Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Monado (3.5e Equipment) + (The legendary Monado, the blade of Bionis.)
- Zekrom (3.5e Monster) + (The legendary Unovan dragon of ideals, the Black Yang.)
- Reshiram (3.5e Monster) + (The legendary Unovan dragon of truth, the White Yin.)
- Lesser Hound Archon Paragon (3.5e Racial Paragon Class) + (The lesser hound archon transforms into a full fledged hound archon.)
- Half-Malboro (3.5e Race) + (The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.)
- Vitadea (3.5e Deity) + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Publication:Dread Codex/Magic Items/Gravedigger's Lantern + (The light of this polished hooded lantern acts as a ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' and a ''[[SRD:Consecrate|consecrate]]'' spell.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- Thunder Plains (3.5e Location) + (The lightning-torn flatlands of the thunder plains is rich in lodestone, and lightning strikes. Those that can dodge them all can dodge anything.)
- Lightning of the Abyss (3.5e Invocation) + (The lightnings of the abyss carry you physically around the battlefield.)
- Cone of Cold, Lesser (3.5e Spell) + (The little brother of ''[[SRD:Cone of Cold|cone of cold]]'', a reliable spell for low-level casters.)
- Lesser Paragon (3.5e Template) + (The little brother to the paragon template, lesser paragons are elites among their kind.)
- Enhance (3.5e Epic Spell Seed) + (The little sister of [[SRD:Fortify (Epic Spell Seed)|''fortify'']], the ''enhance'' seed takes care of just about everything numerical that the ''fortify'' seed can't.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Logos Benius (3.5e Pantheon) + (The logos benius are the pantheon of "good" gods who control the world of Maya. They are worshiped at large by the populace as gods of civilization and benevolent activities.)
- Logos Malius (3.5e Pantheon) + (The logos malius are the pantheon of "evil" gods who control the world of Maya. They are not worshiped, but instead recognized and prayed against by most. Of course, some may still find favor in their darkness...)
- Logos Natura (3.5e Pantheon) + (The logos natura are the pantheon of natur … The logos natura are the pantheon of nature spirits who control the world of Maya. They are worshiped by druids and clerics with a nature bent, and often revered as local spirits. Unlike the logos belius and logos malius, they are many and weak, little more than unusually advanced or intelligent animals and monsters. However, there are eight which stand above all.er, there are eight which stand above all.)
- Lie Detection (3.5e Spell) + (The long-overdue counter to [[SRD:Glibness|''glibness'']], this spell grants a +30 bonus to [[SRD:Sense Motive Skill|Sense Motive]] checks.)
- Bloodforged Limb (3.5e Equipment) + (The loss of a limb can be traumatic, and t … The loss of a limb can be traumatic, and typically the limb is replaced by some simulacrum or other replacement. This graft doesn't technically affect the limb so much as alters the blood, allowing it to flow from wounds and from the stumps of severed limbs into new limbs and, with practice, weapons.nto new limbs and, with practice, weapons.)
- Expendable Familiar (3.5e Feat) + (The loss of your familiar does not cause you substantial hardship.)
- Idar, the Doom Scholar (3.5e Vestige) + (The lost soul of a tragic hero who disappeared in the crisis that shook Cimmeria.)
- Esko the Drowning One (3.5e Vestige) + (The lost spirit of a drowned female who brings her drowning touch of terror to all that gaze upon her.)
- Love Lich (3.5e Template) + (The love lich is a very rare creature, yet despite its name it is neither an undead nor a true lich. Love liches are beings powered by intense love, to the point that even death can't stop them.)
- Saul, Guardian of Binders (3.5e Vestige) + (The lover of Tasmin Cutterbuck, who sacrificed himself to protect her from witch slayers. He has lingered on as a vestige so he could remain with her even after his death.)
- Raps, Guardian of the Diamond Crown (3.5e Vestige) + (The loyal guardian of the queen of diamonds, this fiendish ice knight's loyalty transcended past death in the form of a shade of its former being.)
- Doctor Softlove (3.5e NPC) + (The mad scientist and technoplush Doctor Softlove shall help and/or destroy the world... WITH SCIENCE!)
- Majo-Kari (3.5e Prestige Class) + (The majo-kari is an adaptation of the witch hunter from Oriental Adventures, meant for a Tome setting. They hunt down and kill teh evilz.)
- Mammuti (3.5e Race) + (The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.)
- Joe Black (3.5e NPC) + (The man, the myth, the legend... it's none other than Viewtiful Joe himself, three-time savior of Movieland! (Maybe four-time... it's kinda tough to tell.))
- Makekineko (3.5e Race) + (The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.)
- Aspect of the Mantis (3.5e Feat) + (The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings.)
- Havel's Greatshield (3.5e Equipment) + (The massive stone [[SRD:Tower Shield|tower shield]] of Bishop Havel.)
- Merciful (3.5e Prestige Class) + (The master of non-lethality can turn most any class into one capable of holding back their power.)
- Ho-Oh (3.5e Monster) + (The master of the legendary beasts, Ho-Oh is a massive phoenix said to be able to reincarnate the dead.)
- Lugia (3.5e Monster) + (The master of the legendary birds, Lugia is a gentle creature that spends most of its time on the seafloor. This is in part because of its egregious destructive capabilities, which could cause immense devastation if left unchecked.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Cavalier (3.5e Class) + (The masters of mounted combat, these knights fight as one with their mounts.)
- Archpsion (3.5e Prestige Class) + (The masters of psionics, as archmages are to wizards.)
- Dream Lord (3.5e Prestige Class) + (The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.)
- Matlox (3.5e Race) + (The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.)
- Bergram, the Swine Prince (3.5e Vestige) + (The mauled corpse of a pig, made into a powerful spirit.)
- Flames (3.5e Suit) + (The maximum possible fiery destruction a Cardshark can hope to achieve is right here.)
- Deft Opportunist (3.5e Feat) + (The mere presence of a foe may provide an easy opening.)
- Scripts (3.5e Suit) + (The meta suit. If Meta were a thing one could draw, that is what this suit would be instead.)
- Swords (3.5e Suit) + (The metaphorical edge of these swords cuts through lies, deceptions, magic, and flesh.)
- Midnight Sentinel (3.5e Prestige Class) + (The midnight sentinels are an order of psionic vigilante who protect the innocent and bring those who crawl in the dark to justice, a somewhat focused arcane trickster for psionics.)
- Mimic (3.5e Class) + (The mimic shines brightest when in a party, where he multiplies the attacks of others, mimicking their every move.)
- SRD5:Mimic + (The mimic's natural form is an ooze-like blob (of any color it desires). Mimics are known for their ability to copy the appearance of objects.)
- Mirror of Determinist Horror (3.5e Equipment) + (The mirror shows events exactly one second before they happen, inflicting fascination and possibly insanity.)
- Planetouched, Jukurche (3.5e Race) + (The mischievous and sneaky offspring of bugbears and quasits.)
- Goblin, Fey (3.5e Race) + (The mischievous knaves of the wilds.)
- Mob (3.5e Template) + (The mob template can turn a group of creatures into a whole army, without needing to keep track of every individual unit.)
- Unorthodox Tutelage (3.5e Trait) + (The monastery where you received your training chose to emphasize the training of some weapons over others.)
- Baz-Tien the Eternal Sleeper (3.5e Vestige) + (The monk Baz-Tien sought enlightenment through dreams, but encountered a rather infectious, insidious dream from beyond the pale and never awoke again.)
- Order of the Great Owl (3.5e Feat) + (The monks of the Order of the Great Owl are known for their insight.)
- Order of the Red Oni (3.5e Feat) + (The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior.)
- Monster Box (3.5e Equipment) + (The monster box looks like a normal box adorned with images of wild animals. When opened, you can hear the loud roar of fell beasts.)
- Ionize - Supercharged (3.5e Feat) + (The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities.)
- Proficiency Practice (3.5e Feat) + (The more times you gain the same proficiency, the more benefit you get.)
- Data Mine (3.5e Spell) + (The more you knoooow.... the more this spell will hurt.)
- Swiftness (3.5e Feat) + (The more you move, the harder you are to hit.)
- Misplaced Overconfidence (3.5e Flaw) + (The more you succeed, the worst at something you become.)
- Dusk, Mage-King Variant (3.5e Monster) + (The most common type of Nobody in Kingdom Hearts II.)
- The Mana (5e Deity) + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
- Wall of Quark Soup (3.5e Spell) + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
- Oath of Blood (3.5e Spell) + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
- Radical Crest (3.5e Equipment) + (The most radical of shields.)
- Paradise (3.5e Location) + (The most wonderful place ever: a death trap for dead people.)
- Mobility, Swift (3.5e Feat) + (The most you are fast on the battlefield, the most is hard to hit you.)
- Jaw of the Abyss (3.5e Equipment) + (The mouth of a klurichir, mounted on the stomach.)
- Delta Stream (3.5e Feat) + (The mysterious air current blows on regardless!)
- Orifiel (3.5e Deity) + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
- Ozmael (3.5e Deity) + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
- Lycan Presence (3.5e Feat) + (The mystic powers which shaped your ancestors' manifest under your control.)
- Tattooed Monk (3.5e Feat) + (The mystical tattoos you carve on your body give you strange, arcane powers.)
- Mythic Beast Paragon (3.5e Racial Paragon Class) + (The mythic beast paragon is a playable monster and gets access to the cool things available to monsters.)
- Sorcerer Supreme (3.5e Alternate Class Feature) + (The name is deceptive, a sorcerer supreme is a sorcerer with a supreme focus in a single school of magic.)
- Clear the Room: Silent, but Deadly (3.5e Feat) + (The name says it all)
- Runt (3.5e NPC Class) + (The nasty little buggers that swarm over foes in huge numbers.)
- Scales of Balance (3.5e Spell) + (The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.)
- Overclock (3.5e Maneuver) + (The next hit deals double damage, but the subsequent hit deals half.)
- Foresee Weakness (3.5e Power) + (The next hit you make will be a critical hit.)
- Core Apotheosis (3.5e Feat) + (The next level of awareness: independence.)
- Lizardfolk, Nile (3.5e Race) + (The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.)
- Nix (3.5e Monster) + (The nix is the weakest of all the soul eating maita, taking on the form of a skull (often human, sometimes animal) with subtle eldritch marks carved into its calcified form.)
- Consolidated Binder Handbook (3.5e Guide) + (The no-nonsense guide to playing Binders.)
- Pingu Paragon (3.5e Racial Paragon Class) + (The noble pride of the pingu people shines brightly with you, hero.)
- Group Inspiration-CE (3.5e Feat) + (The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles.)
- Evil Clown (3.5e Class) + (The object of the hatred of all children, and the scariest thing you'll ever see. What may look like a carnival trickster is far more dangerous – beware!)
- Gale Boomerang (3.5e Equipment) + (The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.)
- Publication:Unearthed Arcana/Stench of the Dead (Feat) + (The odor of decay hangs heavy on you, causing others to gasp and retch.)
- Half-Kermohryg (3.5e Race) + (The offspring of [[Kermohryg (3.5e Monster)|kermohryg]] and humans, this race inherits some of the size, charm and sinisterness of their giant parents.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Single Blow Monk (3.5e Alternate Class Feature) + (The one-inch punch, the five-point death palm, the falcon punch, monks with this ACF are focused at doing one extremely deadly attack per round instead of flurrying.)
- High Vampire of the Twilight (D20 Modern Advanced Class) + (The only thing more terrifying than a Gloom Vampire, is a High Vampire of the Gloom. These Gloom Masters can exist in the real world and the Gloom at the same time, making them terrifying warriors.)
- Oobleck (3.5e Race) + (The oobleck are a rare sapient form of ooze, capable of speech and thought.)
- Multitarget (3.5e Creature Ability) + (The opponent has multiple body parts which can all be targeted separately.)
- Penumbra of Destruction (3.5e Maneuver) + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
- Krampus (3.5e Monster) + (The opposite of Santa, he punishes those that are naughty.)
- Gnoll Corgi (3.5e Race) + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)