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A list of all pages that have property "Summary" with value "The weakest of giantkind, they are also the most prosperous of them all.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Gigas (3.5e Race)  + (The weakest of giantkind, they are also the most prosperous of them all.)
  • Creeper, Mage King Variant (3.5e Monster)  + (The weakest type of Nobody, Creepers are often used as bulk rate mooks.)
  • Taking it Easy (3.5e Flaw)  + (The weaklings do not deserve your full strength, you prefer to play with them and only reveal your true strength when facing a worthy foe.)
  • Imagined (3.5e Equipment)  + (The weapon becomes a psychic construct, working off your mental abilities and passing through objects as if it were illusory.)
  • Skyfather's Might (3.5e Equipment)  + (The weapon of a terrible warlord, this thunderous mace can destroy opponents outright and rule over lighting.)
  • Psionic Lightblade (3.5e Equipment)  + (The weapon of choice for students of the way of monopsychism, first created a long long time ago in a plane far far away.)
  • Functional Weapons of Legacy (3.5e Variant Rule)  + (The weapon of legacy rules suck. These ones don't.)
  • Law Hammer (3.5e Equipment)  + (The weapon of the Yellow Chaos Emerald, which commands the attributes of lightning and thunder.)
  • Extending Chain (3.5e Equipment)  + (The weapon's chain can be extended or retracted at-will as a free action, allowing it to be used as a whip.)
  • Ring of the Early Riser (3.5e Equipment)  + (The wearer gains the benefit of a whole night's rest in half the time.)
  • Speed Booster (3.5e Equipment)  + (The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.)
  • Publication:Dread Codex/Magic Items/Undead Controlling  + (The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the ''[[SRD:Control Undead|control undead]]'' spell.)
  • Robes of Magic Veils (3.5e Equipment)  + (The wearer of these robes are shrouded in veils of ghostly force which protect them and allow them to defy gravity.)
  • Publication:Dread Codex/Magic Items/Ring of Ancestor Speech  + (The wearer of this bone ring gains the ability to speak with corpses.)
  • Karmalith (3.5e Equipment)  + (The wearer of this mysterious gold-glowing stone can seemingly do anything they set their mind to, as if the universe itself is subtly manipulated to accommodate them.)
  • Wergard (3.5e Race)  + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
  • Chaos Ring (3.5e Equipment)  + (The white Chaos Weapon, which commands the attributes of light and spirit.)
  • Harpy, White-Tailed (3.5e Race)  + (The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.)
  • Foam Flask (3.5e Equipment)  + (The whole flask is designed to react together to create a mess of flame- and heat-resistant foam.)
  • Mimetic (3.5e Equipment)  + (The wielder of a mimetic weapon may will the weapon to take the shape of any type of weapon he desires as a swift action.)
  • Wrapsodi Skuttla, Malicious Potion-Maker (3.5e Vestige)  + (The wife of [[Manny Green, the Twisted Tyc
    The wife of [[Manny Green, the Twisted Tycoon (3.5e Vestige)|Manny Green]], whose very soul was crushed into powder in an attempt to avenge him that went horribly wrong. Of course, being crushed into powder does not equal being thoroughly obliterated, and so the fragments of Wrapsodi's soul still linger on, awaiting their chance to recombine and return to wreak havoc. In life, Wrapsodi was a malicious trickster who loved making others miserable for her own amusement; as a vestige, she grants incredible speed, alchemical talent, and a penchant for causing mayhem to binders crazy enough to make pacts with her.
    nders crazy enough to make pacts with her.)
  • Death King (3.5e Prestige Class)  + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
  • Conquest (3.5e Cleric Domain)  + (The winning domain.)
  • Witch (3.5e Class)  + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
  • Witchknife (3.5e Alternate Class Feature)  + (The witchblade has her power born out of t
    The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.
    ife, but gains powerful magical abilities.)
  • Tech Salvager (3.5e Alternate Class Feature)  + (The wonders of ancient civilization are of
    The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.
    ural skills to become better ruin delvers.)
  • Balsa de Piedad (3.5e Equipment)  + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
  • Conductive Wool (3.5e Equipment)  + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
  • Grey Dragon World (5e Campaign Setting)  + (The world was young, but it was weak, it w
    The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.
    orld that was never meant to be fantastic.)
  • Shadow Wound (3.5e Maneuver)  + (The wound isn't real, until it is.)
  • Hylozoth the Green Wrath (3.5e Elder Evil)  + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
  • Lesser Pseudodragon (3.5e Race)  + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
  • SRD:Yuan-ti (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Yuan-Ti Pureblood (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Elves, Wood (Race)  + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
  • Longtooth (5e)  + (Their lycnathrope heritiage makes them strong and fierce)
  • Worldly Wanderer (3.5e Alternate Class Feature)  + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
  • Quicken Maneuvers (3.5e Feat)  + (There are a lot of standard action strikes
    There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
    It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
    Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl.
    p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
  • Drifting Justiciar (3.5e Alternate Class Feature)  + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)
  • Acrobatic Savant (4e Paragon Path)  + (There are many different acrobatic traditi
    There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
    at awe and amaze enemies and allies alike.)
  • Surger (3.5e Class)  + (There are many different breeds of adventu
    There are many different breeds of adventurer, those who are masters at martial combat, those who are masters of the arcane and the divine, and there are those more gifted. Surgers are a collective of people who use their innate abilities towards increasing their own physical abilities, and/or attaining new levels of arcane or divine power.
    ning new levels of arcane or divine power.)
  • Unworthy (3.5e Prestige Class)  + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
  • Soulbinder Wizard (3.5e Alternate Class Feature)  + (There are many things which drive great me
    There are many things which drive great men and women to the path of wizardry. In this case, intense grief can lead an arcane caster in a foolish attempt to preserve someone they care about. This always goes wrong, causing the soul to become a shadow of its former self or be trapped inside an object. The soulbinder wizard has managed such a tragic feat, and the intense study of necromancy which allowed this deed to be achieved granted them great talents
    to be achieved granted them great talents)
  • Ascetic (3.5e Prestige Class)  + (There are people in this world who seek wisdom, and they are known as monks. Then there are people who actually have become wise, and they are known as wise men. But then there are Ascetics, and they are as to wise men as wise men are to monks.)
  • Mont Tage Training Grounds (3.5e Location)  + (There are places where one can train in an untrained task and learn its many secrets. It is only a use to those who go in with fresh and untrained minds.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Creepy Kid (3.5e Feat)  + (There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways.)
  • Mercurial Warrior (3.5e Prestige Class)  + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
  • Thoughtless (3.5e Prestige Class)  + (There are those in this world who seem to
    There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.
    r virtually uncontrollable mental ability.)
  • Wise One (3.5e Feat)  + (There are those in this world with a natural connection with the magic forces that criss-cross underneath reality. These powerful individuals tend to be incrediblly calm, and incrediblly wise.)
  • Painter (3.5e Class)  + (There are those who make painting into more than a simple painting. Their paintings are not only lifelike, but alive. The Painter utilizes his ink and paintbrush to bring life to his art, and turning it into a deadly weapon.)
  • Sea Scholar (3.5e Prestige Class)  + (There are those who respect the sea, then there are those who become the sea.)
  • Schismsoul (3.5e Prestige Class)  + (There are voices in your head, driving you crazy. It's time to take control and bend them to a more useful purpose.)
  • Slayer (3.5e Feat)  + (There are worse things out tonight than Vampires.)
  • Belarpithorpe's Self-Illusion (3.5e Spell)  + (There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.)
  • Highlander (3.5e Template)  + (There is a tale that there was a race of m
    There is a tale that there was a race of men blessed, or perhaps cursed, by strange eldritch forces beyond their ken to live forever unless a creature removes their head. Born all over the world, they were given a task to kill each other until there could be only one.
    each other until there could be only one.)
  • Johnnya4344/sandbox/Master of Unlife  + (There is an art to creating undead. Some do it the simple way, while you sacrifice all diversity in your undead armada to have crazy awesome zombies.)
  • Dread Knight (3.5e Class)  + (There is evil and then there is Evil, there are Paladins of Evil and then there are the Dread Knights.)
  • Quasinaught (3.5e Class)  + (There is no such thing as a quasinaught, y
    There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance.
    , for fear of being doused in unexistance.)
  • Nubian Fury (3.5e Feat)  + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
  • Personal Anathema (3.5e Flaw)  + (There is one word that is more offensive than any other to you.)
  • Secrets of the Word (3.5e Feat)  + (There is power in words.)
  • Lethologica (3.5e Power)  + (There is something you're forgetting. It's right on the tip of your tongue...)
  • Murderborn (3.5e Equipment)  + (There once was a string of horrific murder
    There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.
    re oversized butcher knife for her crimes.)
  • Phizbirro the Blasphemous (3.5e Vestige)  + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
  • FATAL Grenade (3.5e Equipment)  + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
  • Single Weapon Fellow (3.5e Feat)  + (There's only really one weapon type you like. You like it a lot.)
  • Alien Blood (3.5e Trait)  + (There's something off about you. You're not a natural part of this biosphere...)
  • Thermalsight (3.5e Creature Ability)  + (Thermalsight gives creatures the ability to sense heat sources visually.)
  • Clawfoot (5e)  + (Theropod used as a mount)
  • Theran Medusa (5e)  + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
  • Gloves of Mediocre Dexterity (3.5e Equipment)  + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
  • Brown Scavver (5e)  + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
  • Night Scavver (5e)  + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
  • Void Scavver (5e)  + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
  • Gray Scavver (5e)  + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
  • Omnigoggles (3.5e Equipment)  + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
  • Canin Bully Breed (3.5e Template)  + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
  • User:Timplate/Elemental Avatar (3.5e Template)  + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
  • Darkling Elder (5e)  + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
  • SRD5:Gargoyle  + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
  • Winter Eladrin (5e)  + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
  • Githyanki Xenomancer (5e)  + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
  • Swashbuckler (One)  + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
  • Dream Eater (5e)  + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
  • Reigar (5e)  + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
  • Space Clown (5e)  + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
  • Forest Gnome (5e)  + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
  • Stone Giant Dreamwalker (5e)  + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
  • Oriq Blood Mage (5e)  + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
  • Oriq Recruiter (5e)  + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
  • SRD:Half-Orcs (Race)  + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
  • Draconic Sorcery (One)  + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
  • Storm Giant Quintessent (5e)  + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
  • Fiend Patron (One)  + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
  • Evoker (One)  + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
  • Forisel (3.5e Monster)  + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
  • Cnidary (3.5e Race)  + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
  • Eladrin Subrace (5e)  + (These are elves from the [[SRD5:Feywild|Feywild]])
  • Draconic (3.5e Subtype)  + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
  • Armorer (5e)  + (These artificers specialize in armor and protection.)
  • Rocket Legs (3.5e Equipment)  + (These artificial legs transform into powerful rockets for jumps and flight.)
  • SRD5:College of Lore  + (These bards know something about most things)
  • Blessed Palms (3.5e Equipment)  + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
  • Boots of the Tireless Crusader (3.5e Equipment)  + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
  • Tigerskin Boots (3.5e Equipment)  + (These boots allow the wearer to pounce once per day.)
  • Durzite Boots (3.5e Equipment)  + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
  • Cursed Boots of Rushing Speed (3.5e Equipment)  + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
  • Downstone Boots (3.5e Equipment)  + (These boots give the impression of being both heavier and lighter than they really are.)
  • Boots of Floating (3.5e Equipment)  + (These boots grant the user a hover speed, and immunity to falling damage.)
  • Boots of the Steed Strider (3.5e Equipment)  + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
  • Leapback Boots (3.5e Equipment)  + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
  • Boots of the Charging Crab (3.5e Equipment)  + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
  • Roughwalker Boots (3.5e Equipment)  + (These boots let you ignore difficult terrain for a small amount of time.)
  • Jetski Boots (3.5e Equipment)  + (These boots let you move on the surface of water, and make powerful sprints every so often.)
  • Boots of Twisting and Turning (3.5e Equipment)  + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
  • Trackless Boots (4e Equipment)  + (These boots look rather ordinary, though of fine make.)
  • Knockback Bracers (3.5e Equipment)  + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
  • Bracelets of Incredible Power (3.5e Equipment)  + (These bracers set the wearer's Strength to 20 and allow them to carry)
  • Duster Knuckles (3.5e Equipment)  + (These brass knuckles clean everything they hit.)
  • Barbed Caltrops (3.5e Equipment)  + (These caltrops are barbed, they catch on insides of the victim easily.)
  • Bodkin Caltrops (3.5e Equipment)  + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
  • Fury Claws (3.5e Equipment)  + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
  • Plated Spirit, Fire (3.5e Monster)  + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
  • SRD:Ogres—Merrows (Race)  + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
  • Star Spawn Seer (5e)  + (These creatures are covered scabrous skin and have flipper-like hands)