Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Mantle of Shaping (3.5e Equipment) + (Uses ''alter self'', but within a specific set of limits.)
- Handgrip of Proficiency (3.5e Equipment) + (Uses ''master's touch'' on your behalf on a weapon.)
- Meteor (3.5e Spell) + (Uses gravity magic to call a vast meteor down from space.)
- Relentless Combatant (5e Feat) + (Uses the tempo of combat you've learned how to learn from failure, compound success, and react with greater swiftness.)
- Create Spell (One) + (Using ''[[Modify Spell (One)|Modify Spell]]'', ''[[Scribe Spell (One)|Scribe Spell]]'', and another [[Spell (One)|spell]] you can cast, you create a new [[Wizard (One)|Wizard]] spell.)
- Publication:Complete Gear/Variant Rules/Cursed Items + (Using Cursed Items with the [[Publication:Complete Gear|Complete Gear]] [[Publication:Complete Gear/Complete Gear#Infusion Versus Influence|Influence Points]])
- Infuse Life (TOToM Spell) + (Using positive energy, heal the wounds of an ally.)
- Glaive of the Dungeon Crasher (3.5e Optimized Character Build) + (Using the Dungeon Crasher variant from Dungeonscape along with the Eldritch Glaive invocation from Dragon Magic and Large and In Charge from Races of the Dragon you can have a great hybrid defender/striker who combines damage with zone control.)
- Knight of the Ebon Storm (3.5e Prestige Class) + (Using the power of controlled rage, the Ebon Knight embodies the principals of his Lord Crosis to bring order to the world.)
- Publication:Complete Gear + (Using the rules here, players truly are once more in control of their equipment in a way that's both meaningful and balanced, and DMs don't have to come up with long lists of items that are both meaningful and balanced.)
- Pale Blade (3.5e Invocation) + (Using the shadows from the Plane of Shadows, laced with ethereal force and negative energy, you create a semi-solid mystic weapon that follows all of your commands.)
- Mental Probe (3.5e Invocation) + (Using this invocation you can alter memories of a touched creature.)
- Outlast the Ages (3.5e Spell) + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
- Outlast the Ages, variant (3.5e Spell) + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
- Zen Warrior Variant (3.5e Feat) + (Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more.)
- Flash Step (3.5e Invocation) + (Using your ki, you enhance your speed to move faster than the eye can see.)
- Momentum Redirect (3.5e Maneuver) + (Using your opponents momentum you move them in the opposite direction)
- Body As Hammer (3.5e Feat) + (Using your weapon as a conduit, [http://tvtropes.org/pmwiki/pmwiki.php/Main/GrievousHarmWithABody you can smack people with other people].)
- Alpha Sniper (3.5e Alternate Class Feature) + (Usually coming from the ranks of fierce mo … Usually coming from the ranks of fierce monster hunters, military forces and mercenary gangs. Alpha snipers are trained to be elite marksmen, striking fear in their enemies with their ranged prowess. Most often an alpha sniper is known only by their callsign, a nickname that they acquired or gave themselves during their service.d or gave themselves during their service.)
- Armored Reaver (3.5e Alternate Class Feature) + (Usually found amongst more warrior-like raider culture. Armored reavers are warriors first and foremost, eschewing tracking and stalking their prey. While not outright against subtlety, most armored reavers prefers to fight their foes heads on)
- Swarming Spiderbite (4e Equipment) + (Usually taken to ensure an honourable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venemous spiders, starting from the extremeties and advancing throughout the body.)
- Way of the Unseen Hand (5e Monastic Tradition) + (Utilize telekinesis to punch people from across the room.)
- Shatter the Mountain (3.5e Maneuver) + (Utterly destroy your target)
- V'Kai (3.5e Race) + (V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them.)
- V (3.5e NPC) + (A mysterious man on an even more mysterious mission.)
- Osteon (3.5e Race) + (Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.)
- Vampire Lord (3.5e Class) + (Vampire Lord allows you to play as a vampire from first level.)
- Nosferatu (5e) + (Vampire variant that's bloodthirst is even stronger than the standard vampire.)
- Liquid Ooze (3.5e Feat) + (Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one.)
- Vampiric Dragon (3.5e Template) + (Vampirism is generally a curse associated with humanity, so what dire events could lead to vampirism infecting the blood of dragons?)
- Mistwalk (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport a long distance.)
- Mist Step (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport a short range.)
- Sojourn of Mist (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport wherever you want.)
- SRD:Maximize Spell + (Variable numeric effects are maximized.)
- SRD:Empower Spell + (Variable numeric effects in spells are increased by one-half)
- SRD:Intensify Spell + (Variable, numeric effects of spell are maximized, then doubled.)
- Great Ability Variant (3.5e Feat) + (Variant epic ability increase.)
- Human Variant (5e) + (Variant human stats that trades [[SRD5:Ability Score|ability score]] increase for a [[SRD5:Feat|feat]].)
- Vehicle (3.5e Subtype) + (Vehicle-subtype creatures have the ability to carry cargo, and have a multitude of defensive abilities.)
- Venusaur (3.5e Monster) + (Venusaurs are sweet-smelling and larger ve … Venusaurs are sweet-smelling and larger versions of [[Ivysaur (3.5e Monster)|Ivysaurs]]. Their scaly hide is thick and fibrous, and their flower is leafy and broad-petalled. Their flower is usually filled with hundreds of seeds, of which usually only a handful are mature enough to grow into a Bulbasaur if planted. The seeds grow in a spiral pattern, the larger ones on the edge periodically falling off – in the hopes of growing into new [[Bulbasaur (3.5e Monster)|Bulbasaurs]].w [[Bulbasaur (3.5e Monster)|Bulbasaurs]].)
- Human, Verflucht (3.5e Race) + (Verflucht Humans were once regular humans; however, a terrible curse has afflicted them.)
- Warblade (5e Martial Archetype) + (Versatile master of many stances.)
- Wyrmbone (3.5e Equipment) + (Very precious fossilized bone of dragons, often scavenged from the skeletons of colossal wyrms in dragon boneyard.)
- Half-Kreen (3.5e Race) + (Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form.)
- Linked Mind (3.5e Trait) + (Very rarely some people possess innate lin … Very rarely some people possess innate link with each others, they are able to communicate with thoughts and always inherently each other's status. This trait is often found in twin or at least siblings but is sometime found in other pairs with a strange link, sometime even strangers from very far away.ometime even strangers from very far away.)
- Wave of Negation (3.5e Spell) + (Very slow moving wave of death and destruction.)
- Kamehameha Wave, Greater (3.5e Spell) + (Very wide line of focused ki damages enemies.)
- Purple Wormling (5e) + (Very young [[SRD5:Purple Worm|purple worm]])
- Vestifel (3.5e Race) + (Vestifel are anthromorphic catfolk with a supreme sense of balance and precision with their every movement.)
- SRD5:Veteran (NPC) + (Veterans are professional fighters that take up arms for pay or to protect something they believe in or value.)
- Vibrathoil (3.5e Equipment) + (Vibrathoil grants additional damage to attacks at the cost of accuracy.)
- Vibrating (3.5e Equipment) + (Vibrating weapons make the screaming or screaming burst weapon enhancements grow with power with every strike.)
- Vibric Zectron (3.5e Equipment) + (Vibric Zectron weapons have the properties of a superball, rebounding kinetic energy into their targets and redirecting strikes made against it.)
- Vibroglass (3.5e Equipment) + (Vibroglass is a special type of glass which always vibrate, it is extremely hardy but brittle and immune to sonic damage)
- Vibrolithe (3.5e Equipment) + (Vibrolithe is a nearly indestructible metallic substance that always seem to be vibrating in 'tonal frequencies'.)
- Vichromium (3.5e Equipment) + (Vichromium is a reflective chrome-like material, it is both strong and light.)
- Gnoll, Spotted (3.5e Race) + (Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization.)
- Victini (3.5e Monster) + (Victini is an endless font of positive ene … Victini is an endless font of positive energy — in fact, it generates so much energy that its body can't contain it all. Its small size is misleading, for this little bunny packs a serious punch — so much so that it's rumored that the Pokémaster who obtains Victini will never, ever lose any battle. '''Ever.''' ...That's ''probably'' an exaggeration, but you still should take Victini itself seriously, as goofy as it may appear to be.goofy as it may appear to be.)
- Videogame (3.5e Feat Type) + (Videogame feats are meant to imitate common and non-specific abilities of videogame characters.)
- World Map (3.5e Power) + (View a cross-section of something far away)
- Picture Frame of Entrapment (3.5e Equipment) + (Viewing the picture in this frame may result in bodily transportation to the [[Plane of Pictures (3.5e Location)|Plane of Pictures]].)
- Death Infusion (3.5e Maneuver) + (Vile damage over time)
- Duergar, Andugr (4e Race) + (Vile tyrants, adapted to surviving in the harsh environment of the Underdark.)
- Peace (3.5e Cleric Domain) + (Violence is beneath you.)
- Viverrae (3.5e Race) + (Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are.)
- Viverrae Whirlblade (3.5e Racial Substitution Levels) + (Viverrae skycutters learn the Way of the Kamaitachi, becoming furious whirwind of blades.)
- Obsidian (5e Material) + (Volcanic glass weapons)
- Volcarona (3.5e Monster) + (Volcarona is an avatar of the sun itself. If the sun were to be blotted out, Volcarona could serve as a replacement.)
- Voltran (3.5e Monster) + (Voltran is a member of the Tran trio, but … Voltran is a member of the Tran trio, but it's the odd one out. It doesn't embody anything in particular. In fact, it is extremely young in comparison to all other legendary Pokémon (except possibly for [[Mewtwo (3.5e NPC)|Mewtwo]]). Voltran was created by the criminal organization [http://bulbapedia.bulbagarden.net/wiki/Cipher Cipher] to be a bioweapon that could make even ''[[Mewtwo (3.5e NPC)|Mewtwo]]'' weep tears of jealousy. Crafted from a thundercloud by wicked scientists and imbued with life, based on the design of [[Heatran (3.5e Monster)|Heatran]] and [[Frostran (3.5e Monster)|Frostran]], Voltran is an instrument of pure mayhem and terror, designed to bring the world to its knees so that Cipher may rule it.d to its knees so that Cipher may rule it.)
- Gastrological Grease Bomb (3.5e Maneuver) + (Vomit grease which sickens those it coats.)
- Pukebomb (3.5e Spell) + (Vomit out a projectile of half-digested food.)
- Vratimsgot (3.5e Deity) + (Vratimsgot teaches that a creature's worth is dependent on its mass.)
- Vril Arbalist (3.5e Racial Substitution Levels) + (Vril rogues undergo a special training in drow communities, which makes them excellent sniper with crossbows.)
- Wailing Dark (3.5e Equipment) + (Wailing Dark is a massive ''+6 [[Greater S … Wailing Dark is a massive ''+6 [[Greater Shockwave (3.5e Equipment)|greater shockwave]] adamantine zanbato'' (use the statistics of a greatsword with an 18-20/x2 critical) encased in a massive curved sheath. It is gifted with the power to alter its length dramatically, and rend the earth asunder in its bloodlust.d rend the earth asunder in its bloodlust.)
- Trivia Hound (3.5e Trait) + (Wait, you heard something about this once...)
- Astrological Spell (3.5e Feat) + (Waiting for the stars to align now pays off.)
- Baast's Nimble Grace (3.5e Feat) + (Walk as a cat, jump as a cat, dance as a cat !)
- Reality is but a Stream (3.5e Maneuver) + (Walk through walls, similar obstacles.)
- Thanoi Hunter (5e) + (Walrus-folk hunter)
- Want (3.5e Cleric Domain) + (Want take many form, desire, lust, greed. This domain encourage both you and others to gain what they really want.)
- Orc Eye of Gruumsh (5e) + (War [[SRD5:Cleric|cleric]]s of Gruumsh)
- War Paint (3.5e Equipment) + (War paint is any kind of paint that can be used to make the wearer more frightening.)
- Gift of the Protectors (5e) + (Ward a [[SRD5:Creature|creature]] from death who's name is in your [[SRD5:Book of Shadows|Book of Shadows]].<sup>(Unofficial Summation)</sup>)
- Dazzle Ward (3.5e Spell) + (Ward against bright light with some cool eye protection.)
- Area Ward (3.5e Weave) + (Ward an area against some demographic)
- Item Ward (3.5e Weave) + (Ward an item against undesired characters)
- Wardevae (3.5e Race) + (Wardavae are humanoid fae who have a strong connection to other beings. They are beings of ultimate compassion, and often end up acting as the guardian angel for others.)
- Android Warforged (3.5e Template) + (Warforged designed for social contact and interaction, rather than battle.)
- Warforged (3.5e Feat Type) + (Warforged feats are available only to Warforged, and modify their structure to provide different armor or abilities.)
- Unctuosity (3.5e Invocation) + (Warlock form of grease)
- Shadow Adept (3.5e Prestige Class) + (Warlock slowly transforms into shadow.)
- Deathlock MotM (5e) + (Warlock that broke their pact with an evil patron ([[Publication:MotM|''MotM'']] variant).)
- Deathlock MToF (5e) + (Warlock that broke their pact with an evil patron ([[Publication:MToF|''MToF'']] variant).)
- Mephitis Adumbrate (3.5e Invocation) + (Warlock version of cloudkill)
- Eldritch Assassin (3.5e Prestige Class) + (Warlock, Rogue, Assassin)
- Fiendish Warlock (3.5e Alternate Class Feature) + (Warlocks are already often connected with fiends, but this time it's for real. A fiendish warlock use powers derived from demons, devil or yugoloths. They are more offensive than standard warlocks.)
- Warlock (One) + (Warlocks draw power from pacts and bargains with powerful entities.)
- SRD5:Warlock + (Warlocks draw their magical powers from an otherworldly patron)
- Deepdweller Warlock (3.5e Alternate Class Feature) + (Warlocks of the depths have a strong with connection with aberrations, vermins and magic of the sea, caves and Underdark. They exist in two variants, depending on their environment, be it marine or underground.)
- The Genie (5e) + (Warlocks who draw their power from a [[:Category:5e Genies|Genie]].)
- The Fathomless (5e) + (Warlocks who draw their power from deep oceans and the [[SRD5:Elemental Plane of Water|Elemental Plane of Water]].)
- Eldritch Necromancer (3.5e Prestige Class) + (Warlocks with a necromantic edge, they can command the undead as well as any cleric.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Scattercry (3.5e Maneuver) + (Warn your allies of incoming danger, allowing them to move out of the way.)
- Allied Alert (3.5e Maneuver) + (Warn your friends of danger, allowing them to use your saving throws if better.)
- Dolgaunt (5e) + (Warped [[SRD5:Hobgoblin|Hobgoblin]]s)
- Dragon Chosen (5e) + (Warrior NPC of dragons)
- SRD5:Cleric + (Warrior Priests)
- Zakya Rakshasa (5e) + (Warrior Rakshasa)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Archer (NPC) (5e) + (Warrior who specializes in the bow)
- Thayan Warrior (NPC) (5e) + (Warriors associated with the [[Red Wizard (5e)|Red Wizard]]s of [[Thay (5e)|Thay]].)
- SRD5:Barbarian + (Warriors from outside civilization)
- Hybrid Elite Warrior (3.5e Class) + (Hybrid Elites are half mortal, half green … Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show physically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength.dy grant them unnatural feats of strength.)
- SRD5:Ranger + (Warriors of the Wilderness)
- Dragon Aspirant (3.5e Prestige Class) + (Warriors who bind themselves to draconic mentors, gaining potent draconic magics)
- SRD5:Fighter + (Warriors, Archers, Mercenaries, Guards, Enforcers)
- Wartortle (3.5e Monster) + (Wartortles are larger than [[Squirtle (3.5e Monster)|Squirtles]], and they have distinctive, non-functional wings on the sides of their head. Wartortles are a darker blue than Squirtles are.)
- Lavation (3.5e Spell) + (Wash away the filth.)
- Marid (5e) + (Water Elemental Genie)
- Elnade (3.5e Race) + (Water elementals with healing abilities naturalized to the material plane.)
- Dry Ray (3.5e Spell) + (Water evaporates before your eyes, dessicating creatures and drying objects.)
- Jellification (3.5e Spell) + (Water in target's body turns to jelly.)
- Aquaphobia, Kasi Variant (3.5e Flaw) + (Water scares you, you've heard what it's like to drown...)
- Water of Youth (3.5e Equipment) + (Water that make you young again.)