Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Stardust (3.5e Equipment) + (This weapon expel dangerous shining sparkles, which burns and damage things around them.)
- Prismatic Glow (3.5e Equipment) + (This weapon glow with intense prismatic energy which burn, melt and electrocute those struck by it.)
- Sa'angreal Weapon (3.5e Equipment) + (This weapon happens to also allow access to truly ridiculous amounts of firepower.)
- Reaching (3.5e Equipment) + (This weapon has its reach extended by an extra 25 ft., granting superior reach.)
- Disguised Weapon (3.5e Equipment) + (This weapon looks like an ordinary household object when not in use.)
- Dispelling (3.5e Equipment) + (This weapon removes spell effects as per the ''[[SRD:Greater Dispel Magic|greater dispel magic]]'' spell.)
- Drowcraft Weapon (4e Equipment) + (This weapon, forged by the finest drow smiths, is more effective in the area of an earthnode, but slowly melts away under sunlight.)
- Snake-Fang Whip (4e Equipment) + (This whip has snakes in place of lashes. If is a favoured weapon of particulaly cruel female clerics of Lolth.)
- Hag's Milk (3.5e Equipment) + (This wicked potion grants several supernatural abilities themed around the powers of the hags.)
- Starfield Witch Hat (3.5e Equipment) + (This witch hat is decorated with stars. It grants the ability to shoot small bolts of energy, keep one aware of the heavens, and perform astronomy.)
- Ring of Miraculous Failure (3.5e Equipment) + (This wondrous ring increases your effective caster level, but comes with a heavy price...)
- Spider Staff (4e Equipment) + (This wooden staff is covered in silver chasing in weblike patterns.)
- Ghost in the Machine (5e) + (This worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times.)
- Brilliant Flash Fluid (3.5e Equipment) + (This yellow fluid looks like it'd go great on a cake. But instead, it explodes with a blinding flash.)
- Torn From Within (3.5e Spell) + (Thorns tear apart the victims from within.)
- Brambleroot (3.5e Spell) + (Thorny bushes spring up, damaging and providing difficult terrain. If damaged, they explode into needles.)
- Five Point Exploding Heart (3.5e Spell) + (Those affected by this ability must not take action, or they die.)
- Spatial Shuffle (3.5e Spell) + (Those affected by this spell move around randomly at the start of their turns.)
- Curse of Spell Allergy (3.5e Spell) + (Those affected go into sneezing and coughing fits when around magic.)
- Sunvenom (3.5e Equipment) + (Those afflicted by this poison glow brightly, and eventually go blind!)
- Plaguehive (3.5e Template) + (Those afflicted with a incredibly severe case of fiendish disease usually simply die, but a rare unfortunate few not only survive, but come out tougher and yet more rotten for it.)
- Contagious Fireball (3.5e Spell) + (Those hit by this ''[[SRD:Fireball|fireball]]'' become explosive, and can detonate into other ''fireballs'' as well.)
- Spider Cocoon (3.5e Invocation) + (Those hit by your eldritch blasts risk entanglement, cocooning, and death.)
- Gord (3.5e Bloodline) + (Those of born into this bloodline are filled with great intelligence and charisma. It started with a human family and spread to the offspring of those married into it.)
- Warp Seeker (3.5e Feat) + (Those pesky teleporting demons and Wizards won't get away from you so easily.)
- Ape Warrior (3.5e Prestige Class) + (Those that attune themselves with the revered power of great apes gain the power to transform themselves into apes and retain some of their abilities.)
- Potion of Motion (3.5e Equipment) + (Those that drink this potion gain an extra move action each round that can only be used to move, but the user ''must'' move up to their full speed with this bonus action.)
- Vest of Phantom Limbs (3.5e Equipment) + (Those that wear this vest gain an extra pair of phantom arms which can be used to grasp and hold objects.)
- Balorscale (3.5e Equipment) + (Those wearing this armor can set themselves on fire to protect themselves from grapplers.)
- Capra Spawn (3.5e Prestige Class) + (Those who don the cursed mask of the capra demon can call on its power, and transform into something like a capra demon themselves.)
- Bloodcryst (3.5e Other) + (Those who get this fatal disease inevitably have their blood harden into crystalline form. Extremely contagious.)
- Necropolitan (3.5e Template) + (Those who have chosen to, or forced to take upon themselves the mantle of undeath.)
- Gildencursed (3.5e Template) + (Those who have lived steeped in greed for their entire lives are punished in the afterlife by being dipped in molten gold.)
- Godspark (3.5e Template) + (Those who have obtained a divine rank 0 possess the spark of divinity. While not much stronger initially, they can begin the process of rising through the ranks to a position of power.)
- Death Toller (3.5e Class) + (Those who hear the ringing never live past the night they hear it.)
- Publication:Unearthed Arcana/Live My Nightmare (Feat) + (Those who magically pry into your mind become privy to your most frightening dreams.)
- Improved Stench of the Dead (3.5e Feat) + (Those who persist in your stinking aura will become nauseated.)
- Whitechapel, the Blinded Truth (3.5e Vestige) + (Those who poke around forbidden tomes and … Those who poke around forbidden tomes and ancient evils usually end up dead or worse, and the wise leave such things well alone. One man was to be another of the unfortunate former group when equally unspoken forces spirited him away, but they left something behind...im away, but they left something behind...)
- Divetongue Casting (3.5e Feat) + (Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting.)
- Empty Hands Curse (3.5e Maneuver) + (Those who strike or steal become supernaturally sick with guilt.)
- Caelistis (3.5e Campaign Setting)/Classes/Magi + (Those who study the limits of divine magic)
- Publication:Unearthed Arcana/False Pretenses (Feat) + (Those who try to charm you get an unpleasant surprise.)
- Berserker Torch (3.5e Equipment) + (Those who use this [[War Torch (3.5e Equipment)|war torch]] can let off a large number of attacks, but it leaves them open.)
- Publication:Unearthed Arcana/Ineluctable Echo (Feat) + (Those who use words of power around you hear the sound of their own voices.)
- Safehouse (3.5e Equipment) + (Those who wear this armor automatically be … Those who wear this armor automatically benefit from the effect of ''[[SRD:Sanctuary|sanctuary]]'' at the start of combat (even during a surprise round) with a DC of 11 + your highest mental ability modifier. In addition, over the course of 10 minutes, you can cause your armor to transform into a protective domicile from which you and others can rest.micile from which you and others can rest.)
- Shadowmorph (3.5e Template) + (Those whose souls have been tainted with the essence of "shadowstuff" find their spiritual powers as mailable as the Shadow Plane itself.)
- Reflecting Carapace, Tarrasque (3.5e Equipment) + (Those wielding this shield deflect all rays, lines, cones, and even magic missile spells.)
- Reflective Carapace, Lesser (3.5e Equipment) + (Those wielding this shield have a 20% chance to deflect any rays or ranged touch attacks away from them, as long as they benefit from their shield bonus and are not flatfooted.)
- Reflective Carapace, Greater (3.5e Equipment) + (Those wielding this shield have a 50% chance to deflect any rays or ranged touch attacks, as well as ''magic missile'' spells, away from them, as long as they benefit from their shield bonus and are not flatfooted.)
- Angel Disciple (3.5e Prestige Class) + (Those with angelic heritage can draw on their blood to transform into a higher power of good.)
- Dragonblooded (3.5e Class) + (Those with dragon blood awaken to their draconic natures.)
- Architecture (3.5e Cleric Domain) + (Those with this domain wish to help in the building and augmentation of nature into the civilized world.)
- Reborn Hero (3.5e Template) + (Those with this template are heroes (and villains) of ancient past reborn in new form, often to replay the events of their past yet again.)
- Lethargic Frame of Mind (3.5e Flaw) + (Those without sleep have to sleep, albeit less than the standard 8 hours.)
- Baneful Light (3.5e Maneuver) + (Those you strike begin to burn in the sunlight.)
- Adamantine Stomach (3.5e Feat) + (Those you swallow won't be getting out.)
- Hard Light Shield (3.5e Equipment) + (Though it appears to be made out of force, the hard light shield is a product of science which turns energy into a force able to stop attacks.)
- Eternal Shikai (3.5e Feat) + (Though sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed.)
- Elvaan (3.5e Race) + (Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful.)
- Legacy of Darkness (3.5e Campaign Setting) + (Thousands of years ago, the world shattered, dividing into hundreds of tiny spheres. Now, under the yoke of the Palantium Empire, you must fulfill your destiny among the shards .)
- Threat (3.5e Class) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Greater Versatile Spellcaster (3.5e Feat) + (Three 1st-level spell slots, when added together, equal Fireball. Boom.)
- Tin Soldier (5e) + (Three foot tall tin soldier that has been magically animated.)
- Additional Elemental Damage (3.5e Other) + (Three new types of elemental damage, Air, Earth and Water, to complement the traditional elements of D&D)
- Underworld Cerberus (5e) + (Three-headed canine monstrosity of the [[Underworld (5e)|Underworld]].)
- Thri-kreen Gladiator (5e) + (Thri-kreen employed as warrior-as-entertainer.)
- Thri-kreen Mystic (5e) + (Thri-kreen guide and [[Spelljammer (5e)|spelljammer]].)
- Thri-kreen Hunter (5e) + (Thri-kreen hunters of game, crimnals, or bouties.)
- Psychic Rider (3.5e Alternate Class Feature) + (Through a connection with nature spirit or … Through a connection with nature spirit or perhaps the planet itself, some psychics establish a link with a mount. These psychics possess a trusty steed or other mount and have access to nature magic. Some psychic riders become protectors and servants of natural spirits alongside druids, while others use their ability for their own gains.ers use their ability for their own gains.)
- Tough Guy (3.5e Feat) + (Through a life of taking blows, you have hardened your body to a fine degree.)
- Way of the Old Blood (5e Subclass) + (Through accessing your Stangnant blood you’ll gain access to the abilities granted by the stagnant waters.)
- One-Eye (3.5e Flaw) + (Through an accident or simple misfortune, you only have one eye.)
- Damnation of the Earth (3.5e Spell) + (Through an intense rapture, you save the soul of good-aligned creature, punish evil-aligned one and them into walking corpses.)
- Publication:Hyperconscious/Psionic Feats/Student of the Shallows + (Through careful study of the Shallows and its essentially predatory nature, you have learned to impose your will over some aspects of the [[Publication:Hyperconscious|Shallows]].)
- Enraging Taunt (3.5e Skill Trick) + (Through clever diversion or intimidation, you can make enemies fly into rage.)
- Mutant Arm (3.5e Feat) + (Through dark infusion you turn one of your arms into a monstrous abomination.)
- Extraordinary Empathy (3.5e Feat) + (Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings.)
- Ki Blade (3.5e Alternate Class Feature) + (Through endless meditation and practice a … Through endless meditation and practice a Mind Blade user gain the ability to channel her psionic power in more monastic ways than their brethren. The Ki Blade do not wear armor, instead having learned the ability to project a shield of psychic energy over her body. A Ki Blade also learn a more advanced and specialized psychic strike, although it carry risks and can only be used against those unaware of her presence. Some Ki Blade eschew the user of a blade and become [[Soulfist (3.5e Alternate Class Feature)|soulfists]].3.5e Alternate Class Feature)|soulfists]].)
- Rampage (3.5e Template) + (Through inherent nature or magical and scientific accident, you can transform into a giant, and uncontrolled, monster.)
- Boneblade (3.5e Class) + (Through inherent necromatic aberrations or bizaare magic, you are able to weaponize your own skeleton, and the bones of others.)
- Psychic Hovering (3.5e Trait) + (Through intense practice of your psionic mind, you have found a way to gently hover off the ground.)
- Elven Ascender (3.5e Prestige Class) + (Through intense training and magic, ascend into an elven form.)
- Master Blaster (3.5e Feat) + (Through intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely.)
- Lifelink (3.5e Template) + (Through powerful magics or rituals, creatures with this template have gained a shared life force.)
- Poison Master (3.5e Feat) + (Through practice, you have learned how to swiftly apply poison to the blade, and to make it more deadly.)
- Lord of Madness (3.5e Feat) + (Through research of the dark dreams from beyond, or perhaps you own tainted blood, you have found the way of becoming one of the nightmarish creature itself.)
- False Honor (3.5e Feat) + (Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people.)
- Sumo (3.5e Feat) + (Through sheer bulk and endurance you force your way through!)
- Fiery Prohibition (3.5e Flaw) + (Through some curse of the gods, you unable to partake of some of the finer things in life.)
- Biohazard (3.5e Template) + (Through some horrible arcane accident or simply a magically corrupted environment some creatures are born extremely toxic to others, these creatures are often named biohazard.)
- Lunatic (3.5e Feat) + (Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will.)
- Sword Dancer (3.5e Prestige Class) + (Through swordsmanship and spell casting, some warriors can charge their blade with magical energy and gain great acrobatic prowess.)
- Dragon Marshal (3.5e Class) + (Through the power of dragonblood, the Drag … Through the power of dragonblood, the Dragon Marshal radiate powerful aura and inspire men and women to their best. They also gain multiple draconic ability, such as breathing fire. An hybrid class between the Dragon ShamanPHB2 and MarshalMH.n<sup>PHB2</sup> and Marshal<sup>MH</sup>.)
- Half-Rylvain (3.5e Racial Paragon Class) + (Through this class, a Half-Rylvain can gains a better understanding of both his human and Rylvain lineage and draws upon both to increase his power.)
- Half-Nymph (3.5e Racial Paragon Class) + (Through this class, a [[Half-Nymph_(3.5e_Race)|Half-Nymph]] can gains a better understanding of both her human and nymph lineage and draws upon both to increase her power.)
- Ascended Super Saiyan (3.5e Feat) + (Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful.)
- Ki Adept (3.5e Feat) + (Through vigorous training, you have unlocked the secrets of ki.)
- Music Major (3.5e Feat) + (Through your performances you are able to evoke physical manifestations.)
- Turtle Monk (3.5e Feat) + (Through your training, you have learned how to use a shield without it interfering with your abilities.)
- Death Pact Warlock (3.5e Alternate Class Feature) + (Throughout history, countless magical secr … Throughout history, countless magical secrets have been discovered, hoarded, and taken to their inventor's grave. Necromancy being what it is, those secrets aren't always as lost as some might want to think. Many Warlocks rise to power on the back of the ancient lore held by Lich Queens, Vampire Lords, or Ghost Princes. Some of these were even Warlocks in life, passing on their knowledge in a twisted sort of apprenticeship. Others employ magic like speak with dead to learn of these forgotten magics without needing to consort with unliving horrors, or simply plunder the tombs of ancient mages. Regardless of the source of their power, those who follow this path inevitably surrender to the temptation of eternal unlife.ender to the temptation of eternal unlife.)