary (5e) + (Shapechanging creature from the [[Far Realm (5e)|Far Realm]].)
- Drow Arachnomancer (5e) + (Shapechanging drow warlock)
- Shards of Winter (3.5e Spell) + (Shards of ice pierce an area)
- Shards of Winter, Greater (3.5e Spell) + (Shards of ice pierce an area)
- Legion Maneuver (3.5e Feat) + (Share a Boost, Rush or Counter with allies.)
- Teamwork Mind Link (3.5e Skill Trick) + (Share a moral bonus with your team.)
- Boost Immunity (3.5e Blood Spell) + (Share your resistance or immunity to poison and disease with your friends.)
- Feelings of Generosity (3.5e Spell) + (Sharing is caring! Well, in this case, it's not caring.)
- Razor Grass (3.5e Spell) + (Sharpen and harden mundane grass.)
- Shattered Haven (3.5e Campaign Setting) + (Shattered Haven is a dark and grim world, … Shattered Haven is a dark and grim world, a place where frightened people huddle in the darkness to escape the harsh searchlights of the ruling government, amongst them informants who sell out friends and relatives for a good meal and some scant protection.for a good meal and some scant protection.)
- Shatterforce (3.5e Equipment) + (Shatterforce weapons can make critical hits on command, at the risk of breaking the weapon. Fortunately the weapon can be repaired, and its breaking power can apply to fragile substances at will.)
- Focus Breaker (5e Spell) + (Shatters focus and concentration<br /><br />)
- Oiwa (3.5e Deity) + (She appears as a small girl, pale white skin and long black hair, whose eyes are often bleeding and whose body is marked with a thousand hidden scars on her wrists and neck.)
- Lacarda (3.5e Deity) + (She is a spirit of nature and freedom, and inspires many to follow that path.)
- Eura (3.5e Deity) + (She is the second youngest of the Sosha Genia. She acts to ensure that her good deeds prevail despite the interloping of the other Gods.)
- Ceila (3.5e Deity) + (She is the sister goddess of [[Rejik (3.5e Deity)|Rejik]]. She is kind toward mortals and looks after and protects them from savage evils.)
- Sheep The Head (3.5e Deity) + (Sheep the Head is the head of the sheep.)
- Shield Bands (3.5e Equipment) + (Shield bands, little more than bracers themselves, grant the protection of a shield without the drawbacks of a buckler.)
- Shieldblade Stance (3.5e Feat) + (Shield blows with your weapon.)
- Armor of Chaos (3.5e Feat) + (Shield yourself in chaotic energies, even as it tears away at your own body.)