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A list of all pages that have property "Summary" with value "This feat needs a summary.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 142 results starting with #1.

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List of results

  • Killmoulis (5e)  + (This fey can be a blessing or curse)
  • Dhergoloth (5e)  + (This fiend appears bug-like with 3 legs and 5 arms.)
  • Hydroloth (5e)  + (This fiend appears vaguely frog-like)
  • Canoloth (5e)  + (This fiend is a quadruped with a long spiked tongue and sharp teeth.)
  • Self Telekineticist (3.5e Class)  + (This fighter relies on the power of telekinesis to fling himself around.)
  • Eiji of Equivalent Exchange (3.5e Equipment)  + (This figurine is some kind of piggy bank. Put currency in, and different currently comes out.)
  • Figurine of Limestone Cat (3.5e Equipment)  + (This figurine of wondrous power sure is cute. Examine ye cat? It is useless.)
  • Stingray Leather Grip (3.5e Equipment)  + (This fine leather is bumpy and wicks away liquids, allowing a secure grip at all times.)
  • Fire Hummus (3.5e Equipment)  + (This fine paste glows molten red. In spite of that it is not hot, only a little spicy.)
  • Character Sheet (3.5e Equipment)  + (This fine white sheet of paper is criss cr
    This fine white sheet of paper is criss crossed with strange arcane text and empty lines to fill in information. When filled in with the appropriate information, a unique living creature is conjured up matching the ability scores, class, race, items appropriate for their level, and history written down.
    for their level, and history written down.)
  • Orb of Elemental Summoning (3.5e Equipment)  + (This finely hewn orb is created out of masterfully polished white mineral, teeming with gentle friscellating flows of multiple colors tracing its semi-opaque surface.)
  • Blade of the Elfinesse (3.5e Equipment)  + (This finesse longsword makes you very much like an elf. Good for those with low self esteem.)
  • Tower of Fire (3.5e Equipment)  + (This fire resistant tower shield can generate flames as a ''[[SRD:Wall of Fire|wall of fire]]''.)
  • Atmosphere Helmet (3.5e Equipment)  + (This fishbowl helmet lets you breath in space! Also, underwater. With no fear of pressure damage or radiation.)
  • The Egg of Lolth (4e Equipment)  + (This fist-sized egg is made of platinum. It has no markings and is completely smooth. When touched, it vibrates slightly, and you hear the faint sounds of scratching coming from within.)
  • Pyromancy Flame (3.5e Equipment)  + (This flame increases the power and effectiveness of all spells cast with the [[SRD:Fire Effect|Fire]] descriptor.)
  • Videopane (3.5e Equipment)  + (This flat pane of glass can display visuals and audios of events far away.)
  • Gas Spore (5e)  + (This floating fungi resembles a [[Beholder (5e)|Beholder]])
  • Moss Boots (3.5e Equipment)  + (This footwear is made of precisely weaved moss and grants the wearer a soft pace.)
  • Elemental Forge (3.5e Equipment)  + (This forge is useful for crafting elementally tinged weapons, or changing elemental weapons to a different element.)
  • Flying Fork (3.5e Equipment)  + (This fork allows you to eat at range! Why would you want to do that? That's... that's a good question.)
  • Greater Healing (3.5e Weave)  + (This form of healing actually stitches stuff together instead of accelerating natural healing.)
  • Reinforced Plastic (3.5e Equipment)  + (This form of plastic, surprisingly, can be made into useful weapons and armor. Reinforced plastic is a form of toughened plastic that is enhanced by mixing other materials into key areas.)
  • Malaquian Slip Suit (3.5e Equipment)  + (This form-fitting suit wears comfortably when wet and functions as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Escape Artist Skill|Escape Artist]] and [[SRD:Swim Skill|Swim]].)
  • Machamp (3.5e Monster)  + (This four-armed humanoid is tough-looking.
    This four-armed humanoid is tough-looking. Its skin is a light grey, and it's covered in slabs of flat, hard, functional athlete's muscle, giving its appearance a mix of strength and grace. It's currently throwing rocks so far the landing point can't be seen.
    ks so far the landing point can't be seen.)
  • Mortaegis Mantle (3.5e Equipment)  + (This fringe mantle wards off death and decay.)
  • Armor of Obedience (3.5e Equipment)  + (This full plate is very protective and makes the creature a fine guardian, but those who put it on become slaves to all others.)
  • Quick Bang (3.5e Maneuver)  + (This functions like Flash Band, except as an immediate action in a 15 ft cone.)
  • Vulnerability Gel (3.5e Maneuver)  + (This gel strips the target of their DR, SR, and non-lethal from regeneration.)
  • Gem of Enhancement (4e Equipment)  + (This gemstone glows with inner light.)
  • Pale Maiden's 3rd Eye (3.5e Equipment)  + (This gemstone, when properly grafted, grants minor magical abilities like a pale maiden.)
  • Dragon's Tooth (3.5e Equipment)  + (This giant club is fashioned from the tooth of an everlasting dragon.)
  • Ice Seed (3.5e Equipment)  + (This glassy crystal seed is cold to the touch. If placed in water, it freezes it instantly.)
  • Glove of Venom (4e Equipment)  + (This glove is woven from fine spider silk.)
  • Soulflame Candle (3.5e Equipment)  + (This golden candlestick is topped with a candle made of blood red wax, and burning with a ghostly blue flame that gives off no heat. It grants the user immortality as their soul is now tied to the fate of the candle.)
  • Purgicarnis (3.5e Equipment)  + (This graft grants an internal organ that produces alchemical antitoxin.)
  • Pheromone Gland (3.5e Equipment)  + (This graft grants an internal organ that produces chemical scents as identifiers, making the grafted creature smell like the gland's creature.)
  • Oola Ixa (3.5e Equipment)  + (This graft grants the option of allowing spells to pass through Spell Resistance without having to lower it.)
  • Blubber Layer (3.5e Equipment)  + (This graft modifies a creature's outer dermal layer and adds a subcutaneous layer of insulating fatty tissue.)
  • Salamander's Arm (3.5e Equipment)  + (This graft regrows a missing arm with some elemental modification.)
  • Giraffe Tongue (3.5e Equipment)  + (This graft replaces the creature's tongue with the tongue of a giraffe.)
  • Lavellium (3.5e Equipment)  + (This gray metal has a sickly oil-like green sheen upon its polished surfaces. It is naturally poisonous to flesh, and each injury brings suffering upon it beyond the bite of the blade or the crushing force of the hammer.)
  • Metapod (3.5e Monster)  + (This green, vaguely crescent-shaped pod looks at first like part of the scenery, before it opens two disinterested eyes and starts hopping away.)
  • Jubokko Mask (3.5e Equipment)  + (This grim mask gives you ''deathwatch'', the ability to smell blood and drink blood, and the ability to purify others using your own blood.)
  • Magic Missile Revolver (3.5e Equipment)  + (This gun can fire a variety of specialized ammunition.)
  • Fireball Launcher (3.5e Equipment)  + (This gun fires fireballs.)
  • Lesser Fireball Launcher (3.5e Equipment)  + (This gun fires weak fireballs.)
  • Headband of Concentration (3.5e Equipment)  + (This headband can concentrate on a spell for you for up to 1 (or 3) rounds, before you need to refocus on your spell.)
  • Wolf Pelt (3.5e Equipment)  + (This headgear is made out of the enchanted pelt of a wolf, granting the wearer the ability of the animal.)
  • Energized Heart (3.5e Equipment)  + (This heart graft allows creatures to "overheal" or enter a state of invulnerable rage.)
  • Lord Dominik's Regards (5e Magic Weapon)  + (This heavy crossbow was specially crafted to take down the toughest of foes.)
  • The Golden Palm (3.5e Equipment)  + (This heavy mace is a favorite with [[cleric]]s who busy themselves with merchant work.)
  • Phalanx Breaker Plate Armor (3.5e Equipment)  + (This heavy plate armor makes a man into a living battering ram.)
  • Palladium of Vitality (3.5e Equipment)  + (This heavy steel shield actively protects you from dying, and makes coming back easier.)
  • Enhanced Reality Headset (3.5e Equipment)  + (This helmet blocks off real images to give you illusionary versions, thereby protecting you from dangerous sensory inputs.)
  • Infra-Sight Helmet (3.5e Equipment)  + (This helmet gives the ability to detect heat, improving your sight of warmer objects.)
  • Helm of the Eager Pawn (3.5e Equipment)  + (This helmet lets you move at double your speed for the first round of combat.)
  • Helm of the Dullahan (3.5e Equipment)  + (This helmet makes your head ethereal and invisible. It looks pretty terrifying, and has a few protective aspects to boot.)
  • Helmet of Obscurity (3.5e Equipment)  + (This helmet obscures the face and voice of its user, and protects them from divinations.)
  • Analysis Helm (3.5e Equipment)  + (This helmet provides protection and visual modification and improvements. If you have ''[[SRD:Detect Magic|detect magic]]'', you can use it to produce greater effects.)
  • Battle Suit (3.5e Equipment)  + (This high-end light armor is effectively a reinforced tuxedo.)
  • Spellblade (3.5e Equipment)  + (This hilt converts any spells cast upon it into a blade with a variety of properties.)
  • Toxic Spider of Lolth (4e Equipment)  + (This holy symbol depicts the deadly black widow.)
  • Radiant Web of Arachne (4e Equipment)  + (This holy symbol is inscribed with a symbol of a web and glows faintly.)
  • Publication:Dread Codex/Magic Items/Greater Zombi Powder  + (This horrific substance is used by undead cultists to simultaneously slay their enemies and reanimate them as [[True Zombi (Dread Codex Template)|true zombis]].)
  • Horse Knight Helm (3.5e Equipment)  + (This horse shaped helmet gives +1 AC (stacks) and allows you to teleport as a free action, provided you're in the right position.)
  • Hulking Crab (5e)  + (This huge crab's is about 20 ft. in diameter.)
  • Baba Lysaga's Creeping Hut (5e)  + (This hut was animated by Baba Lysaga, a powerful wizard in Barovia.)
  • Eternal Icebox (3.5e Equipment)  + (This icebox keeps things cold and food fresh.)
  • Titanite (3.5e Equipment)  + (This illustrious dark mineral is permeated
    This illustrious dark mineral is permeated with various metallic ores and is thought to form under conditions of great pressure within ancient layers of bedrock where raw proteum is highly prevalent. Titanite is associated with the Gods by many, and some postulate that the ancient deities that once roamed the unformed used the substance to forge weapons of great power.
    substance to forge weapons of great power.)
  • Idium (3.5e Equipment)  + (This illustrious metal is a physical manifestation of lingering divine thoughts within the void, and changes properties in accordance with nearby minds.)
  • Alchemy Stone (3.5e Equipment)  + (This illustrious stone of intermingling milky-white and red material can supply ingredients for many types of alchemy and crafting.)
  • Diver Plate (3.5e Equipment)  + (This incredibly heavy armor is meant for underwater exploration.)
  • Kitten of Endless Decanters (3.5e Monster)  + (This innocent-looking kitten has a neat trick up its sleeve (well, its mouth).)
  • Mindwipe (3.5e Invocation)  + (This invocation allow you to alter subject memory, possibly causing mental damage in the process.)
  • Haunted Telekinesis (3.5e Invocation)  + (This invocation behave as telekinesis, except that it can do stuff on it own.)
  • Projection of Power (3.5e Invocation)  + (This invocation comes in two forms; the first providing short range communication to any creature within line of sight as if you were next to them, and the latter acting more like ''scrying'' and ''sending''.)
  • Sanguine Corruption (3.5e Invocation)  + (This invocation create a blot clot somewhere in the targeted creature's body. Causing them lot of trouble and pain.)
  • Curse of Transience (3.5e Invocation)  + (This invocation disrupts the connection between the body and the soul of an enemy, making its existence flickers.)
  • Winged Flight (3.5e Invocation)  + (This invocation grant the ability to glide and fall slowly, eventually also grant limited flight. Become more powerful when paired with fell flight.)
  • Amushai's Binding (3.5e Invocation)  + (This invocation makes its victim more or less a willing slave.)
  • Ruby Sapphire Helix Ioun Stone (3.5e Equipment)  + (This ioun stone allows you to count as a different type and subtype for the purpose of interacting with various effects.)
  • Ioun Stone, Powdered Sapphire Whirl (3.5e Equipment)  + (This ioun stone gives you access to the [["Lol Media" (3.5e Feat)|"Lol Media"]] feat, or improves the feat.)
  • Platinum Dragoon (3.5e Prestige Class)  + (This is a Dragoon class that is based fair
    This is a Dragoon class that is based fairly strictly off of the abilities and lore of the Final Fantasy series. I started with Kain Highwind as the base ideal model Dragoon and pooled the most common abilities and themes from all Final Fantasy Dragoons, using as little deviation and as little hocus pocus as possible, to stay as true to the original theme of Dragoons through out all Final Fantasy games as possible, and did a small amount of fluffing and tweaking it to balance it for Dungeons & Dragons.
    g it to balance it for Dungeons & Dragons.)
  • The Empire of the Rising Sun (3.5e Campaign Setting)  + (This is a campaign setting based on several different aspects and eras of feudal Japan.)
  • Revised Necromancer Handbook (3.5e Guide)  + (This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games.)
  • Kuirwood (3.5e Equipment)  + (This is a hard, yellow wood that's reactive to psionic reshaping.)
  • Alchemical Arm (3.5e Equipment)  + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
  • Armaldo (3.5e Monster)  + (This is a massive creature that sort of represents an insect that evolved to be massive. It has an armoured exoskeleton and massive, sharp teeth. It typically looks for edible things – such as giant Vermin, regular bugs, and people – and slashes them up.)
  • Cardboard Box (3.5e Equipment)  + (This is a normal looking cardboard box. For some reason no one suspects you hiding under it.)
  • Deathball (3.5e Spell)  + (This is a powerful blast of negative energy that animates the creatures that die as the result of this spell)
  • Barbarian In The Dungeon (3.5e Class)  + (This is a remade version of the barbarian base class. It's a class part of the [[User:The_bluez_in_the_dungeon#In_the_Dungeon_series|In The Dungeon series]]. The barbarian gains new defenses that go along with its incredible feats of strength.)
  • Favored Soul In The Dungeon (3.5e Class)  + (This is a remade version of the favored so
    This is a remade version of the favored soul base class from Complete Divine. It's part of the [[User:The_bluez_in_the_dungeon#In_the_Dungeon_series|In The Dungeon series]]. The favored soul now better incarnates the holy warrior archetype, differing from a divine magician such as the cleric and from the champion of the oppressed, the paladin. Relying on a more direct kind of spellcasting, the favored soul gains the signature feature ''channel divinity'' to take the edge in combat, combining it with its high defenses and fly speed. It has three variants for the favored of dragons, fiends and nature.
    the favored of dragons, fiends and nature.)
  • Healer In The Dungeon (3.5e Class)  + (This is a remade version of the healer bas
    This is a remade version of the healer base class. It's a class part of the [[User:The_bluez_in_the_dungeon#In_the_Dungeon_series|In The Dungeon series]]. Healers where simply not viable, this is an attempt to revamp the class, with fundamentally different class features.
    th fundamentally different class features.)
  • Hexblade In The Dungeon (3.5e Class)  + (This is a remade version of the hexblade base class. It's a class part of the [[User:The_bluez_in_the_dungeon#In_the_Dungeon_series|In The Dungeon series]]. The hexblade gains some new abilities and improves its curse feature.)
  • Paladin In The Dungeon (3.5e Class)  + (This is a remade version of the paladin ba
    This is a remade version of the paladin base class. It's a class part of the [[User:The_bluez_in_the_dungeon#In_the_Dungeon_series|In The Dungeon series]]. The paladin redeems itself by gaining new class features and improving its precedent ones. The two great changes are a better version of the smite ability and the new feature: zeal.
    e smite ability and the new feature: zeal.)
  • Ranger In The Dungeon (3.5e Class)  + (This is a remade version of the ranger bas
    This is a remade version of the ranger base class. It's part of the [[User:The_bluez_in_the_dungeon#In_the_Dungeon_series|In The Dungeon series]]. It is a lot more skilled and versatile with spells and its animal companion becomes a force to be reckoned with.
    anion becomes a force to be reckoned with.)
  • Hairbinder, Variant (3.5e Class)  + (This is a remake of the [[Hairbinder (3.5e Class)|Hairbinder]] class by [[User:Eiji-kun|Eiji-kun]].)
  • Powerful, Tome (3.5e Equipment)  + (This is a revised version of the Powerful enhancement. it is meant to be used on weapons for big monsters to grow to the user's needs.)
  • Harbinger (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Hexblade_In_The_Dungeon_(3.5e_Class)|Hexblade In The Dungeon]])
  • Champion (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Paladin_In_The_Dungeon_(3.5e_Class)|Paladin In The Dungeon]])
  • Hunter (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Ranger_In_The_Dungeon_(3.5e_Class)|Ranger In The Dungeon]])
  • Statuette of the Eternal Watcher (3.5e Equipment)  + (This is a statuette of a mis-proportioned "cute" animal. Though little more than a bit of decoration, there is something terribly wrong about its eyes...)
  • Superior DR/Magic (3.5e Variant Rule)  + (This is a superior DR/magic similar to 3.0e, without needing to retroactively determine appropriate enhancement amounts.)
  • Stormsoul Adept (3.5e Alternate Class Feature)  + (This is a variant class for the prestige c
    This is a variant class for the prestige class [[Stormtamer (3.5e Prestige Class)|stormtamer]], better suited for a [[Monk In The Dungeon (3.5e_Class)|monk]] (if you want to use the standard monk you may simply drop any requirement or feature not compatible).
    ''You have conquered the Storm Dragon and gained dominion over the Storm within you.''
    If you have monk levels, you may opt to choose this variant. Your flurry of blows may substitute Two-Weapon Fighting as a prerequisite.
    may substitute Two-Weapon Fighting as a prerequisite.)
  • Favored of Nature (3.5e Alternate Class Feature)  + (This is a variant for the [[Favored Soul I
    This is a variant for the [[Favored Soul In The Dungeon (3.5e Class)|favored soul]] base class. The favored of nature is another nature-oriented divine spellcaster, that has a special tie to the natural world, its habitants and its forces. They don't manipulate nature around them rather they channel its strength through themselves, taking the aspect of animals, plants and elementals, while maintaining some of the feature of the classic favored soul.
    f the feature of the classic favored soul.)
  • Incarnum Monk (3.5e Alternate Class Feature)  + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the incarnum rules from Magic of Incarnum.)
  • Sublime Monk (3.5e Alternate Class Feature)  + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the sword magic rules from Tome of Battle.)