Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD5:Cleric + (Warrior Priests)
- Zakya Rakshasa (5e) + (Warrior Rakshasa)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Archer (NPC) (5e) + (Warrior who specializes in the bow)
- Thayan Warrior (NPC) (5e) + (Warriors associated with the [[Red Wizard (5e)|Red Wizard]]s of [[Thay (5e)|Thay]].)
- SRD5:Barbarian + (Warriors from outside civilization)
- Hybrid Elite Warrior (3.5e Class) + (Hybrid Elites are half mortal, half green … Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show physically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength.dy grant them unnatural feats of strength.)
- SRD5:Ranger + (Warriors of the Wilderness)
- Dragon Aspirant (3.5e Prestige Class) + (Warriors who bind themselves to draconic mentors, gaining potent draconic magics)
- SRD5:Fighter + (Warriors, Archers, Mercenaries, Guards, Enforcers)
- Wartortle (3.5e Monster) + (Wartortles are larger than [[Squirtle (3.5e Monster)|Squirtles]], and they have distinctive, non-functional wings on the sides of their head. Wartortles are a darker blue than Squirtles are.)
- Lavation (3.5e Spell) + (Wash away the filth.)
- Marid (5e) + (Water Elemental Genie)
- Elnade (3.5e Race) + (Water elementals with healing abilities naturalized to the material plane.)
- Dry Ray (3.5e Spell) + (Water evaporates before your eyes, dessicating creatures and drying objects.)
- Jellification (3.5e Spell) + (Water in target's body turns to jelly.)
- Aquaphobia, Kasi Variant (3.5e Flaw) + (Water scares you, you've heard what it's like to drown...)
- Water of Youth (3.5e Equipment) + (Water that make you young again.)
- Aquatic Initiator (3.5e Feat) + (Water type Wuxia, whooo.)
- Waywalker (3.5e Prestige Class) + (Waywalkers are slayers of evil, and who gain powers from the five elements: Earth, Air, Fire, Water, and Void. Most of them are vague, koan-spewing monks.)
- Alchemical Torch (3.5e Equipment) + (We combined a torch and a tindertwig.)
- Manicranial Replacement (3.5e Equipment) + (We simply remove your hand and replace it with another head.)
- Long Fall Boots (3.5e Equipment) + (We told this Test Subject to just go ahead and try to land on her head. Heh heh! She can't do it! Good work, boots.)
- Ink in my Blood (3.5e Feat) + (Weak shadowcasting as innate spell-like abilities.)
- Enfeebling Charm (3.5e Feat) + (Weaken foes resolve your charm)
- Bonesplinter (3.5e Spell) + (Weakens a creature's skeleton so that the next hit it takes will be fatal.)
- Weakening (3.5e Spell) + (Weakens a single object, making it easier to break.)
- Famael (3.5e Monster) + (Weakest of the celestial logos, they are observers whose purpose is to look for problems and report them higher up the chain of command for other logos to address.)
- Proficiency Purchase (3.5e Variant Rule) + (Weapon and armor proficiency is often a waste of a feat. Learn them by giving up time, gold, and xp instead of a precious feat slot. It is also more representative to those who train to become weapon masters.)
- Crystal of Venom (3.5e Equipment) + (Weapon deals poison damage and holds poisons for longer.)
- Publication:Dread Codex/New Spells/Necrotize Weapon + (Weapon deals strength damage in addition to its ordinary damage, and makes undead flee.)
- Weapon Enhancement Specialization (3.5e Feat) + (Weapon enhancement damage increases in your hands.)
- Critical Crystal (3.5e Equipment) + (Weapon gains increased critical probability and may make critical hits to creatures normally immune.)
- Publication:Dread Codex/Magic Items/Celestial Bone + (Weapon material is converted to celestial bone, and gains a number of special properties.)
- Signature Kill (3.5e Equipment) + (Weapon using the signature kill enhancement leave a specific mark on the corpse of any creature it killed.)
- Focused (3.5e Equipment) + (Weapon-wielders rarely have a fair shake on DCs tied to mental scores. This fixes that problem.)
- Bystander (3.5e Equipment) + (Weaponize peace to avoid interference from other enemies.)
- Animated Armory (3.5e Maneuver) + (Weapons and shields fight on their own.)
- Hyper (3.5e Equipment) + (Weapons and shields that are bigger on the inside than they are on the out.)
- Brysten Glass (3.5e Equipment) + (Weapons are not typically made of glass du … Weapons are not typically made of glass due to its fragility unless somehow alchemically or magically treated, yet brysten glass focusing on increasing its damage instead of its durability. This results in a powerful weapon but one which is in constant danger of breaking.e which is in constant danger of breaking.)
- Disrupting Flame (3.5e Equipment) + (Weapons enhanced with this ability have an undead-banishing flame, and it can cause corpses felled by it to explode with divine flame. It flames change color in the presence of undead.)
- SRD:Chaotic Rage + (Weapons gain Anarchic enhancement while you rage.)
- SRD:Thundering Rage + (Weapons have the thundering enhancement while you rage.)
- A.D.A.M. Unit (5e Race) + (Weapons of war refined in towers until they can claim a soul of their own.)
- Gunarms (3.5e Equipment) + (Weapons with the gunarm enhancement send shocks down their stabbing, slashing, and smashing parts for additional damage. It can also be used as a ranged weapon in a pinch.)
- Recoil (3.5e Equipment) + (Weapons with the recoil enhancement can bull rush opponents away as a standard action, and also can knock you back as well.)
- Revenge (3.5e Equipment) + (Weapons with the revenge enhancement allow you to strike back with fury against those who have harmed you.)
- Publication:Dread Codex/Magic Items/Vampiric + (Weapons with the vampiric quality siphon the life energy of creatures they wound in combat.)
- Bonerender (3.5e Equipment) + (Weapons with this enhancement are enemy to skeletal and exoskeletal creatures everywhere. It can also temporarily gel internal skeletons.)
- Endless Extension (3.5e Equipment) + (Weapons with this enhancement can extend their length to absurd amounts, striking targets at fantastic distances.)
- Stormbringer (3.5e Equipment) + (Weapons with this enhancement hold the power of the storm within, charging up a tempest about it and even launching shockwaves of wind.)
- Sanguiobelic Mask (3.5e Equipment) + (Wear the face of a [[Bloodstorm Devil (3.5e Monster)|bloodstorm devil]] and challenge your opponents to a duel to the death. Of course, there is a catch...)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Bone-Breaker Ring + (Wearer of the ring can ignore DR and critical immunity of undead creatures.)
- Gloves of Ambidexterity (3.5e Equipment) + (Wearing these gloves removes your off hand, allowing you full strength to off-hand attacks.)
- Dauntless, Greater (3.5e Equipment) + (Wearing this armor offers significant protection against attacks that target the mind.)
- Dauntless, Improved (3.5e Equipment) + (Wearing this armor offers solid protection against attacks that target the mind.)
- Dauntless (3.5e Equipment) + (Wearing this armor offers some scant protection against attacks that target the mind.)
- Comfort (3.5e Equipment) + (Wearing this armor provides comfort against the elements and allows one to sleep in any armor and resist discomfort.)
- Ring of Blades (3.5e Equipment) + (Wearing this ring adds +1, +5, or +10 damage to all your attacks.)
- Ring of Magic Renewal (3.5e Equipment) + (Wearing this ring builds up charges which let you refresh your spells as a free action.)
- Ring of the Glass Eye (3.5e Equipment) + (Wearing this ring causes one of your eyes to become glassy and able to be removed, yet you can still see from it.)
- Weather (3.5e Feat Type) + (Weather feats are feats which interact with or change the local environment around you. You may only have one active at a time, and can switch which is active as a 1 round action.)
- Nerubian Reality Weaver (3.5e Prestige Class) + (Weavers of Reality tear and sew space and time using for this purpose the power of psionics and the speed of reaction of their mind.)
- Burden (3.5e Spell) + (Weighs the target down with a magical load.)
- Weirdstone (3.5e Equipment) + (Weirdstone alters the probability of events around it, making fortune for good and ill and causing strange chaotic mutations.)
- Delver's Pick (3.5e Equipment) + (This magical tool bolsters its user and breaks through minerals with ease.)
- Life Nexus (3.5e Location) + (Well of Positive Energy)
- Wergard Paragon (3.5e Racial Paragon Class) + (Wergards grow slowly into their true form, the form of titans, massive and powerful.)
- Wergerth (3.5e Race) + (Wergerths are wolf-like shapechangers with a passion for the hunt.)
- User:Jota/NPC 2 + (Wesker is a bounty hunter of some repute in a few less-reputable circles. He uses his connection to the dead and his quick tongue to get what he wants, for the most part.)
- Air Dry (3.5e Spell) + (Wet clothes are such a drag. Dry clothes are where it's at.)
- Lesser Unweaving Strike (3.5e Maneuver) + (Whack an enemy in the face with a lesser version of a targeted ''Dispel Magic.'')
- Unweaving Strike (3.5e Maneuver) + (Whack an enemy in the face with a targeted ''Dispel Magic.'')
- Greater Unweaving Strike (3.5e Maneuver) + (Whack an enemy in the face with a targeted ''Greater Dispel Magic.'')
- Strike of the Seasons (3.5e Maneuver) + (Whack your foes across the face with the power of one of the seasons.)
- Ambidexterity (3.5e Feat) + (What Ambidexterity from 3.0e should've been.)
- Mahûd (3.5e Race) + (What a Neanderthal is to the tundra, a Mahûd is to the desert.)
- Cursed Nights (3.5e Cleric Domain) + (What a terrible night to have a curse.)
- Wings of Forever Flying (3.5e Equipment) + (What appears to be [[SRD:Wings of Flying|Wings of Flying]] does indeed fly. On its own. Straight up. Forever.)
- Nova (3.5e Spell) + (What do stars do? Shine!)
- Coconut of the Horseless Traveller (3.5e Equipment) + (What do you do if you need to travel a long distance, but don’t have a horse and can’t teleport? Use coconuts)
- Magical Defibrillation (3.5e Variant Rule) + (What do you do when an ally dies in combat, there is no healer in the party (or worse, the one who died was the healer), and you don’t have time to trek back to a temple? Jump start their heart with magical electricity..)
- Greater Fireball (3.5e Spell) + (What fireball always wanted to be.)
- Skyward Smack (3.5e Maneuver) + (What goes up, must go down. Including your opponent.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Arcane Trickmaster (3.5e Prestige Class) + (What if Arcane Trickster didn't suck so much...)
- Mage Knight (3.5e Prestige Class) + (What if Eldritch Knight wasn't boring...)
- Durable (3.5e Equipment) + (What if the Invulnerability enhancement was actually useful? Gain damage reduction.)
- The Shadow (3.5e Vestige) + (What if the shadow found out?)
- Butterfree (3.5e Monster) + (What initially looked like an ordinary butterfly is actually the size of a human child as you approach it. Its enormous red compound eyes stare at you unblinkingly as it flaps in place.)
- Cure Light Magic Missile (3.5e Spell) + (What is ''[[SRD:Magic Missile|magic missile]]'' was positive energy instead?)
- Butter Paladin (3.5e Class) + (What is more good than butter, the ingredient of the gods? Enraptured by its taste, the butter paladin defends culinary perfection with butter knife in hand.)
- Rage Mage (3.5e Prestige Class) + (What one gets when the fury of a barbarian and the spellcasting of a sorcerer mix.)
- Grizzade (3.5e Equipment) + (What were you thinking when I said I was going to throw a bear trap at them?)
- Cultist Robes (3.5e Equipment) + (What's an eldritch summoning of the lord of all destruction without these fashionable dark robes with matching hood?)
- Chain Fist (3.5e Equipment) + (What's better than a metal fist? How about a metal fist which shoots out on a chain! ROCKET PUNCH!)
- Familiar Swarm (3.5e Feat) + (What's better than a rat familiar? How about a million of them?)
- Obtain the Worst Familiar Swarm (3.5e Feat) + (What's better than a terrible familiar? How about a million of them?)
- Theft (3.5e Cleric Domain) + (What's yours is mine. This is the domain for those who would take what they see fit.)
- Animated Wheels (3.5e Equipment) + (Wheels which move on their own, they are often synchronized with each other and used to provide 4x4 transportation methods.)
- Qi Banish (3.5e Maneuver) + (When I said POW, right to the moon... I wasn't kidding about that.)
- Spell Amber (3.5e Equipment) + (When a Living Spell is slain, the residue that is left behind hardens into a material called spell amber.)
- Epic Pokémon Control (3.5e Feat) + (When a Master Ball just isn't enough.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Nerubian Shadow-web Spinner (3.5e Prestige Class) + (When a Nerubian devotes magic and mysteries enough time, the darkness surrounding the society of spiders seeps into the canvas created by the webspinner.)
- Bloodhound (3.5e Equipment) + (When a bloodhound weapon wounds a creature, you may track their position for up to 24 hours or until they return to full hp.)
- Publication:Unearthed Arcana/Reducing Level Adjustments + (When a character with a [[SRD:Race Descrip … When a character with a [[SRD:Race Descriptions#Level Adjustment|Level Adjustment]] advances in experience, the Level Adjustment he started with becomes more and more of a burden. Eventually, the benefits of the creature type may come to be eclipsed by those of his class features, and the player may regret his choice of [[SRD:Races|race]]. Under this variant system, the character can pay an experience cost at certain intervals to decrease the burden of his Level Adjustment.crease the burden of his Level Adjustment.)
- Vengeful Rage (3.5e Feat) + (When a chosen ally dies, you go into a rage.)
- Rolling Launcher (3.5e Maneuver) + (When a creature attacks, throw them instead. More effective if the attacker was moving or charging.)
- Ninja Cross Cut (3.5e Maneuver) + (When a creature charges you, charge them at the same time. As you cross paths, one of you will die.)
- Petitioner (3.5e Template) + (When a creature dies and passes onto the a … When a creature dies and passes onto the afterlife, barring any transformation into a creature like a lemure or the like, they become a petitioner. Though they are a shadow of their material selves, their abilities are simply locked away waiting to be freed.re simply locked away waiting to be freed.)
- Half-Painted (3.5e Template) + (When a creature has been in the Plane of Pictures for an extended period of time, they might become what’s known as a half-painted)
- Critical Recovery (3.5e Equipment) + (When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Enervation Explosion (3.5e Feat) + (When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled.)
- Vitageist (3.5e Template) + (When a strong soul meets a font of positive energy, a strange solidified ghost of positive energy may form.)
- Alchemical Sheath (3.5e Equipment) + (When a weapon is placed inside a primed alchemical sheath, the stored item is applied to the weapon as it is drawn.)
- Lucky Pig Ring (3.5e Equipment) + (When activated this pig themed ring seeks out a type of item which may be in the area.)
- Life Support (3.5e Equipment) + (When activated with a helmet, life support armor becomes form fitting and seals you from the outside environment.)
- Dampen Affliction (3.5e Feat) + (When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead.)
- Silver, Alchemically-Inverse (3.5e Equipment) + (When alchemically alloyed with [[SRD:Mithral|mithral]], its flexibility grants increased resistance to physical damage.)
- Monkey Grip (3.5e Feat) + (When all else fails, get a bigger sword.)
- Friendly Fire (3.5e Flaw) + (When an ally is in range of your attacks, be careful or you're apt to hit them by accident.)
- Hands of a Healer (4e Feat) + (When an ally within 2 squares spends a [[4e#healing surge|healing surge]], that ally regains additional [[4e#hit points|hit points]] equal to your [[4e#Ability scores|Wisdom]] [[4e#ability modifiers|modifier]].)
- Graze (3.5e Equipment) + (When an attack misses your AC by 5 or less, you may make a 5 foot step as a non-action action.)