Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Koopa, Winged (3.5e Race) + (Winged versions of Koopa.)
- Aurak Draconian (5e) + (Wingless [[Draconian (5e)|draconian]] created from [[Gold Dragon (5e)|Gold Dragon]] eggs. They are commanders in the [[Dragon Armies (5e)|Dragon Armies]].)
- Soul Sublimation (3.5e Soulmeld) + (Wisps of blue gas constantly drift out of your orifices.)
- Shadow Silk (3.5e Soulmeld) + (Wisps of darkness cling to you, shaping themselves to aid you.)
- Witchblessed (3.5e Template) + (Witchblessed are creature who were 'blessed' since birth by evil entities.)
- Hexmaster Mesmerist (3.5e Alternate Class Feature) + (Witches often take on irregular apprentice … Witches often take on irregular apprentices, especially outcasts to societies. Sometimes a witch will teach her art of a psychically sensitive individual, who develops the ability to inflict a hexing gaze upon their foes. The hexmaster mesmerist is well-learned in curses and ailments, but does not have a knack for hypnotic healing.oes not have a knack for hypnotic healing.)
- Invoke Nightmare (3.5e Invocation) + (With a burst of unholy flame a clearly demonic horse arises from the pit to serve you.)
- Ring of Colorbody (3.5e Equipment) + (With a command, change your skin color.)
- Ring of the Rotten Tomato (3.5e Equipment) + (With a command, create and throw a rotten tomato.)
- Hyperjump (3.5e Spell) + (With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.)
- Choking Death (3.5e Spell) + (With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.)
- Corpse Patrol (3.5e Spell) + (With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.)
- Insidious Impulsion (3.5e Invocation) + (With a few words you cause a creature to obey you on an impulse.)
- Desert Glare (3.5e Maneuver) + (With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.)
- Enrapture Minions (3.5e Invocation) + (With a flourish of terrifying evil power, you bend other evil creatures to your will.)
- Devastation Inhalation (3.5e Spell) + (With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas.)
- Herb Mixer (3.5e Feat) + (With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing.)
- Fear Itself (3.5e Skill Trick) + (With a mere glare, you cause extreme and intense fear to a single opponent.)
- Energy Rocket (3.5e Equipment) + (With a mighty swing your weapon flies up, opponent in tow, and explodes into a surge of energy.)
- Forcewall (3.5e Equipment) + (With a move action you deploy the shield in mid air, and it forms an unbreakable barrier.)
- Sensual Robbery (3.5e Skill Trick) + (With a sensual gait, and a seductive smile, you approach him by mixing your gaze with hers, your hands wandering over his leather pants before grasping ... a key.)
- Avalanche Knight (3.5e Class) + (With a single swing, this warrior cleaves through scores of minions.)
- Decaying Touch (3.5e Spell) + (With a single touch you cause decay and destruction.)
- Destitution (3.5e Maneuver) + (With a single well-placed hit, you destroy all of your victim's possessions.)
- Word of Thunder (3.5e Spell) + (With a single word of power you call a lightning of pure magic.)
- Stolen Opportunity (3.5e Feat) + (With a solid blow you not only knock your enemies out of position to make [[SRD:Attack of Opportunity|AoOs]], but get in a better position of your own.)
- Eyebeams (3.5e Spell) + (With a steely glare, you fire laser beams from your eyes.)
- Inertial Burst (3.5e Maneuver) + (With a surge of energy you release your spiritual energy out of your body, granting you great bonuses to speed.)
- Spell Penetration Surge (3.5e Feat) + (With a surge of power, you improve your ability to defeat spell resistance.)
- Degenerate (3.5e Spell) + (With a touch you cause a body to start eating away at itself.)
- Shylock's Revenge (3.5e Spell) + (With a touch you drain the fat from a creature, transferring it to yourself, simultaneously crippling an opponent and safeguarding yourself.)
- Waves of Desolation (3.5e Spell) + (With a wave of extreme heat, you evaporate water, kill plant life and turn an area into a desolate desert.)
- Switch Off Magic (3.5e Skill Trick) + (With a well placed strike, you turn off a magic item temporarily.)
- Arrow to the Knee (3.5e Feat) + (With a well-placed arrow to the knee, you end adventuring careers.)
- Open Wounds (3.5e Spell) + (With a word you aggravate the wounds of an enemy in a moment notice.)
- Awkward Aim (3.5e Flaw) + (With all your strength, and probably oversized weapons, you feel it's difficult to squash all those small targets.)
- Demon Howl (3.5e Invocation) + (With an inhuman howl you shove away nearby creatures away from you.)
- Orc, Chicken (3.5e Race) + (With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that?)
- Star Render (3.5e Equipment) + (With each swing of the weapon, you tear holes in space in time that explode outward as they grow unstable.)
- Flight Mastery (3.5e Feat) + (With enough training and practice your gliding or rudimentary flight ability has now become effective flight.)
- Tongue of Forked Silver (3.5e Maneuver) + (With every venomous word that leaves your lips, the foe only becomes more eager to hear your dark, sweet words. Rewards skill and careful strategy.)
- Depleted Darklight Ore (3.5e Equipment) + (With its radioactive properties stabilized, darklight ore proves to be a durable heavy metal in its own right.)
- Publication:Unearthed Arcana/Complex Skill Checks + (With most skill checks, a single die roll immediately determines whether or not a character succeeds. If a character wants to jump across a chasm or recall a specific piece of information, his success or failure is apparent after a single check.)
- Fireball, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Lightning Bolt, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Unmake Arcane (3.5e Maneuver) + (With one blow, you eradicate an undesirable bastardization of nature. Hell, you might put an artifact down with this.)
- Death's Stride (3.5e Sacrifice) + (With some of your essence shifted into the … With some of your essence shifted into the ethereal, you gain a +10 bonus to your speed in light or no armor and when less than medium encumbrance. In addition, you may make spot and listen checks against ethereal creatures, and you may levitate over the ground for 1 round.may levitate over the ground for 1 round.)
- Bone Charmer (3.5e Feat) + (With some special techniques you manage to influence corporeal undead as you would with living beings)
- Euthanize (3.5e Feat) + (With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature.)
- Qi Critical (3.5e Maneuver) + (With special monk weapons and Anima River weapons, you push them beyond their limits when they strike a critical hit.)
- Toxinblade (3.5e Class) + (With the ability to imbue his foes with the mystical toxins which grow within his body, this warrior proves a deadly foe for even the strongest of enemies.)