Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Crops (3.5e Cleric Domain) + (Sowing and reaping)
- Solar Eaters (3.5e Equipment) + (Spaceborne creatures which are farmed and used for many interstellar dishes.)
- Magic Missile Battery (3.5e Spell) + (Spam ''[[SRD:Magic Missile|magic missile]]'' at the darkness!)
- Power Word Fortify (One) + (Speak a magic word that grants [[Temporary Hit Point (One)|Temporary Hit Point]]s to up to six [[Creature (One)|creature]]s.)
- Far Whisper (3.5e Utterance) + (Speak or whisper up to 60 ft away, or obscure your whisper attempts up close.)
- Quicken Phrase (3.5e Feat) + (Speak the phrase as a swift action.)
- Enlarge Phrase (3.5e Feat) + (Speak the phrase from farther away.)
- Secure Phrase (3.5e Feat) + (Speak the phrase while taking 10.)
- Command Plants (3.5e Feat) + (Speak to plants, rebuke them, and and control the growth and death of plants.)
- Charlotte's Tongue (3.5e Feat) + (Speak with a kind of vermin.)
- Speak With Creatures (3.5e Feat) + (Speak with everything. Literally everything. And use the power of language against others as well.)
- Dragoon (3.5e Monster) + (Spear-wielding dragon-shaped nobody from Kingdom Hearts IIs.)
- Baatorian Arcanovore (3.5e Prestige Class) + (Special agents of a cryptic and infernal order from the 9 Hells that specialize in the elimination of arcane spellcasters and outsiders. Intended for campaigns that allow Outsider PCs, or as an NPC Outsider class.)
- Publication:Dread Codex/New Feats/Undead Sensitivity + (Special intimacy with the undead gives you a special sight to detect their presence. Physically, the whites of your eyes turn an inky black.)
- Defender (3.5e Class) + (Specialist in melee defense and guarding his allies.)
- Item God (3.5e Prestige Class) + (Specialist with a specific item.)
- Swordsman (3.5e Prestige Class) + (Specialists in the art of swordsmanship, whether with rapiers, longswords or mercurial greatswords.)
- Dual Specialist (3.5e Alternate Class Feature) + (Specialize in two schools, but you are more restrained in your casting.)
- SRD5:Hunter + (Specialized Hunter)
- SRD5:Specter + (Specters appear as ghost-like humanoids.)
- Spectral Genasi (5e Subrace) + (Spectral Genasi are the rarest, and are beings of light half-personified.)
- Spirit Meister (3.5e Class) + (Speed and elements based martial class.)
- Hurl Self (3.5e Maneuver) + (Speed is increased by 5 feet per rank in [[SRD:Autohypnosis|Autohypnosis]] for one round.)
- Swift Death (3.5e Sacrifice) + (Speed up by leaving fragments of your life behind.)
- Medical Knowledge (3.5e Feat) + (Speeds up the Heal skill.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Spell Power Enhancements (3.5e Equipment) + (Spell Power enhancements increase the effectiveness of an Implement bonus when casting certain spells.)
- SRD:Widen Spell + (Spell area doubles.)
- Spell Dampening (3.5e Creature Ability) + (Spell dampening (and subsequently power dampening) reduces the [[SRD:Caster Level|caster level]] of the incoming spell for the purposes of determining how it affects the creature with SD, reducing its effectiveness, duration, range and other effects.)
- SRD:Extend Spell + (Spell duration is doubled.)
- SRD:Repeat Spell + (Spell effect is cast again at the beginning of your next turn.)
- Picture Frame of Weakened Barriers (3.5e Equipment) + (Spell effects and non-illustrated creatures and objects can pass into or out of the [[Plane of Pictures (3.5e Location)|Plane of Pictures]] much more easily with this frame.)
- Spell Focus: Divination (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Enchantment (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Evocation (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Illusion (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Necromancy (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Abjuration (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spell Focus: Conjuration (3.5e Feat) + (Spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- SRD:Persistent Spell + (Spell has a duration of 24 hours.)
- SRD:Enlarge Spell + (Spell range increases by one step.)
- Spell Penetration, Variant (3.5e Feat) + (Spell resistance can't stop your favorite spells completely.)
- Spell Stance (3.5e Feat Type) + (Spell stance feats are much like reserve feat, giving combat abilities based on spell available for casting.)
- SRD:Still Spell + (Spell takes no somatic components.)
- SRD:Silent Spell + (Spell takes no verbal components.)
- Infiltrator (5e Martial Archetype) + (Spell-less Ranger as Fighter subclass)
- Proper Punctuation (3.5e Maneuver) + (Spellcaster must make a Concentration check or fail.)
- Warden (3.5e Class) + (Spellcaster that specializes in defensive and protective magics)
- Orb Ponderer (3.5e Prestige Class) + (Spellcasters pondering the orb)
- Magus of the Scales (3.5e Prestige Class) + (Spellcasters that wield powers over both life and death)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Spellcasting (3.5e Feat Type) + (Spellcasting feats are a type of scaling feat that grants increasing bonuses based on the highest spell level you can cast.)
- Lizardfolk Shaman (5e) + (Spellcasting, shapechanging lizardfolk who honor [[Semuanya (5e)|Semuanya]])
- Spellfire Sorcery (5e Alternate Class Feature) + (Spellfire for 5e, based loosely on the Shandril's Saga books and the 3.5e Spellfire Channeler prestige class.)
- Spellstrained (3.5e Condition) + (Spells cast are less potent.)
- SRD:Subdual Substitution + (Spells dealing energy damage may use different energy type.)
- Spell Slayer (3.5e Feat) + (Spells don't get by you unless you want them to.)
- Spell Havoc (3.5e Feat) + (Spells of the selected school deal more damage.)
- Channel (3.5e Other) + (Spells that get stronger with casting time.)
- Zone of Mundane (3.5e Guide) + (Spells that shift and alter the ground, walls, and weather.)
- Spellscale (3.5e Racial Paragon Class) + (Spellscales are fun-loving fools, but they lack power. A true spellscale though has learned how to draw from their dragon ancestors.)
- Spellshield (3.5e Equipment) + (Spellshield armor and shields grant its user spell resistance equal to their character level + 6, or SR 13, whichever is greater.)
- Spellshocked Wood (3.5e Equipment) + (Spellshocked wood looks like normal wood, often with thin dimly-glowing veins in the grain of the wood, which on closer inspection take on the appearance of actual magical runes.)
- Spellslinger (3.5e Class) + (Spellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use.)
- Thieving Sage (3.5e Feat) + (Spellthief and swordsage levels stack for sneak attack and steal spell.)
- Improved Temporal Stutter (3.5e Feat) + (Spelltouched)
- Spelltouched (3.5e Feat Type) + (Spelltouched feats allow a character to interact with magic cast at them in unexpected ways. They were originally presented in [[Publication:Unearthed Arcana/Spelltouched Feats|Unearthed Arcana]].)
- Spelltouched Mutant (3.5e Prestige Class) + (Spelltouched mutant are thoroughly changed by magical forces they were exposed to.)
- Volhov (3.5e Deity) + (Spellweaver Volhov is the god of magic, knowledge, willpower, and wonders. Born of awe, he opposes Pesta the Whisperer. His scion is Watcher Galizur.)
- Combat Healer (3.5e Feat) + (Spend Lay on Hands to increase healing from a Devoted Spirit maneuver.)
- Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property.)
- Severing Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property, and brain damage.)
- Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage.)
- Ki Metacombat (3.5e Feat) + (Spend stunning fist attacks to mitigate attack penalties from metacombat feats.)
- Goon Balloon (5e) + (Spherical creature with clawed feet)
- Lacrimon (3.5e Race) + (Spicy plant lizard people with an intimidating frill, often found in jungles.)
- Lamaë’an (3.5e NPC) + (Spider rider servant of Lolth)
- Spider Rider (4e Class) + (Spider riders are the chosen knights of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Spiderkind religion|spider queens]].)
- Spider Rider (3.5e Prestige Class) + (Spider riders are warriors who ride monstrous spiders which are bonded to them mentally, physically, and spiritually)
- Unelven Drider (3.5e Race) + (Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply [http://tvtropes.org/pmwiki/pmwiki.php/Main/SpiderPeople spider people].)
- Arachnaphobic (3.5e Flaw) + (Spiders are creepy little things, and you're deathly afraid of them.)
- Hellbanero Spider (3.5e Template) + (Spiders filled with a glowing spicy toxin which burns like napalm. They are the augmented creations of a mad culinary obsessed wizard.)
- Pest Mascot (5e) + (Spiky, cat-sized catapillar)
- Two-Weapon Wall (3.5e Feat) + (Spin both weapons (or a double weapon) around and discourage attackers from attacking.)
- Living Tornado (3.5e Prestige Class) + (Spin so fast you turn into a tornado.)
- Fortune Spinner (3.5e Prestige Class) + (Spin the wheel of fortune itself through fate and luck magic.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Eidolon Common (5e) + (Spirit guardian of sacred space)
- Spirit Thief (3.5e Template) + (Spirit thieves are unique members of any humanoid species, they possess a powerful baneful touch that can easily kill a weaker creature. Experienced spirit thieves are capable of using this life-draining touch to absorb a creatures' capacities.)
- Unmounted Spirited Charge (3.5e Feat) + (Spirited Charge, minus the mount.)
- Spiritfolk (3.5e Subtype) + (Spiritfolks are feys that are quite less magical than all the others, or humanoids that have fey-like traits.)
- Rafujiin (3.5e Race) + (Spirits of the winds of war that have assumed a corporeal, humanoid form.)
- Precursor (MC Race) + (Spiritual and legendary, they are an ancient race of both passion and pure devotion to the elements and the deities.)
- Eyeblight Spittle (3.5e Maneuver) + (Spit in a creature's eye and blind them.)
- Deformity, Gastroshot (3.5e Feat) + (Spit out semi-digested food as an attack)
- Ink Blot (3.5e Spell) + (Splash enemies with sticky ink and reveal their position.)
- Dividing Driver (3.5e Spell) + (Split the skies, divide the earth, and rip your foes asunder with a single slash of a vorpal weapon.)
- Splitter Blast (3.5e Invocation) + (Split your eldritch blast into multiple beams. Gain a small boost in damage as you grow in power.)
- Rapid Metaspecialist (3.5e Trait) + (Spontaneous casters do not have casting time increased using metamagic, but they can only apply one at a time.)
- Spontaneous Domain Access-CE (3.5e Feat) + (Spontaneously cast your domain spells with your normal spell slots, just as a cleric channels energy to convert spells into cure spells.)
- Spook (3.5e Spell) + (Spook someone with this simple cantrip. Prepare in a 1st level slot to do it as a swift action, or 2nd level as an immediate action.)
- Torrent of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type and creating difficult terrain. Then the debris animates and keeps attacking each round.)
- Storm of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type and creating difficult terrain.)
- Rain of Screaming Blades (3.5e Maneuver) + (Spray an area of effect attack out in a line or cone, dealing damage as your weapon type.)
- All in the Family (3.5e Spell) + (Spread a condition, buff, or debuff to all members of the same type closeby.)
- Aerial Mines (3.5e Maneuver) + (Spread a minefield around that threatens anyone who isn't you.)
- From the Breach the Chaos Spread Out (3.5e Feat) + (Spread chaos and darkness from high in a stormy sky and conjure lightning in your enemies.)
- Pathosis Blast (3.5e Invocation) + (Spread disease with your blast)
- Magic Mushroom Dust (3.5e Spell) + (Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act.)
- Area Divine Shield (3.5e Feat) + (Spread your Divine Shield salient ability to an area.)
- Spreadfire (3.5e Equipment) + (Spreadfire weapons makes an attack roll against all creatures in a 10 ft radius circle, and becomes an area of effect.)
- I came, I saw, I Concorde (3.5e Maneuver) + (Spring attack with increased speed.)
- Shutdown Squeeze (3.5e Maneuver) + (Squeeze a creature to unconsciousness by injecting them with [[Shutdown Serum (3.5e Poison)|Shutdown Serum]].)
- Oms (3.5e Race) + (Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.)
- Esquirels (3.5e Race) + (Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures.)
- Squirtle (3.5e Monster) + (Squirtles resemble turtles, although they … Squirtles resemble turtles, although they usually stand erect. Their arms end in stubby hands which are capable of holding and using equipment. Squirtles always have blue scales, and their shells range from light peach to dark orange, but are usually brown.ach to dark orange, but are usually brown.)
- Ssurran Shaman (5e) + (Ssurran shaman act as both natural mages ([[SRD5:Druid|Druid]]s) and religious leaders.)
- Agony Pin (3.5e Spell) + (Stab a creature with a magic pin which causes pain to the user.)
- Truelepathic Interfearance (3.5e Maneuver) + (Stabilize an ally or allow him to throw off the effects of fear or poison.)
- Stare Down Death (3.5e Maneuver) + (Stabilize and heal.)
- Stabilize Wound (3.5e Utterance) + (Stabilize dying creatures, grant temporary hit points, or wound creatures and bleed them out.)
- Stanch the Flow (3.5e Maneuver) + (Stabilize when dying, and stop bleeding effects.)
- Multiclass Progression (3.5e Feat) + (Stack two classes together for the purpose of determining class features with some limitations.)
- Sublime Progression (3.5e Feat) + (Stack two classes together for the purpose of determining maneuvers and stances.)
- Knight of Wrath (3.5e Feat) + (Stacks your level of barbarian and evil paladin for the purpose of advancing damage reduction, rage, smite good and deadly touch.)
- Metamagic Staff (3.5e Equipment) + (Staff for those who doesn't want to learn, but still use metamagic feats.)
- Me First! (3.5e Feat) + (Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself.)
- Stalker of Limbo (3.5e Prestige Class) + (Stalkers of Limbo are an organization of neraphim hunters, and occasionally other races, that scours the Limbo in search of preys, whether they are are monsters, other outsiders or unsuspecting travellers.)
- Shadow Affinity (3.5e Feat) + (Stalking the shadows and learning your body's natural surroundings, you unlock something within that spreads throughout your form. The shadowy armor on your body dissolves in the darkness, smoldering with shadow as your glowing eyes fade out.)
- Cleric Armor (3.5e Equipment) + (Standard heavy armor for clerics.)
- Starborn (3.5e Race) + (Starborn are wandering magic-users and scientists.)
- Ignite (3.5e Spell) + (Start a fire with a gesture and word.)
- Warp Blast (3.5e Invocation) + (Start charging your [[Beam_Blast_(3.5e_Invocation)|Beam Blast]] from afar and then teleport right infront of the target to deliver it to a flat footed opponent.)
- Runestone (3.5e Equipment) + (Starting its life as a sturdy brick of stone, runestone is inscribed with symbols of magical powers. Runestone is as sturdy as steel, but need more to be more thick and thus is much heavier.)
- Sacred Statue (5e) + (Statue animated by an [[Eidolon (5e)|Eidolon]])
- Flammable (3.5e Flaw) + (Stay away from flames.)
- Divine Rage (3.5e Feat) + (Stay in rage forever, and gain access to stronger more potent rage powers and resistances.)
- SRD:Stealthy + (Stay unnoticed.)
- Lemur-Tail Larceny (3.5e Maneuver) + (Steal an item or lurch towards a location.)
- Fake Provocation (3.5e Feat) + (Steal attacks of opportunity on fake openings.)
- Envy Strike (3.5e Feat) + (Steal bonuses for yourself.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Sight-Stealing Strike (3.5e Feat) + (Steal the sight of a target, making them blind and allowing you to see what it could normally see.)
- Ambush Drake (5e) + (Stealthy [[Drake (5e)|drake]]s that attack in packs)
- Gnoll Hunter (5e) + (Stealthy gnolls that specialize in ranged attacks)
- SRD5:Steam Mephit + (Steam mephits appears similar to [[SRD5:Imp|Imp]]s made of steam.)
- Steel Predator (5e) + (Steel Predators resemble metal [[Drake (5e)|drake]].)
- Cometsteel (3.5e Equipment) + (Steel forged from iron ore found in comets projects a sharp cold and bright luster.)
- Anechoic Steel (3.5e Equipment) + (Steel which has been formed into a metal "foam", hidden between two sheets of traditional metal. This makes the composite light weight and sound absorbing, but bulky and more brittle.)
- Floating-Point Instability Process (3.5e Maneuver) + (Step and tap a target, make them unbalanced.)
- Accelerate the World (3.5e Maneuver) + (Step forward in time 1 day, ceasing to exist, and changing your Season.)
- Accelerate The Moon (3.5e Maneuver) + (Step forward in time 1 hour, ceasing to exist, and changing your Season.)
- Accelerate The Wheel (3.5e Maneuver) + (Step forward in time 1 round, ceasing to exist until your next turn, and changing your Season.)
- Sthag Thak (3.5e Deity) + (Sthag Thak is the god of adventurers, thugs, and murderers. He supports the drive to kill others to obtain their goods as the natural order of things in the world.)
- Fire Divination Disc (3.5e Equipment) + (Stick this disc on the ceiling. It detects when a fire has started and warns you, and may even help put it out.)
- Automatic Still Spell-CE (3.5e Feat) + (Still your spells automatically with no level adjustment.)
- Corgini (3.5e Race) + (Stocky and short, these are corgi people. Cute.)
- Heavy Stomp (3.5e Feat) + (Stomp the ground and make a shockwave that knocks over opponents.)
- Phoenix Stone (3.5e Equipment) + (Stone that brings you back if you die with it.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Stone Defender MToF (5e) + (Stone-covered bodyguard construct)
- Stone Defender MotM (5e) + (Stone-covered bodyguard construct)
- Supreme Ego Barrier (3.5e Power) + (Stop an attack completely, send a force shockwave that damage adjacent creatures and send melee attacker flying.)
- Kooky Tendrils (3.5e Invocation) + (Stop and entangle foes with tendrils)
- Tactical Pause (3.5e Feat) + (Stop combat for a brief time to perform minor action)
- Cauterizing Blast (3.5e Invocation) + (Stop fast healing or regeneration, or stabilize allies.)
- Mystic Bane (3.5e Invocation) + (Stop magic effects on a target)
- Clockstopper (3.5e Spell) + (Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.)
- Enforcement (3.5e Cleric Domain) + (Stop you violated the law!)
- Binding Blast, Balmz (3.5e Invocation) + (Stop your foes in their tracks)
- Frozen Rain (3.5e Feat) + (Stop your projectiles in mid-air, then release them all at once!)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Publication:Dread Codex/New Spells/Continual Wounds + (Stops target creature from recovering hit points, ability damage.)
- Amulet of Souls (3.5e Equipment) + (Store multiple souls in your necklace.)
- Stored Luck (3.5e Feat) + (Store up some lucky rolls for later.)
- Stormcall (3.5e Equipment) + (Stormcall weapons call down lightning down upon the area where they have struck.)
- Alchemical Lava (3.5e Equipment) + (Strange alchemical methods can be applied … Strange alchemical methods can be applied to molten lava and stabilize it, forming "meltstone", which solidifies into shape but retains an unnatural warmth. The energy held within the lava has not escaped, and when jostled with heavy impact it returns to its molten state.avy impact it returns to its molten state.)
- Phaseshifter (3.5e Template) + (Strange creatures often mistaken for ghost people, phaseshifter have the unique ability to phase through matter.)
- Flames of Pleasure (3.5e Invocation) + (Strange purple flames that do not burn when touched; rather, they inflict an extremely pleasurable sensation.)
- Cervical Break (3.5e Power) + (Strangle your opponent with an invisible hand, and break their neck leaving them crippled or dead.)
- Elastic Wonder (3.5e Prestige Class) + (Stretch yourself to the extreme.)
- Distracting Blow (3.5e Maneuver) + (Strike a blow that hits a spellcaster where it hurts - his focus.)
- Omnislash (3.5e Maneuver) + (Strike a cone of foes with all your might!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Spell Baseball (3.5e Maneuver) + (Strike a spell with your weapon and return it to the sender. ...Yes, you actually do that. '''''You literally whack a spell as if it was a baseball.''''')
- Mind Bullet (3.5e Power) + (Strike a target with a telekinetic bullet.)
- Sheathing Attack (3.5e Feat) + (Strike at range with a faster-than-light attack)
- Wolfsbane Blade (3.5e Maneuver) + (Strike at those who take alternate forms, disrupting their altered state.)
- Wrist Cutter (3.5e Maneuver) + (Strike before they hit you, and cause them to drop their weapon in pain.)
- The Flesh Still Lives (3.5e Maneuver) + (Strike deals an extra 4d6 vile damage.)
- Die to Serve (3.5e Maneuver) + (Strike deals extra 3d6 damage and if the target dies it becomes a temporary zombie which serves you.)
- Scream of the Dying (3.5e Maneuver) + (Strike deals sonic damage and target must make a will save or be shaken.)
- Destroy the Source (3.5e Maneuver) + (Strike destroys an undead target as well as its spawn.)
- Throw off the Master (3.5e Maneuver) + (Strike disrupts stance target is in.)
- Flexible Strike (3.5e Maneuver) + (Strike ignores target's Shield AC.)
- Pain Point Monk (3.5e Alternate Class Feature) + (Strike key nerves with your blows to inflict pain and break your opponents will to fight.)
- Poisebreaker (3.5e Feat) + (Strike multiple times to lower your enemy's AC)
- Crystal of Toppling Strike (3.5e Equipment) + (Strike with all your might with your shield and bring down the enemy in the middle of a fight..)
- Solar Strike (3.5e Maneuver) + (Strike with an attack that restores your health, equivalent to the damage done to your enemy.)
- Scissor Slash (3.5e Skill Trick) + (Strike with your weapons as one.)
- Sunfighter (3.5e Feat) + (Strike your enemies with the power of the sun)
- Foul Frost (3.5e Maneuver) + (Strike your foe with a blow that freezes the soul.)
- Shooting Star Launcher (3.5e Maneuver) + (Strike your opponent, disarm them, and throw their weapon away all in one swift motion.)
- Lesser Energy Strike (3.5e Maneuver) + (Strike; +2d6 energy damage.)
- Energy Strike (3.5e Maneuver) + (Strike; +3d6 energy damage.)
- Improved Energy Strike (3.5e Maneuver) + (Strike; +5d6 energy damage.)
- Glaciate (3.5e Maneuver) + (Strikes a foe, dealing cold damage and slowly freezing it to death.)
- Pegasus Knight (3.5e Class) + (Striking from the air with terrifying forc … Striking from the air with terrifying force, the pegasus knight is a defender of both the wilds, and the people around her. She fights along side her trusty winged steed in battle, striking down her foes from above utilizing a variety of ranged and close combat weapons while their faithful mount tramples them beneath its hooves.ul mount tramples them beneath its hooves.)
- Jolting Aura (3.5e Maneuver) + (Striking you creates a small cone of electric sparks, dealing 1d6 electricity damage.)
- Combo Mastery (3.5e Feat) + (String together successful consecutive hits for a combo bonus to damage!)
- Goodbye Limbs (3.5e Invocation) + (Strip an opponent of their limbs.)
- Sulutio Materia (3.5e Maneuver) + (Strip away damage reduction and hardness of a material by setting up destructive harmonics.)
- Maered (3.5e Deity) + (Stripped of much of his power and chained to an iron throne, Maered continues to struggle against the shackles that bind him, an eternal example for all his followers.)
- Immortal (3.5e Feat) + (Stronger than death.)
- Web Choker (4e Equipment) + (Strung of barbs and black webbing, this choker is considered high fashion for drow priestesses.)
- Lorehold Student (5e) + (Student of the [[Lorehold College (5e)|Lorehold College]])
- Prismari Student (5e) + (Student of the [[Prismari College (5e)|Prismari College]])
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Fang of the Four Winds (3.5e Prestige Class) + (Students of the Desert Wind discipline expand their mastery over fire until other elements of the world.)
- Blade Dancer (3.5e Prestige Class) + (Students of the Sublime Way with a preference for theatrics find a way to express their love of dance through martial combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Attentiveness Disorder (3.5e Flaw) + (Studying something that you are uninterested in causes you mental anguish.)
- Way of the Vengeful Wave (5e Subclass) + (Studying your foes' techniques to avoid their attacks and punish them using the might of water.)
- Flash-Freeze (3.5e Maneuver) + (Stun a foe you dealt heavy cold damage to, instantly kill an opponent at low hit points.)
- Sacred Silver Arrow (3.5e Maneuver) + (Stun an evil creature and negate its defenses.)
- SRD:Stunning Fist + (Stun foes during attack.)
- Stunning Blow (3.5e Feat) + (Stun foes with your attacks)
- Publication:Dread Codex/New Spells/Animate Necrosis + (Stuns and grapples a living, wounded creature.)
- Deep Rothé (5e) + (Stunted [[Rothé (5e)|rothé]] that communicate via the ''[[SRD5:Dancing Lights|dancing lights]]'' spell.)
- Stygian Steel (3.5e Equipment) + (Stygian steel could be considered the opposite of scorched iron, draining away heat and making other things colder.)
- Sleeves of the Raven Witch (3.5e Equipment) + (Stylish sleeves that protect and provide a few other minor benefits.)
- Infernal Desert (3.5e Spell) + (Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.)
- Steal Youth (3.5e Spell) + (Subject ages while you grow younger.)
- Dark Symmetry (3.5e Spell) + (Subject becomes unable to move, unless mimicking caster's movements when the caster desires.)
- Publication:Dread Codex/New Spells/Plague Carrier + (Subject contracts diseases, which strike immediately and can only be cured through magical means.)
- Eagle's Splendor, Greater (3.5e Spell) + (Subject gains a great boost to charisma.)
- Bear's Endurance, Greater (3.5e Spell) + (Subject gains a great boost to constitution.)
- Cat's Grace, Greater (3.5e Spell) + (Subject gains a great boost to dexterity.)
- Harm, Greater (3.5e Spell) + (Subject suffers 15 points of damage per caster level.)
- Restore Youth (3.5e Spell) + (Subject's age is reduced 1d4 years.)
- Traver's Tongue Serpent (3.5e Spell) + (Subject's tongue transforms into a snake.)
- Frighten (3.5e Spell) + (Subjects within cone flee for 5 rounds.)
- Partial Shadow (3.5e Maneuver) + (Subsist partially in shadow plane, leaving less physical traces.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sunder Magic (3.5e Feat) + (Successful Sunder can suppress instead of damage.)
- Sword of Judgment (3.5e Maneuver) + (Successful attack is an automatic critical hit, adds 10 points of damage per intiator level which can be exchanged for attack bonuses.)
- Malevolent Virtue (3.5e Equipment) + (Succubus perfume. Grants useful benefits but taints the wearer with evil.)
- Abi-Dalzim's Horrid Wilting (One) + (Suck the moisture from everything in the area.)
- Abi-Dalzim's Horrid Wilting (5e) + (Suck the moisture from everything in the area.<br /><br />)
- Suddenly Phantom Train (3.5e Spell) + (Suddenly everybody is run over by the train of the dead, and it carries away their souls to the afterlife.)
- Suddenly Doomtrain (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Suddenly Train (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Uncaring Master (3.5e Feat) + (Suffer fewer ill effects when your familiar dies.)
- Vexatious Empower (3.5e Feat) + (Suffer to gain more magic)
- Blue Blood (3.5e Maneuver) + (Suffocate the enemy by removing the oxygen out of their blood.)
- Suicune (3.5e Monster) + (Suicune is one of the three legendary beas … Suicune is one of the three legendary beasts of Johto, reincarnated by [[Ho-Oh (3.5e Monster)|Ho-Oh]] after perishing in a terrible fire. Claimed by some to be a reincarnated [[Vaporeon (3.5e Monster)|Vaporeon]], Suicune is a graceful creature that runs all over Johto, bringing winds of all sorts wherever it goes.nging winds of all sorts wherever it goes.)
- Dashing Swordsman (3.5e Feat) + (Suits of armour and greatswords are for wimps. Real men wear silk.)
- Sulfopatinate Alloy (3.5e Equipment) + (Sulfopatinate Alloy appears to be a rough … Sulfopatinate Alloy appears to be a rough pockmarked gray metal when polished and cleaned, but it is usually coated in a dull yellow and thick patina which adds considerable heft to the item. Its body is porous to several acids, which it converts into patina which then returns back to dangerous acid when the patina is broken from physical impacts.he patina is broken from physical impacts.)
- Din (3.5e NPC) + (Summary needed)
- Summersite (3.5e Race) + (Summersites are humanoids who can blast energy beams from various parts of their bodies.)
- Minor Dark Summon (3.5e Spell) + (Summon Creatures faster by removing the safeguards.)
- Conjure Minor Elementals (One) + (Summon [[SRD5:Elemental|elemental]] spirits that buff the damage you do with [[Attack (One)|attack]]s and creates [[Difficult Terrain (One)|Difficult Terrain]].)
- Summon Kamikaze Fiend (3.5e Spell) + (Summon a "kamikaze fiend" to act as a minion. As the name implies, they seem most effective when their self destructing on your opponents.)
- Summon Bot (3.5e Spell) + (Summon a [[Bot (3.5e Subtype)|Bot]] to fight for you. Cast it in a higher level spell slot for a stronger effect.)
- Conjure Fey (One) + (Summon a [[SRD5:Fey|Fey]] spirit that can attack a nearby creature causing [[SRD5:Psychic|Psychic]] damage and [[SRD5:Frightened|fear]] ([[SRD5:Wisdom|Wis]] [[Save (One)|save]] to avoid fear).)
- Summon Instant Fortress (3.5e Spell) + (Summon a [[SRD:Instant Fortress|Instant Fortress]].)
- Summon Motorcycle (3.5e Spell) + (Summon a [[Warforged Cycle (3.5e Monster)|warforged cycle]] to ride into the sunset.)
- Bolt of Azter (3.5e Spell) + (Summon a bolt of horrifying unholy energy that reap the blood out of your targets.)
- Ectoplasmic Catapult (3.5e Power) + (Summon a catapult to destroy buildings at range.)
- Summon Construct (3.5e Spell) + (Summon a construct.)
- Shadow Nemesis (3.5e Spell) + (Summon a copy of a creature, which immediately attempts to kill its original. However, the copy only has 1 hp.)
- Summon Support (3.5e Spell) + (Summon a creature to support you in battle.)
- Soulbind Phantom Wyrm (3.5e Invocation) + (Summon a draconic spirit which aids you in battle.)
- Dragon I- Dragon (3.5e Phrase) + (Summon a dragon.)
- Seeker Bee (3.5e Spell) + (Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.)
- Belladone's Fiendish Defender (3.5e Spell) + (Summon a fiendish warrior, though they are contained to an area.)
- Summon Fossil (3.5e Spell) + (Summon a fossil creature.)
- Rolling Boulder (3.5e Spell) + (Summon a giant boulder to roll over your foes!)
- Wasp Rider (3.5e Spell) + (Summon a giant wasp to ride upon into battle. Heck, put it in a higher spell slot and summon a swarm of them.)
- Iron Wheel (3.5e Spell) + (Summon a giant wheel which runs over your opponents again and again and again.)
- Summon III- Ally (3.5e Phrase) + (Summon a greater elemental.)
- Hunters of Undeath (3.5e Epic Spell) + (Summon a horde of [[Publication:Dread Codex/Monsters/Ghost Eater|ghost eaters]] to purge the land of undead.)
- End of All Nightmare (3.5e Invocation) + (Summon a horrible eldritch abomination in someone's mind, or give life to one's nightmare.)
- Summon II- Element (3.5e Phrase) + (Summon a large elemental.)
- Smiting Lightning (3.5e Spell) + (Summon a lightning storm that devastates evil creatures.)
- Exploding Flaresprite (3.5e Spell) + (Summon a living mote of fire that chases down the enemy and explodes!)
- Spirit Bow (3.5e Spell) + (Summon a magical bow that produces its own ammo.)
- Conjure Tools (3.5e Spell) + (Summon a masterwork tool for your purposes.)
- Astral Mount (3.5e Power) + (Summon a mount which you can ride made out of ectoplasm.)
- Conjure Woodland Beings (One) + (Summon a nature spirit that surrounds you causing [[SRD5:Force|Force]] damage to enemies near you. It also grants you the ability to [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Summon Stalkers (3.5e Spell) + (Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.)
- Howl of the Shadow Wilds (3.5e Spell) + (Summon a pack of shadow wolves into the mind of your targets.)
- Arms of the Guardian (3.5e Maneuver) + (Summon a pair of mighty golem arms to pummel your enemies into paste.)
- Keepaway Shield (3.5e Spell) + (Summon a pair of shields which block flankers and provide cover.)
- Straw Man (3.5e Maneuver) + (Summon a parody of your political opponent who undermines them.)
- Soulbind Hellfire Devil (3.5e Invocation) + (Summon a phantom devil spirit which aids you in battle.)
- Soulbind Eldritch Horror (3.5e Invocation) + (Summon a phantom eldritch monster which aids you in battle.)
- Soulbind Wild Spirit (3.5e Invocation) + (Summon a phantom fey spirit which aids you in battle.)
- Soulbind Pale Haunt (3.5e Invocation) + (Summon a phantom undead spirit which aids you in battle.)
- Doppleganger (3.5e Maneuver) + (Summon a shadowy clone to duplicate your actions this round, though not quite as effective.)
- Shadowknife (3.5e Spell) + (Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.)
- Summon Sharkgun (3.5e Spell) + (Summon a sharkgun, a gun that fires sharks! This is silly.)
- Summon I- Summon (3.5e Phrase) + (Summon a small elemental.)
- Strixhaven Mascot (5e) + (Summon a special [[SRD5:Familiar|familiar]], a [[Strixhaven (5e)|Strixhaven]] mascot based on the Strixhaven college you have chosen.)
- Summon Specialization (3.5e Feat) + (Summon a specific type of outsider or elemental with bonuses.)
- Bloody Spirit (3.5e Spell) + (Summon a spectral and bloodied claw from a mirror to inflict bleeding wounds.)
- Kiden's Harassing Spirit (3.5e Spell) + (Summon a spirit to annoy and possibly kill people if you invest enough into it.)
- Drillbee Infestation (3.5e Spell) + (Summon a swarm of drill-tipped bees which bore into the bodies of those they injure and cause internal problems.)
- Magic Volley (3.5e Spell) + (Summon a swarm of magic missiles, which protect you and you can release as an immediate action.)
- Spontaneous Toaster (3.5e Spell) + (Summon a toaster! It doesn't seem like a powerful effect, until you realize you can do it under...)
- Wall of Clearslime (3.5e Spell) + (Summon a transparent wall of slime which blocks attacks and hampers movement.)
- Tree Hug (3.5e Invocation) + (Summon a treant to grapple a specific creature.)
- Weapon of the Spirit (3.5e Maneuver) + (Summon a weapon made of force to attack when you do.)
- Pun-punk (3.5e Maneuver) + (Summon a weapon with magic bonuses for a single round.)
- Aberrant Summons (TOToM Spell) + (Summon aberrations to aid you.)
- Conjure Elemental (One) + (Summon an [[SRD5:Elemental|Elemental]] spi … Summon an [[SRD5:Elemental|Elemental]] spirit in a [[SRD5:Cube|Cube]] that can attack and cause damage to [[Creature (One)|creature]]s near it. The damage type depends on the elemental type — [[SRD5:Bludgeoning|Bludgeoning]] (earth), [[SRD5:Cold|Cold]] (water), [[SRD5:Fire|Fire]] (fire), or [[SRD5:Lightning|Lightning]] (air).[[SRD5:Lightning|Lightning]] (air).)
- Chantry of Goog (3.5e Spell) + (Summon an altar to the forgotten deity Goog, gaining divinations based on the public knowledge of others.)
- Lithos Shield (3.5e Spell) + (Summon an animated wall of stone which blocks line of sight in one direction.)
- Conjure Anvil (3.5e Spell) + (Summon an anvil, either for its traditional use or to drop upon the heads of your enemies.)
- Hive Armor (3.5e Spell) + (Summon an armor of hive material, with buzzing bees ready to strike.)
- Bind Spirit (3.5e Utterance) + (Summon an elemental or outsider, or dismiss summoned elementals or outsiders.)
- Summon Elemental (3.5e Spell) + (Summon an elemental.)
- Summon Monster (3.5e Spell) + (Summon an encounter of monsters.)
- Summon Horde (3.5e Spell) + (Summon an encounter with a CR equal to your caster level, with no individual creatures' CR exceeding one half your caster level.)
- Mosquito Drain (3.5e Spell) + (Summon blood sucking bugs that heal you as they attack.)
- Summoning Conversion (3.5e Feat) + (Summon celestial beings and convert them to Vecna immediately)
- Preacher (3.5e Alternate Class Feature)/Preacher Feats + (When reproaching your enemies you instill true fear into their hearts)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- Fungal Summons (3.5e Feat) + (Summon creatures that are plagued by agarican spores)
- Call Creatures (3.5e Feat) + (Summon creatures to your aid.)
- Mark of Retrieval (3.5e Feat) + (Summon marked objects back into your hand as a free action.)
- Mass Mount (3.5e Spell) + (Summon multiple mounts, DO NOT SUMMON THEM IN MID-AIR)
- Conjure Animals (One) + (Summon nature spirits in a [[SRD5:Large|Large]] [[SRD5:Swarm|swarm]] that causes [[SRD5:Radiant|Radiant]] damage to [[Creature (One)|creature]]s in its [[SRD5:Space|space]].)
- Summon Phantasmal Feeders (3.5e Invocation) + (Summon one to five phantasmal feeders which slowly but surely drain away your opponent's health.)
- Charged Bubbler (3.5e Power) + (Summon one, many, or a cloud of charged bubbles to attack or shield yourself with.)
- Black Iron Stormdust Dragon's Body (3.5e Spell) + (Summon part of the Black Iron Stormdust Dragon's Body, later you will be able to summon him as a whole.)
- Chill Horde (3.5e Spell) + (Summon several Small Ice elementals to freeze something or someone.)
- Dance of the Fireflies (3.5e Invocation) + (Summon sparkling living lights that illuminate and dazzle targets, create light, briefly blind, or expend themselves all in a single bright flash.)
- Reckless Summoning (3.5e Feat) + (Summon stronger creatures, but lacking any sort of control.)
- Tarrasque Ex Machina (3.5e Spell) + (Summon tarrasque into the sky; falls and deals damage, then goes on a rampage.)
- Locomotive Breath (3.5e Epic Spell) + (Summon the [[Engineer of Ruin (3.5e Monster)|Engineer of Ruin]] to help you erase your enemies from history.)
- Summon Mosquito (3.5e Blood Spell) + (Summon the most annoying thing on the planet, next to your parents.)
- Phantasmal Summons (3.5e Feat) + (Summon the object mentally, only affecting intelligent creatures.)
- Séance (3.5e Spell) + (Summon the spirits of the dead to talk to you.)
- Swarm of Minions (3.5e Spell) + (Summon two minions per level, who act like a sort of swarm providing small but consistent damage.)
- Rock Paper Scissors (3.5e Spell) + (Summon up a rock, paper, or scissors to attack your foe.)
- Cold Eye Gazer (3.5e Invocation) + (Summon up to three "eyeballs" that emit beams of cold that slow opponents.)
- Meteologic Aport (3.5e Power) + (Summon weather from afar, bringing in weather patterns most unnatural.)
- Skeleton Self (3.5e Spell) + (Summon your own skeleton to fight for you. Be careful not to let your body get hurt.)
- Astral Invader (3.5e Spell) + (Summon yourself into the area of your target so you may assassinate him, without the threat of death of yourself.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Summoning Gloves of Magnificence (3.5e Equipment) + (Summoned creatures gain multiple ability increases.)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Psychodisc (3.5e Power) + (Summoning a spinning sawblade of energy that you can direct.)
- Shaman (5e Class) + (Summoning: The Class, chalk full of spirit magic to wield against your foes.)
- Pact Familiar Spell (One) + (Summons a [[Pact Familiar Creature (One)|Pact Familiar]].)
- Infernal Calling (One) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.)
- Infernal Calling (5e) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.<br /><br />)
- Summon Undead (5e) + (Summons a [[Undead Spirit (5e)|Undead Spirit]]<br /><br />)
- Publication:Dread Codex/New Spells/Create Sailors + (Summons a crew of undead sailors to man a ship.)
- Publication:Dread Codex 2/New Spells/Watchful Ghost + (Summons a helpful spirit to watch over the caster.)
- Publication:Dread Codex/New Spells/Spirit Horde + (Summons a horde of spirits that does 1d6 damage per caster level, and negative levels.)
- Summon Rope of Spidersilk (3.5e Spell) + (Summons a length of Spider Silk.)
- Summon Sweaty Strongmen (3.5e Spell) + (Summons a musclebound humanoid to carry stuff for you, and other small tasks.)
- Summon Lesser Demons (5e) + (Summons a number of [[SRD5:Demon|demon]]s of [[SRD5:CR|CR]] 1 or less.<br /><br />)
- Publication:Dread Codex/New Spells/Pack of Ghouls + (Summons a pack of ghouls.)
- Planar Train (3.5e Spell) + (Summons a planar train, allowing you to choo-choo across the multiverse in the safety of an iron carriage.)
- Rave Pit (3.5e Spell) + (Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.)
- Divine Mount (3.5e Spell) + (Summons a steed from the outer planes to serve as your mount.)
- Summon Stray (3.5e Spell) + (Summons a stray cat (or similar animal). No, you can't control it. It is useless.)
- Find Familiar (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Feign Death (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Eldritch Augur (3.5e Power) + (Summons an eldritch tentacle that knocks your opponent on their back.)
- Worm of the Void (3.5e Power) + (Summons an eldritch worm to devour your opponent. Just make sure to move out of the way.)
- Mist Phantom Spell (3.5e Feat) + (Summons and created objects appear invisible while in a deep mist, as if they had the [[Mist Phantom (3.5e Template)|mist phantom]] template.)
- Publication:Dread Codex 2/New Spells/Corrupting Darkness + (Summons mist that deals difficult-to-heal damage, constitution drain over time.)
- Sumo Overkill (3.5e Prestige Class) + (Sumo wrestlers are big, tough guys who take a lot to take down. This guy's unstoppable.)
- Shifty Shades (3.5e Equipment) + (Sunglasses that change their tint with a thought.)
- Golem-Knight of Mechanus (3.5e Prestige Class) + (Super-crafter and tank extraordinaire.)
- Steam-Powered Armor (3.5e Equipment) + (Super-heavy armor powered by steam.)
- Supercavitating (3.5e Equipment) + (Supercavitating weapons and ammunition work underwater just as they would on land.)
- Supercooled (3.5e Equipment) + (Supercooled weapons make the frost or freezing burst weapon enhancements grow with power with every strike.)
- Pep Talk (3.5e Maneuver) + (Support your allies, granting an improved aid another at range.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Mystic (Legend Track) + (Supporting and somewhat defensive track with a number of long range enchantments.)
- Inquisitor (Legend Track) + (Supporting track to annoy your enemies.)
- Neutrality (3.5e Spell) + (Suppress effects based on alignment on the target.)
- Suppress Curse (3.5e Spell) + (Suppress the effects of a curse, or a cursed or intelligent item, for the duration.)
- Suppress Item (3.5e Utterance) + (Suppress the effects of an item, or allow magic items to work in an ''[[SRD:Antimagic Field|antimagic field]]''.)
- Suppress Influence (3.5e Spell) + (Suppress the influence and sign or one or more vestige, however doing so prevent the binder from using the vestige's powers.)
- Ki Veil (3.5e Skill Trick) + (Suppress your aura and become invisible.)
- Spellburke (3.5e Spell) + (Suppresses one or more of the target creature's [[SRD:Spell-Like Ability|spell-like]] or [[SRD:Supernatural Ability|supernatural]] abilities for the duration of the spell.)
- Stone Sentinel (3.5e Prestige Class) + (Sure, you don't move much in battle but you'll be damned if that stops you from reaching the enemy! Open up the true potential of the Stone Dragon discipline.)
- Shieldsurfing (3.5e Feat) + (Surf away from your problems with your shield!)
- Surge (3.5e Feat Type) + (Surge feats enhance the surges of a [[Surg … Surge feats enhance the surges of a [[Surge Fighter (3.5e Class)|surge fighter]] or enable him to do things with his [[Surge Fighter (3.5e Class)#surge points|surge points]] that he couldn't do before. As an added bonus, all of them grant him bonus surge points as well!them grant him bonus surge points as well!)
- Surgeon's Long Gloves (3.5e Equipment) + (Surgeon's gloves that enhance precision.)
- Pit Fiend, Aarnott (3.5e Monster) + (Surpassed in power by only the Archdevils themselves, pit fiends are a force of terror to be reckoned with.)
- Deceptive Strength (3.5e Feat) + (Surprise your enemies with your incredible might and small body)
- I Am Not Left Handed (3.5e Trait) + (Surprise your opponent by switching from your weak hand to your dominant hand.)
- Flood Pump (3.5e Spell) + (Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.)
- Nocturnal Shadow (3.5e Maneuver) + (Surround area with cold shadows.)
- Digestive Ring (3.5e Maneuver) + (Surround foes with powerful digestive acid.)
- Galea's Energy Corona (3.5e Spell) + (Surround yourself in a damaging corona of magic.)
- Breath of Long Winter (3.5e Maneuver) + (Surround yourself in a freezing blizzard which protects you from harm and empowers your own chill.)
- Conductor of Storms (3.5e Spell) + (Surround yourself in a protective shield as you rain lightning from above.)
- Mantle of Jurikan (3.5e Maneuver) + (Surround yourself in a shell of wind, protecting you from ranged attacks and allowing you to throw blasts of wind.)
- Cloak of the Abyss (3.5e Invocation) + (Surround yourself in smoke that can obscure, hide, or burn as you command)
- Flying Deathscythes (3.5e Spell) + (Surround yourself in spinning animated sickles which attack your enemy.)
- Dispater's Tower (3.5e Spell) + (Surround yourself with protective iron walls, even though it hampers your own ability to attack.)
- Path of the Immortal Warrior (5e Primal Path) + (Survival is victory for this, a regenerating and tireless warrior.)
- Endure Destruction (3.5e Maneuver) + (Survive a blow with at least 1 hp remaining.)
- Volcanic Resilience (3.5e Invocation) + (Survive in the elemental planes of Earth and Fire.)
- Extremophile (3.5e Feat) + (Survive wild temperature extremes, and sleep where you please.)
- Morichro (3.5e Force Power) + (Suspend the life signs of yourself or others for a long time.)
- Shattered Jade (3.5e Maneuver) + (Sustain a -2 penalty to Armor Class, add 1d6 + initiator level to attack damage.)
- Swanmay (3.5e Template) + (Swanmay are females blessed with a strange form of lycanthropy which makes them wereswans. They are protectors of the forest, particularly water fowl, and uphold some mysterious ancient promise.)
- Adaptive Performance (3.5e Feat) + (Swap bardic music uses for spells, and vice versa)
- Mode Change (3.5e Feat) + (Swap between your equipment instantaneously.)
- Swapmetal (3.5e Equipment) + (Swapmetal armors, shields, or weapons can switch a normal item to adamantine, silver, or other materials... provided you've spent the funds for the material itself.)
- Pixil Swarm (5e Monster) + (Swarm of 1/2 inch long winged fey)
- Swarm of Gremishkas (5e) + (Swarm of cat-like creature that reacts, sometimes violently, to magic.)
- Swarmhost (3.5e Template) + (Swarmhost creatures are the unlucky whose bodies have become inhabited by a swarm, whose unnatural link now replaces their vital organs and life force.)
- Swarmbane (3.5e Equipment) + (Swarms have always been a problem for character who use weapons. Not any more.)
- Daring Swordsman (3.5e Feat) + (Swashbuckler and warblade levels stack for initiator level and grace.)
- Duelist (3.5e Class) + (Swashbucklers and dashing swordsman, they use finesse, martial maneuvers, and well timed parries and tricks to carry them to victory.)
- Pungeon Pendragon (3.5e Martial Discipline) + (Swashbuckling heroes are fond of using rap … Swashbuckling heroes are fond of using rapier wit alongside their rapiers, shooting arrows accompanied by shooting puns and even when things look bleak, they throw in a joke before throwing in the towel. Bards and wise men often recall famous words by famous men, used in the past to great effect in orations and battle speeches: all the more proof that the power of wordplay lies and speaks true in all languages, even the most ancient and intricarious ones. Those who learn the most ancient and most intricatastrophic of all and weave it into their combat routines are the practitioners of the Pungeon Pendragon style: their very actions speak truer than Truespeech.very actions speak truer than Truespeech.)
- Shell Necklace (3.5e Soulmeld) + (Swim without penalty.)
- Disguised Class (3.5e Feat) + (Switch between different sets of classes)
- Switch Health (3.5e Spell) + (Switch hp totals for yourself and your target. This could be used to heal allies at your expense, or harm enemies.)
- Tholan's Attribute Theft (3.5e Spell) + (Switch one ability score with that of this spell's target.)
- Dutiful Guardian (4e Feat) + (Switch places with the beneficiary of your constant guardian feat as an immediate interrupt.)
- Genetic Black Sheep (3.5e Trait) + (Switch your ability scores around, resulting in charismatic dwarves or unusually strong gnomes.)
- Shieldmaster (3.5e Prestige Class) + (Sword & Shield style is terribly ineffective. Show them how to REALLY use a shield in combat.)
- Life Flow Blade (3.5e Equipment) + (Sword that heals as it harms)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Improved Bladeproof Skin (3.5e Feat) + (Swords and spears just bounce off you due to your scaling DR/bludgeoning.)
- Oath of Virtue (5e Sacred Oath) + (Sworn to pursue each of The Mana's tenets)
- Leaves of My Skin (3.5e Feat) + (Sylvari gets the basic skills of creating armor of his own body.)
- Bark of My Bones (3.5e Feat) + (Sylvari has mastered the creation of a more heavy and strong armor.)
- Tandem Initiative (3.5e Skill Trick) + (Synchronize with your team and act as a group.)
- Follower of the Third (3.5e Prestige Class) + (Synergistic abilities between Diamand Mind and Hero's Edge martial disciplines)
- Way of the Mirage (3.5e Feat) + (Synergistic abilities for Desert Wind and Shadow Hand.)
- Faithful Leader (3.5e Feat) + (Synergistic abilities for Devoted Spirit and White Raven.)
- Bestial Might (3.5e Feat) + (Synergistic abilities for Stone Dragon and Tiger Claw.)
- Synth (3.5e Race) + (Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own.)
- Synthetic Soul (3.5e Template) + (Synthetic Soul are created by magic, creatures with Synthetic Soul are different then others of it kind.)
- Thogomancer (3.5e Class) + (THOGOMANCER SMASH!)
- TRON Light (3.5e Equipment) + (TRON light adds stylish lines of soft, glowing, colorful light to armor or weapons when willed.)
- Animated Table (5e) + (Table given animation)
- Strain Cost Lists & Spell Fatigue Saves (3.5e Other) + (Tables with spell costs for non-wizard classes using the [[Mana-Based Spellcasting (3.5e Variant Rule)|straincasting rules]].)
- Tactical (3.5e Feat Type) + (Tactical feats were first presented in [[P … Tactical feats were first presented in [[Publication:Complete Warrior|Complete Warrior]]. Feats with this type provides several thematically similar and rather specific options or abilities that generally require some setup or a specific weapon set to utilize.setup or a specific weapon set to utilize.)
- Dire Orc (3.5e Race) + (Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!)
- Divine Weapon Focus (3.5e Feat) + (Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.)
- Deft Swing (3.5e Feat) + (Take 10 on melee attacks.)
- Deft Shot (3.5e Feat) + (Take 10 on ranged attacks.)
- Steady Strike (3.5e Maneuver) + (Take 10 on your next attack.)
- Playing Safe is Playing Smart (3.5e Feat) + (Take 12 instead of 10.)
- Post-Traumatic Savagery Disease (3.5e Disease) + (Take Con damage and possible confusion whenever you enter a stressful situation)
- Blood Sacrifice (3.5e Maneuver) + (Take [[Con]] burn to boost your [[Str]] and [[Dex]] scores.)
- Flensing Strike (3.5e Feat) + (Take a −3 penalty to your attack roll or perform an [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] maneuver to chop a bit off your opponent, causing [[SRD:Ability Damaged|ability damage]] and [[Bleedout (3.5e Condition)|bleeding]].)
- Constant Guardian (4e Feat) + (Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC.)
- Power Strike (3.5e Feat) + (Take a -3 penalty to hit to increase your weapon damage, replace power attack.)
- Wave Dashing (3.5e Feat) + (Take a great number of 5-ft step.)
- Destabilizing Impact (3.5e Feat) + (Take a penalty up to -8 to apply a penalty to others attack rolls.)
- Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Grand Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Portable Alchemist's Lab (3.5e Equipment) + (Take an alchemy laboratory with you while traveling.)
- Armorforged Body (3.5e Feat) + (Take any armor and bind it to your warforged body, and get some bonuses to enhancing it.)
- Control Creatures (3.5e Feat) + (Take control of mooks, possessing them even at range.)
- Kinetic Forcefield (3.5e Spell) + (Take control of the kinetic power.)
- Direct Undead Control (3.5e Feat) + (Take control of undead in your control pool, empowering them with your abilities and spirit.)
- Power Word Pain Variant (3.5e Spell) + (Take damage over time, based on your remaining hp.)
- Drink Life a Dwarf (3.5e Feat) + (Take fewer penalties for drinking.)
- Legendary Rider-CE (3.5e Feat) + (Take no penalties on Ride checks when riding bareback, and never need to make a Ride check to control a mount in combat.)
- SRD:Improved Multiattack + (Take no penalty to secondary natural weapon attacks.)
- Relieve Strain (3.5e Power) + (Take on a character's Strain. Yeah! Martyrdom!)
- Aspect of the Assassin Bug (3.5e Feat) + (Take on the aspects of one of the most demented bugs on the planet)
- Image of Fear (3.5e Power) + (Take on the image of what they fear the most, gaining an aura of fear or expending it to [[SRD:Phantasmal Killer|scare someone to death]].)
- Chainsaw Fiend (3.5e Feat) + (Take one feat. Be lots of chainsaws. Get lots of chainsaw powers.)
- Sharky, Scaling (3.5e Feat) + (Take one feat. Be lots of shark. Get lots of shark powers.)
- Create Thrall (3.5e Spell) + (Take over the minds of weaker individuals who are obviously possessed by your influence.)
- Esurience (3.5e Feat) + (Take penalties to starvation checks for more damage)
- Polydipsia (3.5e Feat) + (Take penalties to thirst checks to do more damage)
- Hot-Blooded Gunman Bravado (3.5e Maneuver) + (Take penalty on firearm attack rolls to deal extra damage.)
- Just A Meatshield (3.5e Feat) + (Take punches, gain HP)
- Martyr's Sacrifice (3.5e Maneuver) + (Take the damage meant for another. It could save their skin.)
- Exalted Wildshape (3.5e Feat) + (Take the forms of the blessed animals in the Beastlands.)
- Maximized Growth (3.5e Feat) + (Take the highest score for HD upon level-up, rather than rolling. Retroactive, applies to improving conditions.)
- Get Over Here! (3.5e Equipment) + (Take the rogue out of the picture and make everyone have a bad day trying to save them with this cruel multi-trap waiting to happen.)
- Mysterious Rose (3.5e Prestige Class) + (Take up the mantle of this generational hero title, become the Mysterious Rose! You are always there in the time of need to throw roses at people! It is surprisingly more effective than it sounds.)
- Pharaoh Plate (3.5e Equipment) + (Taken from the body of a [[Tomb Dynast (3.5e Monster)|Tomb Dynast]], the pharaoh plate is what you'd get if you turned a sarcophagus into a suit of full plate. It carries with it the taint of undeath.)
- Mantle of the Creator (3.5e Template) + (Taking on a fragment of the power of a god of creation, you gain the ability to forge and reforge matter to your whim.)
- Mantle of the Preserver (3.5e Template) + (Taking on a fragment of the power of a god of preservation and protection, you gain the ability to maintain the status quo and repair what has been damaged.)
- Mantle of the Destroyer (3.5e Template) + (Taking on a fragment of the power of a god of destruction and disaster, you gain the ability to break, destroy, and end creation.)
- User:Luigifan18/Somewhere Over The Rainbow (3.5e Maneuver) + (Taking the "hurl 'em off a cliff" tactic t … Taking the "hurl 'em off a cliff" tactic to its logical extreme, this maneuver lets its initiator throw a victim high into the air, potentially slamming them into a ceiling, and [[SRD:Falling|let the fall]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/NotTheFallThatKillsYou finish them off].n/NotTheFallThatKillsYou finish them off].)