Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Keepaway Shield (3.5e Spell) + (Summon a pair of shields which block flankers and provide cover.)
- Straw Man (3.5e Maneuver) + (Summon a parody of your political opponent who undermines them.)
- Soulbind Hellfire Devil (3.5e Invocation) + (Summon a phantom devil spirit which aids you in battle.)
- Soulbind Eldritch Horror (3.5e Invocation) + (Summon a phantom eldritch monster which aids you in battle.)
- Soulbind Wild Spirit (3.5e Invocation) + (Summon a phantom fey spirit which aids you in battle.)
- Soulbind Pale Haunt (3.5e Invocation) + (Summon a phantom undead spirit which aids you in battle.)
- Doppleganger (3.5e Maneuver) + (Summon a shadowy clone to duplicate your actions this round, though not quite as effective.)
- Shadowknife (3.5e Spell) + (Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.)
- Summon Sharkgun (3.5e Spell) + (Summon a sharkgun, a gun that fires sharks! This is silly.)
- Summon I- Summon (3.5e Phrase) + (Summon a small elemental.)
- Strixhaven Mascot (5e) + (Summon a special [[SRD5:Familiar|familiar]], a [[Strixhaven (5e)|Strixhaven]] mascot based on the Strixhaven college you have chosen.)
- Summon Specialization (3.5e Feat) + (Summon a specific type of outsider or elemental with bonuses.)
- Bloody Spirit (3.5e Spell) + (Summon a spectral and bloodied claw from a mirror to inflict bleeding wounds.)
- Kiden's Harassing Spirit (3.5e Spell) + (Summon a spirit to annoy and possibly kill people if you invest enough into it.)
- Drillbee Infestation (3.5e Spell) + (Summon a swarm of drill-tipped bees which bore into the bodies of those they injure and cause internal problems.)
- Magic Volley (3.5e Spell) + (Summon a swarm of magic missiles, which protect you and you can release as an immediate action.)
- Spontaneous Toaster (3.5e Spell) + (Summon a toaster! It doesn't seem like a powerful effect, until you realize you can do it under...)
- Wall of Clearslime (3.5e Spell) + (Summon a transparent wall of slime which blocks attacks and hampers movement.)
- Tree Hug (3.5e Invocation) + (Summon a treant to grapple a specific creature.)
- Weapon of the Spirit (3.5e Maneuver) + (Summon a weapon made of force to attack when you do.)
- Pun-punk (3.5e Maneuver) + (Summon a weapon with magic bonuses for a single round.)
- Aberrant Summons (TOToM Spell) + (Summon aberrations to aid you.)
- Conjure Elemental (One) + (Summon an [[SRD5:Elemental|Elemental]] spi … Summon an [[SRD5:Elemental|Elemental]] spirit in a [[SRD5:Cube|Cube]] that can attack and cause damage to [[Creature (One)|creature]]s near it. The damage type depends on the elemental type — [[SRD5:Bludgeoning|Bludgeoning]] (earth), [[SRD5:Cold|Cold]] (water), [[SRD5:Fire|Fire]] (fire), or [[SRD5:Lightning|Lightning]] (air).[[SRD5:Lightning|Lightning]] (air).)
- Chantry of Goog (3.5e Spell) + (Summon an altar to the forgotten deity Goog, gaining divinations based on the public knowledge of others.)
- Lithos Shield (3.5e Spell) + (Summon an animated wall of stone which blocks line of sight in one direction.)
- Conjure Anvil (3.5e Spell) + (Summon an anvil, either for its traditional use or to drop upon the heads of your enemies.)
- Hive Armor (3.5e Spell) + (Summon an armor of hive material, with buzzing bees ready to strike.)
- Bind Spirit (3.5e Utterance) + (Summon an elemental or outsider, or dismiss summoned elementals or outsiders.)
- Summon Elemental (3.5e Spell) + (Summon an elemental.)
- Summon Monster (3.5e Spell) + (Summon an encounter of monsters.)
- Summon Horde (3.5e Spell) + (Summon an encounter with a CR equal to your caster level, with no individual creatures' CR exceeding one half your caster level.)
- Mosquito Drain (3.5e Spell) + (Summon blood sucking bugs that heal you as they attack.)
- Summoning Conversion (3.5e Feat) + (Summon celestial beings and convert them to Vecna immediately)
- Preacher (3.5e Alternate Class Feature)/Preacher Feats + (When reproaching your enemies you instill true fear into their hearts)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- Fungal Summons (3.5e Feat) + (Summon creatures that are plagued by agarican spores)
- Call Creatures (3.5e Feat) + (Summon creatures to your aid.)
- Mark of Retrieval (3.5e Feat) + (Summon marked objects back into your hand as a free action.)
- Mass Mount (3.5e Spell) + (Summon multiple mounts, DO NOT SUMMON THEM IN MID-AIR)
- Conjure Animals (One) + (Summon nature spirits in a [[SRD5:Large|Large]] [[SRD5:Swarm|swarm]] that causes [[SRD5:Radiant|Radiant]] damage to [[Creature (One)|creature]]s in its [[SRD5:Space|space]].)
- Summon Phantasmal Feeders (3.5e Invocation) + (Summon one to five phantasmal feeders which slowly but surely drain away your opponent's health.)
- Charged Bubbler (3.5e Power) + (Summon one, many, or a cloud of charged bubbles to attack or shield yourself with.)
- Black Iron Stormdust Dragon's Body (3.5e Spell) + (Summon part of the Black Iron Stormdust Dragon's Body, later you will be able to summon him as a whole.)
- Chill Horde (3.5e Spell) + (Summon several Small Ice elementals to freeze something or someone.)
- Dance of the Fireflies (3.5e Invocation) + (Summon sparkling living lights that illuminate and dazzle targets, create light, briefly blind, or expend themselves all in a single bright flash.)
- Reckless Summoning (3.5e Feat) + (Summon stronger creatures, but lacking any sort of control.)
- Tarrasque Ex Machina (3.5e Spell) + (Summon tarrasque into the sky; falls and deals damage, then goes on a rampage.)
- Locomotive Breath (3.5e Epic Spell) + (Summon the [[Engineer of Ruin (3.5e Monster)|Engineer of Ruin]] to help you erase your enemies from history.)
- Summon Mosquito (3.5e Blood Spell) + (Summon the most annoying thing on the planet, next to your parents.)
- Phantasmal Summons (3.5e Feat) + (Summon the object mentally, only affecting intelligent creatures.)
- Séance (3.5e Spell) + (Summon the spirits of the dead to talk to you.)
- Swarm of Minions (3.5e Spell) + (Summon two minions per level, who act like a sort of swarm providing small but consistent damage.)
- Rock Paper Scissors (3.5e Spell) + (Summon up a rock, paper, or scissors to attack your foe.)
- Cold Eye Gazer (3.5e Invocation) + (Summon up to three "eyeballs" that emit beams of cold that slow opponents.)
- Meteologic Aport (3.5e Power) + (Summon weather from afar, bringing in weather patterns most unnatural.)
- Skeleton Self (3.5e Spell) + (Summon your own skeleton to fight for you. Be careful not to let your body get hurt.)
- Astral Invader (3.5e Spell) + (Summon yourself into the area of your target so you may assassinate him, without the threat of death of yourself.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Summoning Gloves of Magnificence (3.5e Equipment) + (Summoned creatures gain multiple ability increases.)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Psychodisc (3.5e Power) + (Summoning a spinning sawblade of energy that you can direct.)
- Shaman (5e Class) + (Summoning: The Class, chalk full of spirit magic to wield against your foes.)
- Pact Familiar Spell (One) + (Summons a [[Pact Familiar Creature (One)|Pact Familiar]].)
- Infernal Calling (One) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.)
- Infernal Calling (5e) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.<br /><br />)
- Summon Undead (5e) + (Summons a [[Undead Spirit (5e)|Undead Spirit]]<br /><br />)
- Publication:Dread Codex/New Spells/Create Sailors + (Summons a crew of undead sailors to man a ship.)
- Publication:Dread Codex 2/New Spells/Watchful Ghost + (Summons a helpful spirit to watch over the caster.)
- Publication:Dread Codex/New Spells/Spirit Horde + (Summons a horde of spirits that does 1d6 damage per caster level, and negative levels.)
- Summon Rope of Spidersilk (3.5e Spell) + (Summons a length of Spider Silk.)
- Summon Sweaty Strongmen (3.5e Spell) + (Summons a musclebound humanoid to carry stuff for you, and other small tasks.)
- Summon Lesser Demons (5e) + (Summons a number of [[SRD5:Demon|demon]]s of [[SRD5:CR|CR]] 1 or less.<br /><br />)
- Publication:Dread Codex/New Spells/Pack of Ghouls + (Summons a pack of ghouls.)
- Planar Train (3.5e Spell) + (Summons a planar train, allowing you to choo-choo across the multiverse in the safety of an iron carriage.)
- Rave Pit (3.5e Spell) + (Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.)
- Divine Mount (3.5e Spell) + (Summons a steed from the outer planes to serve as your mount.)
- Summon Stray (3.5e Spell) + (Summons a stray cat (or similar animal). No, you can't control it. It is useless.)
- Find Familiar (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Feign Death (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Eldritch Augur (3.5e Power) + (Summons an eldritch tentacle that knocks your opponent on their back.)
- Worm of the Void (3.5e Power) + (Summons an eldritch worm to devour your opponent. Just make sure to move out of the way.)
- Mist Phantom Spell (3.5e Feat) + (Summons and created objects appear invisible while in a deep mist, as if they had the [[Mist Phantom (3.5e Template)|mist phantom]] template.)
- Publication:Dread Codex 2/New Spells/Corrupting Darkness + (Summons mist that deals difficult-to-heal damage, constitution drain over time.)
- Sumo Overkill (3.5e Prestige Class) + (Sumo wrestlers are big, tough guys who take a lot to take down. This guy's unstoppable.)
- Shifty Shades (3.5e Equipment) + (Sunglasses that change their tint with a thought.)
- Golem-Knight of Mechanus (3.5e Prestige Class) + (Super-crafter and tank extraordinaire.)
- Steam-Powered Armor (3.5e Equipment) + (Super-heavy armor powered by steam.)
- Supercavitating (3.5e Equipment) + (Supercavitating weapons and ammunition work underwater just as they would on land.)
- Supercooled (3.5e Equipment) + (Supercooled weapons make the frost or freezing burst weapon enhancements grow with power with every strike.)
- Pep Talk (3.5e Maneuver) + (Support your allies, granting an improved aid another at range.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Mystic (Legend Track) + (Supporting and somewhat defensive track with a number of long range enchantments.)
- Inquisitor (Legend Track) + (Supporting track to annoy your enemies.)
- Neutrality (3.5e Spell) + (Suppress effects based on alignment on the target.)
- Suppress Curse (3.5e Spell) + (Suppress the effects of a curse, or a cursed or intelligent item, for the duration.)
- Suppress Item (3.5e Utterance) + (Suppress the effects of an item, or allow magic items to work in an ''[[SRD:Antimagic Field|antimagic field]]''.)
- Suppress Influence (3.5e Spell) + (Suppress the influence and sign or one or more vestige, however doing so prevent the binder from using the vestige's powers.)
- Ki Veil (3.5e Skill Trick) + (Suppress your aura and become invisible.)
- Spellburke (3.5e Spell) + (Suppresses one or more of the target creature's [[SRD:Spell-Like Ability|spell-like]] or [[SRD:Supernatural Ability|supernatural]] abilities for the duration of the spell.)
- Stone Sentinel (3.5e Prestige Class) + (Sure, you don't move much in battle but you'll be damned if that stops you from reaching the enemy! Open up the true potential of the Stone Dragon discipline.)
- Shieldsurfing (3.5e Feat) + (Surf away from your problems with your shield!)
- Surge (3.5e Feat Type) + (Surge feats enhance the surges of a [[Surg … Surge feats enhance the surges of a [[Surge Fighter (3.5e Class)|surge fighter]] or enable him to do things with his [[Surge Fighter (3.5e Class)#surge points|surge points]] that he couldn't do before. As an added bonus, all of them grant him bonus surge points as well!them grant him bonus surge points as well!)
- Surgeon's Long Gloves (3.5e Equipment) + (Surgeon's gloves that enhance precision.)
- Pit Fiend, Aarnott (3.5e Monster) + (Surpassed in power by only the Archdevils themselves, pit fiends are a force of terror to be reckoned with.)
- Deceptive Strength (3.5e Feat) + (Surprise your enemies with your incredible might and small body)
- I Am Not Left Handed (3.5e Trait) + (Surprise your opponent by switching from your weak hand to your dominant hand.)
- Flood Pump (3.5e Spell) + (Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.)
- Nocturnal Shadow (3.5e Maneuver) + (Surround area with cold shadows.)
- Digestive Ring (3.5e Maneuver) + (Surround foes with powerful digestive acid.)
- Galea's Energy Corona (3.5e Spell) + (Surround yourself in a damaging corona of magic.)
- Breath of Long Winter (3.5e Maneuver) + (Surround yourself in a freezing blizzard which protects you from harm and empowers your own chill.)
- Conductor of Storms (3.5e Spell) + (Surround yourself in a protective shield as you rain lightning from above.)
- Mantle of Jurikan (3.5e Maneuver) + (Surround yourself in a shell of wind, protecting you from ranged attacks and allowing you to throw blasts of wind.)
- Cloak of the Abyss (3.5e Invocation) + (Surround yourself in smoke that can obscure, hide, or burn as you command)
- Flying Deathscythes (3.5e Spell) + (Surround yourself in spinning animated sickles which attack your enemy.)
- Dispater's Tower (3.5e Spell) + (Surround yourself with protective iron walls, even though it hampers your own ability to attack.)
- Path of the Immortal Warrior (5e Primal Path) + (Survival is victory for this, a regenerating and tireless warrior.)
- Endure Destruction (3.5e Maneuver) + (Survive a blow with at least 1 hp remaining.)
- Volcanic Resilience (3.5e Invocation) + (Survive in the elemental planes of Earth and Fire.)
- Extremophile (3.5e Feat) + (Survive wild temperature extremes, and sleep where you please.)
- Morichro (3.5e Force Power) + (Suspend the life signs of yourself or others for a long time.)
- Shattered Jade (3.5e Maneuver) + (Sustain a -2 penalty to Armor Class, add 1d6 + initiator level to attack damage.)
- Swanmay (3.5e Template) + (Swanmay are females blessed with a strange form of lycanthropy which makes them wereswans. They are protectors of the forest, particularly water fowl, and uphold some mysterious ancient promise.)
- Adaptive Performance (3.5e Feat) + (Swap bardic music uses for spells, and vice versa)
- Mode Change (3.5e Feat) + (Swap between your equipment instantaneously.)
- Swapmetal (3.5e Equipment) + (Swapmetal armors, shields, or weapons can switch a normal item to adamantine, silver, or other materials... provided you've spent the funds for the material itself.)
- Pixil Swarm (5e Monster) + (Swarm of 1/2 inch long winged fey)
- Swarm of Gremishkas (5e) + (Swarm of cat-like creature that reacts, sometimes violently, to magic.)
- Swarmhost (3.5e Template) + (Swarmhost creatures are the unlucky whose bodies have become inhabited by a swarm, whose unnatural link now replaces their vital organs and life force.)
- Swarmbane (3.5e Equipment) + (Swarms have always been a problem for character who use weapons. Not any more.)
- Daring Swordsman (3.5e Feat) + (Swashbuckler and warblade levels stack for initiator level and grace.)
- Duelist (3.5e Class) + (Swashbucklers and dashing swordsman, they use finesse, martial maneuvers, and well timed parries and tricks to carry them to victory.)
- Pungeon Pendragon (3.5e Martial Discipline) + (Swashbuckling heroes are fond of using rap … Swashbuckling heroes are fond of using rapier wit alongside their rapiers, shooting arrows accompanied by shooting puns and even when things look bleak, they throw in a joke before throwing in the towel. Bards and wise men often recall famous words by famous men, used in the past to great effect in orations and battle speeches: all the more proof that the power of wordplay lies and speaks true in all languages, even the most ancient and intricarious ones. Those who learn the most ancient and most intricatastrophic of all and weave it into their combat routines are the practitioners of the Pungeon Pendragon style: their very actions speak truer than Truespeech.very actions speak truer than Truespeech.)
- Shell Necklace (3.5e Soulmeld) + (Swim without penalty.)
- Disguised Class (3.5e Feat) + (Switch between different sets of classes)
- Switch Health (3.5e Spell) + (Switch hp totals for yourself and your target. This could be used to heal allies at your expense, or harm enemies.)
- Tholan's Attribute Theft (3.5e Spell) + (Switch one ability score with that of this spell's target.)
- Dutiful Guardian (4e Feat) + (Switch places with the beneficiary of your constant guardian feat as an immediate interrupt.)
- Genetic Black Sheep (3.5e Trait) + (Switch your ability scores around, resulting in charismatic dwarves or unusually strong gnomes.)
- Shieldmaster (3.5e Prestige Class) + (Sword & Shield style is terribly ineffective. Show them how to REALLY use a shield in combat.)
- Life Flow Blade (3.5e Equipment) + (Sword that heals as it harms)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Improved Bladeproof Skin (3.5e Feat) + (Swords and spears just bounce off you due to your scaling DR/bludgeoning.)
- Oath of Virtue (5e Sacred Oath) + (Sworn to pursue each of The Mana's tenets)
- Leaves of My Skin (3.5e Feat) + (Sylvari gets the basic skills of creating armor of his own body.)
- Bark of My Bones (3.5e Feat) + (Sylvari has mastered the creation of a more heavy and strong armor.)
- Tandem Initiative (3.5e Skill Trick) + (Synchronize with your team and act as a group.)
- Follower of the Third (3.5e Prestige Class) + (Synergistic abilities between Diamand Mind and Hero's Edge martial disciplines)
- Way of the Mirage (3.5e Feat) + (Synergistic abilities for Desert Wind and Shadow Hand.)
- Faithful Leader (3.5e Feat) + (Synergistic abilities for Devoted Spirit and White Raven.)
- Bestial Might (3.5e Feat) + (Synergistic abilities for Stone Dragon and Tiger Claw.)
- Synth (3.5e Race) + (Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own.)
- Synthetic Soul (3.5e Template) + (Synthetic Soul are created by magic, creatures with Synthetic Soul are different then others of it kind.)
- Thogomancer (3.5e Class) + (THOGOMANCER SMASH!)
- TRON Light (3.5e Equipment) + (TRON light adds stylish lines of soft, glowing, colorful light to armor or weapons when willed.)
- Animated Table (5e) + (Table given animation)
- Strain Cost Lists & Spell Fatigue Saves (3.5e Other) + (Tables with spell costs for non-wizard classes using the [[Mana-Based Spellcasting (3.5e Variant Rule)|straincasting rules]].)
- Tactical (3.5e Feat Type) + (Tactical feats were first presented in [[P … Tactical feats were first presented in [[Publication:Complete Warrior|Complete Warrior]]. Feats with this type provides several thematically similar and rather specific options or abilities that generally require some setup or a specific weapon set to utilize.setup or a specific weapon set to utilize.)
- Dire Orc (3.5e Race) + (Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!)
- Divine Weapon Focus (3.5e Feat) + (Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.)
- Deft Swing (3.5e Feat) + (Take 10 on melee attacks.)
- Deft Shot (3.5e Feat) + (Take 10 on ranged attacks.)
- Steady Strike (3.5e Maneuver) + (Take 10 on your next attack.)
- Playing Safe is Playing Smart (3.5e Feat) + (Take 12 instead of 10.)
- Post-Traumatic Savagery Disease (3.5e Disease) + (Take Con damage and possible confusion whenever you enter a stressful situation)
- Blood Sacrifice (3.5e Maneuver) + (Take [[Con]] burn to boost your [[Str]] and [[Dex]] scores.)
- Flensing Strike (3.5e Feat) + (Take a −3 penalty to your attack roll or perform an [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] maneuver to chop a bit off your opponent, causing [[SRD:Ability Damaged|ability damage]] and [[Bleedout (3.5e Condition)|bleeding]].)
- Constant Guardian (4e Feat) + (Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC.)
- Power Strike (3.5e Feat) + (Take a -3 penalty to hit to increase your weapon damage, replace power attack.)
- Wave Dashing (3.5e Feat) + (Take a great number of 5-ft step.)
- Destabilizing Impact (3.5e Feat) + (Take a penalty up to -8 to apply a penalty to others attack rolls.)
- Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Grand Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Portable Alchemist's Lab (3.5e Equipment) + (Take an alchemy laboratory with you while traveling.)
- Armorforged Body (3.5e Feat) + (Take any armor and bind it to your warforged body, and get some bonuses to enhancing it.)
- Control Creatures (3.5e Feat) + (Take control of mooks, possessing them even at range.)
- Kinetic Forcefield (3.5e Spell) + (Take control of the kinetic power.)
- Direct Undead Control (3.5e Feat) + (Take control of undead in your control pool, empowering them with your abilities and spirit.)
- Power Word Pain Variant (3.5e Spell) + (Take damage over time, based on your remaining hp.)
- Drink Life a Dwarf (3.5e Feat) + (Take fewer penalties for drinking.)
- Legendary Rider-CE (3.5e Feat) + (Take no penalties on Ride checks when riding bareback, and never need to make a Ride check to control a mount in combat.)
- SRD:Improved Multiattack + (Take no penalty to secondary natural weapon attacks.)
- Relieve Strain (3.5e Power) + (Take on a character's Strain. Yeah! Martyrdom!)
- Aspect of the Assassin Bug (3.5e Feat) + (Take on the aspects of one of the most demented bugs on the planet)
- Image of Fear (3.5e Power) + (Take on the image of what they fear the most, gaining an aura of fear or expending it to [[SRD:Phantasmal Killer|scare someone to death]].)
- Chainsaw Fiend (3.5e Feat) + (Take one feat. Be lots of chainsaws. Get lots of chainsaw powers.)
- Sharky, Scaling (3.5e Feat) + (Take one feat. Be lots of shark. Get lots of shark powers.)
- Create Thrall (3.5e Spell) + (Take over the minds of weaker individuals who are obviously possessed by your influence.)
- Esurience (3.5e Feat) + (Take penalties to starvation checks for more damage)
- Polydipsia (3.5e Feat) + (Take penalties to thirst checks to do more damage)
- Hot-Blooded Gunman Bravado (3.5e Maneuver) + (Take penalty on firearm attack rolls to deal extra damage.)
- Just A Meatshield (3.5e Feat) + (Take punches, gain HP)
- Martyr's Sacrifice (3.5e Maneuver) + (Take the damage meant for another. It could save their skin.)
- Exalted Wildshape (3.5e Feat) + (Take the forms of the blessed animals in the Beastlands.)
- Maximized Growth (3.5e Feat) + (Take the highest score for HD upon level-up, rather than rolling. Retroactive, applies to improving conditions.)
- Get Over Here! (3.5e Equipment) + (Take the rogue out of the picture and make everyone have a bad day trying to save them with this cruel multi-trap waiting to happen.)
- Mysterious Rose (3.5e Prestige Class) + (Take up the mantle of this generational hero title, become the Mysterious Rose! You are always there in the time of need to throw roses at people! It is surprisingly more effective than it sounds.)
- Pharaoh Plate (3.5e Equipment) + (Taken from the body of a [[Tomb Dynast (3.5e Monster)|Tomb Dynast]], the pharaoh plate is what you'd get if you turned a sarcophagus into a suit of full plate. It carries with it the taint of undeath.)
- Mantle of the Creator (3.5e Template) + (Taking on a fragment of the power of a god of creation, you gain the ability to forge and reforge matter to your whim.)
- Mantle of the Preserver (3.5e Template) + (Taking on a fragment of the power of a god of preservation and protection, you gain the ability to maintain the status quo and repair what has been damaged.)
- Mantle of the Destroyer (3.5e Template) + (Taking on a fragment of the power of a god of destruction and disaster, you gain the ability to break, destroy, and end creation.)
- User:Luigifan18/Somewhere Over The Rainbow (3.5e Maneuver) + (Taking the "hurl 'em off a cliff" tactic t … Taking the "hurl 'em off a cliff" tactic to its logical extreme, this maneuver lets its initiator throw a victim high into the air, potentially slamming them into a ceiling, and [[SRD:Falling|let the fall]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/NotTheFallThatKillsYou finish them off].n/NotTheFallThatKillsYou finish them off].)
- Flavor Utensil (3.5e Equipment) + (Taking the form of spoons, plates, and other cooking or eating utensils, these items flavor the food used with it.)
- Undead Paragon, Boneclaw Hybrid (3.5e Racial Paragon Class) + (Talented necromancers have created methods of making undead hybrids. This is one of them.)
- Kaiton, Ethereal Trickster (3.5e Vestige) + (Tales speak of an arrogant trickster fox who, for making a fool of a God, was utterly destroyed, yet his unresting spirit still torments the God's realm.)
- Soul to Soul Conversation (3.5e Maneuver) + (Talk telepathically at any distance, uninvited.)
- Deeka (3.5e Race) + (Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated.)
- Aroghin (3.5e Race) + (Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse.)
- Bangaa (3.5e Race) + (Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble.)
- Malaquian (3.5e Race) + (Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability.)
- Heuco (3.5e Race) + (Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- Tallow Paragon (3.5e Racial Paragon Class) + (Tallow Advanced)
- Talpid (3.5e Race) + (Talpid are a race of quite literal mole men.)
- Wild Rager (3.5e Alternate Class Feature) + (Tap into your inner beast. Mix barbarian with druid.)
- Darkkin (3.5e Race) + (Tar black [[SRD:Humans (Race)|humans]] from a world without natural light.)
- Spirit of Death (5e) + (Target a creature and summon a [[Reaper Spirit (5e)|Reaper Spirit]]<br /><br />)
- Split Spell (4e Feat) + (Target additional target with ranged spell.)
- Bestow Sentience (3.5e Spell) + (Target animate object, golem, or similar creature gains sentience.)
- Feign Death (5e) + (Target appears to be dead and gains protection from damage, disease, and poison.<br /><br />)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Human Form (3.5e Spell) + (Target assumes appearance and form of a humanoid.)
- Hypothesis Contrary to Fact (3.5e Maneuver) + (Target assumes blame for something that never happened.)
- Monstrous Form (3.5e Spell) + (Target assumes the form of a monster.)
- Obsession (3.5e Spell) + (Target becomes obsessed with subject.)
- Ekbom's Egotistical Episode (3.5e Spell) + (Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Jelly Thoughts (3.5e Spell) + (Target creature desires jelly to the exclusion of all else.)
- Virtue (5e) + (Target creature gains [[SRD5:Temporary Hit Point|temporary hit point]]s.<br /><br />)
- Hex (One) + (Target creature has [[SRD5:Disadvantage|disadvantage]] on one [[Ability Check (One)|ability check]] (of your choice). Also, you cause [[SRD5:Necrotic|necrotic]] damage if you hit it with an attack.)
- Hex (5e) + (Target creature has [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Check|ability checks]] (of your choice) for the spell's duration. Also, you cause [[SRD5:Necrotic|necrotic]] damage if you hit it with an attack.<br /><br />)
- Jellify (3.5e Spell) + (Target creature is transformed into jelly.)
- Warp Light (3.5e Power) + (Target creature or object became invisible)
- Dementia (3.5e Spell) + (Target creature's wisdom is reduced to 1.)
- Publication:Dread Codex/New Spells/Skeletal Spurs + (Target deals damage on successful grapple attacks.)
- Power Word Pain (5e) + (Target experiences excruciating pain, hampering its [[SRD5:Movement|movement]], [[SRD5:Attack Roll|attack roll]]s, [[SRD5:Ability Check|ability check]]s, [[SRD5:Saving Throw|saving throw]]s, and [[SRD5:Spellcasting|spellcasting]].<br /><br />)
- Power Word Pain (One) + (Target experiences excruciating pain, hampering its [[SRD5:Movement|movement]], [[Attack Roll (One)|attack roll]]s, [[Ability Check (One)|ability check]]s, [[SRD5:Saving Throw|saving throw]]s, and [[SRD5:Spellcasting|spellcasting]].)
- Fiend Form (3.5e Spell) + (Target gains form of a fiendish race, as well as some of their abilities.)
- Form of Death (3.5e Spell) + (Target gains qualities of an undead creature.)
- Syl's Greater Fabricate (3.5e Spell) + (Target gains the ability to immediately use fabricate several times within the next 24 hours.)
- Sibling Rivalry (3.5e Spell) + (Target grows jealous of allies and attacks them.)
- Ekbom's Imaginary Insects (5e Spell) + (Target hallucinates insects all over their body and attacks themselves.<br /><br />)
- Ekbom's Imaginary Insects (3.5e Spell) + (Target hallucinates insects all over their body and attacks themselves.)
- Fight or Flight (3.5e Spell) + (Target has a fight or flight response and is panicked and/or enraged.)
- Publication:Dread Codex/New Spells/Divine Heart + (Target is immune to all fear effects.)
- Rebuking Blow (3.5e Maneuver) + (Target is subject to a rebuke undead attempt by a cleric of your initiator level.)
- Turning Strike (3.5e Maneuver) + (Target is subject to a turn undead attempt by a cleric of your initiator level.)
- Silencing Surprise (3.5e Maneuver) + (Target is too shocked to speak)