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A list of all pages that have property "Summary" with value "The target assumes the form of a huge dragon". Since there have been only a few results, also nearby values are displayed.

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List of results

  • Scripts (3.5e Suit)  + (The meta suit. If Meta were a thing one could draw, that is what this suit would be instead.)
  • Swords (3.5e Suit)  + (The metaphorical edge of these swords cuts through lies, deceptions, magic, and flesh.)
  • Midnight Sentinel (3.5e Prestige Class)  + (The midnight sentinels are an order of psionic vigilante who protect the innocent and bring those who crawl in the dark to justice, a somewhat focused arcane trickster for psionics.)
  • Mimic (3.5e Class)  + (The mimic shines brightest when in a party, where he multiplies the attacks of others, mimicking their every move.)
  • SRD5:Mimic  + (The mimic's natural form is an ooze-like blob (of any color it desires). Mimics are known for their ability to copy the appearance of objects.)
  • Mirror of Determinist Horror (3.5e Equipment)  + (The mirror shows events exactly one second before they happen, inflicting fascination and possibly insanity.)
  • Planetouched, Jukurche (3.5e Race)  + (The mischievous and sneaky offspring of bugbears and quasits.)
  • Goblin, Fey (3.5e Race)  + (The mischievous knaves of the wilds.)
  • Mob (3.5e Template)  + (The mob template can turn a group of creatures into a whole army, without needing to keep track of every individual unit.)
  • Unorthodox Tutelage (3.5e Trait)  + (The monastery where you received your training chose to emphasize the training of some weapons over others.)
  • Baz-Tien the Eternal Sleeper (3.5e Vestige)  + (The monk Baz-Tien sought enlightenment through dreams, but encountered a rather infectious, insidious dream from beyond the pale and never awoke again.)
  • Order of the Great Owl (3.5e Feat)  + (The monks of the Order of the Great Owl are known for their insight.)
  • Order of the Red Oni (3.5e Feat)  + (The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior.)
  • Monster Box (3.5e Equipment)  + (The monster box looks like a normal box adorned with images of wild animals. When opened, you can hear the loud roar of fell beasts.)
  • Ionize - Supercharged (3.5e Feat)  + (The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities.)
  • Proficiency Practice (3.5e Feat)  + (The more times you gain the same proficiency, the more benefit you get.)
  • Data Mine (3.5e Spell)  + (The more you knoooow.... the more this spell will hurt.)
  • Swiftness (3.5e Feat)  + (The more you move, the harder you are to hit.)
  • Misplaced Overconfidence (3.5e Flaw)  + (The more you succeed, the worst at something you become.)
  • Dusk, Mage-King Variant (3.5e Monster)  + (The most common type of Nobody in Kingdom Hearts II.)
  • The Mana (5e Deity)  + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
  • Wall of Quark Soup (3.5e Spell)  + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
  • Oath of Blood (3.5e Spell)  + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
  • Radical Crest (3.5e Equipment)  + (The most radical of shields.)
  • Paradise (3.5e Location)  + (The most wonderful place ever: a death trap for dead people.)
  • Mobility, Swift (3.5e Feat)  + (The most you are fast on the battlefield, the most is hard to hit you.)
  • Jaw of the Abyss (3.5e Equipment)  + (The mouth of a klurichir, mounted on the stomach.)
  • Delta Stream (3.5e Feat)  + (The mysterious air current blows on regardless!)
  • Orifiel (3.5e Deity)  + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
  • Ozmael (3.5e Deity)  + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
  • Lycan Presence (3.5e Feat)  + (The mystic powers which shaped your ancestors' manifest under your control.)
  • Tattooed Monk (3.5e Feat)  + (The mystical tattoos you carve on your body give you strange, arcane powers.)
  • Mythic Beast Paragon (3.5e Racial Paragon Class)  + (The mythic beast paragon is a playable monster and gets access to the cool things available to monsters.)
  • Sorcerer Supreme (3.5e Alternate Class Feature)  + (The name is deceptive, a sorcerer supreme is a sorcerer with a supreme focus in a single school of magic.)
  • Clear the Room: Silent, but Deadly (3.5e Feat)  + (The name says it all)
  • Runt (3.5e NPC Class)  + (The nasty little buggers that swarm over foes in huge numbers.)
  • Scales of Balance (3.5e Spell)  + (The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.)
  • Overclock (3.5e Maneuver)  + (The next hit deals double damage, but the subsequent hit deals half.)
  • Foresee Weakness (3.5e Power)  + (The next hit you make will be a critical hit.)
  • Core Apotheosis (3.5e Feat)  + (The next level of awareness: independence.)
  • Lizardfolk, Nile (3.5e Race)  + (The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.)
  • Nix (3.5e Monster)  + (The nix is the weakest of all the soul eating maita, taking on the form of a skull (often human, sometimes animal) with subtle eldritch marks carved into its calcified form.)
  • Consolidated Binder Handbook (3.5e Guide)  + (The no-nonsense guide to playing Binders.)
  • Pingu Paragon (3.5e Racial Paragon Class)  + (The noble pride of the pingu people shines brightly with you, hero.)
  • Group Inspiration-CE (3.5e Feat)  + (The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles.)
  • Evil Clown (3.5e Class)  + (The object of the hatred of all children, and the scariest thing you'll ever see. What may look like a carnival trickster is far more dangerous – beware!)
  • Gale Boomerang (3.5e Equipment)  + (The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.)
  • Publication:Unearthed Arcana/Stench of the Dead (Feat)  + (The odor of decay hangs heavy on you, causing others to gasp and retch.)
  • Half-Kermohryg (3.5e Race)  + (The offspring of [[Kermohryg (3.5e Monster)|kermohryg]] and humans, this race inherits some of the size, charm and sinisterness of their giant parents.)
  • SRD:Ogre Mages (Race)  + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
  • Single Blow Monk (3.5e Alternate Class Feature)  + (The one-inch punch, the five-point death palm, the falcon punch, monks with this ACF are focused at doing one extremely deadly attack per round instead of flurrying.)
  • High Vampire of the Twilight (D20 Modern Advanced Class)  + (The only thing more terrifying than a Gloom Vampire, is a High Vampire of the Gloom. These Gloom Masters can exist in the real world and the Gloom at the same time, making them terrifying warriors.)
  • Oobleck (3.5e Race)  + (The oobleck are a rare sapient form of ooze, capable of speech and thought.)
  • Multitarget (3.5e Creature Ability)  + (The opponent has multiple body parts which can all be targeted separately.)
  • Penumbra of Destruction (3.5e Maneuver)  + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
  • Krampus (3.5e Monster)  + (The opposite of Santa, he punishes those that are naughty.)
  • Gnoll Corgi (3.5e Race)  + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)
  • Misfortune (3.5e Cleric Domain)  + (The opposite side of luck is misfortune, and while no cleric wishes it upon themselves, some may wish it to occur to their enemies.)
  • Oracle of Strixhaven (5e)  + (The oracle is a person tasked with ensuring that the learning of [[SRD5:Strixhaven|Strixhaven]] is not turned to evil purposes.)
  • Orb of Environmental Exposure (3.5e Equipment)  + (The orb causes the interior of the room it is in to be subject to the elements as if it were exposed and on the surface, including rain, wind, and floodwaters.)
  • Orb of Clear Air (3.5e Equipment)  + (The orb generates and recycles air, and keeps it from escaping. It's good for traveling through voids, but it can't stop anything of significant mass.)
  • Ordained Erudite (3.5e Alternate Class Feature)  + (The ordained erudites are particularly phi
    The ordained erudites are particularly philosophical and learned clerics, who study their spells from annotated holy texts. They do not draw powers directly from prayer, rather gaining them from studying the theosophic mysteries of their religion or philosophy. This allows them to cast closer to an arcanist than a cleric, at the cost of some of their growth.
    eric, at the cost of some of their growth.)
  • Ancient Elf (3.5e Template)  + (The original and true breed of the elven people may come back in true elves that follow a special training regimen, after many pure elven breeding.)
  • Paint Ball (3.5e Equipment)  + (The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air.)
  • Cor (3.5e Pantheon)  + (The pantheon of planet Cor campaign setting.)
  • Nibiru (3.5e Pantheon)  + (The pantheon of planet Nibiru campaign setting.)
  • The Creator (3.5e Pantheon)  + (The pantheon of the Creator in the Romârn campaign setting.)
  • Fellion Paragon (3.5e Racial Paragon Class)  + (The paragon class for the [[Fellion (3.5e Race)|fellion]] race.)
  • Doppelbose Paragon (3.5e Racial Paragon Class)  + (The paragon class of the [[Doppelbose (3.5e Race)|doppelbose]] race.)
  • God Fist (3.5e Prestige Class)  + (The paragon of physical potential, your martial arts allow you to exceed above and beyond through mystical eastern fighting arts.)
  • God (3.5e Prestige Class)  + (The path to godhood, from quasideity to greater deity.)
  • Sraosha (3.5e Deity)  + (The patron god of those leaders who would create order through force and fear, Sraosha appears as a stunningly handsome and tall, dark human with noble air about him, and a raven always at his beck and call.)
  • The Archfey (5e)  + (The patron is an arch[[SRD5:Fey|fey]], likely someone on the Summer or Night Court.)
  • Peacebringer (3.5e Class)  + (The peacebringer is a pacifistic healer who is dedicated entirely to encouraging prosperity and goodness among all sentient beings.)
  • Peacock Sage (3.5e Prestige Class)  + (The peacock sage a bit of everything: charmer, scout, and protector, complete with ability to go nova and obliterate just about anything moving, all wrapped in a brilliant package of shimmering iridescence.)
  • Improved Mounted Archery (3.5e Feat)  + (The penalty you take when using a ranged weapon while mounted reduces even further.)
  • Achiralium (3.5e Equipment)  + (The perfect mirror, this shiny reflective substance is not formed from traditional matter, and is more akin to a continuous field of force, a deformation in space time that reflects energy in equal and opposite strength.)
  • Extend Phrase (3.5e Feat)  + (The phrase lasts longer.)
  • Transmogrification (3.5e Cleric Domain)  + (The physical is but a vessel for the divine spirit to shape to its will.)
  • Dork In A Bottle (3.5e Equipment)  + (The players aren't afraid of a simple pit trap, at least not until this one.)
  • Drilling (3.5e Equipment)  + (The point of your weapon starts rotating when hitting your enemies.)
  • Sunlight Yogi Stance (3.5e Maneuver)  + (The positive energy damage dealt by Sunlight Breath deals half damage to the livings, your attacks deal extra positive energy damage and you gain fast healing 5.)
  • Potion of Necrotic Rage (3.5e Equipment)  + (The potion grants great strength and defensive power, but renders the imbiber a mindless, soulless, undead killing machine for its duration.)
  • Ordersentence Magic (3.5e Feat)  + (The power of law flows through your voice into your spells)
  • Love (3.5e Cleric Domain)  + (The power of love certainly always prevail, although it take many forms.)
  • Abhorsen (4e Paragon Path)  + (The power of music has a hold on the dead;
    The power of music has a hold on the dead; with the willpower behind it, the dance of the dead can be forced into any tune the singer desires. That is the power of the necromancer, whether or not music is their medium. But as music can raise the dead into undeath, so can it put them back to rest, as well bind those who refuse the final end. That is the duty of an Abhorsen.
    inal end. That is the duty of an Abhorsen.)
  • Fey Pokémon (3.5e Feat)  + (The power of nature is in your hand.)
  • Annihilation (3.5e Spell)  + (The power of nothing, in the palm of my hands!)
  • Limited Phantasmal Entelechy (3.5e Spell)  + (The power of one's belief makes it real.)
  • Crown of the Pit Fiend (3.5e Soulmeld)  + (The power of the Dukes of Hell flows into you, and your eyes glow an unholy red.)
  • Lunar Legacy (3.5e Feat)  + (The power of the Lunar fills your very existence, your very being is shaken by the power you just uncovered.)
  • Zonder Force (3.5e Feat)  + (The power of the Zonder awakens inside of you, granting you supernatural powers.)
  • Hellish Hivemind (3.5e Soulmeld)  + (The power of the hellspawn swarm is yours to use.)
  • Serpent's Chosen (3.5e Soulmeld)  + (The power of venom, both to heal and to harm, is yours to command.)
  • Eldritch Blood (3.5e Feat)  + (The power of warlocks boils within your blood and soul, giving stronger than normal magic powers.)
  • Master Hypnotist (3.5e Feat)  + (The power of your bloodline allow you to enslave others to your will.)
  • Exalted Bardsong (3.5e Feat)  + (The power of your music is spoken in the tongue of angels.)
  • Enduring Willpower (3.5e Feat)  + (The power of your will shall let you continue the fight longer.)
  • Extended Psychic Strike (3.5e Feat)  + (The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.)
  • Feyblooded (3.5e Trait)  + (The powers granted by your [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template are based on a remote fey heritage. This trait require Spanambula's [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template.)
  • Construct (3.5e Cleric Domain)  + (The powers of life without life are at your fingertips.)
  • Feytouched (3.5e Race)  + (The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.)
  • Hidden Manifestation (3.5e Feat)  + (The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting.)
  • Mental Touch (3.5e Feat)  + (The practitioner of the way of the [[Mental Grip (3.5e Martial Discipline)|Mental Grip]] must understand that not only can he use his psionic abilities to aid his physical ones, he can use his psionic abilities to outright replace his physical ones.)
  • Majutsu Mystic (3.5e Alternate Class Feature)  + (The practitioners of majutsu draw upon a l
    The practitioners of majutsu draw upon a long tradition of ancient magic. Their ancestral school of magic dabbled in animalism, exorcism and necromancy. While good-aligned majutsu mystics hunted evil spirits and delivered succor to their victims, evil majutsu mystics practiced the forbidden art of necromancy. Often known as majutsu exorcist and majutsu diabolist, the former tends to consort with kami and good-aligned spirits, while the latter often seek the aid of fiends and other evil-aligned spirits. Some majutsu mystics simply see themselves as arbiters and protectors of nature, these mystics tend to be neutral but can be of any alignment.
    to be neutral but can be of any alignment.)
  • Blackscale (5e Subrace)  + (The primal physically evolved dark scaled lizardfolk.)
  • Master Do Wand (3.5e Equipment)  + (The prime Do Wand, original and most powerful of its kind.)
  • Luciferiplasm (3.5e Equipment)  + (The produce of alchemists attempting to create a living being made of light, they succeeded at least to binding light in a material form with some biological properties.)
  • Dajiblex (3.5e Race)  + (The product of demonbinding, these creatures are demonic "imp" made of solid smoke.)
  • Flayed Horror (3.5e Monster)  + (The product of forbidden rituals to dark a
    The product of forbidden rituals to dark alien gods, the flayed horror almost appears to be an undead given its torn open skin and weeping wounds. Yet this hideous beast lives, and its mind is clouded with pain, insanity, and hunger for sweet blood. Always dripping toxic blood, it corrupts the entire area around where they lurk and often rendering its surroundings somehow different and wrong.
    surroundings somehow different and wrong.)
  • Ronin (3.5e Class)  + (The progeny of dishonored warriors, Ronins specialize in cheap shots.)
  • Corrosion Nix (3.5e Equipment)  + (The protected object resists all rust and acid damage.)
  • Vassal of Jayem-Dea (3.5e Prestige Class)  + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
  • Provisioner’s Pouch (3.5e Equipment)  + (The provisioner's Pouch is a belt pouch which can contain vast amounts of a specific item.)
  • Psychic Fist (3.5e Alternate Class Feature)  + (The psychic fist is a martial artist who honed her skills alongside her psionic power. She usually focused on defeating her fors with quick consecutive blows, or a single decisive attack.)
  • Psychocognizant (3.5e Prestige Class)  + (The psychocognizants are masters of the clairsentience, psychokinesis and telepathy discipline.)
  • The Cloven Soul (3.5e Vestige)  + (The punished spirit of an evil king, the cloven soul grants you the power to split into two while leaving your body behind.)
  • Vigilante Essence (3.5e Monster)  + (The purified essence of wandering heroism, reconstituted.)
  • Chaos Sword (3.5e Equipment)  + (The purple Chaos Weapon, which commands the attributes of time and darkness.)
  • Aspect of the Queen Bee (3.5e Feat)  + (The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor.)
  • Amane (3.5e Deity)  + (The queen-goddess of the [[Safir (3.5e Race)|safir]].)
  • Dagger (3.5e NPC)  + (The quiet and edgy archtypical rogue in the corner of the tavern. We are pretty sure Dagger is not his real name either.)
  • Lesser Displacer Beast Paragon (3.5e Racial Paragon Class)  + (The racial class for [[Lesser Displacer Beast (3.5e Race)|lesser displacer beasts]] makes them more like full blown displacer beasts.)
  • Razur (3.5e Deity)  + (The racial deity of [[Stercules (3.5e Race)|stercules]].)
  • Ilathnarari (3.5e Pantheon)  + (The racial pantheon of the [[Safir (3.5e Race)|safir]], and the creators of their universe.)
  • Rage Lich (3.5e Template)  + (The rage lich is consumed by wrath to a point that not even death itself can stop them crawling out of hell to destroy their foes.)
  • Logarithmic (3.5e Equipment)  + (The range of a weapon with this property changes to 'logarithmic'.)
  • Improved Darkvision-CE (3.5e Feat)  + (The range of your darkvision doubles.)
  • Wave Master (4e Feat)  + (The range of your flurry of blows power improves)
  • Flame Master (4e Feat)  + (The range of your flurry of blows power improves.)
  • Extended Familiar (3.5e Feat)  + (The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses.)
  • Foe Render (3.5e Equipment)  + (The rapacity of this weapon renders your foes defenseless.)
  • Dehll (3.5e Race)  + (The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.)
  • Cattine (3.5e Race)  + (The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature.)
  • Lonely Dvati (5e Subrace)  + (The rarest of the Dvati, Lonely Dvati are a form of conjoined twins, two minds occupying a single, stronger body.)
  • Razor Edge (3.5e Equipment)  + (The razor edge may only be applied to a slashing weapon; it adds +20 damage on each successful attack.)
  • User:Luigifan18/Justice Pendant (3.5e Equipment)  + (The red Chaos Weapon, which commands the attributes of fire and explosions.)
  • User:Luigifan18/Fläsräpper (3.5e Equipment)  + (The reincarnation of Soul Edge, this cursed greataxe feasts on the souls of all who it cuts down... and on the soul of its wielder.)
  • Fire-Breathing Shinobi (3.5e Alternate Class Feature)  + (The reliance on sneak attack and assassina
    The reliance on sneak attack and assassination for many is a weakness, the school of the fire lizard has abandoned such technique. While the school was destroyed in a tragic and totally-unrelated fire, their technique is still passed on onto shinobi who prefer a more direct approach to combat. Through breathing exercises and ingestion of alchemical reagents the shinobi is capable of mimicking many creature and unleash a dangerous breath weapon.
    ure and unleash a dangerous breath weapon.)
  • Corpseblood Mold (3.5e Other)  + (The reproductive stage of the corpseblood gel, those infected slowly become mindless corpseblood puppets, their internal organs replaced by slime.)
  • Abyssal Wretch (5e)  + (The result of a [[Rutterkin (5e)|Rutterkin]]'s bite)
  • Simulacrum Stalker (3.5e Monster)  + (The result of a simulacrum spell gone horribly wrong.)
  • Parallel Channeler (3.5e Alternate Class Feature)  + (The result of an extremely bizarre phenome
    The result of an extremely bizarre phenomena, the parallel channeler does not channel spirits like most mediums. Instead she channels alternate versions of herself from parallel dimensions, using their memory and experience to expand her own abilities. The parallel channeler loses most of her connection to this world and its spirits, but instead gains a greater tie to herself, and herself, and herself, and herself.
    lf, and herself, and herself, and herself.)
  • Prinny (3.5e Race)  + (The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny.)
  • Acute Heavy Metal Poisoning (3.5e Poison)  + (The result of consuming a lot of toxic heavy metals at once. If not treated immediately it may have serious long term effects.)
  • Chloramine Gas (3.5e Poison)  + (The result of mixing common cleaning chemicals, this gas is both corrosive and toxic.)
  • Nonverdure (3.5e Equipment)  + (The result of salt and vinegar combined against plants)
  • Wyrmscale (3.5e Equipment)  + (The result of the best Dragonhide being alchemically treated.)
  • Medi-Gel (3.5e Equipment)  + (The resulting substance can restore limited function to an injured limb or bodypart and allow a person to continue functioning at full capacity.)
  • Unbending Axiom (3.5e Equipment)  + (The rigid law of this weapon penetrates the defenses of chaos.)
  • Ring of Lesser Warmth (3.5e Equipment)  + (The ring of warmth makes the wearer feel a minimum temperature of what is necessary to feel warm.)
  • Tapirien (3.5e Race)  + (The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic.)
  • Sleep Deprivation (3.5e Variant Rule)  + (The rules for sleep deprivation are either hard to find or nonexistent, as a result I made this set of somewhat simple rules. These rules are aimed at making it hard to skip a day of sleep without it being overwhelming. Not meant to be super realistic.)
  • Z's Advantage Stacking (5e Variant Rule)  + (The rules surrounding Advantage and Disadvantage may be simple, but they lack room. Here's what I use, as unoriginal as it may be.)
  • Geburah (3.5e Deity)  + (The rush of the hunt and the call of feral nature imbues the essence of Geburah, a huge wolf god whose body is dark light a thundercloud, and whose strikes are swift as the wind.)
  • Rust Bomb (3.5e Equipment)  + (The rust bomb is a glass vial loaded with alchemically magnetized rust dust.)
  • Flames of Truth (3.5e Epic Spell)  + (The sacred flame of [[Reshiram (3.5e Monster)|Reshiram]], dragon of truth, burns dishonesty to nothing, inflicting major fire damage and imposing a massive penalty to skill checks involving dishonesty.)
  • Lightning of Ideals (3.5e Epic Spell)  + (The sacred lightning of [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed.)
  • Sapping Spider (3.5e Monster)  + (The sapping spider burrows into the flesh of its hosts, disrupting their healing, and multiplying in the presence of negative energy.)
  • Word Focus (3.5e Feat)  + (The save DC's of some of your spells are increased.)
  • Scar Devil (3.5e Monster)  + (The scar devil, also known as an eschara, are lawful evil outsiders found on Acheron searching for those who can make it give the only feeling it can feel, pain. And it is happy to return to favor.)
  • Technical Pokemaniac (3.5e Alternate Class Feature)  + (The scientists of the pokemon world - a Rogue with a companion)
  • Deathscythe (3.5e Equipment)  + (The scythe of death itself lives up to its name, killing anything it strikes.)
  • His Scythe (3.5e Equipment)  + (The scythe of one who wants challenged Asmodeus.)
  • Depths Pact Warlock (3.5e Alternate Class Feature)  + (The sea is vast, powerful, and full of sec
    The sea is vast, powerful, and full of secrets. Naturally, many are tempted to turn those secrets to their own ends. Most die. Drowned, killed by storms, or eaten by the beasts of the sea. But enough survive to tempt more to try. Warlocks who have dived beneath the waves to uncover the secrets of sunken cities, ancient sea monsters, or the gods of the depths find that they soon become more at home in the sea than on land. Such spellcasters are prized among seafaring cultures, their ability to foresee and eventually control the weather excusing a great deal of eccentricity.
    her excusing a great deal of eccentricity.)
  • Double Team (3.5e Feat)  + (The secrets of Double Battling are yours to know, and theirs to find out the hard way.)
  • Pokémon d20 (3.5e Sourcebook)/The Pokémaster  + (You caught a Golem!)
  • Setenall (3.5e Race)  + (The setenall lack empathy or emotion and are cold, harsh and logical.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Eur Tareh (3.5e NPC)  + (The shadowy figure stood calmly in the moonlight, three stones whirling around his head. He grinned widely, his teeth glinting in the ghostly light.)
  • Shapeshifter (3.5e Class)  + (The shapeshifter you were always looking for…)
  • Sharpshooter (3.5e Prestige Class)  + (The sharpshooter is at the top of her game
    The sharpshooter is at the top of her game when it comes to ranged combat. She is the master of wielding a crossbow in each hand. The Sharpshooter always knows just where to fire to make her enemy feel it the most. Her rate of fire and damage output leave other ranged combatants envious.
    put leave other ranged combatants envious.)
  • Electricity (3.5e Cleric Domain)  + (The shocking truth about the power of thunder and lightning!)
  • Shubosha (3.5e Prestige Class)  + (The shubosha is neither a martial adept nor a spellthrowing dude. Instead, he focuses on politics and amassing a crapload of followers.)
  • Silkweaver Witch (3.5e Prestige Class)  + (The silkweaver witch is a spellcaster that is an expert at magically manipulating threads.)
  • Implosion Cannon (3.5e Equipment)  + (The single most powerful superweapon in all the Five Nations, the ''implosion cannon'' is more powerful iteration of the ''[[Disintegration Ray (3.5e Equipment)|disintegration ray]]''.)
  • Babau Skin (3.5e Equipment)  + (The skin of a babau, which makes the recipient slick with acid and tough.)
  • Hollow Ones (3.5e Template)  + (The skin of dead people. Popular among necromancers who prefer skeletons over zombies.)
  • Lich Skull (3.5e Equipment)  + (The skull of a lich, can be used to make necromancy spell permanent or attain immortality.)
  • Justice Shuriken (3.5e Equipment)  + (The sky blue Chaos Weapon, which commands the attributes of wind and vectors.)
  • Slaughter Devil (3.5e Monster)  + (The slaughter devil, also known as a mazacruim, are lawful evil outsiders found on Acheron who make up the bulk of menos foot soldiers. Empowered by an undying hate, they seek any mean to bring ruin to their enemies.)
  • Slip And Slide And Burn (3.5e Equipment)  + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
  • Poisondusk (5e Subrace)  + (The small venomous and cunning variant of the lizardfolk.)
  • Young Lava Dragon (3.5e Monster)  + (The smallest of the lava dragons.)
  • Gunslinger Handbook (3.5e Sourcebook)  + (The smell of black powder in the air can be just as satisfying as the sound of clashing steel or the sight of powerful spells ravaging the battlefield.)
  • Molydeus Snake (3.5e Equipment)  + (The snake of a molydeus, which watches over the recipient and strikes their enemies.)
  • Fox Zoss (3.5e NPC)  + (The sneaky traveling sorcerer named Fox, he is an illusionist and con man who uses his magic to his advantage.)
  • Ingleo von Galbret (3.5e NPC)  + (The soft spoken younger son of a baron, he is often kept out of the public eye for he is frail and sickly. Those who know of him say he is possessed with supernatural powers and unusual foresight.)
  • Daven von Galbret (3.5e NPC)  + (The son of a baron attempting to fill his father's shoes and earn respect. He is trained in the way of a knight, but is honestly a little green.)
  • Ghostlight (3.5e Equipment)  + (The soothing ghostly light that emanates from this ornate lantern wards off bad spirits.)
  • User:Rithaniel/Denizen of Valiancy (3.5e Race)  + (The soothing light of the full moon, the voice that pierces the shadows in the dead of night.)
  • Shadow Magic (5e)  + (The sorcerer draws power from the [[SRD5:Shadowfell|Shadowfell]])
  • Soulbinder (3.5e Prestige Class)  + (The soulbinder has learned to master the power of his very soul. He learns to bind his soul into his weapons, armor, and even his fellow adventurers to empower them with the awesome power of his very soul.)
  • Bladeblast (3.5e Feat)  + (The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power.)
  • Raging Rider (3.5e Alternate Class Feature)  + (The sound of hooves and the screeching of tires send this barbarian into a frenzy.)
  • Daevan (3.5e Race)  + (The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines.)
  • Paramount Velocity (3.5e Equipment)  + (The speed of this weapon renders your foes defenseless.)
  • Magical Resistance (3.5e Feat)  + (The spell doesn't work as well on you the more times they use it against you.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Toxic Combustion (3.5e Feat)  + (The spell inflict toxic burn on your targets and may even leave a cloud of toxic fume.)
  • Fly (TOToM Spell)  + (The spell that lets you fly.)
  • Spell Focus (3.5e Feat)  + (The spells of your chosen school are more potent than normal.)
  • Spirit Shift (3.5e Maneuver)  + (The spirit is on the ethereal plane, the body is on the material plane. You fail to see the borders anymore, they are one in the same.)
  • Avatar (3.5e Template)  + (The spirit of the earth reincarnates endlessly in the bodies of people. The person who stands before you is its current incarnation.)
  • Shaman of the Land (3.5e Feat)  + (The spirits of the animals are your friends.)
  • Splitting, Rebuilt (3.5e Equipment)  + (The splitting enhancement allows the enhanced weapon to create multiple projectiles, which may be used for concentrated fire or striking multiple opponents.)
  • Bloodcloud Assailant (3.5e Class)  + (The sprays of blood coming from your enemies are legendary.)
  • Squall Devil (3.5e Monster)  + (The squall devil, also known as a termagan
    The squall devil, also known as a termagant, are lawful evil outsiders found on Acheron who make up their infernal air forces. Egotistical and proud, squall devils fancy themselves leaders of lesser devils and men, using their silver tongues as much as their deadly lances.
    er tongues as much as their deadly lances.)
  • Staff Duelist (3.5e Alternate Class Feature)  + (The staff duelist is an expert of using pole-like weapons to poke at his foe, strikes them with great strength and easily parries their attack aside.)
  • Githyanki Paragon (3.5e Racial Paragon Class)  + (The stalwarts of the Githyanki, gifted with swords infused with the Astral)
  • Farm (3.5e Equipment)  + (The staple of rural life, the farm consists of both the farmhouse and the surrounding land.)
  • Magic of the Stars Canvas (3.5e Feat)  + (The stars guides you to the way of conceive magic.)
  • Poison Dart Frog (3.5e Monster)  + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
  • 5-Seconds Cooking (3.5e Feat)  + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
  • Noble Tyrant (3.5e Alternate Class Feature)  + (The stereotype of a corrupt decadent arist
    The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.
    darkest example of aristocracy in history.)
  • Sticky Grenade (3.5e Equipment)  + (The sticky grenade was initially made as a
    The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.
    is near impossible to be unstuck in time.)
  • Bygone Tales (3.5e Flaw)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Bygone Tales (3.5e Trait)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Pokemon Blooded (3.5e Alternate Class Feature)  + (The strange essence of pokemon flows through your blood.)
  • Occult Tattooist (3.5e Alternate Class Feature)  + (The strange traditions of the warlocks nev
    The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.
    itch blast outward as they normally could.)
  • Bloodlust of the Redcap (3.5e Soulmeld)  + (The strong murder-drive of redcaps may be employed as a soulmeld.)
  • Malchemist (3.5e Alternate Class Feature)  + (The study of fiendish blood and essence is
    The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.
    als which allow them to bind their powers.)
  • Phenomenist (3.5e Class)/Arsenal Occultist  + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
  • Nomad's Style (3.5e Feat)  + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
  • Maddened (3.5e Condition)  + (The subject is overcome with confused hysteria, unable to act normally.)
  • Big Head Mode (3.5e Spell)  + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
  • Undead Stalker (3.5e Class)  + (The suggested class on page 175 of the DMG)
  • Undead Slayer (3.5e Prestige Class)  + (The suggested class on page 175 of the DMG)
  • Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs  + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
  • Summoner (5e Arcane Tradition)  + (The summoner tradition focuses on summoning and manipulating creatures.)
  • Sun I- Sun (3.5e Phrase)  + (The sun appears to rise.)
  • Weather (3.5e Variant Rule)  + (An atmosphere in which visibility is reduced because of a cloud of some substance)
  • Solar Resistance (3.5e Feat)  + (The sun's touch hardly harms you.)
  • Havel's Armor (3.5e Equipment)  + (The super-heavy stone armor of Bishop Havel.)
  • Lycan Legacy (3.5e Feat)  + (The supernatural powers of your ancestors manifest in you.)
  • Clear Sky (3.5e Feat)  + (The surrounding weather around you is always calm.)
  • Drought (3.5e Feat)  + (The surrounding weather around you is always dry and arid.)
  • Sandstream (3.5e Feat)  + (The surrounding weather around you is always in a sandstorm.)
  • Drizzle (3.5e Feat)  + (The surrounding weather around you is always raining.)
  • Sword Fusilier (3.5e Prestige Class)  + (The sword fusilier is a master of the gun sword, gaining techniques related to its uses.)
  • Reactive Recovery (3.5e Feat)  + (The swordsage recovery mechanic improves, allowing you to call up more energy in combat.)
  • Beholderkin (3.5e Subtype)  + (The sybtype for all things beholderly.)
  • Zacharael (3.5e Deity)  + (The taciturn Watcher God is a very laid back and quiet sort. He is said to be a giant made of shadow with glowing eyes like stars, and vague featureless form.)
  • Tail Belt (3.5e Equipment)  + (The tail of a predatory animal, attached to a belt to be worn.)
  • Necrocarnum Soul (3.5e Feat)  + (The taint of Necrocarnum has infested your soul.)
  • Slaad (3.5e Bloodline)  + (The tainted progeny of Slaad and mortals; these creatures always seem crude as if poorly made. Although usually aloof and individualistic no two beings with Slaad blood in their veins are the same.)
  • Spydric-Ones (4e Race)  + (The tainted; those who have the arachania flowing through their veins.)
  • Take (3.5e Race)  + (The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.)
  • Talented Barbarian (3.5e Alternate Class Feature)  + (The talented barbarian focuses on training his body, improving its ability to survive in the wild. He gains various bonus feats as a result, at the cost of his uncanny ability to avoid traps.)
  • Monsterhide (3.5e Equipment)  + (The tanned leather or even rawhide of slain fantastical creatures, reinforced by tough fur, sharp hard scales or even bony protrusions.)
 (The target assumes the form of a huge dragon)
  • Dungeonomicon (3.5e Sourcebook)/Maginomicon  + (You are transformed into a creature of your choosing.)
  • Dragon Form (3.5e Spell)  + (The target assumes the form of a huge dragon.)
  • Gravity Collapsar (3.5e Spell)  + (The target becomes a gravity well which sucks in any loose objects or creatures.)
  • Hysteria (3.5e Spell)  + (The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?)
  • Solar Denial (3.5e Spell)  + (The target can no longer see the sun, and is cursed to live in darkness.)
  • Chance I- Chance (3.5e Phrase)  + (The target can reroll a d20 once.)
  • Chance II- Fate (3.5e Phrase)  + (The target can reroll a d20 several times.)
  • Chance III- Destiny (3.5e Phrase)  + (The target can set a d20.)
  • Aarnott's Epidemic (3.5e Spell)  + (The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.)
  • Second Coming (3.5e Spell)  + (The target creature becomes an undead if they die while under the effect of this spell.)
  • Puppet (3.5e Spell)  + (The target creature is transformed into a puppet under the caster's control.)
  • Sasha's Skull Servant (3.5e Spell)  + (The target creature's skeleton rips itself from its body. Delightful.)
  • Quasi-Eternal Rest (3.5e Spell)  + (The target falls into an unapproachable sleep until the specified event occurs.)
  • Rising Giant Robot (3.5e Spell)  + (The target gains the [[Giant Robot (3.5e Template)|giant robot]] template for the duration.)
  • Power II- Growth (3.5e Phrase)  + (The target gets +4 to an ability score.)
  • Hedgehog Curse (3.5e Spell)  + (The target is covered in spines that let no one touch them, especially not allies.)
  • Daze I- Daze (3.5e Phrase)  + (The target is dazed for 1 round.)
  • Mask I- Mask (3.5e Phrase)  + (The target is disguised by Disguise Self.)
  • Publication:Hyperconscious/Psionic Powers/Causal Loop  + (The target is doomed to repeat its last action for 1 round per level.)
  • Speed I- Speed (3.5e Phrase)  + (The target is faster.)
  • Speed II- Time (3.5e Phrase)  + (The target is hasted, as the spell Haste.)
  • Hide II- Block (3.5e Phrase)  + (The target is protected by Mind Blank.)
  • Offensive Timewarp (3.5e Spell)  + (The target is slowed for the spell's duration, and must make a save each round or be stunned for that round.)
  • Cursed One (3.5e Spell)  + (The target is struck with a terrible streak of bad luck that will never end.)
  • Daze II- Stun (3.5e Phrase)  + (The target is stunned for 1d2+1 rounds.)
  • Lewellyn's Guardian Angel (3.5e Spell)  + (The target is unknowingly protected by an invisible guardian angel.)
  • Rien's Rotting Touch (3.5e Spell)  + (The target magically ages and rots away, sustaining penalties to physical ability scores and possibly even dying.)
  • Enlarge Item (3.5e Spell)  + (The target object grows four size categories larger than before.)
  • Lance of Lethargy (5e)  + (The target of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' is slowed.)
  • Steal Voice (3.5e Spell)  + (The target permanently loses the ability to speak.)
  • Mind II- Friend (3.5e Phrase)  + (The target sees you as a friend.)
  • Break Morale (3.5e Spell)  + (The target takes as many daunt levels as their HD.)
  • Spiral of Depression (3.5e Spell)  + (The target takes as many daunt levels as their HD, and then remains daunted in a way that remains difficult to lift.)
  • Wakefall (3.5e Spell)  + (The target wakes up the next day with the memory of falling clear in their mind.)
  • Morality Test (3.5e Spell)  + (The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.)
  • Curse of the Silent (3.5e Spell)  + (The target will lose hp and spells until it casts a spell.)
  • Skeletal Overgrowth (3.5e Spell)  + (The target's skeleton grows and grows until their skin rips and they die.)
  • Dimensional Transference (3.5e Spell)  + (The target's weapons go through portals to make attacking more or less efficient, depending on your desires.)
  • Jelly Bath (3.5e Spell)  + (The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and [[Dexterity]] score by half.)
  • Wall of Ironize (3.5e Spell)  + (The targeted object cannot be sold or used as crafting ingredients.)
  • SRD5:Tarrasque  + (The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.)
  • Harpy Shinobi (3.5e Racial Substitution Levels)  + (The techniques of harpy ninjustu is said to have been developed by the owl clan, but few know the true origin of the art.)
  • Telekinetic, Variant (3.5e Class)  + (The telekinetic uses her powers to wreck havoc on enemies by throwing objects, and beings, around the battlefield)
  • Amaranthine Wanderer (3.5e Alternate Class Feature)  + (The temporal powers that manifest within an 'amaranthine wanderer' time walker are vastly different from that of a normal time walker, and allows them to focus more directly upon the raw manipulation of time and it's nuances.)
  • Tenken, Tome (3.5e Class)  + (The tenken is a fighting machine capable of lightning speeds, used both for offense and defense.)
  • Sharpedo (3.5e Monster)  + (The thing speeding toward you passes at ridiculous speeds, and you are hit by a massive pressure wave and pointy teeth. It's almost like some sort of... ''shark torpedo'', but you have no idea what sort of name to give such a being.)
  • Thousand Daggers (3.5e Martial Discipline)  + (The thousand dagger school trained with small slashing and piercing weapons, using their small size and easy concealing in deadly assassinations, as well as mobility training to stay light on one's feet or to flee the scene.)
  • Thundersmith (3.5e Prestige Class)  + (The thundering blows of a hammer echo acro
    The thundering blows of a hammer echo across the land as the Thundersmith toils away in a forge powered by Storms. Grabbing lightning itself with their own hands and shaping it with their own hammer they make weapons of it: swords and spears, arrows and hammers.
    it: swords and spears, arrows and hammers.)
  • Torchic (3.5e Monster)  + (The tiny chick has an oversized head and orange plumage. It’s amazing something so obvious and weak could survive for long – but then it starts spitting out fire.)
  • Liar's Nose (3.5e Trait)  + (The tip of your nose grows a little every time you lie.)
  • Aspect of the Titan Beetle (3.5e Feat)  + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
  • Maurezhi Tongue (3.5e Equipment)  + (The tongue of a maurezhi, giving its user a powerful attack, and the ability to move fast and trip their foes.)
  • Wyrm's Tongue (3.5e Equipment)  + (The tongue of a red dragon, allow the host the limited ability to breath fire.)
  • The Battlegrounds (3.5e Location)  + (The top layer of the plane of Mrityulok, it is the primordial cosmic battlefield which law and chaos first came to blows.)
  • Paralyzing Touch (3.5e Feat)  + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
  • Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style  + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
  • Life Eater (3.5e Spell)  + (The touched creature gains the benefits of the [[Blood Rally (3.5e Feat)|Blood Rally]] feat for the duration.)
  • Saiyan Elite (3.5e Feat)  + (The training of elite Saiyans allows them to surpass the weaknesses of 'lesser Saiyans')
  • Infinite Blade Fields (3.5e Location)  + (The trasitional layer of the plane of Mrityulok and bridge between realms, it is the cosmic blade which passes through all layers.)
  • SRD5:Treant  + (The treant (while moving) appears as an animated, anthropomorphic tree.)
  • Creature Killer: Hag (3.5e Feat)  + (The tricks of hags and annis do not impress you.)
  • SRD5:Succubus  + (The true form of a succubus (Incubus in male form) appears as a beautiful, bat-winged, humanoid with a slim, long tail.)
  • Appilon, Agiishell Paragon (3.5e Racial Paragon Class)  + (The true path of [[Appilon, Agiishell (3.5e Race)|agiishell appilons]].)
  • Appilon, Ortshell Paragon (3.5e Racial Paragon Class)  + (The true path of [[Appilon, Ortshell (3.5e Race)|ortshell appilons]].)
  • SRD:Chaotic Mind  + (The turbulence of your thoughts prevents others from gaining insight into your actions.)
  • Ukroneian  + (The ukroneians are a territorial race that value intellect over phisical prowess but can get quite strong. They are made of a type of crystals.)
  • Summon Esper VI (3.5e Spell)  + (The ultimate expression of summon esper line of spell.)
  • Psychic Paper (3.5e Equipment)  + (The ultimate fake ID, this blank paper creates the illusion of any document the bearer wishes.)
  • User:Luigifan18/Restore Vestige (3.5e Alternate Class Feature)  + (The ultimate goal of the [[Soul Salvager (3.5e Prestige Class)|soul salvager]] — to rescue the vestiges from their nonexistent state, undermining pact magic in the process.)
  • Absolute Zero (3.5e Maneuver)  + (The ultimate heat-draining technique, it can disintegrate foes with a single touch.)
  • Feral Shifter (3.5e Optimized Character Build)  + (The ultimate in shifter savagery, your twin daggers become a part of your body as you tear through foes.)
  • Memento Mori (3.5e Spell)  + (The ultimate magic devised by mortals gives the eternal, the immortal and the divine a taste of true mortality, at the cost of one's own mortal coil.)
  • Stun Ray (3.5e Equipment)  + (The ultimate submission weapon, ''stun rays'' are favorites of the Sharn City Watch and found much use in the Last War.)
  • Adversary of Faith (3.5e Class)  + (The un-cleric, they oppose the gods yet they themselves draw upon the "power of mortals" in opposition to the gods.)
  • User:Rithaniel/Denizen of Twilight (3.5e Race)  + (The unblinking eyes of the unbiased, the unreal voice of that which dwells between.)
  • Undead Health (Revised) (3.5e Feat)  + (The undead that has learned to heal and have extra health to survive the adventures)
  • Righteous Fervor (3.5e Equipment)  + (The unfailing purity of this weapon penetrates the defenses of evil.)
  • User:Rithaniel/Denizen of Shadow (3.5e Race)  + (The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.)
  • Half-Drow (4e Race)  + (The unfortunate offspring of the drow.)
  • Arcane Patterns (3.5e Feat)  + (The universe runs on patterns. You know this, and incorporate them into your magic.)
  • Baleful Intent (3.5e Equipment)  + (The unrepentant evil of this weapon penetrates the defenses of good.)
  • Wei Yu's Spirit Water Spears (3.5e Spell)  + (The upgraded version of one of Wei Yu's most [[Wei Yu's Water Spears (3.5e Spell)|famous spell]]. This spell create several spears made of highly pressured water and spiritual energy.)
  • Improved Ki Charging (3.5e Invocation)  + (The user may now charge their ki pool without ability damage, or get more ki if ability damage is taken.)
  • Rokushiki - Kami-e (3.5e Feat)  + (The user’s body becomes agile, flexible, and limp like paper.)
  • Publication:Unearthed Arcana/Alternative Skill Systems  + (The variant skill systems discussed here eliminate some of the complexity of the standard skill system, but at the expense of fewer opportunities for customization.)
  • Publication:Unearthed Arcana/Generic Classes  + (The variety of class options available to
    The variety of class options available to characters can seem overwhelming. Though that variety can lead to interesting and exciting combinations, a game master who desires to run a simpler campaign (while still allowing for character variety) can use these "generic" character classes in place of the standard character classes.
    n place of the standard character classes.)
  • Combat Reflexes, Improved (3.5e Feat)  + (The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape.)
  • User:Nolanf/Stormbringer (3.5e Class)  + (The very elements of the weather are at your command!)
  • Infernal Labyrinth (3.5e Invocation)  + (The victim is trapped in a hellish ''[[SRD:Maze|maze]]'' of great suffering.)
  • Vocal Cords of the Vrock (3.5e Equipment)  + (The voicebox of a vrock, which gives its recipient the ability to deliver horrid shrieks that stun their enemies.)
  • Eastern Nightmare Stance (3.5e Maneuver)  + (The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles.)
  • Bleak Reflection (3.5e Maneuver)  + (The void inside you becomes an infinite tunnel of corruption, absorbing and reflecting magical attacks.)
  • Vorospes (3.5e Monster)  + (The vorospes is a titanic lawful evil outsider found on Acheron who bring ruin and devestation wherever they go. The tactical nukes within the troops, these bulbous floating blimps devour everything in sight!)
  • Tavid Irons (3.5e NPC)  + (The warden of a small town and captain of the guard, he is an adventurer who retired early to settle down in the town he loved. Jokes about arrows to the knee are likely to get you arrested.)
  • Power of the Wild (3.5e Invocation)  + (The warlock call upon her heritage to command lesser creatures.)
  • Witching Light (3.5e Invocation)  + (The warlock create a bright gloomy light, which enthrall and hypnotize those who see it to her will.. and scare those who resist.)
  • Sortilege (3.5e Invocation)  + (The warlock form of prestidigitation and more)
  • Fell Warrior (3.5e Prestige Class)  + (The warlock's answer to the spellcaster's eldritch knight)
  • Caustic (3.5e Prestige Class)  + (The warlock's pact with greater infernal p
    The warlock's pact with greater infernal powers has ended, and his power begins to turn on him. His blood becomes acid, slowly killing his body. But, the infernal power is also keeping him alive. This paradox occurring within the warlock ravages his body, but awakens powers inside him to stimulate his mind and further combat opponents. He is a Caustic, and every inch of him is trying to kill him. But, every inch of him... is fighting to stay alive.
    inch of him... is fighting to stay alive.)
  • Faerie Warlock (3.5e Prestige Class)  + (The warlocks of the Faerie Covenant are my
    The warlocks of the Faerie Covenant are mysterious arcanists that benefit from a pact made with a powerful fairy lord or queen or other similar natural spirits. Every pact is usually made with a different fairy for each warlock so they are not a cohesive society, reflecting the chaotic nature of their patrons.
    cting the chaotic nature of their patrons.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Publication:Unearthed Arcana/Warrior  + (The warrior is the basic combatant of the trio of [[Publication:Unearthed Arcana/Generic Classes|generic classes]]. He has the [[SRD:Fighter|fighter's]] hit points, combat prowess, bonus feats, and weapon selection.)
  • User:Rithaniel/Denizen of Order (3.5e Race)  + (The watchers of the world, the keepers of order, the silent voices in the shadows.)
  • Waves (3.5e Cleric Domain)  + (The waves domain bestow the power of the ocean and the ability to control water.)
  • Chthonic Serpent (3.5e Martial Discipline)  + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
  • Gigas (3.5e Race)  + (The weakest of giantkind, they are also the most prosperous of them all.)
  • Creeper, Mage King Variant (3.5e Monster)  + (The weakest type of Nobody, Creepers are often used as bulk rate mooks.)
  • Taking it Easy (3.5e Flaw)  + (The weaklings do not deserve your full strength, you prefer to play with them and only reveal your true strength when facing a worthy foe.)
  • Imagined (3.5e Equipment)  + (The weapon becomes a psychic construct, working off your mental abilities and passing through objects as if it were illusory.)
  • Skyfather's Might (3.5e Equipment)  + (The weapon of a terrible warlord, this thunderous mace can destroy opponents outright and rule over lighting.)
  • Psionic Lightblade (3.5e Equipment)  + (The weapon of choice for students of the way of monopsychism, first created a long long time ago in a plane far far away.)
  • Functional Weapons of Legacy (3.5e Variant Rule)  + (The weapon of legacy rules suck. These ones don't.)
  • Law Hammer (3.5e Equipment)  + (The weapon of the Yellow Chaos Emerald, which commands the attributes of lightning and thunder.)
  • Extending Chain (3.5e Equipment)  + (The weapon's chain can be extended or retracted at-will as a free action, allowing it to be used as a whip.)
  • Ring of the Early Riser (3.5e Equipment)  + (The wearer gains the benefit of a whole night's rest in half the time.)
  • Speed Booster (3.5e Equipment)  + (The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.)
  • Publication:Dread Codex/Magic Items/Undead Controlling  + (The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the ''[[SRD:Control Undead|control undead]]'' spell.)
  • Robes of Magic Veils (3.5e Equipment)  + (The wearer of these robes are shrouded in veils of ghostly force which protect them and allow them to defy gravity.)
  • Publication:Dread Codex/Magic Items/Ring of Ancestor Speech  + (The wearer of this bone ring gains the ability to speak with corpses.)
  • Karmalith (3.5e Equipment)  + (The wearer of this mysterious gold-glowing stone can seemingly do anything they set their mind to, as if the universe itself is subtly manipulated to accommodate them.)
  • Wergard (3.5e Race)  + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
  • Chaos Ring (3.5e Equipment)  + (The white Chaos Weapon, which commands the attributes of light and spirit.)
  • Harpy, White-Tailed (3.5e Race)  + (The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.)
  • Foam Flask (3.5e Equipment)  + (The whole flask is designed to react together to create a mess of flame- and heat-resistant foam.)
  • Mimetic (3.5e Equipment)  + (The wielder of a mimetic weapon may will the weapon to take the shape of any type of weapon he desires as a swift action.)
  • Wrapsodi Skuttla, Malicious Potion-Maker (3.5e Vestige)  + (The wife of [[Manny Green, the Twisted Tyc
    The wife of [[Manny Green, the Twisted Tycoon (3.5e Vestige)|Manny Green]], whose very soul was crushed into powder in an attempt to avenge him that went horribly wrong. Of course, being crushed into powder does not equal being thoroughly obliterated, and so the fragments of Wrapsodi's soul still linger on, awaiting their chance to recombine and return to wreak havoc. In life, Wrapsodi was a malicious trickster who loved making others miserable for her own amusement; as a vestige, she grants incredible speed, alchemical talent, and a penchant for causing mayhem to binders crazy enough to make pacts with her.
    nders crazy enough to make pacts with her.)
  • Death King (3.5e Prestige Class)  + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
  • Conquest (3.5e Cleric Domain)  + (The winning domain.)
  • Witch (3.5e Class)  + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
  • Witchknife (3.5e Alternate Class Feature)  + (The witchblade has her power born out of t
    The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.
    ife, but gains powerful magical abilities.)
  • Tech Salvager (3.5e Alternate Class Feature)  + (The wonders of ancient civilization are of
    The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.
    ural skills to become better ruin delvers.)
  • Balsa de Piedad (3.5e Equipment)  + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
  • Conductive Wool (3.5e Equipment)  + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
  • Grey Dragon World (5e Campaign Setting)  + (The world was young, but it was weak, it w
    The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.
    orld that was never meant to be fantastic.)
  • Shadow Wound (3.5e Maneuver)  + (The wound isn't real, until it is.)
  • Hylozoth the Green Wrath (3.5e Elder Evil)  + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
  • Lesser Pseudodragon (3.5e Race)  + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
  • SRD:Yuan-ti (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Yuan-Ti Pureblood (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Elves, Wood (Race)  + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
  • Longtooth (5e)  + (Their lycnathrope heritiage makes them strong and fierce)
  • Worldly Wanderer (3.5e Alternate Class Feature)  + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
  • Quicken Maneuvers (3.5e Feat)  + (There are a lot of standard action strikes
    There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
    It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
    Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl.
    p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
  • Drifting Justiciar (3.5e Alternate Class Feature)  + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)
  • Acrobatic Savant (4e Paragon Path)  + (There are many different acrobatic traditi
    There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
    at awe and amaze enemies and allies alike.)
  • Surger (3.5e Class)  + (There are many different breeds of adventu
    There are many different breeds of adventurer, those who are masters at martial combat, those who are masters of the arcane and the divine, and there are those more gifted. Surgers are a collective of people who use their innate abilities towards increasing their own physical abilities, and/or attaining new levels of arcane or divine power.
    ning new levels of arcane or divine power.)
  • Unworthy (3.5e Prestige Class)  + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
  • Soulbinder Wizard (3.5e Alternate Class Feature)  + (There are many things which drive great me
    There are many things which drive great men and women to the path of wizardry. In this case, intense grief can lead an arcane caster in a foolish attempt to preserve someone they care about. This always goes wrong, causing the soul to become a shadow of its former self or be trapped inside an object. The soulbinder wizard has managed such a tragic feat, and the intense study of necromancy which allowed this deed to be achieved granted them great talents
    to be achieved granted them great talents)
  • Ascetic (3.5e Prestige Class)  + (There are people in this world who seek wisdom, and they are known as monks. Then there are people who actually have become wise, and they are known as wise men. But then there are Ascetics, and they are as to wise men as wise men are to monks.)
  • Mont Tage Training Grounds (3.5e Location)  + (There are places where one can train in an untrained task and learn its many secrets. It is only a use to those who go in with fresh and untrained minds.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Creepy Kid (3.5e Feat)  + (There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways.)
  • Mercurial Warrior (3.5e Prestige Class)  + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
  • Thoughtless (3.5e Prestige Class)  + (There are those in this world who seem to
    There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.
    r virtually uncontrollable mental ability.)
  • Wise One (3.5e Feat)  + (There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise.)
  • Painter (3.5e Class)  + (There are those who make painting into more than a simple painting. Their paintings are not only lifelike, but alive. The Painter utilizes his ink and paintbrush to bring life to his art, and turning it into a deadly weapon.)
  • Sea Scholar (3.5e Prestige Class)  + (There are those who respect the sea, then there are those who become the sea.)
  • Schismsoul (3.5e Prestige Class)  + (There are voices in your head, driving you crazy. It's time to take control and bend them to a more useful purpose.)
  • Slayer (3.5e Feat)  + (There are worse things out tonight than Vampires.)
  • Belarpithorpe's Self-Illusion (3.5e Spell)  + (There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.)
  • Highlander (3.5e Template)  + (There is a tale that there was a race of m
    There is a tale that there was a race of men blessed, or perhaps cursed, by strange eldritch forces beyond their ken to live forever unless a creature removes their head. Born all over the world, they were given a task to kill each other until there could be only one.
    each other until there could be only one.)
  • Johnnya4344/sandbox/Master of Unlife  + (There is an art to creating undead. Some do it the simple way, while you sacrifice all diversity in your undead armada to have crazy awesome zombies.)
  • Dread Knight (3.5e Class)  + (There is evil and then there is Evil, there are Paladins of Evil and then there are the Dread Knights.)
  • Quasinaught (3.5e Class)  + (There is no such thing as a quasinaught, y
    There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance.
    , for fear of being doused in unexistance.)
  • Nubian Fury (3.5e Feat)  + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
  • Personal Anathema (3.5e Flaw)  + (There is one word that is more offensive than any other to you.)
  • Secrets of the Word (3.5e Feat)  + (There is power in words.)
  • Lethologica (3.5e Power)  + (There is something you're forgetting. It's right on the tip of your tongue...)
  • Murderborn (3.5e Equipment)  + (There once was a string of horrific murder
    There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.
    re oversized butcher knife for her crimes.)
  • Phizbirro the Blasphemous (3.5e Vestige)  + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
  • FATAL Grenade (3.5e Equipment)  + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
  • Single Weapon Fellow (3.5e Feat)  + (There's only really one weapon type you like. You like it a lot.)
  • Alien Blood (3.5e Trait)  + (There's something off about you. You're not a natural part of this biosphere...)
  • Thermalsight (3.5e Creature Ability)  + (Thermalsight gives creatures the ability to sense heat sources visually.)
  • Clawfoot (5e)  + (Theropod used as a mount)
  • Theran Medusa (5e)  + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
  • Gloves of Mediocre Dexterity (3.5e Equipment)  + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
  • Brown Scavver (5e)  + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
  • Night Scavver (5e)  + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
  • Void Scavver (5e)  + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
  • Gray Scavver (5e)  + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
  • Omnigoggles (3.5e Equipment)  + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
  • Canin Bully Breed (3.5e Template)  + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
  • User:Timplate/Elemental Avatar (3.5e Template)  + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
  • Darkling Elder (5e)  + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
  • SRD5:Gargoyle  + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
  • Winter Eladrin (5e)  + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
  • Githyanki Xenomancer (5e)  + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
  • Swashbuckler (One)  + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
  • Dream Eater (5e)  + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
  • Reigar (5e)  + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
  • Space Clown (5e)  + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
  • Forest Gnome (5e)  + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
  • Stone Giant Dreamwalker (5e)  + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
  • Oriq Blood Mage (5e)  + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
  • Oriq Recruiter (5e)  + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
  • SRD:Half-Orcs (Race)  + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
  • Draconic Sorcery (One)  + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
  • Storm Giant Quintessent (5e)  + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
  • Fiend Patron (One)  + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
  • Evoker (One)  + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
  • Forisel (3.5e Monster)  + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
  • Cnidary (3.5e Race)  + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
  • Eladrin Subrace (5e)  + (These are elves from the [[SRD5:Feywild|Feywild]])
  • Draconic (3.5e Subtype)  + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
  • Armorer (5e)  + (These artificers specialize in armor and protection.)
  • Rocket Legs (3.5e Equipment)  + (These artificial legs transform into powerful rockets for jumps and flight.)
  • SRD5:College of Lore  + (These bards know something about most things)
  • Blessed Palms (3.5e Equipment)  + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
  • Boots of the Tireless Crusader (3.5e Equipment)  + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
  • Tigerskin Boots (3.5e Equipment)  + (These boots allow the wearer to pounce once per day.)
  • Durzite Boots (3.5e Equipment)  + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
  • Cursed Boots of Rushing Speed (3.5e Equipment)  + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
  • Downstone Boots (3.5e Equipment)  + (These boots give the impression of being both heavier and lighter than they really are.)
  • Boots of Floating (3.5e Equipment)  + (These boots grant the user a hover speed, and immunity to falling damage.)
  • Boots of the Steed Strider (3.5e Equipment)  + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
  • Leapback Boots (3.5e Equipment)  + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
  • Boots of the Charging Crab (3.5e Equipment)  + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
  • Roughwalker Boots (3.5e Equipment)  + (These boots let you ignore difficult terrain for a small amount of time.)
  • Jetski Boots (3.5e Equipment)  + (These boots let you move on the surface of water, and make powerful sprints every so often.)
  • Boots of Twisting and Turning (3.5e Equipment)  + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
  • Trackless Boots (4e Equipment)  + (These boots look rather ordinary, though of fine make.)
  • Knockback Bracers (3.5e Equipment)  + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
  • Bracelets of Incredible Power (3.5e Equipment)  + (These bracers set the wearer's Strength to 20 and allow them to carry)
  • Duster Knuckles (3.5e Equipment)  + (These brass knuckles clean everything they hit.)
  • Barbed Caltrops (3.5e Equipment)  + (These caltrops are barbed, they catch on insides of the victim easily.)
  • Bodkin Caltrops (3.5e Equipment)  + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
  • Fury Claws (3.5e Equipment)  + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
  • Plated Spirit, Fire (3.5e Monster)  + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
  • SRD:Ogres—Merrows (Race)  + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
  • Star Spawn Seer (5e)  + (These creatures are covered scabrous skin and have flipper-like hands)
  • Zodiac (3.5e Subtype)  + (These creatures are spiritual manifestations of the constellations in the sky.)
  • Deinonych (3.5e Race)  + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
  • Phylactery of Life Drinking (3.5e Equipment)  + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
  • Signer Cube (3.5e Equipment)  + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
  • Nothic (5e)  + (These cursed mages appear roughly humanoid with one large eye.)
  • Orc Nurtured One of Yurtrus (5e)  + (These diseased orcs used as shock troops.)
  • Polly (3.5e Race)  + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
  • Divinity Gem (3.5e Equipment)  + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
  • Squirrel (3.5e Monster)  + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
  • Circle of Wildfire (5e)  + (These druids embody destruction and creation.)
  • Skinless Druid (3.5e Alternate Class Feature)  + (These druids eschew using hides and materials made of creatures as armor.)
  • Circle of Stars (5e)  + (These druids study the stars)
  • Gray Dwarf (5e)  + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
  • SRD:Dwarves, Deep (Race)  + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
  • Summer Eladrin (5e)  + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
  • Autumn Eladrin (5e)  + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
  • Spring Eladrin (5e)  + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
  • Githyanki Knight (5e)  + (These elite Githyanki fighters carry a silver greatsword)
  • Wood Elf (5e)  + (These elves who have chosen to live in wooded lands.)