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A list of all pages that have property "Summary" with value "This feat needs a summary.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 142 results starting with #1.

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List of results

  • Practice Incantation (3.5e Spell)  + (This cantrip does absolutely nothing, but is useful for fledgling spellcasters who are just learning the ropes or veteran mages looking to show off the skills they have developed.)
  • Wordmaster (3.5e Class)  + (This caster strings words together to create strange spells.)
  • Circle of the Shepherd (5e)  + (This category deals with spirits of beasts.)
  • Chalk of Binding (3.5e Equipment)  + (This chalk can produce the trap version of a ''magic circle'' spell, or do it faster.)
  • Dark Theorem Chalkboard (3.5e Location)  + (This chalkboard sits, its last writings still clinging to it from when the troubled scholar scribed those final mathematical notations upon it.)
  • Ring of Homefinding (3.5e Equipment)  + (This charm will guide you home.)
  • Merchant's Chest (3.5e Equipment)  + (This chest reaches past time and space to trade items of average market value.)
  • Freshmint Gum (3.5e Equipment)  + (This chewing gum cleans the body and grants a Diplomacy bonus.)
  • Cursed Chillblade (3.5e Equipment)  + (This chilling sword makes you chill as well. Too chill.)
  • Planar Waystone (3.5e Equipment)  + (This chunk of material came from another plane, and it brought its properties back with it.)
  • Circle of the Moon (5e)  + (This circle focuses on beast shape.)
  • Circle of Spores (5e)  + (This circle focuses on decay and the life cycle)
  • Circle of Twilight (5e)  + (This circle focuses on the transition of life to death.)
  • Circle of Dreams (5e)  + (This circle has close ties to the [[SRD5:Feywild|Feywild]])
  • Spyglass Scout (3.5e Class)  + (This class borrows abilities from the rogue and ranger classes.)
  • Way of Mercy (5e)  + (This class focuses on aiding others)
  • Warder of the Sylvan Glade (3.5e Prestige Class)  + (This class is based on the 'Warding' High
    This class is based on the 'Warding' High Art from the 'Fey Magic' d20 sourcebook. A Warder of the Sylvan Glade is an Elf who has returned to his Fey roots and remembered the Reverie. By channeling the power of Reverie, a Warder may enchant Sylvan Glades with certain spells, as many adventurers who have suddenly fallen victim to a 'Misdirection' or 'Sleep' enchantment while exploring ancient woodlands may confirm
    le exploring ancient woodlands may confirm)
  • Publication:Unearthed Arcana/Spell Scion  + (This class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as [[SRD:Wizard|wizards]], [[SRD:Sorcerer|sorcerers]], and sometimes [[SRD:Bard|bards]].)
  • Publication:Unearthed Arcana/Swift Scion  + (This class is for those who wield legendar
    This class is for those who wield legendary weapons that make use of or improve the wielder’s stealth, speed, or dexterity (in the general sense). [[SRD:Rogue|Rogues]] are excellent candidates for this class, as are [[SRD:Bard|bards]], [[SRD:Ranger|rangers]], and the occasional [[SRD:Monk|monk]].
    s]], and the occasional [[SRD:Monk|monk]].)
  • Druid (One)  + (This class taps into the [[Primal (One)|Primal]] power of nature to perform magic.)
  • Cleric (One)  + (This class taps into the power of the [[Outer Plane (5e)|Outer Plane]]s to perform magic.)
  • Bard (One)  + (This class uses music, words, and/or dance to invoke magic.)
  • Mystic (5e)  + (This class uses psionics.)
  • Rogue (One)  + (This class uses specializes in skills, damage evasion, and sneak attacks.)
  • Monk (One)  + (This class utilizes discipline and training to become a living weapon.)
  • Trickery Domain (One)  + (This cleric subclass focuses on deception, illusion, and stealth.)
  • War Domain (One)  + (This cleric subclass focuses on heroism, and courage.)
  • Light Domain (One)  + (This cleric subclass focuses on light, truth, and fire.)
  • Life Domain (One)  + (This cleric subclass focuses on preserving life.)
  • Cape of the Star Knight (3.5e Equipment)  + (This cloak allows you to hide your wings, float down gently, teleport short distances, and flourish with style.)
  • Durzite Cloak (3.5e Equipment)  + (This cloak functions as winter clothing and as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Sleight of Hand Skill|Sleight of Hand]] (for concealing objects) and [[SRD:Hide Skill|Hide]].)
  • Rag of Bats (3.5e Equipment)  + (This cloak, when flapped, summons forth a bat… usually.)
  • Schattenflieger (3.5e Equipment)  + (This coal black throwing knife lets its owner teleport to it instantly.)
  • Coffin of Hidden Chambers (3.5e Equipment)  + (This coffin is secretly a passage to another hidden room.)
  • Tattletale Coin (3.5e Equipment)  + (This coin hides in your money supply and spies on you, only to reveal terrible things at the worst times.)
  • Warding Spike (3.5e Equipment)  + (This cold iron piton generates a ''[[Warding Shell (3.5e Spell)|warding shell]]'' effect when placed.)
  • College of Whispers (5e)  + (This college focuses on sowing dischord)
  • College of Glamour (5e)  + (This college specializes in casting glamours.)
  • College of Valor (5e)  + (This colleges encourages the martial aspect of the class.)
  • Clean Tent (3.5e Equipment)  + (This compact cylinder of fabric expands into a tent able to hold up to 10 people. The inside is a clean room protected from the elements, with services meant to facilitate medical work.)
  • Beast Conclave (5e)  + (This conclave focuses on friendship with [[SRD5:Beast|beast]]s)
  • Hunter Conclave (5e)  + (This conclave focuses on hunting specific kinds of targets)
  • Deep Stalker Conclave (5e)  + (This conclave focuses on undergound and underdark environments)
  • Fire Bloom (3.5e Equipment)  + (This concoction is created from fire bloom, a plant found in arid, sandy deserts.)
  • Horn Juice (3.5e Equipment)  + (This concoction makes the drinker grow horns.)
  • Broken (3.5e Condition)  + (This condition is applied to items rather than creatures)
  • Hurricane Cloak (3.5e Equipment)  + (This constantly billowing cape can release powerful gusts of wind.)
  • Create Shrine (3.5e Spell)  + (This creates a shrine dedicated to your god, which you can use for other things.)
  • Gem Stalker (5e)  + (This creation of [[Gem Dragon (5e)|gem dragon]]s appear as a centaur-drake.)
  • Fearmonger (5e Monster)  + (This creature feeds on fear)
  • Hitmonchan (3.5e Monster)  + (This creature has a form similar to a boxer, with red glovelike hands always raised in a blocking stance. You see a tree splinter with the impact of its fist, but never saw it move from position)
  • Hitmonlee (3.5e Monster)  + (This creature has a vaguely humanoid torso with two eyes staring out from its upper ribcage area. Its limbs are elastic, and seem to twist into whatever shape the creature deems necessary.)
  • Machoke (3.5e Monster)  + (This creature is more or less humanoid, wi
    This creature is more or less humanoid, with purplish-gray skin and broad-chested, thick-armed build and it seems to be wearing a belt with an tastelessly large buckle. It's currently practicing karate chops, with hands so large the fingers bear a certain resemblance to bananas
    gers bear a certain resemblance to bananas)
  • Exemplar (3.5e Template)  + (This creature is wreathed in raw, divine essence. Exemplars are creatures that result directly from a deity's power, either forming from the aether or being purposefully created.)
  • Kangaskhan (3.5e Monster)  + (This creature resembles a heavyset kangaroo with an armored skullcap. It is extremely protective of the smaller version you see inside its pouch.)
  • Publication:Dread Codex/Monsters/Canine Skulker  + (This creature was clearly once a living dog, but that time is long past.)
  • Publication:Dread Codex/Monsters  + (This creature was clearly once a living dog, but that time is long past.)
  • Mindeater Clutch Glove (3.5e Equipment)  + (This creepy glove devours the life force of those it touches, and consumes the memories of the dead as it invokes rapid entropy.)
  • Kaleidoscope Crossbow (3.5e Equipment)  + (This crossbow has a random effect with every shot.)
  • Indra's Vengeful Crown (3.5e Equipment)  + (This crown belongs to the high priest of Indra and transforms its wielder's pain into new spell power.)
  • Crown of the Merciful Lord (3.5e Equipment)  + (This crown increases your [[Charisma]] for the purpose of lay on hands.)
  • Blight Crystal (3.5e Equipment)  + (This crystal is feared by Plants and rightly so, ripping away foliage and causing dangerous wounds.)
  • Witchslayer Crystal (3.5e Equipment)  + (This crystal is the bane of spellcasters, stripping buffs from pesky enemies.)
  • Crystal of Proficiency (3.5e Equipment)  + (This crystal makes a martial weapon seem easier to use as if the wielder was trained with it.)
  • Kafkaite (3.5e Equipment)  + (This crystalline mineral of unknown origin is the key to faster than light travel for various alien species, among other uses.)
  • Yama's Invitation (3.5e Equipment)  + (This cursed dagger manipulates the forces of life and death.)
  • Darkling (5e)  + (This cursed fey appears aged.)
  • Calamity Ring (3.5e Equipment)  + (This cursed ring causes the user to take double damage.)
  • Ring of Vengeful Death (3.5e Equipment)  + (This cursed ring grants the user ''[[SRD:Finger of Death|finger of death]]'' nearly at will, but this proves to be the user's undoing.)
  • Bite Ring (3.5e Equipment)  + (This cursed ring will make sure you own one finger less.)
  • ICBD (3.5e Equipment)  + (This dagger can be thrown very very far, well over the horizon. As long as you know the vague location of your target they can be struck.)
  • Vitae Dagger (3.5e Equipment)  + (This dagger drinks the blood of others, then converts it into healing. Stab your friends to make them feel better!)
  • Thief Dagger, Cursed (3.5e Equipment)  + (This dagger is perfect for thieves. Too bad it's also a thief.)
  • Darklight Ore (3.5e Equipment)  + (This dark gray stone is radioactive, making it dangerous to handle.)
  • Apocalyptic Blade (3.5e Equipment)  + (This dark weapon is the Backguards' answer to the Holy Avenger, this magnificent blade has been augmented by endless years of wanton evil deeds.)
  • Deep-Ore Alloy (3.5e Equipment)  + (This dark-colored material is prized among underdark races such as drows and duegars.)
  • Decanter of Water Elemental (3.5e Equipment)  + (This decanter of endless water gets hostile when you try to push it to its highest setting.)
  • Bone-Hurting Juice (3.5e Equipment)  + (This delicious-looking green liquid is actually a powerful acid that seeps directly through your skin and melts your bones.)
  • Nostos (3.5e Location)  + (This demiplane is a floating island suspended above a swirling gaseous haze at the crux of the Planes of Air and Water. It is home to a vast desert, rocky canyons and rivers, and a large mountain which looms ominously above.)
  • Armanite (5e)  + (This demon appears as a nightmare centaur.)
  • Proteum Generator (3.5e Equipment)  + (This device uses two stellated dodecahedro
    This device uses two stellated dodecahedron-shaped crystals fashioned from energized [[Proteum (3.5e Equipment)|proteum]] to draw arcane power from the Weave, the source of all arcane magic, and then subsequently focuses this energy in a contained release.
    ocuses this energy in a contained release.)
  • Filth Clot (3.5e Equipment)  + (This disgusting clot of sticky residue and filth has captured terrible diseases.)
  • Pokémon d20 (3.5e Sourcebook)  + (This document contains the complete conver
    This document contains the complete conversion rules for Pokémon into Dungeons and Dragons, as well as the conversion rules for Dungeons and Dragons into Pokémon. Whether you want to throw a Bulbasaur at your players as a one-off, or you want to play a whole Johto campaign with d20 rules, this is for you.
    campaign with d20 rules, this is for you.)
  • Cataclysm (3.5e Cleric Domain)  + (This domain allow a cleric to spread natural and divine disaster far and wide.)
  • Death Domain (5e)  + (This domain deals with death and [[SRD5:Undead|undead]])
  • Fate Domain UA (5e)  + (This domain focus on destiny or fate.)
  • Light Domain (5e)  + (This domain includes truth, beauty, and revealing.)
  • Gem (3.5e Cleric Domain)  + (This domain is for clerics and deities that ponder on the power of gems or just like shiny tiny things.)
  • Gravity, Variant (3.5e Cleric Domain)  + (This domain is for more science minded cleric who want to understand one of the fundamental force of the universe.)
  • Sky (3.5e Cleric Domain)  + (This domain is related to Gods and philosophy that claim rulership over the vast expanse of the sky,)
  • Hellfire, Variant (3.5e Cleric Domain)  + (This domain is usually granted to clerics of archdevils or other infernal deities, granting them a offensive edge over others.)
  • Rainbow (3.5e Cleric Domain)  + (This domain lets you cast sparkly spells with varying effects)
  • Night Domain (5e Divine Domain)  + (This domain promotes the ideals of darkness, concealing, and secrets.)
  • Quilava (3.5e Monster)  + (This echidna-like creature rears up on its hind legs as you approach. It eyes you warily but stands its ground, and its back erupts into flames as it prepares to fight.)
  • Coldsteel the Edgesword (3.5e Equipment)  + (This edgy razor edge scimitar has a gleaming purple edge and is cursed to make the wielder into a <s>tremendous edgelord</s> amazing cool guy who everyone loves and fears.)
  • Chansey (3.5e Monster)  + (This egg-shaped creature carries an actual egg in its pouch, and greets you cheerfully.)
  • Lifesteal (3.5e Equipment)  + (This enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe.)
  • Inscribed (3.5e Equipment)  + (This enhancement acts as a reusable scroll, and can absorb text and symbol effects from other sources.)
  • Meditative (3.5e Equipment)  + (This enhancement allow the wearer to regain their psionic focus as a move action at the cost of power points.)
  • Igniting (3.5e Equipment)  + (This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.)
  • Facade (3.5e Equipment)  + (This enhancement allows the user to use minor disguises on their clothing and person, as well as augmenting other disguise attempts.)
  • Retracting (3.5e Equipment)  + (This enhancement allows the weapon to shrink in length, reducing it reach.)
  • Blade Dashing (3.5e Equipment)  + (This enhancement allows you to make bladed dash with the enhanced weapon.)
  • Shapecloth (3.5e Equipment)  + (This enhancement behave as the [[SRD:Glamered|glamered]] enhancement but only change the clothing it applied to into another of the same kind.)
  • Compound Strength (3.5e Equipment)  + (This enhancement can only be placed on the [[SRD:Composite Longbow|composite longbow]], [[SRD:Composite Shortbow|composite shortbow]] and ranged weapons with similiar properties.)
  • Heating (3.5e Equipment)  + (This enhancement causes the target to heat up with every strike, inflicting damage over time.)
  • Option (3.5e Equipment)  + (This enhancement creates a magical ball around the wielder that shoots ''magic missiles'' when an attack is made.)
  • Blackflame (3.5e Equipment)  + (This enhancement deal extra fire damage with synergy when wielded by users who can use hexblade's curse)
  • Splitleaf (3.5e Equipment)  + (This enhancement duplicates your attacks in slightly different positions, allowing you to clear swathes of enemies.)
  • Unlimited Ammo (3.5e Equipment)  + (This enhancement grant a weapon the ability to create it own ammunition.)
  • Steel Wings (3.5e Equipment)  + (This enhancement grant the wearer the ability to deploy wings made from their armor.)
  • Soaking Burst (3.5e Equipment)  + (This enhancement is a stronger version of the [[Soak (3.5e Equipment)|soak]] enhancement.)
  • Earthen Burst (3.5e Equipment)  + (This enhancement is a stronger version of the [[Earthen (3.5e Equipment)|earthen]] enhancement.)
  • Windy Burst (3.5e Equipment)  + (This enhancement is a stronger version of the [[Windy (3.5e Equipment)|windy]] enhancement.)
  • Devoted (3.5e Equipment)  + (This enhancement is placed upon an armor and grant protection against divine caster of an opposed alignment.)
  • Darkblessed (3.5e Equipment)  + (This enhancement is usually bestowed upon the weapons of thieves and assassin, allowing the use of sneak attack and other form of precision damage even in the darkest of darkness.)
  • Enduring (3.5e Equipment)  + (This enhancement may only be applied to ammunition. Ammunition with this quality never breaks due to being fired, even if it hits.)
  • Bulletproof (3.5e Equipment)  + (This enhancement reinforces metal or fabric at key places on the armor, allowing it to deflect most of the force of incoming ranged attacks.)
  • Earthen (3.5e Equipment)  + (This enhancement surrounds the weapon in a covering of earth that hardens objects, makes the wielder more stable, aids strikes, and knocks down opponents.)
  • Windy (3.5e Equipment)  + (This enhancement surrounds the weapon in a sheathe of air that disperses fogs, passes through wind effects easily, aids strikes, and knocks down opponents.)
  • Soak (3.5e Equipment)  + (This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents.)
  • Compact Build (3.5e Equipment)  + (This enhancement turn bulky bows, crossbows and firearms into compact version of themselves which is more easily handled.)
  • Pearly Power (3.5e Equipment)  + (This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient weapon.)
  • Pearly Protection (3.5e Equipment)  + (This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient armor.)
  • Inertial Plating (3.5e Equipment)  + (This enhancement uses extremely thin plates of forces as underarmor to greatly reinforce its protective abilities.)
  • Dire Orc Adrenal Gland (3.5e Equipment)  + (This evil graft allow you to use the dire orc's dire rage ability.)
  • Crag Beetle Powder (3.5e Equipment)  + (This exotic alchemical item is used to capture and detain spellcasters after defeat.)
  • Softer Action Limitation (3.5e Variant Rule)  + (This experimental rule really relax some of the more common action-limiting status conditions and introduce new ones.)
  • Stygian Ice (3.5e Equipment)  + (This extraplanar ice comes from Stygia, th
    This extraplanar ice comes from Stygia, the fifth layer of Hell. Infused with the soulless evil of that realm, along with the magical waters of the river Styx, stygian ice is black and constantly crawls with a thin layer of pale blue mist. Stygian ice is much colder than normal ice and freezes the mind much more rapidly than flesh.
    zes the mind much more rapidly than flesh.)
  • Robes of Fell Insight (3.5e Equipment)  + (This eye-covered robe grants the [[Dark Knowledge (3.5e Feat)|Dark Knowledge]] feat, ability to see souls, and learn strange information from objects. However, you may be watched from afar and are weak to insanity.)
  • Ring of the RAM (3.5e Equipment)  + (This faintly glowing black and blue ring helps you perform mental actions faster.)
  • Cane (3.5e Equipment)  + (This fancy wooden cane will make sure your bum leg won't make you fall over.)
  • Scythe (5e Weapon)  + (This farm tool has been weaponized into a deadly curved polearm.)
  • Incarnum Hercules (3.5e Feat)  + (This feat allow you to invest Incarnum to make increase your [[Strength]] score.)
  • SRD:Improved Familiar  + (This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.)
  • Reinvocation (3.5e Feat)  + (This feat allows to to renew long-lasting invocation as a free action..)
  • Anti-Corrosion (4e Feat)  + (This feat can be used against any attack/spell/potion that involves corrosion.)
  • Wild Versatility (3.5e Feat)  + (This feat changes to feat specially tailored for your Wildshape)
  • Accomplished (3.5e Feat)  + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
  • Dual Nunchucks Style (3.5e Feat)  + (This feat grant two tactical maneuvers when fighting with two [[Nunchucks (3.5e Equipment)|nunchucks]] or [[SRD:Nunchaku|nunchaku]].)
  • Scaling Dragon Breath (3.5e Feat)  + (This feat greatly improve upon your breath weapon.)
  • Sublime Inspired (3.5e Feat)  + (This feat is designed to add flavor to any class by exploiting one of their given class skills and further expressing said skill through the sublime arts without having to multiclass as a martial adept.)
  • Dhergoloth (5e)  + (This fiend appears bug-like with 3 legs and 5 arms.)
  • Hydroloth (5e)  + (This fiend appears vaguely frog-like.)
  • Canoloth (5e)  + (This fiend is a quadruped with a long spiked tongue and sharp teeth.)
  • Self Telekineticist (3.5e Class)  + (This fighter relies on the power of telekinesis to fling himself around.)
  • Eiji of Equivalent Exchange (3.5e Equipment)  + (This figurine is some kind of piggy bank. Put currency in, and different currently comes out.)
  • Figurine of Limestone Cat (3.5e Equipment)  + (This figurine of wondrous power sure is cute. Examine ye cat? It is useless.)
  • Stingray Leather Grip (3.5e Equipment)  + (This fine leather is bumpy and wicks away liquids, allowing a secure grip at all times.)
  • Fire Hummus (3.5e Equipment)  + (This fine paste glows molten red. In spite of that it is not hot, only a little spicy.)
  • Character Sheet (3.5e Equipment)  + (This fine white sheet of paper is criss cr
    This fine white sheet of paper is criss crossed with strange arcane text and empty lines to fill in information. When filled in with the appropriate information, a unique living creature is conjured up matching the ability scores, class, race, items appropriate for their level, and history written down.
    for their level, and history written down.)
  • Orb of Elemental Summoning (3.5e Equipment)  + (This finely hewn orb is created out of masterfully polished white mineral, teeming with gentle friscellating flows of multiple colors tracing its semi-opaque surface.)
  • Blade of the Elfinesse (3.5e Equipment)  + (This finesse longsword makes you very much like an elf. Good for those with low self esteem.)
  • Tower of Fire (3.5e Equipment)  + (This fire resistant tower shield can generate flames as a ''[[SRD:Wall of Fire|wall of fire]]''.)
  • Atmosphere Helmet (3.5e Equipment)  + (This fishbowl helmet lets you breath in space! Also, underwater. With no fear of pressure damage or radiation.)
  • The Egg of Lolth (4e Equipment)  + (This fist-sized egg is made of platinum. It has no markings and is completely smooth. When touched, it vibrates slightly, and you hear the faint sounds of scratching coming from within.)
  • Pyromancy Flame (3.5e Equipment)  + (This flame increases the power and effectiveness of all spells cast with the [[SRD:Fire Effect|Fire]] descriptor.)
  • Videopane (3.5e Equipment)  + (This flat pane of glass can display visuals and audios of events far away.)
  • Gas Spore (5e)  + (This floating fungi resembles a [[Beholder (5e)|Beholder]])
  • Moss Boots (3.5e Equipment)  + (This footwear is made of precisely weaved moss and grants the wearer a soft pace.)
  • Elemental Forge (3.5e Equipment)  + (This forge is useful for crafting elementally tinged weapons, or changing elemental weapons to a different element.)
  • Flying Fork (3.5e Equipment)  + (This fork allows you to eat at range! Why would you want to do that? That's... that's a good question.)
  • Greater Healing (3.5e Weave)  + (This form of healing actually stitches stuff together instead of accelerating natural healing.)
  • Reinforced Plastic (3.5e Equipment)  + (This form of plastic, surprisingly, can be made into useful weapons and armor. Reinforced plastic is a form of toughened plastic that is enhanced by mixing other materials into key areas.)
  • Malaquian Slip Suit (3.5e Equipment)  + (This form-fitting suit wears comfortably when wet and functions as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Escape Artist Skill|Escape Artist]] and [[SRD:Swim Skill|Swim]].)
  • Machamp (3.5e Monster)  + (This four-armed humanoid is tough-looking.
    This four-armed humanoid is tough-looking. Its skin is a light grey, and it's covered in slabs of flat, hard, functional athlete's muscle, giving its appearance a mix of strength and grace. It's currently throwing rocks so far the landing point can't be seen.
    ks so far the landing point can't be seen.)
  • Mortaegis Mantle (3.5e Equipment)  + (This fringe mantle wards off death and decay.)
  • Armor of Obedience (3.5e Equipment)  + (This full plate is very protective and makes the creature a fine guardian, but those who put it on become slaves to all others.)
  • Quick Bang (3.5e Maneuver)  + (This functions like Flash Band, except as an immediate action in a 15 ft cone.)
  • Vulnerability Gel (3.5e Maneuver)  + (This gel strips the target of their DR, SR, and non-lethal from regeneration.)
  • Gem of Enhancement (4e Equipment)  + (This gemstone glows with inner light.)
  • Pale Maiden's 3rd Eye (3.5e Equipment)  + (This gemstone, when properly grafted, grants minor magical abilities like a pale maiden.)
  • Dragon's Tooth (3.5e Equipment)  + (This giant club is fashioned from the tooth of an everlasting dragon.)
  • Ice Seed (3.5e Equipment)  + (This glassy crystal seed is cold to the touch. If placed in water, it freezes it instantly.)
  • Glove of Venom (4e Equipment)  + (This glove is woven from fine spider silk.)
  • Soulflame Candle (3.5e Equipment)  + (This golden candlestick is topped with a candle made of blood red wax, and burning with a ghostly blue flame that gives off no heat. It grants the user immortality as their soul is now tied to the fate of the candle.)
  • Purgicarnis (3.5e Equipment)  + (This graft grants an internal organ that produces alchemical antitoxin.)
  • Pheromone Gland (3.5e Equipment)  + (This graft grants an internal organ that produces chemical scents as identifiers, making the grafted creature smell like the gland's creature.)
  • Oola Ixa (3.5e Equipment)  + (This graft grants the option of allowing spells to pass through Spell Resistance without having to lower it.)
  • Blubber Layer (3.5e Equipment)  + (This graft modifies a creature's outer dermal layer and adds a subcutaneous layer of insulating fatty tissue.)
  • Salamander's Arm (3.5e Equipment)  + (This graft regrows a missing arm with some elemental modification.)
  • Giraffe Tongue (3.5e Equipment)  + (This graft replaces the creature's tongue with the tongue of a giraffe.)
  • Lavellium (3.5e Equipment)  + (This gray metal has a sickly oil-like green sheen upon its polished surfaces. It is naturally poisonous to flesh, and each injury brings suffering upon it beyond the bite of the blade or the crushing force of the hammer.)
  • Metapod (3.5e Monster)  + (This green, vaguely crescent-shaped pod looks at first like part of the scenery, before it opens two disinterested eyes and starts hopping away.)
  • Jubokko Mask (3.5e Equipment)  + (This grim mask gives you ''deathwatch'', the ability to smell blood and drink blood, and the ability to purify others using your own blood.)
  • Magic Missile Revolver (3.5e Equipment)  + (This gun can fire a variety of specialized ammunition.)
  • Fireball Launcher (3.5e Equipment)  + (This gun fires fireballs.)
  • Lesser Fireball Launcher (3.5e Equipment)  + (This gun fires weak fireballs.)
  • Headband of Concentration (3.5e Equipment)  + (This headband can concentrate on a spell for you for up to 1 (or 3) rounds, before you need to refocus on your spell.)
  • Wolf Pelt (3.5e Equipment)  + (This headgear is made out of the enchanted pelt of a wolf, granting the wearer the ability of the animal.)
  • Energized Heart (3.5e Equipment)  + (This heart graft allows creatures to "overheal" or enter a state of invulnerable rage.)
  • Lord Dominik's Regards (5e Magic Weapon)  + (This heavy crossbow was specially crafted to take down the toughest of foes.)
  • The Golden Palm (3.5e Equipment)  + (This heavy mace is a favorite with [[cleric]]s who busy themselves with merchant work.)
  • Phalanx Breaker Plate Armor (3.5e Equipment)  + (This heavy plate armor makes a man into a living battering ram.)
  • Palladium of Vitality (3.5e Equipment)  + (This heavy steel shield actively protects you from dying, and makes coming back easier.)
  • Enhanced Reality Headset (3.5e Equipment)  + (This helmet blocks off real images to give you illusionary versions, thereby protecting you from dangerous sensory inputs.)
  • Infra-Sight Helmet (3.5e Equipment)  + (This helmet gives the ability to detect heat, improving your sight of warmer objects.)
  • Elemental Alert Helm (3.5e Equipment)  + (This helmet is attuned to an energy type, and grants early warning to evade out of danger.)
  • Helm of the Eager Pawn (3.5e Equipment)  + (This helmet lets you move at double your speed for the first round of combat.)
  • Helm of the Dullahan (3.5e Equipment)  + (This helmet makes your head ethereal and invisible. It looks pretty terrifying, and has a few protective aspects to boot.)
  • Helmet of Obscurity (3.5e Equipment)  + (This helmet obscures the face and voice of its user, and protects them from divinations.)
  • Analysis Helm (3.5e Equipment)  + (This helmet provides protection and visual modification and improvements. If you have ''[[SRD:Detect Magic|detect magic]]'', you can use it to produce greater effects.)
  • Battle Suit (3.5e Equipment)  + (This high-end light armor is effectively a reinforced tuxedo.)
  • Spellblade (3.5e Equipment)  + (This hilt converts any spells cast upon it into a blade with a variety of properties.)
  • Toxic Spider of Lolth (4e Equipment)  + (This holy symbol depicts the deadly black widow.)
  • Radiant Web of Arachne (4e Equipment)  + (This holy symbol is inscribed with a symbol of a web and glows faintly.)
  • Publication:Dread Codex/Magic Items/Greater Zombi Powder  + (This horrific substance is used by undead cultists to simultaneously slay their enemies and reanimate them as [[True Zombi (Dread Codex Template)|true zombis]].)
  • Horse Knight Helm (3.5e Equipment)  + (This horse shaped helmet gives +1 AC (stacks) and allows you to teleport as a free action, provided you're in the right position.)
  • Eternal Icebox (3.5e Equipment)  + (This icebox keeps things cold and food fresh.)
  • Titanite (3.5e Equipment)  + (This illustrious dark mineral is permeated
    This illustrious dark mineral is permeated with various metallic ores and is thought to form under conditions of great pressure within ancient layers of bedrock where raw proteum is highly prevalent. Titanite is associated with the Gods by many, and some postulate that the ancient deities that once roamed the unformed used the substance to forge weapons of great power.
    substance to forge weapons of great power.)
  • Idium (3.5e Equipment)  + (This illustrious metal is a physical manifestation of lingering divine thoughts within the void, and changes properties in accordance with nearby minds.)
  • Alchemy Stone (3.5e Equipment)  + (This illustrious stone of intermingling milky-white and red material can supply ingredients for many types of alchemy and crafting.)
  • Diver Plate (3.5e Equipment)  + (This incredibly heavy armor is meant for underwater exploration.)
  • Kitten of Endless Decanters (3.5e Monster)  + (This innocent-looking kitten has a neat trick up its sleeve (well, its mouth).)
  • Mindwipe (3.5e Invocation)  + (This invocation allow you to alter subject memory, possibly causing mental damage in the process.)
  • Haunted Telekinesis (3.5e Invocation)  + (This invocation behave as telekinesis, except that it can do stuff on it own.)
  • Projection of Power (3.5e Invocation)  + (This invocation comes in two forms; the first providing short range communication to any creature within line of sight as if you were next to them, and the latter acting more like ''scrying'' and ''sending''.)
  • Sanguine Corruption (3.5e Invocation)  + (This invocation create a blot clot somewhere in the targeted creature's body. Causing them lot of trouble and pain.)
  • Curse of Transience (3.5e Invocation)  + (This invocation disrupts the connection between the body and the soul of an enemy, making its existence flickers.)
  • Winged Flight (3.5e Invocation)  + (This invocation grant the ability to glide and fall slowly, eventually also grant limited flight. Become more powerful when paired with fell flight.)
  • Amushai's Binding (3.5e Invocation)  + (This invocation makes its victim more or less a willing slave.)
  • Ruby Sapphire Helix Ioun Stone (3.5e Equipment)  + (This ioun stone allows you to count as a different type and subtype for the purpose of interacting with various effects.)
  • Ioun Stone, Powdered Sapphire Whirl (3.5e Equipment)  + (This ioun stone gives you access to the [["Lol Media" (3.5e Feat)|"Lol Media"]] feat, or improves the feat.)
  • Winter Domain (5e Divine Domain)  + (This is a Domain of cold, survival, and endurance.)
  • Platinum Dragoon (3.5e Prestige Class)  + (This is a Dragoon class that is based fair
    This is a Dragoon class that is based fairly strictly off of the abilities and lore of the Final Fantasy series. I started with Kain Highwind as the base ideal model Dragoon and pooled the most common abilities and themes from all Final Fantasy Dragoons, using as little deviation and as little hocus pocus as possible, to stay as true to the original theme of Dragoons through out all Final Fantasy games as possible, and did a small amount of fluffing and tweaking it to balance it for Dungeons & Dragons.
    g it to balance it for Dungeons & Dragons.)
  • The Empire of the Rising Sun (3.5e Campaign Setting)  + (This is a campaign setting based on several different aspects and eras of feudal Japan.)
  • Revised Necromancer Handbook (3.5e Guide)  + (This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games.)
  • Kuirwood (3.5e Equipment)  + (This is a hard, yellow wood that's reactive to psionic reshaping.)
  • Alchemurgic Canister (3.5e Equipment)  + (This is a large metal canister with a alchemurgically-treated inner lining to reduce the risk of accidents.)
  • Alchemical Arm (3.5e Equipment)  + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
  • Armaldo (3.5e Monster)  + (This is a massive creature that sort of represents an insect that evolved to be massive. It has an armoured exoskeleton and massive, sharp teeth. It typically looks for edible things – such as giant Vermin, regular bugs, and people – and slashes them up.)
  • Cardboard Box (3.5e Equipment)  + (This is a normal looking cardboard box. For some reason no one suspects you hiding under it.)
  • Deathball (3.5e Spell)  + (This is a powerful blast of negative energy that animates the creatures that die as the result of this spell)
  • Hairbinder, Variant (3.5e Class)  + (This is a remake of the [[Hairbinder (3.5e Class)|Hairbinder]] class by [[User:Eiji-kun|Eiji-kun]].)
  • Powerful, Tome (3.5e Equipment)  + (This is a revised version of the Powerful enhancement. it is meant to be used on weapons for big monsters to grow to the user's needs.)
  • Harbinger (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Hexblade_In_The_Dungeon_(3.5e_Class)|Hexblade In The Dungeon]])
  • Champion (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Paladin_In_The_Dungeon_(3.5e_Class)|Paladin In The Dungeon]])
  • Hunter (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Ranger_In_The_Dungeon_(3.5e_Class)|Ranger In The Dungeon]])
  • Statuette of the Eternal Watcher (3.5e Equipment)  + (This is a statuette of a mis-proportioned "cute" animal. Though little more than a bit of decoration, there is something terribly wrong about its eyes...)
  • Alchemurgic Barrel (3.5e Equipment)  + (This is a sturdy metal barrel with a alchemurgically-treated inner lining, and multiple smaller compartments, to reduce the risk of accidents.)
  • Superior DR/Magic (3.5e Variant Rule)  + (This is a superior DR/magic similar to 3.0e, without needing to retroactively determine appropriate enhancement amounts.)
  • Stormsoul Adept (3.5e Alternate Class Feature)  + (This is a variant class for the prestige c
    This is a variant class for the prestige class [[Stormtamer (3.5e Prestige Class)|stormtamer]], better suited for a [[Monk In The Dungeon (3.5e_Class)|monk]] (if you want to use the standard monk you may simply drop any requirement or feature not compatible).
    ''You have conquered the Storm Dragon and gained dominion over the Storm within you.''
    If you have monk levels, you may opt to choose this variant. Your flurry of blows may substitute Two-Weapon Fighting as a prerequisite.
    may substitute Two-Weapon Fighting as a prerequisite.)
  • Favored of Nature (3.5e Alternate Class Feature)  + (This is a variant for the [[Favored Soul I
    This is a variant for the [[Favored Soul In The Dungeon (3.5e Class)|favored soul]] base class. The favored of nature is another nature-oriented divine spellcaster, that has a special tie to the natural world, its habitants and its forces. They don't manipulate nature around them rather they channel its strength through themselves, taking the aspect of animals, plants and elementals, while maintaining some of the feature of the classic favored soul.
    f the feature of the classic favored soul.)
  • Incarnum Monk (3.5e Alternate Class Feature)  + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the incarnum rules from Magic of Incarnum.)
  • Sublime Monk (3.5e Alternate Class Feature)  + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the sword magic rules from Tome of Battle.)
  • Anointed Vindicator (3.5e Alternate Class Feature)  + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Paladin_In_The_Dungeon_(3.5e_Class)|paladin]] (if you want to use the standard paladin you may simply drop any requirement or feature not compatible).)
  • Pursuer of Vengeance (3.5e Alternate Class Feature)  + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Ranger_In_The_Dungeon_(3.5e_Class)|ranger]], (if you want to use the standard ranger you may simply drop any requirement or feature not compatible).)
  • Complete Xeno (3.5e Sourcebook)  + (This is all about aliens. It's a slow work in progress.)
  • Night Thief (3.5e Class)  + (This is an alternative Night Thief class,
    This is an alternative Night Thief class, that focuses on thievery and incapacitation of targets and uses all printed material, non-magical abilities to give the Night Thief the optimal chance of success when getting into a facility, allow them to incapacitate their target or grab the gold, and assist them in getting out again.
    old, and assist them in getting out again.)
  • Cat Burglar (3.5e Class)  + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)