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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Highlander (3.5e Template) + (There is a tale that there was a race of m … There is a tale that there was a race of men blessed, or perhaps cursed, by strange eldritch forces beyond their ken to live forever unless a creature removes their head. Born all over the world, they were given a task to kill each other until there could be only one.each other until there could be only one.)
- Johnnya4344/sandbox/Master of Unlife + (There is an art to creating undead. Some do it the simple way, while you sacrifice all diversity in your undead armada to have crazy awesome zombies.)
- Dread Knight (3.5e Class) + (There is evil and then there is Evil, there are Paladins of Evil and then there are the Dread Knights.)
- Quasinaught (3.5e Class) + (There is no such thing as a quasinaught, y … There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance., for fear of being doused in unexistance.)
- Nubian Fury (3.5e Feat) + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
- Personal Anathema (3.5e Flaw) + (There is one word that is more offensive than any other to you.)
- Secrets of the Word (3.5e Feat) + (There is power in words.)
- Lethologica (3.5e Power) + (There is something you're forgetting. It's right on the tip of your tongue...)
- Murderborn (3.5e Equipment) + (There once was a string of horrific murder … There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.re oversized butcher knife for her crimes.)
- Phizbirro the Blasphemous (3.5e Vestige) + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
- FATAL Grenade (3.5e Equipment) + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
- Single Weapon Fellow (3.5e Feat) + (There's only really one weapon type you like. You like it a lot.)
- Alien Blood (3.5e Trait) + (There's something off about you. You're not a natural part of this biosphere...)
- Thermalsight (3.5e Creature Ability) + (Thermalsight gives creatures the ability to sense heat sources visually.)
- Clawfoot (5e) + (Theropod used as a mount)
- Theran Medusa (5e) + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
- Gloves of Mediocre Dexterity (3.5e Equipment) + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
- Brown Scavver (5e) + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
- Night Scavver (5e) + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
- Void Scavver (5e) + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
- Gray Scavver (5e) + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
- Omnigoggles (3.5e Equipment) + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
- Canin Bully Breed (3.5e Template) + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
- User:Timplate/Elemental Avatar (3.5e Template) + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
- Darkling Elder (5e) + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
- SRD5:Gargoyle + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
- Winter Eladrin (5e) + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
- Githyanki Xenomancer (5e) + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
- Mender Mindsie (5e) + (These [[Mindsie (5e)|mindsie]]s focus on healing.)
- Swashbuckler (One) + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
- Dream Eater (5e) + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
- Reigar (5e) + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
- Space Clown (5e) + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
- Forest Gnome (5e) + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
- Stone Giant Dreamwalker (5e) + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
- Oriq Blood Mage (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
- Oriq Recruiter (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Draconic Sorcery (One) + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
- Storm Giant Quintessent (5e) + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
- Fiend Patron (One) + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
- Evoker (One) + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
- Forisel (3.5e Monster) + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
- Cnidary (3.5e Race) + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
- Master Mindsie (5e) + (These are elder [[Mindsie (5e)|mindsie]]s.)
- Eladrin Subrace (5e) + (These are elves from the [[SRD5:Feywild|Feywild]])
- Alchemurgic (3.5e Feat Type) + (These are feats pertaining to the use of [[3.5e_Alchemurgic_Items|Alchemurgic Items]].)
- Draconic (3.5e Subtype) + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
- Armorer (5e) + (These artificers specialize in armor and protection.)
- Rocket Legs (3.5e Equipment) + (These artificial legs transform into powerful rockets for jumps and flight.)
- SRD5:College of Lore + (These bards know something about most things)
- Blessed Palms (3.5e Equipment) + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
- Boots of the Tireless Crusader (3.5e Equipment) + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
- Tigerskin Boots (3.5e Equipment) + (These boots allow the wearer to pounce once per day.)
- Durzite Boots (3.5e Equipment) + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- Star Spawn Seer (5e) + (These creatures are covered scabrous skin and have flipper-like hands)
- Zodiac (3.5e Subtype) + (These creatures are spiritual manifestations of the constellations in the sky.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Phylactery of Life Drinking (3.5e Equipment) + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
- Signer Cube (3.5e Equipment) + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
- Nothic (5e) + (These cursed mages appear roughly humanoid with one large eye.)
- Orc Nurtured One of Yurtrus (5e) + (These diseased orcs used as shock troops.)
- Polly (3.5e Race) + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
- Divinity Gem (3.5e Equipment) + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
- Squirrel (3.5e Monster) + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
- Circle of Wildfire (5e) + (These druids embody destruction and creation.)
- Skinless Druid (3.5e Alternate Class Feature) + (These druids eschew using hides and materials made of creatures as armor.)
- Circle of Stars (5e) + (These druids study the stars)
- Gray Dwarf (5e) + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Summer Eladrin (5e) + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
- Autumn Eladrin (5e) + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
- Spring Eladrin (5e) + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
- Githyanki Knight (5e) + (These elite Githyanki fighters carry a silver greatsword)
- Wood Elf (5e) + (These elves who have chosen to live in wooded lands.)
- White Chains of Corpora (3.5e Spell) + (These ephemeral chains force those that it binds to take corporeal form.)
- Flashbang (3.5e Equipment) + (These explosive vials of unstable chemicals staggers and dazzles opponents.)
- Archetype (3.5e Feat Type) + (These feats help define who the character "is".)
- Domain (3.5e Feat Type) + (These feats, added in [[Publication:Complete Champion|Complete Champion]], work once per day and are usually dependent upon your [[SRD:Domain|Domain]].)
- Incarnum (3.5e Feat Type) + (These feats, added in [[Publication:Magic of Incarnum|Magic of Incarnum]], increase your essentia pool and can be invested with essentia.)
- Shifter (3.5e Feat Type) + (These feats, added in [[Publication:Races of Eberron|Races of Eberron]], allow you to shift more often along with another benefit, usually related to shifting.)
- Orc Claw of Luthic (5e) + (These female orcs are healers and protectors, as well as followers of [[Luthic (5e)|Luthic]].)
- Nogog (5e) + (These fey ogres are the manifestation of fear generated by nightmares.)