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A list of all pages that have property "Summary" with value "The mischievous knaves of the wilds.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

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List of results

  • Fluxmeld (3.5e Soulmeld)  + (The divinemeld of water deities. It gifts the user with power over the waters.)
  • Dizzy Master (3.5e Prestige Class)  + (The dizzy master is a warrior who has learned how to harness the power and momentum of being dizzy.)
  • Dodaem (3.5e Race)  + (The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.)
  • Hope (3.5e Cleric Domain)  + (The domain associated with hope, perfect for optimistic clerics.)
  • Air, Liber Demonica (3.5e Cleric Domain)  + (The domain dealing with powers over wind, lightning and so forth.)
  • Strength, Liber Demonica (3.5e Cleric Domain)  + (The domain dealing with raw physical might.)
  • Blood (3.5e Cleric Domain)  + (The domain for blood and gore.)
  • Undeath (3.5e Cleric Domain)  + (The domain for cheating death.)
  • Boreal (3.5e Cleric Domain)  + (The domain for cleric who worship the Gods of long winter nights.)
  • Gun (3.5e Cleric Domain)  + (The domain for clerics that shoot first, forgive later.)
  • Celestial (3.5e Cleric Domain)  + (The domain for clerics who channel the power of angels.)
  • Gastronomy (3.5e Cleric Domain)  + (The domain for cooking clerics or for those who found out that the rumors about the strange cult in the tavern were, indeed, true.)
  • Contract (3.5e Cleric Domain)  + (The domain for getting and staying in power.)
  • Plant (3.5e Cleric Domain)  + (The domain for getting close to nature.)
  • Shadows (3.5e Cleric Domain)  + (The domain for illusionist priests and shadowmancers.)
  • Contract, Variant (3.5e Cleric Domain)  + (The domain for lawyering clerics that serve a legal purpose in their society.)
  • Tyranny (3.5e Cleric Domain)  + (The domain for lording it.)
  • Acid (3.5e Cleric Domain)  + (The domain for melting people's faces.)
  • Fruit (3.5e Cleric Domain)  + (The domain for nature-oriented cleric, but with a narrower scope than the Plant domain.)
  • Infection (3.5e Cleric Domain)  + (The domain for people who spread disease wherever they go.)
  • Chance (3.5e Cleric Domain)  + (The domain for taking risks, and hedging your bets.)
  • Alchemy (3.5e Cleric Domain)  + (The domain for the art of potion-making and transmutation.)
  • Snake (3.5e Cleric Domain)  + (The domain for the snake worshiping cleric)
  • Summer (3.5e Cleric Domain)  + (The domain for the warmest season, for clerics who channel the power of the hot weather, both to use it and to resist it.)
  • Communication (3.5e Cleric Domain)  + (The domain for those who want to keep in touch.)
  • War, Liber Demonica (3.5e Cleric Domain)  + (The domain of fighting men and women.)
  • Knowledge Domain (5e)  + (The domain of knowledge and information.)
  • Organic (3.5e Cleric Domain)  + (The domain of life and its many wonders.)
  • Tumult (3.5e Cleric Domain)  + (The domain of social discord.)
  • Ghost (3.5e Cleric Domain)  + (The domain of spooky ghost and possession.)
  • Trickery, Liber Demonica (3.5e Cleric Domain)  + (The domain of the sneaky and the sly.)
  • Diabolic (3.5e Cleric Domain)  + (The domain of the wicked powers of devils.)
  • Violation (3.5e Cleric Domain)  + (The domain of things disgusting and gross.)
  • Screwball (3.5e Cleric Domain)  + (The domain of those who love to mess with people.)
  • Anarchy (3.5e Cleric Domain)  + (The domain of those who want to see the world burn, and laugh while it happens.)
  • Heroism (3.5e Domain)  + (The domain that grants the power of heroes.)
  • Dominator (3.5e Cleric Domain)  + (The domain used for those who would control, dominate, and imprison others.)
  • Doppledasein (3.5e Race)  + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
  • Teleportation Sickness (3.5e Flaw)  + (The downside of interdimensional travel)
  • Draconic Paladin (3.5e Alternative Class Feature)  + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
  • Dragon (3.5e Cleric Domain)  + (The draconic domain.)
  • Dragon Disciple (5e Sorcerous Origin)  + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
  • Primeval Totemist (3.5e Alternate Class Feature)  + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
  • Harpy, Mitahnese (3.5e Race)  + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
  • Dragoon (3.5e Class)  + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
  • Dreamer (3.5e Class)  + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
  • Drill Breaker Shield (3.5e Equipment)  + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
  • Fleshbender (3.5e Alternate Class Feature)  + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
  • Burst Hammer (3.5e Equipment)  + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
  • Dualist (3.5e Prestige Class)  + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
  • Duergar Xarrorn (5e)  + (The duergar Xarron carry a special fire lance with which they fight.)
  • Vile Toughness (3.5e Invocation)  + (The durability of your dark ancestors flows within you.)
  • Anhydrous Shell (3.5e Power)  + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
  • Dūjūn (3.5e Alternate Class Feature)  + (The dūjūn is a master strategist and accom
    The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.
    emselves can fight like the best soldiers.)
  • Forced Maglev (3.5e Power)  + (The earth rejects you. I hope you can move without your feet...)
  • Field of Eruption (3.5e Spell)  + (The earth spits out random spouts of lava each round.)
  • Biosteel (3.5e Equipment)  + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
  • Force Blast (3.5e Invocation)  + (The eldritch blast is considered for all purposes to be a force effect.)
  • Eldritch (3.5e Subtype)  + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
  • Ionize - Overwhelmed (3.5e Feat)  + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
  • Ionize - Amplified (3.5e Feat)  + (The electricity flowing through your body goes deeper into your muscles and nerves.)
  • Archblade (3.5e Prestige Class)  + (The elite of those who take up arms, they are masters of the physical blows.)
  • Heatran (3.5e Monster)  + (The embodiment and guardian of volcanoes,
    The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.
    m those who would abuse the power of lava.)
  • Brilliant Enemy (3.5e Template)  + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
  • Alien Limb (3.5e Spell)  + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
  • SRD:Speed of Thought  + (The energy of your mind energizes the alacrity of your body.)
  • Parelion (3.5e Deity)  + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
  • Ambiko Paragon (3.5e Racial Paragon Class)  + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
  • Savant Artificier (3.5e Alternate Class Feature)  + (The equivalent of a mad scientist for arca
    The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.
    eir invention… just so they can push them.)
  • Sniper Wizard (3.5e Class)  + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
  • Demonic Essence, Moderate (3.5e Equipment)  + (The essence of a moderately-powerful demon.)
  • Demonic Essence, Lesser (3.5e Equipment)  + (The essence of a stronger demon.)
  • Demonic Essence, Least (3.5e Equipment)  + (The essence of a weak demon.)
  • Demonic Essence, Greater (3.5e Equipment)  + (The essence of an extremely powerful demon.)
  • Fey Paragon (3.5e Racial Paragon Class)  + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
  • Variant Path of Blood (3.5e Feat)  + (The essence of life is in the blood. As in life, so in death.)
  • Juggernaut (3.5e Class)  + (The essence of strength, you are a hulk-like brute capable to casually flipping cars and crushing tanks.)
  • Demonic Essence, Superior (3.5e Equipment)  + (The essence of the most powerful demons.)
  • Eurixa Ring (3.5e Equipment)  + (The eurixa ring is a small golden band worth 1 silver piece as currency. It can be worn, and is common among the [[Deeka (3.5e Race)|deeka]].)
  • Eldritch Horror Paragon (3.5e Racial Paragon Class)  + (The everyman's unspeakable abomination from beyond the universe.)
  • Arbok (3.5e Monster)  + (The evolved form of [[Ekans (3.5e Monster)|Ekans]], Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.)
  • Magihexy (3.5e Monster)  + (The evolved form of [[Jynx (3.5e Monster)|Jynx]], Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform.)
  • The Nihilith (3.5e Deity)  + (The existance of the Nihilith is, in nearly every sense of conventional logic, utterly impossible. It follows no rules, nor can it comprehend them, yet is utterly calm and collected.)
  • Publication:Unearthed Arcana/Expert  + (The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.)
  • Hypnotoad Eye (3.5e Equipment)  + (The eye of an hypnotoad, grant you an hypnotic gaze.)
  • Eye of the Obyrith (3.5e Equipment)  + (The eye of an obyrith, giving its user powerful vision.)
  • Face of the Obyrith (3.5e Equipment)  + (The face of an ekolid, giving its user a form of madness.)
  • Shadow, Least (3.5e Monster)  + (The fading memory of a weak human, the first, less known stage of a shadow.)
  • False Prophet (3.5e Prestige Class)  + (The false prophet sets themselves up within the clergy of others, performing miracles while subtly subverting their dogma from the inside out.)
  • Dodge, Swift (3.5e Feat)  + (The faster you are, the easier it is to dodge attacks.)
  • Razakel (3.5e Deity)  + (The father of that which brings terror to mankind, the fearful nightmare in the dark. Razakel is the "father of monsters", a terrible demonic god of warped flesh and mind.)
  • Systematized Initiation (3.5e Feat)  + (The feat standardizes Initation for a character and at higher levels gives them some benefits)
  • SRD:Wild (Feat Type)  + (The feats in this category share the characteristic of relating to the ability to use wild shape as a [[SRD:Druid|druid]]. These feats require the character to have the ability to use wild shape before acquiring the feat.)
  • Enervation Addiction (3.5e Flaw)  + (The feeling of your psychic enervation is intensely pleasurable and addicting, causing you to suffer it it more than normal and relishing on using wild surge.)
  • Feet of the Nalfeshnee (3.5e Equipment)  + (The feet of a nalfeshnee, giving the user a powerful stomp.)
  • Aspect of the Firefly (3.5e Feat)  + (The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body.)
  • Find the Gap (3.5e Feat)  + (The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor.)
  • Power Word Mindbreak (3.5e Spell)  + (The first phrase of the anti-thought equation, it is phrases so stupid, so illogical, and so mentally disturbed that your mind is shattered, brain cells commiting suicide as an act of mercy.)
  • Killing Flames (3.5e Invocation)  + (The flame of agony you inflict leaves your target's soul chained to your bidding.)
  • Ghostflame (3.5e Other)  + (The flame that consumes the dead, this spectral memory of fire is freezing cold.)
  • Caress of Violence (3.5e Invocation)  + (The fleeting caress of the Hand of Hate that sends enemies into a mad rage.)
  • Fleshcraft (3.5e Cleric Domain)  + (The fleshcraft domain is for clerics who believe in the augmenting of the flesh.)
  • Floor is Lava (3.5e Flaw)  + (The floor is lava, don't touch it!)
  • Lava (3.5e Cleric Domain)  + (The floor is now lava!)
  • Dancing and Stabbing Wizard (3.5e Feat)  + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
  • Foghorn (3.5e Feat)  + (The fog is deep...)
  • The City of Deep Webs (5e Campaign Setting)  + (The following is a Homebrew campaign are set in the Forgotten Realms and heavily inspired by the War of the Spider Queen book series by R.A. Salivatory.)
  • Sand Claw (3.5e Soulmeld)  + (The force of the chekryan<sup>Sa</sup> is yours to use.)
  • Close Miss (3.5e Feat)  + (The force of your blow can cause grievous wounds even if you barely miss your target.)
  • Awesome Blow (3.5e Feat)  + (The force of your blows can send your opponents flying violently away from you.)
  • Half-Giant (3.5e Race)  + (The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.)
  • Guardian of the Forest (3.5e Feat)  + (The forest comes first. It is after all, the font of all life.)
  • Of Crowns and Conquest (3.5e Campaign Setting)  + (The fourth age of Krypteia is a time of pe
    The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice.
    of desperate deeds and terrible sacrifice.)
  • Hellfrost (3.5e Variant Rule)  + (The freezing counterpart to hellfire, no amount of cold resistance will save you.)
  • Frydai (3.5e Race)  + (The frydai may appear human on the outside
    The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.
    ganic mecha that only appears to be human.)
  • Winter Wolf Pelt (3.5e Equipment)  + (The fur of the [[SRD:Winter Wolf|winter wolf]], when carefully treated and removed, keeps a small amount of its powers. Items made of a winter wolf's pelt are furry or have patches of the soft white fur)
  • Adrenaline Surge (3.5e Alternate Class Feature)  + (The fury of battle gives your character a higher consciousness.)
  • Gargoyle (3.5e Race)  + (The gargoyle monster entry, reduced down to a playable LA 0 race.)
  • Plushie Product (5e Monster)  + (The generic brand Eiji Plushie, a product for everyone to enjoy. And you will enjoy. Do not attempt to escape this Happy Fun Time Product.)
  • Thaumaturge (3.5e Class)  + (The generic spellcaster for most of your arcane, divine, and psionic needs!)
  • Genesis Virus (3.5e Disease)  + (The genesis virus is an insidious black liquid which acts as a mutagen, transforming a creature into a specific aberration.)
  • Mewtwo (3.5e NPC)  + (The genetic god-thing.)
  • Ghost of Ianthe (3.5e NPC)  + (The ghost form of Ianthe the Threefold Death.)
  • Graz'zt's Shadows (3.5e Feat)  + (The ghosts of Graz'zt protect you.)
  • Gigant (3.5e Template)  + (The gigant are a host of giant sized creatures with voracious cruel appetites and immortal bodies, they can only be put down for good by striking their weak point.)
  • Goblin, Pinebalm (3.5e Race)  + (The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!)
  • Mefathiel (3.5e Deity)  + (The god of mischief is a impish little being, appearing to be the size of a child in bizarre, jester-like clothing and with a huge pair of fox ears, with blue hair and green skin.)
  • Khaine(3.5e Deity)  + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
  • Silver Elf Pantheon (3.5e Pantheon)  + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
  • Planet Gokia (3.5e Location)  + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
  • Flumph (3.5e Race)  + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
  • The Destroyer (5e Deity)  + (The great destroyer, consumer of worlds and all that.)
  • Tenebrous Midnight Focus (3.5e Feat)  + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
  • Chaos Gloves (3.5e Equipment)  + (The green Chaos Weapon, which commands the attributes of earth and plants.)
  • Green Knight (3.5e Alternate Class Feature)  + (The green knight is a martial focused drui
    The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.
    ities, which make her a great foe to face.)
  • Green Lich (3.5e Template)  + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
  • Greenade (3.5e Equipment)  + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
  • SRD5:Grick  + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
  • SRD5:Griffon  + (The griffon appears as a winged lion with an eagle's head.)
  • SRD5:Grimlock  + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
  • SRD5:Gynosphinx  + (The gynosphinx appears to be a large winged lion.)
  • Half-Jinn (3.5e Prestige Class)  + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
  • Onocentaur (3.5e Race)  + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
  • Halfling Hurler (3.5e Optimized Character Build)  + (The halfling hurler (which doesn't actuall
    The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.
    th such classes and playing the same game.)
  • Hamham (3.5e Race)  + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
  • Loon Flute (3.5e Equipment)  + (The haunting call of the loon echoes from this flute.)
  • La Llorona, the Drowned Maid (3.5e Vestige)  + (The haunting specter of a betrayed lover and a caring mother.)
  • Phantom Health (3.5e Feat)  + (The health gained by various effects does not cause you additional damage upon disappearing.)
  • Demon Heart (3.5e Equipment)  + (The heart of a demon, which fills those that carry it with unending rage.)
  • Heat Drain (5e Spell)  + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
  • Zodiac Knight (3.5e Prestige Class)  + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
  • Heavy Thing (3.5e Equipment)  + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
  • SRD:Elves, High (Race)  + (The high elf is the most common elf variety.)
  • Idylis (3.5e Location)  + (The home of the [[Idylean Young God (3.5e Template)|Idylean New Gods]].)
  • Ranch House (3.5e Equipment)  + (The home of the middle class, it is big enough for comfort while not being a mansion.)
  • Mansion (3.5e Equipment)  + (The home of the rich, mansions belong to members of nobility.)
  • Hook Shield (3.5e Equipment)  + (The hook shield is a jagged looking shield useful for disarming opponents.)
  • Horn of Harmony (3.5e Equipment)  + (The horn from the legendary and rare Rainbow Steel Unicorn, it is possessed of great magical powers.)
  • Dread Chill (3.5e Feat)  + (The horror of your presence is so great that the air grows cold.)
  • Xaphan (3.5e Deity)  + (The horrors of war are made manifest through Xaphan, a towering burning red classic demon with massive leathery wings and obsidian horns.)
  • Nidoking (3.5e Monster)  + (The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.)
  • Vargulf (3.5e Deity)  + (The hunting moon god of the natalupe pantheon, he embodies the predatory spirit, the chaos of battle, and the power of the body.)
  • Elemental Artificer (3.5e Alternate Class Feature)  + (The idea of binding an elemental to an ite
    The idea of binding an elemental to an item isn’t so strange, after all it is widely used in the creation of the [[Elemental Airship (3.5e Monster)|Elemental Airship]]. However some brilliant minds have extrapolated, correctly, that a smaller elemental could be bound to a suit of armor to provide its wearer with great power. The risk however where great, the suit’s containment system isn’t bottomless which can lead to an overload, or even an elemental escape. But those who succeeded became Elemental Artificer, harnessing elemental powers through their suit.
    ssing elemental powers through their suit.)
  • Eternal Thought (3.5e Feat)  + (The idea of making things last forever appeals to you.)
  • Daeijine Illithids (3.5e Race)  + (The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.)
  • Illusionary Weapons Master (3.5e Prestige Class)  + (The illusionary weapons master is a spellc
    The illusionary weapons master is a spellcaster who specializes in illusions, and can create illusions so realistic that they actually border on reality. They use this to cast superior illusion spells and create fearsome illusion weapons with which they can vanquish a large array of foes.
    h they can vanquish a large array of foes.)
  • Fire Snake (5e)  + (The immature [[SRD5:Salamander|Salamander]] has a form similar to a snake.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Imperial Policeman (3.5e Prestige Class)  + (The imperial policeman is somewhat similar
    The imperial policeman is somewhat similar to the justicar from Complete Warrior, except he gains his power and authority from the emperor. Not only is he good at taking in lawbreakers, but he is also adept at politics, since he can arrest anyone who is guilty.
    since he can arrest anyone who is guilty.)
  • Storm of the Century (3.5e Maneuver)  + (The initiator conjures a dangerous blizzard which is specially hazardous at its epicenter, which does not impair her.)
  • Invincible Ice Armor (3.5e Maneuver)  + (The initiator cover herself in a nigh invisible armor of ice.)
  • Ice Clone (3.5e Maneuver)  + (The initiator create a powerful simulacrum of herself with some limitation.)
  • Heat Crash (3.5e Maneuver)  + (The initiator deals cold damage on a touch, causing the subject to bleed heat at a rapid rate.)
  • Darkwraith Assassin (3.5e Prestige Class)  + (The initiator rogue, he combines sneak attacks with martial maneuvers.)
  • Debilitating Strike (3.5e Feat)  + (The injuries you inflict hamper your foe.)
  • Sol-Eiji the Lunatic Sun (3.5e Vestige)  + (The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.)
  • Aspect of the Predator Wasp (3.5e Feat)  + (The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.)
  • Monster Entrails (3.5e Equipment)  + (The internal organs, glands and whatnot of a slain fantastical creatures. While of not all that valuable by themselves, when harvested they make for excellent alchemical and magical crafting material.)
  • Alexander (3.5e Deity)  + (The iron colossus, Alexander, the celestial god of light.)
  • Ironclad Knight (3.5e Prestige Class)  + (The ironclad knight is master of wearing armor, able to move in even the heaviest of full plate like it was nothing.)
  • Master Craftsman (3.5e Feat)  + (The items you make are famous around the world for superior craftsmanship.)
  • Jackhammer Shield (3.5e Equipment)  + (The jackhammer shield is a heavy steel shield in a kite or oval shape, with one end sharpened to a point for stabbing.)
  • Jade Assassin Vine (5e Monster)  + (Conversion of 3.5e monster)
  • SRD:Genies—Jann (Race)  + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
  • Jingly Jangly Suit (3.5e Equipment)  + (The jingly jangly suit is so garishly loud and distracting, no one can pay attention.)
  • Kaladraugr (3.5e Monster)  + (The kaladraugrs is a strange maita, a half-undead half-outsider abomination looking like a mostly flayed decomposed corpse.)
  • Kamikaze (3.5e Prestige Class)  + (The kamikaze's body has become unstable to the point where sudden impact causes his body to explode. The kamikaze learns how to control these explosions and learns to exercise a variety of powers with them.)
  • Karivik (3.5e Race)  + (The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures.)
  • Know thy Enemy (3.5e Maneuver)  + (The key to victory is to anticipate your opponent's moves, and make sure he can't perform them. Learn what your foe has in store for you, then selectively deprive him of his greatest assets!)
  • VFX Gourd (3.5e Equipment)  + (A potion that restores a little bit of VFX.)
  • Knowledge Math & Physics (3.5e Skill)  + (The knowledge devoted to mathematics and the science of movement and energy.)
  • Knowledge Xeno (3.5e Skill)  + (The knowledge devoted to operating technology, learning about aliens, and forbidden creatures from other dimensions.)
  • Kundali (3.5e Race)  + (The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes.)
  • Lago (3.5e Race)  + (The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be.)
  • Landsknecht (3.5e Alternate Class Feature)  + (The landsknechts known to be eccentric and rather fashionable mercenaries, who prefer heavy swords and polearms to small blades. While their allegiance may be for sale, they are disciplined and capable of taking out any foe that stands in their way.)
  • Aiton Amazon (3.5e Race)  + (The last of an ancient ruined culture now dominated by the eternally-cursed women.)
  • Child of Thunder (3.5e Feat)  + (The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter.)
  • Pseudopod (3.5e Equipment)  + (The legacy weapon of the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline, this [[Jalzab (3.5e Equipment)|jalzab]] has a mind of its own and seems to be a living creature. Its power grows along with its wielder's.)
  • Monado (3.5e Equipment)  + (The legendary Monado, the blade of Bionis.)
  • Zekrom (3.5e Monster)  + (The legendary Unovan dragon of ideals, the Black Yang.)
  • Reshiram (3.5e Monster)  + (The legendary Unovan dragon of truth, the White Yin.)
  • Lesser Hound Archon Paragon (3.5e Racial Paragon Class)  + (The lesser hound archon transforms into a full fledged hound archon.)
  • Libero (3.5e Alternate Class Feature)  + (The libero is a swashbuckling rogue who fi
    The libero is a swashbuckling rogue who fights against those who oppress the populace. The libero is a rebel at heart, although not always benevolent. The libero is a natural fighter, who does not rely on hidden strikes to bring down her foes. Instead she uses lightning quick strokes of the blade, delivered with deadly precision.
    he blade, delivered with deadly precision.)
  • Half-Malboro (3.5e Race)  + (The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.)
  • Vitadea (3.5e Deity)  + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
  • Plane of Life (3.5e Sourcebook)/Introduction  + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
  • Publication:Dread Codex/Magic Items/Gravedigger's Lantern  + (The light of this polished hooded lantern acts as a ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' and a ''[[SRD:Consecrate|consecrate]]'' spell.)
  • SRD:Halflings, Lightfoot (Race)  + (The lightfoot halfling is the most common halfling variety.)
  • Thunder Plains (3.5e Location)  + (The lightning-torn flatlands of the thunder plains is rich in lodestone, and lightning strikes. Those that can dodge them all can dodge anything.)
  • Lightning of the Abyss (3.5e Invocation)  + (The lightnings of the abyss carry you physically around the battlefield.)
  • Cone of Cold, Lesser (3.5e Spell)  + (The little brother of ''[[SRD:Cone of Cold|cone of cold]]'', a reliable spell for low-level casters.)
  • Lesser Paragon (3.5e Template)  + (The little brother to the paragon template, lesser paragons are elites among their kind.)
  • Enhance (3.5e Epic Spell Seed)  + (The little sister of [[SRD:Fortify (Epic Spell Seed)|''fortify'']], the ''enhance'' seed takes care of just about everything numerical that the ''fortify'' seed can't.)
  • Lizardfolk Variant (3.5e Race)  + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
  • Logos Benius (3.5e Pantheon)  + (The logos benius are the pantheon of "good" gods who control the world of Maya. They are worshiped at large by the populace as gods of civilization and benevolent activities.)
  • Logos Malius (3.5e Pantheon)  + (The logos malius are the pantheon of "evil" gods who control the world of Maya. They are not worshiped, but instead recognized and prayed against by most. Of course, some may still find favor in their darkness...)
  • Logos Natura (3.5e Pantheon)  + (The logos natura are the pantheon of natur
    The logos natura are the pantheon of nature spirits who control the world of Maya. They are worshiped by druids and clerics with a nature bent, and often revered as local spirits. Unlike the logos belius and logos malius, they are many and weak, little more than unusually advanced or intelligent animals and monsters. However, there are eight which stand above all.
    er, there are eight which stand above all.)
  • Lie Detection (3.5e Spell)  + (The long-overdue counter to [[SRD:Glibness|''glibness'']], this spell grants a +30 bonus to [[SRD:Sense Motive Skill|Sense Motive]] checks.)
  • Bloodforged Limb (3.5e Equipment)  + (The loss of a limb can be traumatic, and t
    The loss of a limb can be traumatic, and typically the limb is replaced by some simulacrum or other replacement. This graft doesn't technically affect the limb so much as alters the blood, allowing it to flow from wounds and from the stumps of severed limbs into new limbs and, with practice, weapons.
    nto new limbs and, with practice, weapons.)
  • Expendable Familiar (3.5e Feat)  + (The loss of your familiar does not cause you substantial hardship.)
  • Idar, the Doom Scholar (3.5e Vestige)  + (The lost soul of a tragic hero who disappeared in the crisis that shook Cimmeria.)
  • Esko the Drowning One (3.5e Vestige)  + (The lost spirit of a drowned female who brings her drowning touch of terror to all that gaze upon her.)
  • Love Lich (3.5e Template)  + (The love lich is a very rare creature, yet despite its name it is neither an undead nor a true lich. Love liches are beings powered by intense love, to the point that even death can't stop them.)
  • Saul, Guardian of Binders (3.5e Vestige)  + (The lover of Tasmin Cutterbuck, who sacrificed himself to protect her from witch slayers. He has lingered on as a vestige so he could remain with her even after his death.)
  • Raps, Guardian of the Diamond Crown (3.5e Vestige)  + (The loyal guardian of the queen of diamonds, this fiendish ice knight's loyalty transcended past death in the form of a shade of its former being.)
  • Doctor Softlove (3.5e NPC)  + (The mad scientist and technoplush Doctor Softlove shall help and/or destroy the world... WITH SCIENCE!)
  • Majo-Kari (3.5e Prestige Class)  + (The majo-kari is an adaptation of the witch hunter from Oriental Adventures, meant for a Tome setting. They hunt down and kill teh evilz.)
  • Mammuti (3.5e Race)  + (The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.)
  • Joe Black (3.5e NPC)  + (The man, the myth, the legend... it's none other than Viewtiful Joe himself, three-time savior of Movieland! (Maybe four-time... it's kinda tough to tell.))
  • Makekineko (3.5e Race)  + (The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.)
  • Aspect of the Mantis (3.5e Feat)  + (The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings.)
  • Havel's Greatshield (3.5e Equipment)  + (The massive stone [[SRD:Tower Shield|tower shield]] of Bishop Havel.)
  • Merciful (3.5e Prestige Class)  + (The master of non-lethality can turn most any class into one capable of holding back their power.)
  • Ho-Oh (3.5e Monster)  + (The master of the legendary beasts, Ho-Oh is a massive phoenix said to be able to reincarnate the dead.)
  • Lugia (3.5e Monster)  + (The master of the legendary birds, Lugia is a gentle creature that spends most of its time on the seafloor. This is in part because of its egregious destructive capabilities, which could cause immense devastation if left unchecked.)
  • Samurai, Tome (3.5e Class)  + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
  • Cavalier (3.5e Class)  + (The masters of mounted combat, these knights fight as one with their mounts.)
  • Archpsion (3.5e Prestige Class)  + (The masters of psionics, as archmages are to wizards.)
  • Dream Lord (3.5e Prestige Class)  + (The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.)
  • Matlox (3.5e Race)  + (The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.)
  • Bergram, the Swine Prince (3.5e Vestige)  + (The mauled corpse of a pig, made into a powerful spirit.)
  • Flames (3.5e Suit)  + (The maximum possible fiery destruction a Cardshark can hope to achieve is right here.)
  • Deft Opportunist (3.5e Feat)  + (The mere presence of a foe may provide an easy opening.)
  • Scripts (3.5e Suit)  + (The meta suit. If Meta were a thing one could draw, that is what this suit would be instead.)
  • Swords (3.5e Suit)  + (The metaphorical edge of these swords cuts through lies, deceptions, magic, and flesh.)
  • Midnight Sentinel (3.5e Prestige Class)  + (The midnight sentinels are an order of psionic vigilante who protect the innocent and bring those who crawl in the dark to justice, a somewhat focused arcane trickster for psionics.)
  • Mimic (3.5e Class)  + (The mimic shines brightest when in a party, where he multiplies the attacks of others, mimicking their every move.)
  • SRD5:Mimic  + (The mimic's natural form is an ooze-like blob (of any color it desires). Mimics are known for their ability to copy the appearance of objects.)
  • Mirror of Determinist Horror (3.5e Equipment)  + (The mirror shows events exactly one second before they happen, inflicting fascination and possibly insanity.)
  • Planetouched, Jukurche (3.5e Race)  + (The mischievous and sneaky offspring of bugbears and quasits.)
  • Mob (3.5e Template)  + (The mob template can turn a group of creatures into a whole army, without needing to keep track of every individual unit.)
  • Unorthodox Tutelage (3.5e Trait)  + (The monastery where you received your training chose to emphasize the training of some weapons over others.)
  • Baz-Tien the Eternal Sleeper (3.5e Vestige)  + (The monk Baz-Tien sought enlightenment through dreams, but encountered a rather infectious, insidious dream from beyond the pale and never awoke again.)
  • Order of the Great Owl (3.5e Feat)  + (The monks of the Order of the Great Owl are known for their insight.)
  • Order of the Red Oni (3.5e Feat)  + (The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior.)
  • Monster Box (3.5e Equipment)  + (The monster box looks like a normal box adorned with images of wild animals. When opened, you can hear the loud roar of fell beasts.)
  • Ionize - Supercharged (3.5e Feat)  + (The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities.)
  • Proficiency Practice (3.5e Feat)  + (The more times you gain the same proficiency, the more benefit you get.)
  • Data Mine (3.5e Spell)  + (The more you knoooow.... the more this spell will hurt.)
  • Swiftness (3.5e Feat)  + (The more you move, the harder you are to hit.)
  • Misplaced Overconfidence (3.5e Flaw)  + (The more you succeed, the worst at something you become.)
  • Mindsie Common (5e)  + (The most common of [[Mindsie (5e)|mindsie]]s.)
  • Dusk, Mage-King Variant (3.5e Monster)  + (The most common type of Nobody in Kingdom Hearts II.)
  • The Mana (5e Deity)  + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
  • Wall of Quark Soup (3.5e Spell)  + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
  • Oath of Blood (3.5e Spell)  + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
  • Radical Crest (3.5e Equipment)  + (The most radical of shields.)
  • Paradise (3.5e Location)  + (The most wonderful place ever: a death trap for dead people.)
  • Mobility, Swift (3.5e Feat)  + (The most you are fast on the battlefield, the most is hard to hit you.)
  • Jaw of the Abyss (3.5e Equipment)  + (The mouth of a klurichir, mounted on the stomach.)
  • Delta Stream (3.5e Feat)  + (The mysterious air current blows on regardless!)
  • Orifiel (3.5e Deity)  + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
  • Ozmael (3.5e Deity)  + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
  • Lycan Presence (3.5e Feat)  + (The mystic powers which shaped your ancestors' manifest under your control.)
  • Tattooed Monk (3.5e Feat)  + (The mystical tattoos you carve on your body give you strange, arcane powers.)
  • Mythic Beast Paragon (3.5e Racial Paragon Class)  + (The mythic beast paragon is a playable monster and gets access to the cool things available to monsters.)
  • Sorcerer Supreme (3.5e Alternate Class Feature)  + (The name is deceptive, a sorcerer supreme is a sorcerer with a supreme focus in a single school of magic.)
  • Clear the Room: Silent, but Deadly (3.5e Feat)  + (The name says it all)
  • Runt (3.5e NPC Class)  + (The nasty little buggers that swarm over foes in huge numbers.)
  • Scales of Balance (3.5e Spell)  + (The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.)
  • Overclock (3.5e Maneuver)  + (The next hit deals double damage, but the subsequent hit deals half.)
  • Foresee Weakness (3.5e Power)  + (The next hit you make will be a critical hit.)
  • Core Apotheosis (3.5e Feat)  + (The next level of awareness: independence.)
  • Lizardfolk, Nile (3.5e Race)  + (The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.)
  • Nix (3.5e Monster)  + (The nix is the weakest of all the soul eating maita, taking on the form of a skull (often human, sometimes animal) with subtle eldritch marks carved into its calcified form.)
  • Consolidated Binder Handbook (3.5e Guide)  + (The no-nonsense guide to playing Binders.)
  • Pingu Paragon (3.5e Racial Paragon Class)  + (The noble pride of the pingu people shines brightly with you, hero.)
  • Group Inspiration-CE (3.5e Feat)  + (The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles.)
  • Evil Clown (3.5e Class)  + (The object of the hatred of all children, and the scariest thing you'll ever see. What may look like a carnival trickster is far more dangerous – beware!)
  • Gale Boomerang (3.5e Equipment)  + (The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.)
  • Publication:Unearthed Arcana/Stench of the Dead (Feat)  + (The odor of decay hangs heavy on you, causing others to gasp and retch.)
  • Half-Kermohryg (3.5e Race)  + (The offspring of [[Kermohryg (3.5e Monster)|kermohryg]] and humans, this race inherits some of the size, charm and sinisterness of their giant parents.)
  • SRD:Ogre Mages (Race)  + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
  • Single Blow Monk (3.5e Alternate Class Feature)  + (The one-inch punch, the five-point death palm, the falcon punch, monks with this ACF are focused at doing one extremely deadly attack per round instead of flurrying.)
  • High Vampire of the Twilight (D20 Modern Advanced Class)  + (The only thing more terrifying than a Gloom Vampire, is a High Vampire of the Gloom. These Gloom Masters can exist in the real world and the Gloom at the same time, making them terrifying warriors.)
  • Oobleck (3.5e Race)  + (The oobleck are a rare sapient form of ooze, capable of speech and thought.)
  • Multitarget (3.5e Creature Ability)  + (The opponent has multiple body parts which can all be targeted separately.)
  • Penumbra of Destruction (3.5e Maneuver)  + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
  • Krampus (3.5e Monster)  + (The opposite of Santa, he punishes those that are naughty.)
  • Gnoll Corgi (3.5e Race)  + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)
  • Misfortune (3.5e Cleric Domain)  + (The opposite side of luck is misfortune, and while no cleric wishes it upon themselves, some may wish it to occur to their enemies.)
  • Oracle of Strixhaven (5e)  + (The oracle is a person tasked with ensuring that the learning of [[SRD5:Strixhaven|Strixhaven]] is not turned to evil purposes.)
  • Orb of Environmental Exposure (3.5e Equipment)  + (The orb causes the interior of the room it is in to be subject to the elements as if it were exposed and on the surface, including rain, wind, and floodwaters.)
  • Orb of Clear Air (3.5e Equipment)  + (The orb generates and recycles air, and keeps it from escaping. It's good for traveling through voids, but it can't stop anything of significant mass.)
  • Ordained Erudite (3.5e Alternate Class Feature)  + (The ordained erudites are particularly phi
    The ordained erudites are particularly philosophical and learned clerics, who study their spells from annotated holy texts. They do not draw powers directly from prayer, rather gaining them from studying the theosophic mysteries of their religion or philosophy. This allows them to cast closer to an arcanist than a cleric, at the cost of some of their growth.
    eric, at the cost of some of their growth.)
  • Ancient Elf (3.5e Template)  + (The original and true breed of the elven people may come back in true elves that follow a special training regimen, after many pure elven breeding.)
  • Paint Ball (3.5e Equipment)  + (The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air.)
  • Cor (3.5e Pantheon)  + (The pantheon of planet Cor campaign setting.)
  • Nibiru (3.5e Pantheon)  + (The pantheon of planet Nibiru campaign setting.)
  • The Creator (3.5e Pantheon)  + (The pantheon of the Creator in the Romârn campaign setting.)
  • Fellion Paragon (3.5e Racial Paragon Class)  + (The paragon class for the [[Fellion (3.5e Race)|fellion]] race.)
  • Doppelbose Paragon (3.5e Racial Paragon Class)  + (The paragon class of the [[Doppelbose (3.5e Race)|doppelbose]] race.)
  • God Fist (3.5e Prestige Class)  + (The paragon of physical potential, your martial arts allow you to exceed above and beyond through mystical eastern fighting arts.)
  • God (3.5e Prestige Class)  + (The path to godhood, from quasideity to greater deity.)
  • Sraosha (3.5e Deity)  + (The patron god of those leaders who would create order through force and fear, Sraosha appears as a stunningly handsome and tall, dark human with noble air about him, and a raven always at his beck and call.)
  • The Archfey (5e)  + (The patron is an arch[[SRD5:Fey|fey]], likely someone on the Summer or Night Court.)
  • Peacebringer (3.5e Class)  + (The peacebringer is a pacifistic healer who is dedicated entirely to encouraging prosperity and goodness among all sentient beings.)
  • Peacock Sage (3.5e Prestige Class)  + (The peacock sage a bit of everything: charmer, scout, and protector, complete with ability to go nova and obliterate just about anything moving, all wrapped in a brilliant package of shimmering iridescence.)
  • Improved Mounted Archery (3.5e Feat)  + (The penalty you take when using a ranged weapon while mounted reduces even further.)
  • Achiralium (3.5e Equipment)  + (The perfect mirror, this shiny reflective substance is not formed from traditional matter, and is more akin to a continuous field of force, a deformation in space time that reflects energy in equal and opposite strength.)
  • Extend Phrase (3.5e Feat)  + (The phrase lasts longer.)
  • Transmogrification (3.5e Cleric Domain)  + (The physical is but a vessel for the divine spirit to shape to its will.)
  • Dork In A Bottle (3.5e Equipment)  + (The players aren't afraid of a simple pit trap, at least not until this one.)
  • Drilling (3.5e Equipment)  + (The point of your weapon starts rotating when hitting your enemies.)
  • Sunlight Yogi Stance (3.5e Maneuver)  + (The positive energy damage dealt by Sunlight Breath deals half damage to the livings, your attacks deal extra positive energy damage and you gain fast healing 5.)
  • Potion of Necrotic Rage (3.5e Equipment)  + (The potion grants great strength and defensive power, but renders the imbiber a mindless, soulless, undead killing machine for its duration.)
  • Ordersentence Magic (3.5e Feat)  + (The power of law flows through your voice into your spells)
  • Love (3.5e Cleric Domain)  + (The power of love certainly always prevail, although it take many forms.)
  • Abhorsen (4e Paragon Path)  + (The power of music has a hold on the dead;
    The power of music has a hold on the dead; with the willpower behind it, the dance of the dead can be forced into any tune the singer desires. That is the power of the necromancer, whether or not music is their medium. But as music can raise the dead into undeath, so can it put them back to rest, as well bind those who refuse the final end. That is the duty of an Abhorsen.
    inal end. That is the duty of an Abhorsen.)
  • Fey Pokémon (3.5e Feat)  + (The power of nature is in your hand.)
  • Pokémon d20 (3.5e Sourcebook)/The Pokémaster  + (You caught a Golem!)
  • Annihilation (3.5e Spell)  + (The power of nothing, in the palm of my hands!)
  • Limited Phantasmal Entelechy (3.5e Spell)  + (The power of one's belief makes it real.)
  • Crown of the Pit Fiend (3.5e Soulmeld)  + (The power of the Dukes of Hell flows into you, and your eyes glow an unholy red.)
  • Lunar Legacy (3.5e Feat)  + (The power of the Lunar fills your very existence, your very being is shaken by the power you just uncovered.)
  • Zonder Force (3.5e Feat)  + (The power of the Zonder awakens inside of you, granting you supernatural powers.)
  • Hellish Hivemind (3.5e Soulmeld)  + (The power of the hellspawn swarm is yours to use.)
  • Serpent's Chosen (3.5e Soulmeld)  + (The power of venom, both to heal and to harm, is yours to command.)
  • Eldritch Blood (3.5e Feat)  + (The power of warlocks boils within your blood and soul, giving stronger than normal magic powers.)
  • Master Hypnotist (3.5e Feat)  + (The power of your bloodline allow you to enslave others to your will.)
  • Exalted Bardsong (3.5e Feat)  + (The power of your music is spoken in the tongue of angels.)
  • Enduring Willpower (3.5e Feat)  + (The power of your will shall let you continue the fight longer.)
  • Extended Psychic Strike (3.5e Feat)  + (The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.)
  • Feyblooded (3.5e Trait)  + (The powers granted by your [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template are based on a remote fey heritage. This trait require Spanambula's [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template.)
  • Construct (3.5e Cleric Domain)  + (The powers of life without life are at your fingertips.)
  • Feytouched (3.5e Race)  + (The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.)
  • Hidden Manifestation (3.5e Feat)  + (The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting.)
  • Mental Touch (3.5e Feat)  + (The practitioner of the way of the [[Mental Grip (3.5e Martial Discipline)|Mental Grip]] must understand that not only can he use his psionic abilities to aid his physical ones, he can use his psionic abilities to outright replace his physical ones.)
  • Majutsu Mystic (3.5e Alternate Class Feature)  + (The practitioners of majutsu draw upon a l
    The practitioners of majutsu draw upon a long tradition of ancient magic. Their ancestral school of magic dabbled in animalism, exorcism and necromancy. While good-aligned majutsu mystics hunted evil spirits and delivered succor to their victims, evil majutsu mystics practiced the forbidden art of necromancy. Often known as majutsu exorcist and majutsu diabolist, the former tends to consort with kami and good-aligned spirits, while the latter often seek the aid of fiends and other evil-aligned spirits. Some majutsu mystics simply see themselves as arbiters and protectors of nature, these mystics tend to be neutral but can be of any alignment.
    to be neutral but can be of any alignment.)
  • Blackscale (5e Subrace)  + (The primal physically evolved dark scaled lizardfolk.)
  • Master Do Wand (3.5e Equipment)  + (The prime Do Wand, original and most powerful of its kind.)
  • Luciferiplasm (3.5e Equipment)  + (The produce of alchemists attempting to create a living being made of light, they succeeded at least to binding light in a material form with some biological properties.)
  • Dajiblex (3.5e Race)  + (The product of demonbinding, these creatures are demonic "imp" made of solid smoke.)
  • Flayed Horror (3.5e Monster)  + (The product of forbidden rituals to dark a
    The product of forbidden rituals to dark alien gods, the flayed horror almost appears to be an undead given its torn open skin and weeping wounds. Yet this hideous beast lives, and its mind is clouded with pain, insanity, and hunger for sweet blood. Always dripping toxic blood, it corrupts the entire area around where they lurk and often rendering its surroundings somehow different and wrong.
    surroundings somehow different and wrong.)
  • Ronin (3.5e Class)  + (The progeny of dishonored warriors, Ronins specialize in cheap shots.)
  • Corrosion Nix (3.5e Equipment)  + (The protected object resists all rust and acid damage.)
  • Vassal of Jayem-Dea (3.5e Prestige Class)  + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
  • Provisioner’s Pouch (3.5e Equipment)  + (The provisioner's Pouch is a belt pouch which can contain vast amounts of a specific item.)
  • Psychic Fist (3.5e Alternate Class Feature)  + (The psychic fist is a martial artist who honed her skills alongside her psionic power. She usually focused on defeating her fors with quick consecutive blows, or a single decisive attack.)
  • Psychocognizant (3.5e Prestige Class)  + (The psychocognizants are masters of the clairsentience, psychokinesis and telepathy discipline.)
  • The Cloven Soul (3.5e Vestige)  + (The punished spirit of an evil king, the cloven soul grants you the power to split into two while leaving your body behind.)
  • Vigilante Essence (3.5e Monster)  + (The purified essence of wandering heroism, reconstituted.)
  • Chaos Sword (3.5e Equipment)  + (The purple Chaos Weapon, which commands the attributes of time and darkness.)
  • Aspect of the Queen Bee (3.5e Feat)  + (The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor.)
  • Amane (3.5e Deity)  + (The queen-goddess of the [[Safir (3.5e Race)|safir]].)
  • Dagger (3.5e NPC)  + (The quiet and edgy archtypical rogue in the corner of the tavern. We are pretty sure Dagger is not his real name either.)
  • Lesser Displacer Beast Paragon (3.5e Racial Paragon Class)  + (The racial class for [[Lesser Displacer Beast (3.5e Race)|lesser displacer beasts]] makes them more like full blown displacer beasts.)
  • Razur (3.5e Deity)  + (The racial deity of [[Stercules (3.5e Race)|stercules]].)
  • Ilathnarari (3.5e Pantheon)  + (The racial pantheon of the [[Safir (3.5e Race)|safir]], and the creators of their universe.)
  • Rage Lich (3.5e Template)  + (The rage lich is consumed by wrath to a point that not even death itself can stop them crawling out of hell to destroy their foes.)
  • Logarithmic (3.5e Equipment)  + (The range of a weapon with this property changes to 'logarithmic'.)
  • Improved Darkvision-CE (3.5e Feat)  + (The range of your darkvision doubles.)
  • Wave Master (4e Feat)  + (The range of your flurry of blows power improves)
  • Flame Master (4e Feat)  + (The range of your flurry of blows power improves.)
  • Extended Familiar (3.5e Feat)  + (The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses.)
  • Foe Render (3.5e Equipment)  + (The rapacity of this weapon renders your foes defenseless.)
  • Dehll (3.5e Race)  + (The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.)
  • Cattine (3.5e Race)  + (The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature.)
  • Lonely Dvati (5e Subrace)  + (The rarest of the Dvati, Lonely Dvati are a form of conjoined twins, two minds occupying a single, stronger body.)
  • Razor Edge (3.5e Equipment)  + (The razor edge may only be applied to a slashing weapon; it adds +20 damage on each successful attack.)
  • User:Luigifan18/Justice Pendant (3.5e Equipment)  + (The red Chaos Weapon, which commands the attributes of fire and explosions.)
  • User:Luigifan18/Fläsräpper (3.5e Equipment)  + (The reincarnation of Soul Edge, this cursed greataxe feasts on the souls of all who it cuts down... and on the soul of its wielder.)
  • Fire-Breathing Shinobi (3.5e Alternate Class Feature)  + (The reliance on sneak attack and assassina
    The reliance on sneak attack and assassination for many is a weakness, the school of the fire lizard has abandoned such technique. While the school was destroyed in a tragic and totally-unrelated fire, their technique is still passed on onto shinobi who prefer a more direct approach to combat. Through breathing exercises and ingestion of alchemical reagents the shinobi is capable of mimicking many creature and unleash a dangerous breath weapon.
    ure and unleash a dangerous breath weapon.)
  • Corpseblood Mold (3.5e Other)  + (The reproductive stage of the corpseblood gel, those infected slowly become mindless corpseblood puppets, their internal organs replaced by slime.)
  • Abyssal Wretch (5e)  + (The result of a [[Rutterkin (5e)|Rutterkin]]'s bite)
  • Simulacrum Stalker (3.5e Monster)  + (The result of a simulacrum spell gone horribly wrong.)
  • Parallel Channeler (3.5e Alternate Class Feature)  + (The result of an extremely bizarre phenome
    The result of an extremely bizarre phenomena, the parallel channeler does not channel spirits like most mediums. Instead she channels alternate versions of herself from parallel dimensions, using their memory and experience to expand her own abilities. The parallel channeler loses most of her connection to this world and its spirits, but instead gains a greater tie to herself, and herself, and herself, and herself.
    lf, and herself, and herself, and herself.)
  • Prinny (3.5e Race)  + (The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny.)
  • Acute Heavy Metal Poisoning (3.5e Poison)  + (The result of consuming a lot of toxic heavy metals at once. If not treated immediately it may have serious long term effects.)
  • Chloramine Gas (3.5e Poison)  + (The result of mixing common cleaning chemicals, this gas is both corrosive and toxic.)
  • Nonverdure (3.5e Equipment)  + (The result of salt and vinegar combined against plants)
  • Wyrmscale (3.5e Equipment)  + (The result of the best Dragonhide being alchemically treated.)
  • Medi-Gel (3.5e Equipment)  + (The resulting substance can restore limited function to an injured limb or bodypart and allow a person to continue functioning at full capacity.)
  • Unbending Axiom (3.5e Equipment)  + (The rigid law of this weapon penetrates the defenses of chaos.)
  • Ring of Lesser Warmth (3.5e Equipment)  + (The ring of warmth makes the wearer feel a minimum temperature of what is necessary to feel warm.)
  • Tapirien (3.5e Race)  + (The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic.)
  • Sleep Deprivation (3.5e Variant Rule)  + (The rules for sleep deprivation are either hard to find or nonexistent, as a result I made this set of somewhat simple rules. These rules are aimed at making it hard to skip a day of sleep without it being overwhelming. Not meant to be super realistic.)
  • Z's Advantage Stacking (5e Variant Rule)  + (The rules surrounding Advantage and Disadvantage may be simple, but they lack room. Here's what I use, as unoriginal as it may be.)
  • Geburah (3.5e Deity)  + (The rush of the hunt and the call of feral nature imbues the essence of Geburah, a huge wolf god whose body is dark light a thundercloud, and whose strikes are swift as the wind.)
  • Rust Bomb (3.5e Equipment)  + (The rust bomb is a glass vial loaded with alchemically magnetized rust dust.)
  • Flames of Truth (3.5e Epic Spell)  + (The sacred flame of [[Reshiram (3.5e Monster)|Reshiram]], dragon of truth, burns dishonesty to nothing, inflicting major fire damage and imposing a massive penalty to skill checks involving dishonesty.)
  • Lightning of Ideals (3.5e Epic Spell)  + (The sacred lightning of [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed.)
  • Sapping Spider (3.5e Monster)  + (The sapping spider burrows into the flesh of its hosts, disrupting their healing, and multiplying in the presence of negative energy.)
  • Word Focus (3.5e Feat)  + (The save DC's of some of your spells are increased.)
  • Scar Devil (3.5e Monster)  + (The scar devil, also known as an eschara, are lawful evil outsiders found on Acheron searching for those who can make it give the only feeling it can feel, pain. And it is happy to return to favor.)
  • Technical Pokemaniac (3.5e Alternate Class Feature)  + (The scientists of the pokemon world - a Rogue with a companion)
  • Deathscythe (3.5e Equipment)  + (The scythe of death itself lives up to its name, killing anything it strikes.)
  • His Scythe (3.5e Equipment)  + (The scythe of one who wants challenged Asmodeus.)
  • Depths Pact Warlock (3.5e Alternate Class Feature)  + (The sea is vast, powerful, and full of sec
    The sea is vast, powerful, and full of secrets. Naturally, many are tempted to turn those secrets to their own ends. Most die. Drowned, killed by storms, or eaten by the beasts of the sea. But enough survive to tempt more to try. Warlocks who have dived beneath the waves to uncover the secrets of sunken cities, ancient sea monsters, or the gods of the depths find that they soon become more at home in the sea than on land. Such spellcasters are prized among seafaring cultures, their ability to foresee and eventually control the weather excusing a great deal of eccentricity.
    her excusing a great deal of eccentricity.)
  • Double Team (3.5e Feat)  + (The secrets of Double Battling are yours to know, and theirs to find out the hard way.)
  • Setenall (3.5e Race)  + (The setenall lack empathy or emotion and are cold, harsh and logical.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Eur Tareh (3.5e NPC)  + (The shadowy figure stood calmly in the moonlight, three stones whirling around his head. He grinned widely, his teeth glinting in the ghostly light.)
  • Shapeshifter (3.5e Class)  + (The shapeshifter you were always looking for…)
  • Sharpshooter (3.5e Prestige Class)  + (The sharpshooter is at the top of her game
    The sharpshooter is at the top of her game when it comes to ranged combat. She is the master of wielding a crossbow in each hand. The Sharpshooter always knows just where to fire to make her enemy feel it the most. Her rate of fire and damage output leave other ranged combatants envious.
    put leave other ranged combatants envious.)
  • Electricity (3.5e Cleric Domain)  + (The shocking truth about the power of thunder and lightning!)
  • Shubosha (3.5e Prestige Class)  + (The shubosha is neither a martial adept nor a spellthrowing dude. Instead, he focuses on politics and amassing a crapload of followers.)
  • Silkweaver Witch (3.5e Prestige Class)  + (The silkweaver witch is a spellcaster that is an expert at magically manipulating threads.)
  • Implosion Cannon (3.5e Equipment)  + (The single most powerful superweapon in all the Five Nations, the ''implosion cannon'' is more powerful iteration of the ''[[Disintegration Ray (3.5e Equipment)|disintegration ray]]''.)
  • Babau Skin (3.5e Equipment)  + (The skin of a babau, which makes the recipient slick with acid and tough.)
  • Hollow Ones (3.5e Template)  + (The skin of dead people. Popular among necromancers who prefer skeletons over zombies.)
  • Lich Skull (3.5e Equipment)  + (The skull of a lich, can be used to make necromancy spell permanent or attain immortality.)
  • Justice Shuriken (3.5e Equipment)  + (The sky blue Chaos Weapon, which commands the attributes of wind and vectors.)
  • Slaughter Devil (3.5e Monster)  + (The slaughter devil, also known as a mazacruim, are lawful evil outsiders found on Acheron who make up the bulk of menos foot soldiers. Empowered by an undying hate, they seek any mean to bring ruin to their enemies.)
  • Slip And Slide And Burn (3.5e Equipment)  + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
  • Poisondusk (5e Subrace)  + (The small venomous and cunning variant of the lizardfolk.)
  • Young Lava Dragon (3.5e Monster)  + (The smallest of the lava dragons.)
  • Gunslinger Handbook (3.5e Sourcebook)  + (The smell of black powder in the air can be just as satisfying as the sound of clashing steel or the sight of powerful spells ravaging the battlefield.)
  • Molydeus Snake (3.5e Equipment)  + (The snake of a molydeus, which watches over the recipient and strikes their enemies.)
  • Fox Zoss (3.5e NPC)  + (The sneaky traveling sorcerer named Fox, he is an illusionist and con man who uses his magic to his advantage.)
  • Ingleo von Galbret (3.5e NPC)  + (The soft spoken younger son of a baron, he is often kept out of the public eye for he is frail and sickly. Those who know of him say he is possessed with supernatural powers and unusual foresight.)
  • Daven von Galbret (3.5e NPC)  + (The son of a baron attempting to fill his father's shoes and earn respect. He is trained in the way of a knight, but is honestly a little green.)
  • Ghostlight (3.5e Equipment)  + (The soothing ghostly light that emanates from this ornate lantern wards off bad spirits.)
  • User:Rithaniel/Denizen of Valiancy (3.5e Race)  + (The soothing light of the full moon, the voice that pierces the shadows in the dead of night.)
  • Shadow Magic (5e)  + (The sorcerer draws power from the [[SRD5:Shadowfell|Shadowfell]])
  • Soulbinder (3.5e Prestige Class)  + (The soulbinder has learned to master the power of his very soul. He learns to bind his soul into his weapons, armor, and even his fellow adventurers to empower them with the awesome power of his very soul.)
  • Bladeblast (3.5e Feat)  + (The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power.)
  • Raging Rider (3.5e Alternate Class Feature)  + (The sound of hooves and the screeching of tires send this barbarian into a frenzy.)
  • Daevan (3.5e Race)  + (The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines.)
  • Paramount Velocity (3.5e Equipment)  + (The speed of this weapon renders your foes defenseless.)
  • Magical Resistance (3.5e Feat)  + (The spell doesn't work as well on you the more times they use it against you.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Toxic Combustion (3.5e Feat)  + (The spell inflict toxic burn on your targets and may even leave a cloud of toxic fume.)
  • Fly (TOToM Spell)  + (The spell that lets you fly.)
  • Spell Focus (3.5e Feat)  + (The spells of your chosen school are more potent than normal.)
  • Spirit Shift (3.5e Maneuver)  + (The spirit is on the ethereal plane, the body is on the material plane. You fail to see the borders anymore, they are one in the same.)
  • Avatar (3.5e Template)  + (The spirit of the earth reincarnates endlessly in the bodies of people. The person who stands before you is its current incarnation.)
  • Shaman of the Land (3.5e Feat)  + (The spirits of the animals are your friends.)
  • Splitting, Rebuilt (3.5e Equipment)  + (The splitting enhancement allows the enhanced weapon to create multiple projectiles, which may be used for concentrated fire or striking multiple opponents.)
  • Bloodcloud Assailant (3.5e Class)  + (The sprays of blood coming from your enemies are legendary.)
  • Squall Devil (3.5e Monster)  + (The squall devil, also known as a termagan
    The squall devil, also known as a termagant, are lawful evil outsiders found on Acheron who make up their infernal air forces. Egotistical and proud, squall devils fancy themselves leaders of lesser devils and men, using their silver tongues as much as their deadly lances.
    er tongues as much as their deadly lances.)
  • Staff Duelist (3.5e Alternate Class Feature)  + (The staff duelist is an expert of using pole-like weapons to poke at his foe, strikes them with great strength and easily parries their attack aside.)
  • Githyanki Paragon (3.5e Racial Paragon Class)  + (The stalwarts of the Githyanki, gifted with swords infused with the Astral)
  • Farm (3.5e Equipment)  + (The staple of rural life, the farm consists of both the farmhouse and the surrounding land.)
  • Magic of the Stars Canvas (3.5e Feat)  + (The stars guides you to the way of conceive magic.)
  • Poison Dart Frog (3.5e Monster)  + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
  • 5-Seconds Cooking (3.5e Feat)  + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
  • Noble Tyrant (3.5e Alternate Class Feature)  + (The stereotype of a corrupt decadent arist
    The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.
    darkest example of aristocracy in history.)
  • Sticky Grenade (3.5e Equipment)  + (The sticky grenade was initially made as a
    The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.
    is near impossible to be unstuck in time.)
  • Bygone Tales (3.5e Flaw)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Bygone Tales (3.5e Trait)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Pokemon Blooded (3.5e Alternate Class Feature)  + (The strange essence of pokemon flows through your blood.)
  • Occult Tattooist (3.5e Alternate Class Feature)  + (The strange traditions of the warlocks nev
    The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.
    itch blast outward as they normally could.)
  • Bloodlust of the Redcap (3.5e Soulmeld)  + (The strong murder-drive of redcaps may be employed as a soulmeld.)
  • Malchemist (3.5e Alternate Class Feature)  + (The study of fiendish blood and essence is
    The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.
    als which allow them to bind their powers.)
  • Phenomenist (3.5e Class)/Arsenal Occultist  + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
  • Nomad's Style (3.5e Feat)  + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
  • Maddened (3.5e Condition)  + (The subject is overcome with confused hysteria, unable to act normally.)
  • Big Head Mode (3.5e Spell)  + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
  • Undead Stalker (3.5e Class)  + (The suggested class on page 175 of the DMG)
  • Undead Slayer (3.5e Prestige Class)  + (The suggested class on page 175 of the DMG)
  • Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs  + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
  • Summoner (5e Arcane Tradition)  + (The summoner tradition focuses on summoning and manipulating creatures.)
  • Sun I- Sun (3.5e Phrase)  + (The sun appears to rise.)
  • Weather (3.5e Variant Rule)  + (An atmosphere in which visibility is reduced because of a cloud of some substance)
  • Solar Resistance (3.5e Feat)  + (The sun's touch hardly harms you.)
  • Havel's Armor (3.5e Equipment)  + (The super-heavy stone armor of Bishop Havel.)
  • Lycan Legacy (3.5e Feat)  + (The supernatural powers of your ancestors manifest in you.)
  • Clear Sky (3.5e Feat)  + (The surrounding weather around you is always calm.)
  • Drought (3.5e Feat)  + (The surrounding weather around you is always dry and arid.)
  • Sandstream (3.5e Feat)  + (The surrounding weather around you is always in a sandstorm.)
  • Drizzle (3.5e Feat)  + (The surrounding weather around you is always raining.)
  • Sword Fusilier (3.5e Prestige Class)  + (The sword fusilier is a master of the gun sword, gaining techniques related to its uses.)
  • Reactive Recovery (3.5e Feat)  + (The swordsage recovery mechanic improves, allowing you to call up more energy in combat.)
  • Beholderkin (3.5e Subtype)  + (The sybtype for all things beholderly.)
  • Zacharael (3.5e Deity)  + (The taciturn Watcher God is a very laid back and quiet sort. He is said to be a giant made of shadow with glowing eyes like stars, and vague featureless form.)
  • Tail Belt (3.5e Equipment)  + (The tail of a predatory animal, attached to a belt to be worn.)
  • Necrocarnum Soul (3.5e Feat)  + (The taint of Necrocarnum has infested your soul.)
  • Slaad (3.5e Bloodline)  + (The tainted progeny of Slaad and mortals; these creatures always seem crude as if poorly made. Although usually aloof and individualistic no two beings with Slaad blood in their veins are the same.)
  • Spydric-Ones (4e Race)  + (The tainted; those who have the arachania flowing through their veins.)
  • Take (3.5e Race)  + (The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.)
  • Talented Barbarian (3.5e Alternate Class Feature)  + (The talented barbarian focuses on training his body, improving its ability to survive in the wild. He gains various bonus feats as a result, at the cost of his uncanny ability to avoid traps.)
  • Monsterhide (3.5e Equipment)  + (The tanned leather or even rawhide of slain fantastical creatures, reinforced by tough fur, sharp hard scales or even bony protrusions.)
  • Dungeonomicon (3.5e Sourcebook)/Maginomicon  + (You are transformed into a creature of your choosing.)
  • Dragon Form (3.5e Spell)  + (The target assumes the form of a huge dragon.)
  • Gravity Collapsar (3.5e Spell)  + (The target becomes a gravity well which sucks in any loose objects or creatures.)
  • Hysteria (3.5e Spell)  + (The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?)
  • Solar Denial (3.5e Spell)  + (The target can no longer see the sun, and is cursed to live in darkness.)
  • Chance I- Chance (3.5e Phrase)  + (The target can reroll a d20 once.)
  • Chance II- Fate (3.5e Phrase)  + (The target can reroll a d20 several times.)