Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Salamander's Arm (3.5e Equipment) + (This graft regrows a missing arm with some elemental modification.)
- Giraffe Tongue (3.5e Equipment) + (This graft replaces the creature's tongue with the tongue of a giraffe.)
- Lavellium (3.5e Equipment) + (This gray metal has a sickly oil-like green sheen upon its polished surfaces. It is naturally poisonous to flesh, and each injury brings suffering upon it beyond the bite of the blade or the crushing force of the hammer.)
- Metapod (3.5e Monster) + (This green, vaguely crescent-shaped pod looks at first like part of the scenery, before it opens two disinterested eyes and starts hopping away.)
- Jubokko Mask (3.5e Equipment) + (This grim mask gives you ''deathwatch'', the ability to smell blood and drink blood, and the ability to purify others using your own blood.)
- Magic Missile Revolver (3.5e Equipment) + (This gun can fire a variety of specialized ammunition.)
- Fireball Launcher (3.5e Equipment) + (This gun fires fireballs.)
- Lesser Fireball Launcher (3.5e Equipment) + (This gun fires weak fireballs.)
- Headband of Concentration (3.5e Equipment) + (This headband can concentrate on a spell for you for up to 1 (or 3) rounds, before you need to refocus on your spell.)
- Wolf Pelt (3.5e Equipment) + (This headgear is made out of the enchanted pelt of a wolf, granting the wearer the ability of the animal.)
- Energized Heart (3.5e Equipment) + (This heart graft allows creatures to "overheal" or enter a state of invulnerable rage.)
- Lord Dominik's Regards (5e Magic Weapon) + (This heavy crossbow was specially crafted to take down the toughest of foes.)
- The Golden Palm (3.5e Equipment) + (This heavy mace is a favorite with [[cleric]]s who busy themselves with merchant work.)
- Phalanx Breaker Plate Armor (3.5e Equipment) + (This heavy plate armor makes a man into a living battering ram.)
- Palladium of Vitality (3.5e Equipment) + (This heavy steel shield actively protects you from dying, and makes coming back easier.)
- Enhanced Reality Headset (3.5e Equipment) + (This helmet blocks off real images to give you illusionary versions, thereby protecting you from dangerous sensory inputs.)
- Infra-Sight Helmet (3.5e Equipment) + (This helmet gives the ability to detect heat, improving your sight of warmer objects.)
- Elemental Alert Helm (3.5e Equipment) + (This helmet is attuned to an energy type, and grants early warning to evade out of danger.)
- Helm of the Eager Pawn (3.5e Equipment) + (This helmet lets you move at double your speed for the first round of combat.)
- Helm of the Dullahan (3.5e Equipment) + (This helmet makes your head ethereal and invisible. It looks pretty terrifying, and has a few protective aspects to boot.)
- Helmet of Obscurity (3.5e Equipment) + (This helmet obscures the face and voice of its user, and protects them from divinations.)
- Analysis Helm (3.5e Equipment) + (This helmet provides protection and visual modification and improvements. If you have ''[[SRD:Detect Magic|detect magic]]'', you can use it to produce greater effects.)
- Battle Suit (3.5e Equipment) + (This high-end light armor is effectively a reinforced tuxedo.)
- Spellblade (3.5e Equipment) + (This hilt converts any spells cast upon it into a blade with a variety of properties.)
- Toxic Spider of Lolth (4e Equipment) + (This holy symbol depicts the deadly black widow.)
- Radiant Web of Arachne (4e Equipment) + (This holy symbol is inscribed with a symbol of a web and glows faintly.)
- Publication:Dread Codex/Magic Items/Greater Zombi Powder + (This horrific substance is used by undead cultists to simultaneously slay their enemies and reanimate them as [[True Zombi (Dread Codex Template)|true zombis]].)
- Horse Knight Helm (3.5e Equipment) + (This horse shaped helmet gives +1 AC (stacks) and allows you to teleport as a free action, provided you're in the right position.)
- Eternal Icebox (3.5e Equipment) + (This icebox keeps things cold and food fresh.)
- Titanite (3.5e Equipment) + (This illustrious dark mineral is permeated … This illustrious dark mineral is permeated with various metallic ores and is thought to form under conditions of great pressure within ancient layers of bedrock where raw proteum is highly prevalent. Titanite is associated with the Gods by many, and some postulate that the ancient deities that once roamed the unformed used the substance to forge weapons of great power.substance to forge weapons of great power.)
- Idium (3.5e Equipment) + (This illustrious metal is a physical manifestation of lingering divine thoughts within the void, and changes properties in accordance with nearby minds.)
- Alchemy Stone (3.5e Equipment) + (This illustrious stone of intermingling milky-white and red material can supply ingredients for many types of alchemy and crafting.)
- Diver Plate (3.5e Equipment) + (This incredibly heavy armor is meant for underwater exploration.)
- Kitten of Endless Decanters (3.5e Monster) + (This innocent-looking kitten has a neat trick up its sleeve (well, its mouth).)
- Mindwipe (3.5e Invocation) + (This invocation allow you to alter subject memory, possibly causing mental damage in the process.)
- Haunted Telekinesis (3.5e Invocation) + (This invocation behave as telekinesis, except that it can do stuff on it own.)
- Projection of Power (3.5e Invocation) + (This invocation comes in two forms; the first providing short range communication to any creature within line of sight as if you were next to them, and the latter acting more like ''scrying'' and ''sending''.)
- Sanguine Corruption (3.5e Invocation) + (This invocation create a blot clot somewhere in the targeted creature's body. Causing them lot of trouble and pain.)
- Curse of Transience (3.5e Invocation) + (This invocation disrupts the connection between the body and the soul of an enemy, making its existence flickers.)
- Winged Flight (3.5e Invocation) + (This invocation grant the ability to glide and fall slowly, eventually also grant limited flight. Become more powerful when paired with fell flight.)
- Amushai's Binding (3.5e Invocation) + (This invocation makes its victim more or less a willing slave.)
- Ruby Sapphire Helix Ioun Stone (3.5e Equipment) + (This ioun stone allows you to count as a different type and subtype for the purpose of interacting with various effects.)
- Ioun Stone, Powdered Sapphire Whirl (3.5e Equipment) + (This ioun stone gives you access to the [["Lol Media" (3.5e Feat)|"Lol Media"]] feat, or improves the feat.)
- Winter Domain (5e Divine Domain) + (This is a Domain of cold, survival, and endurance.)
- Platinum Dragoon (3.5e Prestige Class) + (This is a Dragoon class that is based fair … This is a Dragoon class that is based fairly strictly off of the abilities and lore of the Final Fantasy series. I started with Kain Highwind as the base ideal model Dragoon and pooled the most common abilities and themes from all Final Fantasy Dragoons, using as little deviation and as little hocus pocus as possible, to stay as true to the original theme of Dragoons through out all Final Fantasy games as possible, and did a small amount of fluffing and tweaking it to balance it for Dungeons & Dragons.g it to balance it for Dungeons & Dragons.)
- The Empire of the Rising Sun (3.5e Campaign Setting) + (This is a campaign setting based on several different aspects and eras of feudal Japan.)
- Revised Necromancer Handbook (3.5e Guide) + (This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games.)
- Kuirwood (3.5e Equipment) + (This is a hard, yellow wood that's reactive to psionic reshaping.)
- Alchemurgic Canister (3.5e Equipment) + (This is a large metal canister with a alchemurgically-treated inner lining to reduce the risk of accidents.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Armaldo (3.5e Monster) + (This is a massive creature that sort of represents an insect that evolved to be massive. It has an armoured exoskeleton and massive, sharp teeth. It typically looks for edible things – such as giant Vermin, regular bugs, and people – and slashes them up.)
- Cardboard Box (3.5e Equipment) + (This is a normal looking cardboard box. For some reason no one suspects you hiding under it.)
- Deathball (3.5e Spell) + (This is a powerful blast of negative energy that animates the creatures that die as the result of this spell)
- Hairbinder, Variant (3.5e Class) + (This is a remake of the [[Hairbinder (3.5e Class)|Hairbinder]] class by [[User:Eiji-kun|Eiji-kun]].)
- Powerful, Tome (3.5e Equipment) + (This is a revised version of the Powerful enhancement. it is meant to be used on weapons for big monsters to grow to the user's needs.)
- Harbinger (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Hexblade_In_The_Dungeon_(3.5e_Class)|Hexblade In The Dungeon]])
- Champion (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Paladin_In_The_Dungeon_(3.5e_Class)|Paladin In The Dungeon]])
- Hunter (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Ranger_In_The_Dungeon_(3.5e_Class)|Ranger In The Dungeon]])
- Statuette of the Eternal Watcher (3.5e Equipment) + (This is a statuette of a mis-proportioned "cute" animal. Though little more than a bit of decoration, there is something terribly wrong about its eyes...)
- Alchemurgic Barrel (3.5e Equipment) + (This is a sturdy metal barrel with a alchemurgically-treated inner lining, and multiple smaller compartments, to reduce the risk of accidents.)
- Superior DR/Magic (3.5e Variant Rule) + (This is a superior DR/magic similar to 3.0e, without needing to retroactively determine appropriate enhancement amounts.)
- Stormsoul Adept (3.5e Alternate Class Feature) + (This is a variant class for the prestige c … This is a variant class for the prestige class [[Stormtamer (3.5e Prestige Class)|stormtamer]], better suited for a [[Monk In The Dungeon (3.5e_Class)|monk]] (if you want to use the standard monk you may simply drop any requirement or feature not compatible).may substitute Two-Weapon Fighting as a prerequisite.)
''You have conquered the Storm Dragon and gained dominion over the Storm within you.''
If you have monk levels, you may opt to choose this variant. Your flurry of blows may substitute Two-Weapon Fighting as a prerequisite. - Favored of Nature (3.5e Alternate Class Feature) + (This is a variant for the [[Favored Soul I … This is a variant for the [[Favored Soul In The Dungeon (3.5e Class)|favored soul]] base class. The favored of nature is another nature-oriented divine spellcaster, that has a special tie to the natural world, its habitants and its forces. They don't manipulate nature around them rather they channel its strength through themselves, taking the aspect of animals, plants and elementals, while maintaining some of the feature of the classic favored soul.f the feature of the classic favored soul.)
- Incarnum Monk (3.5e Alternate Class Feature) + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the incarnum rules from Magic of Incarnum.)
- Sublime Monk (3.5e Alternate Class Feature) + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the sword magic rules from Tome of Battle.)
- Anointed Vindicator (3.5e Alternate Class Feature) + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Paladin_In_The_Dungeon_(3.5e_Class)|paladin]] (if you want to use the standard paladin you may simply drop any requirement or feature not compatible).)
- Pursuer of Vengeance (3.5e Alternate Class Feature) + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Ranger_In_The_Dungeon_(3.5e_Class)|ranger]], (if you want to use the standard ranger you may simply drop any requirement or feature not compatible).)
- Complete Xeno (3.5e Sourcebook) + (This is all about aliens. It's a slow work in progress.)
- Night Thief (3.5e Class) + (This is an alternative Night Thief class, … This is an alternative Night Thief class, that focuses on thievery and incapacitation of targets and uses all printed material, non-magical abilities to give the Night Thief the optimal chance of success when getting into a facility, allow them to incapacitate their target or grab the gold, and assist them in getting out again.old, and assist them in getting out again.)
- Cat Burglar (3.5e Class) + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
- Goal-Based Level Gain (3.5e Variant Rule) + (This is an alternative to using experience points to determine level gain.)
- Daeijine Illithid (3.5e Racial Paragon Class) + (This is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment.)
- Nerubian (3.5e Race) + (This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race.)
- Snake Handler Priest (3.5e Class) + (This is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes!)
- Variant Elemental Flammenwerfer (3.5e Alternate Class Feature) + (This is my.... cyrowerfer? Wait a moment...)
- Vitawood (3.5e Equipment) + (This is special wood grown on positive-dominant planes.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Aberro (5e Deity) + (This is the Patron Lord of runaway parents and sexual affairs.)
- College of Satire (5e) + (This is the college of Jesters.)
- Capricorn (3.5e Cleric Domain) + (This is the domain granted by Capricorn, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Capricorn (3.5e Monster) + (This is the domain granted by Capricorn, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Sagittarius (3.5e Cleric Domain) + (This is the domain granted by Sagittarius, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Sagittarius (3.5e Monster) + (This is the domain granted by Sagittarius, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Elf, Small Variant (3.5e Race) + (This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk.)
- Commoner's Shack (3.5e Equipment) + (This is the most bare-bones excuse of a house ever, but when you're a commoner that makes next to nothing, it's home.)
- Light Speech (3.5e Variant Rule) + (This is the opposite to Dark Speech.)
- Frieza Race-Frost Demons (3.5e Race) + (This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Dark Soul (3.5e Soulmeld) + (This is the soul of humanity itself.)
- Dungeonomicon (3.5e Sourcebook) + (This is the third installment of our serie … This is the third installment of our series exploring portions of the D&D experience that don't work at all, began with the Tome of Necromancy and continued with the Tome of Fiends. This work focuses on the most central of perplexing legacies: The Dungeon. We know you love Dungeons, but you probably have more than a little difficulty justifying them to yourself or to other players of the game.m to yourself or to other players of the game.)
- Demon Weapon, Least (3.5e Equipment) + (This is the weakest of all demon weapons, with a lesser demon essence bound into it.)
- Biostasis Ichor (3.5e Equipment) + (This is usually used in surgical operations to keep the patient alive in invasive and dangerous procedures)
- Mind Fog Aerospray (3.5e Equipment) + (This item allow you to make a low-area ''mind fog'', has enough for 8 uses before expenditure.)
- Helm of Favorable Alignment (3.5e Equipment) + (This item changes your effective alignment, allowing you to bypass some of the least obvious spells and traps.)
- Clover of Wishing (3.5e Equipment) + (This item grant minor wishes but at the cost of a minor curse.)
- Unstable Fabric Coating (3.5e Equipment) + (This item template add a coat of unstable fabric on top of your armor.)
- Apocrypha Engine (3.5e Equipment) + (This item, generally a gauntlet, contains spells and scrolls which may be cast forth from it.)
- Tattoo Kit (3.5e Equipment) + (This kit includes a jar of concentrated ink paste, a needle with an ink well and a small wooden mallet.)
- Creeping Death Knife (3.5e Equipment) + (This knife is coated in poison. The smallest cut could be fatal. Don't lick it.)
- Moonlight Lantern (3.5e Equipment) + (This lantern gives off a pale silver light. It counts as moonlight for the purpose of those affected by it, illuminates with shadowy illumination, and can act as a weapon when actually exposed to the moon.)
- Archaic (5e) + (This legendary [[SRD5:Celestial|celestial]] is the transformed soul of a [[Strixhaven Oracle (5e)|Strixhaven Oracle]].)
- Galazeth Prismari (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Shadrix Silverquill (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Tanazir Quandrix (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Velomachus Lorehold (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Gaea Siegebow (3.5e Equipment) + (This light crossbow can be used by druids and generates its own bolts. You can also transform it into a ballista to siege those stupid civilized towns.)
- Lasbow (3.5e Equipment) + (This light crossbow is immune to fire damage. Fire is how you charge its ability to shoot lasers, pew pew pew!)
- Charging Autobow (3.5e Equipment) + (This light crossbow reloads quickly, and can release a rapid amount of bolts all at once after it charges up.)
- Cloak of the Consort (4e Equipment) + (This light, very fine gray cloak shimmers in the light.)
- Magnesium Alloy (3.5e Equipment) + (This lightweight, tough material is carefu … This lightweight, tough material is carefully manufactured by carefully adding carbon and silicates to molten magnesium. It's tensile strength, durability and light weight make it ideal for a variety of uses, though the exacting nature of it's production can make it cost ineffective when the necessary raw materials cannot be easily obtained.y raw materials cannot be easily obtained.)
- Assassin's Cloak (4e Equipment) + (This long grey cloak has a black lining.)
- Skirmisher Scarf (3.5e Equipment) + (This long red scarf gives you +2d6 skirmish damage and +2 AC when you move at least 10 feet, as well as boosting your speed by +10 feet with all movement forms.)
- Featherwind Scarf (3.5e Equipment) + (This long red scarf improves your jumping with the ''updraft''<sup>SpC</sup> spell, and may emit light and sound to signal others far away.)
- Rod of the Matriarch (4e Equipment) + (This long scepter appears to be made from silver spiders and in dim lighting, they seem to writhe. Capping one end is a fist-sized image of Lolth, a bloated spider with the head of an elf female.)
- Annulus (3.5e Equipment) + (This long scepter is a self-contained portal to the far places where no mortal should tread.)
- Dragonstrike Bow (3.5e Equipment) + (This longbow has good range and grants the user sharp perception. It can fire a spirit dragon to devour your enemies.)
- Double Edged Sword (3.5e Equipment) + (This longsword deals double damage, but you take half.)
- Coward's Blade (3.5e Equipment) + (This longsword seems deceptively powerful, but it is stuck inside its sheath. Still, it makes a fair bludgeoning weapon.)
- Publication:Dread Codex/Magic Items/Heart Thief + (This looks like a short wooden staff or rod with a large carved dragon’s claw on one end. It can be used once to cast ''[[Publication:Dread Codex/New Spells/Steal Heart|steal heart]]''.)
- The Calling (4e Equipment) + (This lumpy black paste is magically infused with spider eggs.)
- Onyx (3.5e Equipment) + (This lusterous black stone seems to darken the air around it and vibrate with a terrible energy. It is best used for weapon and armor for necromancers due to the resonance it has for necromantic energies.)
- Lute of Battle (4e Equipment) + (This lute is made of electrum and its warlike sounds are favored by battle-songweavers.)
- War Lute (4e Equipment) + (This lute of electrum inspires violence in those who listen.)
- Spirit Armor (5e Magic Armor) + (This magic armor provides resistance to damage.)
- Crown of Regal Transformation (3.5e Equipment) + (This magic crown transforms you into royalty, at least in appearance.)
- Artificer (5e) + (This magic user produces magic through arcane devices and substances)
- Arcana Ingenium (3.5e Equipment) + (This magical engine produces raw magic energy suitable for powering all sorts of magical architecture.)
- Goredrinker (5e Magic Weapon) + (This magical flail steals the very life energy of enemies hit.)
- Loam (3.5e Equipment) + (This magical food, resembling a clod of dirt, bestows several random magical effects.)
- Goop (3.5e Equipment) + (This magical goop, when eaten, causes the consumer to gain 2 pounds in weight for every 1 pound of goop that he consumed.)
- Parempo (3.5e Equipment) + (This magical syrupy concoction doubles the duration of a potion it is mixed with.)
- Delver's Pick (3.5e Equipment) + (This magical tool bolsters its user and breaks through minerals with ease.)
- Electric Mandolin (3.5e Equipment) + (This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody.)
- Never-Melt Ice (3.5e Maneuver) + (This maneuver allows the initiator to create any tools of object she wishes out of blue ice.)
- Tranquil Meditation (3.5e Feat) + (This mantra make it easier to enter psionic focus and grant minor benefits, however also carries penalties.)
- Map of Locating (3.5e Equipment) + (This map shows where you are. YOU ARE HERE.)
- Brawler (One) + (This martial path focuses [[Unarmed Strike (One)|Unarmed Strike]]s and [[SRD5:Improvised Weapon|Improvised Weapon]]s.)
- Eldritch Knight (One) + (This martial path focuses equally on [[Spell (One)|spell]]s and martial prowess.)
- Champion (One) + (This martial path focuses on critical strikes.)
- Battle Master (One) + (This martial path focuses on maneuvers.)
- Burrowing Visor (3.5e Equipment) + (This mask allows you to see though opaque objects, and see even when blind.)
- Prerecorded Instrument (3.5e Equipment) + (This masterwork instrument comes packed with several pre-recorded songs. Using the instrument grants you the knowledge to play them.)
- Temper Weapon (3.5e Spell) + (This maximizes the damage on a weapon.)
- Shield of the Cursed Eye (3.5e Equipment) + (This metal heavy shield is engraved with an omnious looking eye. Creatures attacking you begin building up curses.)
- Varian Steel (3.5e Equipment) + (This metal is a warm copper orange hue, wi … This metal is a warm copper orange hue, with a textured surface which seems more like sandstone. Varian steel is resistance to thermal forces both hot and cold, making it difficult to work with, but also a potent defense against the elements. It is said to be forged by a secret technique by certain desert dwelling blacksmiths, combining iron, copper, and the bones and scales of fire and cold associated beasts over a heatless flame.d associated beasts over a heatless flame.)
- Refrigerator (3.5e Equipment) + (This metal magitec closet cools everything inside it.)
- Auto-aim Arrow (3.5e Equipment) + (This metallic arrow acts like a beacon, attracting all the other arrows on the same target.)
- Sagittarius (3.5e NPC) + (This middle aged looking huntsman, common in nigh any village, distinguishes himself with a glowing blue eye and mechanical arm.)
- Castle Blade (3.5e Equipment) + (This mighty bastard sword can help fortify your position.)
- Ooplaxii Invigoration (3.5e Equipment) + (This milky-white potion grants minor resistance, regenerative and restoration ability for the duration.)
- Dull Weapon (3.5e Spell) + (This minimizes the damage on a weapon.)
- Pictorial Mirror (3.5e Equipment) + (This mirror is a [[Plane of Pictures (3.5e Location)|picture]].)
- Jammer Leech (5e) + (This mollusk-like plant attaches to a [[Spelljamming Ship (5e)|Spelljamming Ship]] and feeds off its magic.)
- Willow Fist (3.5e Alternate Class Feature) + (This monk extends ki when attacking rather than using brute strength.)
- Two-Headed Cerberus (5e) + (This monstrosity appears as a two-headed canine.)
- Liondrake (5e) + (This monstrosity has lion-like head, legs, and claws but dragon-like neck and wings.)
- SRD5:Doppelganger + (This monstrosity shape-shifts into the form of a [[SRD5:Humanoid|humanoid]].)
- Marsh Fever (3.5e Disease) + (This mosquito-borne parasite wrecks devastation to its victims, resulting in chills, fever, coma, and death.)
- Crag Cat (5e) + (This mountain cat is either white or gray (depending on the time of year) to blend with its surrounding.)
- Covetous Wyrm Skull (3.5e Equipment) + (This multi-eyed dragon skull can appraise with the best of them, identify magic items, and allows the user to smell treasure.)
- Everscroll Bag (3.5e Equipment) + (This mundane-appearing bag is actually stuffed with an endless number of scrolls of all kinds.)
- Blindcap Mushroom (3.5e Equipment) + (This mushroom is poisonous, damaging the eyes even as it enhances one's sense of hearing. It's dangerous due to its addictive properties.)
- Ardent Censer (5e Magic Item) + (This mystical censer provides a boost when its user heals a companion.)
- Steamed Hams (3.5e Equipment) + (This name is a misnomer, they are obviously grilled hamburgers)
- Oath of the Crown (5e) + (This oath deals with the governing of society.)
- Oath of Conquest (5e) + (This oath focus on subjugation.)
- Mask of the Matriarch (4e Equipment) + (This obsidian mask has been fashioned into the likeness of a drow female. Framing the face are eight straps that hold the mask in place on the wearer's head.)
- Melting Ray (3.5e Equipment) + (This odd weapon is useful for disarming foes without harming them.)
- Jump-Pack (3.5e Equipment) + (This odd-looking backpack allows its wearer to teleport.)
- Oil of the Announcer (3.5e Equipment) + (This oil traps an object to announce its presence when disturbed.)
- Hallucinogenic Fluid (3.5e Equipment) + (This oily rainbow fluid shimmers and shines. It explodes into a confusing rainbow cloud.)
- Blood Condensing Gourd (3.5e Equipment) + (This ominous item fills with healing blood that sustains its wearer.)
- Amber of the Ancient Spider (4e Equipment) + (This orb is an amber containing an ancient, fosilised spider, enabling you to tap into ancient arachane power.)
- Orb of the Rodentia (3.5e Equipment) + (This orb opens up into a sphere of force big enough to contain you. You can roll around and trample targets while enjoying the relative safety of the bubble.)
- Divine Soul (5e) + (This origin is from a divine source)
- Storm Sorcery (5e) + (This origin pulls power from storms.)
- Crown of the Demiurge (3.5e Equipment) + (This ornamental piece of headgear has the power to grant its wearer a semblance of Godhood.)
- Circlet of the Inner Eye (3.5e Equipment) + (This ornate silvered circlet is inlaid with a representation of an eye fashioned from green jade, set in front of the wearer's forehead.)
- Noble's Safespoon (3.5e Equipment) + (This ornate spoon can check for ingested poisons. Useful, if you're paranoid.)
- Dandy Wig (3.5e Equipment) + (This ornate wig is powdered to protect against the wearer lice and nearby invisible assassins.)
- Global Gravity Disc (3.5e Equipment) + (This orrey has a flat rune covered disc in the center. Its orientation determines the pull of gravity in a given area.)
- Hat of the Bishop (3.5e Equipment) + (This oversized hat lets you move diagonal without using 1.5 squares of movement. It also improves movement augmenting spells.)
- Leaf Shield (3.5e Equipment) + (This oversized palm leaf does not seem like much, but whatever magic has enhanced it has tempered the fiberous flora to be hard as steel.)
- 5E Spelljammer (5e Campaign Setting) + (This page is a conversion of the Spelljammmmer setting to 5E)
- Mad Blazer Joral McGee (3.5e NPC) + (This page needs a brief summary.)
- Skill Boosting Items (3.5e Other) + (This page presents a comprehensive treasure table for skill boosting items.)
- Air Hike Boots (3.5e Equipment) + (This pair of "rocket boots" doesn't permit flight, but allows easier jumping and double jumping in mid air.)
- Arachnida Ring of Agility (4e Equipment) + (This pair of silver rings are engraved with pictures of spiders. One of the rings can grow or shrink to fit a spider.)
- Arachnida Ring of Speed (4e Equipment) + (This pair of silver rings are engraved with weblike patterns. One of the rings can grow or shrink to fit a spider.)
- Arachinda Ring of Jumping (4e Equipment) + (This pair of silver rings are engraved with pictures of jumping spiders pouncing on their prey. One of the rings can grow or shrink to fit a spider.)
- Spider Box (4e Equipment) + (This pale white stone box is carved with bas-reliefs depicting spiders of all shapes and sizes. Some wriggling thing within the container causes it to shake violently.)
- Dwarven Pancake (3.5e Equipment) + (This pancake is unusually tall. In fact it appears to be several pancakes layered atop each other and sliced like an actual cake.)
- Sickstone Unguent (4e Equipment) + (This paste is made of powdered sickstone and other virulent substances.)
- SRD5:Path of the Berserker + (This path is a path of untrammeled fury, slick with blood.)
- Path of the Zealot (5e) + (This path relies on religious ferver.)
- The Undying (5e) + (This patron is a immortal who has once mortal)
- Living Pearl (3.5e Equipment) + (This pearl is a source of emergency healing and other benefits depending on type.)
- Victoria's Secret Compartment (3.5e Equipment) + (This piece of women's underwear is far more capacious than its outward appearance suggests)
- Salamander's Milk (3.5e Equipment) + (This pinkish white potion grants minor regenerative and fire-based powers.)
- Shifting Rag (3.5e Equipment) + (This plain gray cloak covers the body loosely. It grants the user the power to shapeshift, but overuse may lead to losing ones appearance.)
- Groff (5e) + (This plant monster is roughly bear-like in appearance.)
- Balefire Pocket Watch (3.5e Equipment) + (This pocket watch's interior face glows a … This pocket watch's interior face glows a bright yellow and tells perfect time. Some believe it is called the Balefire Pocket Watch because it glows, but when broken, the real reason becomes obvious: it can rewind the universe, but it can't alter memories.the universe, but it can't alter memories.)
- Ghost Tears (3.5e Equipment) + (This poison contains the essence of sorrowful heartbreak.)
- Slow Taint (4e Equipment) + (This poison has the effect of slowing a creature down.)
- Cave Terror (4e Equipment) + (This poison is distilled from cave creeper fungus.)
- Stun Gas (4e Equipment) + (This poison is distilled from cave creeper fungus.)
- Creeping Nullscourge (4e Equipment) + (This poison is used during bouts of drow infighting.)
- Myofasciotic Serum (3.5e Equipment) + (This poison is weak, but very reliable at dealing Dexterity damage.)
- Potion of Toxicity (3.5e Equipment) + (This poison makes the user poisonous, or increases the DC of a user's natural poison attack.)
- Psych (4e Equipment) + (This poisonous powder is dangerous, but tempting. It has the effect of sending the imbiber into an unstopable rage a well as severely damaging the imbiber's body.)
- Guardian Portrait (5e) + (This portrait appears as a normal painting in a frame of a figure (very well painted).)
- Greenblood Oil (4e Equipment) + (This potent oil is created from the distilled blood of certain varieties of fish native to the Underdark.)
- Magic Ether (3.5e Equipment) + (This potion can restore spell slots, up to a limit.)
- Goddess's Milk (3.5e Equipment) + (This potion elapses time within a young creature, aging it to maturity quickly, as well as restoring youthful vigor to the aged.)
- Gorgon's Milk (3.5e Equipment) + (This potion grants a bonus against petrification.)
- Draught of the Anxious Artist (3.5e Equipment) + (This potion increases creative impulses while causing a serious cause of nervousness and anxiety.)
- Allemetic Serum (3.5e Equipment) + (This potion is a cure for every disease, curse, ailment, or effect imaginable. There is practically nothing short of death it can't fix, but...)
- Brittlebone Powder (3.5e Equipment) + (This powder makes one's bones brittle and easily subject to critical hits.)
- TK Launch (3.5e Power) + (This power allows the manifester to fire projectiles at the target.)
- Overwhelming Resonance (3.5e Power) + (This power creates an extremely powerful soundwave within the target, causing it to start to violently vibrate.)
- Psionic Jelly Floor (3.5e Power) + (This power turns the floor into a thick layer of bouncy jelly.)
- Power Word Command (3.5e Spell) + (This power word employs a geas, giving the target an overriding command they must follow.)
- Spell Shield (3.5e Equipment) + (This powerful +2 [[SRD:Heavy Shield|heavy shield]] gives a warrior a profound advantage over a spellcasting opponent.)
- Unseen Shackles (3.5e Martial Discipline)/Temporal Dilatation + (This powerful boost allow you or an ally to take an extra standard action.)
- Dragon Mantle (3.5e Equipment) + (This powerful cloak grants its wearer the powers and defenses of a [[SRD:Dragon|dragon]].)
- Gravitic (3.5e Equipment) + (This powerful enhancement allows the weapon to manipulate gravity, becoming lighter in the wielder's hand and heavier during strikes.)
- Cosmic Razor (3.5e Equipment) + (This powerful magic knife cuts, manipulates, and dominates 'space'.)
- Bone Spirit (3.5e Feat) + (This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead.)
- Publication:Unearthed Arcana/Battle Scion + (This prestige class is for the wielders of legendary weapons made for the hands of [[SRD:Fighter|fighters]], [[SRD:Barbarian|barbarians]], [[SRD:Ranger|rangers]], [[SRD:Monk|monks]], and the occasional [[SRD:Paladin|paladin]].)
- Publication:Unearthed Arcana/Faith Scion + (This prestige class is meant for characters who wield legendary weapons of divine power for [[SRD:Cleric|clerics]], [[SRD:Druid|druids]], and [[SRD:Paladin|paladins]].)
- Stoneset (3.5e Equipment) + (This prestige enhancement allow the wielder to set her weapon in a surface, where it become immovable.)
- Path of the Berserker (One) + (This primal path focuses on fury.)
- Path of the World Tree (One) + (This primal path pulls power from [[Yggdrasil (One)|Yggdrasil]], the world tree.)
- Path of the Zealot (One) + (This primal path pulls power from the [[Deity (5e)|Deities]] of nature.)
- Path of the Wild Heart (One) + (This primal path pulls power in reflection of the animals in nature.)
- Nightmare Steel Cage (3.5e Spell) + (This prison doesn't need bars, but it has them anyway.)
- Wobbly (3.5e Equipment) + (This projectile wobbles and curves towards its target, making its origin impossible to backtrack.)
- Evocative Wordcasting (3.5e Feat) + (This quadratic damage boost should help you deal with those quadratic health enemies.)
- Snapdragon Sword (3.5e Equipment) + (This quickening katana reverberates with sonic effects, cracking the air like a whip or even causing voids that draw your opponents closer.)
- Kalashtar (5e) + (This race is a melding of [[SRD5:Human|Human]] and [[Quori (5e)|Quori]] (dream spirit).)
- Survivor Spell-less Ranger (3.5e Alternate Class Feature) + (This ranger forgoes his divine connection and spellcasting in favor of raw surviving power and a likewise tougher companion.)
- Beast Master (One) + (This ranger subclass forms a special bond with a beast, utilizing Primal power.)
- Hunter (One) + (This ranger subclass specializes in knowledge of its prey.)
- Magic Aura Sabre (3.5e Equipment) + (This rapier appears to be magical.)
- Zora Armor (3.5e Equipment) + (This rare gift of the Zora people grants the bear a swim speed and the ability to breath underwater.)
- Suspendium (3.5e Equipment) + (This rare material is highly valued for it … This rare material is highly valued for its ability to seemingly defy the natural laws of physics. When a mass of pure suspendium is subjected to a muonic charge, its effective mass is reduced in accordance with the quantity of the electric charge. This quality gave the material its name ''suspendium'', and provides technological civilizations with a cheap and reliable method of emulating anti-gravity.reliable method of emulating anti-gravity.)
- Ray of Sickness (5e) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.<br /><br />)
- Ray of Sickness (One) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.)
- Demon Rod (4e Equipment) + (This red and black rod is three feet long. Black, barbed thorns sprout from its surface. It is warm to the touch.)
- Charmeleon (3.5e Monster) + (This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.)
- Throne of Judgement (3.5e Equipment) + (This regal looking throne grants the power to cast ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Remove Curse|remove curse]]'', and ''[[SRD:Zone of Truth|zone of truth]]'' 1/day, among other things.)