Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Morale Boost (3.5e Utterance) + (Remove confusion and fear and render the target immune, or create fear yourself.)
- Purge Vulnerability (3.5e Feat) + (Remove energy vulnerability trait.)
- Incompleteness Theorem (3.5e Maneuver) + (Remove invisibility in a large area.)
- SRD:Improved Combat Reflexes + (Remove limit to number of AoO attempts.)
- Invigoration (3.5e Utterance) + (Remove or create fatigue or exhaustion.)
- Overcome Deficiency (3.5e Feat) + (Remove racial ability penalty.)
- Extended Shot (3.5e Feat) + (Remove range increment penalty.)
- Ideal Creature (3.5e Feat) + (Remove some minor racial penalties and get some racial bonuses.)
- Balefire (3.5e Weave) + (Remove some stuff from the past.)
- Remove Critical (3.5e Spell) + (Remove the ability for your target to make critical hits.)
- Diligent Martial Study (3.5e Feat) + (Remove the limitation on the Martial Study feat.)
- Runecaster (3.5e Alternate Class Feature) + (Remove vocal components, but use somatic components to inscribe glowing drawings on a surface in order to cast your spells.)
- Blood Jorum (3.5e Spell) + (Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die.)
- Essence of Lifespark (3.5e Utterance) + (Remove, or apply, negative levels to a target.)
- Complete Restoration (3.5e Spell) + (Removes all damage and negative effects from a creature.)
- Elemental Bane (5e) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Elemental Bane (One) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].)
- Abaddon's Prowess (3.5e Invocation) + (Removes the 'one per turn' limit on your proximity blast.)
- Dark Awareness (3.5e Feat) + (Removes the need for sleep, keeps you aware when unconscious.)
- Dismemberment (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Vorpal, GT Variant (3.5e Equipment) + (Removing arms and legs with a single swing.)
- Renatus (3.5e Deity) + (Renatus is an obscure god of life, healing, and the mind. He celebrates life in all its form and awakens and uplifts them to new state of intellect.)
- SRD:Multiweapon Rend + (Rend automatically when you hit multiple times.)
- Supercool/Superheat Water (3.5e Spell) + (Render a pool of water supercooled or superheated. With the slightest jostle, it abruptly changes state.)
- Airtight Architecture (3.5e Spell) + (Render a structure airtight and free from the hazards outside. Just don't open the door.)
- Glass Unicorn Shatter (3.5e Maneuver) + (Render your foe vulnerable to their body breaking at critical moments, or shatter large objects.)
- Uncontrolled Mentality (3.5e Spell) + (Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.)
- Absolute Resistance (3.5e Maneuver) + (Render yourself immune to magic for 1 round.)
- Publication:Renegade Cleric's Tome/Acclimatize + (Renders subjects virtually immune to damage from normal extremes of heat and cold.)
- Publication:Dread Codex 2/New Spells/Ethereal Sleep + (Renders the caster invisible and incorporeal while sleeping.)
- Spell Invulnerability (3.5e Equipment) + (Renders the wearer immune to spells up to a certain level.)
- Aspect of the Tarantula Wasp (3.5e Feat) + (Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey.)
- Crafter's Touch (3.5e Maneuver) + (Repair 2 points of damage per level to a construct or object.)
- Crafter's Pride (3.5e Maneuver) + (Repair 3 points of damage per level to a construct or object, and harden objects once.)
- Crafter's Opus (3.5e Maneuver) + (Repair 5 points of damage per level to a construct or object, and grant hardness for 1 round.)
- Cure Wounds (3.5e Spell) + (Repair hp damage with a touch. Designed to replace the [[SRD:Cure Light Wounds|cure series of spells.]])
- Repair Kit (3.5e Equipment) + (Repair kits are toolkits assembled for the specific use of repairing constructs, and machinery without needing to have a large lab or machine shop at one's disposal.)
- Fortify Bodily Ailments (3.5e Maneuver) + (Repair various negative modifiers to your own body.)
- Mending (One) + (Repairs an item)
- SRD5:Mending + (Repairs an item<br /><br />)
- SRD5:Mending + (Repairs an item<br /><br />)
- Charming Strike (3.5e Alternate Class Feature) + (Replace Insightful Strike with Charming Strike.)
- Fortune's Aegis (3.5e Maneuver) + (Replace a foe's attack roll with a 1.)
- Lore of the True Path (3.5e Maneuver) + (Replace a save with a Martial Lore check)
- Psychic Hexblade (3.5e Alternate Class Feature) + (Replace hexblade casting with psionics.)
- Memorize Spell (One) + (Replace one spell in your spellbook.)
- Etherweave Wings (3.5e Equipment) + (Replace or add wings made of etherweave, allowing you to fly and fold them away into extradimensional space)
- Skill Substitution (3.5e Feat) + (Replace ranks in one skill for another.)
- Empowering Smite (3.5e Maneuver) + (Replace smite damage into healing energy for all allies within 30 ft.)
- Etherweave Arms (3.5e Equipment) + (Replace your arms with etherweave, granting you ghost touch and allowing you to pass your arms through thin barriers.)
- Normalized Random Numbers (3.5e Variant Rule) + (Replace your dice with decks of cards in order to force an even distribution of rolls.)
- Silver Hoof (3.5e Equipment) + (Replace your foot with a hoof that gives the user the power to turn into a climbing goat.)
- Ettercap Mandibles (3.5e Equipment) + (Replace your jaw with that of a spidery ettercap.)
- Etherweave Legs (3.5e Equipment) + (Replace your legs with etherweave, allowing you to shift the bulk of your weight to another plane.)
- Trog Skin (3.5e Equipment) + (Replace your skin with a stinking troglodtye. Why would you do this to yourself?)
- Spirit of Psychomachia (3.5e Alternate Class Feature) + (Replace your special mount with a spirit which guides you and grants bonuses.)
- Etherweave Spine (3.5e Equipment) + (Replace your spine with etherweave, enabling better flexibility and immunity to vorpal.)
- Etherweave Torso (3.5e Equipment) + (Replace your torso with etherweave, replacing your body with construct-like traits and granting ghost touch armor.)
- Source-Limited Bonuses (3.5e Variant Rule) + (Replaces the normal non-stacking rule for bonuses with one based on the source of the bonus.)
- Mutant Dire Ape Arm (3.5e Equipment) + (Replaces your arm with an oversized and disturbingly flexible dire ape arm.)
- Bonded Object (3.5e Alternate Class Feature) + (Replaces your familiar with a bonded object. It's not as bad as the pathfinder bonded object.)
- Tempest Goggles (3.5e Equipment) + (Replaces your vision with complete knowledge of magic effects within 60 feet.)
- Arcane Replication (3.5e Power) + (Replicate the effect of a single arcane spell.)
- Mindjack (3.5e Maneuver) + (Reprogram, mindswap, and generally do telepathy proud.)
- Dimetrodon (5e) + (Reptile with spine-sail)
- SRD5:Lizardfolk + (Reptilian [[SRD5:Humanoid|humanoid]]s)
- Lizardfolk Lineage (5e) + (Reptilian, lizard-like [[SRD5:Humanoid|humanoid]]s)
- I Need Healing (3.5e Feat) + (Request healing to give your heal-capable allies an edge at doing so.)
- Deadly Blast (3.5e Feat) + (Reroll 1s on Eldritch Blast)
- Moment of Chance (3.5e Maneuver) + (Reroll a saving throw or gain a luck bonus to AC.)
- Perceptive Reflex (3.5e Maneuver) + (Reroll a search, spot, or listen check as an immediate action.)
- Knave's Luck Stance (3.5e Maneuver) + (Reroll damage rolls that resulted in a 1.)
- Scramble Time (3.5e Spell) + (Reroll initiative, maybe this time you will get lucky!)
- SRD:Blind-Fight + (Reroll miss chance for concealment.)
- Vital Hesitation (3.5e Maneuver) + (Rescue yourself or an ally from a trap)
- Needlemus (3.5e Race) + (Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.)
- Reserve (3.5e Feat Type) + (Reserve feats draw upon the magic inherent in a caster's body and soul, utilizing (but not consuming) energy from available spells to augment the character's already prodigious magical talents.)
- Terraform (5e Spell) + (Reshape the earth and stone around you into simple objects and structures.<br /><br />)
- Frog Touch (3.5e Spell) + (Reshape weak or weakened creature into harmless animal)
- Lightforce Blast (3.5e Invocation) + (Reshape your eldritch blast into a very.... creative shape.)
- Disobedient Psyche (3.5e Feat) + (Resist mental influence at the cost of taking [[Wisdom]] damage.)
- Mass of Stone (3.5e Maneuver) + (Resist the effects of creatures attempting to move or grapple you by acting much larger and heavier than you are.)
- Dragonward (3.5e Invocation) + (Resist the effects of dragons better)
- Grim Favored (3.5e Feat) + (Resist undead and see ghosts.)
- Resistance Revamped (3.5e Variant Rule) + (Resistance Revamped aims to make the transition from resistance to immunity less jarring.)
- Aura of Purity (One) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[Condition (One)|condition]]s.)
- Aura of Purity (5e) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[SRD5:Condition|condition]]s.<br /><br />)
- Ritual of Resizing (3.5e Spell) + (Resize an item, typically a weapon or armor, or refit an armor to your use.)
- Resized (3.5e Equipment) + (Resized weapons don't actually change in size, but are adjusted to be used by people of different sizes without penalty.)
- Pudgey (MC Race) + (Resourceful cave dwellers, they can also thrive above their dark homelands. They are a legacy passed down from previous generations.)
- Smell of Fear (3.5e Skill Trick) + (Respond to fear with disgust.)
- Leziad's Lazy Loafing (3.5e Spell) + (Rest your wounds away, you slacker.)
- No restoration bloat (Legend Variant Rule) + (Restoration line is redundant.)
- Old Becomes New (3.5e Power) + (Restore a damaged and old object to new condition, within reason.)
- Spell Rebirth (3.5e Utterance) + (Restore a dispelled effect, or dispel an effect instead.)
- Force Healing (3.5e Force Power) + (Restore injuries in living creatures, injure undead ones.)
- Rebuild the Body and Mind (3.5e Spell) + (Restores ability score drain.)
- Power Word Heal (5e) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[SRD5:Condition|condition]]s from target creature.<br /><br />)
- Power Word Heal (One) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[Condition (One)|condition]]s from target creature.)
- Raise Dead Enemy (3.5e Spell) + (Restores life to unwilling subject.)
- Infernal Lash (3.5e Spell) + (Restrain and damage foes with diabolic chains.)
- Boneclaw MToF (5e) + (Result of failing the ritual to become a [[SRD5:Lich|lich]]. Appearance is that of an emaciated [[SRD5:Humanoid|humanoid]] corpse with extended arms and claws (the claws are about ⅓ the body length).)
- Boneclaw MotM (5e) + (Result of failing the ritual to become a [[SRD5:Lich|lich]]. Appearance is that of an emaciated [[SRD5:Humanoid|humanoid]] corpse with extended arms and claws (the claws are about ⅓ the body length).)
- Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Greater Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Final Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Eldritch Retort (3.5e Invocation) + (Retain floating eldritch orbs which fire into eldritch blasts when you are attacked.)
- Necessary Evil (3.5e Feat) + (Retain the class abilities of an "evil" class despite being good.)
- Uncanny Dodge (3.5e Grim Alteration) + (Retain your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even when caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker.)
- Karmic Justice (3.5e Spell) + (Retaliate with the accumulated spite from your enemies' assault.)
- Time to Think (3.5e Skill Trick) + (Retry a failed knowledge check, and remove the penalties of No Time to Think.)
- Revenant Pursuer (3.5e Prestige Class) + (Return from the dead as an undying ghost in an armor shell, as you pursue your killers, justice, or merely a persistent desire to not die.)
- Force Resurrection (3.5e Force Power) + (Return someone from the dead using the Force.)
- Trueform Crystal (3.5e Equipment) + (Return those shifty shapeshifters to their rightful shape, or protect yourself from being transformed. This crystal can be fitted to a weapon or armor, with different results.)
- Turn Back The Moon (3.5e Maneuver) + (Return to any location you've been in the last hour, change your season, and recover more maneuvers.)
- Turn Back The World (3.5e Maneuver) + (Return to any location you've been in the last day, change your season, and recover all maneuvers.)
- Turn Back The Wheel (3.5e Maneuver) + (Return to the season and location you had 1 round ago.)
- Infinite Ammunition (3.5e Equipment) + (Returning ammunition that is infinitely reusable.)
- Reject (3.5e Spell) + (Returns a subject to a recent state, leaving them as if the intervening time had not occurred.)
- Ice IV- Desiccate (3.5e Phrase) + (Returns an area briefly to the primordial cold)
- Discern Birthdays (3.5e Spell) + (Reveals birthdays)
- Reveal Greatest Sin (3.5e Spell) + (Reveals the target's greatest sin.)
- Reverse The Wheel (3.5e Maneuver) + (Reverse the cycle of your power.)
- Invert Motion (3.5e Spell) + (Reverse the direction creatures move in, causing them to move in unexpected ways.)
- Gold Pin (3.5e Equipment) + (Reverse the effects of paralysis or petrification on a target.)
- Spilled Salt (3.5e Maneuver) + (Reverse the normal effects of negative and positive energy.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Rebuild Item (3.5e Utterance) + (Revert the damage to an item, or damage an item with a touch.)
- Quivering Blow (3.5e Alternate Class Feature) + (Revised quivering palm)
- Reactive Stealth (3.5e Variant Rule) + (Revised rules for hide and move silently checks that make them success checks rather than DC setting checks.)
- Life Bond (3.5e Spell) + (Revive an ally immediately by bonding yourself to them. You will share their fate if you both fall.)
- Revenant Moss (3.5e Spell) + (Revive someone from the dead as a grassy doppelganger. The revival is temporary, but can make the difference in a tight battle.)
- Corpselight Assassin (3.5e Prestige Class) + (Revived from death rogue who becomes stronger against outsiders and undead.)
- Mass Revivify (5e Spell) + (Revivify 3 targets with 1 action, get more with upcasting.<br /><br />)
- Third Eye of Forced Regression (3.5e Equipment) + (Rewinds time at the cost of XP whenever you fall unconscious. Cannot be removed.)
- Undead Fortitude (3.5e Feat) + (Reworking the Immortal Fortitude from Tome of Battle. Your necromancy spells are so potent that they empower your undeath and make you harder to kill. These effects all count as Extraordinary Abilities (Ex).)
- Adaptive Style Errata (3.5e Variant Rule) + (Reworking the poorly thought out prerequisites on a feat to allow for future classes.)
- Rhadamanthus (3.5e Deity) + (Rhadamanthus the Stone Judge is the god of justice, order, wisdom, and respect. Born of disapproval, he opposes Nemesis Rhamnusia. His scion are the 9 Judge Knights of the Ordo Inquiere.)
- Giant Space Hamster (5e) + (Rhino-sized hamsters known throughout [[Wildspace (5e)|Wildspace]].)
- Aristocrat (3.5e NPC Class) + (Rich people who get by on the fact that they have money more than actual ability.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Rieyou (3.5e Deity) + (Rieyou is the Uzarran god of good dragons. His followers revere nature and do what they can for all life to prosper.)
- Rings of Matrimony (3.5e Equipment) + (Rings of Matrimony come as a set. They represent the bond of marriage, and let the significant other know when the bond if broken by injury, death, or transgression.)
- Souleater Grasp (3.5e Maneuver) + (Rip out the target's soul and eat it.)
- Strange Case (3.5e Prestige Class) + (Rip the ''Strange Case of Doctor Jekyll and Mister Hyde'' in DnD!)
- Void Termina (5e Deity) + (Rise! Oh, Dark Lord of Despair!)
- Reckless Offense, Variant (3.5e Feat) + (Risk being hit more often in exchange for more damage.)
- Rito (3.5e Race) + (Rito race from Legend of Zelda)
- Dragon Roar (3.5e Spell) + (Roar with the might of a dragon, instilling fear in your weaker foes.)
- Robes of the Sun Priest (3.5e Equipment) + (Robes which belong to high priest of solar deities or other blessed individuals, grant resistance against darkness and shadow.)
- Alchemist Robe (3.5e Equipment) + (Robes worn by alchemist for safety, they are resistant to chemical burns and substances.)
- Room-Mind Automaton (3.5e Race) + (Robot with gears to accurately emulate an intelligence despite not having any.)
- Robotic Doppelganger (3.5e Template) + (Robotic Doppelgangers are robots who emulate someone in particular.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD5:Rock Gnome + (Rock gnomes have a natural inventiveness and hardiness beyond that of other gnomes.)
- Cock Fighting (3.5e Feat) + (Rock out with your cock out.)
- Rocket Charge (3.5e Equipment) + (Rocket charge armor has a burning ethereal flame held upon its back. When you charge forward it erupts into a jet engine of flame, crashing you into your opponents.)
- Rockjoint (3.5e Disease) + (Rockjoint stiffens the muscles and bones. You can often get it from rusty or corroded metal and certain creatures.)
- Rabbit (5e Monster) + (Rodent with long ears.)
- Hare (5e) + (Rodent with long ears.)
- Rodoran (3.5e Race) + (Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.)
- Rogue Astral Construct Paragon (3.5e Racial Paragon Class) + (Rogue Astral Constructs created by a more powerful Psion, or those who improved themselves, find themselves with a more powerful body than others.)
- Sagacious Outlaw (3.5e Feat) + (Rogue and swordsage levels stack for initiator level, quick to act, sneak attack.)
- Rogue, Tome (3.5e Class) + (Rogue intended for Tome games. Bonus feats come earlier (in form of Tome Combat feats), given some shadow powers to make things interesting especially at higher levels.)
- Rogue Modron (3.5e Race) + (Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.)
- Warrior's Fate (3.5e Maneuver) + (Roll 1d20, save the result to use later.)
- Indomitable Strength (3.5e Feat) + (Roll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects.)
- Publication:Unearthed Arcana/Auspicious Odds + (Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll.)
- Landing Roll (3.5e Skill Trick) + (Roll at landing, for minimum fall damage.)
- Empowered Healing Melody (4e Feat) + (Roll d8's rather than d6's for your [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] power.)
- Rollout (3.5e Maneuver) + (Roll down a mountain and become like a boulder.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Superior Initiative-CE (3.5e Feat) + (Roll for initiative twice, with a +4 bonus, and act in a surprise round.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Unlucky Save (3.5e Flaw) + (Roll twice and take worse on one of your saving throws.)
- Struggle Foreseen (3.5e Power) + (Roll twice for everything you do taking the best result, while opponents roll twice for everything against you and take the worse result.)
- Axiom of Choice (3.5e Maneuver) + (Roll twice on d20 rolls, get insight when choosing the lower result.)
- Roll Underfoot (3.5e Feat) + (Roll under larger creatures legs, and make surprise attacks or sleights of hands when you do.)
- Track Star (3.5e Feat) + (Rolling around at the speed of sound, Got places to go, Got to follow my rainbow.)
- SRD5:Roper + (Ropers appear as stalagmites//stalagtites with four tentacles.)
- Ropheus (3.5e Deity) + (Ropheus is the god of luck, travel, the poor and using wits to defeat an opponent instead of brute force.)
- Choker (5e) + (Roughly anthropomorphic aberration with flexible arms and legs)
- Royce, Frozen Crusader (3.5e Vestige) + (Royce was a knightess who sought the power to end the eternal winter that afflicted her land; instead, she was lost to the blizzard and never found her way back.)
- Tome Armor (3.5e Variant Rule) + (Rules for Tome armor. Meant to replace the unfinished [[Races of War (3.5e Sourcebook)|Races of War]] rules for armor.)
- User:Qwertyu63/Divine Blood (3.5e Variant Rule) + (Rules for becoming and playing a god. Rejects the Divine Rank rules.)
- Tome Magic Items (3.5e Variant Rule) + (Rules for creating, using, and giving out magic items in a Tome game. Meant to replace the unfinished [[Book of Gears (3.5e Sourcebook)|Book of Gears]] sections on magic items.)
- Dark Insight Incantation (3.5e Variant Rule) + (Rules for dark spells and forbidden magic to work in tandem with dark insight.)
- Advanced Wars (3.5e Variant Rule) + (Rules for mass combat within D&D.)
- Trading-In Player Characters (3.5e Variant Rule) + (Rules for taking over an NPC as one’s PC.)
- Revised Fear Effects (3.5e Variant Rule) + (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
- Extra Player and Weapon Sizes (5e Variant Rule) + (Rules to help include PCs that are Large to Tiny in size.)
- Bloodcursed Lycanthrope (3.5e Template) + (Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.)
- Mercurial Sprint (3.5e Feat) + (Run and charge the way you like, you also get nifty dodge bonus from moving.)
- Running Assault (3.5e Feat) + (Run and mow down all your opponents as you pass by. Bonk!)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Kamaitachi (3.5e Feat) + (Run by creatures unseen and attack them, delay damage, and cause)
- Autumn Breeze (3.5e Maneuver) + (Run like the wind.)
- Stampede (3.5e Feat) + (Run over your foes with the strength of an herd.)
- Epic Speed-CE (3.5e Feat) + (Run twice as fast as you did before.)
- Runetouched Human (3.5e Race) + (Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic.)
- Underdark Blight (4e Equipment) + (Running a chemical solution over certain rare ores and minerals found in the underdark creates this poison; it is effective at removing spell resistance.)
- Battlerunner (3.5e Prestige Class) + (Running from target to target like a proper skirmisher, you fight best when facing many enemies all lined up and ready to die.)
- Oxidium (3.5e Equipment) + (Rust is the worst enemy of any metal blade … Rust is the worst enemy of any metal blade, and the fear of the humble rust monster shows that even the most epic of blades can crumble to the ravages of oxidation. With that in mind, most see weapons forged from the unusual material known as oxidium and dismiss them as already ruined, ancient and decayed. However, in spite of its corroded appearance, oxidium proves not only to be a potent resister of rust but capable of inflicting damage upon other metal tools as well.ing damage upon other metal tools as well.)
- S'uuisku (3.5e Race) + (S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.)
- Deathbringer Assault (3.5e Maneuver) + (Sacrifice Armor Class for equal and opposite bonuses to attack and damage rolls.)
- Craft Artifact (3.5e Power) + (Sacrifice a god to make a fancy item.)
- Instantiate Plane (3.5e Power) + (Sacrifice a god to make a new plane.)
- Venomous Strike (4e Feat) + (Sacrifice one die of sneak attack damage to gain a +2 bonus to the attack roll of a poison and inflict a -2 penalty to saving throws against a poison.)
- Terrifying Strike (4e Feat) + (Sacrifice one die of sneak attack damage to [[4e Index (4e Other)#stunned|stun]] an opponent until the end of your next turn.)
- Sickening Strike (4e Feat) + (Sacrifice one die of sneak attack damage to deal ongoing 2 damage (save ends).)
- Mystic Cavalier (3.5e Alternate Class Feature) + (Sacrifice some general mount-riding ability for a special mount of your very own.)
- Infuriating Ache (3.5e Maneuver) + (Sacrifice your own well being for combat bonuses.)
- Inlindl School (4e Feat) + (Sacrifice your shield bonus to [[4e Index (4e Other)#Armor class|AC]] to gain a bonus to your [[4e Index (4e Other)#attack roll|attack rolls]].)
- Hat of Flying (3.5e Equipment) + (Sadly the name is a lie, the hat does not make you fly. Instead, the hat flies on its own.)
- Sahuagin Priestess (5e) + (Sahuagin Cleric of [[Sekolah (5e)|Sekolah]])
- Sahuagin High Priestess (5e) + (Sahuagin Head Cleric of [[Sekolah (5e)|Sekolah]])
- Moonstone (3.5e Equipment) + (Said to actually be stone harvested from the moon, it has absorbed a particular quasi-magical essence.)
- Alchemical Saltanium (3.5e Equipment) + (Said to be pure essence of salt torn from the quasielemental plane of salt, this bitter substance can drive men into a rage.)
- Death Tear (3.5e Equipment) + (Said to be the tears from the often unmoved visage of death itself, this shimmering clear jewel consumes the body on its death, and allows the beings restoration afterwards.)
- Roué the Deathwheel (3.5e Vestige) + (Said to be the undying memories of a god of torture and death, its vestige now seeks to bring suffering and death from beyond reality itself.)
- Enslaver Virus (3.5e Disease) + (Said to have been created as part of an illithid plot to dominate the world, the enslaver virus is a terrifying disease. Those infected lose their mind, and become controlled by a near universal disease mind.)
- Saiyan Rage (5e Feat) + (Saiyans are known for their powerful Zenkai ability on the battlefield, but some Saiyans take it futher, fully giving in to their primal instincts.)
- SRD5:Salamander + (Salamanders appear as snakes made of fire with humanoid heads and arms.)
- Magical Salt (3.5e Equipment) + (Salt alchemically treated to help when drawing circles for magical purposes or when cooking.)
- Spite of Obox-Ob (3.5e Invocation) + (Same effect as ''bestow curse'' spell.)
- Jealousy of the Abyss (3.5e Invocation) + (Same effect as ''dismissal'' spell.)
- Malcanthet's Beckoning (3.5e Invocation) + (Same effect as ''suggestion'' spell.)
- Red Memories (3.5e Maneuver) + (Sample a creature's blood (in battle or not) to learn things about them.)
- Samurai (4e Class) + (Samurai are the elite warriors of a distant land, trained since childhood in the arts of battle.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sand Slave (3.5e Template) + (Sand slaves are dead creatures, which are bound to serve a mummy lord.)
- Sandbru (5e Subrace) + (Sandru tend to be the priests, philosophers, healers, and police of the duskken.)
- Sapblood (3.5e Subtype) + (Sapblood creatures exist at the crossing point between plant and animal, gaining some but not all the features of plants.)
- Sapphire Soul (3.5e Alternate Class Feature) + (Sapphire souls are a special kind of favor … Sapphire souls are a special kind of favored souls. Blessed with incarnum from birth or after training, they meld their divine prowess with the power of incarnum, shaping the divine soul of their deity and the mystic forces that it exudes. They gain a unique incarnum ability that mirrors the domain feature of the cleric in the form of a powerful soulmeld called [[User:The bluez in the dungeon#Sapphire Soul|divinemeld]]. They bind these melds in their Divine Soul chakra, manifesting the glory of their deity.kra, manifesting the glory of their deity.)
- Hard Bargain (3.5e Maneuver) + (Save 10% on a purchase)
- Legally Dead (3.5e Spell) + (Save or die! For a round or two, that is.)
- Scalethis (5e Race) + (Scalethis are a reptilian species, very snake-like with notable features like snake-like tails and scales covering most of their bodies.)
- Scare Them Back (3.5e Skill Trick) + (Scare foes back who try to scare you)
- Scare Tactics (3.5e Maneuver) + (Scare your enemies away.)
- Righteous Rager (3.5e Optimized Character Build) + (Scare your foes into running every time you charge into combat.)
- Maxwell's Demon (3.5e Monster) + (Scary monster that can control its permeability to energy and matter.)
- Canin Scent Hound (3.5e Template) + (Scent Hound and Sight Hound. Scent Hounds rely on scent far more than they do sight and have the most sensitive noses of any Canin or other canine-like creature.)
- Sonar (3.5e Feat) + (Scent but for sound)
- Keen Scent (3.5e Creature Ability) + (Scent so keen, it may as well be blindsight.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- The Scepter of Positive Command (3.5e Equipment) + (Scepter that allows control of positive energy)
- Scholarly Monk (3.5e Alternate Class Feature) + (Scholarly Monks focus on studies and versatility rather than martial arts.)
- Katsee (3.5e Location) + (School of Magic and Positive energy)
- Sahuagin Hatchling Swarm (5e) + (School of [[Sahuagin (5e)|Sahuagin]] hatchlings.)
- Academy (5e) + (Schools, Institution of Knowledge, Training Academies)
- Winged Velociraptor (3.5e Race) + (Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.)
- Scorched Iron (3.5e Equipment) + (Scorched iron, unlike normal iron, does not transmit heat well. Yet it has an incredible capacity to store heat and an impossibly high melting point, making it a potent defense against heat and a battery for heat at the same time.)
- Lucent Fortification (3.5e Grim Alteration) + (Scoring precision damage against you is more difficult.)
- Aspect of the Scorpion (3.5e Feat) + (Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger.)
- Swift Fencer (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and Swashbuckler<sup>[[Publication:Complete Warrior|CW]]</sup> levels stack for Grace, dodge bonus, and skirmish.)
- Swift Warrior (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and [[SRD:Fighter|Fighter]] levels stack for skirmish bonuses and feats.)
- Intense Focus (3.5e Feat) + (Screw with the action economy while maintaining combat focus.)
- SRD:Scribe Scroll + (Scribe one-time magical effects that other spellcasters may use.)
- SRD:Scribe Epic Scroll + (Scribe scrolls that exceed the normal limits.)
- Scuba Wetsuit (3.5e Equipment) + (Scuba wetsuits are used by divers exploring underwater. Not everybody can afford water breathing after all.)
- Ancient Sea Serpent (5e) + (Sea serpent of ancient age)
- Young Sea Serpent (5e) + (Sea serpent of young age)
- Hexbound Resistance (5e Feat) + (Seal away your own. Hemocraft to turn your Blood Curse into a powerful defense against Hemocraft - At least, until you use your now-weakened Hemocraft.)
- Life Lock (3.5e Spell) + (Seal off an area, and the only way out is defeating a creature whose life force is the key.)
- Cold Comfort (3.5e Spell) + (Seal yourself in a protective layer of ice which heals you, but leaves you helpless.)
- Awakened Seal (3.5e Spell) + (Seals away the target’s power permanently with a cursed seal.)
- Epic Trapfinding-CE (3.5e Feat) + (Search for traps without actively needing to search.)
- Myillz (3.5e Deity) + (Second in power to [[Rejik (3.5e Deity)|Rejik]] among the Sosha Genia. He appeals with reason to sway the wills of the other Sosha Genia, but they rarely heed His words.)
- Secure (3.5e Equipment) + (Secure items deny their use to all but specific users. Advanced secure items can even deal punitive measures to ensure compliance.)
- See the Unseen, Balmz (3.5e Invocation) + (See Though hidden things)
- Share Perception (3.5e Spell) + (See as someone else sees, colors by their perceptions)
- Force Sight (3.5e Force Power) + (See despite impaired vision.)
- Spell's-Eye View (3.5e Spell) + (See from the perspective of your spells.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Detect Lifeforce (3.5e Spell) + (See hit dice/hit points of people viewed)
- Oracle (Legend Track) + (See into the near future to fight better)
- Wraith Sight (3.5e Feat) + (See invisible and ethereal creatures while invisible in your darkvision range.)
- See Magic (3.5e Feat) + (See magic as if using a superior form of ''[[SRD:Greater Arcane Sight|greater arcane sight]]'', and exclude allies from your areas of effect.)
- Eye of Future Sight (3.5e Power) + (See the future concerning one opponent or one task. You may roll twice against them.)
- All-Seeing Eyes, Balmz (3.5e Invocation) + (See things around you better)
- See Through Fog (3.5e Spell) + (See through fogs, smoke, and gases as if they weren't there.)
- See The Unseen (3.5e Maneuver) + (See through magical darkness and invisibility.)
- Mirror of Mirari (3.5e Equipment) + (See through yourself and reveal beauty with this mirror.)
- Wild Cunning (5e) + (Seek the spirits' help in a number of things: [[SRD5:Tracking|tracking]], making or breaking camp, finding food & water, & finding shelter.<br /><br />)
- SRD:Phrenic Creature + (Seemingly no different from standard examples of their kind, phrenic creatures harbor mental might.)
- REKT.exe (3.5e Maneuver) + (Segata Sanshiro's Judo Throw. Probably worse, actually.)
- Segmented (3.5e Creature Ability) + (Segmented creatures are flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
- Well Armed (3.5e Feat) + (Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well.)
- Iris Pact (3.5e Feat) + (Select more pact augmentation abilities depending on invested essentia.)
- Flame Arrows (5e) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.<br /><br />)
- Flame Arrows (One) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.)
- Alkilith MToF (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Alkilith MotM (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Selfich (3.5e Template) + (Selfich are [[Self Telekineticist (3.5e Class)|Self Telekineticists]] who have chosen to embrace the powers of abandoning a physically logical existence.)
- Guild Merchant (5e) + (Seller of an artisan guild's goods)
- Aeon Parchment (3.5e Equipment) + (Semi-magical paper which can endure the elements.)
- Logos (3.5e Subtype) + (Semi-mechanical outsiders usually associated with the lawful upper planes (and especially Arcadia), they are the "grunts" and utilities of the outer planes. They live, yet these beings lack free will of their own.)
- Lucipol (5e Race) + (Semi-transparent humanoids which glow in the dark.)
- Senali Mask (3.5e Equipment) + (Senali Mask are, featureless mask. Made of a special material allowing the wearer to see through the mask with limited visibility. The mask can be upgraded by the Senali Hunter (or Senali Binder) for a certain amount of gold.)
- Message I- Message (3.5e Phrase) + (Send a message to the target, wherever they are.)
- Call from Afar (3.5e Spell) + (Send a phantasmal figure to draw a target towards you.)
- Unstoppable Force (3.5e Utterance) + (Send a powerful shockwave that know your enemy off their feet or pull them toward you.)
- Wei Yu's Crashing Wave (3.5e Spell) + (Send a wave of water that stop opponents in their tracks.)
- Restore Past (3.5e Spell) + (Send an area to how it was in the past.)
- Tome of the Legendary Land (3.5e Spell) + (Send an entire landscape into its own dimension, and then transport between here and there via the medium of books.)
- User:Luigifan18/Super Smash Assault (3.5e Maneuver) + (Send enemies flying with a mighty blow. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Shadow's Trip (3.5e Maneuver) + (Send shadow across ground to attack foe)
- Guardian Wall (5e Eldritch Invocation) + (As a bonus action, you may send your Pact … As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.the creature to teleport in this fashion.)
- Pie Mage (3.5e Class) + (Send your enemies to a delicious death by pie! No, seriously, stop laughing!)
- Experience the Infinite (3.5e Power) + (Send your opponent on a mind trip which induces madness, and forces them out of time and space.)
- Retribution Darkshine Flash (3.5e Invocation) + (Send your regards and then some back at the opponent.)
- Lunatic Rage (3.5e Maneuver) + (Send yourself and allies into a rage.)
- True Dodge (5e Spell) + (Sense your foe's next attack and preemptively evade it.<br /><br />)
- Locate Interdimensional Connections (3.5e Spell) + (Senses direction towards interdimensional connection(s) to another plane.)
- Treefolk (5e Race) + (Sentient Trees capable of locomotion)
- Meemoak (3.5e Race) + (Sentient acorn-people who inherit the memory of their oak ancestors.)
- Raggaman (3.5e Race) + (Sentient clothing awakened by mysterious means, these constructs can be worn as companions in battle.)
- Brackish Trudge (5e) + (Sentient mass of mobile fungus and plants.)
- Slime (3.5e Subtype) + (Sentient, squishy oozes that are a premium XP source for beginning adventurers.)
- Wandering Soul (3.5e Spell) + (Separate body and soul to send the second out exploring, with a great risk.)
- Mind-Body Separation (3.5e Power) + (Separate your mind from your body and do two things at once.)
- Segment Body (3.5e Power) + (Separate yourself into pieces which float around on their own.)
- Publication:Dread Codex/Monsters/Carcaetan + (Separated from the natural world, not quite alive and unable to die, carcaetans maintain their existence through a diet of mortal flesh.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Koalinth Sergeant (5e) + (Sergeant [[Koalinth (5e)|koalinth]])
- Migraine (3.5e Condition) + (Serious head pain which lasts for a long time, a more severe form of headache.)
- Baisuzhe (3.5e Race) + (Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.)
- Nagual (3.5e Race) + (Servants of a forgotten nature deity in th … Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches.sometimes known as transformation witches.)
- Acolyte (One) + (Served in a temple)
- Sublime Focus (3.5e Feat) + (Set the DCs of your maneuvers to a mental ability score, additionally deal more damage with your first strike in a round.)
- Mundane Contingency (3.5e Feat) + (Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching.)
- Miniature Eldritch Bombs (3.5e Invocation) + (Set up a number of delayed explosions with your eldritch blast)
- Setenall Paragon (3.5e Racial Paragon Class) + (Setenall Paragons are the ultimate warriors, capable of surviving conditions that would kill dragons within days and taking blows that would reduce other warriors to bloody smears.)
- Ring of Retributive Fireball (3.5e Equipment) + (Sets off a ''[[SRD:Fireball|fireball]]'' when the wearer dies.)
- Lockstep (3.5e Spell) + (Sets your base land speed to 30 ft. Useful if you would be slower otherwise.)
- Dragon Balls (3.5e Equipment) + (Seven magical orbs capable of granting any one wish to those who are skilled enough to gather all of the 7 balls.)
- Iron Heart Breaker (3.5e Maneuver) + (Severely damage your opponent's weapon with a melee attack, making it less effective.)
- Shade (3.5e Race) + (Shades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life.)
- Talk:3.5e Grim Alterations + (Line of darkness damages enemies, more damage if lights have been absorbed)
- Shadow Plushie (3.5e Race) + (Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment.)
- Shadow Tiefling (3.5e Race) + (Shadow tieflings are a subrace of tiefling … Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives).as a living being from many perspectives).)
- Shadow-Tainted Creature (3.5e Template) + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Shadowkin (3.5e Template) + (Shadowkin creatures have cultivated a strong communion with the plane of shadow.)
- Shadow (3.5e Monster) + (Shadows, the most basic form of heartless, are formed from the darkness in people's hearts. Since they are very weak, they are sent to attack in groups.)
- Shadowspawn (3.5e Race) + (Shadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a [[SRD:Simulacrum|simulacrum]] dies, rebuilding its body around its false mind from the shadowstuff of the Plane of Shadow from where it once came.)
- Shadow Cover (3.5e Invocation) + (Shadowstuff is faintly grasping your body, partially covering you.)
- Witchblade (5e Class) + (Shadowy arcane warriors who use blood magic.)
- Stranger in the Night (3.5e Prestige Class) + (Shadowy wanderers that represent the mystery, both good and bad, of the night.)
- Shaman (5e Prestige Class) + (Shaman are spellcasters that tap into the primal power of the spirit world.)
- Shape Cloud (3.5e Spell) + (Shape fogs and clouds, allowing you to make passages as needed.)
- Crystal Shape (3.5e Spell) + (Shape glass and precious stones.)
- Transmogrifier (3.5e Class) + (Shapechange: The class.)
- Metamorph (3.5e Class) + (Shapechanger.)
- Persistent Shapechange Attack (3.5e Feat) + (Shapechangers get to keep their Natural Weapons when changing form.)
- Deep Scion (5e) + (Shapechanging aquatic spy.)
- Lesser Star Spawn Emissary (5e) + (Shapechanging creature from the [[Far Realm (5e)|Far Realm]].)
- Drow Arachnomancer (5e) + (Shapechanging drow warlock)
- Shards of Winter (3.5e Spell) + (Shards of ice pierce an area)
- Shards of Winter, Greater (3.5e Spell) + (Shards of ice pierce an area)
- Legion Maneuver (3.5e Feat) + (Share a Boost, Rush or Counter with allies.)
- Teamwork Mind Link (3.5e Skill Trick) + (Share a moral bonus with your team.)
- Boost Immunity (3.5e Blood Spell) + (Share your resistance or immunity to poison and disease with your friends.)
- Feelings of Generosity (3.5e Spell) + (Sharing is caring! Well, in this case, it's not caring.)
- Razor Grass (3.5e Spell) + (Sharpen and harden mundane grass.)
- Shattered Haven (3.5e Campaign Setting) + (Shattered Haven is a dark and grim world, … Shattered Haven is a dark and grim world, a place where frightened people huddle in the darkness to escape the harsh searchlights of the ruling government, amongst them informants who sell out friends and relatives for a good meal and some scant protection.for a good meal and some scant protection.)
- Shatterforce (3.5e Equipment) + (Shatterforce weapons can make critical hits on command, at the risk of breaking the weapon. Fortunately the weapon can be repaired, and its breaking power can apply to fragile substances at will.)
- Focus Breaker (5e Spell) + (Shatters focus and concentration<br /><br />)
- Oiwa (3.5e Deity) + (She appears as a small girl, pale white skin and long black hair, whose eyes are often bleeding and whose body is marked with a thousand hidden scars on her wrists and neck.)
- Lacarda (3.5e Deity) + (She is a spirit of nature and freedom, and inspires many to follow that path.)
- Eura (3.5e Deity) + (She is the second youngest of the Sosha Genia. She acts to ensure that her good deeds prevail despite the interloping of the other Gods.)
- Ceila (3.5e Deity) + (She is the sister goddess of [[Rejik (3.5e Deity)|Rejik]]. She is kind toward mortals and looks after and protects them from savage evils.)
- Sheep The Head (3.5e Deity) + (Sheep the Head is the head of the sheep.)
- Shield Bands (3.5e Equipment) + (Shield bands, little more than bracers themselves, grant the protection of a shield without the drawbacks of a buckler.)
- Shieldblade Stance (3.5e Feat) + (Shield blows with your weapon.)
- Armor of Chaos (3.5e Feat) + (Shield yourself in chaotic energies, even as it tears away at your own body.)
- Shielded Bracers (3.5e Equipment) + (Shielded Bracers are hard metal bracers that can be used like a [[SRD:Buckler|buckler]].)
- Antimagic Ward (3.5e Spell) + (Shields a creature from magic at the expense of denying its own magic.)
- Tower Slam (3.5e Equipment) + (Shields with this enhancement can be used for shield bashes, lose the -2 penalty to attack rolls, and gain a special staggering attack.)
- Arcane Agility (4e Feat) + (Shift after using flurry of blows)
- Flaunting Charge (4e Feat) + (Shift after you charge an enemy)
- Lightning Prowess (4e Feat) + (Shift after you use your flurry of blows)
- Fusing Storm Style (4e Feat) + (Shift and move target after melee attack)
- Shapeshifter (Legend Track) + (Shift into different forms)
- Shift the Inevitable Justice (3.5e Vestige) + (Shift the Inevitable Justice, also know as Shift the Indictor, is or was an inevitable of great renown, and stories tell that one day he will arrive to defeat chaos itself.)
- Shifting Stones (4e Feat) + (Shift the target after using attack power)
- Plane Hopper (3.5e Feat) + (Shift through the planes after building up a charge.)
- Crow's Eye (3.5e Maneuver) + (Shift your vision a short distance away.)
- Rokushiki - Shigan (3.5e Feat) + (Shigan is a close-quarter combat technique, in which the user stabs their finger into the target at a very high speed, leaving a wound similar to a bullet wound.)
- Shikarin (3.5e Race) + (Shikarins are large mountain dwelling humanoids renowned for their strength and love of battle.)
- Shikelf (3.5e Race) + (Shikelves are a tall, slender humanoid species which are more animal like in nature than most other humanoid species.)
- Moonwing (3.5e Feat) + (Shindilla bestowed blessings upon your wings.)
- Sailor (3.5e NPC Class) + (Ships need sailor NPCs. Get youe jokes about sea men aside, and get ready to sail!)
- Lethal Accuracy (3.5e Feat) + (Shirrechi have learned that a well landed hit will do better than a powerful one.)
- Shirrec (3.5e Race) + (Shirreci (plural of shirrec) are a race ma … Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature. They are usually criminal or deprecable members of society that are punished by magical means: their bodies and minds are changed to better accomodate their new lives and tasks. They are reintroduced into their original society as artisans, artists, consultants, attendants and even higher servants and ministers of nobles and institutions. They are appreciated for their unbound loyalty, reserve and dedication to work, as well as for their incredible manual skills and analytic minds.credible manual skills and analytic minds.)
- Shocked (5e Condition) + (Shocked is a condition)
- Shocker Lizard, Civilized (3.5e Race) + (Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.)
- Shoosuva (5e) + (Shoosuva looks like a [[SRD5:Bear|bear]] sized nightmare [[SRD5:Jackal|jackal]] with a [[SRD5:Scorpion|scorpion]]-like tail.)
- Scorching Ray (One) + (Shoot 3 burning rays)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- Shower of Arrows (3.5e Optimized Character Build) + (Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.)
- Light Laser (3.5e Spell) + (Shoot a beam of light, deal damage and possibly blind.)
- Candy Beam, the bluez's variant (3.5e Invocation) + (Shoot a cotton pink ray that transmutes targets into candies. Feed the Candyman!)
- Rain of 1000 Arrows (3.5e Spell) + (Shoot a projectile into the air and obliterate a battlefield with a single arrow.)
- Telegraphed Firecracker (3.5e Spell) + (Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.)
- Spark Shot (3.5e Maneuver) + (Shoot an electric bolt that easily hits metal.)
- Blend into Shadows (4e Feat) + (Shoot and remain hidden.)
- Tsunami Shooter (3.5e Maneuver) + (Shoot and run simultaneously.)
- Long Arc Shot (3.5e Feat) + (Shoot and throw farther with better base attack bonus.)
- Verdant Bolt (3.5e Spell) + (Shoot arrows of light that harm, bind, and inconvenience a foe.)
- Split the Arrow (3.5e Maneuver) + (Shoot down an incoming arrow)
- Split the Bolder (3.5e Maneuver) + (Shoot down an incoming projectile, regardless of size)
- Arrowpiercer Bow (3.5e Equipment) + (Shoot down other arrows in the sky, and strike your arrows deeper with repeated strikes.)
- Publication:Grim-N-Gritty/Appendix 4/Close Combat Shot (3.5e Feat) + (Shoot enemies without provoking attacks of opportunity.)
- Sparklers (3.5e Spell) + (Shoot fireworks that make a bright flash and loud noise.)
- Divine Archery (3.5e Feat) + (Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.)
- Colourful Flag (3.5e Feat) + (Shoot obscuring beam of light as long as you have a light spell.)
- Vow of the Spider Queen (4e Feat) + (Shoot poison for your Spider Queen)
- Swarm of Arrows-CE (3.5e Feat) + (Shoot projectiles at all targets within 30 feet as a full round action.)
- Shoot the Strap (3.5e Maneuver) + (Shoot the armor off an opponent and may cause a scene.)
- Eyefire (3.5e Spell) + (Shoot two fiery rays from your eyes at any creature within range for 1 round/CL)
- SRD:Manyshot + (Shoot two or more arrows simultaneously.)
- Biceps Gun (3.5e Equipment) + (Shoot with those massive guns.)
- Impaler Arrow (3.5e Maneuver) + (Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle.)
- Chaos Bolt (One) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.)
- Chaos Bolt (5e) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.<br /><br />)
- Arrows of Fire (3.5e Weave) + (Shoots superheated filaments to explode holes in enemies.)
- Yajin (3.5e Race) + (Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.)
- Walk I- Walk (3.5e Phrase) + (Short range teleport.)
- SRD5:Dwarf + (Short, heavy, subterranean humanoids)
- SRD5:Halfling + (Short, kindly humanoids)
- Lesser Bamf (3.5e Spell) + (Short-range limited teleportation once per round.)
- Sniper (3.5e Monster) + (Short-ranged shooting Nobodies from Kingdom Hearts II)
- Slow Charge Boots (3.5e Equipment) + (Shorten the distance needed to charge and make a running jump, and charge in difficult terrain.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Shotglass Johnson (3.5e NPC) + (Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler)
- Heroes Never Die (3.5e Maneuver) + (Show some Mercy.)
- Awesome Light (3.5e Spell) + (Show your opponents the light of your god, inspiring awe... or fear.)
- Tearing Doubt (3.5e Invocation) + (Shred your opponents mind and body apart.)
- SRD5:Shrieker + (Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.)
- Shrimple (3.5e Race) + (Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.)
- Quickmite (3.5e Spell) + (Shrink two sizes smaller, yet become much much faster.)
- Concentrated Defense (3.5e Feat) + (Shrug off an amount of damage based on your Concentration check.)
- Defense of Opportunity (3.5e Feat) + (Shut down Attacks of Opportunity in your reach.)
- Zig-Zag (3.5e Feat) + (Side-step quickly, so much that enemies have an harder time hitting you.)
- Siege Master (3.5e Prestige Class) + (Siege weapons are usually not used in direct combat, but you never played by the rules anyway. Become the one-man siege factory!)
- Siege (3.5e Equipment) + (Siege weapons can only be put on ranged weapons and ammunition. It counts as a siege weapon, bypassing effects such as ''[[SRD:Wind Wall|wind wall]]'' and not having damage reduced against objects.)
- Siege (3.5e Subtype) + (Siege-subtype creatures have the Siege Wea … Siege-subtype creatures have the Siege Weapon special attack, and deal extra damage to inanimate objects. They typically have a reload time which can be reduced by increasing the number of creatures used to reload them. The details vary between siege weapons.m. The details vary between siege weapons.)
- Canin Sighthound (3.5e Template) + (Sighthounds rely on sight and speed far more than they do on smell and are some of the fastest and most agile of the Canin or other canine-like creatures.)
- Necessary Strike (3.5e Feat) + (Significantly increase your chances of striking your foe, but deal 1/2 damage.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Cut the Chatter (3.5e Maneuver) + (Silence one creature/level.)
- Altered Frequency Spell (3.5e Feat) + (Silence your [[SRD:Sonic Effect|Sonic]] spells, just enough to make it unaudible.)
- Automatic Silent Spell-CE (3.5e Feat) + (Silence your spells automatically with no level adjustment.)
- Rat-Man (4e Race) + (Silent and lethal, nothing stops those born in the shadows.)
- Kremen (3.5e Race) + (Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light.)
- Silverlight Adept (3.5e Prestige Class) + (Silverlight adepts are people who turned themselves into liquid silver willingly and permanently.)
- Prismatic Doom (3.5e Spell) + (Similar to ''[[SRD:Prismatic Spray|prismatic spray]]'', this spell fills an entire area with deadly magic.)
- Elemental Plane of Chaos (3.5e Location) + (Similar to Limbo, but with Dissolution)
- Publication:Dread Codex/Magic Items/Major Undead Creator + (Similar to Minor Undead Creator, but slain creatures rise as [[SRD:Wight|wights]].)
- Earthshaker, Lesser (3.5e Equipment) + (Similar to the earthshaker enhancement, but less destructive.)
- Half-Giant, Lesser (3.5e Race) + (Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races.)
- Favored of Dragons (3.5e Alternate Class Feature) + (Similarly to other draconic classes, a fav … Similarly to other draconic classes, a favored of dragons admires the magical and physical power of dragons, and, through a draconic deity, gains a spark of their power in its spirit. Wielding this draconic flame their bodies and souls change in the shape of a dragon, gifting them with an energized breath, claws and arcane spells.energized breath, claws and arcane spells.)
- Battlemage (5e Feat) + (Simple but powerful Gish feat.)
- Sharpshooter (3.5e NPC Class) + (Simple soldiers that use crossbows. Meant to be fought in small groups.)
- Warrior (5e Martial Archetype) + (Simple subclass for fighter. A reworking of [[user:Ghostwheel]]'s [[Warrior (5e Class)]] into a fighter subclass.)
- Flimsy Eyesight (3.5e Flaw) + (Since childhood, everything even mildly away was blurry and difficult to discern. Luckily you have glasses which aid your sight, but woes to you if you lose them.)
- Divine Bard (3.5e Feat) + (Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly.)
- Pyrefly (3.5e Monster) + (Single pyrefly of a [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]])
- Coin's Edge (3.5e Martial Discipline) + (Single-handedly created by the legendary U … Single-handedly created by the legendary Uther Doul, this is a rarely practiced dicipline. It utilises an esoteric form of magic known as probability magic, allowing its followers to alter the flow of chance, bringing things that might have been into reality.things that might have been into reality.)
- Sheeple (3.5e Race) + (Sinister sheep-like humanoids who seek to enforce their will over all creation)
- Lord Knight (3.5e Prestige Class) + (Holy warriors, crusaders for the cause of their lords, ladies and gods, the Lord Knight fights for all that is good and orderly in this chaotic, unpredictable world)
- Siren (3.5e Template) + (Human born with the siren's curse.)
- SRD5:Basilisk + (Six-legged lizard-like [[SRD5:Monstrosity|monstrosity]] that can petrify with its gaze.)
- Skarmory (3.5e Monster) + (Skarmory is a metallic bird that's only slightly shorter than an adult human. The nature of its body grants it a formidable resilience against physical attacks, but offers little protection from magic.)
- White Dragon Skates (3.5e Equipment) + (Skate over slippery surfaces with ease, even skating up walls. The infusion of cold also gives you some ability over water.)
- The Duskwall Plateau (3.5e Quest)/Skeletal gnoll Warrior + (Skeletal gnoll Warrior)
- The Duskwall Plateau (3.5e Quest)/Skeletal gnoll barbarian + (Skeletal gnoll barbarian)
- Phylaskia (5e) + (Skeletion-like guards of the [[Underworld (5e)|Underworld]])
- SRD:Skeleton + (Skeletons are the animated bones of the [[SRD:Dead|dead]], mindless automatons that obey the orders of their evil masters.)
- Publication:Dread Codex/New Spells/Enhance Skeletons + (Skeletons gain Damage Reduction 10/magic.)
- Publication:Dread Codex/New Spells/Greater Enhance Skeletons + (Skeletons gain Damage Reduction 20/magic.)
- Publication:Dread Codex/New Spells/Lesser Enhance Skeletons + (Skeletons gain Damage Reduction 5/silver.)
- Publication:Dread Codex/New Spells/Dangerous Digits + (Skeletons gain ability to use their fingers as missile weapons.)
- Skill (3.5e Feat Type) + (Skill feats are a type of scaling feat that grant increasing bonuses based on your ranks in a specific skill.)
- Montage Skill Retraining (3.5e Variant Rule) + (Skill retraining rules to give skilled classes more flexibility so that they can prepare for more varied situations.)
- Skillful Aspect (3.5e Location) + (Skillful aspects are out of the way places where one can hone their skills and make cross-class skills into class skills for life.)
- Tome of Prowess (3.5e Sourcebook) + (Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items.)
- Racial Class Skills (3.5e Variant Rule) + (Skills with racial bonuses become class skills for all classes.)
- Humanoid Skin Graft (3.5e Equipment) + (Skin grown over a construct adds human tactile functions and greater senses.)
- Killing Touch (3.5e Trait) + (Skin to skin contact with you is hazardous at best, slowly draining other of their life force.)
- Skitter (5e Monster) + (Skitter appear as tiny ball-like creatures covered in spiky hair.)
- Demilich (5e) + (Skull of a lich that has failed of soul starvation.)
- Maul of the Skull King (3.5e Equipment) + (Skull topped maul with spooky themed abilities.)
- Grand Death Slash (3.5e Invocation) + (Slash at your targets with great destructive force)
- Divine Wind Blade (3.5e Maneuver) + (Slash your opponents with a cutting wind.)
- Karmic Annihilation (3.5e Spell) + (Slays target creature or object and annihilates all karmic ties with it.)
- Sudden Awakening (5e) + (Sleeping creatures in range awake and may stand up.<br /><br />)
- Ludros (3.5e Race) + (Slender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy.)