Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Guardian Giant (5e) + (Small headed Giants of [[Boros Legion (5e)|Boros Legion]])
- Kender Race (5e) + (Small humanoid with unquenchable curiosity.)
- Mapleling (3.5e Race) + (Small humanoids, kindred to feys, with the ability to produce a syrup-like substance and with an affinity with maple trees.)
- Tortoise (3.5e Monster) + (Small shelled reptiles commonly kept as pets.)
- Solar Window (3.5e Spell) + (Small star forms, pulling in those near and scorching them with its fires.)
- Tritail (5e Monster) + (Small yellow bird with 3 tails.)
- Zone of Vigor (3.5e Spell) + (Small zone heals living creatures.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Dolgrim (5e) + (Small, bipedal, 4 armed, two-mouthed, warped goblin aberration)
- Ratfolk (5e Race) + (Small, craven, and numerous are they. They are the rats, and they get everywhere.)
- Kobold Lineage (5e) + (Small, dragon-related [[SRD5:Humanoid|humanoid]]s)
- SRD5:Gnome + (Small, inquisitive humanoids)
- Boggle VGtM (5e) + (Small, oily anthropormorphic fey.)
- Boggle MotM (5e) + (Small, oily anthropormorphic fey.)
- Winged Thrull (5e) + (Small, winged, flesh [[SRD5:Construct|construct]] messenger created by the [[Orzhov Syndicate (5e)|Orzhov Syndicate]].)
- Skyjek Roc (5e) + (Smaller [[SRD5:Roc|roc]]s used by the [[Boros Legion (5e)|Boros Legion]] as [[SRD5:Mount|mount]]s.)
- Teacup Canin (3.5e Template) + (Smaller than the Toy Breeds)
- Splintering Demolition (3.5e Maneuver) + (Smash an object so its pieces will do 1d10 damage per level in a 50' cone.)
- Sacrificial Smite (3.5e Maneuver) + (Smite deals 1d6 points of extra damage per every 5 hit points sacrificed, up to 1d6/2 initiator levels.)
- Blessed Smite (3.5e Maneuver) + (Smite deals an extra 1d6 points of damage; automatically confirms critical threats)
- Destructive Smite (3.5e Maneuver) + (Smite deals double damage plus an extra 3d6; automatically confirms critical threats)
- Just Ice (3.5e Feat) + (Smite evil with your cold dumb greatness.)
- Empower Smite (3.5e Spell) + (Smite harder, better, stronger.)
- Sealed Judgment (3.5e Maneuver) + (Smite is not expended on failed attack roll)
- Strike of God's Wrath (3.5e Maneuver) + (Smite them like the fist of an angry god!)
- Witch Hunter's Strike (3.5e Maneuver) + (Smite those pesky casters.)
- Seven-Branched Sword (3.5e Equipment) + (Smithy, that sword on the wall with the extra blades sticking out of it, how much?)
- Smoke Mephit (5e) + (Smoke mephits appears similar to [[SRD5:Imp|Imp]]s made of smoke.)
- Smoochum (3.5e Monster) + (Smoochum is the juvenile form of [[Jynx (3.5e Monster)|Jynx]], a snow maiden-like Pokémon.)
- Emas (5e Race) + (Snailfolk who are slow but steady, with their own body armor and homes on their back.)
- SRD5:Giant Constrictor Snake + (Snake with the mass of an Elephant - boa, python, etc.)
- SRD5:Flying Snake + (Snake with wings)
- Iron Cobra MToF (5e) + (Snake-like construct)
- Iron Cobra MotM (5e) + (Snake-like construct)
- Amphisbaena (5e) + (Snake-like creature with a head on each end. The amphisbaena can move quickly by one head grabing the other to form a hoop and rolling.)
- Water Weird (5e) + (Snake-like water elemental)
- Naga, Ur'Bosan (3.5e Race) + (Snakemen from Bosura)
- Riposte (3.5e Feat) + (Sneak Attack foe who misses you in melee.)
- SRD:Improved Sneak Attack + (Sneak attack +1d6 damage.)
- SRD:Lingering Damage + (Sneak attack damage occurs on opponent's turn in addition.)
- Executioner (3.5e Prestige Class) + (Sneak attack with a greatsword like blade and leave a bloody mess)
- Divine Sneak Attack (3.5e Feat) + (Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish.)
- Sneak (3.5e NPC Class) + (Sneaky rogue types for those who are NPCs.)
- Publication:Mythic Races (3e)/Artathi/Letathen + (Sneering from across the grassy savannah, a crouched feline-like humanoid figure menacingly growls over some browsing prey... when you finally hear him brooding over newfound dinner, it's already too late...)
- Wukong (3.5e Race) + (So birthed the Wukong, primates given the power and sapience of man.)
- Spells that Fvcking Kill People (3.5e Guide) + (So by request, here's a list of spells tha … So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for Wizards and Sorcerers. If you keep a few of these on hand at each level, you'll probably have something level appropriate to do against your enemies.el appropriate to do against your enemies.)
- Memory Flame (3.5e Location) + (So long as this eternal fire burns, you will always return back home. The memory flame is a guidepost for travelers who wish to return to the point of the flame, no matter how far.)
- Staff of Demands (3.5e Equipment) + (So long as you hold this staff, everyone will bow to your will.)
- Lightsaber (3.5e Feat) + (So long as you retain a Light spell at ready, you can summon a sword of blazing light.)
- Umbral Hand (3.5e Feat) + (So long as you retain a Shadow spell at ready, you can manipulate things with giant, quasi-real fists.)
- Meticulous Care (3.5e Trait) + (So long as you take care of your gear, it will take care of you.)
- Imbue Illusion (3.5e Spell) + (So many illusions to maintain! What if you could store them in a convenient container?)
- Cat Pile (3.5e Spell) + (So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated.)
- Divine Ascendant (3.5e Prestige Class) + (So you're epic level and trying to go for godhood. Now there is a way to do it.)
- Potion Taste Chart (3.5e Other) + (So, everyone should have an idea of what their favorite magical beverages taste like.)
- Social Combat (3.5e Variant Rule) + (Social skill rules for tearing people down and making them cry.)
- Aquiter Kobolds (3.5e Race) + (Society-accepted kobold variant.)
- Glacial Patience (3.5e Maneuver) + (Soften cold and physical attacks, use Survival for saves against cold)
- Sol Invictus (3.5e Deity) + (Sol Invictus, the Unconquered Sun, is the god of hope, light, leadership, and the sun. Born of optimism, he opposes Night Terror Inguma. His scion is Saint Beast Shesha, the last of the true dragons.)
- Eyeburn Spray (3.5e Equipment) + (Sold in spray cans with a pressure agent to emit the contents, eyeburn spray is a cocktail of various spicy and painful components that react with soft mucus membranes in the eye and cause pain.)
- Mercenary Veteran (5e) + (Soldier of Fortune)
- Kalaman Soldier (5e) + (Soldier of Kalaman)
- Githyanki Warrior (5e) + (Soldier of the Githyanki.)
- Dragon Army Soldier (5e) + (Soldier of the [[Dragon Army (5e)|Dragon Army]])
- Warforged Soldier (5e) + (Soldier who is a [[Warforged (5e)|warforged]])
- Helraiser (3.5e Class) + (Soldiers of fortune, revolutionaries and f … Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.reat distances with mortars and artillery.)
- Soul Armor (3.5e Feat) + (Solidify your own soul in the form of an armor)
- Intense Training (3.5e Feat) + (Solve intense mad problem with a single feat.)
- Barbarian's Pride (3.5e Alternate Class Feature) + (Some Barbarian do not froth at the mouth w … Some Barbarian do not froth at the mouth when they fight, instead they draw upon their immense pride and ego to pull through anything. These barbarian are less resilient than their brothers, but can focus their mind much better and even issue challenges and warning to their foes. However they find themselves unable to turn down dangerous challenges.unable to turn down dangerous challenges.)
- Draconic Kobold (3.5e Template) + (Some Kobolds have a connection to dragons are stronger than the average Kobold. This connection is even stronger than a Dragonwrought Kobold.)
- Black-belt Pokemaniac (3.5e Alternate Class Feature) + (Some Monks (Dungeonomicon) like to travel with pokmon. Hai-yah!)
- Magic-User Spellthief (3.5e Alternate Class Feature) + (Some Mystic Spellthief prefer using magic items over defeating spellcasters and train as such.)
- Partisan (3.5e NPC Class) + (Some NPCs are more than mere warriors, they're initiators too! They're nothing compared to PC classes, but you can't fault them for trying.)
- Radiation Immunity (3.5e Feat) + (Some Xilliadine slowly develop an odd mutation making them immune to radiation instead of merely resistant.)
- Henkan Mystic (3.5e Prestige Class) + (Some [[Monk, Tome (3.5e Class)|monks]] believe it possible for humans to transform into divinity.)
- Extraordinary Dominance (3.5e Trait) + (Some achieve greatness through the supernatural. You achieve greatness through your willpower to be extraordinary.)
- Psychic Inspector (3.5e Alternate Class Feature) + (Some advanced civilization, especially spa … Some advanced civilization, especially space-faring one, also employs inquisitors with psychic powers. Often trained from psychic stocks to root out the heretic, daemons and traitors with their ability to read minds being particularly prized. As a result of their training, their psychic powers are reduced but the additionally gained skills more than make-up for it..y gained skills more than make-up for it..)
- Bone Shaping (3.5e Variant Rule) + (Some adventurers are exceptionally skilled at using monster parts to create and augment weapons and armor. this rule is meant for use with the [[Bone Shaper (3.5e Class)|Bone Shaper]] Class.)
- Flesh Alchemist (3.5e Prestige Class) + (Some alchemists, instead of applying their concoctions to the enemy, use alchemy to transform themselves into monsters)
- Immortalist (3.5e Prestige Class) + (Some are cowards, some fear death more than anything else in the world. Some become liches, undead or other non-living abominations. Some others don't want to surrender the pleasures of flesh. They take the path of the immortalist.)
- Uncomfortable (3.5e Condition) + (Some awkward feeling keeps you from doing as well as you otherwise should be.)
- Positive Connection (3.5e Alternate Class Feature) + (Some barbarians have a connection to the plane of positive energy and simply heal faster, rather than taking less damage.)
- Drakon (3.5e Alternate Class Feature) + (Some barbarians revere dragons as totemic guardians, trying to imitate their power, others are draconic heritors or serve wyrms, thus gaining unique abilities.)
- Positive Song (3.5e Alternate Class Feature) + (Some bards draw on the energy of the positive energy plane to heal their friends, rather than bewitching their enemies.)
- Masterwork Guns (3.5e Variant Rule) + (Some better masterworking options for guns.)
- Eiros, Entity of Strife (3.5e Vestige) + (Some binders only want to see the world burn. So does Eiros.)
- Illustrate Text (3.5e Spell) + (Some books also have useful non-written information. Feel free to copy that too.)
- Wonderful Chocobo (3.5e Template) + (Some chocobos are exceptional examples of their species, having great speed, endurance, and abilities. These chocobos are wonderful chocobos.)
- Command Echo (3.5e Equipment) + (Some command words echo on into forever, activating the item over and over again.)
- Soul-Devouring (3.5e Template) + (Some creatures are fabled to eat the souls of their victims, trapping them for all eternity.)
- Hairless (3.5e Trait) + (Some creatures are naturally hairless. Am … Some creatures are naturally hairless. Among the Canin, there are four known hairless breeds: the Chinese Crested, Peruvian Inca Orchid, American Hairless Terrier, and Xoloitzcuintli. Other Canin, canines, Gnolls, dog-like monstrous humanoids, Cat-Folk, or any other humanoid, monstrous humanoid, animal, magical beast, etc that is normally naturally covered in fur or hair (not, humans, dwarves, elves and the like) could be born hairless due to either a natural mutation or being a new hairless breed.al mutation or being a new hairless breed.)
- Double Jump (3.5e Creature Ability) + (Some creatures can jump while in the air. … Some creatures can jump while in the air. This works a lot like jumping from the ground, except it's done while in midair (hence the other common name of this ability, "Midair Jump"). While it can enable the user to maneuver in midair better than most other creatures, it is ''not'' flight; it is far more limited.is ''not'' flight; it is far more limited.)
- Spellfire Wielder (3.5e Template) + (Some creatures have an innate connection to raw magic and can absorb and redirect arcane energies. This is a 3.5e update for 3e's Spellfire.)
- Maneuver-Like Abilities (3.5e Creature Ability) + (Some creatures have inherent use of martial maneuvers.)
- Taint-blessed (3.5e Template) + (Some creatures, upon touching taint, become chosen of good.)
- Devilsouled (3.5e Alternate Class Feature) + (Some evil incarnum users make pacts with Devils instead of worshiping demons.)
- Animal Soul (3.5e Prestige Class) + (Some find themselves drawn to certain animals. Some have a bond so strong they eventually become part of that animal.)
- Z's Realistic Resting (5e Variant Rule) + (Some grittier-but-often-shorter rests, allowing for more flexible gameplay that doesn't let someone recover from a mortal wound with just a good night's sleep.)
- Vengeful (3.5e Flaw) + (Some group or party greatly harmed you in the past, leaving you relentlessly vengeful against them and anyone who causes you harm.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Sidequester (3.5e Feat) + (Some heroes don't know how to say no to quests.)
- Jester Jokes (3.5e Other) + (Some jokes, bad jokes and other potentially comedic bits, though I make no guarantees.)
- Mage Gunner (3.5e Alternate Class Feature) + (Some mages prefer blasting their foes with magically enhanced bullets, rather than speaking incoherently and weaving their hands randomly.)
- Challenge Contender (3.5e Alternate Class Feature) + (Some martial artists push themselves highe … Some martial artists push themselves higher and higher, seeking harder challenges to test their skills. These monks often have a strong code of honor, and some belong to strict martial traditions. Challenge contender also often take the [https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/martial-artist/ martial artist] archetype and usually belongs to the Order of the Flame or the Order of the Cockatrice.the Flame or the Order of the Cockatrice.)
- Insectomancer (3.5e Class) + (Some masters of magic neglect spell schools for something much more suited to their talents: Breeding bugs, naturally.)
- Gifted (3.5e Template) + (Some members of your race have trained to be the paragons of your race, perfect examples of your people. You were born that way.)
- Negative Mender (3.5e Feat) + (Some menders learn to convert their positive energy into negative energy. This manifests in many ways)
- Staff Fighting Monk (3.5e Alternate Class Feature) + (Some monks focus on the quarterstaff to a great degree!)
- Quaking Terror (3.5e Feat) + (Some monsters use their raw strength and charismatic power to deal with threats against them.)
- Missing Chakra (3.5e Flaw) + (Some of your magic item slots are missing...)
- Seductive Bard (3.5e Trait) + (Some of your performances rely more on sex appeal and seduction than actual talent.)
- Permanent Body Parts (3.5e Feat) + (Some of your spare body parts stick around after you leave them somewhere.)
- Exalted Warrior (3.5e Feat) + (Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.)
- Gallant Chevalier (3.5e Alternate Class Feature) + (Some paladins dedicate themselves to socia … Some paladins dedicate themselves to social good and human justice rather than the pure ideals of good. These pure-hearted warriors are closer to knights than divine paragon, and their code of conduct reflects their more mundane ideals. While losing some ties with the divine has it drawback, they enjoy a looser code of conduct and training in all things chivalrous.uct and training in all things chivalrous.)
- Ribbon Herald (3.5e Alternate Class Feature) + (Some paladins make pact with outside entit … Some paladins make pact with outside entities to uphold justice and virtues. These paladins are guided by familiar which provide them with counsel and magical abilities. The ribbon herald uses their power to transform into an idealized version of themselves.m into an idealized version of themselves.)
- Telekinetic (3.5e Class) + (Some people can bend space to their will. These people are called Telekinetics and can move things with their mind.)
- Philosophical Monk (3.5e Alternate Class Feature) + (Some people don't need to believe in an ordered universe to punch things really hard. You are one of those people.)
- Slaughter (3.5e Cleric Domain) + (Some people just don't deserve to live, and you are set to make sure they don't.)
- Extra Bends (3.5e Feat) + (Some people know more bends than you'd expect for a character of their caliber.)
- Jogger (3.5e Prestige Class) + (Some people really like running.)
- White Mage (3.5e Class) + (Some people try to heal with the powers of the gods or advanced necromancy. Other people rip open a rift to the Positive Energy Plane and run with it. This class is the latter.)
- Plushie Wizard (3.5e Racial Substitution Levels) + (Some plushies decide to turn their coloring books into spellbooks. There were no survivors.)
- Interspatial Armory (3.5e Equipment) + (Some prefer to be prepared for any situation, an item such as this gives that luxury.)
- True Psyker (3.5e Template) + (Some psionics get more bang for the buck.)
- Life Sight (3.5e Alternate Class Feature) + (Some rangers mastered the ability to see other's life force as a way to gauge their strength, rather than getting animals to be friendlier to them.)
- Fortune (3.5e Class) + (Some rely entirely on luck over skill. Fortunes can manage absurd luck, but if they get overwhelmed their luck might run out.)
- Positive Strike (3.5e Alternate Class Feature) + (Some rogues learn to channel positive energy with their attacks rather than how to avoid traps.)
- Thug (3.5e Alternate Class Feature) + (Some rogues prefer to beat things up before they try to rob them.)
- OwlJerryBear (3.5e Monster) + (Some say that when a wizard with an intell … Some say that when a wizard with an intelligence of 3 tried to create a new ruleset for reality he decreed that Owlbears were not two parts. Not equal parts Owl and Bear but Avian + Mammalian + MAN was how they were really made. In application this led to OwlJerryBeare. In application this led to OwlJerryBear)
- Shapechanger (3.5e Class) + (Some shapeshifters aren't satisfied with t … Some shapeshifters aren't satisfied with the restriction of their forms to nature's creatures, and don't want all those extra spells the wizard gets that aren't Polymorph. The Shapechanger is for them, allowing use of forms varying from Dragon to Monstrous Humanoid.varying from Dragon to Monstrous Humanoid.)
- Ranged Weapon Rebalanced (3.5e Variant Rule) + (Some simple rule changes regarding most bows and crossbows.)
- Persecuted Witch (3.5e Alternate Class Feature) + (Some societies forbid and punish witchcraf … Some societies forbid and punish witchcraft, or even arcane casters as a whole. You are either from such society, or are descendants of a tradition that hailed from one. You do not rely on a familiar as a link to your patron, instead drawing power directly from your patron. You were also trained in the art of silent casting, to avoid being caught and victimized.ing, to avoid being caught and victimized.)
- Unarmored Soulblade (3.5e Alternate Class Feature) + (Some soulblades find that even armor made out of their own mental energy is a hindrance.)
- Z's Additional Rituals (5e Variant Rule) + (Some spells I believe should be rituals, but aren't for whatever reason.)
- SRD:Petitioner + (Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity.)
- Prodigious Training (3.5e Alternate Class Feature) + (Some swordsage factions allow their recruits to choose their abilities according to their own aspirations. If some martial adept choose speed, others learn more fighting skills.)
- Forever Forgotten (3.5e Epic Spell) + (Some things are meant to be forgotten. This spell ensures that will happen.)
- Spectral Harbinger (3.5e Alternate Class Feature) + (Some unlucky individuals sometimes stumble … Some unlucky individuals sometimes stumble upon haunted objects while scourging the local antiquarians, inheriting the possession of a strange uncle, or even creating such items themselves in a baleful rites. No matter the case, the spectral harbinger is in possession of an item inhabited by a powerful spirit. The spirit, incapable of escaping its prison often has to deal with the occultist, creating a working relationship between both. Some of these spirits are quite evil and destructive, and the spectral harbinger needs to keep them in check with threats of sealing.eep them in check with threats of sealing.)
- Vampire Spellcaster (5e) + (Some vampires are practitioners of the arcane arts.)
- Vampire Warrior (5e) + (Some vampires have martial training and battlefield experience.)
- Z's Flexible Consumables (5e Variant Rule) + (Some variation on how we use consumable/charged magic items that cast spells, like scrolls and wands, allowing more characters to get use of them.)
- Armorless Warforged (3.5e Trait) + (Some warforged lack composite plating. This allows them to wear armor or magic robes.)
- Elementalist Warlock (3.5e Alternate Class Feature) + (Some warlocks have ties with the Elemental Planes and with genies, deriving their powers from them, either by a connection of blood, a pact or study. Many warlocks genasi follow this path.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Thrown Weapon Master (3.5e Feat) + (Some warriors take their chosen style very seriously. You are a master of throwing your weapon at those who oppose you, and your countless hours of training show as you develop new abilities.)
- Attitude Adjuster (3.5e Equipment) + (Some weapons make people a ''lot'' more willing to talk things out than fight. A boon to Enchanters and party faces everywhere, it didn't take a genius to have the idea to create an enchantment specifically for this.)
- Grimoire Witch (3.5e Alternate Class Feature) + (Some witches prefer intellectual pursuit, although far from all witches who use a old grimoire are intellectuals. Usually a grimoire witch is a botched wizard or a follower of the old way.)
- Healing Helper (3.5e Alternate Class Feature) + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
- Plane of Life (3.5e Sourcebook)/The Classes + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
- Sky Mariner (3.5e Alternate Class Feature) + (Some worlds don’t have much in the way of … Some worlds don’t have much in the way of oceans, they can be deserted planets or simply a collection of floating islands. The mariner on those worlds operate sky ships, which sails through the cloud instead of water. A sky mariner operates a airship much like they do with a sailing ship, but puts their survival talents to the test as a single slip could mean death.he test as a single slip could mean death.)
- Heavens (3.5e Cleric Domain) + (Some worship the cosmos, and gain blessings from the patterns of the stars.)
- Mender (3.5e Class) + (Someone with lots of positive energy inside, can use it to heal)
- Animal Aversion (3.5e Flaw) + (Something about simple minded animals unsettles you.)
- Frostlich (3.5e Template) + (Sometimes Frost Mages are not happy with regular Lichdom.)
- Weapon Savant (3.5e Alternate Class Feature) + (Sometimes a fighter just wants to focus on fighting with one weapon at a time.)
- Spell-Storing Bullet (3.5e Equipment) + (Sometimes a normal bullet does not have the 'kick' needed, now you have a bullet that can be used to fit any need.)
- Mystic Form (3.5e Alternate Class Feature) + (Sometimes also referred to as the ultimate form, this form allows you to access the peak of your current potential, giving you immense power.)
- Erinys (3.5e Prestige Class) + (Sometimes called Furies, Erinyes (plural o … Sometimes called Furies, Erinyes (plural of Erinys) are heralds of justice and death, bringing righteous vengeance to those who deserve it. This class is intended for the favored soul variant: [[Favored_Soul_In_The_Dungeon_(3.5e_Class)|Favored Soul In The Dungeon]], but with little adaptation should be fit for the paladin, ranger and cleric class.for the paladin, ranger and cleric class.)
- SRD5:Oath of Devotion + (Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- Witch Doctor (3.5e Class) + (Sometimes called shamans or medicine men, … Sometimes called shamans or medicine men, the title of 'witch doctor' is one of the highest honors one could gain amonst the barbaric tribes of the world. Their powers drawn from both evil and good spirits, they have insight of the supernatural which no single scholar could obtain from books no matter how long he studied, for the witch doctor has spent his life consulting and consorting with beings beyond what words could ever describe.ngs beyond what words could ever describe.)
- Cleansing (3.5e Equipment) + (Sometimes just being Clean isn't clean enough.)
- Summon Biggest Fish (3.5e Spell) + (Sometimes known as Jonahsbane, this spell summons a massive sea monster to devour your foes.)
- Special Boi - Favored Soul variant (3.5e Class) + (Sometimes people are born special, and the severe devotion to a cause or connection to a deity drives them on adventures.)
- Nature of the Beast (Legend Item) + (Sometimes pride ''is'' virtue.)
- Publication:Unearthed Arcana/Residual Rebound (Feat) + (Sometimes spells cast at you rebound on the caster instead.)
- Rimebound Fallen (3.5e Template) + (Sometimes undead aren't just rotting corpses that have been animated to follow another: sometimes, corpses partially freeze before becoming undead.)
- Ashbound Fallen (3.5e Template) + (Sometimes undead aren't just rotting corpses that have been animated to follow another: sometimes, corpses get burnt to cinders before becoming undead.)
- Half-Dead (3.5e Race) + (Sometimes when you raise a zombie they aren't ''always'' mindless corpses...)
- Imperfect Hybrid (3.5e Template) + (Sometimes when you try to combine two races, the results are less impressive than you'd hoped. Ah well...)
- Curse of Random Teleportation (3.5e Trait) + (Sometimes you just aren't there.)
- Critical Threat (3.5e Maneuver) + (Sometimes you just hit a little more accurately then others.)
- Unfledged (3.5e Class) + (Sometimes, a group of adventurers includes … Sometimes, a group of adventurers includes a character who seems to have no business being on an adventure. Such characters from fiction include Bilbo Baggins (The Hobbit) and Garion (Pawn of Prophecy). Such characters often develop abilities they didn’t know they had.velop abilities they didn’t know they had.)
- A Player's Guide to Roles in the Party (3.5e Guide) + (Sometimes, people can be confused about th … Sometimes, people can be confused about the different roles in D&D. They don't know what their place is, or think that the only way to be effective in combat is to kill the enemies as quickly as possible with no thought to depending on other characters or to cast spells that increase the combat effectiveness of their allies. This article helps people who don't quite understand what the different roles are to examine the three main archetypes of roles in a party, as well as some of the major variations of each one.l as some of the major variations of each one.)
- Divine Containment (3.5e Feat) + (Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put.)
- Unicorn Knight (3.5e Prestige Class) + (Somewhere between a Paladin and a Warlock, the soul of a Unicorn runs through your veins.)
- Armored Cart (3.5e Equipment) + (Somewhere between a horse and carriage and a tank lies the armored cart. For transport in dangerous areas.)
- Tzxank (3.5e Deity) + (Son and servant of Guygus, he channels the power of the Dream World to corrode sanity.)
- Songweaver (4e Class) + (Songweavers are spellcasters that weaves magic into melodies.)
- Hybrid Songweaver (4e Hybrid Class) + (Songweavers are spellcasters that weaves magic into melodies.)
- Sonic Warrior (3.5e Class) + (Sonic Warriors are beings gifted with control over sound. They have been known to follow many paths, but regardless of whether they are the butcher or the rebel, they tend to be rather mad.)
- Cult Spell (3.5e Feat) + (Soon, people will understand why you let peasants in deep robes follow you around everywhere.)
- Clockwork Soul (5e) + (Sorcerers who draw their power from the plane of [[Mechanus (5e)|Mechanus]].)
- Ravenveil Initiate (3.5e Alternate Class Feature) + (Sorceress who draw power from an ancient abyssal artifacts.)
- Sorodei (3.5e Race) + (Sorodei is a specie of Thei, or moonfolk. They are lithe, gracious and... poisoned?)
- SoshaVee (3.5e Deity) + (SoshaVee teaches that selfishness is the only real way to truly grasp your inner strength is to give to the self and its desire.)
- Vodnici (3.5e Monster) + (Soul devouring fiends of hedonism and temptation, vodnicis are gamblers who enjoy a thrill while collecting souls as easily as one might collect stamps.)
- Maita (3.5e Subtype) + (Soul devouring outsiders, these beings feed off them rather than simply trade them.)
- User:The Wonky Turnip/Rour De Vrow (3.5e Race) + (Soul-eating monsters, the Rour De Vrow are often vicious and savage creatures with cruel and isolated cultures. However, this is only natural to them, considering their physiology.)
- Duergar Soulblade MToF (5e) + (Soulblades are [[Duergar (5e)|duergar]] psionic specialists that can create a [[SRD5:Force|force]] blade.)
- Duergar Soulblade MotM (5e) + (Soulblades are [[Duergar (5e)|duergar]] psionic specialists that can create a [[SRD5:Force|force]] blade (MotM variant).)
- Soulbound (3.5e Template) + (Soulbound creatures have a vestige bound to them, permanently.)
- Soul of Erebos (3.5e Prestige Class) + (Souls of Erebos are meldshapers tied to the dark demiplane of Erebos, which employ the darkness in their souls to enhance soulmelds.)
- Vestiges (5e Otherworldly Patron) + (Souls of legendary beings who have been "evicted" from the universe.)
- Soundblast (3.5e Spell) + (Soundblast deals 1d6 points of sonic damage, +1 per caster level and possibly deafen a target.)
- Soundproof Foam (3.5e Equipment) + (Soundproof foam can make a room impossible to hear from the outside and vice versa.)
- Sourcelinked (3.5e Template) + (Sourcelinked are creature who permanently made a bond between each others using inconceivable power.)
- Sovereign Storm (3.5e Martial Discipline) + (Sovereign Storm is a discipline favoring thrown weapons, dealing with both melee and ranged combat. It calls upon the primordial powers of lightning and wind.)
- Crops (3.5e Cleric Domain) + (Sowing and reaping)
- Solar Eaters (3.5e Equipment) + (Spaceborne creatures which are farmed and used for many interstellar dishes.)
- Magic Missile Battery (3.5e Spell) + (Spam ''[[SRD:Magic Missile|magic missile]]'' at the darkness!)
- Power Word Fortify (One) + (Speak a magic word that grants [[Temporary Hit Point (One)|Temporary Hit Point]]s to up to six [[Creature (One)|creature]]s.)
- Far Whisper (3.5e Utterance) + (Speak or whisper up to 60 ft away, or obscure your whisper attempts up close.)
- Quicken Phrase (3.5e Feat) + (Speak the phrase as a swift action.)
- Enlarge Phrase (3.5e Feat) + (Speak the phrase from farther away.)
- Secure Phrase (3.5e Feat) + (Speak the phrase while taking 10.)
- Command Plants (3.5e Feat) + (Speak to plants, rebuke them, and and control the growth and death of plants.)
- Charlotte's Tongue (3.5e Feat) + (Speak with a kind of vermin.)
- Speak With Creatures (3.5e Feat) + (Speak with everything. Literally everything. And use the power of language against others as well.)
- Dragoon (3.5e Monster) + (Spear-wielding dragon-shaped nobody from Kingdom Hearts IIs.)
- Baatorian Arcanovore (3.5e Prestige Class) + (Special agents of a cryptic and infernal order from the 9 Hells that specialize in the elimination of arcane spellcasters and outsiders. Intended for campaigns that allow Outsider PCs, or as an NPC Outsider class.)
- Publication:Dread Codex/New Feats/Undead Sensitivity + (Special intimacy with the undead gives you a special sight to detect their presence. Physically, the whites of your eyes turn an inky black.)
- Defender (3.5e Class) + (Specialist in melee defense and guarding his allies.)
- Item God (3.5e Prestige Class) + (Specialist with a specific item.)
- Swordsman (3.5e Prestige Class) + (Specialists in the art of swordsmanship, whether with rapiers, longswords or mercurial greatswords.)
- Dual Specialist (3.5e Alternate Class Feature) + (Specialize in two schools, but you are more restrained in your casting.)
- SRD5:Hunter + (Specialized Hunter)
- SRD5:Specter + (Specters appear as ghost-like humanoids.)
- Spectral Genasi (5e Subrace) + (Spectral Genasi are the rarest, and are beings of light half-personified.)
- Spirit Meister (3.5e Class) + (Speed and elements based martial class.)
- Hurl Self (3.5e Maneuver) + (Speed is increased by 5 feet per rank in [[SRD:Autohypnosis|Autohypnosis]] for one round.)
- Swift Death (3.5e Sacrifice) + (Speed up by leaving fragments of your life behind.)
- Medical Knowledge (3.5e Feat) + (Speeds up the Heal skill.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Spell Power Enhancements (3.5e Equipment) + (Spell Power enhancements increase the effectiveness of an Implement bonus when casting certain spells.)
- SRD:Widen Spell + (Spell area doubles.)
- Spell Dampening (3.5e Creature Ability) + (Spell dampening (and subsequently power dampening) reduces the [[SRD:Caster Level|caster level]] of the incoming spell for the purposes of determining how it affects the creature with SD, reducing its effectiveness, duration, range and other effects.)
- SRD:Extend Spell + (Spell duration is doubled.)
- SRD:Repeat Spell + (Spell effect is cast again at the beginning of your next turn.)
- Picture Frame of Weakened Barriers (3.5e Equipment) + (Spell effects and non-illustrated creatures and objects can pass into or out of the [[Plane of Pictures (3.5e Location)|Plane of Pictures]] much more easily with this frame.)
- Spell Focus: Divination (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Enchantment (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Evocation (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Illusion (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Necromancy (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Abjuration (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Conjuration (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- SRD:Persistent Spell + (Spell has a duration of 24 hours.)
- SRD:Enlarge Spell + (Spell range increases by one step.)
- Spell Penetration, Variant (3.5e Feat) + (Spell resistance can't stop your favorite spells completely.)
- Spell Stance (3.5e Feat Type) + (Spell stance feats are much like reserve feat, giving combat abilities based on spell available for casting.)
- SRD:Still Spell + (Spell takes no somatic components.)
- SRD:Silent Spell + (Spell takes no verbal components.)
- Infiltrator (5e Martial Archetype) + (Spell-less Ranger as Fighter subclass)
- Proper Punctuation (3.5e Maneuver) + (Spellcaster must make a Concentration check or fail.)
- Warden (3.5e Class) + (Spellcaster that specializes in defensive and protective magics)
- Orb Ponderer (3.5e Prestige Class) + (Spellcasters pondering the orb)
- Magus of the Scales (3.5e Prestige Class) + (Spellcasters that wield powers over both life and death)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Spellcasting (3.5e Feat Type) + (Spellcasting feats are a type of scaling feat that grants increasing bonuses based on the highest spell level you can cast.)
- Lizardfolk Shaman (5e) + (Spellcasting, shapechanging lizardfolk who honor [[Semuanya (5e)|Semuanya]])
- Spellfire Sorcery (5e Alternate Class Feature) + (Spellfire for 5e, based loosely on the Shandril's Saga books and the 3.5e Spellfire Channeler prestige class.)
- Spellstrained (3.5e Condition) + (Spells cast are less potent.)
- SRD:Subdual Substitution + (Spells dealing energy damage may use different energy type.)
- Spell Slayer (3.5e Feat) + (Spells don't get by you unless you want them to.)
- Spell Havoc (3.5e Feat) + (Spells of the selected school deal more damage.)
- Channel (3.5e Other) + (Spells that get stronger with casting time.)
- Zone of Mundane (3.5e Guide) + (Spells that shift and alter the ground, walls, and weather.)
- Spellscale (3.5e Racial Paragon Class) + (Spellscales are fun-loving fools, but they lack power. A true spellscale though has learned how to draw from their dragon ancestors.)
- Spellshield (3.5e Equipment) + (Spellshield armor and shields grant its user spell resistance equal to their character level + 6, or SR 13, whichever is greater.)
- Spellshocked Wood (3.5e Equipment) + (Spellshocked wood looks like normal wood, often with thin dimly-glowing veins in the grain of the wood, which on closer inspection take on the appearance of actual magical runes.)
- Spellslinger (3.5e Class) + (Spellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use.)
- Thieving Sage (3.5e Feat) + (Spellthief and swordsage levels stack for sneak attack and steal spell.)
- Improved Temporal Stutter (3.5e Feat) + (Spelltouched)
- Spelltouched (3.5e Feat Type) + (Spelltouched feats allow a character to interact with magic cast at them in unexpected ways. They were originally presented in [[Publication:Unearthed Arcana/Spelltouched Feats|Unearthed Arcana]].)
- Spelltouched Mutant (3.5e Prestige Class) + (Spelltouched mutant are thoroughly changed by magical forces they were exposed to.)
- Volhov (3.5e Deity) + (Spellweaver Volhov is the god of magic, knowledge, willpower, and wonders. Born of awe, he opposes Pesta the Whisperer. His scion is Watcher Galizur.)
- Combat Healer (3.5e Feat) + (Spend Lay on Hands to increase healing from a Devoted Spirit maneuver.)
- Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property.)
- Severing Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property, and brain damage.)
- Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage.)
- Ki Metacombat (3.5e Feat) + (Spend stunning fist attacks to mitigate attack penalties from metacombat feats.)
- Goon Balloon (5e) + (Spherical creature with clawed feet)
- Lacrimon (3.5e Race) + (Spicy plant lizard people with an intimidating frill, often found in jungles.)
- Spider Rider (3.5e Prestige Class) + (Spider riders are warriors who ride monstrous spiders which are bonded to them mentally, physically, and spiritually)
- Lamaë’an (3.5e NPC) + (Spider rider servant of Lolth)
- Spider Rider (4e Class) + (Spider riders are the chosen knights of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Spiderkind religion|spider queens]].)
- Unelven Drider (3.5e Race) + (Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply [http://tvtropes.org/pmwiki/pmwiki.php/Main/SpiderPeople spider people].)
- Arachnaphobic (3.5e Flaw) + (Spiders are creepy little things, and you're deathly afraid of them.)
- Hellbanero Spider (3.5e Template) + (Spiders filled with a glowing spicy toxin which burns like napalm. They are the augmented creations of a mad culinary obsessed wizard.)
- Pest Mascot (5e) + (Spiky, cat-sized catapillar)
- Two-Weapon Wall (3.5e Feat) + (Spin both weapons (or a double weapon) around and discourage attackers from attacking.)
- Living Tornado (3.5e Prestige Class) + (Spin so fast you turn into a tornado.)
- Fortune Spinner (3.5e Prestige Class) + (Spin the wheel of fortune itself through fate and luck magic.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Eidolon Common (5e) + (Spirit guardian of sacred space)
- Spirit Thief (3.5e Template) + (Spirit thieves are unique members of any humanoid species, they possess a powerful baneful touch that can easily kill a weaker creature. Experienced spirit thieves are capable of using this life-draining touch to absorb a creatures' capacities.)
- Unmounted Spirited Charge (3.5e Feat) + (Spirited Charge, minus the mount.)
- Spiritfolk (3.5e Subtype) + (Spiritfolks are feys that are quite less magical than all the others, or humanoids that have fey-like traits.)
- Rafujiin (3.5e Race) + (Spirits of the winds of war that have assumed a corporeal, humanoid form.)
- Precursor (MC Race) + (Spiritual and legendary, they are an ancient race of both passion and pure devotion to the elements and the deities.)
- Eyeblight Spittle (3.5e Maneuver) + (Spit in a creature's eye and blind them.)
- Deformity, Gastroshot (3.5e Feat) + (Spit out semi-digested food as an attack)
- Ink Blot (3.5e Spell) + (Splash enemies with sticky ink and reveal their position.)
- Dividing Driver (3.5e Spell) + (Split the skies, divide the earth, and rip your foes asunder with a single slash of a vorpal weapon.)
- Splitter Blast (3.5e Invocation) + (Split your eldritch blast into multiple beams. Gain a small boost in damage as you grow in power.)
- Rapid Metaspecialist (3.5e Trait) + (Spontaneous casters do not have casting time increased using metamagic, but they can only apply one at a time.)
- Spontaneous Domain Access-CE (3.5e Feat) + (Spontaneously cast your domain spells with your normal spell slots, just as a cleric channels energy to convert spells into cure spells.)
- Spook (3.5e Spell) + (Spook someone with this simple cantrip. Prepare in a 1st level slot to do it as a swift action, or 2nd level as an immediate action.)
- Torrent of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type and creating difficult terrain. Then the debris animates and keeps attacking each round.)
- Storm of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type and creating difficult terrain.)
- Rain of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type.)
- All in the Family (3.5e Spell) + (Spread a condition, buff, or debuff to all members of the same type closeby.)
- Aerial Mines (3.5e Maneuver) + (Spread a minefield around that threatens anyone who isn't you.)
- From the Breach the Chaos Spread Out (3.5e Feat) + (Spread chaos and darkness from high in a stormy sky and conjure lightning in your enemies.)
- Pathosis Blast (3.5e Invocation) + (Spread disease with your blast)
- Magic Mushroom Dust (3.5e Spell) + (Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act.)
- Area Divine Shield (3.5e Feat) + (Spread your Divine Shield salient ability to an area.)
- Spreadfire (3.5e Equipment) + (Spreadfire weapons makes an attack roll against all creatures in a 10 ft radius circle, and becomes an area of effect.)
- I came, I saw, I Concorde (3.5e Maneuver) + (Spring attack with increased speed.)
- Shutdown Squeeze (3.5e Maneuver) + (Squeeze a creature to unconsciousness by injecting them with [[Shutdown Serum (3.5e Poison)|Shutdown Serum]].)
- Oms (3.5e Race) + (Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.)
- Esquirels (3.5e Race) + (Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures.)
- Squirtle (3.5e Monster) + (Squirtles resemble turtles, although they … Squirtles resemble turtles, although they usually stand erect. Their arms end in stubby hands which are capable of holding and using equipment. Squirtles always have blue scales, and their shells range from light peach to dark orange, but are usually brown.ach to dark orange, but are usually brown.)
- Ssurran Shaman (5e) + (Ssurran shaman act as both natural mages ([[SRD5:Druid|Druid]]s) and religious leaders.)
- Agony Pin (3.5e Spell) + (Stab a creature with a magic pin which causes pain to the user.)
- Truelepathic Interfearance (3.5e Maneuver) + (Stabilize an ally or allow him to throw off the effects of fear or poison.)
- Stare Down Death (3.5e Maneuver) + (Stabilize and heal.)
- Stabilize Wound (3.5e Utterance) + (Stabilize dying creatures, grant temporary hit points, or wound creatures and bleed them out.)
- Stanch the Flow (3.5e Maneuver) + (Stabilize when dying, and stop bleeding effects.)
- Multiclass Progression (3.5e Feat) + (Stack two classes together for the purpose of determining class features with some limitations.)
- Sublime Progression (3.5e Feat) + (Stack two classes together for the purpose of determining maneuvers and stances.)
- Knight of Wrath (3.5e Feat) + (Stacks your level of barbarian and evil paladin for the purpose of advancing damage reduction, rage, smite good and deadly touch.)
- Metamagic Staff (3.5e Equipment) + (Staff for those who doesn't want to learn, but still use metamagic feats.)
- Me First! (3.5e Feat) + (Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself.)
- Stalker of Limbo (3.5e Prestige Class) + (Stalkers of Limbo are an organization of neraphim hunters, and occasionally other races, that scours the Limbo in search of preys, whether they are are monsters, other outsiders or unsuspecting travellers.)
- Shadow Affinity (3.5e Feat) + (Stalking the shadows and learning your body's natural surroundings, you unlock something within that spreads throughout your form. The shadowy armor on your body dissolves in the darkness, smoldering with shadow as your glowing eyes fade out.)
- Cleric Armor (3.5e Equipment) + (Standard heavy armor for clerics.)
- Starborn (3.5e Race) + (Starborn are wandering magic-users and scientists.)
- Ignite (3.5e Spell) + (Start a fire with a gesture and word.)
- Warp Blast (3.5e Invocation) + (Start charging your [[Beam_Blast_(3.5e_Invocation)|Beam Blast]] from afar and then teleport right infront of the target to deliver it to a flat footed opponent.)
- Runestone (3.5e Equipment) + (Starting its life as a sturdy brick of stone, runestone is inscribed with symbols of magical powers. Runestone is as sturdy as steel, but need more to be more thick and thus is much heavier.)
- Sacred Statue (5e) + (Statue animated by an [[Eidolon (5e)|Eidolon]])
- Flammable (3.5e Flaw) + (Stay away from flames.)
- Divine Rage (3.5e Feat) + (Stay in rage forever, and gain access to stronger more potent rage powers and resistances.)
- SRD:Stealthy + (Stay unnoticed.)
- Lemur-Tail Larceny (3.5e Maneuver) + (Steal an item or lurch towards a location.)
- Fake Provocation (3.5e Feat) + (Steal attacks of opportunity on fake openings.)
- Envy Strike (3.5e Feat) + (Steal bonuses for yourself.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Sight-Stealing Strike (3.5e Feat) + (Steal the sight of a target, making them blind and allowing you to see what it could normally see.)
- Ambush Drake (5e) + (Stealthy [[Drake (5e)|drake]]s that attack in packs)
- Gnoll Hunter (5e) + (Stealthy gnolls that specialize in ranged attacks)
- SRD5:Steam Mephit + (Steam mephits appears similar to [[SRD5:Imp|Imp]]s made of steam.)
- Steel Predator (5e) + (Steel Predators resemble metal [[Drake (5e)|drake]].)
- Cometsteel (3.5e Equipment) + (Steel forged from iron ore found in comets projects a sharp cold and bright luster.)
- Anechoic Steel (3.5e Equipment) + (Steel which has been formed into a metal "foam", hidden between two sheets of traditional metal. This makes the composite light weight and sound absorbing, but bulky and more brittle.)
- Floating-Point Instability Process (3.5e Maneuver) + (Step and tap a target, make them unbalanced.)
- Accelerate the World (3.5e Maneuver) + (Step forward in time 1 day, ceasing to exist, and changing your Season.)
- Accelerate The Moon (3.5e Maneuver) + (Step forward in time 1 hour, ceasing to exist, and changing your Season.)
- Accelerate The Wheel (3.5e Maneuver) + (Step forward in time 1 round, ceasing to exist until your next turn, and changing your Season.)
- Sthag Thak (3.5e Deity) + (Sthag Thak is the god of adventurers, thugs, and murderers. He supports the drive to kill others to obtain their goods as the natural order of things in the world.)
- Fire Divination Disc (3.5e Equipment) + (Stick this disc on the ceiling. It detects when a fire has started and warns you, and may even help put it out.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Automatic Still Spell-CE (3.5e Feat) + (Still your spells automatically with no level adjustment.)
- Corgini (3.5e Race) + (Stocky and short, these are corgi people. Cute.)
- Heavy Stomp (3.5e Feat) + (Stomp the ground and make a shockwave that knocks over opponents.)
- Phoenix Stone (3.5e Equipment) + (Stone that brings you back if you die with it.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Stone Defender MToF (5e) + (Stone-covered bodyguard construct)
- Stone Defender MotM (5e) + (Stone-covered bodyguard construct)
- Supreme Ego Barrier (3.5e Power) + (Stop an attack completely, send a force shockwave that damage adjacent creatures and send melee attacker flying.)
- Kooky Tendrils (3.5e Invocation) + (Stop and entangle foes with tendrils)
- Tactical Pause (3.5e Feat) + (Stop combat for a brief time to perform minor action)
- Cauterizing Blast (3.5e Invocation) + (Stop fast healing or regeneration, or stabilize allies.)
- Mystic Bane (3.5e Invocation) + (Stop magic effects on a target)
- Clockstopper (3.5e Spell) + (Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.)
- Enforcement (3.5e Cleric Domain) + (Stop you violated the law!)
- Binding Blast, Balmz (3.5e Invocation) + (Stop your foes in their tracks)
- Frozen Rain (3.5e Feat) + (Stop your projectiles in mid-air, then release them all at once!)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Publication:Dread Codex/New Spells/Continual Wounds + (Stops target creature from recovering hit points, ability damage.)
- Amulet of Souls (3.5e Equipment) + (Store multiple souls in your necklace.)
- Stored Luck (3.5e Feat) + (Store up some lucky rolls for later.)
- Stormcall (3.5e Equipment) + (Stormcall weapons call down lightning down upon the area where they have struck.)
- Alchemical Lava (3.5e Equipment) + (Strange alchemical methods can be applied … Strange alchemical methods can be applied to molten lava and stabilize it, forming "meltstone", which solidifies into shape but retains an unnatural warmth. The energy held within the lava has not escaped, and when jostled with heavy impact it returns to its molten state.avy impact it returns to its molten state.)
- Phaseshifter (3.5e Template) + (Strange creatures often mistaken for ghost people, phaseshifter have the unique ability to phase through matter.)
- Flames of Pleasure (3.5e Invocation) + (Strange purple flames that do not burn when touched; rather, they inflict an extremely pleasurable sensation.)
- Cervical Break (3.5e Power) + (Strangle your opponent with an invisible hand, and break their neck leaving them crippled or dead.)
- Elastic Wonder (3.5e Prestige Class) + (Stretch yourself to the extreme.)
- Distracting Blow (3.5e Maneuver) + (Strike a blow that hits a spellcaster where it hurts - his focus.)
- Omnislash (3.5e Maneuver) + (Strike a cone of foes with all your might!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Spell Baseball (3.5e Maneuver) + (Strike a spell with your weapon and return it to the sender. ...Yes, you actually do that. '''''You literally whack a spell as if it was a baseball.''''')
- Mind Bullet (3.5e Power) + (Strike a target with a telekinetic bullet.)
- Sheathing Attack (3.5e Feat) + (Strike at range with a faster-than-light attack)
- Wolfsbane Blade (3.5e Maneuver) + (Strike at those who take alternate forms, disrupting their altered state.)
- Wrist Cutter (3.5e Maneuver) + (Strike before they hit you, and cause them to drop their weapon in pain.)
- The Flesh Still Lives (3.5e Maneuver) + (Strike deals an extra 4d6 vile damage.)
- Die to Serve (3.5e Maneuver) + (Strike deals extra 3d6 damage and if the target dies it becomes a temporary zombie which serves you.)
- Scream of the Dying (3.5e Maneuver) + (Strike deals sonic damage and target must make a will save or be shaken.)
- Destroy the Source (3.5e Maneuver) + (Strike destroys an undead target as well as its spawn.)
- Throw off the Master (3.5e Maneuver) + (Strike disrupts stance target is in.)
- Flexible Strike (3.5e Maneuver) + (Strike ignores target's Shield AC.)
- Pain Point Monk (3.5e Alternate Class Feature) + (Strike key nerves with your blows to inflict pain and break your opponents will to fight.)
- Poisebreaker (3.5e Feat) + (Strike multiple times to lower your enemy's AC)
- Crystal of Toppling Strike (3.5e Equipment) + (Strike with all your might with your shield and bring down the enemy in the middle of a fight..)
- Solar Strike (3.5e Maneuver) + (Strike with an attack that restores your health, equivalent to the damage done to your enemy.)
- Scissor Slash (3.5e Skill Trick) + (Strike with your weapons as one.)
- Sunfighter (3.5e Feat) + (Strike your enemies with the power of the sun)
- Foul Frost (3.5e Maneuver) + (Strike your foe with a blow that freezes the soul.)
- Shooting Star Launcher (3.5e Maneuver) + (Strike your opponent, disarm them, and throw their weapon away all in one swift motion.)
- Lesser Energy Strike (3.5e Maneuver) + (Strike; +2d6 energy damage.)
- Energy Strike (3.5e Maneuver) + (Strike; +3d6 energy damage.)
- Improved Energy Strike (3.5e Maneuver) + (Strike; +5d6 energy damage.)
- Glaciate (3.5e Maneuver) + (Strikes a foe, dealing cold damage and slowly freezing it to death.)
- Pegasus Knight (3.5e Class) + (Striking from the air with terrifying forc … Striking from the air with terrifying force, the pegasus knight is a defender of both the wilds, and the people around her. She fights along side her trusty winged steed in battle, striking down her foes from above utilizing a variety of ranged and close combat weapons while their faithful mount tramples them beneath its hooves.ul mount tramples them beneath its hooves.)
- Jolting Aura (3.5e Maneuver) + (Striking you creates a small cone of electric sparks, dealing 1d6 electricity damage.)
- Combo Mastery (3.5e Feat) + (String together successful consecutive hits for a combo bonus to damage!)
- Goodbye Limbs (3.5e Invocation) + (Strip an opponent of their limbs.)
- Sulutio Materia (3.5e Maneuver) + (Strip away damage reduction and hardness of a material by setting up destructive harmonics.)
- Maered (3.5e Deity) + (Stripped of much of his power and chained to an iron throne, Maered continues to struggle against the shackles that bind him, an eternal example for all his followers.)
- Immortal (3.5e Feat) + (Stronger than death.)
- Web Choker (4e Equipment) + (Strung of barbs and black webbing, this choker is considered high fashion for drow priestesses.)
- Lorehold Student (5e) + (Student of the [[Lorehold College (5e)|Lorehold College]])
- Prismari Student (5e) + (Student of the [[Prismari College (5e)|Prismari College]])
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Fang of the Four Winds (3.5e Prestige Class) + (Students of the Desert Wind discipline expand their mastery over fire until other elements of the world.)
- Blade Dancer (3.5e Prestige Class) + (Students of the Sublime Way with a preference for theatrics find a way to express their love of dance through martial combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Attentiveness Disorder (3.5e Flaw) + (Studying something that you are uninterested in causes you mental anguish.)
- Way of the Vengeful Wave (5e Subclass) + (Studying your foes' techniques to avoid their attacks and punish them using the might of water.)
- Flash-Freeze (3.5e Maneuver) + (Stun a foe you dealt heavy cold damage to, instantly kill an opponent at low hit points.)
- Sacred Silver Arrow (3.5e Maneuver) + (Stun an evil creature and negate its defenses.)
- SRD:Stunning Fist + (Stun foes during attack.)
- Stunning Blow (3.5e Feat) + (Stun foes with your attacks)
- Publication:Dread Codex/New Spells/Animate Necrosis + (Stuns and grapples a living, wounded creature.)
- Deep Rothé (5e) + (Stunted [[Rothé (5e)|rothé]] that communicate via the ''[[SRD5:Dancing Lights|dancing lights]]'' spell.)
- Stygian Steel (3.5e Equipment) + (Stygian steel could be considered the opposite of scorched iron, draining away heat and making other things colder.)
- Sleeves of the Raven Witch (3.5e Equipment) + (Stylish sleeves that protect and provide a few other minor benefits.)
- Infernal Desert (3.5e Spell) + (Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.)
- Steal Youth (3.5e Spell) + (Subject ages while you grow younger.)
- Dark Symmetry (3.5e Spell) + (Subject becomes unable to move, unless mimicking caster's movements when the caster desires.)
- Publication:Dread Codex/New Spells/Plague Carrier + (Subject contracts diseases, which strike immediately and can only be cured through magical means.)
- Eagle's Splendor, Greater (3.5e Spell) + (Subject gains a great boost to charisma.)
- Bear's Endurance, Greater (3.5e Spell) + (Subject gains a great boost to constitution.)
- Cat's Grace, Greater (3.5e Spell) + (Subject gains a great boost to dexterity.)
- Harm, Greater (3.5e Spell) + (Subject suffers 15 points of damage per caster level.)
- Restore Youth (3.5e Spell) + (Subject's age is reduced 1d4 years.)
- Traver's Tongue Serpent (3.5e Spell) + (Subject's tongue transforms into a snake.)
- Frighten (3.5e Spell) + (Subjects within cone flee for 5 rounds.)
- Partial Shadow (3.5e Maneuver) + (Subsist partially in shadow plane, leaving less physical traces.)
- Sunder Magic (3.5e Feat) + (Successful Sunder can suppress instead of damage.)
- Sword of Judgment (3.5e Maneuver) + (Successful attack is an automatic critical hit, adds 10 points of damage per intiator level which can be exchanged for attack bonuses.)
- Malevolent Virtue (3.5e Equipment) + (Succubus perfume. Grants useful benefits but taints the wearer with evil.)
- Abi-Dalzim's Horrid Wilting (One) + (Suck the moisture from everything in the area.)
- Abi-Dalzim's Horrid Wilting (5e) + (Suck the moisture from everything in the area.<br /><br />)
- Suddenly Phantom Train (3.5e Spell) + (Suddenly everybody is run over by the train of the dead, and it carries away their souls to the afterlife.)
- Suddenly Doomtrain (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Suddenly Train (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Uncaring Master (3.5e Feat) + (Suffer fewer ill effects when your familiar dies.)
- Vexatious Empower (3.5e Feat) + (Suffer to gain more magic)
- Blue Blood (3.5e Maneuver) + (Suffocate the enemy by removing the oxygen out of their blood.)
- Suicune (3.5e Monster) + (Suicune is one of the three legendary beas … Suicune is one of the three legendary beasts of Johto, reincarnated by [[Ho-Oh (3.5e Monster)|Ho-Oh]] after perishing in a terrible fire. Claimed by some to be a reincarnated [[Vaporeon (3.5e Monster)|Vaporeon]], Suicune is a graceful creature that runs all over Johto, bringing winds of all sorts wherever it goes.nging winds of all sorts wherever it goes.)
- Dashing Swordsman (3.5e Feat) + (Suits of armour and greatswords are for wimps. Real men wear silk.)
- Sulfopatinate Alloy (3.5e Equipment) + (Sulfopatinate Alloy appears to be a rough … Sulfopatinate Alloy appears to be a rough pockmarked gray metal when polished and cleaned, but it is usually coated in a dull yellow and thick patina which adds considerable heft to the item. Its body is porous to several acids, which it converts into patina which then returns back to dangerous acid when the patina is broken from physical impacts.he patina is broken from physical impacts.)
- Din (3.5e NPC) + (Summary needed)
- Summersite (3.5e Race) + (Summersites are humanoids who can blast energy beams from various parts of their bodies.)
- Minor Dark Summon (3.5e Spell) + (Summon Creatures faster by removing the safeguards.)
- Conjure Minor Elementals (One) + (Summon [[SRD5:Elemental|elemental]] spirits that buff the damage you do with [[Attack (One)|attack]]s and creates [[Difficult Terrain (One)|Difficult Terrain]].)
- Summon Kamikaze Fiend (3.5e Spell) + (Summon a "kamikaze fiend" to act as a minion. As the name implies, they seem most effective when their self destructing on your opponents.)
- Summon Bot (3.5e Spell) + (Summon a [[Bot (3.5e Subtype)|Bot]] to fight for you. Cast it in a higher level spell slot for a stronger effect.)
- Conjure Fey (One) + (Summon a [[SRD5:Fey|Fey]] spirit that can attack a nearby creature causing [[SRD5:Psychic|Psychic]] damage and [[SRD5:Frightened|fear]] ([[SRD5:Wisdom|Wis]] [[Save (One)|save]] to avoid fear).)
- Summon Instant Fortress (3.5e Spell) + (Summon a [[SRD:Instant Fortress|Instant Fortress]].)
- Summon Motorcycle (3.5e Spell) + (Summon a [[Warforged Cycle (3.5e Monster)|warforged cycle]] to ride into the sunset.)
- Bolt of Azter (3.5e Spell) + (Summon a bolt of horrifying unholy energy that reap the blood out of your targets.)
- Ectoplasmic Catapult (3.5e Power) + (Summon a catapult to destroy buildings at range.)
- Summon Construct (3.5e Spell) + (Summon a construct.)
- Shadow Nemesis (3.5e Spell) + (Summon a copy of a creature, which immediately attempts to kill its original. However, the copy only has 1 hp.)
- Summon Support (3.5e Spell) + (Summon a creature to support you in battle.)
- Soulbind Phantom Wyrm (3.5e Invocation) + (Summon a draconic spirit which aids you in battle.)
- Dragon I- Dragon (3.5e Phrase) + (Summon a dragon.)
- Seeker Bee (3.5e Spell) + (Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.)
- Belladone's Fiendish Defender (3.5e Spell) + (Summon a fiendish warrior, though they are contained to an area.)
- Summon Fossil (3.5e Spell) + (Summon a fossil creature.)
- Rolling Boulder (3.5e Spell) + (Summon a giant boulder to roll over your foes!)
- Wasp Rider (3.5e Spell) + (Summon a giant wasp to ride upon into battle. Heck, put it in a higher spell slot and summon a swarm of them.)
- Iron Wheel (3.5e Spell) + (Summon a giant wheel which runs over your opponents again and again and again.)
- Summon III- Ally (3.5e Phrase) + (Summon a greater elemental.)
- Hunters of Undeath (3.5e Epic Spell) + (Summon a horde of [[Publication:Dread Codex/Monsters/Ghost Eater|ghost eaters]] to purge the land of undead.)
- End of All Nightmare (3.5e Invocation) + (Summon a horrible eldritch abomination in someone's mind, or give life to one's nightmare.)
- Summon II- Element (3.5e Phrase) + (Summon a large elemental.)
- Smiting Lightning (3.5e Spell) + (Summon a lightning storm that devastates evil creatures.)
- Exploding Flaresprite (3.5e Spell) + (Summon a living mote of fire that chases down the enemy and explodes!)
- Spirit Bow (3.5e Spell) + (Summon a magical bow that produces its own ammo.)
- Conjure Tools (3.5e Spell) + (Summon a masterwork tool for your purposes.)
- Astral Mount (3.5e Power) + (Summon a mount which you can ride made out of ectoplasm.)
- Conjure Woodland Beings (One) + (Summon a nature spirit that surrounds you causing [[SRD5:Force|Force]] damage to enemies near you. It also grants you the ability to [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Summon Stalkers (3.5e Spell) + (Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.)
- Howl of the Shadow Wilds (3.5e Spell) + (Summon a pack of shadow wolves into the mind of your targets.)
- Arms of the Guardian (3.5e Maneuver) + (Summon a pair of mighty golem arms to pummel your enemies into paste.)
- Keepaway Shield (3.5e Spell) + (Summon a pair of shields which block flankers and provide cover.)
- Straw Man (3.5e Maneuver) + (Summon a parody of your political opponent who undermines them.)
- Soulbind Hellfire Devil (3.5e Invocation) + (Summon a phantom devil spirit which aids you in battle.)
- Soulbind Eldritch Horror (3.5e Invocation) + (Summon a phantom eldritch monster which aids you in battle.)
- Soulbind Wild Spirit (3.5e Invocation) + (Summon a phantom fey spirit which aids you in battle.)
- Soulbind Pale Haunt (3.5e Invocation) + (Summon a phantom undead spirit which aids you in battle.)
- Doppleganger (3.5e Maneuver) + (Summon a shadowy clone to duplicate your actions this round, though not quite as effective.)
- Shadowknife (3.5e Spell) + (Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.)