Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Human Form (3.5e Spell) + (Target assumes appearance and form of a humanoid.)
- Hypothesis Contrary to Fact (3.5e Maneuver) + (Target assumes blame for something that never happened.)
- Monstrous Form (3.5e Spell) + (Target assumes the form of a monster.)
- Obsession (3.5e Spell) + (Target becomes obsessed with subject.)
- Ekbom's Egotistical Episode (3.5e Spell) + (Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Jelly Thoughts (3.5e Spell) + (Target creature desires jelly to the exclusion of all else.)
- Virtue (5e) + (Target creature gains [[SRD5:Temporary Hit Point|temporary hit point]]s.<br /><br />)
- Hex (One) + (Target creature has [[SRD5:Disadvantage|disadvantage]] on one [[Ability Check (One)|ability check]] (of your choice). Also, you cause [[SRD5:Necrotic|necrotic]] damage if you hit it with an attack.)
- Hex (5e) + (Target creature has [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Check|ability checks]] (of your choice) for the spell's duration. Also, you cause [[SRD5:Necrotic|necrotic]] damage if you hit it with an attack.<br /><br />)
- Jellify (3.5e Spell) + (Target creature is transformed into jelly.)
- Warp Light (3.5e Power) + (Target creature or object became invisible)
- Dementia (3.5e Spell) + (Target creature's wisdom is reduced to 1.)
- Publication:Dread Codex/New Spells/Skeletal Spurs + (Target deals damage on successful grapple attacks.)
- Power Word Pain (5e) + (Target experiences excruciating pain, hampering its [[SRD5:Movement|movement]], [[SRD5:Attack Roll|attack roll]]s, [[SRD5:Ability Check|ability check]]s, [[SRD5:Saving Throw|saving throw]]s, and [[SRD5:Spellcasting|spellcasting]].<br /><br />)
- Power Word Pain (One) + (Target experiences excruciating pain, hampering its [[SRD5:Movement|movement]], [[Attack Roll (One)|attack roll]]s, [[Ability Check (One)|ability check]]s, [[SRD5:Saving Throw|saving throw]]s, and [[SRD5:Spellcasting|spellcasting]].)
- Fiend Form (3.5e Spell) + (Target gains form of a fiendish race, as well as some of their abilities.)
- Form of Death (3.5e Spell) + (Target gains qualities of an undead creature.)
- Syl's Greater Fabricate (3.5e Spell) + (Target gains the ability to immediately use fabricate several times within the next 24 hours.)
- Sibling Rivalry (3.5e Spell) + (Target grows jealous of allies and attacks them.)
- Ekbom's Imaginary Insects (5e Spell) + (Target hallucinates insects all over their body and attacks themselves.<br /><br />)
- Ekbom's Imaginary Insects (3.5e Spell) + (Target hallucinates insects all over their body and attacks themselves.)
- Fight or Flight (3.5e Spell) + (Target has a fight or flight response and is panicked and/or enraged.)
- Publication:Dread Codex/New Spells/Divine Heart + (Target is immune to all fear effects.)
- Rebuking Blow (3.5e Maneuver) + (Target is subject to a rebuke undead attempt by a cleric of your initiator level.)
- Turning Strike (3.5e Maneuver) + (Target is subject to a turn undead attempt by a cleric of your initiator level.)
- Silencing Surprise (3.5e Maneuver) + (Target is too shocked to speak)
- Polymorph Other, Tome (3.5e Spell) + (Target is transformed into an alternate creature (revised polymorph).)
- Animate Jelly (3.5e Spell) + (Target jelly gains semblance of life and mobility.)
- Open I- Open (3.5e Phrase) + (Target lock is opened, if the DC is 30 or lower.)
- Give the Adept Harm (3.5e Maneuver) + (Target loses a readied maneuver and takes damage based on the level of the maneuver lost.)
- Fatal Geas (3.5e Spell) + (Target must complete geas or die, but is under no other compulsion.)
- Pierce Soul (3.5e Maneuver) + (Target must make a fortitude or be paralyzed.)
- None Truly Control the Dead Forever (3.5e Maneuver) + (Target must make a will save or lose control of undead it controls.)
- Frostbite (One) + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s)
- Frostbite (5e) + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s<br /><br />)
- Crisis of Faith (3.5e Power) + (Target questions even its deepest-held beliefs.)
- Enemies Abound (One) + (Target sees all creatures as enemies and must attack a random one.)
- Enemies Abound (5e) + (Target sees all creatures as enemies and must attack a random one.<br /><br />)
- Restful (3.5e Spell) + (Target sleeps better and quicker.)
- Schizophrenia (3.5e Spell) + (Target suffers conditions similar to schizophrenia.)
- Sugar Rush (3.5e Invocation) + (Target surges with glucose and moves faster. Cavities are just a side effect.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Life Drain (3.5e Maneuver) + (Target takes 1d6 extra damage and half the damage from the attack is changed into healing energy you may bestow on yourself or an ally.)
- Mental Prison (One) + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.)
- Mental Prison (5e) + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.<br /><br />)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Lycanthropy (3.5e Spell) + (Target takes on the form of an animal or magical beast.)
- Acid Stream (5e) + (Target takes ongoing acid damage<br /><br />)
- Momento Vixisti (3.5e Maneuver) + (Target undead takes various penalties as it recalls life.)
- Ell's Dramatic Action (3.5e Spell) + (Target's actions appear more awesome, possibly photoshopped even.)
- Jelly Bones (3.5e Spell) + (Target's bones are transformed into jelly, reducing its Dexterity score to 0.)
- Bouncy Jelly Boots (3.5e Spell) + (Target's feet are covered with jelly, providing a boost to movement and jumps.)
- Stop the Soldier (3.5e Maneuver) + (Target's initiator level is reduced.)
- Jelly Legs (3.5e Spell) + (Target's legs become gelatinous, limiting its mobility.)
- Spelling Sabotage (3.5e Spell) + (Target's spells go awry in a humorous and rarely useful fashion. Only those with godlike intelligence will have even a faint hope of casting their spells properly.)
- Spell Scrambler (3.5e Maneuver) + (Target's spells go awry in a humorous and rarely useful fashion. (Wait, wasn't that the summary for [[Misspell (3.5e Spell)|something else]]?))
- Misspell (3.5e Spell) + (Target's spells go awry in a humorous and rarely useful fashion.)
- Azore's Speaking Tome (3.5e Spell) + (Targeted book or scroll reads its contents aloud.)
- Torn From Within (TOToM Spell) + (Targets are torn apart from the inside.)
- Love II- Bond (3.5e Phrase) + (Targets can hear each others thoughts.)
- Dazzling Fire (4e Feat) + (Targets hit by your ''Darkfire'' power are [[4e Index (4e Other)#Dazed|dazed]].)
- Fear of Death (3.5e Maneuver) + (Targets must make a will save or be frightened for 1d4 rounds.)
- Grasp of Hadar (5e) + (Targets of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' are pulled.)
- Sadness I- Sadness (3.5e Phrase) + (Targets suffer from great sadness.)
- Burn the Dead (3.5e Maneuver) + (Targets take extra fire damage and undead with light vulnerability take further damage.)
- Flash Before the Eyes (3.5e Grim Alteration) + (Targets within a 60 foot cone become [[SRD:Fascinated|fascinated]].)
- Gorgon's Glare (3.5e Spell) + (Targets within cone become petrified, succumbing at once or slowly over several rounds.)
- Casting Runes (3.5e Trait) + (Tatoos of power are inscribed on your skin.)
- Taunt (3.5e Spell) + (Taunt creatures to attack you.)
- Lesser Scorpionfolk (3.5e Race) + (Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.)
- Shock Sting (3.5e Spell) + (Taze your opponents to stun them, or take them in nonlethally.)
- Team Rocket Executive (3.5e Prestige Class) + (Team Rocket blasts off at the speed of light!)
- Red Moon Claw (3.5e Maneuver) + (Tear a grievous bleeding wound in your foe, at the cost of being reckless and easier to hit.)
- Crimson Moon Fang (3.5e Maneuver) + (Tear a grievous wound in your opponent, crippling one of their limbs.)
- Essence Rip (3.5e Spell) + (Tear away part of your target's [[Essence (3.5e Other) | Essence]].)
- Restore Essence (3.5e Spell) + (Tear away part of your target's [[Essence (3.5e Other) | Essence]].)
- Blood Moon Frenzy (3.5e Maneuver) + (Tear the enemy limb from limb, dismembering them.)
- Flaying Strike (3.5e Maneuver) + (Tear the skin, reducing the opponent's natural armor bonus.)
- Demon Goat Mask (3.5e Equipment) + (Technically a cursed item, the demon goat mask is the skull of a particular brand of fiend which enables dark powers over the natural world.)
- Warp Dust (3.5e Equipment) + (Technically a drug, warp dust is a rare and potent substance refined from the sand and rocks of lands touched by the Far Realm's presence.)
- Dream Haze (3.5e Equipment) + (Technically a poison, this powerful hallucinogen can show you the future... or bring you on a bad trip.)
- Local Anesthetic (3.5e Equipment) + (Technically a useful poison employed by medics, local anesthetics dull the pain in an area.)
- Blood Pin Hilt (3.5e Equipment) + (Technically an augmentation to a pre-existing weapon hilt, this blood pin has a small needle which can sample blood, or inject poison as a trap.)
- Technomage (3.5e Class) + (Technomages are magic users that works similarly to warlocks, but they have a more academic approach and are also experts with technology, constructs and bots.)
- Telekill Alloy (3.5e Equipment) + (Telekill alloy is a silvery metal, which is non-magnetic and highly resistant to rust and corrosion. The particular call to fame of telekill alloy is that it possesses a strong anti-telepathy channel, which make it useful in various uses and applications.)
- L'ei Kaszim Graviton Manipulation (3.5e Power) + (Telekinesis was small time, this version is the big daddy.)
- Crush (3.5e Maneuver) + (Telekinetically constrict your opponent.)
- Psychic Pin (3.5e Maneuver) + (Telekinetically grapple your opponent.)
- Psionic Mass Charge (3.5e Power) + (Telekinetically move with near light speed, flinging creatures out of your way.)
- Ghostwise (5e) + (Telepathic Halflings)
- Space Hamster (5e) + (Telepathic hamster native to [[Wildspace (5e)|Wildspace]].)
- Galea's Get Up Get Down (3.5e Spell) + (Teleport a creature to be standing or laying down in the same space.)
- Rook's Flight (3.5e Maneuver) + (Teleport a long distance in a straight line and maybe stab someone at the end.)
- User:DraconicMan/Teleport (3.5e Spell) + (Teleport a short distance with a small delay.)
- Eldritch Escape (3.5e Invocation) + (Teleport a short distance, dealing area damage both where you teleported from and where you land.)
- Area Teleport (3.5e Spell) + (Teleport an entire ship, castle, or town.)
- Shadow Death Strike (3.5e Maneuver) + (Teleport and make a single attack; Fortitude save or death, attack is considered a critical hit)
- Step of the Shadow Assassin (3.5e Maneuver) + (Teleport and make a single attack; attack is considered an automatic critical hit)
- Shadow Drop (3.5e Maneuver) + (Teleport and make a single attack; target becomes flat-footed against this attack.)
- Lightning Strikes Twice (3.5e Spell) + (Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.)