Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sublime Progression (3.5e Feat) + (Stack two classes together for the purpose of determining maneuvers and stances.)
- Knight of Wrath (3.5e Feat) + (Stacks your level of barbarian and evil paladin for the purpose of advancing damage reduction, rage, smite good and deadly touch.)
- Metamagic Staff (3.5e Equipment) + (Staff for those who doesn't want to learn, but still use metamagic feats.)
- Me First! (3.5e Feat) + (Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself.)
- Stalker of Limbo (3.5e Prestige Class) + (Stalkers of Limbo are an organization of neraphim hunters, and occasionally other races, that scours the Limbo in search of preys, whether they are are monsters, other outsiders or unsuspecting travellers.)
- Shadow Affinity (3.5e Feat) + (Stalking the shadows and learning your body's natural surroundings, you unlock something within that spreads throughout your form. The shadowy armor on your body dissolves in the darkness, smoldering with shadow as your glowing eyes fade out.)
- Cleric Armor (3.5e Equipment) + (Standard heavy armor for clerics.)
- Starborn (3.5e Race) + (Starborn are wandering magic-users and scientists.)
- Ignite (3.5e Spell) + (Start a fire with a gesture and word.)
- Warp Blast (3.5e Invocation) + (Start charging your [[Beam_Blast_(3.5e_Invocation)|Beam Blast]] from afar and then teleport right infront of the target to deliver it to a flat footed opponent.)
- Runestone (3.5e Equipment) + (Starting its life as a sturdy brick of stone, runestone is inscribed with symbols of magical powers. Runestone is as sturdy as steel, but need more to be more thick and thus is much heavier.)
- Sacred Statue (5e) + (Statue animated by an [[Eidolon (5e)|Eidolon]])
- Flammable (3.5e Flaw) + (Stay away from flames.)
- Divine Rage (3.5e Feat) + (Stay in rage forever, and gain access to stronger more potent rage powers and resistances.)
- SRD:Stealthy + (Stay unnoticed.)
- Lemur-Tail Larceny (3.5e Maneuver) + (Steal an item or lurch towards a location.)
- Fake Provocation (3.5e Feat) + (Steal attacks of opportunity on fake openings.)
- Envy Strike (3.5e Feat) + (Steal bonuses for yourself.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Sight-Stealing Strike (3.5e Feat) + (Steal the sight of a target, making them blind and allowing you to see what it could normally see.)
- Ambush Drake (5e) + (Stealthy [[Drake (5e)|drake]]s that attack in packs)
- Gnoll Hunter (5e) + (Stealthy gnolls that specialize in ranged attacks)
- SRD5:Steam Mephit + (Steam mephits appears similar to [[SRD5:Imp|Imp]]s made of steam.)
- Steel Predator (5e) + (Steel Predators resemble metal [[Drake (5e)|drake]].)
- Cometsteel (3.5e Equipment) + (Steel forged from iron ore found in comets projects a sharp cold and bright luster.)
- Anechoic Steel (3.5e Equipment) + (Steel which has been formed into a metal "foam", hidden between two sheets of traditional metal. This makes the composite light weight and sound absorbing, but bulky and more brittle.)
- Floating-Point Instability Process (3.5e Maneuver) + (Step and tap a target, make them unbalanced.)
- Accelerate the World (3.5e Maneuver) + (Step forward in time 1 day, ceasing to exist, and changing your Season.)
- Accelerate The Moon (3.5e Maneuver) + (Step forward in time 1 hour, ceasing to exist, and changing your Season.)
- Accelerate The Wheel (3.5e Maneuver) + (Step forward in time 1 round, ceasing to exist until your next turn, and changing your Season.)
- Sthag Thak (3.5e Deity) + (Sthag Thak is the god of adventurers, thugs, and murderers. He supports the drive to kill others to obtain their goods as the natural order of things in the world.)
- Fire Divination Disc (3.5e Equipment) + (Stick this disc on the ceiling. It detects when a fire has started and warns you, and may even help put it out.)
- Automatic Still Spell-CE (3.5e Feat) + (Still your spells automatically with no level adjustment.)
- Corgini (3.5e Race) + (Stocky and short, these are corgi people. Cute.)
- Heavy Stomp (3.5e Feat) + (Stomp the ground and make a shockwave that knocks over opponents.)
- Phoenix Stone (3.5e Equipment) + (Stone that brings you back if you die with it.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Stone Defender MToF (5e) + (Stone-covered bodyguard construct)
- Stone Defender MotM (5e) + (Stone-covered bodyguard construct)
- Supreme Ego Barrier (3.5e Power) + (Stop an attack completely, send a force shockwave that damage adjacent creatures and send melee attacker flying.)
- Kooky Tendrils (3.5e Invocation) + (Stop and entangle foes with tendrils)
- Tactical Pause (3.5e Feat) + (Stop combat for a brief time to perform minor action)
- Cauterizing Blast (3.5e Invocation) + (Stop fast healing or regeneration, or stabilize allies.)
- Mystic Bane (3.5e Invocation) + (Stop magic effects on a target)
- Clockstopper (3.5e Spell) + (Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.)
- Enforcement (3.5e Cleric Domain) + (Stop you violated the law!)
- Binding Blast, Balmz (3.5e Invocation) + (Stop your foes in their tracks)
- Frozen Rain (3.5e Feat) + (Stop your projectiles in mid-air, then release them all at once!)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Publication:Dread Codex/New Spells/Continual Wounds + (Stops target creature from recovering hit points, ability damage.)
- Amulet of Souls (3.5e Equipment) + (Store multiple souls in your necklace.)
- Stored Luck (3.5e Feat) + (Store up some lucky rolls for later.)
- Stormcall (3.5e Equipment) + (Stormcall weapons call down lightning down upon the area where they have struck.)
- Alchemical Lava (3.5e Equipment) + (Strange alchemical methods can be applied … Strange alchemical methods can be applied to molten lava and stabilize it, forming "meltstone", which solidifies into shape but retains an unnatural warmth. The energy held within the lava has not escaped, and when jostled with heavy impact it returns to its molten state.avy impact it returns to its molten state.)
- Phaseshifter (3.5e Template) + (Strange creatures often mistaken for ghost people, phaseshifter have the unique ability to phase through matter.)
- Flames of Pleasure (3.5e Invocation) + (Strange purple flames that do not burn when touched; rather, they inflict an extremely pleasurable sensation.)
- Cervical Break (3.5e Power) + (Strangle your opponent with an invisible hand, and break their neck leaving them crippled or dead.)
- Elastic Wonder (3.5e Prestige Class) + (Stretch yourself to the extreme.)
- Distracting Blow (3.5e Maneuver) + (Strike a blow that hits a spellcaster where it hurts - his focus.)
- Omnislash (3.5e Maneuver) + (Strike a cone of foes with all your might!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Spell Baseball (3.5e Maneuver) + (Strike a spell with your weapon and return it to the sender. ...Yes, you actually do that. '''''You literally whack a spell as if it was a baseball.''''')
- Mind Bullet (3.5e Power) + (Strike a target with a telekinetic bullet.)
- Sheathing Attack (3.5e Feat) + (Strike at range with a faster-than-light attack)
- Wolfsbane Blade (3.5e Maneuver) + (Strike at those who take alternate forms, disrupting their altered state.)
- Wrist Cutter (3.5e Maneuver) + (Strike before they hit you, and cause them to drop their weapon in pain.)
- The Flesh Still Lives (3.5e Maneuver) + (Strike deals an extra 4d6 vile damage.)
- Die to Serve (3.5e Maneuver) + (Strike deals extra 3d6 damage and if the target dies it becomes a temporary zombie which serves you.)
- Scream of the Dying (3.5e Maneuver) + (Strike deals sonic damage and target must make a will save or be shaken.)
- Destroy the Source (3.5e Maneuver) + (Strike destroys an undead target as well as its spawn.)
- Throw off the Master (3.5e Maneuver) + (Strike disrupts stance target is in.)
- Flexible Strike (3.5e Maneuver) + (Strike ignores target's Shield AC.)
- Pain Point Monk (3.5e Alternate Class Feature) + (Strike key nerves with your blows to inflict pain and break your opponents will to fight.)
- Poisebreaker (3.5e Feat) + (Strike multiple times to lower your enemy's AC)
- Crystal of Toppling Strike (3.5e Equipment) + (Strike with all your might with your shield and bring down the enemy in the middle of a fight..)
- Solar Strike (3.5e Maneuver) + (Strike with an attack that restores your health, equivalent to the damage done to your enemy.)
- Scissor Slash (3.5e Skill Trick) + (Strike with your weapons as one.)
- Sunfighter (3.5e Feat) + (Strike your enemies with the power of the sun)
- Foul Frost (3.5e Maneuver) + (Strike your foe with a blow that freezes the soul.)
- Shooting Star Launcher (3.5e Maneuver) + (Strike your opponent, disarm them, and throw their weapon away all in one swift motion.)
- Lesser Energy Strike (3.5e Maneuver) + (Strike; +2d6 energy damage.)
- Energy Strike (3.5e Maneuver) + (Strike; +3d6 energy damage.)
- Improved Energy Strike (3.5e Maneuver) + (Strike; +5d6 energy damage.)
- Glaciate (3.5e Maneuver) + (Strikes a foe, dealing cold damage and slowly freezing it to death.)
- Pegasus Knight (3.5e Class) + (Striking from the air with terrifying forc … Striking from the air with terrifying force, the pegasus knight is a defender of both the wilds, and the people around her. She fights along side her trusty winged steed in battle, striking down her foes from above utilizing a variety of ranged and close combat weapons while their faithful mount tramples them beneath its hooves.ul mount tramples them beneath its hooves.)
- Jolting Aura (3.5e Maneuver) + (Striking you creates a small cone of electric sparks, dealing 1d6 electricity damage.)
- Combo Mastery (3.5e Feat) + (String together successful consecutive hits for a combo bonus to damage!)
- Goodbye Limbs (3.5e Invocation) + (Strip an opponent of their limbs.)
- Sulutio Materia (3.5e Maneuver) + (Strip away damage reduction and hardness of a material by setting up destructive harmonics.)
- Maered (3.5e Deity) + (Stripped of much of his power and chained to an iron throne, Maered continues to struggle against the shackles that bind him, an eternal example for all his followers.)
- Immortal (3.5e Feat) + (Stronger than death.)
- Web Choker (4e Equipment) + (Strung of barbs and black webbing, this choker is considered high fashion for drow priestesses.)
- Lorehold Student (5e) + (Student of the [[Lorehold College (5e)|Lorehold College]])
- Prismari Student (5e) + (Student of the [[Prismari College (5e)|Prismari College]])
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Fang of the Four Winds (3.5e Prestige Class) + (Students of the Desert Wind discipline expand their mastery over fire until other elements of the world.)
- Blade Dancer (3.5e Prestige Class) + (Students of the Sublime Way with a preference for theatrics find a way to express their love of dance through martial combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Attentiveness Disorder (3.5e Flaw) + (Studying something that you are uninterested in causes you mental anguish.)
- Way of the Vengeful Wave (5e Subclass) + (Studying your foes' techniques to avoid their attacks and punish them using the might of water.)
- Flash-Freeze (3.5e Maneuver) + (Stun a foe you dealt heavy cold damage to, instantly kill an opponent at low hit points.)
- Sacred Silver Arrow (3.5e Maneuver) + (Stun an evil creature and negate its defenses.)
- SRD:Stunning Fist + (Stun foes during attack.)
- Stunning Blow (3.5e Feat) + (Stun foes with your attacks)
- Publication:Dread Codex/New Spells/Animate Necrosis + (Stuns and grapples a living, wounded creature.)
- Deep Rothé (5e) + (Stunted [[Rothé (5e)|rothé]] that communicate via the ''[[SRD5:Dancing Lights|dancing lights]]'' spell.)
- Stygian Steel (3.5e Equipment) + (Stygian steel could be considered the opposite of scorched iron, draining away heat and making other things colder.)
- Sleeves of the Raven Witch (3.5e Equipment) + (Stylish sleeves that protect and provide a few other minor benefits.)
- Infernal Desert (3.5e Spell) + (Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.)
- Steal Youth (3.5e Spell) + (Subject ages while you grow younger.)
- Dark Symmetry (3.5e Spell) + (Subject becomes unable to move, unless mimicking caster's movements when the caster desires.)
- Publication:Dread Codex/New Spells/Plague Carrier + (Subject contracts diseases, which strike immediately and can only be cured through magical means.)
- Eagle's Splendor, Greater (3.5e Spell) + (Subject gains a great boost to charisma.)
- Bear's Endurance, Greater (3.5e Spell) + (Subject gains a great boost to constitution.)
- Cat's Grace, Greater (3.5e Spell) + (Subject gains a great boost to dexterity.)
- Harm, Greater (3.5e Spell) + (Subject suffers 15 points of damage per caster level.)
- Restore Youth (3.5e Spell) + (Subject's age is reduced 1d4 years.)
- Traver's Tongue Serpent (3.5e Spell) + (Subject's tongue transforms into a snake.)
- Frighten (3.5e Spell) + (Subjects within cone flee for 5 rounds.)
- Partial Shadow (3.5e Maneuver) + (Subsist partially in shadow plane, leaving less physical traces.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sunder Magic (3.5e Feat) + (Successful Sunder can suppress instead of damage.)
- Sword of Judgment (3.5e Maneuver) + (Successful attack is an automatic critical hit, adds 10 points of damage per intiator level which can be exchanged for attack bonuses.)
- Malevolent Virtue (3.5e Equipment) + (Succubus perfume. Grants useful benefits but taints the wearer with evil.)
- Abi-Dalzim's Horrid Wilting (One) + (Suck the moisture from everything in the area.)
- Abi-Dalzim's Horrid Wilting (5e) + (Suck the moisture from everything in the area.<br /><br />)
- Suddenly Phantom Train (3.5e Spell) + (Suddenly everybody is run over by the train of the dead, and it carries away their souls to the afterlife.)
- Suddenly Doomtrain (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Suddenly Train (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Uncaring Master (3.5e Feat) + (Suffer fewer ill effects when your familiar dies.)
- Vexatious Empower (3.5e Feat) + (Suffer to gain more magic)
- Blue Blood (3.5e Maneuver) + (Suffocate the enemy by removing the oxygen out of their blood.)
- Suicune (3.5e Monster) + (Suicune is one of the three legendary beas … Suicune is one of the three legendary beasts of Johto, reincarnated by [[Ho-Oh (3.5e Monster)|Ho-Oh]] after perishing in a terrible fire. Claimed by some to be a reincarnated [[Vaporeon (3.5e Monster)|Vaporeon]], Suicune is a graceful creature that runs all over Johto, bringing winds of all sorts wherever it goes.nging winds of all sorts wherever it goes.)
- Dashing Swordsman (3.5e Feat) + (Suits of armour and greatswords are for wimps. Real men wear silk.)
- Sulfopatinate Alloy (3.5e Equipment) + (Sulfopatinate Alloy appears to be a rough … Sulfopatinate Alloy appears to be a rough pockmarked gray metal when polished and cleaned, but it is usually coated in a dull yellow and thick patina which adds considerable heft to the item. Its body is porous to several acids, which it converts into patina which then returns back to dangerous acid when the patina is broken from physical impacts.he patina is broken from physical impacts.)
- Din (3.5e NPC) + (Summary needed)
- Summersite (3.5e Race) + (Summersites are humanoids who can blast energy beams from various parts of their bodies.)
- Minor Dark Summon (3.5e Spell) + (Summon Creatures faster by removing the safeguards.)
- Conjure Minor Elementals (One) + (Summon [[SRD5:Elemental|elemental]] spirits that buff the damage you do with [[Attack (One)|attack]]s and creates [[Difficult Terrain (One)|Difficult Terrain]].)
- Summon Kamikaze Fiend (3.5e Spell) + (Summon a "kamikaze fiend" to act as a minion. As the name implies, they seem most effective when their self destructing on your opponents.)
- Summon Bot (3.5e Spell) + (Summon a [[Bot (3.5e Subtype)|Bot]] to fight for you. Cast it in a higher level spell slot for a stronger effect.)
- Conjure Fey (One) + (Summon a [[SRD5:Fey|Fey]] spirit that can attack a nearby creature causing [[SRD5:Psychic|Psychic]] damage and [[SRD5:Frightened|fear]] ([[SRD5:Wisdom|Wis]] [[Save (One)|save]] to avoid fear).)
- Summon Instant Fortress (3.5e Spell) + (Summon a [[SRD:Instant Fortress|Instant Fortress]].)
- Summon Motorcycle (3.5e Spell) + (Summon a [[Warforged Cycle (3.5e Monster)|warforged cycle]] to ride into the sunset.)
- Bolt of Azter (3.5e Spell) + (Summon a bolt of horrifying unholy energy that reap the blood out of your targets.)
- Ectoplasmic Catapult (3.5e Power) + (Summon a catapult to destroy buildings at range.)
- Summon Construct (3.5e Spell) + (Summon a construct.)
- Shadow Nemesis (3.5e Spell) + (Summon a copy of a creature, which immediately attempts to kill its original. However, the copy only has 1 hp.)
- Summon Support (3.5e Spell) + (Summon a creature to support you in battle.)
- Soulbind Phantom Wyrm (3.5e Invocation) + (Summon a draconic spirit which aids you in battle.)
- Dragon I- Dragon (3.5e Phrase) + (Summon a dragon.)
- Seeker Bee (3.5e Spell) + (Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.)
- Belladone's Fiendish Defender (3.5e Spell) + (Summon a fiendish warrior, though they are contained to an area.)
- Summon Fossil (3.5e Spell) + (Summon a fossil creature.)
- Rolling Boulder (3.5e Spell) + (Summon a giant boulder to roll over your foes!)
- Wasp Rider (3.5e Spell) + (Summon a giant wasp to ride upon into battle. Heck, put it in a higher spell slot and summon a swarm of them.)
- Iron Wheel (3.5e Spell) + (Summon a giant wheel which runs over your opponents again and again and again.)
- Summon III- Ally (3.5e Phrase) + (Summon a greater elemental.)
- Hunters of Undeath (3.5e Epic Spell) + (Summon a horde of [[Publication:Dread Codex/Monsters/Ghost Eater|ghost eaters]] to purge the land of undead.)
- End of All Nightmare (3.5e Invocation) + (Summon a horrible eldritch abomination in someone's mind, or give life to one's nightmare.)
- Summon II- Element (3.5e Phrase) + (Summon a large elemental.)
- Smiting Lightning (3.5e Spell) + (Summon a lightning storm that devastates evil creatures.)
- Exploding Flaresprite (3.5e Spell) + (Summon a living mote of fire that chases down the enemy and explodes!)
- Spirit Bow (3.5e Spell) + (Summon a magical bow that produces its own ammo.)
- Conjure Tools (3.5e Spell) + (Summon a masterwork tool for your purposes.)
- Astral Mount (3.5e Power) + (Summon a mount which you can ride made out of ectoplasm.)
- Conjure Woodland Beings (One) + (Summon a nature spirit that surrounds you causing [[SRD5:Force|Force]] damage to enemies near you. It also grants you the ability to [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Summon Stalkers (3.5e Spell) + (Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.)
- Howl of the Shadow Wilds (3.5e Spell) + (Summon a pack of shadow wolves into the mind of your targets.)
- Arms of the Guardian (3.5e Maneuver) + (Summon a pair of mighty golem arms to pummel your enemies into paste.)
- Keepaway Shield (3.5e Spell) + (Summon a pair of shields which block flankers and provide cover.)
- Straw Man (3.5e Maneuver) + (Summon a parody of your political opponent who undermines them.)
- Soulbind Hellfire Devil (3.5e Invocation) + (Summon a phantom devil spirit which aids you in battle.)
- Soulbind Eldritch Horror (3.5e Invocation) + (Summon a phantom eldritch monster which aids you in battle.)
- Soulbind Wild Spirit (3.5e Invocation) + (Summon a phantom fey spirit which aids you in battle.)
- Soulbind Pale Haunt (3.5e Invocation) + (Summon a phantom undead spirit which aids you in battle.)
- Doppleganger (3.5e Maneuver) + (Summon a shadowy clone to duplicate your actions this round, though not quite as effective.)
- Shadowknife (3.5e Spell) + (Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.)
- Summon Sharkgun (3.5e Spell) + (Summon a sharkgun, a gun that fires sharks! This is silly.)
- Summon I- Summon (3.5e Phrase) + (Summon a small elemental.)
- Strixhaven Mascot (5e) + (Summon a special [[SRD5:Familiar|familiar]], a [[Strixhaven (5e)|Strixhaven]] mascot based on the Strixhaven college you have chosen.)
- Summon Specialization (3.5e Feat) + (Summon a specific type of outsider or elemental with bonuses.)
- Bloody Spirit (3.5e Spell) + (Summon a spectral and bloodied claw from a mirror to inflict bleeding wounds.)
- Kiden's Harassing Spirit (3.5e Spell) + (Summon a spirit to annoy and possibly kill people if you invest enough into it.)
- Drillbee Infestation (3.5e Spell) + (Summon a swarm of drill-tipped bees which bore into the bodies of those they injure and cause internal problems.)
- Magic Volley (3.5e Spell) + (Summon a swarm of magic missiles, which protect you and you can release as an immediate action.)
- Spontaneous Toaster (3.5e Spell) + (Summon a toaster! It doesn't seem like a powerful effect, until you realize you can do it under...)
- Wall of Clearslime (3.5e Spell) + (Summon a transparent wall of slime which blocks attacks and hampers movement.)
- Tree Hug (3.5e Invocation) + (Summon a treant to grapple a specific creature.)
- Weapon of the Spirit (3.5e Maneuver) + (Summon a weapon made of force to attack when you do.)
- Pun-punk (3.5e Maneuver) + (Summon a weapon with magic bonuses for a single round.)
- Aberrant Summons (TOToM Spell) + (Summon aberrations to aid you.)
- Conjure Elemental (One) + (Summon an [[SRD5:Elemental|Elemental]] spi … Summon an [[SRD5:Elemental|Elemental]] spirit in a [[SRD5:Cube|Cube]] that can attack and cause damage to [[Creature (One)|creature]]s near it. The damage type depends on the elemental type — [[SRD5:Bludgeoning|Bludgeoning]] (earth), [[SRD5:Cold|Cold]] (water), [[SRD5:Fire|Fire]] (fire), or [[SRD5:Lightning|Lightning]] (air).[[SRD5:Lightning|Lightning]] (air).)
- Chantry of Goog (3.5e Spell) + (Summon an altar to the forgotten deity Goog, gaining divinations based on the public knowledge of others.)
- Lithos Shield (3.5e Spell) + (Summon an animated wall of stone which blocks line of sight in one direction.)
- Conjure Anvil (3.5e Spell) + (Summon an anvil, either for its traditional use or to drop upon the heads of your enemies.)
- Hive Armor (3.5e Spell) + (Summon an armor of hive material, with buzzing bees ready to strike.)
- Bind Spirit (3.5e Utterance) + (Summon an elemental or outsider, or dismiss summoned elementals or outsiders.)
- Summon Elemental (3.5e Spell) + (Summon an elemental.)
- Summon Monster (3.5e Spell) + (Summon an encounter of monsters.)
- Summon Horde (3.5e Spell) + (Summon an encounter with a CR equal to your caster level, with no individual creatures' CR exceeding one half your caster level.)
- Mosquito Drain (3.5e Spell) + (Summon blood sucking bugs that heal you as they attack.)
- Summoning Conversion (3.5e Feat) + (Summon celestial beings and convert them to Vecna immediately)
- Preacher (3.5e Alternate Class Feature)/Preacher Feats + (When reproaching your enemies you instill true fear into their hearts)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- Fungal Summons (3.5e Feat) + (Summon creatures that are plagued by agarican spores)
- Call Creatures (3.5e Feat) + (Summon creatures to your aid.)
- Mark of Retrieval (3.5e Feat) + (Summon marked objects back into your hand as a free action.)
- Mass Mount (3.5e Spell) + (Summon multiple mounts, DO NOT SUMMON THEM IN MID-AIR)
- Conjure Animals (One) + (Summon nature spirits in a [[SRD5:Large|Large]] [[SRD5:Swarm|swarm]] that causes [[SRD5:Radiant|Radiant]] damage to [[Creature (One)|creature]]s in its [[SRD5:Space|space]].)
- Summon Phantasmal Feeders (3.5e Invocation) + (Summon one to five phantasmal feeders which slowly but surely drain away your opponent's health.)
- Charged Bubbler (3.5e Power) + (Summon one, many, or a cloud of charged bubbles to attack or shield yourself with.)
- Black Iron Stormdust Dragon's Body (3.5e Spell) + (Summon part of the Black Iron Stormdust Dragon's Body, later you will be able to summon him as a whole.)
- Chill Horde (3.5e Spell) + (Summon several Small Ice elementals to freeze something or someone.)
- Dance of the Fireflies (3.5e Invocation) + (Summon sparkling living lights that illuminate and dazzle targets, create light, briefly blind, or expend themselves all in a single bright flash.)
- Reckless Summoning (3.5e Feat) + (Summon stronger creatures, but lacking any sort of control.)
- Tarrasque Ex Machina (3.5e Spell) + (Summon tarrasque into the sky; falls and deals damage, then goes on a rampage.)
- Locomotive Breath (3.5e Epic Spell) + (Summon the [[Engineer of Ruin (3.5e Monster)|Engineer of Ruin]] to help you erase your enemies from history.)
- Summon Mosquito (3.5e Blood Spell) + (Summon the most annoying thing on the planet, next to your parents.)
- Phantasmal Summons (3.5e Feat) + (Summon the object mentally, only affecting intelligent creatures.)
- Séance (3.5e Spell) + (Summon the spirits of the dead to talk to you.)
- Swarm of Minions (3.5e Spell) + (Summon two minions per level, who act like a sort of swarm providing small but consistent damage.)
- Rock Paper Scissors (3.5e Spell) + (Summon up a rock, paper, or scissors to attack your foe.)
- Cold Eye Gazer (3.5e Invocation) + (Summon up to three "eyeballs" that emit beams of cold that slow opponents.)
- Meteologic Aport (3.5e Power) + (Summon weather from afar, bringing in weather patterns most unnatural.)
- Skeleton Self (3.5e Spell) + (Summon your own skeleton to fight for you. Be careful not to let your body get hurt.)
- Astral Invader (3.5e Spell) + (Summon yourself into the area of your target so you may assassinate him, without the threat of death of yourself.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Summoning Gloves of Magnificence (3.5e Equipment) + (Summoned creatures gain multiple ability increases.)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Psychodisc (3.5e Power) + (Summoning a spinning sawblade of energy that you can direct.)
- Shaman (5e Class) + (Summoning: The Class, chalk full of spirit magic to wield against your foes.)
- Pact Familiar Spell (One) + (Summons a [[Pact Familiar Creature (One)|Pact Familiar]].)
- Infernal Calling (One) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.)
- Infernal Calling (5e) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.<br /><br />)
- Summon Undead (5e) + (Summons a [[Undead Spirit (5e)|Undead Spirit]]<br /><br />)
- Publication:Dread Codex/New Spells/Create Sailors + (Summons a crew of undead sailors to man a ship.)
- Publication:Dread Codex 2/New Spells/Watchful Ghost + (Summons a helpful spirit to watch over the caster.)
- Publication:Dread Codex/New Spells/Spirit Horde + (Summons a horde of spirits that does 1d6 damage per caster level, and negative levels.)
- Summon Rope of Spidersilk (3.5e Spell) + (Summons a length of Spider Silk.)
- Summon Sweaty Strongmen (3.5e Spell) + (Summons a musclebound humanoid to carry stuff for you, and other small tasks.)
- Summon Lesser Demons (5e) + (Summons a number of [[SRD5:Demon|demon]]s of [[SRD5:CR|CR]] 1 or less.<br /><br />)
- Publication:Dread Codex/New Spells/Pack of Ghouls + (Summons a pack of ghouls.)
- Planar Train (3.5e Spell) + (Summons a planar train, allowing you to choo-choo across the multiverse in the safety of an iron carriage.)
- Rave Pit (3.5e Spell) + (Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.)
- Divine Mount (3.5e Spell) + (Summons a steed from the outer planes to serve as your mount.)
- Summon Stray (3.5e Spell) + (Summons a stray cat (or similar animal). No, you can't control it. It is useless.)
- Find Familiar (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)