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A list of all pages that have property "Summary" with value "Spear-wielding dragon-shaped nobody from Kingdom Hearts IIs.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Masterwork Guns (3.5e Variant Rule)  + (Some better masterworking options for guns.)
  • Eiros, Entity of Strife (3.5e Vestige)  + (Some binders only want to see the world burn. So does Eiros.)
  • Illustrate Text (3.5e Spell)  + (Some books also have useful non-written information. Feel free to copy that too.)
  • Wonderful Chocobo (3.5e Template)  + (Some chocobos are exceptional examples of their species, having great speed, endurance, and abilities. These chocobos are wonderful chocobos.)
  • Command Echo (3.5e Equipment)  + (Some command words echo on into forever, activating the item over and over again.)
  • Soul-Devouring (3.5e Template)  + (Some creatures are fabled to eat the souls of their victims, trapping them for all eternity.)
  • Hairless (3.5e Trait)  + (Some creatures are naturally hairless. Am
    Some creatures are naturally hairless. Among the Canin, there are four known hairless breeds: the Chinese Crested, Peruvian Inca Orchid, American Hairless Terrier, and Xoloitzcuintli. Other Canin, canines, Gnolls, dog-like monstrous humanoids, Cat-Folk, or any other humanoid, monstrous humanoid, animal, magical beast, etc that is normally naturally covered in fur or hair (not, humans, dwarves, elves and the like) could be born hairless due to either a natural mutation or being a new hairless breed.
    al mutation or being a new hairless breed.)
  • Double Jump (3.5e Creature Ability)  + (Some creatures can jump while in the air.
    Some creatures can jump while in the air. This works a lot like jumping from the ground, except it's done while in midair (hence the other common name of this ability, "Midair Jump"). While it can enable the user to maneuver in midair better than most other creatures, it is ''not'' flight; it is far more limited.
    is ''not'' flight; it is far more limited.)
  • Spellfire Wielder (3.5e Template)  + (Some creatures have an innate connection to raw magic and can absorb and redirect arcane energies. This is a 3.5e update for 3e's Spellfire.)
  • Maneuver-Like Abilities (3.5e Creature Ability)  + (Some creatures have inherent use of martial maneuvers.)
  • Taint-blessed (3.5e Template)  + (Some creatures, upon touching taint, become chosen of good.)
  • Devilsouled (3.5e Alternate Class Feature)  + (Some evil incarnum users make pacts with Devils instead of worshiping demons.)
  • Animal Soul (3.5e Prestige Class)  + (Some find themselves drawn to certain animals. Some have a bond so strong they eventually become part of that animal.)
  • Z's Realistic Resting (5e Variant Rule)  + (Some grittier-but-often-shorter rests, allowing for more flexible gameplay that doesn't let someone recover from a mortal wound with just a good night's sleep.)
  • Vengeful (3.5e Flaw)  + (Some group or party greatly harmed you in the past, leaving you relentlessly vengeful against them and anyone who causes you harm.)
  • Cantripologist (3.5e Class)  + (Some guy who casts level 0 spells a lot.)
  • Sidequester (3.5e Feat)  + (Some heroes don't know how to say no to quests.)
  • Jester Jokes (3.5e Other)  + (Some jokes, bad jokes and other potentially comedic bits, though I make no guarantees.)
  • Mage Gunner (3.5e Alternate Class Feature)  + (Some mages prefer blasting their foes with magically enhanced bullets, rather than speaking incoherently and weaving their hands randomly.)
  • Challenge Contender (3.5e Alternate Class Feature)  + (Some martial artists push themselves highe
    Some martial artists push themselves higher and higher, seeking harder challenges to test their skills. These monks often have a strong code of honor, and some belong to strict martial traditions. Challenge contender also often take the [https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/martial-artist/ martial artist] archetype and usually belongs to the Order of the Flame or the Order of the Cockatrice.
    the Flame or the Order of the Cockatrice.)
  • Insectomancer (3.5e Class)  + (Some masters of magic neglect spell schools for something much more suited to their talents: Breeding bugs, naturally.)
  • Gifted (3.5e Template)  + (Some members of your race have trained to be the paragons of your race, perfect examples of your people. You were born that way.)
  • Negative Mender (3.5e Feat)  + (Some menders learn to convert their positive energy into negative energy. This manifests in many ways)
  • Staff Fighting Monk (3.5e Alternate Class Feature)  + (Some monks focus on the quarterstaff to a great degree!)
  • Quaking Terror (3.5e Feat)  + (Some monsters use their raw strength and charismatic power to deal with threats against them.)
  • Missing Chakra (3.5e Flaw)  + (Some of your magic item slots are missing...)
  • Seductive Bard (3.5e Trait)  + (Some of your performances rely more on sex appeal and seduction than actual talent.)
  • Permanent Body Parts (3.5e Feat)  + (Some of your spare body parts stick around after you leave them somewhere.)
  • Exalted Warrior (3.5e Feat)  + (Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.)
  • Gallant Chevalier (3.5e Alternate Class Feature)  + (Some paladins dedicate themselves to socia
    Some paladins dedicate themselves to social good and human justice rather than the pure ideals of good. These pure-hearted warriors are closer to knights than divine paragon, and their code of conduct reflects their more mundane ideals. While losing some ties with the divine has it drawback, they enjoy a looser code of conduct and training in all things chivalrous.
    uct and training in all things chivalrous.)
  • Ribbon Herald (3.5e Alternate Class Feature)  + (Some paladins make pact with outside entit
    Some paladins make pact with outside entities to uphold justice and virtues. These paladins are guided by familiar which provide them with counsel and magical abilities. The ribbon herald uses their power to transform into an idealized version of themselves.
    m into an idealized version of themselves.)
  • Telekinetic (3.5e Class)  + (Some people can bend space to their will. These people are called Telekinetics and can move things with their mind.)
  • Philosophical Monk (3.5e Alternate Class Feature)  + (Some people don't need to believe in an ordered universe to punch things really hard. You are one of those people.)
  • Slaughter (3.5e Cleric Domain)  + (Some people just don't deserve to live, and you are set to make sure they don't.)
  • Extra Bends (3.5e Feat)  + (Some people know more bends than you'd expect for a character of their caliber.)
  • Jogger (3.5e Prestige Class)  + (Some people really like running.)
  • White Mage (3.5e Class)  + (Some people try to heal with the powers of the gods or advanced necromancy. Other people rip open a rift to the Positive Energy Plane and run with it. This class is the latter.)
  • Plushie Wizard (3.5e Racial Substitution Levels)  + (Some plushies decide to turn their coloring books into spellbooks. There were no survivors.)
  • Interspatial Armory (3.5e Equipment)  + (Some prefer to be prepared for any situation, an item such as this gives that luxury.)
  • True Psyker (3.5e Template)  + (Some psionics get more bang for the buck.)
  • Life Sight (3.5e Alternate Class Feature)  + (Some rangers mastered the ability to see other's life force as a way to gauge their strength, rather than getting animals to be friendlier to them.)
  • Fortune (3.5e Class)  + (Some rely entirely on luck over skill. Fortunes can manage absurd luck, but if they get overwhelmed their luck might run out.)
  • Positive Strike (3.5e Alternate Class Feature)  + (Some rogues learn to channel positive energy with their attacks rather than how to avoid traps.)
  • Thug (3.5e Alternate Class Feature)  + (Some rogues prefer to beat things up before they try to rob them.)
  • OwlJerryBear (3.5e Monster)  + (Some say that when a wizard with an intell
    Some say that when a wizard with an intelligence of 3 tried to create a new ruleset for reality he decreed that Owlbears were not two parts. Not equal parts Owl and Bear but Avian + Mammalian + MAN was how they were really made. In application this led to OwlJerryBear
    e. In application this led to OwlJerryBear)
  • Shapechanger (3.5e Class)  + (Some shapeshifters aren't satisfied with t
    Some shapeshifters aren't satisfied with the restriction of their forms to nature's creatures, and don't want all those extra spells the wizard gets that aren't Polymorph. The Shapechanger is for them, allowing use of forms varying from Dragon to Monstrous Humanoid.
    varying from Dragon to Monstrous Humanoid.)
  • Ranged Weapon Rebalanced (3.5e Variant Rule)  + (Some simple rule changes regarding most bows and crossbows.)
  • Persecuted Witch (3.5e Alternate Class Feature)  + (Some societies forbid and punish witchcraf
    Some societies forbid and punish witchcraft, or even arcane casters as a whole. You are either from such society, or are descendants of a tradition that hailed from one. You do not rely on a familiar as a link to your patron, instead drawing power directly from your patron. You were also trained in the art of silent casting, to avoid being caught and victimized.
    ing, to avoid being caught and victimized.)
  • Unarmored Soulblade (3.5e Alternate Class Feature)  + (Some soulblades find that even armor made out of their own mental energy is a hindrance.)
  • Z's Additional Rituals (5e Variant Rule)  + (Some spells I believe should be rituals, but aren't for whatever reason.)
  • SRD:Petitioner  + (Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity.)
  • Prodigious Training (3.5e Alternate Class Feature)  + (Some swordsage factions allow their recruits to choose their abilities according to their own aspirations. If some martial adept choose speed, others learn more fighting skills.)
  • Forever Forgotten (3.5e Epic Spell)  + (Some things are meant to be forgotten. This spell ensures that will happen.)
  • Spectral Harbinger (3.5e Alternate Class Feature)  + (Some unlucky individuals sometimes stumble
    Some unlucky individuals sometimes stumble upon haunted objects while scourging the local antiquarians, inheriting the possession of a strange uncle, or even creating such items themselves in a baleful rites. No matter the case, the spectral harbinger is in possession of an item inhabited by a powerful spirit. The spirit, incapable of escaping its prison often has to deal with the occultist, creating a working relationship between both. Some of these spirits are quite evil and destructive, and the spectral harbinger needs to keep them in check with threats of sealing.
    eep them in check with threats of sealing.)
  • Vampire Spellcaster (5e)  + (Some vampires are practitioners of the arcane arts.)
  • Vampire Warrior (5e)  + (Some vampires have martial training and battlefield experience.)
  • Z's Flexible Consumables (5e Variant Rule)  + (Some variation on how we use consumable/charged magic items that cast spells, like scrolls and wands, allowing more characters to get use of them.)
  • Armorless Warforged (3.5e Trait)  + (Some warforged lack composite plating. This allows them to wear armor or magic robes.)
  • Elementalist Warlock (3.5e Alternate Class Feature)  + (Some warlocks have ties with the Elemental Planes and with genies, deriving their powers from them, either by a connection of blood, a pact or study. Many warlocks genasi follow this path.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Thrown Weapon Master (3.5e Feat)  + (Some warriors take their chosen style very seriously. You are a master of throwing your weapon at those who oppose you, and your countless hours of training show as you develop new abilities.)
  • Attitude Adjuster (3.5e Equipment)  + (Some weapons make people a ''lot'' more willing to talk things out than fight. A boon to Enchanters and party faces everywhere, it didn't take a genius to have the idea to create an enchantment specifically for this.)
  • Grimoire Witch (3.5e Alternate Class Feature)  + (Some witches prefer intellectual pursuit, although far from all witches who use a old grimoire are intellectuals. Usually a grimoire witch is a botched wizard or a follower of the old way.)
  • Healing Helper (3.5e Alternate Class Feature)  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Plane of Life (3.5e Sourcebook)/The Classes  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Sky Mariner (3.5e Alternate Class Feature)  + (Some worlds don’t have much in the way of
    Some worlds don’t have much in the way of oceans, they can be deserted planets or simply a collection of floating islands. The mariner on those worlds operate sky ships, which sails through the cloud instead of water. A sky mariner operates a airship much like they do with a sailing ship, but puts their survival talents to the test as a single slip could mean death.
    he test as a single slip could mean death.)
  • Heavens (3.5e Cleric Domain)  + (Some worship the cosmos, and gain blessings from the patterns of the stars.)
  • Mender (3.5e Class)  + (Someone with lots of positive energy inside, can use it to heal)
  • Animal Aversion (3.5e Flaw)  + (Something about simple minded animals unsettles you.)
  • Frostlich (3.5e Template)  + (Sometimes Frost Mages are not happy with regular Lichdom.)
  • Weapon Savant (3.5e Alternate Class Feature)  + (Sometimes a fighter just wants to focus on fighting with one weapon at a time.)
  • Spell-Storing Bullet (3.5e Equipment)  + (Sometimes a normal bullet does not have the 'kick' needed, now you have a bullet that can be used to fit any need.)
  • Mystic Form (3.5e Alternate Class Feature)  + (Sometimes also referred to as the ultimate form, this form allows you to access the peak of your current potential, giving you immense power.)
  • Erinys (3.5e Prestige Class)  + (Sometimes called Furies, Erinyes (plural o
    Sometimes called Furies, Erinyes (plural of Erinys) are heralds of justice and death, bringing righteous vengeance to those who deserve it. This class is intended for the favored soul variant: [[Favored_Soul_In_The_Dungeon_(3.5e_Class)|Favored Soul In The Dungeon]], but with little adaptation should be fit for the paladin, ranger and cleric class.
    for the paladin, ranger and cleric class.)
  • SRD5:Oath of Devotion  + (Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good.)
  • SRD:Dwarves, Gray—Duergar (Race)  + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
  • Witch Doctor (3.5e Class)  + (Sometimes called shamans or medicine men,
    Sometimes called shamans or medicine men, the title of 'witch doctor' is one of the highest honors one could gain amonst the barbaric tribes of the world. Their powers drawn from both evil and good spirits, they have insight of the supernatural which no single scholar could obtain from books no matter how long he studied, for the witch doctor has spent his life consulting and consorting with beings beyond what words could ever describe.
    ngs beyond what words could ever describe.)
  • Cleansing (3.5e Equipment)  + (Sometimes just being Clean isn't clean enough.)
  • Summon Biggest Fish (3.5e Spell)  + (Sometimes known as Jonahsbane, this spell summons a massive sea monster to devour your foes.)
  • Special Boi - Favored Soul variant (3.5e Class)  + (Sometimes people are born special, and the severe devotion to a cause or connection to a deity drives them on adventures.)
  • Nature of the Beast (Legend Item)  + (Sometimes pride ''is'' virtue.)
  • Publication:Unearthed Arcana/Residual Rebound (Feat)  + (Sometimes spells cast at you rebound on the caster instead.)
  • Rimebound Fallen (3.5e Template)  + (Sometimes undead aren't just rotting corpses that have been animated to follow another: sometimes, corpses partially freeze before becoming undead.)
  • Ashbound Fallen (3.5e Template)  + (Sometimes undead aren't just rotting corpses that have been animated to follow another: sometimes, corpses get burnt to cinders before becoming undead.)
  • Half-Dead (3.5e Race)  + (Sometimes when you raise a zombie they aren't ''always'' mindless corpses...)
  • Imperfect Hybrid (3.5e Template)  + (Sometimes when you try to combine two races, the results are less impressive than you'd hoped. Ah well...)
  • Curse of Random Teleportation (3.5e Trait)  + (Sometimes you just aren't there.)
  • Critical Threat (3.5e Maneuver)  + (Sometimes you just hit a little more accurately then others.)
  • Unfledged (3.5e Class)  + (Sometimes, a group of adventurers includes
    Sometimes, a group of adventurers includes a character who seems to have no business being on an adventure. Such characters from fiction include Bilbo Baggins (The Hobbit) and Garion (Pawn of Prophecy). Such characters often develop abilities they didn’t know they had.
    velop abilities they didn’t know they had.)
  • A Player's Guide to Roles in the Party (3.5e Guide)  + (Sometimes, people can be confused about th
    Sometimes, people can be confused about the different roles in D&D. They don't know what their place is, or think that the only way to be effective in combat is to kill the enemies as quickly as possible with no thought to depending on other characters or to cast spells that increase the combat effectiveness of their allies. This article helps people who don't quite understand what the different roles are to examine the three main archetypes of roles in a party, as well as some of the major variations of each one.
    l as some of the major variations of each one.)
  • Divine Containment (3.5e Feat)  + (Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put.)
  • Unicorn Knight (3.5e Prestige Class)  + (Somewhere between a Paladin and a Warlock, the soul of a Unicorn runs through your veins.)
  • Armored Cart (3.5e Equipment)  + (Somewhere between a horse and carriage and a tank lies the armored cart. For transport in dangerous areas.)
  • Tzxank (3.5e Deity)  + (Son and servant of Guygus, he channels the power of the Dream World to corrode sanity.)
  • Songweaver (4e Class)  + (Songweavers are spellcasters that weaves magic into melodies.)
  • Hybrid Songweaver (4e Hybrid Class)  + (Songweavers are spellcasters that weaves magic into melodies.)
  • Sonic Warrior (3.5e Class)  + (Sonic Warriors are beings gifted with control over sound. They have been known to follow many paths, but regardless of whether they are the butcher or the rebel, they tend to be rather mad.)
  • Cult Spell (3.5e Feat)  + (Soon, people will understand why you let peasants in deep robes follow you around everywhere.)
  • Clockwork Soul (5e)  + (Sorcerers who draw their power from the plane of [[Mechanus (5e)|Mechanus]].)
  • Ravenveil Initiate (3.5e Alternate Class Feature)  + (Sorceress who draw power from an ancient abyssal artifacts.)
  • Sorodei (3.5e Race)  + (Sorodei is a specie of Thei, or moonfolk. They are lithe, gracious and... poisoned?)
  • SoshaVee (3.5e Deity)  + (SoshaVee teaches that selfishness is the only real way to truly grasp your inner strength is to give to the self and its desire.)
  • Vodnici (3.5e Monster)  + (Soul devouring fiends of hedonism and temptation, vodnicis are gamblers who enjoy a thrill while collecting souls as easily as one might collect stamps.)
  • Maita (3.5e Subtype)  + (Soul devouring outsiders, these beings feed off them rather than simply trade them.)
  • User:The Wonky Turnip/Rour De Vrow (3.5e Race)  + (Soul-eating monsters, the Rour De Vrow are often vicious and savage creatures with cruel and isolated cultures. However, this is only natural to them, considering their physiology.)
  • Duergar Soulblade MToF (5e)  + (Soulblades are [[Duergar (5e)|duergar]] psionic specialists that can create a [[SRD5:Force|force]] blade.)
  • Duergar Soulblade MotM (5e)  + (Soulblades are [[Duergar (5e)|duergar]] psionic specialists that can create a [[SRD5:Force|force]] blade (MotM variant).)
  • Soulbound (3.5e Template)  + (Soulbound creatures have a vestige bound to them, permanently.)
  • Soul of Erebos (3.5e Prestige Class)  + (Souls of Erebos are meldshapers tied to the dark demiplane of Erebos, which employ the darkness in their souls to enhance soulmelds.)
  • Vestiges (5e Otherworldly Patron)  + (Souls of legendary beings who have been "evicted" from the universe.)
  • Soundblast (3.5e Spell)  + (Soundblast deals 1d6 points of sonic damage, +1 per caster level and possibly deafen a target.)
  • Soundproof Foam (3.5e Equipment)  + (Soundproof foam can make a room impossible to hear from the outside and vice versa.)
  • Sourcelinked (3.5e Template)  + (Sourcelinked are creature who permanently made a bond between each others using inconceivable power.)
  • Sovereign Storm (3.5e Martial Discipline)  + (Sovereign Storm is a discipline favoring thrown weapons, dealing with both melee and ranged combat. It calls upon the primordial powers of lightning and wind.)
  • Crops (3.5e Cleric Domain)  + (Sowing and reaping)
  • Solar Eaters (3.5e Equipment)  + (Spaceborne creatures which are farmed and used for many interstellar dishes.)
  • Magic Missile Battery (3.5e Spell)  + (Spam ''[[SRD:Magic Missile|magic missile]]'' at the darkness!)
  • Power Word Fortify (One)  + (Speak a magic word that grants [[Temporary Hit Point (One)|Temporary Hit Point]]s to up to six [[Creature (One)|creature]]s.)
  • Far Whisper (3.5e Utterance)  + (Speak or whisper up to 60 ft away, or obscure your whisper attempts up close.)
  • Quicken Phrase (3.5e Feat)  + (Speak the phrase as a swift action.)
  • Enlarge Phrase (3.5e Feat)  + (Speak the phrase from farther away.)
  • Secure Phrase (3.5e Feat)  + (Speak the phrase while taking 10.)
  • Command Plants (3.5e Feat)  + (Speak to plants, rebuke them, and and control the growth and death of plants.)
  • Charlotte's Tongue (3.5e Feat)  + (Speak with a kind of vermin.)
  • Speak With Creatures (3.5e Feat)  + (Speak with everything. Literally everything. And use the power of language against others as well.)