Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD:Master Staff + (Use a spell slot instead of a charge.)
- Imperator's Rebuke (3.5e Maneuver) + (Use a strike as part of an attack of opportunity.)
- Rechanneler (Legend Track) + (Use abilities fueled by the damage you take)
- Hexed Spell (3.5e Feat) + (Use an hexblade curse to deal extra unholy damage and curse the targets of your spell.)
- Command Function (3.5e Utterance) + (Use an object with a function such as a door or a button from afar, or inhibit function of something in use.)
- Livemetal Adept (3.5e Prestige Class) + (Use arcane power to become a construct. Perhaps what the green Star Adept should have been.)
- Melee Arrow Style (3.5e Feat) + (Use arrows as melee weapons, and other melee options for the bow and crossbow.)
- Deafening Song-CE (3.5e Feat) + (Use bardic music to render your opponents deaf.)
- Human Lineage (4e Feat) + (Use bonus [[4e Index (4e Other)#at-will powers|at-will]] power from your class as an encounter power)
- Master of Shadow and Illusion (4e Feat) + (Use both ''Cloud of Darkness'' and ''Darkfire'' lolthtouched powers.)
- Elder Brain Synapse (3.5e Equipment) + (Use brain matters from an elder brain to gain psionic powers and heightened intelligence..)
- Maneuver Finesse (3.5e Feat) + (Use combat maneuvers and sublime maneuvers with dexterity like a pro.)
- Thunder Hammer Style (3.5e Maneuver) + (Use crossbows and similar ranged weapons as melee weapons.)
- Cute Charm (3.5e Feat) + (Use cuteness as a special defence)
- Radiant Flicker (4e Feat) + (Use darkfire to grant [[4e Index (4e Other)#concealment|concealment]] to an ally.)
- Dragontongue Magic (3.5e Feat) + (Use draconic words to empower your spells)
- Midnight Meldshaping (3.5e Feat) + (Use essentia to increase your meldshaper level.)
- Comburent Brume (3.5e Invocation) + (Use fiery clouds on foes)
- Minor Pyrotechnics (3.5e Skill Trick) + (Use fireworks and black powder in efficient ways)
- Flaw Based LA (3.5e Variant Rule) + (Use flaws for la buyoff)
- Gravel of Grovel (3.5e Spell) + (Use gravel to make your foes grovel)
- Face of Stone (3.5e Feat) + (Use intimidate in place of bluff for the purpose of concealing intent.)
- Blinding Maneuver (3.5e Feat) + (Use light in combat to hinder opponents)
- Blinding Maneuver (3.5e Skill Trick) + (Use light in combat to hinder opponents.)
- Time Jump (3.5e Spell) + (Use limited time travel forwards as a means of teleportation.)
- Fallacy (3.5e Spell) + (Use logical fallacies to distract and aid in social checks.)
- Freezing Liquid Spell (3.5e Feat) + (Use low-temperature [[SRD:Water Effect|Water]] spells to inflict cold damage.)
- Watery Remembrance (3.5e Feat) + (Use magical consumable drinks again by adding water.)
- Probability Randomization (3.5e Feat) + (Use math to scramble random magical events.)
- Meta-Invoker (3.5e Feat) + (Use metamagic with invocations.)
- Sublime Reflection (3.5e Feat) + (Use mirror move to copy a maneuvers.)
- Augment Metamaneuver (3.5e Feat) + (Use more than one metamaneuver effect on a single maneuver at once.)
- Compensating Training (3.5e Trait) + (Use one ability score for another, provided you keep the replaced score somewhat decent as well.)
- Versatile Skill (3.5e Feat) + (Use one mental score for another for the purposes of skills checks, ability checks, and skill points.)
- Armed Wrestler (3.5e Feat) + (Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all.)
- Boiling Liquid Spell (3.5e Feat) + (Use overheated [[SRD:Water Effect|Water]] spells to inflict fire damage.)
- Necrotic Healing (3.5e Feat) + (Use positive energy through necromancy)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Flood (3.5e Feat) + (Use positive energy to make some magic items)
- Cure Time (3.5e Feat) + (Use positive energy to rewind age.)
- Sorcerous Blade Channeling (4e Feat) + (Use ranged sorcerer powers as melee powers through a light blade.)
- SRD:Negative Energy Burst + (Use rebuke attempt to deal negative energy damage.)
- Veil of the Desert (3.5e Skill Trick) + (Use sand as a weapon to blind your foe.)
- Harvesting Strike (3.5e Feat) + (Use scythes and sickles to their full potential.)
- Kunai Claw Style (3.5e Feat) + (Use shuriken as a melee weapon, with advanced throwing weapon options and improved range and abilities.)
- Rock Thrower (3.5e Feat) + (Use simple rocks as deadly weapons)
- Defensive Reflexes (3.5e Maneuver) + (Use slight of hand in place of AC against one attack.)
- Just A Messenger (3.5e Feat) + (Use someone elses words)
- SRD:Master Wand + (Use spell slot instead of a wand charge.)
- Knock Out Punch (3.5e Feat) + (Use stunning attempts as a form of death attack.)