Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Stunning Blow (3.5e Feat) + (Stun foes with your attacks)
- Publication:Dread Codex/New Spells/Animate Necrosis + (Stuns and grapples a living, wounded creature.)
- Deep Rothé (5e) + (Stunted [[Rothé (5e)|rothé]] that communicate via the ''[[SRD5:Dancing Lights|dancing lights]]'' spell.)
- Stygian Steel (3.5e Equipment) + (Stygian steel could be considered the opposite of scorched iron, draining away heat and making other things colder.)
- Sleeves of the Raven Witch (3.5e Equipment) + (Stylish sleeves that protect and provide a few other minor benefits.)
- Infernal Desert (3.5e Spell) + (Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.)
- Steal Youth (3.5e Spell) + (Subject ages while you grow younger.)
- Dark Symmetry (3.5e Spell) + (Subject becomes unable to move, unless mimicking caster's movements when the caster desires.)
- Publication:Dread Codex/New Spells/Plague Carrier + (Subject contracts diseases, which strike immediately and can only be cured through magical means.)
- Eagle's Splendor, Greater (3.5e Spell) + (Subject gains a great boost to charisma.)
- Bear's Endurance, Greater (3.5e Spell) + (Subject gains a great boost to constitution.)
- Cat's Grace, Greater (3.5e Spell) + (Subject gains a great boost to dexterity.)
- Harm, Greater (3.5e Spell) + (Subject suffers 15 points of damage per caster level.)
- Restore Youth (3.5e Spell) + (Subject's age is reduced 1d4 years.)
- Traver's Tongue Serpent (3.5e Spell) + (Subject's tongue transforms into a snake.)
- Frighten (3.5e Spell) + (Subjects within cone flee for 5 rounds.)
- Partial Shadow (3.5e Maneuver) + (Subsist partially in shadow plane, leaving less physical traces.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sunder Magic (3.5e Feat) + (Successful Sunder can suppress instead of damage.)
- Sword of Judgment (3.5e Maneuver) + (Successful attack is an automatic critical hit, adds 10 points of damage per intiator level which can be exchanged for attack bonuses.)
- Malevolent Virtue (3.5e Equipment) + (Succubus perfume. Grants useful benefits but taints the wearer with evil.)
- Abi-Dalzim's Horrid Wilting (One) + (Suck the moisture from everything in the area.)
- Abi-Dalzim's Horrid Wilting (5e) + (Suck the moisture from everything in the area.<br /><br />)
- Suddenly Phantom Train (3.5e Spell) + (Suddenly everybody is run over by the train of the dead, and it carries away their souls to the afterlife.)
- Suddenly Doomtrain (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Suddenly Train (3.5e Spell) + (Suddenly, everyone is run over by a train. WHUMP!)
- Uncaring Master (3.5e Feat) + (Suffer fewer ill effects when your familiar dies.)
- Vexatious Empower (3.5e Feat) + (Suffer to gain more magic)
- Blue Blood (3.5e Maneuver) + (Suffocate the enemy by removing the oxygen out of their blood.)
- Suicune (3.5e Monster) + (Suicune is one of the three legendary beas … Suicune is one of the three legendary beasts of Johto, reincarnated by [[Ho-Oh (3.5e Monster)|Ho-Oh]] after perishing in a terrible fire. Claimed by some to be a reincarnated [[Vaporeon (3.5e Monster)|Vaporeon]], Suicune is a graceful creature that runs all over Johto, bringing winds of all sorts wherever it goes.nging winds of all sorts wherever it goes.)
- Dashing Swordsman (3.5e Feat) + (Suits of armour and greatswords are for wimps. Real men wear silk.)
- Sulfopatinate Alloy (3.5e Equipment) + (Sulfopatinate Alloy appears to be a rough … Sulfopatinate Alloy appears to be a rough pockmarked gray metal when polished and cleaned, but it is usually coated in a dull yellow and thick patina which adds considerable heft to the item. Its body is porous to several acids, which it converts into patina which then returns back to dangerous acid when the patina is broken from physical impacts.he patina is broken from physical impacts.)
- Din (3.5e NPC) + (Summary needed)
- Summersite (3.5e Race) + (Summersites are humanoids who can blast energy beams from various parts of their bodies.)
- Minor Dark Summon (3.5e Spell) + (Summon Creatures faster by removing the safeguards.)
- Conjure Minor Elementals (One) + (Summon [[SRD5:Elemental|elemental]] spirits that buff the damage you do with [[Attack (One)|attack]]s and creates [[Difficult Terrain (One)|Difficult Terrain]].)
- Summon Kamikaze Fiend (3.5e Spell) + (Summon a "kamikaze fiend" to act as a minion. As the name implies, they seem most effective when their self destructing on your opponents.)
- Summon Bot (3.5e Spell) + (Summon a [[Bot (3.5e Subtype)|Bot]] to fight for you. Cast it in a higher level spell slot for a stronger effect.)
- Conjure Fey (One) + (Summon a [[SRD5:Fey|Fey]] spirit that can attack a nearby creature causing [[SRD5:Psychic|Psychic]] damage and [[SRD5:Frightened|fear]] ([[SRD5:Wisdom|Wis]] [[Save (One)|save]] to avoid fear).)
- Summon Instant Fortress (3.5e Spell) + (Summon a [[SRD:Instant Fortress|Instant Fortress]].)
- Summon Motorcycle (3.5e Spell) + (Summon a [[Warforged Cycle (3.5e Monster)|warforged cycle]] to ride into the sunset.)
- Bolt of Azter (3.5e Spell) + (Summon a bolt of horrifying unholy energy that reap the blood out of your targets.)
- Ectoplasmic Catapult (3.5e Power) + (Summon a catapult to destroy buildings at range.)
- Summon Construct (3.5e Spell) + (Summon a construct.)
- Shadow Nemesis (3.5e Spell) + (Summon a copy of a creature, which immediately attempts to kill its original. However, the copy only has 1 hp.)
- Summon Support (3.5e Spell) + (Summon a creature to support you in battle.)
- Soulbind Phantom Wyrm (3.5e Invocation) + (Summon a draconic spirit which aids you in battle.)
- Dragon I- Dragon (3.5e Phrase) + (Summon a dragon.)
- Seeker Bee (3.5e Spell) + (Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.)
- Belladone's Fiendish Defender (3.5e Spell) + (Summon a fiendish warrior, though they are contained to an area.)
- Summon Fossil (3.5e Spell) + (Summon a fossil creature.)
- Rolling Boulder (3.5e Spell) + (Summon a giant boulder to roll over your foes!)
- Wasp Rider (3.5e Spell) + (Summon a giant wasp to ride upon into battle. Heck, put it in a higher spell slot and summon a swarm of them.)
- Iron Wheel (3.5e Spell) + (Summon a giant wheel which runs over your opponents again and again and again.)
- Summon III- Ally (3.5e Phrase) + (Summon a greater elemental.)
- Hunters of Undeath (3.5e Epic Spell) + (Summon a horde of [[Publication:Dread Codex/Monsters/Ghost Eater|ghost eaters]] to purge the land of undead.)
- End of All Nightmare (3.5e Invocation) + (Summon a horrible eldritch abomination in someone's mind, or give life to one's nightmare.)
- Summon II- Element (3.5e Phrase) + (Summon a large elemental.)
- Smiting Lightning (3.5e Spell) + (Summon a lightning storm that devastates evil creatures.)
- Exploding Flaresprite (3.5e Spell) + (Summon a living mote of fire that chases down the enemy and explodes!)
- Spirit Bow (3.5e Spell) + (Summon a magical bow that produces its own ammo.)
- Conjure Tools (3.5e Spell) + (Summon a masterwork tool for your purposes.)
- Astral Mount (3.5e Power) + (Summon a mount which you can ride made out of ectoplasm.)
- Conjure Woodland Beings (One) + (Summon a nature spirit that surrounds you causing [[SRD5:Force|Force]] damage to enemies near you. It also grants you the ability to [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Summon Stalkers (3.5e Spell) + (Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.)
- Howl of the Shadow Wilds (3.5e Spell) + (Summon a pack of shadow wolves into the mind of your targets.)
- Arms of the Guardian (3.5e Maneuver) + (Summon a pair of mighty golem arms to pummel your enemies into paste.)
- Keepaway Shield (3.5e Spell) + (Summon a pair of shields which block flankers and provide cover.)
- Straw Man (3.5e Maneuver) + (Summon a parody of your political opponent who undermines them.)
- Soulbind Hellfire Devil (3.5e Invocation) + (Summon a phantom devil spirit which aids you in battle.)
- Soulbind Eldritch Horror (3.5e Invocation) + (Summon a phantom eldritch monster which aids you in battle.)
- Soulbind Wild Spirit (3.5e Invocation) + (Summon a phantom fey spirit which aids you in battle.)
- Soulbind Pale Haunt (3.5e Invocation) + (Summon a phantom undead spirit which aids you in battle.)
- Doppleganger (3.5e Maneuver) + (Summon a shadowy clone to duplicate your actions this round, though not quite as effective.)
- Shadowknife (3.5e Spell) + (Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.)
- Summon Sharkgun (3.5e Spell) + (Summon a sharkgun, a gun that fires sharks! This is silly.)
- Summon I- Summon (3.5e Phrase) + (Summon a small elemental.)
- Strixhaven Mascot (5e) + (Summon a special [[SRD5:Familiar|familiar]], a [[Strixhaven (5e)|Strixhaven]] mascot based on the Strixhaven college you have chosen.)
- Summon Specialization (3.5e Feat) + (Summon a specific type of outsider or elemental with bonuses.)
- Bloody Spirit (3.5e Spell) + (Summon a spectral and bloodied claw from a mirror to inflict bleeding wounds.)
- Kiden's Harassing Spirit (3.5e Spell) + (Summon a spirit to annoy and possibly kill people if you invest enough into it.)
- Drillbee Infestation (3.5e Spell) + (Summon a swarm of drill-tipped bees which bore into the bodies of those they injure and cause internal problems.)
- Magic Volley (3.5e Spell) + (Summon a swarm of magic missiles, which protect you and you can release as an immediate action.)
- Spontaneous Toaster (3.5e Spell) + (Summon a toaster! It doesn't seem like a powerful effect, until you realize you can do it under...)
- Wall of Clearslime (3.5e Spell) + (Summon a transparent wall of slime which blocks attacks and hampers movement.)
- Tree Hug (3.5e Invocation) + (Summon a treant to grapple a specific creature.)
- Weapon of the Spirit (3.5e Maneuver) + (Summon a weapon made of force to attack when you do.)
- Pun-punk (3.5e Maneuver) + (Summon a weapon with magic bonuses for a single round.)
- Aberrant Summons (TOToM Spell) + (Summon aberrations to aid you.)
- Conjure Elemental (One) + (Summon an [[SRD5:Elemental|Elemental]] spi … Summon an [[SRD5:Elemental|Elemental]] spirit in a [[SRD5:Cube|Cube]] that can attack and cause damage to [[Creature (One)|creature]]s near it. The damage type depends on the elemental type — [[SRD5:Bludgeoning|Bludgeoning]] (earth), [[SRD5:Cold|Cold]] (water), [[SRD5:Fire|Fire]] (fire), or [[SRD5:Lightning|Lightning]] (air).[[SRD5:Lightning|Lightning]] (air).)
- Chantry of Goog (3.5e Spell) + (Summon an altar to the forgotten deity Goog, gaining divinations based on the public knowledge of others.)
- Lithos Shield (3.5e Spell) + (Summon an animated wall of stone which blocks line of sight in one direction.)
- Conjure Anvil (3.5e Spell) + (Summon an anvil, either for its traditional use or to drop upon the heads of your enemies.)
- Hive Armor (3.5e Spell) + (Summon an armor of hive material, with buzzing bees ready to strike.)
- Bind Spirit (3.5e Utterance) + (Summon an elemental or outsider, or dismiss summoned elementals or outsiders.)
- Summon Elemental (3.5e Spell) + (Summon an elemental.)
- Summon Monster (3.5e Spell) + (Summon an encounter of monsters.)
- Summon Horde (3.5e Spell) + (Summon an encounter with a CR equal to your caster level, with no individual creatures' CR exceeding one half your caster level.)
- Mosquito Drain (3.5e Spell) + (Summon blood sucking bugs that heal you as they attack.)
- Summoning Conversion (3.5e Feat) + (Summon celestial beings and convert them to Vecna immediately)
- Preacher (3.5e Alternate Class Feature)/Preacher Feats + (When reproaching your enemies you instill true fear into their hearts)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- Fungal Summons (3.5e Feat) + (Summon creatures that are plagued by agarican spores)
- Call Creatures (3.5e Feat) + (Summon creatures to your aid.)
- Mark of Retrieval (3.5e Feat) + (Summon marked objects back into your hand as a free action.)
- Mass Mount (3.5e Spell) + (Summon multiple mounts, DO NOT SUMMON THEM IN MID-AIR)
- Conjure Animals (One) + (Summon nature spirits in a [[SRD5:Large|Large]] [[SRD5:Swarm|swarm]] that causes [[SRD5:Radiant|Radiant]] damage to [[Creature (One)|creature]]s in its [[SRD5:Space|space]].)
- Summon Phantasmal Feeders (3.5e Invocation) + (Summon one to five phantasmal feeders which slowly but surely drain away your opponent's health.)
- Charged Bubbler (3.5e Power) + (Summon one, many, or a cloud of charged bubbles to attack or shield yourself with.)
- Black Iron Stormdust Dragon's Body (3.5e Spell) + (Summon part of the Black Iron Stormdust Dragon's Body, later you will be able to summon him as a whole.)
- Chill Horde (3.5e Spell) + (Summon several Small Ice elementals to freeze something or someone.)
- Dance of the Fireflies (3.5e Invocation) + (Summon sparkling living lights that illuminate and dazzle targets, create light, briefly blind, or expend themselves all in a single bright flash.)
- Reckless Summoning (3.5e Feat) + (Summon stronger creatures, but lacking any sort of control.)
- Tarrasque Ex Machina (3.5e Spell) + (Summon tarrasque into the sky; falls and deals damage, then goes on a rampage.)
- Locomotive Breath (3.5e Epic Spell) + (Summon the [[Engineer of Ruin (3.5e Monster)|Engineer of Ruin]] to help you erase your enemies from history.)
- Summon Mosquito (3.5e Blood Spell) + (Summon the most annoying thing on the planet, next to your parents.)
- Phantasmal Summons (3.5e Feat) + (Summon the object mentally, only affecting intelligent creatures.)
- Séance (3.5e Spell) + (Summon the spirits of the dead to talk to you.)
- Swarm of Minions (3.5e Spell) + (Summon two minions per level, who act like a sort of swarm providing small but consistent damage.)
- Rock Paper Scissors (3.5e Spell) + (Summon up a rock, paper, or scissors to attack your foe.)
- Cold Eye Gazer (3.5e Invocation) + (Summon up to three "eyeballs" that emit beams of cold that slow opponents.)
- Meteologic Aport (3.5e Power) + (Summon weather from afar, bringing in weather patterns most unnatural.)
- Skeleton Self (3.5e Spell) + (Summon your own skeleton to fight for you. Be careful not to let your body get hurt.)
- Astral Invader (3.5e Spell) + (Summon yourself into the area of your target so you may assassinate him, without the threat of death of yourself.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Summoning Gloves of Magnificence (3.5e Equipment) + (Summoned creatures gain multiple ability increases.)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Psychodisc (3.5e Power) + (Summoning a spinning sawblade of energy that you can direct.)
- Shaman (5e Class) + (Summoning: The Class, chalk full of spirit magic to wield against your foes.)
- Pact Familiar Spell (One) + (Summons a [[Pact Familiar Creature (One)|Pact Familiar]].)
- Infernal Calling (One) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.)
- Infernal Calling (5e) + (Summons a [[SRD5:Devil|devil]]. The devil may or may not follow your command.<br /><br />)
- Summon Undead (5e) + (Summons a [[Undead Spirit (5e)|Undead Spirit]]<br /><br />)
- Publication:Dread Codex/New Spells/Create Sailors + (Summons a crew of undead sailors to man a ship.)
- Publication:Dread Codex 2/New Spells/Watchful Ghost + (Summons a helpful spirit to watch over the caster.)
- Publication:Dread Codex/New Spells/Spirit Horde + (Summons a horde of spirits that does 1d6 damage per caster level, and negative levels.)
- Summon Rope of Spidersilk (3.5e Spell) + (Summons a length of Spider Silk.)
- Summon Sweaty Strongmen (3.5e Spell) + (Summons a musclebound humanoid to carry stuff for you, and other small tasks.)
- Summon Lesser Demons (5e) + (Summons a number of [[SRD5:Demon|demon]]s of [[SRD5:CR|CR]] 1 or less.<br /><br />)
- Publication:Dread Codex/New Spells/Pack of Ghouls + (Summons a pack of ghouls.)
- Planar Train (3.5e Spell) + (Summons a planar train, allowing you to choo-choo across the multiverse in the safety of an iron carriage.)
- Rave Pit (3.5e Spell) + (Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.)
- Divine Mount (3.5e Spell) + (Summons a steed from the outer planes to serve as your mount.)
- Summon Stray (3.5e Spell) + (Summons a stray cat (or similar animal). No, you can't control it. It is useless.)
- Find Familiar (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Feign Death (One) + (Summons an [[Otherworldly Familiar (One)|Otherworldly Familiar]] in the form of an animal.)
- Eldritch Augur (3.5e Power) + (Summons an eldritch tentacle that knocks your opponent on their back.)
- Worm of the Void (3.5e Power) + (Summons an eldritch worm to devour your opponent. Just make sure to move out of the way.)
- Mist Phantom Spell (3.5e Feat) + (Summons and created objects appear invisible while in a deep mist, as if they had the [[Mist Phantom (3.5e Template)|mist phantom]] template.)
- Publication:Dread Codex 2/New Spells/Corrupting Darkness + (Summons mist that deals difficult-to-heal damage, constitution drain over time.)
- Sumo Overkill (3.5e Prestige Class) + (Sumo wrestlers are big, tough guys who take a lot to take down. This guy's unstoppable.)
- Shifty Shades (3.5e Equipment) + (Sunglasses that change their tint with a thought.)
- Golem-Knight of Mechanus (3.5e Prestige Class) + (Super-crafter and tank extraordinaire.)
- Steam-Powered Armor (3.5e Equipment) + (Super-heavy armor powered by steam.)
- Supercavitating (3.5e Equipment) + (Supercavitating weapons and ammunition work underwater just as they would on land.)
- Supercooled (3.5e Equipment) + (Supercooled weapons make the frost or freezing burst weapon enhancements grow with power with every strike.)
- Pep Talk (3.5e Maneuver) + (Support your allies, granting an improved aid another at range.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Mystic (Legend Track) + (Supporting and somewhat defensive track with a number of long range enchantments.)
- Inquisitor (Legend Track) + (Supporting track to annoy your enemies.)
- Neutrality (3.5e Spell) + (Suppress effects based on alignment on the target.)
- Suppress Curse (3.5e Spell) + (Suppress the effects of a curse, or a cursed or intelligent item, for the duration.)
- Suppress Item (3.5e Utterance) + (Suppress the effects of an item, or allow magic items to work in an ''[[SRD:Antimagic Field|antimagic field]]''.)
- Suppress Influence (3.5e Spell) + (Suppress the influence and sign or one or more vestige, however doing so prevent the binder from using the vestige's powers.)
- Ki Veil (3.5e Skill Trick) + (Suppress your aura and become invisible.)
- Spellburke (3.5e Spell) + (Suppresses one or more of the target creature's [[SRD:Spell-Like Ability|spell-like]] or [[SRD:Supernatural Ability|supernatural]] abilities for the duration of the spell.)
- Stone Sentinel (3.5e Prestige Class) + (Sure, you don't move much in battle but you'll be damned if that stops you from reaching the enemy! Open up the true potential of the Stone Dragon discipline.)
- Shieldsurfing (3.5e Feat) + (Surf away from your problems with your shield!)
- Surge (3.5e Feat Type) + (Surge feats enhance the surges of a [[Surg … Surge feats enhance the surges of a [[Surge Fighter (3.5e Class)|surge fighter]] or enable him to do things with his [[Surge Fighter (3.5e Class)#surge points|surge points]] that he couldn't do before. As an added bonus, all of them grant him bonus surge points as well!them grant him bonus surge points as well!)
- Surgeon's Long Gloves (3.5e Equipment) + (Surgeon's gloves that enhance precision.)
- Pit Fiend, Aarnott (3.5e Monster) + (Surpassed in power by only the Archdevils themselves, pit fiends are a force of terror to be reckoned with.)
- Deceptive Strength (3.5e Feat) + (Surprise your enemies with your incredible might and small body)
- I Am Not Left Handed (3.5e Trait) + (Surprise your opponent by switching from your weak hand to your dominant hand.)
- Flood Pump (3.5e Spell) + (Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.)
- Nocturnal Shadow (3.5e Maneuver) + (Surround area with cold shadows.)
- Digestive Ring (3.5e Maneuver) + (Surround foes with powerful digestive acid.)
- Galea's Energy Corona (3.5e Spell) + (Surround yourself in a damaging corona of magic.)
- Breath of Long Winter (3.5e Maneuver) + (Surround yourself in a freezing blizzard which protects you from harm and empowers your own chill.)
- Conductor of Storms (3.5e Spell) + (Surround yourself in a protective shield as you rain lightning from above.)
- Mantle of Jurikan (3.5e Maneuver) + (Surround yourself in a shell of wind, protecting you from ranged attacks and allowing you to throw blasts of wind.)
- Cloak of the Abyss (3.5e Invocation) + (Surround yourself in smoke that can obscure, hide, or burn as you command)
- Flying Deathscythes (3.5e Spell) + (Surround yourself in spinning animated sickles which attack your enemy.)
- Dispater's Tower (3.5e Spell) + (Surround yourself with protective iron walls, even though it hampers your own ability to attack.)
- Path of the Immortal Warrior (5e Primal Path) + (Survival is victory for this, a regenerating and tireless warrior.)
- Endure Destruction (3.5e Maneuver) + (Survive a blow with at least 1 hp remaining.)
- Volcanic Resilience (3.5e Invocation) + (Survive in the elemental planes of Earth and Fire.)
- Extremophile (3.5e Feat) + (Survive wild temperature extremes, and sleep where you please.)
- Morichro (3.5e Force Power) + (Suspend the life signs of yourself or others for a long time.)
- Shattered Jade (3.5e Maneuver) + (Sustain a -2 penalty to Armor Class, add 1d6 + initiator level to attack damage.)
- Swanmay (3.5e Template) + (Swanmay are females blessed with a strange form of lycanthropy which makes them wereswans. They are protectors of the forest, particularly water fowl, and uphold some mysterious ancient promise.)
- Adaptive Performance (3.5e Feat) + (Swap bardic music uses for spells, and vice versa)
- Mode Change (3.5e Feat) + (Swap between your equipment instantaneously.)
- Swapmetal (3.5e Equipment) + (Swapmetal armors, shields, or weapons can switch a normal item to adamantine, silver, or other materials... provided you've spent the funds for the material itself.)
- Pixil Swarm (5e Monster) + (Swarm of 1/2 inch long winged fey)
- Swarm of Gremishkas (5e) + (Swarm of cat-like creature that reacts, sometimes violently, to magic.)
- Swarmhost (3.5e Template) + (Swarmhost creatures are the unlucky whose bodies have become inhabited by a swarm, whose unnatural link now replaces their vital organs and life force.)
- Swarmbane (3.5e Equipment) + (Swarms have always been a problem for character who use weapons. Not any more.)
- Daring Swordsman (3.5e Feat) + (Swashbuckler and warblade levels stack for initiator level and grace.)
- Duelist (3.5e Class) + (Swashbucklers and dashing swordsman, they use finesse, martial maneuvers, and well timed parries and tricks to carry them to victory.)
- Pungeon Pendragon (3.5e Martial Discipline) + (Swashbuckling heroes are fond of using rap … Swashbuckling heroes are fond of using rapier wit alongside their rapiers, shooting arrows accompanied by shooting puns and even when things look bleak, they throw in a joke before throwing in the towel. Bards and wise men often recall famous words by famous men, used in the past to great effect in orations and battle speeches: all the more proof that the power of wordplay lies and speaks true in all languages, even the most ancient and intricarious ones. Those who learn the most ancient and most intricatastrophic of all and weave it into their combat routines are the practitioners of the Pungeon Pendragon style: their very actions speak truer than Truespeech.very actions speak truer than Truespeech.)
- Shell Necklace (3.5e Soulmeld) + (Swim without penalty.)
- Disguised Class (3.5e Feat) + (Switch between different sets of classes)
- Switch Health (3.5e Spell) + (Switch hp totals for yourself and your target. This could be used to heal allies at your expense, or harm enemies.)
- Tholan's Attribute Theft (3.5e Spell) + (Switch one ability score with that of this spell's target.)
- Dutiful Guardian (4e Feat) + (Switch places with the beneficiary of your constant guardian feat as an immediate interrupt.)
- Genetic Black Sheep (3.5e Trait) + (Switch your ability scores around, resulting in charismatic dwarves or unusually strong gnomes.)
- Shieldmaster (3.5e Prestige Class) + (Sword & Shield style is terribly ineffective. Show them how to REALLY use a shield in combat.)
- Life Flow Blade (3.5e Equipment) + (Sword that heals as it harms)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Improved Bladeproof Skin (3.5e Feat) + (Swords and spears just bounce off you due to your scaling DR/bludgeoning.)
- Oath of Virtue (5e Sacred Oath) + (Sworn to pursue each of The Mana's tenets)
- Leaves of My Skin (3.5e Feat) + (Sylvari gets the basic skills of creating armor of his own body.)
- Bark of My Bones (3.5e Feat) + (Sylvari has mastered the creation of a more heavy and strong armor.)
- Tandem Initiative (3.5e Skill Trick) + (Synchronize with your team and act as a group.)
- Follower of the Third (3.5e Prestige Class) + (Synergistic abilities between Diamand Mind and Hero's Edge martial disciplines)
- Way of the Mirage (3.5e Feat) + (Synergistic abilities for Desert Wind and Shadow Hand.)
- Faithful Leader (3.5e Feat) + (Synergistic abilities for Devoted Spirit and White Raven.)
- Bestial Might (3.5e Feat) + (Synergistic abilities for Stone Dragon and Tiger Claw.)
- Synth (3.5e Race) + (Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own.)
- Synthetic Soul (3.5e Template) + (Synthetic Soul are created by magic, creatures with Synthetic Soul are different then others of it kind.)
- Thogomancer (3.5e Class) + (THOGOMANCER SMASH!)
- TRON Light (3.5e Equipment) + (TRON light adds stylish lines of soft, glowing, colorful light to armor or weapons when willed.)
- Animated Table (5e) + (Table given animation)
- Strain Cost Lists & Spell Fatigue Saves (3.5e Other) + (Tables with spell costs for non-wizard classes using the [[Mana-Based Spellcasting (3.5e Variant Rule)|straincasting rules]].)
- Tactical (3.5e Feat Type) + (Tactical feats were first presented in [[P … Tactical feats were first presented in [[Publication:Complete Warrior|Complete Warrior]]. Feats with this type provides several thematically similar and rather specific options or abilities that generally require some setup or a specific weapon set to utilize.setup or a specific weapon set to utilize.)
- Dire Orc (3.5e Race) + (Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!)
- Divine Weapon Focus (3.5e Feat) + (Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.)
- Deft Swing (3.5e Feat) + (Take 10 on melee attacks.)
- Deft Shot (3.5e Feat) + (Take 10 on ranged attacks.)
- Steady Strike (3.5e Maneuver) + (Take 10 on your next attack.)
- Playing Safe is Playing Smart (3.5e Feat) + (Take 12 instead of 10.)
- Post-Traumatic Savagery Disease (3.5e Disease) + (Take Con damage and possible confusion whenever you enter a stressful situation)
- Blood Sacrifice (3.5e Maneuver) + (Take [[Con]] burn to boost your [[Str]] and [[Dex]] scores.)
- Flensing Strike (3.5e Feat) + (Take a −3 penalty to your attack roll or perform an [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] maneuver to chop a bit off your opponent, causing [[SRD:Ability Damaged|ability damage]] and [[Bleedout (3.5e Condition)|bleeding]].)
- Constant Guardian (4e Feat) + (Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC.)
- Power Strike (3.5e Feat) + (Take a -3 penalty to hit to increase your weapon damage, replace power attack.)
- Wave Dashing (3.5e Feat) + (Take a great number of 5-ft step.)
- Destabilizing Impact (3.5e Feat) + (Take a penalty up to -8 to apply a penalty to others attack rolls.)
- Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Grand Master Ki Charging (3.5e Invocation) + (Take ability point loss to replenish ki points)
- Portable Alchemist's Lab (3.5e Equipment) + (Take an alchemy laboratory with you while traveling.)
- Armorforged Body (3.5e Feat) + (Take any armor and bind it to your warforged body, and get some bonuses to enhancing it.)
- Control Creatures (3.5e Feat) + (Take control of mooks, possessing them even at range.)
- Kinetic Forcefield (3.5e Spell) + (Take control of the kinetic power.)
- Direct Undead Control (3.5e Feat) + (Take control of undead in your control pool, empowering them with your abilities and spirit.)
- Power Word Pain Variant (3.5e Spell) + (Take damage over time, based on your remaining hp.)
- Drink Life a Dwarf (3.5e Feat) + (Take fewer penalties for drinking.)
- Legendary Rider-CE (3.5e Feat) + (Take no penalties on Ride checks when riding bareback, and never need to make a Ride check to control a mount in combat.)
- SRD:Improved Multiattack + (Take no penalty to secondary natural weapon attacks.)
- Relieve Strain (3.5e Power) + (Take on a character's Strain. Yeah! Martyrdom!)
- Aspect of the Assassin Bug (3.5e Feat) + (Take on the aspects of one of the most demented bugs on the planet)
- Image of Fear (3.5e Power) + (Take on the image of what they fear the most, gaining an aura of fear or expending it to [[SRD:Phantasmal Killer|scare someone to death]].)
- Chainsaw Fiend (3.5e Feat) + (Take one feat. Be lots of chainsaws. Get lots of chainsaw powers.)
- Sharky, Scaling (3.5e Feat) + (Take one feat. Be lots of shark. Get lots of shark powers.)
- Create Thrall (3.5e Spell) + (Take over the minds of weaker individuals who are obviously possessed by your influence.)
- Esurience (3.5e Feat) + (Take penalties to starvation checks for more damage)
- Polydipsia (3.5e Feat) + (Take penalties to thirst checks to do more damage)
- Hot-Blooded Gunman Bravado (3.5e Maneuver) + (Take penalty on firearm attack rolls to deal extra damage.)
- Just A Meatshield (3.5e Feat) + (Take punches, gain HP)
- Martyr's Sacrifice (3.5e Maneuver) + (Take the damage meant for another. It could save their skin.)
- Exalted Wildshape (3.5e Feat) + (Take the forms of the blessed animals in the Beastlands.)
- Maximized Growth (3.5e Feat) + (Take the highest score for HD upon level-up, rather than rolling. Retroactive, applies to improving conditions.)
- Get Over Here! (3.5e Equipment) + (Take the rogue out of the picture and make everyone have a bad day trying to save them with this cruel multi-trap waiting to happen.)
- Mysterious Rose (3.5e Prestige Class) + (Take up the mantle of this generational hero title, become the Mysterious Rose! You are always there in the time of need to throw roses at people! It is surprisingly more effective than it sounds.)
- Pharaoh Plate (3.5e Equipment) + (Taken from the body of a [[Tomb Dynast (3.5e Monster)|Tomb Dynast]], the pharaoh plate is what you'd get if you turned a sarcophagus into a suit of full plate. It carries with it the taint of undeath.)
- Mantle of the Creator (3.5e Template) + (Taking on a fragment of the power of a god of creation, you gain the ability to forge and reforge matter to your whim.)
- Mantle of the Preserver (3.5e Template) + (Taking on a fragment of the power of a god of preservation and protection, you gain the ability to maintain the status quo and repair what has been damaged.)
- Mantle of the Destroyer (3.5e Template) + (Taking on a fragment of the power of a god of destruction and disaster, you gain the ability to break, destroy, and end creation.)
- User:Luigifan18/Somewhere Over The Rainbow (3.5e Maneuver) + (Taking the "hurl 'em off a cliff" tactic t … Taking the "hurl 'em off a cliff" tactic to its logical extreme, this maneuver lets its initiator throw a victim high into the air, potentially slamming them into a ceiling, and [[SRD:Falling|let the fall]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/NotTheFallThatKillsYou finish them off].n/NotTheFallThatKillsYou finish them off].)
- Flavor Utensil (3.5e Equipment) + (Taking the form of spoons, plates, and other cooking or eating utensils, these items flavor the food used with it.)
- Undead Paragon, Boneclaw Hybrid (3.5e Racial Paragon Class) + (Talented necromancers have created methods of making undead hybrids. This is one of them.)
- Kaiton, Ethereal Trickster (3.5e Vestige) + (Tales speak of an arrogant trickster fox who, for making a fool of a God, was utterly destroyed, yet his unresting spirit still torments the God's realm.)
- Soul to Soul Conversation (3.5e Maneuver) + (Talk telepathically at any distance, uninvited.)
- Deeka (3.5e Race) + (Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated.)
- Aroghin (3.5e Race) + (Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse.)
- Bangaa (3.5e Race) + (Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble.)
- Malaquian (3.5e Race) + (Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability.)
- Heuco (3.5e Race) + (Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- Tallow Paragon (3.5e Racial Paragon Class) + (Tallow Advanced)
- Talpid (3.5e Race) + (Talpid are a race of quite literal mole men.)
- Wild Rager (3.5e Alternate Class Feature) + (Tap into your inner beast. Mix barbarian with druid.)
- Darkkin (3.5e Race) + (Tar black [[SRD:Humans (Race)|humans]] from a world without natural light.)
- Spirit of Death (5e) + (Target a creature and summon a [[Reaper Spirit (5e)|Reaper Spirit]]<br /><br />)
- Split Spell (4e Feat) + (Target additional target with ranged spell.)
- Bestow Sentience (3.5e Spell) + (Target animate object, golem, or similar creature gains sentience.)
- Feign Death (5e) + (Target appears to be dead and gains protection from damage, disease, and poison.<br /><br />)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Human Form (3.5e Spell) + (Target assumes appearance and form of a humanoid.)
- Hypothesis Contrary to Fact (3.5e Maneuver) + (Target assumes blame for something that never happened.)
- Monstrous Form (3.5e Spell) + (Target assumes the form of a monster.)
- Obsession (3.5e Spell) + (Target becomes obsessed with subject.)
- Ekbom's Egotistical Episode (3.5e Spell) + (Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Jelly Thoughts (3.5e Spell) + (Target creature desires jelly to the exclusion of all else.)
- Virtue (5e) + (Target creature gains [[SRD5:Temporary Hit Point|temporary hit point]]s.<br /><br />)
- Hex (One) + (Target creature has [[SRD5:Disadvantage|disadvantage]] on one [[Ability Check (One)|ability check]] (of your choice). Also, you cause [[SRD5:Necrotic|necrotic]] damage if you hit it with an attack.)
- Hex (5e) + (Target creature has [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Check|ability checks]] (of your choice) for the spell's duration. Also, you cause [[SRD5:Necrotic|necrotic]] damage if you hit it with an attack.<br /><br />)
- Jellify (3.5e Spell) + (Target creature is transformed into jelly.)
- Warp Light (3.5e Power) + (Target creature or object became invisible)
- Dementia (3.5e Spell) + (Target creature's wisdom is reduced to 1.)
- Publication:Dread Codex/New Spells/Skeletal Spurs + (Target deals damage on successful grapple attacks.)
- Power Word Pain (5e) + (Target experiences excruciating pain, hampering its [[SRD5:Movement|movement]], [[SRD5:Attack Roll|attack roll]]s, [[SRD5:Ability Check|ability check]]s, [[SRD5:Saving Throw|saving throw]]s, and [[SRD5:Spellcasting|spellcasting]].<br /><br />)
- Power Word Pain (One) + (Target experiences excruciating pain, hampering its [[SRD5:Movement|movement]], [[Attack Roll (One)|attack roll]]s, [[Ability Check (One)|ability check]]s, [[SRD5:Saving Throw|saving throw]]s, and [[SRD5:Spellcasting|spellcasting]].)
- Fiend Form (3.5e Spell) + (Target gains form of a fiendish race, as well as some of their abilities.)
- Form of Death (3.5e Spell) + (Target gains qualities of an undead creature.)
- Syl's Greater Fabricate (3.5e Spell) + (Target gains the ability to immediately use fabricate several times within the next 24 hours.)
- Sibling Rivalry (3.5e Spell) + (Target grows jealous of allies and attacks them.)
- Ekbom's Imaginary Insects (5e Spell) + (Target hallucinates insects all over their body and attacks themselves.<br /><br />)
- Ekbom's Imaginary Insects (3.5e Spell) + (Target hallucinates insects all over their body and attacks themselves.)
- Fight or Flight (3.5e Spell) + (Target has a fight or flight response and is panicked and/or enraged.)
- Publication:Dread Codex/New Spells/Divine Heart + (Target is immune to all fear effects.)
- Rebuking Blow (3.5e Maneuver) + (Target is subject to a rebuke undead attempt by a cleric of your initiator level.)
- Turning Strike (3.5e Maneuver) + (Target is subject to a turn undead attempt by a cleric of your initiator level.)
- Silencing Surprise (3.5e Maneuver) + (Target is too shocked to speak)
- Polymorph Other, Tome (3.5e Spell) + (Target is transformed into an alternate creature (revised polymorph).)
- Animate Jelly (3.5e Spell) + (Target jelly gains semblance of life and mobility.)
- Open I- Open (3.5e Phrase) + (Target lock is opened, if the DC is 30 or lower.)
- Give the Adept Harm (3.5e Maneuver) + (Target loses a readied maneuver and takes damage based on the level of the maneuver lost.)
- Fatal Geas (3.5e Spell) + (Target must complete geas or die, but is under no other compulsion.)
- Pierce Soul (3.5e Maneuver) + (Target must make a fortitude or be paralyzed.)
- None Truly Control the Dead Forever (3.5e Maneuver) + (Target must make a will save or lose control of undead it controls.)
- Frostbite (One) + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s)
- Frostbite (5e) + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s<br /><br />)
- Crisis of Faith (3.5e Power) + (Target questions even its deepest-held beliefs.)
- Enemies Abound (One) + (Target sees all creatures as enemies and must attack a random one.)
- Enemies Abound (5e) + (Target sees all creatures as enemies and must attack a random one.<br /><br />)
- Restful (3.5e Spell) + (Target sleeps better and quicker.)
- Schizophrenia (3.5e Spell) + (Target suffers conditions similar to schizophrenia.)
- Sugar Rush (3.5e Invocation) + (Target surges with glucose and moves faster. Cavities are just a side effect.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Life Drain (3.5e Maneuver) + (Target takes 1d6 extra damage and half the damage from the attack is changed into healing energy you may bestow on yourself or an ally.)
- Mental Prison (One) + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.)
- Mental Prison (5e) + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.<br /><br />)
- Lycanthropy (3.5e Spell) + (Target takes on the form of an animal or magical beast.)
- Acid Stream (5e) + (Target takes ongoing acid damage<br /><br />)
- Momento Vixisti (3.5e Maneuver) + (Target undead takes various penalties as it recalls life.)
- Ell's Dramatic Action (3.5e Spell) + (Target's actions appear more awesome, possibly photoshopped even.)
- Jelly Bones (3.5e Spell) + (Target's bones are transformed into jelly, reducing its Dexterity score to 0.)
- Bouncy Jelly Boots (3.5e Spell) + (Target's feet are covered with jelly, providing a boost to movement and jumps.)
- Stop the Soldier (3.5e Maneuver) + (Target's initiator level is reduced.)
- Jelly Legs (3.5e Spell) + (Target's legs become gelatinous, limiting its mobility.)
- Spelling Sabotage (3.5e Spell) + (Target's spells go awry in a humorous and rarely useful fashion. Only those with godlike intelligence will have even a faint hope of casting their spells properly.)
- Spell Scrambler (3.5e Maneuver) + (Target's spells go awry in a humorous and rarely useful fashion. (Wait, wasn't that the summary for [[Misspell (3.5e Spell)|something else]]?))
- Misspell (3.5e Spell) + (Target's spells go awry in a humorous and rarely useful fashion.)
- Azore's Speaking Tome (3.5e Spell) + (Targeted book or scroll reads its contents aloud.)
- Torn From Within (TOToM Spell) + (Targets are torn apart from the inside.)
- Love II- Bond (3.5e Phrase) + (Targets can hear each others thoughts.)
- Dazzling Fire (4e Feat) + (Targets hit by your ''Darkfire'' power are [[4e Index (4e Other)#Dazed|dazed]].)
- Fear of Death (3.5e Maneuver) + (Targets must make a will save or be frightened for 1d4 rounds.)
- Grasp of Hadar (5e) + (Targets of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' are pulled.)
- Sadness I- Sadness (3.5e Phrase) + (Targets suffer from great sadness.)
- Burn the Dead (3.5e Maneuver) + (Targets take extra fire damage and undead with light vulnerability take further damage.)
- Flash Before the Eyes (3.5e Grim Alteration) + (Targets within a 60 foot cone become [[SRD:Fascinated|fascinated]].)
- Gorgon's Glare (3.5e Spell) + (Targets within cone become petrified, succumbing at once or slowly over several rounds.)
- Casting Runes (3.5e Trait) + (Tatoos of power are inscribed on your skin.)
- Taunt (3.5e Spell) + (Taunt creatures to attack you.)
- Lesser Scorpionfolk (3.5e Race) + (Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.)
- Shock Sting (3.5e Spell) + (Taze your opponents to stun them, or take them in nonlethally.)
- Team Rocket Executive (3.5e Prestige Class) + (Team Rocket blasts off at the speed of light!)
- Red Moon Claw (3.5e Maneuver) + (Tear a grievous bleeding wound in your foe, at the cost of being reckless and easier to hit.)
- Crimson Moon Fang (3.5e Maneuver) + (Tear a grievous wound in your opponent, crippling one of their limbs.)
- Essence Rip (3.5e Spell) + (Tear away part of your target's [[Essence (3.5e Other) | Essence]].)
- Restore Essence (3.5e Spell) + (Tear away part of your target's [[Essence (3.5e Other) | Essence]].)
- Blood Moon Frenzy (3.5e Maneuver) + (Tear the enemy limb from limb, dismembering them.)
- Flaying Strike (3.5e Maneuver) + (Tear the skin, reducing the opponent's natural armor bonus.)
- Demon Goat Mask (3.5e Equipment) + (Technically a cursed item, the demon goat mask is the skull of a particular brand of fiend which enables dark powers over the natural world.)
- Warp Dust (3.5e Equipment) + (Technically a drug, warp dust is a rare and potent substance refined from the sand and rocks of lands touched by the Far Realm's presence.)
- Dream Haze (3.5e Equipment) + (Technically a poison, this powerful hallucinogen can show you the future... or bring you on a bad trip.)
- Local Anesthetic (3.5e Equipment) + (Technically a useful poison employed by medics, local anesthetics dull the pain in an area.)
- Blood Pin Hilt (3.5e Equipment) + (Technically an augmentation to a pre-existing weapon hilt, this blood pin has a small needle which can sample blood, or inject poison as a trap.)
- Technomage (3.5e Class) + (Technomages are magic users that works similarly to warlocks, but they have a more academic approach and are also experts with technology, constructs and bots.)
- Telekill Alloy (3.5e Equipment) + (Telekill alloy is a silvery metal, which is non-magnetic and highly resistant to rust and corrosion. The particular call to fame of telekill alloy is that it possesses a strong anti-telepathy channel, which make it useful in various uses and applications.)
- L'ei Kaszim Graviton Manipulation (3.5e Power) + (Telekinesis was small time, this version is the big daddy.)
- Crush (3.5e Maneuver) + (Telekinetically constrict your opponent.)
- Psychic Pin (3.5e Maneuver) + (Telekinetically grapple your opponent.)
- Psionic Mass Charge (3.5e Power) + (Telekinetically move with near light speed, flinging creatures out of your way.)
- Ghostwise (5e) + (Telepathic Halflings)
- Space Hamster (5e) + (Telepathic hamster native to [[Wildspace (5e)|Wildspace]].)
- Galea's Get Up Get Down (3.5e Spell) + (Teleport a creature to be standing or laying down in the same space.)
- Rook's Flight (3.5e Maneuver) + (Teleport a long distance in a straight line and maybe stab someone at the end.)
- User:DraconicMan/Teleport (3.5e Spell) + (Teleport a short distance with a small delay.)
- Eldritch Escape (3.5e Invocation) + (Teleport a short distance, dealing area damage both where you teleported from and where you land.)
- Area Teleport (3.5e Spell) + (Teleport an entire ship, castle, or town.)
- Shadow Death Strike (3.5e Maneuver) + (Teleport and make a single attack; Fortitude save or death, attack is considered a critical hit)
- Step of the Shadow Assassin (3.5e Maneuver) + (Teleport and make a single attack; attack is considered an automatic critical hit)
- Shadow Drop (3.5e Maneuver) + (Teleport and make a single attack; target becomes flat-footed against this attack.)
- Lightning Strikes Twice (3.5e Spell) + (Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.)
- Step into Night (3.5e Maneuver) + (Teleport into hiding spot; leaves image that lasts for 1 round)
- Close on the Damned (3.5e Maneuver) + (Teleport near your target.)
- Blood Walk (3.5e Maneuver) + (Teleport through the bodies of blood bearing creatures, and sometimes arrive on the other end with explosive results.)
- Sands I- Sands (3.5e Phrase) + (Teleport through time.)
- Single Step (3.5e Maneuver) + (Teleport to where you can go.)
- Knight's Move (3.5e Maneuver) + (Teleport up to twice your movement speed, though you must teleport next to an opponent.)
- Temporary Teleport (3.5e Spell) + (Teleport, but it doesn't last and you are shunted back shortly after.)
- Improved Dimension Door (3.5e Spell) + (Teleports you a short distance, and allows you to act immediately afterwards.)
- Ishara's Enticing Directive (3.5e Spell) + (Tell one creature to give you object, creature approaches, gives over.)
- Hindsight (3.5e Spell) + (Tells you whether certain actions will bring good or bad result, but only after the event has already transpired.)
- Telum Weaponmaster (3.5e Racial Substitution Levels) + (Telum fighters, being literally embodied weapons, seek to become masters of combat and deepen their connection with their weapon souls.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- SRD5:Paladin + (Temple guards and holy warriors)
- Passive Immunity (3.5e Maneuver) + (Temporarily boost your immune system with extra antibodies to fend off stuff that tries to hurt you from the inside.)
- Causal Reductionism (3.5e Maneuver) + (Temporarily convince everyone that the target is to blame for some event.)
- Skill Empowerment (One) + (Temporarily doubles the [[SRD5:Proficiency Bonus|proficiency bonus]] one one skill of the target creature.)
- Skill Empowerment (5e) + (Temporarily doubles the [[SRD5:Proficiency Bonus|proficiency bonus]] one one skill of the target creature.<br /><br />)
- Absorb Enchantment (3.5e Maneuver) + (Temporarily gain the benefits of a destroyed magic item.)
- Borrowed Life, Greater (3.5e Spell) + (Temporarily raises one creature from the dead as a pseudo-vampire using the caster's own life force.)
- Borrowed Life (3.5e Spell) + (Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.)
- Holt's Energy Booster (3.5e Spell) + (Temporarily relieve fatigue, become tired after spell ends.)
- Aerobic Step (3.5e Blood Spell) + (Temporarily relieve fatigue, or allow the target(s) to hustle for long distances.)
- Maneuvers Turquoise (3.5e Feat) + (Temporarily replace Warblade maneuvers.)
- Publication:Dread Codex/New Spells/Slow Aging + (Temporarily stops aging.)
- Fairy Godmother's Wand (3.5e Equipment) + (Temporarily transform clothing and change the colors of things.)
- Soul Shield (3.5e Maneuver) + (Temporary Deflection bonus to AC.)
- Reticulating Splines (3.5e Spell) + (Terraform the land around you into a shape more fitting for your desires.)
- Volcano (3.5e Epic Spell) + (Terraforming at its finest, you can create entirely new land.)
- Terris (3.5e Deity) + (Terris is the goddess of blacksmithing, redemption and chance. Her followers help those less fortunate than others and provide the chance to exceed their ill fate through blacksmithing and helping others.)
- Deformity, Dark Beauty (3.5e Feat) + (Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing.)
- Point Blank Shot (5e Feat) + (Thanks to intense training using ranged weapons in close-quarters combat, you gain several benefits.)
- Improved Wild Shape (5e Feat) + (Thanks to intense training you are now quicker when it comes to transforming, you gain several benefits.)
- Shadow Claws (3.5e Feat) + (Thanks to magic or a curse, you may shape shadowcrafted claws as weapons.)
- Coffee (3.5e Equipment) + (That bitter brown liquid that wakes you up in the morning.)
- Swear Jar (3.5e Equipment) + (That's enough of your language!)
- Thin One (3.5e Race) + (The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world.)
- Craven (3.5e Race) + (The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land.)
- Identity Disc (3.5e Equipment) + (The ''Tron'' Identity Disc in psionic flavor.)
- Pure Incendiary Cloud (3.5e Spell) + (The ''[[SRD:Incendiary Cloud|incendiary cloud]]'' spell that deserves an 8th level slot. It burns, blinds, and chars objects to ash.)
- Hashshashin (3.5e Class) + (The 'Holy' Assassin.)
- Legion of 5000 (3.5e Vestige) + (The 5000 was a supposedly group of 5000 de … The 5000 was a supposedly group of 5000 demons among the uncountable armies which took on Philomactous the swordsman in his final battle. The power he released rips him from reality, and he took the 5000 with him into his journey into the void of non-existence.is journey into the void of non-existence.)
- Adversarialist (3.5e Prestige Class) + (The Adversarialist embody the idea of the opposer, causing discord and opposing the Gods.)
- The Afro of Power (3.5e Equipment) + (The Afro of Power)
- Valkyrie (3.5e Race) + (The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard.)
- Aghori Guru (3.5e Prestige Class) + (The Aghori are a small cult of occult monks that worship a deity of destruction and rejuvanation, delving into eldritch arts and specializing in grappling foes.)
- Blue Vizier/Al-Zwuri (3.5e Prestige Class) + (The Al-Zwuri, or Blue Viziers, are hydromancer warlocks. They get their powers from pacts with mighty marids and use them for ruling, knowledge and religious ceremonies.)
- The Amazing Firecat (3.5e NPC) + (The Amazing Firecat was originally an ordinary person, but he was bitten by a radioactive housecat that happened to be on fire, and transformed into a cat with the ability to fling tremendous fireballs.)
- Anklet of the Coyote (3.5e Equipment) + (The Anklet of the Coyote lets you ignore gravity for a few brief but critical seconds.)
- Anulo Ra'a, Sky Drow Variant (4e Race) + (The Anulo Ra'a Clan of Drow have pulled away from their evil Drow cousins, and now inhabit the skies of Nor Galad.)
- Aquatoid (3.5e Monster) + (The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the Sectoid race.)
- Aisled (3.5e Race) + (The Artificial Intelligence Shell Light Em … The Artificial Intelligence Shell Light Emitting Display, or AISLED, is a type of robot inhabited by the ghostly digital spirit of a robotic being, so that it may experience the world. It's humanoid body is noted for a face being naught more than a video screen, so that one mass produced form can take on many appearances.roduced form can take on many appearances.)
- The Axe (3.5e Prestige Class) + (The Axe is there axe and the best at using axes!)
- Azal (5e Race) + (The Azal are tall goat people with a perchance for dealing with extraplanar beings.)
- Beginner's Quickspell Bracers (3.5e Equipment) + (The Beginner's Quickspell Bracers allow beginners of the magical arts to quickly fire off a spell or two almost as though they were a full-fledged practitioner.)
- Bender of Energy (3.5e Prestige Class) + (The Bender of Energy talked to a big reptile, and can permanently remove people's abilities now.)
- Tzeentch (3.5e Deity) + (The Bird god of Change.)
- Black Arrow Ninja (3.5e Alternate Class Feature) + (The Black Arrow Clan fought not using blades, but bows and arrows. They soon faded into legend but some schools of shinobi still teach their art.)
- Blackguard, Project Heretica (3.5e Class) + (The Blackguard as a 20-level class, using the same chassis and design process as the Project Heretica Paladin)
- Blackthorn Punk (3.5e Alternate Class Feature) + (The Blackthorn Punk are brawler rogues who … The Blackthorn Punk are brawler rogues whop fights with their fist combined with [[SRD:Spiked Gauntlet|spiked gauntlet]]. They are adept at unarmed combat and fighting in urban environments. However they lack the normal versatile proficiency of a rogue and do not deal with traps.ncy of a rogue and do not deal with traps.)
- Messianic Soul (3.5e Alternate Class Feature) + (The Blood of the Gods run in your vein, making your abilities much more personal than the typical favored soul. This alternate class feature improve the Favored Soul at the cost of some of their martial abilities.)
- Flavorless Blue Mage (3.5e Alternate Class Feature) + (The Blue Mage class was obviously created … The Blue Mage class was obviously created with a specific campaign setting in mind, and many of its abilities reference creatures and organizations that are not defined in the given material; And because it's so ill-defined and specific, it doesn't fit the usual customization that D&D classes tend to exhibit. The class is absolute genius, using an obvious Incarnum theme with a completely unique set of rules. However, I'd like to draw inspiration from this and create my own variant, both with my own ideas and my takes on the original author's ideas, and with a more vague, malleable fluff that is closer to the Totemist/Necrocarnum in style.s closer to the Totemist/Necrocarnum in style.)
- Calcinite (3.5e Monster) + (The Calcinites are horrible masses of cybernetically enhanced protoplasm, with claws stronger than steel, hiding in the diving suits of captured human enemies.)
- CODD (4e Quest) + (The Camp of Destiny (Doom) is a level scaleable, tactical based combat oriented quest, focusing on wave based encounters (An advanced wave based dungeon crawl designed for all levels), very similar to a "Lair Assault")
- The Caretaker (3.5e Deity) + (The Caretaker serves the Creator by blessing the land and watching over the livestock.)
- Cauldron Chanter (3.5e Prestige Class) + (The Cauldron Chanter can cast spells from any distance, although it takes a lot of time. This is a pure casting prestige class that is casting system independent.)
- Coastal Sphinx Paragon (3.5e Racial Paragon Class) + (The Coastal Sphinxes Paragon is a racial paragon class whose purpose is to allow players to play strong, customizable and fun sphinxes without getting the shaft.)
- The Commander (3.5e Deity) + (The Commander serves the Creator by empowering the nobels and the warriors .)
- Cool Mastermind (3.5e Alternate Class Feature) + (The Cool Mastermind is an extremely capable manipulator with a tendency to pull quick one. They however do not possess any alchemical abilities, simply relying on their moxie to get their job done.)
- The Crafter (3.5e Deity) + (The Crafter serves the Creator primarily by inspiring the mortal world with new crafts and techniques.)
- Crazy Gadget (3.5e Martial Discipline) + (The Crazy Gadget discipline is all about using tools, devices, and other oddities in combat, or augmenting pre-existing tools.)
- Crimson Inheritor (3.5e Prestige Class) + (The Crimson Inheritor has realized the power in combining the bloods of demons and dragons that run through they're veins, those who have fully realized this potential deign to use magic like a blunt instrument.)
- SRD:Ability Focus + (The DC for a special attack increased by 2)
- Rocks Fall (3.5e Spell) + (The DM's angry, rocks fall you die. This spell ensures the eventual death of those cursed with it.)
- DaJinni (3.5e Race) + (The DaJinni are a race of lesser genies hailing from the plane of dreams.)
- Hollowblood Magus (3.5e Alternate Class Feature) + (The Death Magus draw her power from destru … The Death Magus draw her power from destruction, feeding off death in order to fuel her abilities. While most do so like a cleric, using death and destruction as a channel of some sort. Others can manifest their abilities as a Sorcerer do, most likely due to fiendish or other dark bloodline dwelling in the Magus's family history.ne dwelling in the Magus's family history.)
- Deathmoth Disciple (3.5e Alternate Class Feature) + (The Deathmoth Disciple hail from a forbidd … The Deathmoth Disciple hail from a forbidden tradition, enshrining the Deathmoth, a terribly poisonous flying insect as a sacred being. The Deathmoth Disciple are skilled in the use of poison, including eventually creating the legendary toxin itself. Unlike the typical Iaijutsu Master, they sacrifice their ability to react quickly and instead become extremely skilled in delivering injury and contact poison through their favored weapons.tact poison through their favored weapons.)
- Deceitful Fox Style (3.5e Feat) + (The Deceitful Fox Style combines a shoddy looking stance and overly flourishing move to make you look like an amateur and hiding your real skills. A master of the style learns how to feint her opponents and take advantage of their overconfidence.)
- Deep One (3.5e Monster) + (The Deep Ones are captured humans perverted into monstrosities via the aliens science.)
- Deities of Rom (3.5e Pantheon) + (The Deities of Rom are comprised of three primary orders. Sosha Genia are at the top, followed by Sosha Orsa and Sosha Ixa. Additionally, there are various celestial and elemental lords filling the lower ranks.)
- Dervish of the Dark Dance (3.5e Prestige Class) + (The Dervish of the Dark Dance is the blade dance Personified, wielding his Greatsword with an almost unnatural grace.)
- Dire Winter (3.5e Martial Discipline) + (The Dire Winter disciple is an esoteric and magic martial discipline, whose main focus is cold, ice and cruelty.)
- Dire (3.5e Template) + (The Dire template is a template variant of dire animals that already exist. They are generally tougher, more ferocious and more cunning and prevalent in battle.)
- Djinn,Variant (3.5e Race) + (The Djinn are mostly spellcasters.The olde … The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.>They are a brutal race and are mostly mercenaries.)
They are a brutal race and are mostly mercenaries. - Dragonborn - Rewrite (5e Race) + (The Dragonborn are underpowered and clunky; Here's a good rewrite of them.)
- Dragoon Edgemaster (3.5e Alternate Class Feature) + (The Dragoon Edgemaster is a master combatant who does not bother with heavier armor and magic, instead possessing heightened weapon skills and the ability to strike with incredible speed.)
- Dual Soul (3.5e Template) + (The Dual Soul is a person that houses two souls within their body. One soul may communicate with the other, and provide assistance if needed.)
- Dungeon Master (3.5e Class) + (The Dungeon Master loves to have complete mystical control of the outcome of his life, he can change the world around him to fit his need.)
- Publication:Dragon (magazine)/Dragon 304/Prestige Races + (The Dungeons & Dragons rules create a … The Dungeons & Dragons rules create a world where heroes can experience rapid advances in their skills and power. Surviving adventure and risk-taking are real learning experiences that cause physical and mental change. In this kind of world, creatures might even alter their forms by gaining experience. The ''Oathbound'' campaign setting, produced by [[Canon:Bastion Press|Bastion Press]], presented the concept of "prestige races," allowing characters to do just that. By expending XP, any creature can alter its form and gain new abilities.ure can alter its form and gain new abilities.)
- Argonian (5e Subrace) + (The Elder Scrolls variant of Lizardfolk)
- Elf, Ur'Bosan (3.5e Race) + (The Elves from Ur'Bos.)
- Apocalypse Tarrasque (3.5e Monster) + (The End of All Things)
- Enduring Cardshark (3.5e Alternate Class Feature) + (The Enduring Cardshark is capable of lasting more than a single encounter at low level and is much like the warlock.)
- The Entheomancer (3.5e Prestige Class) + (The Entheomancer is anathema to outsiders and divine spellcasters.)
- Epoch (3.5e Equipment) + (The Epoch is an incredible flying machine which comes from the distant future; its recorded data indicates that the world of its origin time is a burnt-out husk.)
- The Evil Eye (3.5e Witch Patron) + (The Evil Eye is not a patron like most others, it is more of a concept which witches are capable of biding to in order to get their powers.)
- Samyaza (3.5e Elder Evil) + (The Father of Devils, The Fallen One, The Grigori Lord.)
- Flowing Style Shinobi (3.5e Alternate Class Feature) + (The Flowing Style Shinobi is practicing a … The Flowing Style Shinobi is practicing a style of rapid strikes with her weapon, basing their movement on flowing water. Unlike their stealthy counterpart, they do not rely on sneak attack to get the job done. Rather they use consecutive deadly attacks used in quick succession to bring any foe down.in quick succession to bring any foe down.)
- Fuuma Ninja (3.5e Prestige Class) + (The Fuuma ninja is a member of the myserious Fuuma clan, who seeks to undermine whatever society your world has with insidious plots and sleeper agents.)
- Destrato (3.5e Sacrifice) + (The Gate is a source of endless power. For every death in the world, another mote of power swells behind the Gate. After eons, it blazes like the sun itself, a terrible frothing destruction waiting for release.)
- Gatling Laser (3.5e Equipment) + (The Gatling Laser is a Gatling Gun which fire laser beams rather than bullets.)
- Gillman (3.5e Monster) + (The Gillmen are the first or second "alien … The Gillmen are the first or second "alien" species you will encounter. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.en are rather slow and make poor soldiers.)
- Githyanki/Githzerai (3.5e Race) + (The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids.)
- The court of the Sun King (5e Pantheon) + (The Gods of Apiron.)
- Graven (3.5e Bloodline) + (The Graven family are a group of Necromanc … The Graven family are a group of Necromancers whom try to use their skills for good and not evil. It is believed that they hold many spells in that school that remain unknown because of of the power necromancy holds. Furthermore, it has been known that even the younger of the family members can learn necromancy at a extremely young age. The youngest known was a elf at the age of 85. Lastly, they instill in their children a high sense of good and morality. They must be any good alignment for have this bloodline.ny good alignment for have this bloodline.)
- The Great Flayer (3.5e Equipment) + (The Great Flayer is a large great axe apparently made of [[Meteoric Iron (3.5e Equipment)|meteoric iron]]. The ritual in order to unlock it potential can only be performed by a [[Wolfblood Slayer (3.5e Prestige Class)|wolfblooded slayer]].)
- Leviathan (3.5e Deity) + (The Great Serpent of the Waves, Leviathan, celestial god of water.)
- Great Swamp Caster (3.5e Trait) + (The Great Swamp was renowned for it powerful fire mage, through the use powerful alchemical rituals, drug uses and esoteric lore they were able to develop a unique kind of magic that do not depend on the caster's mind.)
- Grimoire of Passing (3.5e Equipment) + (The Grimoire of Passing allows the owner of the book to make anyone they know by face and name die.)
- The Demi Samich (3.5e Equipment) + (The Half-eaten Food of the Gods!)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)