Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Gem (3.5e Cleric Domain) + (This domain is for clerics and deities that ponder on the power of gems or just like shiny tiny things.)
- Gravity, Variant (3.5e Cleric Domain) + (This domain is for more science minded cleric who want to understand one of the fundamental force of the universe.)
- Sky (3.5e Cleric Domain) + (This domain is related to Gods and philosophy that claim rulership over the vast expanse of the sky,)
- Hellfire, Variant (3.5e Cleric Domain) + (This domain is usually granted to clerics of archdevils or other infernal deities, granting them a offensive edge over others.)
- Rainbow (3.5e Cleric Domain) + (This domain lets you cast sparkly spells with varying effects)
- Night Domain (5e Divine Domain) + (This domain promotes the ideals of darkness, concealing, and secrets.)
- Quilava (3.5e Monster) + (This echidna-like creature rears up on its hind legs as you approach. It eyes you warily but stands its ground, and its back erupts into flames as it prepares to fight.)
- Coldsteel the Edgesword (3.5e Equipment) + (This edgy razor edge scimitar has a gleaming purple edge and is cursed to make the wielder into a <s>tremendous edgelord</s> amazing cool guy who everyone loves and fears.)
- Chansey (3.5e Monster) + (This egg-shaped creature carries an actual egg in its pouch, and greets you cheerfully.)
- Lifesteal (3.5e Equipment) + (This enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe.)
- Inscribed (3.5e Equipment) + (This enhancement acts as a reusable scroll, and can absorb text and symbol effects from other sources.)
- Meditative (3.5e Equipment) + (This enhancement allow the wearer to regain their psionic focus as a move action at the cost of power points.)
- Igniting (3.5e Equipment) + (This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.)
- Facade (3.5e Equipment) + (This enhancement allows the user to use minor disguises on their clothing and person, as well as augmenting other disguise attempts.)
- Retracting (3.5e Equipment) + (This enhancement allows the weapon to shrink in length, reducing it reach.)
- Blade Dashing (3.5e Equipment) + (This enhancement allows you to make bladed dash with the enhanced weapon.)
- Shapecloth (3.5e Equipment) + (This enhancement behave as the [[SRD:Glamered|glamered]] enhancement but only change the clothing it applied to into another of the same kind.)
- Compound Strength (3.5e Equipment) + (This enhancement can only be placed on the [[SRD:Composite Longbow|composite longbow]], [[SRD:Composite Shortbow|composite shortbow]] and ranged weapons with similiar properties.)
- Heating (3.5e Equipment) + (This enhancement causes the target to heat up with every strike, inflicting damage over time.)
- Option (3.5e Equipment) + (This enhancement creates a magical ball around the wielder that shoots ''magic missiles'' when an attack is made.)
- Blackflame (3.5e Equipment) + (This enhancement deal extra fire damage with synergy when wielded by users who can use hexblade's curse)
- Splitleaf (3.5e Equipment) + (This enhancement duplicates your attacks in slightly different positions, allowing you to clear swathes of enemies.)
- Unlimited Ammo (3.5e Equipment) + (This enhancement grant a weapon the ability to create it own ammunition.)
- Steel Wings (3.5e Equipment) + (This enhancement grant the wearer the ability to deploy wings made from their armor.)
- Soaking Burst (3.5e Equipment) + (This enhancement is a stronger version of the [[Soak (3.5e Equipment)|soak]] enhancement.)
- Earthen Burst (3.5e Equipment) + (This enhancement is a stronger version of the [[Earthen (3.5e Equipment)|earthen]] enhancement.)
- Windy Burst (3.5e Equipment) + (This enhancement is a stronger version of the [[Windy (3.5e Equipment)|windy]] enhancement.)
- Devoted (3.5e Equipment) + (This enhancement is placed upon an armor and grant protection against divine caster of an opposed alignment.)
- Darkblessed (3.5e Equipment) + (This enhancement is usually bestowed upon the weapons of thieves and assassin, allowing the use of sneak attack and other form of precision damage even in the darkest of darkness.)
- Enduring (3.5e Equipment) + (This enhancement may only be applied to ammunition. Ammunition with this quality never breaks due to being fired, even if it hits.)
- Bulletproof (3.5e Equipment) + (This enhancement reinforces metal or fabric at key places on the armor, allowing it to deflect most of the force of incoming ranged attacks.)
- Earthen (3.5e Equipment) + (This enhancement surrounds the weapon in a covering of earth that hardens objects, makes the wielder more stable, aids strikes, and knocks down opponents.)
- Windy (3.5e Equipment) + (This enhancement surrounds the weapon in a sheathe of air that disperses fogs, passes through wind effects easily, aids strikes, and knocks down opponents.)
- Soak (3.5e Equipment) + (This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents.)
- Compact Build (3.5e Equipment) + (This enhancement turn bulky bows, crossbows and firearms into compact version of themselves which is more easily handled.)
- Pearly Power (3.5e Equipment) + (This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient weapon.)
- Pearly Protection (3.5e Equipment) + (This enhancement used a pearl's natural magical potential and unleash it, making it a much more efficient armor.)
- Inertial Plating (3.5e Equipment) + (This enhancement uses extremely thin plates of forces as underarmor to greatly reinforce its protective abilities.)
- Dire Orc Adrenal Gland (3.5e Equipment) + (This evil graft allow you to use the dire orc's dire rage ability.)
- Crag Beetle Powder (3.5e Equipment) + (This exotic alchemical item is used to capture and detain spellcasters after defeat.)
- Softer Action Limitation (3.5e Variant Rule) + (This experimental rule really relax some of the more common action-limiting status conditions and introduce new ones.)
- Stygian Ice (3.5e Equipment) + (This extraplanar ice comes from Stygia, th … This extraplanar ice comes from Stygia, the fifth layer of Hell. Infused with the soulless evil of that realm, along with the magical waters of the river Styx, stygian ice is black and constantly crawls with a thin layer of pale blue mist. Stygian ice is much colder than normal ice and freezes the mind much more rapidly than flesh.zes the mind much more rapidly than flesh.)
- Robes of Fell Insight (3.5e Equipment) + (This eye-covered robe grants the [[Dark Knowledge (3.5e Feat)|Dark Knowledge]] feat, ability to see souls, and learn strange information from objects. However, you may be watched from afar and are weak to insanity.)
- Ring of the RAM (3.5e Equipment) + (This faintly glowing black and blue ring helps you perform mental actions faster.)
- Cane (3.5e Equipment) + (This fancy wooden cane will make sure your bum leg won't make you fall over.)
- Scythe (5e Weapon) + (This farm tool has been weaponized into a deadly curved polearm.)
- Incarnum Hercules (3.5e Feat) + (This feat allow you to invest Incarnum to make increase your [[Strength]] score.)
- SRD:Improved Familiar + (This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.)
- Reinvocation (3.5e Feat) + (This feat allows to to renew long-lasting invocation as a free action..)
- Anti-Corrosion (4e Feat) + (This feat can be used against any attack/spell/potion that involves corrosion.)
- Wild Versatility (3.5e Feat) + (This feat changes to feat specially tailored for your Wildshape)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- Dual Nunchucks Style (3.5e Feat) + (This feat grant two tactical maneuvers when fighting with two [[Nunchucks (3.5e Equipment)|nunchucks]] or [[SRD:Nunchaku|nunchaku]].)
- Scaling Dragon Breath (3.5e Feat) + (This feat greatly improve upon your breath weapon.)
- Sublime Inspired (3.5e Feat) + (This feat is designed to add flavor to any class by exploiting one of their given class skills and further expressing said skill through the sublime arts without having to multiclass as a martial adept.)
- Publication:World of Warcraft: The Role Playing Game/Feats + (This feat needs a summary.)
- SRD:Epic Trapfinding + (This feat needs a summary.)
- Talk:Enduring Willpower (3.5e Feat) + (This feat needs a summary.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- SRD:Improved Bull Rush + (This feat needs a summary.)
- SRD:Improved Spell Capacity + (This feat needs a summary.)
- SRD:Improved Combat Casting + (This feat needs a summary.)
- SRD:Improved Heighten Spell + (This feat needs a summary.)
- SRD:Permanent Emanation + (This feat needs a summary.)
- SRD:Spontaneous Spell + (This feat needs a summary.)
- SRD:Spell Stowaway + (This feat needs a summary.)
- SRD:Ignore Material Components + (This feat needs a summary.)
- SRD:Improved Metamagic + (This feat needs a summary.)
- SRD:Multispell + (This feat needs a summary.)
- SRD:Legendary Climber + (This feat needs a summary.)
- SRD:Legendary Rider + (This feat needs a summary.)
- SRD:Polyglot + (This feat needs a summary.)
- SRD:Improved Darkvision + (This feat needs a summary.)
- SRD:Mounted Archery + (This feat needs a summary.)
- SRD:Legendary Tracker + (This feat needs a summary.)
- SRD:Holy Strike + (This feat needs a summary.)
- SRD:Efficient Item Creation + (This feat needs a summary.)
- SRD:Improved Low-Light Vision + (This feat needs a summary.)
- SRD:Instant Reload + (This feat needs a summary.)
- SRD:Improved Favored Enemy + (This feat needs a summary.)
- SRD:Additional Magic Item Space + (This feat needs a summary.)
- At Home in the Deep (4e Feat) + (This feat needs a summary.)
- Elfhunter (4e Feat) + (This feat needs a summary.)
- Instrument Student (4e Feat) + (This feat needs a summary.)
- Psychic Creation (4e Feat) + (This feat needs a summary.)
- Anklebiter (3.5e Feat) + (This feat needs a summary.)
- Fast Spell Retraining (3.5e Feat) + (This feat needs a summary.)
- One-Handed Power Strike (3.5e Feat) + (This feat needs a summary.)
- Dhergoloth (5e) + (This fiend appears bug-like with 3 legs and 5 arms.)
- Hydroloth (5e) + (This fiend appears vaguely frog-like.)
- Canoloth (5e) + (This fiend is a quadruped with a long spiked tongue and sharp teeth.)
- Self Telekineticist (3.5e Class) + (This fighter relies on the power of telekinesis to fling himself around.)
- Eiji of Equivalent Exchange (3.5e Equipment) + (This figurine is some kind of piggy bank. Put currency in, and different currently comes out.)
- Figurine of Limestone Cat (3.5e Equipment) + (This figurine of wondrous power sure is cute. Examine ye cat? It is useless.)
- Stingray Leather Grip (3.5e Equipment) + (This fine leather is bumpy and wicks away liquids, allowing a secure grip at all times.)
- Fire Hummus (3.5e Equipment) + (This fine paste glows molten red. In spite of that it is not hot, only a little spicy.)
- Character Sheet (3.5e Equipment) + (This fine white sheet of paper is criss cr … This fine white sheet of paper is criss crossed with strange arcane text and empty lines to fill in information. When filled in with the appropriate information, a unique living creature is conjured up matching the ability scores, class, race, items appropriate for their level, and history written down.for their level, and history written down.)
- Orb of Elemental Summoning (3.5e Equipment) + (This finely hewn orb is created out of masterfully polished white mineral, teeming with gentle friscellating flows of multiple colors tracing its semi-opaque surface.)
- Blade of the Elfinesse (3.5e Equipment) + (This finesse longsword makes you very much like an elf. Good for those with low self esteem.)
- Tower of Fire (3.5e Equipment) + (This fire resistant tower shield can generate flames as a ''[[SRD:Wall of Fire|wall of fire]]''.)
- Atmosphere Helmet (3.5e Equipment) + (This fishbowl helmet lets you breath in space! Also, underwater. With no fear of pressure damage or radiation.)
- The Egg of Lolth (4e Equipment) + (This fist-sized egg is made of platinum. It has no markings and is completely smooth. When touched, it vibrates slightly, and you hear the faint sounds of scratching coming from within.)
- Pyromancy Flame (3.5e Equipment) + (This flame increases the power and effectiveness of all spells cast with the [[SRD:Fire Effect|Fire]] descriptor.)
- Videopane (3.5e Equipment) + (This flat pane of glass can display visuals and audios of events far away.)
- Gas Spore (5e) + (This floating fungi resembles a [[Beholder (5e)|Beholder]])
- Moss Boots (3.5e Equipment) + (This footwear is made of precisely weaved moss and grants the wearer a soft pace.)
- Elemental Forge (3.5e Equipment) + (This forge is useful for crafting elementally tinged weapons, or changing elemental weapons to a different element.)
- Flying Fork (3.5e Equipment) + (This fork allows you to eat at range! Why would you want to do that? That's... that's a good question.)
- Greater Healing (3.5e Weave) + (This form of healing actually stitches stuff together instead of accelerating natural healing.)
- Reinforced Plastic (3.5e Equipment) + (This form of plastic, surprisingly, can be made into useful weapons and armor. Reinforced plastic is a form of toughened plastic that is enhanced by mixing other materials into key areas.)
- Malaquian Slip Suit (3.5e Equipment) + (This form-fitting suit wears comfortably when wet and functions as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Escape Artist Skill|Escape Artist]] and [[SRD:Swim Skill|Swim]].)
- Machamp (3.5e Monster) + (This four-armed humanoid is tough-looking. … This four-armed humanoid is tough-looking. Its skin is a light grey, and it's covered in slabs of flat, hard, functional athlete's muscle, giving its appearance a mix of strength and grace. It's currently throwing rocks so far the landing point can't be seen.ks so far the landing point can't be seen.)
- Mortaegis Mantle (3.5e Equipment) + (This fringe mantle wards off death and decay.)
- Armor of Obedience (3.5e Equipment) + (This full plate is very protective and makes the creature a fine guardian, but those who put it on become slaves to all others.)
- Quick Bang (3.5e Maneuver) + (This functions like Flash Band, except as an immediate action in a 15 ft cone.)
- Vulnerability Gel (3.5e Maneuver) + (This gel strips the target of their DR, SR, and non-lethal from regeneration.)
- Gem of Enhancement (4e Equipment) + (This gemstone glows with inner light.)
- Pale Maiden's 3rd Eye (3.5e Equipment) + (This gemstone, when properly grafted, grants minor magical abilities like a pale maiden.)
- Dragon's Tooth (3.5e Equipment) + (This giant club is fashioned from the tooth of an everlasting dragon.)
- Ice Seed (3.5e Equipment) + (This glassy crystal seed is cold to the touch. If placed in water, it freezes it instantly.)
- Glove of Venom (4e Equipment) + (This glove is woven from fine spider silk.)
- Soulflame Candle (3.5e Equipment) + (This golden candlestick is topped with a candle made of blood red wax, and burning with a ghostly blue flame that gives off no heat. It grants the user immortality as their soul is now tied to the fate of the candle.)
- Purgicarnis (3.5e Equipment) + (This graft grants an internal organ that produces alchemical antitoxin.)
- Pheromone Gland (3.5e Equipment) + (This graft grants an internal organ that produces chemical scents as identifiers, making the grafted creature smell like the gland's creature.)
- Oola Ixa (3.5e Equipment) + (This graft grants the option of allowing spells to pass through Spell Resistance without having to lower it.)
- Blubber Layer (3.5e Equipment) + (This graft modifies a creature's outer dermal layer and adds a subcutaneous layer of insulating fatty tissue.)
- Salamander's Arm (3.5e Equipment) + (This graft regrows a missing arm with some elemental modification.)
- Giraffe Tongue (3.5e Equipment) + (This graft replaces the creature's tongue with the tongue of a giraffe.)
- Lavellium (3.5e Equipment) + (This gray metal has a sickly oil-like green sheen upon its polished surfaces. It is naturally poisonous to flesh, and each injury brings suffering upon it beyond the bite of the blade or the crushing force of the hammer.)
- Metapod (3.5e Monster) + (This green, vaguely crescent-shaped pod looks at first like part of the scenery, before it opens two disinterested eyes and starts hopping away.)
- Jubokko Mask (3.5e Equipment) + (This grim mask gives you ''deathwatch'', the ability to smell blood and drink blood, and the ability to purify others using your own blood.)
- Magic Missile Revolver (3.5e Equipment) + (This gun can fire a variety of specialized ammunition.)
- Fireball Launcher (3.5e Equipment) + (This gun fires fireballs.)
- Lesser Fireball Launcher (3.5e Equipment) + (This gun fires weak fireballs.)
- Headband of Concentration (3.5e Equipment) + (This headband can concentrate on a spell for you for up to 1 (or 3) rounds, before you need to refocus on your spell.)
- Wolf Pelt (3.5e Equipment) + (This headgear is made out of the enchanted pelt of a wolf, granting the wearer the ability of the animal.)
- Energized Heart (3.5e Equipment) + (This heart graft allows creatures to "overheal" or enter a state of invulnerable rage.)
- Lord Dominik's Regards (5e Magic Weapon) + (This heavy crossbow was specially crafted to take down the toughest of foes.)
- The Golden Palm (3.5e Equipment) + (This heavy mace is a favorite with [[cleric]]s who busy themselves with merchant work.)
- Phalanx Breaker Plate Armor (3.5e Equipment) + (This heavy plate armor makes a man into a living battering ram.)
- Palladium of Vitality (3.5e Equipment) + (This heavy steel shield actively protects you from dying, and makes coming back easier.)
- Enhanced Reality Headset (3.5e Equipment) + (This helmet blocks off real images to give you illusionary versions, thereby protecting you from dangerous sensory inputs.)
- Infra-Sight Helmet (3.5e Equipment) + (This helmet gives the ability to detect heat, improving your sight of warmer objects.)
- Elemental Alert Helm (3.5e Equipment) + (This helmet is attuned to an energy type, and grants early warning to evade out of danger.)
- Helm of the Eager Pawn (3.5e Equipment) + (This helmet lets you move at double your speed for the first round of combat.)
- Helm of the Dullahan (3.5e Equipment) + (This helmet makes your head ethereal and invisible. It looks pretty terrifying, and has a few protective aspects to boot.)
- Helmet of Obscurity (3.5e Equipment) + (This helmet obscures the face and voice of its user, and protects them from divinations.)
- Analysis Helm (3.5e Equipment) + (This helmet provides protection and visual modification and improvements. If you have ''[[SRD:Detect Magic|detect magic]]'', you can use it to produce greater effects.)
- Battle Suit (3.5e Equipment) + (This high-end light armor is effectively a reinforced tuxedo.)
- Spellblade (3.5e Equipment) + (This hilt converts any spells cast upon it into a blade with a variety of properties.)
- Toxic Spider of Lolth (4e Equipment) + (This holy symbol depicts the deadly black widow.)
- Radiant Web of Arachne (4e Equipment) + (This holy symbol is inscribed with a symbol of a web and glows faintly.)
- Publication:Dread Codex/Magic Items/Greater Zombi Powder + (This horrific substance is used by undead cultists to simultaneously slay their enemies and reanimate them as [[True Zombi (Dread Codex Template)|true zombis]].)
- Horse Knight Helm (3.5e Equipment) + (This horse shaped helmet gives +1 AC (stacks) and allows you to teleport as a free action, provided you're in the right position.)
- Eternal Icebox (3.5e Equipment) + (This icebox keeps things cold and food fresh.)
- Titanite (3.5e Equipment) + (This illustrious dark mineral is permeated … This illustrious dark mineral is permeated with various metallic ores and is thought to form under conditions of great pressure within ancient layers of bedrock where raw proteum is highly prevalent. Titanite is associated with the Gods by many, and some postulate that the ancient deities that once roamed the unformed used the substance to forge weapons of great power.substance to forge weapons of great power.)
- Idium (3.5e Equipment) + (This illustrious metal is a physical manifestation of lingering divine thoughts within the void, and changes properties in accordance with nearby minds.)
- Alchemy Stone (3.5e Equipment) + (This illustrious stone of intermingling milky-white and red material can supply ingredients for many types of alchemy and crafting.)
- Diver Plate (3.5e Equipment) + (This incredibly heavy armor is meant for underwater exploration.)
- Kitten of Endless Decanters (3.5e Monster) + (This innocent-looking kitten has a neat trick up its sleeve (well, its mouth).)
- Mindwipe (3.5e Invocation) + (This invocation allow you to alter subject memory, possibly causing mental damage in the process.)
- Haunted Telekinesis (3.5e Invocation) + (This invocation behave as telekinesis, except that it can do stuff on it own.)
- Projection of Power (3.5e Invocation) + (This invocation comes in two forms; the first providing short range communication to any creature within line of sight as if you were next to them, and the latter acting more like ''scrying'' and ''sending''.)
- Sanguine Corruption (3.5e Invocation) + (This invocation create a blot clot somewhere in the targeted creature's body. Causing them lot of trouble and pain.)
- Curse of Transience (3.5e Invocation) + (This invocation disrupts the connection between the body and the soul of an enemy, making its existence flickers.)
- Winged Flight (3.5e Invocation) + (This invocation grant the ability to glide and fall slowly, eventually also grant limited flight. Become more powerful when paired with fell flight.)
- Amushai's Binding (3.5e Invocation) + (This invocation makes its victim more or less a willing slave.)
- Ruby Sapphire Helix Ioun Stone (3.5e Equipment) + (This ioun stone allows you to count as a different type and subtype for the purpose of interacting with various effects.)
- Ioun Stone, Powdered Sapphire Whirl (3.5e Equipment) + (This ioun stone gives you access to the [["Lol Media" (3.5e Feat)|"Lol Media"]] feat, or improves the feat.)
- Winter Domain (5e Divine Domain) + (This is a Domain of cold, survival, and endurance.)
- Platinum Dragoon (3.5e Prestige Class) + (This is a Dragoon class that is based fair … This is a Dragoon class that is based fairly strictly off of the abilities and lore of the Final Fantasy series. I started with Kain Highwind as the base ideal model Dragoon and pooled the most common abilities and themes from all Final Fantasy Dragoons, using as little deviation and as little hocus pocus as possible, to stay as true to the original theme of Dragoons through out all Final Fantasy games as possible, and did a small amount of fluffing and tweaking it to balance it for Dungeons & Dragons.g it to balance it for Dungeons & Dragons.)
- The Empire of the Rising Sun (3.5e Campaign Setting) + (This is a campaign setting based on several different aspects and eras of feudal Japan.)
- Revised Necromancer Handbook (3.5e Guide) + (This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games.)
- Kuirwood (3.5e Equipment) + (This is a hard, yellow wood that's reactive to psionic reshaping.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Armaldo (3.5e Monster) + (This is a massive creature that sort of represents an insect that evolved to be massive. It has an armoured exoskeleton and massive, sharp teeth. It typically looks for edible things – such as giant Vermin, regular bugs, and people – and slashes them up.)
- Cardboard Box (3.5e Equipment) + (This is a normal looking cardboard box. For some reason no one suspects you hiding under it.)
- Deathball (3.5e Spell) + (This is a powerful blast of negative energy that animates the creatures that die as the result of this spell)
- Hairbinder, Variant (3.5e Class) + (This is a remake of the [[Hairbinder (3.5e Class)|Hairbinder]] class by [[User:Eiji-kun|Eiji-kun]].)
- Powerful, Tome (3.5e Equipment) + (This is a revised version of the Powerful enhancement. it is meant to be used on weapons for big monsters to grow to the user's needs.)
- Harbinger (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Hexblade_In_The_Dungeon_(3.5e_Class)|Hexblade In The Dungeon]])
- Champion (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Paladin_In_The_Dungeon_(3.5e_Class)|Paladin In The Dungeon]])
- Hunter (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Ranger_In_The_Dungeon_(3.5e_Class)|Ranger In The Dungeon]])
- Statuette of the Eternal Watcher (3.5e Equipment) + (This is a statuette of a mis-proportioned "cute" animal. Though little more than a bit of decoration, there is something terribly wrong about its eyes...)
- Superior DR/Magic (3.5e Variant Rule) + (This is a superior DR/magic similar to 3.0e, without needing to retroactively determine appropriate enhancement amounts.)
- Stormsoul Adept (3.5e Alternate Class Feature) + (This is a variant class for the prestige c … This is a variant class for the prestige class [[Stormtamer (3.5e Prestige Class)|stormtamer]], better suited for a [[Monk In The Dungeon (3.5e_Class)|monk]] (if you want to use the standard monk you may simply drop any requirement or feature not compatible).may substitute Two-Weapon Fighting as a prerequisite.)
''You have conquered the Storm Dragon and gained dominion over the Storm within you.''
If you have monk levels, you may opt to choose this variant. Your flurry of blows may substitute Two-Weapon Fighting as a prerequisite. - Favored of Nature (3.5e Alternate Class Feature) + (This is a variant for the [[Favored Soul I … This is a variant for the [[Favored Soul In The Dungeon (3.5e Class)|favored soul]] base class. The favored of nature is another nature-oriented divine spellcaster, that has a special tie to the natural world, its habitants and its forces. They don't manipulate nature around them rather they channel its strength through themselves, taking the aspect of animals, plants and elementals, while maintaining some of the feature of the classic favored soul.f the feature of the classic favored soul.)
- Incarnum Monk (3.5e Alternate Class Feature) + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the incarnum rules from Magic of Incarnum.)
- Sublime Monk (3.5e Alternate Class Feature) + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the sword magic rules from Tome of Battle.)
- Anointed Vindicator (3.5e Alternate Class Feature) + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Paladin_In_The_Dungeon_(3.5e_Class)|paladin]] (if you want to use the standard paladin you may simply drop any requirement or feature not compatible).)
- Pursuer of Vengeance (3.5e Alternate Class Feature) + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Ranger_In_The_Dungeon_(3.5e_Class)|ranger]], (if you want to use the standard ranger you may simply drop any requirement or feature not compatible).)
- Complete Xeno (3.5e Sourcebook) + (This is all about aliens. It's a slow work in progress.)
- Night Thief (3.5e Class) + (This is an alternative Night Thief class, … This is an alternative Night Thief class, that focuses on thievery and incapacitation of targets and uses all printed material, non-magical abilities to give the Night Thief the optimal chance of success when getting into a facility, allow them to incapacitate their target or grab the gold, and assist them in getting out again.old, and assist them in getting out again.)
- Cat Burglar (3.5e Class) + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
- Goal-Based Level Gain (3.5e Variant Rule) + (This is an alternative to using experience points to determine level gain.)
- Daeijine Illithid (3.5e Racial Paragon Class) + (This is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment.)
- Nerubian (3.5e Race) + (This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race.)
- Snake Handler Priest (3.5e Class) + (This is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes!)
- Variant Elemental Flammenwerfer (3.5e Alternate Class Feature) + (This is my.... cyrowerfer? Wait a moment...)
- Vitawood (3.5e Equipment) + (This is special wood grown on positive-dominant planes.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Aberro (5e Deity) + (This is the Patron Lord of runaway parents and sexual affairs.)
- College of Satire (5e) + (This is the college of Jesters.)
- Capricorn (3.5e Cleric Domain) + (This is the domain granted by Capricorn, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Capricorn (3.5e Monster) + (This is the domain granted by Capricorn, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Sagittarius (3.5e Cleric Domain) + (This is the domain granted by Sagittarius, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Sagittarius (3.5e Monster) + (This is the domain granted by Sagittarius, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
- Elf, Small Variant (3.5e Race) + (This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk.)
- Commoner's Shack (3.5e Equipment) + (This is the most bare-bones excuse of a house ever, but when you're a commoner that makes next to nothing, it's home.)
- Light Speech (3.5e Variant Rule) + (This is the opposite to Dark Speech.)
- Frieza Race-Frost Demons (3.5e Race) + (This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Dark Soul (3.5e Soulmeld) + (This is the soul of humanity itself.)
- Dungeonomicon (3.5e Sourcebook) + (This is the third installment of our serie … This is the third installment of our series exploring portions of the D&D experience that don't work at all, began with the Tome of Necromancy and continued with the Tome of Fiends. This work focuses on the most central of perplexing legacies: The Dungeon. We know you love Dungeons, but you probably have more than a little difficulty justifying them to yourself or to other players of the game.m to yourself or to other players of the game.)
- Demon Weapon, Least (3.5e Equipment) + (This is the weakest of all demon weapons, with a lesser demon essence bound into it.)
- Biostasis Ichor (3.5e Equipment) + (This is usually used in surgical operations to keep the patient alive in invasive and dangerous procedures)
- Mind Fog Aerospray (3.5e Equipment) + (This item allow you to make a low-area ''mind fog'', has enough for 8 uses before expenditure.)
- Helm of Favorable Alignment (3.5e Equipment) + (This item changes your effective alignment, allowing you to bypass some of the least obvious spells and traps.)
- Clover of Wishing (3.5e Equipment) + (This item grant minor wishes but at the cost of a minor curse.)
- Unstable Fabric Coating (3.5e Equipment) + (This item template add a coat of unstable fabric on top of your armor.)
- Apocrypha Engine (3.5e Equipment) + (This item, generally a gauntlet, contains spells and scrolls which may be cast forth from it.)
- Tattoo Kit (3.5e Equipment) + (This kit includes a jar of concentrated ink paste, a needle with an ink well and a small wooden mallet.)
- Creeping Death Knife (3.5e Equipment) + (This knife is coated in poison. The smallest cut could be fatal. Don't lick it.)
- Moonlight Lantern (3.5e Equipment) + (This lantern gives off a pale silver light. It counts as moonlight for the purpose of those affected by it, illuminates with shadowy illumination, and can act as a weapon when actually exposed to the moon.)
- Archaic (5e) + (This legendary [[SRD5:Celestial|celestial]] is the transformed soul of a [[Strixhaven Oracle (5e)|Strixhaven Oracle]].)
- Galazeth Prismari (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Shadrix Silverquill (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Tanazir Quandrix (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Velomachus Lorehold (5e) + (This legendary dragon was one of the founders of [[Strixhaven (5e)|Strixhaven]])
- Gaea Siegebow (3.5e Equipment) + (This light crossbow can be used by druids and generates its own bolts. You can also transform it into a ballista to siege those stupid civilized towns.)
- Lasbow (3.5e Equipment) + (This light crossbow is immune to fire damage. Fire is how you charge its ability to shoot lasers, pew pew pew!)
- Charging Autobow (3.5e Equipment) + (This light crossbow reloads quickly, and can release a rapid amount of bolts all at once after it charges up.)
- Cloak of the Consort (4e Equipment) + (This light, very fine gray cloak shimmers in the light.)
- Magnesium Alloy (3.5e Equipment) + (This lightweight, tough material is carefu … This lightweight, tough material is carefully manufactured by carefully adding carbon and silicates to molten magnesium. It's tensile strength, durability and light weight make it ideal for a variety of uses, though the exacting nature of it's production can make it cost ineffective when the necessary raw materials cannot be easily obtained.y raw materials cannot be easily obtained.)
- Assassin's Cloak (4e Equipment) + (This long grey cloak has a black lining.)
- Skirmisher Scarf (3.5e Equipment) + (This long red scarf gives you +2d6 skirmish damage and +2 AC when you move at least 10 feet, as well as boosting your speed by +10 feet with all movement forms.)
- Featherwind Scarf (3.5e Equipment) + (This long red scarf improves your jumping with the ''updraft''<sup>SpC</sup> spell, and may emit light and sound to signal others far away.)
- Rod of the Matriarch (4e Equipment) + (This long scepter appears to be made from silver spiders and in dim lighting, they seem to writhe. Capping one end is a fist-sized image of Lolth, a bloated spider with the head of an elf female.)
- Annulus (3.5e Equipment) + (This long scepter is a self-contained portal to the far places where no mortal should tread.)
- Dragonstrike Bow (3.5e Equipment) + (This longbow has good range and grants the user sharp perception. It can fire a spirit dragon to devour your enemies.)
- Double Edged Sword (3.5e Equipment) + (This longsword deals double damage, but you take half.)
- Coward's Blade (3.5e Equipment) + (This longsword seems deceptively powerful, but it is stuck inside its sheath. Still, it makes a fair bludgeoning weapon.)
- Publication:Dread Codex/Magic Items/Heart Thief + (This looks like a short wooden staff or rod with a large carved dragon’s claw on one end. It can be used once to cast ''[[Publication:Dread Codex/New Spells/Steal Heart|steal heart]]''.)
- The Calling (4e Equipment) + (This lumpy black paste is magically infused with spider eggs.)
- Onyx (3.5e Equipment) + (This lusterous black stone seems to darken the air around it and vibrate with a terrible energy. It is best used for weapon and armor for necromancers due to the resonance it has for necromantic energies.)
- Lute of Battle (4e Equipment) + (This lute is made of electrum and its warlike sounds are favored by battle-songweavers.)
- War Lute (4e Equipment) + (This lute of electrum inspires violence in those who listen.)
- Spirit Armor (5e Magic Armor) + (This magic armor provides resistance to damage.)
- Crown of Regal Transformation (3.5e Equipment) + (This magic crown transforms you into royalty, at least in appearance.)
- Artificer (5e) + (This magic user produces magic through arcane devices and substances)
- Arcana Ingenium (3.5e Equipment) + (This magical engine produces raw magic energy suitable for powering all sorts of magical architecture.)
- Goredrinker (5e Magic Weapon) + (This magical flail steals the very life energy of enemies hit.)
- Loam (3.5e Equipment) + (This magical food, resembling a clod of dirt, bestows several random magical effects.)
- Goop (3.5e Equipment) + (This magical goop, when eaten, causes the consumer to gain 2 pounds in weight for every 1 pound of goop that he consumed.)
- Parempo (3.5e Equipment) + (This magical syrupy concoction doubles the duration of a potion it is mixed with.)
- Delver's Pick (3.5e Equipment) + (This magical tool bolsters its user and breaks through minerals with ease.)
- Electric Mandolin (3.5e Equipment) + (This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody.)
- Never-Melt Ice (3.5e Maneuver) + (This maneuver allows the initiator to create any tools of object she wishes out of blue ice.)
- Tranquil Meditation (3.5e Feat) + (This mantra make it easier to enter psionic focus and grant minor benefits, however also carries penalties.)
- Map of Locating (3.5e Equipment) + (This map shows where you are. YOU ARE HERE.)
- Brawler (One) + (This martial path focuses [[Unarmed Strike (One)|Unarmed Strike]]s and [[SRD5:Improvised Weapon|Improvised Weapon]]s.)
- Eldritch Knight (One) + (This martial path focuses equally on [[Spell (One)|spell]]s and martial prowess.)
- Champion (One) + (This martial path focuses on critical strikes.)
- Battle Master (One) + (This martial path focuses on maneuvers.)
- Burrowing Visor (3.5e Equipment) + (This mask allows you to see though opaque objects, and see even when blind.)
- Prerecorded Instrument (3.5e Equipment) + (This masterwork instrument comes packed with several pre-recorded songs. Using the instrument grants you the knowledge to play them.)
- Temper Weapon (3.5e Spell) + (This maximizes the damage on a weapon.)
- Shield of the Cursed Eye (3.5e Equipment) + (This metal heavy shield is engraved with an omnious looking eye. Creatures attacking you begin building up curses.)
- Varian Steel (3.5e Equipment) + (This metal is a warm copper orange hue, wi … This metal is a warm copper orange hue, with a textured surface which seems more like sandstone. Varian steel is resistance to thermal forces both hot and cold, making it difficult to work with, but also a potent defense against the elements. It is said to be forged by a secret technique by certain desert dwelling blacksmiths, combining iron, copper, and the bones and scales of fire and cold associated beasts over a heatless flame.d associated beasts over a heatless flame.)
- Refrigerator (3.5e Equipment) + (This metal magitec closet cools everything inside it.)
- Auto-aim Arrow (3.5e Equipment) + (This metallic arrow acts like a beacon, attracting all the other arrows on the same target.)
- Sagittarius (3.5e NPC) + (This middle aged looking huntsman, common in nigh any village, distinguishes himself with a glowing blue eye and mechanical arm.)
- Castle Blade (3.5e Equipment) + (This mighty bastard sword can help fortify your position.)
- Ooplaxii Invigoration (3.5e Equipment) + (This milky-white potion grants minor resistance, regenerative and restoration ability for the duration.)
- Dull Weapon (3.5e Spell) + (This minimizes the damage on a weapon.)
- Pictorial Mirror (3.5e Equipment) + (This mirror is a [[Plane of Pictures (3.5e Location)|picture]].)
- Jammer Leech (5e) + (This mollusk-like plant attaches to a [[Spelljamming Ship (5e)|Spelljamming Ship]] and feeds off its magic.)
- Willow Fist (3.5e Alternate Class Feature) + (This monk extends ki when attacking rather than using brute strength.)
- Two-Headed Cerberus (5e) + (This monstrosity appears as a two-headed canine.)
- Liondrake (5e) + (This monstrosity has lion-like head, legs, and claws but dragon-like neck and wings.)
- SRD5:Doppelganger + (This monstrosity shape-shifts into the form of a [[SRD5:Humanoid|humanoid]].)
- Marsh Fever (3.5e Disease) + (This mosquito-borne parasite wrecks devastation to its victims, resulting in chills, fever, coma, and death.)
- Crag Cat (5e) + (This mountain cat is either white or gray (depending on the time of year) to blend with its surrounding.)
- Covetous Wyrm Skull (3.5e Equipment) + (This multi-eyed dragon skull can appraise with the best of them, identify magic items, and allows the user to smell treasure.)
- Everscroll Bag (3.5e Equipment) + (This mundane-appearing bag is actually stuffed with an endless number of scrolls of all kinds.)
- Blindcap Mushroom (3.5e Equipment) + (This mushroom is poisonous, damaging the eyes even as it enhances one's sense of hearing. It's dangerous due to its addictive properties.)
- Ardent Censer (5e Magic Item) + (This mystical censer provides a boost when its user heals a companion.)
- Steamed Hams (3.5e Equipment) + (This name is a misnomer, they are obviously grilled hamburgers)
- Oath of the Crown (5e) + (This oath deals with the governing of society.)
- Oath of Conquest (5e) + (This oath focus on subjugation.)
- Mask of the Matriarch (4e Equipment) + (This obsidian mask has been fashioned into the likeness of a drow female. Framing the face are eight straps that hold the mask in place on the wearer's head.)
- Melting Ray (3.5e Equipment) + (This odd weapon is useful for disarming foes without harming them.)
- Jump-Pack (3.5e Equipment) + (This odd-looking backpack allows its wearer to teleport.)
- Oil of the Announcer (3.5e Equipment) + (This oil traps an object to announce its presence when disturbed.)
- Blood Condensing Gourd (3.5e Equipment) + (This ominous item fills with healing blood that sustains its wearer.)
- Amber of the Ancient Spider (4e Equipment) + (This orb is an amber containing an ancient, fosilised spider, enabling you to tap into ancient arachane power.)
- Orb of the Rodentia (3.5e Equipment) + (This orb opens up into a sphere of force big enough to contain you. You can roll around and trample targets while enjoying the relative safety of the bubble.)
- Divine Soul (5e) + (This origin is from a divine source)
- Storm Sorcery (5e) + (This origin pulls power from storms.)
- Crown of the Demiurge (3.5e Equipment) + (This ornamental piece of headgear has the power to grant its wearer a semblance of Godhood.)
- Circlet of the Inner Eye (3.5e Equipment) + (This ornate silvered circlet is inlaid with a representation of an eye fashioned from green jade, set in front of the wearer's forehead.)
- Noble's Safespoon (3.5e Equipment) + (This ornate spoon can check for ingested poisons. Useful, if you're paranoid.)
- Dandy Wig (3.5e Equipment) + (This ornate wig is powdered to protect against the wearer lice and nearby invisible assassins.)
- Global Gravity Disc (3.5e Equipment) + (This orrey has a flat rune covered disc in the center. Its orientation determines the pull of gravity in a given area.)
- Hat of the Bishop (3.5e Equipment) + (This oversized hat lets you move diagonal without using 1.5 squares of movement. It also improves movement augmenting spells.)
- Leaf Shield (3.5e Equipment) + (This oversized palm leaf does not seem like much, but whatever magic has enhanced it has tempered the fiberous flora to be hard as steel.)
- 5E Spelljammer (5e Campaign Setting) + (This page is a conversion of the Spelljammmmer setting to 5E)
- Mad Blazer Joral McGee (3.5e NPC) + (This page needs a brief summary.)
- Skill Boosting Items (3.5e Other) + (This page presents a comprehensive treasure table for skill boosting items.)
- Air Hike Boots (3.5e Equipment) + (This pair of "rocket boots" doesn't permit flight, but allows easier jumping and double jumping in mid air.)
- Arachnida Ring of Agility (4e Equipment) + (This pair of silver rings are engraved with pictures of spiders. One of the rings can grow or shrink to fit a spider.)
- Arachnida Ring of Speed (4e Equipment) + (This pair of silver rings are engraved with weblike patterns. One of the rings can grow or shrink to fit a spider.)
- Arachinda Ring of Jumping (4e Equipment) + (This pair of silver rings are engraved with pictures of jumping spiders pouncing on their prey. One of the rings can grow or shrink to fit a spider.)
- Spider Box (4e Equipment) + (This pale white stone box is carved with bas-reliefs depicting spiders of all shapes and sizes. Some wriggling thing within the container causes it to shake violently.)
- Dwarven Pancake (3.5e Equipment) + (This pancake is unusually tall. In fact it appears to be several pancakes layered atop each other and sliced like an actual cake.)
- Sickstone Unguent (4e Equipment) + (This paste is made of powdered sickstone and other virulent substances.)
- SRD5:Path of the Berserker + (This path is a path of untrammeled fury, slick with blood.)
- Path of the Zealot (5e) + (This path relies on religious ferver.)
- The Undying (5e) + (This patron is a immortal who has once mortal)
- Living Pearl (3.5e Equipment) + (This pearl is a source of emergency healing and other benefits depending on type.)
- Victoria's Secret Compartment (3.5e Equipment) + (This piece of women's underwear is far more capacious than its outward appearance suggests)
- Salamander's Milk (3.5e Equipment) + (This pinkish white potion grants minor regenerative and fire-based powers.)
- Shifting Rag (3.5e Equipment) + (This plain gray cloak covers the body loosely. It grants the user the power to shapeshift, but overuse may lead to losing ones appearance.)
- Groff (5e) + (This plant monster is roughly bear-like in appearance.)
- Balefire Pocket Watch (3.5e Equipment) + (This pocket watch's interior face glows a … This pocket watch's interior face glows a bright yellow and tells perfect time. Some believe it is called the Balefire Pocket Watch because it glows, but when broken, the real reason becomes obvious: it can rewind the universe, but it can't alter memories.the universe, but it can't alter memories.)
- Ghost Tears (3.5e Equipment) + (This poison contains the essence of sorrowful heartbreak.)
- Slow Taint (4e Equipment) + (This poison has the effect of slowing a creature down.)
- Cave Terror (4e Equipment) + (This poison is distilled from cave creeper fungus.)
- Stun Gas (4e Equipment) + (This poison is distilled from cave creeper fungus.)
- Creeping Nullscourge (4e Equipment) + (This poison is used during bouts of drow infighting.)
- Myofasciotic Serum (3.5e Equipment) + (This poison is weak, but very reliable at dealing Dexterity damage.)
- Potion of Toxicity (3.5e Equipment) + (This poison makes the user poisonous, or increases the DC of a user's natural poison attack.)
- Psych (4e Equipment) + (This poisonous powder is dangerous, but tempting. It has the effect of sending the imbiber into an unstopable rage a well as severely damaging the imbiber's body.)
- Guardian Portrait (5e) + (This portrait appears as a normal painting in a frame of a figure (very well painted).)
- Greenblood Oil (4e Equipment) + (This potent oil is created from the distilled blood of certain varieties of fish native to the Underdark.)
- Magic Ether (3.5e Equipment) + (This potion can restore spell slots, up to a limit.)
- Goddess's Milk (3.5e Equipment) + (This potion elapses time within a young creature, aging it to maturity quickly, as well as restoring youthful vigor to the aged.)
- Gorgon's Milk (3.5e Equipment) + (This potion grants a bonus against petrification.)
- Draught of the Anxious Artist (3.5e Equipment) + (This potion increases creative impulses while causing a serious cause of nervousness and anxiety.)
- Allemetic Serum (3.5e Equipment) + (This potion is a cure for every disease, curse, ailment, or effect imaginable. There is practically nothing short of death it can't fix, but...)
- Brittlebone Powder (3.5e Equipment) + (This powder makes one's bones brittle and easily subject to critical hits.)
- TK Launch (3.5e Power) + (This power allows the manifester to fire projectiles at the target.)
- Overwhelming Resonance (3.5e Power) + (This power creates an extremely powerful soundwave within the target, causing it to start to violently vibrate.)
- Psionic Jelly Floor (3.5e Power) + (This power turns the floor into a thick layer of bouncy jelly.)
- Power Word Command (3.5e Spell) + (This power word employs a geas, giving the target an overriding command they must follow.)
- Spell Shield (3.5e Equipment) + (This powerful +2 [[SRD:Heavy Shield|heavy shield]] gives a warrior a profound advantage over a spellcasting opponent.)
- Unseen Shackles (3.5e Martial Discipline)/Temporal Dilatation + (This powerful boost allow you or an ally to take an extra standard action.)
- Dragon Mantle (3.5e Equipment) + (This powerful cloak grants its wearer the powers and defenses of a [[SRD:Dragon|dragon]].)
- Gravitic (3.5e Equipment) + (This powerful enhancement allows the weapon to manipulate gravity, becoming lighter in the wielder's hand and heavier during strikes.)
- Cosmic Razor (3.5e Equipment) + (This powerful magic knife cuts, manipulates, and dominates 'space'.)
- Bone Spirit (3.5e Feat) + (This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead.)
- Publication:Unearthed Arcana/Battle Scion + (This prestige class is for the wielders of legendary weapons made for the hands of [[SRD:Fighter|fighters]], [[SRD:Barbarian|barbarians]], [[SRD:Ranger|rangers]], [[SRD:Monk|monks]], and the occasional [[SRD:Paladin|paladin]].)
- Publication:Unearthed Arcana/Faith Scion + (This prestige class is meant for characters who wield legendary weapons of divine power for [[SRD:Cleric|clerics]], [[SRD:Druid|druids]], and [[SRD:Paladin|paladins]].)
- Stoneset (3.5e Equipment) + (This prestige enhancement allow the wielder to set her weapon in a surface, where it become immovable.)
- Path of the Berserker (One) + (This primal path focuses on fury.)
- Path of the World Tree (One) + (This primal path pulls power from [[Yggdrasil (One)|Yggdrasil]], the world tree.)
- Path of the Zealot (One) + (This primal path pulls power from the [[Deity (5e)|Deities]] of nature.)
- Path of the Wild Heart (One) + (This primal path pulls power in reflection of the animals in nature.)
- Nightmare Steel Cage (3.5e Spell) + (This prison doesn't need bars, but it has them anyway.)
- Wobbly (3.5e Equipment) + (This projectile wobbles and curves towards its target, making its origin impossible to backtrack.)
- Evocative Wordcasting (3.5e Feat) + (This quadratic damage boost should help you deal with those quadratic health enemies.)
- Snapdragon Sword (3.5e Equipment) + (This quickening katana reverberates with sonic effects, cracking the air like a whip or even causing voids that draw your opponents closer.)
- Kalashtar (5e) + (This race is a melding of [[SRD5:Human|Human]] and [[Quori (5e)|Quori]] (dream spirit).)
- Survivor Spell-less Ranger (3.5e Alternate Class Feature) + (This ranger forgoes his divine connection and spellcasting in favor of raw surviving power and a likewise tougher companion.)
- Beast Master (One) + (This ranger subclass forms a special bond with a beast, utilizing Primal power.)
- Hunter (One) + (This ranger subclass specializes in knowledge of its prey.)
- Magic Aura Sabre (3.5e Equipment) + (This rapier appears to be magical.)
- Zora Armor (3.5e Equipment) + (This rare gift of the Zora people grants the bear a swim speed and the ability to breath underwater.)
- Suspendium (3.5e Equipment) + (This rare material is highly valued for it … This rare material is highly valued for its ability to seemingly defy the natural laws of physics. When a mass of pure suspendium is subjected to a muonic charge, its effective mass is reduced in accordance with the quantity of the electric charge. This quality gave the material its name ''suspendium'', and provides technological civilizations with a cheap and reliable method of emulating anti-gravity.reliable method of emulating anti-gravity.)
- Ray of Sickness (5e) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.<br /><br />)
- Ray of Sickness (One) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.)
- Demon Rod (4e Equipment) + (This red and black rod is three feet long. Black, barbed thorns sprout from its surface. It is warm to the touch.)
- Charmeleon (3.5e Monster) + (This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.)
- Throne of Judgement (3.5e Equipment) + (This regal looking throne grants the power to cast ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Remove Curse|remove curse]]'', and ''[[SRD:Zone of Truth|zone of truth]]'' 1/day, among other things.)
- Ring of the Celestial (3.5e Equipment) + (This resplendent ring is a triple forging of interwoven [[SRD:Mithral|mithral]] bands inset with a pristinely polished beljuril stone.)
- Damp Ruby Ribbon (3.5e Equipment) + (This ribbon carries with it the spirit of violence, driving its user to brutal acts in exchange for feral strikes, regeneration, Diehard, and the ability to eat any meat.)
- Tyrantium (3.5e Equipment) + (This rigid material is an unusual substance, possessing properties of both metals and crystalline minerals, though it is considered neither.)
- Ring of Disguise, Cursed (3.5e Equipment) + (This ring allows one to use ''[[SRD:Disguise Self|disguise self]]'' at will. However, after it's third use...)
- Publication:Dread Codex/Magic Items/Ring of Control Undead + (This ring allows the wearer to control up to 20 HD worth of unintelligent, corporeal undead per day.)
- Twisted Snake Ring (Legend Item) + (This ring bestows an almost inhuman speed on your attacks and allows you to renew yourself like a snake shedding its skin.)
- Ring of False Alignment (3.5e Equipment) + (This ring confuses aligned magical items, letting you pretend you are an alignment you are not.)
- Ring of Blind Invisibility (3.5e Equipment) + (This ring grants ''[[SRD:Greater Invisibility|greater invisibility]]'' with no duration, but the user must be blind too.)
- Bloodbite Ring, Greater (3.5e Equipment) + (This ring helps knit shut those pesky bleeding wounds even better.)
- Bloodbite Ring (3.5e Equipment) + (This ring helps knit shut those pesky bleeding wounds.)
- Ring of the REM (3.5e Equipment) + (This ring makes you sleep deep, but your dreams are weird and you wake up groggy.)
- Orange Charred Ring (3.5e Equipment) + (This ring reduces the damage of lava and other environmental fire damage.)
- Ring of Bound Health (3.5e Equipment) + (This ring stores hit points for later use. Comes in 10, 50, and 100 hp sizes.)
- Mirrored Ring of Revival (3.5e Equipment) + (This ring will revive you from the dead as per ''raise dead'', but in the process it creates a problem for you in due time.)
- Decoy Suit (3.5e Equipment) + (This robe allows you to cut your health in half and replace yourself with a decoy body that is a bit more expendable. You can also create unmoving clone bodies of yourself.)
- Robe of Adaptation (3.5e Equipment) + (This robe resists the last energy type you got hit with.)
- Rod of Eyes (3.5e Equipment) + (This rod can aid divinations, grant improved vision, or steal the vision of others.)
- Rod of Summons (3.5e Equipment) + (This rod can be used to summon a variety of creatures, none of which are under any control.)
- Rod of Arcane Fire (3.5e Equipment) + (This rod can fire arcane bolts, or stronger bolts by expending spell slots. It also grants some protection against untyped damage.)
- Rod of Concussive Blasts (3.5e Equipment) + (This rod can project powerful concussive blasts outward, and [[SRD:Bull Rush|bull rush]] creatures it hits.)
- Rod of Epic Blasting (3.5e Equipment) + (This rod contains the power of a ''wand of [[SRD:Fireball|fireball]]'', metamagically amplified by [[SRD:Enhance Spell|Enhance Spell]] and double application of [[SRD:Widen Spell|Widen Spell]].)
- Tin Crystallization Catalyst (3.5e Equipment) + (This rod covered in sharply protruding crystals greatly boosts the strength of arcane spellcasting, but at the cost of additional spell slots.)
- Softlight Rod (3.5e Equipment) + (This rod emits a soft blue light which, amongst other things, provides temporary relief from petrification and illumination of traps.)
- Wishing Star Rod (3.5e Equipment) + (This rod has a glass star tip at the end. It looks fragile, even silly, but is durable enough to be swung and can grant your minor wishes.)
- Bell Rod (3.5e Equipment) + (This rod has a large bell on it. It can be used as a sonic-producing mace, and has several sound related abilities.)
- Rod of Webspinning (4e Equipment) + (This rod is engraved with web and spider motifs, and can bring small portions of the arachania directly into contact with other planes.)
- Rod of the First Dragon Queen (3.5e Equipment) + (This rod is inscribed with symbols of regal power, and tipped with a fivefold array of dragon scales..)
- Rod of the Shadowmaster (3.5e Equipment) + (This rod makes your shadow magic more real, but it comes at the cost of your own reality.)
- Rod of the Twinfiend (3.5e Equipment) + (This rod provides three functions: Augment your damage, wrap yourself in destructive shields, and a screaming shockwave done by both heads.)
- Inertial Dampening Rod (3.5e Equipment) + (This rod releases energy nets to catch and slow down high speed moving objects and creatures.)
- Rod of Rhythm (3.5e Equipment) + (This rod, sometimes a pair of rods, not only makes a fair beatstick but employs the power of rhythm in combat.)
- Thief (One) + (This rogue subclass specializes in stealth and quick actions.)
- Four Elements Parma (3.5e Equipment) + (This round shield provides a strong protection against the energy type that hit it last.)
- Accumulative Advantage and Disadvantage (5e Variant Rule) + (This rule allows for especially powerful or weak positions to not be undermined by a single tactical slip-up or adjustment.)
- Broad Leveling Benefits (3.5e Variant Rule) + (This rule is meant to replace the ability score boost to a single ability at 4th level and each 4 level thereafter. Instead the bonus apply to multiple ability score or may be traded altogether.)
- Level Adjustment Dice (3.5e Variant Rule) + (This rule is simple. It turns LA into hit dice.)
- Adjusted SRD Armors (3.5e Variant Rule) + (This rule slightly modifies the statistics of the SRD armors, lessening their total AC range while clarifying their categorical distinctions.)
- Dying, Variant (3.5e Variant Rule) + (This rules change how dying restricts a character's option, including falling into unconsciousness.)
- Sticky Saddle (3.5e Equipment) + (This saddle makes it easier to stay on your mount, but more difficult to get off.)
- Sacred Mist Pellet (3.5e Equipment) + (This sanctified alchemical powder inhibits and grants protection from [[SRD:Undead Type|undead]].)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Unholy Scepter + (This scepter allows the wielder to rule ghouls and ghasts, and both paralyzes and nauseates opponents.)
- School of Conjuration (5e) + (This school focuses on [[SRD5:Conjuration|conjuration]], the bringing things or creature into being (or transfer thereof))
- School of Divination (5e) + (This school focuses on [[SRD5:Divination|divination]], discovery and understanding spells)
- School of Enchantment (5e) + (This school focuses on [[SRD5:Enchantment|enchantment]], the manipulation of other's will.)
- School of Illusion (5e) + (This school focuses on [[SRD5:Illusion|illusion]], the manipulation of the senses)
- School of Necromancy (5e) + (This school focuses on [[SRD5:Necromancy|necromancy]] - withering, disease, and death)
- School of Transmutation (5e) + (This school focuses on [[SRD5:Transmutation|transmutation]], the changing one thing into another)
- Koruwan Champion's Armor (3.5e Equipment) + (This set of +2 aeon nix blue ice kikko armor is hardened and resistant to flames.)
- Gravity, Revised (3.5e Variant Rule) + (This set of rule which revise the effect o … This set of rule which revise the effect of various levels of [[SRD:About Planes#Gravity|gravity]], and add two new levels of gravity. Despite what the name implies, it does not in fact revise the law of gravity. It was not designed to be perfectly accurate or realistic, but offer an interesting set of bonus and penalties while paying lip service to the laws of physic.paying lip service to the laws of physic.)
- Master Tailor Tools (3.5e Equipment) + (This set of tools for a tailor or seamster is enchanted for repairing and mending.)
- Rod of Endless Arms (3.5e Equipment) + (This shapeshifting rod can transform into any weapon of nearly any size, can grants its user a once per day certain strike.)
- Shield of the Practiced Spellcaster (3.5e Equipment) + (This shield allows those lacking behind in caster levels to briefly increase their power.)
- Angel Wing Shield (3.5e Equipment) + (This shield appears to be the wing of an angel. It helps you glide in the air and attack with razor-sharp feathers. Get a pair, and...)
- Shield of Insanity (3.5e Equipment) + (This shield comes with a daily ''[[SRD:Symbol of Insanity|symbol of insanity]]'' engraved upon it, as well as defense against the forces of madness.)
- Crystal Ring Shield (3.5e Equipment) + (This shield has no arcane spell failure, and can shoot rings of light as an attack action.)
- Halfway Shortbow (3.5e Equipment) + (This shortbow doubles your attacks, but halves your damage.)
- Warrior (5e) + (This sidekick is a martial professional)
- Spellcaster Sidekick (5e) + (This sidekick is a practitioner of magic)
- Expert (5e) + (This sidekick is an master of knowledge)
- The Weaver of Twilight (4e Equipment) + (This silver longsword is engraved with intricate webs and spiders, and shines with a golden light, as if it was a part of the twilight web.)
- Midnight Steel (3.5e Equipment) + (This silvery metal has a faint purple sheen, and shimmers light the moon in the cover of darkness.)
- Frustrating Plant (3.5e Equipment) + (This simple friendly houseplant curses all who come near to a life of frustrating existence.)
- Coagulating Serum (3.5e Equipment) + (This simple serum, cause blood to rapidly coagulate, almost instantly stopping any source of bleeding.)
- Guanyin's Mercy (3.5e Equipment) + (This simply hewn necklace strengthens attacks made without intent to kill, and quietly sustains its wearer.)
- Pilot (3.5e Skill) + (This skill allows a creature to operate a construct especially designed to be driven.)
- Truespeech (3.5e Skill) + (This skill allows a creature to speak truespeech phrases and to identify such phrases and their effects.)
- Craft Xeno- (3.5e Skill) + (This skill allows a creature to use substances and technology not of this world. This skill is like other craft skills in that it is a conglomerate of a few different skills, each purchased separately.)
- Eye-Catching Toast (3.5e Equipment) + (This slice of toast looks especially delicious. Why, it smells especially delicious. I bet it would taste wonde- OH GOD MY EYES MY EYES IT HAS MY EYES!!!!)
- Gem of Infinite Despair (3.5e Equipment) + (This slotless jewel drinks the hope out of the mind and soul of its targets, granting several spell-like abilities.)
- Bird of Determined Lift (3.5e Equipment) + (This small bird statue is animated and acts like a normal docile bird. On command it can grab and lift heavy objects and people.)
- Crude Oil Pot (3.5e Equipment) + (This small clay pot can be broken with a heavy impact, releasing a black oil over the surface where it hits.)
- Healing Piton (3.5e Equipment) + (This small cylinder has glowing yellow energy within. Release it to heal everyone in an area over time.)
- Machop (3.5e Monster) + (This small gray-skinned creature is nonetheless exceedingly strong...if the boulder it's bench-pressing is any indication.)
- Toxic Mine (3.5e Equipment) + (This small mine is a quick trap that can poison unsuspecting opponents.)
- Self-Binding Jar (3.5e Equipment) + (This small red jewel is a focus for ''[[SRD:Magic Jar|magic jar]]'', but it doesn't leave your body (as) vulnerable as you appear on the bodies of those you possess.)
- Throwing Shield, Light (3.5e Equipment) + (This small round shield sails through the air balanced as can be.)
- Minisub (3.5e Equipment) + (This small submersible allows land-based creatures to explore the secret depths of the ocean.)
- Running Deer Tablet (3.5e Equipment) + (This small tablet made of some brittle material inscribed with the picture of a running deer can be used to escape almost any sticky situation.)
- Drow House Insignia, Transmitting (4e Equipment) + (This small unusually shaped amulet bears a strange symbol.)
- Drow House Insignia, Spell (4e Equipment) + (This small unusually shaped amulet bears a strange symbol.)
- Magby (3.5e Monster) + (This small, unassuming critter eyes you warily as you approach. As you get closer, it suddenly spits fire at you!)
- Porygon2 (3.5e Monster) + (This smooth-looking duck floats before you, seemingly impervious to the effects of the plane. There is a strong distortion around it, like space itself was warped.)
- Hetap Soda (3.5e Equipment) + (This soda is somehow so generic, it flips right around to being unique. Drink Hetap!)
- Protective Headphones (3.5e Equipment) + (This solid heavy duty headphones protect the ears from loud noises.)
- Pattern of Refraction (3.5e Soulmeld) + (This soulmeld channels the power of refracted light to produce multiple effects.)
- Complete Superhero (3.5e Sourcebook) + (This sourcebook contains everything that is based directly on characters, weapons, and ideas from comic books because there's no reason why we shouldn't have a wolverine-batman running around fighting green goblins!)
- Dire Petting Zoo (3.5e Sourcebook) + (This sourcebook is a bestiary of dire animals that are actually CR appropriate for a rogue level game.)
- CoDnD- Call of Duty 3.5 (3.5e Sourcebook) + (This sourcebook is for the DnD player who has multi-classed into the FPS Player class. It allows the player to combine two legendary franchises; DnD, and CoD.)
- Book of Gears (3.5e Sourcebook) + (This sourcebook presents an entirely different take on magical items and created beings to make the rules governing them more satisfying.)
- Hyperjump (3.5e Creature Ability) + (This special ability cover extreme jumping abilities)
- Crusading (3.5e Equipment) + (This special enhancement grant the wielder the ability to smite evil or extra uses of it as well as other bonuses for paladins.)
- Onslaught (3.5e Equipment) + (This special enhancement grants the wielder the ability to smite good or extra uses of it as well as other bonuses for fallen paladins.)
- Auracrystal (3.5e Equipment) + (This special material is mainly used to ma … This special material is mainly used to make crystal magic items to protect from the plane of positive energy. In fact, energy surges on the plane of positive energy cause the creation of these crystals (some can also cause the creation of these crystals on their own).creation of these crystals on their own).)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Alchemist's Belt (3.5e Equipment) + (This specialized belt is designed to hold potions and other alchemical items in place for easy retrieval.)
- Living Image (3.5e Race) + (This species began when a formless spirit … This species began when a formless spirit of law bound to an illusory figment was commanded to emulate being a living being. Over time that open-ended command enabled the original to evolve, procreate, and ultimately perish. Whether these creatures are actually self aware is debatable, but they seem to think they are.ebatable, but they seem to think they are.)
- Purple Suggestion (3.5e Spell) + (This spell allows you to implant suggestions without limit.)
- Merge Entity (3.5e Epic Spell) + (This spell allows you to merge with one creature, acquiring all of its abilities and advantages, without losing any of yours, or gaining disadvantages.)
- Azore's Trick Candle (3.5e Spell) + (This spell alters a small source of flame so that it resists being put out.)
- Cross Explosion (3.5e Spell) + (This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet.)
- Crawl Away Head (3.5e Spell) + (This spell causes the target's head to detach and grow limbs.)
- Anti-Technology Field (3.5e Spell) + (This spell create a field which cause technological equipment to fail.)
- Wei Yu's Tides of Fury (3.5e Spell) + (This spell creates a powerful wave which bludgeon, bull rush and immobilize foes.)
- Acid Bomb (3.5e Spell) + (This spell creates a sphere of acid that flies towards the target.)
- Sunfire Orb (3.5e Epic Spell) + (This spell creates a stable gateway to the primal depths of the [[SRD:Elemental Plane of Fire|elemental plane of fire]], containing an orb 2 feet across of intense fire and heat.)
- Shadow Asgard (3.5e Epic Spell) + (This spell creates violent surges of negative energy in a 60 ft. emanation around the caster, bestowing 4d4 [[SRD:Negative Level|negative levels]] on any living creature in the area.)
- Enchanted Shot (3.5e Spell) + (This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.)
- Spitting Swarm (3.5e Spell) + (This spell has two functions. One lets you spit forth summoned swarms. The other curses a target to spill swarms from their mouth.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Ignoring Weapon + (This spell makes a weapon magically armor ignoring.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Piercing Weapon + (This spell makes a weapon magically armor piercing.)
- Poison Explosion (3.5e Feat) + (This spell permits the Necromancer to acce … This spell permits the Necromancer to accelerate the decomposition of a corpse to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases, normally accumulated in dead tissue over time, explode forth from the carcass in a cloud of poisonous vapors.he carcass in a cloud of poisonous vapors.)
- Manacle of Guilt (3.5e Spell) + (This spell place a powerful enchantment on a bond creature, forcing it to follow it command and reinforcing what bind her.)
- Ultima (3.5e Epic Spell) + (This spell produces a powerful explosion of disintegrating energy.)
- Superior Darkness (3.5e Spell) + (This spell projects a field of utter darkness, consuming all light within the area into the void.)
- Meteor Span (3.5e Spell) + (This spell rains down meteors spanning over a large area, and lets you call down powerful chunks aimed at particular creatures each round.)
- Enhance Potion (3.5e Spell) + (This spell raises a potion's caster level among other possibilities.)
- Incubate (3.5e Spell) + (This spell regulates the temperature, humidity, and environmental effects of a "nest".)
- Azore's Invisible Ink (3.5e Spell) + (This spell renders nonmagical writing invisible for the duration of the spell.)
- Summon Wyvern (3.5e Spell) + (This spell summons 1 Wyvern to temporarily assist you in battle.)
- Bone Spear (3.5e Feat) + (This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path.)
- Rimus's Summon Monster (3.5e Spell) + (This spell summons some extraplanar beings, permanently.)
- Rimus's Summon Person (3.5e Spell) + (This spell summons some normal people, permanently.)
- Rimus's Gate (3.5e Spell) + (This spell summons the Gate for teleportation only.)
- Brooke's Lupine Transformation (3.5e Spell) + (This spell transform the user into a terrible wolf-like creature.)
- Baleform Burst (3.5e Spell) + (This spell transforms several nearby targets into an animal of the caster's choosing for a short time.)