Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Magic Missile Battery (3.5e Spell) + (Spam ''[[SRD:Magic Missile|magic missile]]'' at the darkness!)
- Power Word Fortify (One) + (Speak a magic word that grants [[Temporary Hit Point (One)|Temporary Hit Point]]s to up to six [[Creature (One)|creature]]s.)
- Far Whisper (3.5e Utterance) + (Speak or whisper up to 60 ft away, or obscure your whisper attempts up close.)
- Quicken Phrase (3.5e Feat) + (Speak the phrase as a swift action.)
- Enlarge Phrase (3.5e Feat) + (Speak the phrase from farther away.)
- Secure Phrase (3.5e Feat) + (Speak the phrase while taking 10.)
- Command Plants (3.5e Feat) + (Speak to plants, rebuke them, and and control the growth and death of plants.)
- Charlotte's Tongue (3.5e Feat) + (Speak with a kind of vermin.)
- Speak With Creatures (3.5e Feat) + (Speak with everything. Literally everything. And use the power of language against others as well.)
- Dragoon (3.5e Monster) + (Spear-wielding dragon-shaped nobody from Kingdom Hearts IIs.)
- Baatorian Arcanovore (3.5e Prestige Class) + (Special agents of a cryptic and infernal order from the 9 Hells that specialize in the elimination of arcane spellcasters and outsiders. Intended for campaigns that allow Outsider PCs, or as an NPC Outsider class.)
- Publication:Dread Codex/New Feats/Undead Sensitivity + (Special intimacy with the undead gives you a special sight to detect their presence. Physically, the whites of your eyes turn an inky black.)
- Defender (3.5e Class) + (Specialist in melee defense and guarding his allies.)
- Item God (3.5e Prestige Class) + (Specialist with a specific item.)
- Swordsman (3.5e Prestige Class) + (Specialists in the art of swordsmanship, whether with rapiers, longswords or mercurial greatswords.)
- Dual Specialist (3.5e Alternate Class Feature) + (Specialize in two schools, but you are more restrained in your casting.)
- SRD5:Hunter + (Specialized Hunter)
- SRD5:Specter + (Specters appear as ghost-like humanoids.)
- Spectral Genasi (5e Subrace) + (Spectral Genasi are the rarest, and are beings of light half-personified.)
- Spirit Meister (3.5e Class) + (Speed and elements based martial class.)
- Hurl Self (3.5e Maneuver) + (Speed is increased by 5 feet per rank in [[SRD:Autohypnosis|Autohypnosis]] for one round.)
- Swift Death (3.5e Sacrifice) + (Speed up by leaving fragments of your life behind.)
- Medical Knowledge (3.5e Feat) + (Speeds up the Heal skill.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Spell Power Enhancements (3.5e Equipment) + (Spell Power enhancements increase the effectiveness of an Implement bonus when casting certain spells.)
- SRD:Widen Spell + (Spell area doubles.)
- Spell Dampening (3.5e Creature Ability) + (Spell dampening (and subsequently power dampening) reduces the [[SRD:Caster Level|caster level]] of the incoming spell for the purposes of determining how it affects the creature with SD, reducing its effectiveness, duration, range and other effects.)
- SRD:Extend Spell + (Spell duration is doubled.)
- SRD:Repeat Spell + (Spell effect is cast again at the beginning of your next turn.)
- Picture Frame of Weakened Barriers (3.5e Equipment) + (Spell effects and non-illustrated creatures and objects can pass into or out of the [[Plane of Pictures (3.5e Location)|Plane of Pictures]] much more easily with this frame.)
- Spell Focus: Divination (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Enchantment (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Evocation (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Illusion (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Necromancy (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Abjuration (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Conjuration (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- SRD:Persistent Spell + (Spell has a duration of 24 hours.)
- SRD:Enlarge Spell + (Spell range increases by one step.)
- Spell Penetration, Variant (3.5e Feat) + (Spell resistance can't stop your favorite spells completely.)
- Spell Stance (3.5e Feat Type) + (Spell stance feats are much like reserve feat, giving combat abilities based on spell available for casting.)
- SRD:Still Spell + (Spell takes no somatic components.)
- SRD:Silent Spell + (Spell takes no verbal components.)
- Infiltrator (5e Martial Archetype) + (Spell-less Ranger as Fighter subclass)
- Proper Punctuation (3.5e Maneuver) + (Spellcaster must make a Concentration check or fail.)
- Warden (3.5e Class) + (Spellcaster that specializes in defensive and protective magics)
- Orb Ponderer (3.5e Prestige Class) + (Spellcasters pondering the orb)
- Magus of the Scales (3.5e Prestige Class) + (Spellcasters that wield powers over both life and death)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Spellcasting (3.5e Feat Type) + (Spellcasting feats are a type of scaling feat that grants increasing bonuses based on the highest spell level you can cast.)
- Lizardfolk Shaman (5e) + (Spellcasting, shapechanging lizardfolk who honor [[Semuanya (5e)|Semuanya]])
- Spellfire Sorcery (5e Alternate Class Feature) + (Spellfire for 5e, based loosely on the Shandril's Saga books and the 3.5e Spellfire Channeler prestige class.)
- Spellstrained (3.5e Condition) + (Spells cast are less potent.)
- SRD:Subdual Substitution + (Spells dealing energy damage may use different energy type.)
- Spell Slayer (3.5e Feat) + (Spells don't get by you unless you want them to.)
- Spell Havoc (3.5e Feat) + (Spells of the selected school deal more damage.)
- Channel (3.5e Other) + (Spells that get stronger with casting time.)
- Zone of Mundane (3.5e Guide) + (Spells that shift and alter the ground, walls, and weather.)
- Spellscale (3.5e Racial Paragon Class) + (Spellscales are fun-loving fools, but they lack power. A true spellscale though has learned how to draw from their dragon ancestors.)
- Spellshield (3.5e Equipment) + (Spellshield armor and shields grant its user spell resistance equal to their character level + 6, or SR 13, whichever is greater.)
- Spellshocked Wood (3.5e Equipment) + (Spellshocked wood looks like normal wood, often with thin dimly-glowing veins in the grain of the wood, which on closer inspection take on the appearance of actual magical runes.)
- Spellslinger (3.5e Class) + (Spellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use.)
- Thieving Sage (3.5e Feat) + (Spellthief and swordsage levels stack for sneak attack and steal spell.)
- Improved Temporal Stutter (3.5e Feat) + (Spelltouched)
- Spelltouched (3.5e Feat Type) + (Spelltouched feats allow a character to interact with magic cast at them in unexpected ways. They were originally presented in [[Publication:Unearthed Arcana/Spelltouched Feats|Unearthed Arcana]].)
- Spelltouched Mutant (3.5e Prestige Class) + (Spelltouched mutant are thoroughly changed by magical forces they were exposed to.)
- Volhov (3.5e Deity) + (Spellweaver Volhov is the god of magic, knowledge, willpower, and wonders. Born of awe, he opposes Pesta the Whisperer. His scion is Watcher Galizur.)
- Combat Healer (3.5e Feat) + (Spend Lay on Hands to increase healing from a Devoted Spirit maneuver.)
- Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property.)
- Severing Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property, and brain damage.)
- Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage.)
- Ki Metacombat (3.5e Feat) + (Spend stunning fist attacks to mitigate attack penalties from metacombat feats.)
- Goon Balloon (5e) + (Spherical creature with clawed feet)
- Lacrimon (3.5e Race) + (Spicy plant lizard people with an intimidating frill, often found in jungles.)
- Spider Rider (3.5e Prestige Class) + (Spider riders are warriors who ride monstrous spiders which are bonded to them mentally, physically, and spiritually)
- Lamaë’an (3.5e NPC) + (Spider rider servant of Lolth)
- Spider Rider (4e Class) + (Spider riders are the chosen knights of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Spiderkind religion|spider queens]].)
- Unelven Drider (3.5e Race) + (Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply [http://tvtropes.org/pmwiki/pmwiki.php/Main/SpiderPeople spider people].)
- Arachnaphobic (3.5e Flaw) + (Spiders are creepy little things, and you're deathly afraid of them.)
- Hellbanero Spider (3.5e Template) + (Spiders filled with a glowing spicy toxin which burns like napalm. They are the augmented creations of a mad culinary obsessed wizard.)
- Pest Mascot (5e) + (Spiky, cat-sized catapillar)
- Two-Weapon Wall (3.5e Feat) + (Spin both weapons (or a double weapon) around and discourage attackers from attacking.)
- Living Tornado (3.5e Prestige Class) + (Spin so fast you turn into a tornado.)
- Fortune Spinner (3.5e Prestige Class) + (Spin the wheel of fortune itself through fate and luck magic.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Eidolon Common (5e) + (Spirit guardian of sacred space)
- Spirit Thief (3.5e Template) + (Spirit thieves are unique members of any humanoid species, they possess a powerful baneful touch that can easily kill a weaker creature. Experienced spirit thieves are capable of using this life-draining touch to absorb a creatures' capacities.)
- Unmounted Spirited Charge (3.5e Feat) + (Spirited Charge, minus the mount.)
- Spiritfolk (3.5e Subtype) + (Spiritfolks are feys that are quite less magical than all the others, or humanoids that have fey-like traits.)
- Rafujiin (3.5e Race) + (Spirits of the winds of war that have assumed a corporeal, humanoid form.)
- Precursor (MC Race) + (Spiritual and legendary, they are an ancient race of both passion and pure devotion to the elements and the deities.)
- Eyeblight Spittle (3.5e Maneuver) + (Spit in a creature's eye and blind them.)
- Deformity, Gastroshot (3.5e Feat) + (Spit out semi-digested food as an attack)
- Ink Blot (3.5e Spell) + (Splash enemies with sticky ink and reveal their position.)
- Dividing Driver (3.5e Spell) + (Split the skies, divide the earth, and rip your foes asunder with a single slash of a vorpal weapon.)
- Splitter Blast (3.5e Invocation) + (Split your eldritch blast into multiple beams. Gain a small boost in damage as you grow in power.)
- Rapid Metaspecialist (3.5e Trait) + (Spontaneous casters do not have casting time increased using metamagic, but they can only apply one at a time.)
- Spontaneous Domain Access-CE (3.5e Feat) + (Spontaneously cast your domain spells with your normal spell slots, just as a cleric channels energy to convert spells into cure spells.)
- Spook (3.5e Spell) + (Spook someone with this simple cantrip. Prepare in a 1st level slot to do it as a swift action, or 2nd level as an immediate action.)
- Torrent of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type and creating difficult terrain. Then the debris animates and keeps attacking each round.)