Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Rave Pit (3.5e Spell) + (Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.)
- Divine Mount (3.5e Spell) + (Summons a steed from the outer planes to serve as your mount.)
- Summon Stray (3.5e Spell) + (Summons a stray cat (or similar animal). No, you can't control it. It is useless.)
- Find Familiar (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Feign Death (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Eldritch Augur (3.5e Power) + (Summons an eldritch tentacle that knocks your opponent on their back.)
- Worm of the Void (3.5e Power) + (Summons an eldritch worm to devour your opponent. Just make sure to move out of the way.)
- Mist Phantom Spell (3.5e Feat) + (Summons and created objects appear invisible while in a deep mist, as if they had the [[Mist Phantom (3.5e Template)|mist phantom]] template.)
- Publication:Dread Codex 2/New Spells/Corrupting Darkness + (Summons mist that deals difficult-to-heal damage, constitution drain over time.)
- Sumo Overkill (3.5e Prestige Class) + (Sumo wrestlers are big, tough guys who take a lot to take down. This guy's unstoppable.)
- Shifty Shades (3.5e Equipment) + (Sunglasses that change their tint with a thought.)
- Golem-Knight of Mechanus (3.5e Prestige Class) + (Super-crafter and tank extraordinaire.)
- Steam-Powered Armor (3.5e Equipment) + (Super-heavy armor powered by steam.)
- Supercavitating (3.5e Equipment) + (Supercavitating weapons and ammunition work underwater just as they would on land.)
- Supercooled (3.5e Equipment) + (Supercooled weapons make the frost or freezing burst weapon enhancements grow with power with every strike.)
- Pep Talk (3.5e Maneuver) + (Support your allies, granting an improved aid another at range.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Mystic (Legend Track) + (Supporting and somewhat defensive track with a number of long range enchantments.)
- Inquisitor (Legend Track) + (Supporting track to annoy your enemies.)
- Neutrality (3.5e Spell) + (Suppress effects based on alignment on the target.)
- Suppress Curse (3.5e Spell) + (Suppress the effects of a curse, or a cursed or intelligent item, for the duration.)
- Suppress Item (3.5e Utterance) + (Suppress the effects of an item, or allow magic items to work in an ''[[SRD:Antimagic Field|antimagic field]]''.)
- Suppress Influence (3.5e Spell) + (Suppress the influence and sign or one or more vestige, however doing so prevent the binder from using the vestige's powers.)
- Ki Veil (3.5e Skill Trick) + (Suppress your aura and become invisible.)
- Spellburke (3.5e Spell) + (Suppresses one or more of the target creature's [[SRD:Spell-Like Ability|spell-like]] or [[SRD:Supernatural Ability|supernatural]] abilities for the duration of the spell.)
- Stone Sentinel (3.5e Prestige Class) + (Sure, you don't move much in battle but you'll be damned if that stops you from reaching the enemy! Open up the true potential of the Stone Dragon discipline.)
- Shieldsurfing (3.5e Feat) + (Surf away from your problems with your shield!)
- Surge (3.5e Feat Type) + (Surge feats enhance the surges of a [[Surg … Surge feats enhance the surges of a [[Surge Fighter (3.5e Class)|surge fighter]] or enable him to do things with his [[Surge Fighter (3.5e Class)#surge points|surge points]] that he couldn't do before. As an added bonus, all of them grant him bonus surge points as well!them grant him bonus surge points as well!)
- Surgeon's Long Gloves (3.5e Equipment) + (Surgeon's gloves that enhance precision.)
- Pit Fiend, Aarnott (3.5e Monster) + (Surpassed in power by only the Archdevils themselves, pit fiends are a force of terror to be reckoned with.)
- Deceptive Strength (3.5e Feat) + (Surprise your enemies with your incredible might and small body)
- I Am Not Left Handed (3.5e Trait) + (Surprise your opponent by switching from your weak hand to your dominant hand.)
- Flood Pump (3.5e Spell) + (Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.)
- Nocturnal Shadow (3.5e Maneuver) + (Surround area with cold shadows.)
- Digestive Ring (3.5e Maneuver) + (Surround foes with powerful digestive acid.)
- Galea's Energy Corona (3.5e Spell) + (Surround yourself in a damaging corona of magic.)
- Breath of Long Winter (3.5e Maneuver) + (Surround yourself in a freezing blizzard which protects you from harm and empowers your own chill.)
- Conductor of Storms (3.5e Spell) + (Surround yourself in a protective shield as you rain lightning from above.)
- Mantle of Jurikan (3.5e Maneuver) + (Surround yourself in a shell of wind, protecting you from ranged attacks and allowing you to throw blasts of wind.)
- Cloak of the Abyss (3.5e Invocation) + (Surround yourself in smoke that can obscure, hide, or burn as you command)
- Flying Deathscythes (3.5e Spell) + (Surround yourself in spinning animated sickles which attack your enemy.)
- Dispater's Tower (3.5e Spell) + (Surround yourself with protective iron walls, even though it hampers your own ability to attack.)
- Path of the Immortal Warrior (5e Primal Path) + (Survival is victory for this, a regenerating and tireless warrior.)
- Endure Destruction (3.5e Maneuver) + (Survive a blow with at least 1 hp remaining.)
- Volcanic Resilience (3.5e Invocation) + (Survive in the elemental planes of Earth and Fire.)
- Extremophile (3.5e Feat) + (Survive wild temperature extremes, and sleep where you please.)
- Morichro (3.5e Force Power) + (Suspend the life signs of yourself or others for a long time.)
- Shattered Jade (3.5e Maneuver) + (Sustain a -2 penalty to Armor Class, add 1d6 + initiator level to attack damage.)
- Swanmay (3.5e Template) + (Swanmay are females blessed with a strange form of lycanthropy which makes them wereswans. They are protectors of the forest, particularly water fowl, and uphold some mysterious ancient promise.)
- Adaptive Performance (3.5e Feat) + (Swap bardic music uses for spells, and vice versa)
- Mode Change (3.5e Feat) + (Swap between your equipment instantaneously.)
- Swapmetal (3.5e Equipment) + (Swapmetal armors, shields, or weapons can switch a normal item to adamantine, silver, or other materials... provided you've spent the funds for the material itself.)
- Pixil Swarm (5e Monster) + (Swarm of 1/2 inch long winged fey)
- Swarm of Gremishkas (5e) + (Swarm of cat-like creature that reacts, sometimes violently, to magic.)
- Swarmhost (3.5e Template) + (Swarmhost creatures are the unlucky whose bodies have become inhabited by a swarm, whose unnatural link now replaces their vital organs and life force.)
- Swarmbane (3.5e Equipment) + (Swarms have always been a problem for character who use weapons. Not any more.)
- Daring Swordsman (3.5e Feat) + (Swashbuckler and warblade levels stack for initiator level and grace.)
- Duelist (3.5e Class) + (Swashbucklers and dashing swordsman, they use finesse, martial maneuvers, and well timed parries and tricks to carry them to victory.)
- Pungeon Pendragon (3.5e Martial Discipline) + (Swashbuckling heroes are fond of using rap … Swashbuckling heroes are fond of using rapier wit alongside their rapiers, shooting arrows accompanied by shooting puns and even when things look bleak, they throw in a joke before throwing in the towel. Bards and wise men often recall famous words by famous men, used in the past to great effect in orations and battle speeches: all the more proof that the power of wordplay lies and speaks true in all languages, even the most ancient and intricarious ones. Those who learn the most ancient and most intricatastrophic of all and weave it into their combat routines are the practitioners of the Pungeon Pendragon style: their very actions speak truer than Truespeech.very actions speak truer than Truespeech.)
- Shell Necklace (3.5e Soulmeld) + (Swim without penalty.)
- Disguised Class (3.5e Feat) + (Switch between different sets of classes)
- Switch Health (3.5e Spell) + (Switch hp totals for yourself and your target. This could be used to heal allies at your expense, or harm enemies.)
- Tholan's Attribute Theft (3.5e Spell) + (Switch one ability score with that of this spell's target.)
- Dutiful Guardian (4e Feat) + (Switch places with the beneficiary of your constant guardian feat as an immediate interrupt.)
- Genetic Black Sheep (3.5e Trait) + (Switch your ability scores around, resulting in charismatic dwarves or unusually strong gnomes.)
- Shieldmaster (3.5e Prestige Class) + (Sword & Shield style is terribly ineffective. Show them how to REALLY use a shield in combat.)
- Life Flow Blade (3.5e Equipment) + (Sword that heals as it harms)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Improved Bladeproof Skin (3.5e Feat) + (Swords and spears just bounce off you due to your scaling DR/bludgeoning.)
- Oath of Virtue (5e Sacred Oath) + (Sworn to pursue each of The Mana's tenets)
- Leaves of My Skin (3.5e Feat) + (Sylvari gets the basic skills of creating armor of his own body.)
- Bark of My Bones (3.5e Feat) + (Sylvari has mastered the creation of a more heavy and strong armor.)
- Tandem Initiative (3.5e Skill Trick) + (Synchronize with your team and act as a group.)
- Follower of the Third (3.5e Prestige Class) + (Synergistic abilities between Diamand Mind and Hero's Edge martial disciplines)
- Way of the Mirage (3.5e Feat) + (Synergistic abilities for Desert Wind and Shadow Hand.)
- Faithful Leader (3.5e Feat) + (Synergistic abilities for Devoted Spirit and White Raven.)
- Bestial Might (3.5e Feat) + (Synergistic abilities for Stone Dragon and Tiger Claw.)
- Synth (3.5e Race) + (Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own.)
- Synthetic Soul (3.5e Template) + (Synthetic Soul are created by magic, creatures with Synthetic Soul are different then others of it kind.)
- Thogomancer (3.5e Class) + (THOGOMANCER SMASH!)
- TRON Light (3.5e Equipment) + (TRON light adds stylish lines of soft, glowing, colorful light to armor or weapons when willed.)
- Animated Table (5e) + (Table given animation)
- Strain Cost Lists & Spell Fatigue Saves (3.5e Other) + (Tables with spell costs for non-wizard classes using the [[Mana-Based Spellcasting (3.5e Variant Rule)|straincasting rules]].)
- Tactical (3.5e Feat Type) + (Tactical feats were first presented in [[P … Tactical feats were first presented in [[Publication:Complete Warrior|Complete Warrior]]. Feats with this type provides several thematically similar and rather specific options or abilities that generally require some setup or a specific weapon set to utilize.setup or a specific weapon set to utilize.)
- Dire Orc (3.5e Race) + (Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!)
- Divine Weapon Focus (3.5e Feat) + (Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.)
- Deft Swing (3.5e Feat) + (Take 10 on melee attacks.)
- Deft Shot (3.5e Feat) + (Take 10 on ranged attacks.)
- Steady Strike (3.5e Maneuver) + (Take 10 on your next attack.)
- Playing Safe is Playing Smart (3.5e Feat) + (Take 12 instead of 10.)
- Post-Traumatic Savagery Disease (3.5e Disease) + (Take Con damage and possible confusion whenever you enter a stressful situation)
- Blood Sacrifice (3.5e Maneuver) + (Take [[Con]] burn to boost your [[Str]] and [[Dex]] scores.)
- Flensing Strike (3.5e Feat) + (Take a −3 penalty to your attack roll or perform an [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] maneuver to chop a bit off your opponent, causing [[SRD:Ability Damaged|ability damage]] and [[Bleedout (3.5e Condition)|bleeding]].)
- Constant Guardian (4e Feat) + (Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC.)
- Power Strike (3.5e Feat) + (Take a -3 penalty to hit to increase your weapon damage, replace power attack.)
- Wave Dashing (3.5e Feat) + (Take a great number of 5-ft step.)
- Destabilizing Impact (3.5e Feat) + (Take a penalty up to -8 to apply a penalty to others attack rolls.)
- Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Grand Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Portable Alchemist's Lab (3.5e Equipment) + (Take an alchemy laboratory with you while traveling.)