Open main menu

Dungeons and Dragons Wiki β

Search by property

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "This feat needs a summary.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 142 results starting with #1.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Indestructible Koal (3.5e Equipment)  + (This burning rock of "Cleaned Koal" is supposedly invincible, but actually...)
  • Practice Incantation (3.5e Spell)  + (This cantrip does absolutely nothing, but is useful for fledgling spellcasters who are just learning the ropes or veteran mages looking to show off the skills they have developed.)
  • Wordmaster (3.5e Class)  + (This caster strings words together to create strange spells.)
  • Circle of the Shepherd (5e)  + (This category deals with spirits of beasts.)
  • Chalk of Binding (3.5e Equipment)  + (This chalk can produce the trap version of a ''magic circle'' spell, or do it faster.)
  • Dark Theorem Chalkboard (3.5e Location)  + (This chalkboard sits, its last writings still clinging to it from when the troubled scholar scribed those final mathematical notations upon it.)
  • Ring of Homefinding (3.5e Equipment)  + (This charm will guide you home.)
  • Merchant's Chest (3.5e Equipment)  + (This chest reaches past time and space to trade items of average market value.)
  • Freshmint Gum (3.5e Equipment)  + (This chewing gum cleans the body and grants a Diplomacy bonus.)
  • Cursed Chillblade (3.5e Equipment)  + (This chilling sword makes you chill as well. Too chill.)
  • Planar Waystone (3.5e Equipment)  + (This chunk of material came from another plane, and it brought its properties back with it.)
  • Circle of the Moon (5e)  + (This circle focuses on beast shape.)
  • Circle of Spores (5e)  + (This circle focuses on decay and the life cycle)
  • Circle of Twilight (5e)  + (This circle focuses on the transition of life to death.)
  • Circle of Dreams (5e)  + (This circle has close ties to the [[SRD5:Feywild|Feywild]])
  • Spyglass Scout (3.5e Class)  + (This class borrows abilities from the rogue and ranger classes.)
  • Way of Mercy (5e)  + (This class focuses on aiding others)
  • Warder of the Sylvan Glade (3.5e Prestige Class)  + (This class is based on the 'Warding' High
    This class is based on the 'Warding' High Art from the 'Fey Magic' d20 sourcebook. A Warder of the Sylvan Glade is an Elf who has returned to his Fey roots and remembered the Reverie. By channeling the power of Reverie, a Warder may enchant Sylvan Glades with certain spells, as many adventurers who have suddenly fallen victim to a 'Misdirection' or 'Sleep' enchantment while exploring ancient woodlands may confirm
    le exploring ancient woodlands may confirm)
  • Publication:Unearthed Arcana/Spell Scion  + (This class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as [[SRD:Wizard|wizards]], [[SRD:Sorcerer|sorcerers]], and sometimes [[SRD:Bard|bards]].)
  • Publication:Unearthed Arcana/Swift Scion  + (This class is for those who wield legendar
    This class is for those who wield legendary weapons that make use of or improve the wielder’s stealth, speed, or dexterity (in the general sense). [[SRD:Rogue|Rogues]] are excellent candidates for this class, as are [[SRD:Bard|bards]], [[SRD:Ranger|rangers]], and the occasional [[SRD:Monk|monk]].
    s]], and the occasional [[SRD:Monk|monk]].)
  • Druid (One)  + (This class taps into the [[Primal (One)|Primal]] power of nature to perform magic.)
  • Cleric (One)  + (This class taps into the power of the [[Outer Plane (5e)|Outer Plane]]s to perform magic.)
  • Bard (One)  + (This class uses music, words, and/or dance to invoke magic.)
  • Mystic (5e)  + (This class uses psionics.)
  • Rogue (One)  + (This class uses specializes in skills, damage evasion, and sneak attacks.)
  • Monk (One)  + (This class utilizes discipline and training to become a living weapon.)
  • Trickery Domain (One)  + (This cleric subclass focuses on deception, illusion, and stealth.)
  • War Domain (One)  + (This cleric subclass focuses on heroism, and courage.)
  • Light Domain (One)  + (This cleric subclass focuses on light, truth, and fire.)
  • Life Domain (One)  + (This cleric subclass focuses on preserving life.)
  • Cape of the Star Knight (3.5e Equipment)  + (This cloak allows you to hide your wings, float down gently, teleport short distances, and flourish with style.)
  • Durzite Cloak (3.5e Equipment)  + (This cloak functions as winter clothing and as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Sleight of Hand Skill|Sleight of Hand]] (for concealing objects) and [[SRD:Hide Skill|Hide]].)
  • Rag of Bats (3.5e Equipment)  + (This cloak, when flapped, summons forth a bat… usually.)
  • Schattenflieger (3.5e Equipment)  + (This coal black throwing knife lets its owner teleport to it instantly.)
  • Coffin of Hidden Chambers (3.5e Equipment)  + (This coffin is secretly a passage to another hidden room.)
  • Tattletale Coin (3.5e Equipment)  + (This coin hides in your money supply and spies on you, only to reveal terrible things at the worst times.)
  • Warding Spike (3.5e Equipment)  + (This cold iron piton generates a ''[[Warding Shell (3.5e Spell)|warding shell]]'' effect when placed.)
  • College of Whispers (5e)  + (This college focuses on sowing dischord)
  • College of Glamour (5e)  + (This college specializes in casting glamours.)
  • College of Valor (5e)  + (This colleges encourages the martial aspect of the class.)
  • Clean Tent (3.5e Equipment)  + (This compact cylinder of fabric expands into a tent able to hold up to 10 people. The inside is a clean room protected from the elements, with services meant to facilitate medical work.)
  • Beast Conclave (5e)  + (This conclave focuses on friendship with [[SRD5:Beast|beast]]s)
  • Hunter Conclave (5e)  + (This conclave focuses on hunting specific kinds of targets)
  • Deep Stalker Conclave (5e)  + (This conclave focuses on undergound and underdark environments)
  • Fire Bloom (3.5e Equipment)  + (This concoction is created from fire bloom, a plant found in arid, sandy deserts.)
  • Horn Juice (3.5e Equipment)  + (This concoction makes the drinker grow horns.)
  • Broken (3.5e Condition)  + (This condition is applied to items rather than creatures)
  • Hurricane Cloak (3.5e Equipment)  + (This constantly billowing cape can release powerful gusts of wind.)
  • Create Shrine (3.5e Spell)  + (This creates a shrine dedicated to your god, which you can use for other things.)
  • Gem Stalker (5e)  + (This creation of [[Gem Dragon (5e)|gem dragon]]s appear as a centaur-drake.)
  • Fearmonger (5e Monster)  + (This creature feeds on fear)
  • Hitmonchan (3.5e Monster)  + (This creature has a form similar to a boxer, with red glovelike hands always raised in a blocking stance. You see a tree splinter with the impact of its fist, but never saw it move from position)
  • Hitmonlee (3.5e Monster)  + (This creature has a vaguely humanoid torso with two eyes staring out from its upper ribcage area. Its limbs are elastic, and seem to twist into whatever shape the creature deems necessary.)
  • Machoke (3.5e Monster)  + (This creature is more or less humanoid, wi
    This creature is more or less humanoid, with purplish-gray skin and broad-chested, thick-armed build and it seems to be wearing a belt with an tastelessly large buckle. It's currently practicing karate chops, with hands so large the fingers bear a certain resemblance to bananas
    gers bear a certain resemblance to bananas)
  • Exemplar (3.5e Template)  + (This creature is wreathed in raw, divine essence. Exemplars are creatures that result directly from a deity's power, either forming from the aether or being purposefully created.)
  • Kangaskhan (3.5e Monster)  + (This creature resembles a heavyset kangaroo with an armored skullcap. It is extremely protective of the smaller version you see inside its pouch.)
  • Publication:Dread Codex/Monsters/Canine Skulker  + (This creature was clearly once a living dog, but that time is long past.)
  • Publication:Dread Codex/Monsters  + (This creature was clearly once a living dog, but that time is long past.)
  • Mindeater Clutch Glove (3.5e Equipment)  + (This creepy glove devours the life force of those it touches, and consumes the memories of the dead as it invokes rapid entropy.)
  • Kaleidoscope Crossbow (3.5e Equipment)  + (This crossbow has a random effect with every shot.)
  • Indra's Vengeful Crown (3.5e Equipment)  + (This crown belongs to the high priest of Indra and transforms its wielder's pain into new spell power.)
  • Crown of the Merciful Lord (3.5e Equipment)  + (This crown increases your [[Charisma]] for the purpose of lay on hands.)
  • Blight Crystal (3.5e Equipment)  + (This crystal is feared by Plants and rightly so, ripping away foliage and causing dangerous wounds.)
  • Witchslayer Crystal (3.5e Equipment)  + (This crystal is the bane of spellcasters, stripping buffs from pesky enemies.)
  • Crystal of Proficiency (3.5e Equipment)  + (This crystal makes a martial weapon seem easier to use as if the wielder was trained with it.)
  • Kafkaite (3.5e Equipment)  + (This crystalline mineral of unknown origin is the key to faster than light travel for various alien species, among other uses.)
  • Yama's Invitation (3.5e Equipment)  + (This cursed dagger manipulates the forces of life and death.)
  • Darkling (5e)  + (This cursed fey appears aged.)
  • Calamity Ring (3.5e Equipment)  + (This cursed ring causes the user to take double damage.)
  • Ring of Vengeful Death (3.5e Equipment)  + (This cursed ring grants the user ''[[SRD:Finger of Death|finger of death]]'' nearly at will, but this proves to be the user's undoing.)
  • Bite Ring (3.5e Equipment)  + (This cursed ring will make sure you own one finger less.)
  • ICBD (3.5e Equipment)  + (This dagger can be thrown very very far, well over the horizon. As long as you know the vague location of your target they can be struck.)
  • Vitae Dagger (3.5e Equipment)  + (This dagger drinks the blood of others, then converts it into healing. Stab your friends to make them feel better!)
  • Thief Dagger, Cursed (3.5e Equipment)  + (This dagger is perfect for thieves. Too bad it's also a thief.)
  • Darklight Ore (3.5e Equipment)  + (This dark gray stone is radioactive, making it dangerous to handle.)
  • Apocalyptic Blade (3.5e Equipment)  + (This dark weapon is the Backguards' answer to the Holy Avenger, this magnificent blade has been augmented by endless years of wanton evil deeds.)
  • Deep-Ore Alloy (3.5e Equipment)  + (This dark-colored material is prized among underdark races such as drows and duegars.)
  • Decanter of Water Elemental (3.5e Equipment)  + (This decanter of endless water gets hostile when you try to push it to its highest setting.)
  • Nostos (3.5e Location)  + (This demiplane is a floating island suspended above a swirling gaseous haze at the crux of the Planes of Air and Water. It is home to a vast desert, rocky canyons and rivers, and a large mountain which looms ominously above.)
  • Armanite (5e)  + (This demon appears as a nightmare centaur.)
  • Proteum Generator (3.5e Equipment)  + (This device uses two stellated dodecahedro
    This device uses two stellated dodecahedron-shaped crystals fashioned from energized [[Proteum (3.5e Equipment)|proteum]] to draw arcane power from the Weave, the source of all arcane magic, and then subsequently focuses this energy in a contained release.
    ocuses this energy in a contained release.)
  • Filth Clot (3.5e Equipment)  + (This disgusting clot of sticky residue and filth has captured terrible diseases.)
  • Pokémon d20 (3.5e Sourcebook)  + (This document contains the complete conver
    This document contains the complete conversion rules for Pokémon into Dungeons and Dragons, as well as the conversion rules for Dungeons and Dragons into Pokémon. Whether you want to throw a Bulbasaur at your players as a one-off, or you want to play a whole Johto campaign with d20 rules, this is for you.
    campaign with d20 rules, this is for you.)
  • Cataclysm (3.5e Cleric Domain)  + (This domain allow a cleric to spread natural and divine disaster far and wide.)
  • Death Domain (5e)  + (This domain deals with death and [[SRD5:Undead|undead]])
  • Fate Domain UA (5e)  + (This domain focus on destiny or fate.)
  • Light Domain (5e)  + (This domain includes truth, beauty, and revealing.)
  • Gem (3.5e Cleric Domain)  + (This domain is for clerics and deities that ponder on the power of gems or just like shiny tiny things.)
  • Gravity, Variant (3.5e Cleric Domain)  + (This domain is for more science minded cleric who want to understand one of the fundamental force of the universe.)
  • Sky (3.5e Cleric Domain)  + (This domain is related to Gods and philosophy that claim rulership over the vast expanse of the sky,)
  • Hellfire, Variant (3.5e Cleric Domain)  + (This domain is usually granted to clerics of archdevils or other infernal deities, granting them a offensive edge over others.)
  • Rainbow (3.5e Cleric Domain)  + (This domain lets you cast sparkly spells with varying effects)
  • Night Domain (5e Divine Domain)  + (This domain promotes the ideals of darkness, concealing, and secrets.)
  • Quilava (3.5e Monster)  + (This echidna-like creature rears up on its hind legs as you approach. It eyes you warily but stands its ground, and its back erupts into flames as it prepares to fight.)
  • Coldsteel the Edgesword (3.5e Equipment)  + (This edgy razor edge scimitar has a gleaming purple edge and is cursed to make the wielder into a <s>tremendous edgelord</s> amazing cool guy who everyone loves and fears.)
  • Chansey (3.5e Monster)  + (This egg-shaped creature carries an actual egg in its pouch, and greets you cheerfully.)
  • Lifesteal (3.5e Equipment)  + (This enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe.)
  • Inscribed (3.5e Equipment)  + (This enhancement acts as a reusable scroll, and can absorb text and symbol effects from other sources.)
  • Meditative (3.5e Equipment)  + (This enhancement allow the wearer to regain their psionic focus as a move action at the cost of power points.)
  • Igniting (3.5e Equipment)  + (This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.)
  • Facade (3.5e Equipment)  + (This enhancement allows the user to use minor disguises on their clothing and person, as well as augmenting other disguise attempts.)
  • Retracting (3.5e Equipment)  + (This enhancement allows the weapon to shrink in length, reducing it reach.)
  • Blade Dashing (3.5e Equipment)  + (This enhancement allows you to make bladed dash with the enhanced weapon.)
  • Shapecloth (3.5e Equipment)  + (This enhancement behave as the [[SRD:Glamered|glamered]] enhancement but only change the clothing it applied to into another of the same kind.)
  • Compound Strength (3.5e Equipment)  + (This enhancement can only be placed on the [[SRD:Composite Longbow|composite longbow]], [[SRD:Composite Shortbow|composite shortbow]] and ranged weapons with similiar properties.)
  • Heating (3.5e Equipment)  + (This enhancement causes the target to heat up with every strike, inflicting damage over time.)
  • Option (3.5e Equipment)  + (This enhancement creates a magical ball around the wielder that shoots ''magic missiles'' when an attack is made.)
  • Blackflame (3.5e Equipment)  + (This enhancement deal extra fire damage with synergy when wielded by users who can use hexblade's curse)
  • Splitleaf (3.5e Equipment)  + (This enhancement duplicates your attacks in slightly different positions, allowing you to clear swathes of enemies.)
  • Unlimited Ammo (3.5e Equipment)  + (This enhancement grant a weapon the ability to create it own ammunition.)
  • Steel Wings (3.5e Equipment)  + (This enhancement grant the wearer the ability to deploy wings made from their armor.)
  • Soaking Burst (3.5e Equipment)  + (This enhancement is a stronger version of the [[Soak (3.5e Equipment)|soak]] enhancement.)
  • Earthen Burst (3.5e Equipment)  + (This enhancement is a stronger version of the [[Earthen (3.5e Equipment)|earthen]] enhancement.)
  • Windy Burst (3.5e Equipment)  + (This enhancement is a stronger version of the [[Windy (3.5e Equipment)|windy]] enhancement.)
  • Devoted (3.5e Equipment)  + (This enhancement is placed upon an armor and grant protection against divine caster of an opposed alignment.)
  • Darkblessed (3.5e Equipment)  + (This enhancement is usually bestowed upon the weapons of thieves and assassin, allowing the use of sneak attack and other form of precision damage even in the darkest of darkness.)
  • Enduring (3.5e Equipment)  + (This enhancement may only be applied to ammunition. Ammunition with this quality never breaks due to being fired, even if it hits.)
  • Bulletproof (3.5e Equipment)  + (This enhancement reinforces metal or fabric at key places on the armor, allowing it to deflect most of the force of incoming ranged attacks.)
  • Earthen (3.5e Equipment)  + (This enhancement surrounds the weapon in a covering of earth that hardens objects, makes the wielder more stable, aids strikes, and knocks down opponents.)
  • Windy (3.5e Equipment)  + (This enhancement surrounds the weapon in a sheathe of air that disperses fogs, passes through wind effects easily, aids strikes, and knocks down opponents.)
  • Soak (3.5e Equipment)  + (This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents.)
  • Compact Build (3.5e Equipment)  + (This enhancement turn bulky bows, crossbows and firearms into compact version of themselves which is more easily handled.)
  • Pearly Power (3.5e Equipment)  + (This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient weapon.)
  • Pearly Protection (3.5e Equipment)  + (This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient armor.)
  • Inertial Plating (3.5e Equipment)  + (This enhancement uses extremely thin plates of forces as underarmor to greatly reinforce its protective abilities.)
  • Dire Orc Adrenal Gland (3.5e Equipment)  + (This evil graft allow you to use the dire orc's dire rage ability.)
  • Crag Beetle Powder (3.5e Equipment)  + (This exotic alchemical item is used to capture and detain spellcasters after defeat.)
  • Softer Action Limitation (3.5e Variant Rule)  + (This experimental rule really relax some of the more common action-limiting status conditions and introduce new ones.)
  • Stygian Ice (3.5e Equipment)  + (This extraplanar ice comes from Stygia, th
    This extraplanar ice comes from Stygia, the fifth layer of Hell. Infused with the soulless evil of that realm, along with the magical waters of the river Styx, stygian ice is black and constantly crawls with a thin layer of pale blue mist. Stygian ice is much colder than normal ice and freezes the mind much more rapidly than flesh.
    zes the mind much more rapidly than flesh.)
  • Robes of Fell Insight (3.5e Equipment)  + (This eye-covered robe grants the [[Dark Knowledge (3.5e Feat)|Dark Knowledge]] feat, ability to see souls, and learn strange information from objects. However, you may be watched from afar and are weak to insanity.)
  • Ring of the RAM (3.5e Equipment)  + (This faintly glowing black and blue ring helps you perform mental actions faster.)
  • Cane (3.5e Equipment)  + (This fancy wooden cane will make sure your bum leg won't make you fall over.)
  • Scythe (5e Weapon)  + (This farm tool has been weaponized into a deadly curved polearm.)
  • Incarnum Hercules (3.5e Feat)  + (This feat allow you to invest Incarnum to make increase your [[Strength]] score.)
  • SRD:Improved Familiar  + (This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.)
  • Reinvocation (3.5e Feat)  + (This feat allows to to renew long-lasting invocation as a free action..)
  • Anti-Corrosion (4e Feat)  + (This feat can be used against any attack/spell/potion that involves corrosion.)
  • Wild Versatility (3.5e Feat)  + (This feat changes to feat specially tailored for your Wildshape)
  • Accomplished (3.5e Feat)  + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
  • Dual Nunchucks Style (3.5e Feat)  + (This feat grant two tactical maneuvers when fighting with two [[Nunchucks (3.5e Equipment)|nunchucks]] or [[SRD:Nunchaku|nunchaku]].)
  • Scaling Dragon Breath (3.5e Feat)  + (This feat greatly improve upon your breath weapon.)
  • Sublime Inspired (3.5e Feat)  + (This feat is designed to add flavor to any class by exploiting one of their given class skills and further expressing said skill through the sublime arts without having to multiclass as a martial adept.)