Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Koopa, Winged (3.5e Race) + (Winged versions of Koopa.)
- Aurak Draconian (5e) + (Wingless [[Draconian (5e)|draconian]] created from [[Gold Dragon (5e)|Gold Dragon]] eggs. They are commanders in the [[Dragon Armies (5e)|Dragon Armies]].)
- Soul Sublimation (3.5e Soulmeld) + (Wisps of blue gas constantly drift out of your orifices.)
- Shadow Silk (3.5e Soulmeld) + (Wisps of darkness cling to you, shaping themselves to aid you.)
- Witchblessed (3.5e Template) + (Witchblessed are creature who were 'blessed' since birth by evil entities.)
- Hexmaster Mesmerist (3.5e Alternate Class Feature) + (Witches often take on irregular apprentice … Witches often take on irregular apprentices, especially outcasts to societies. Sometimes a witch will teach her art of a psychically sensitive individual, who develops the ability to inflict a hexing gaze upon their foes. The hexmaster mesmerist is well-learned in curses and ailments, but does not have a knack for hypnotic healing.oes not have a knack for hypnotic healing.)
- Invoke Nightmare (3.5e Invocation) + (With a burst of unholy flame a clearly demonic horse arises from the pit to serve you.)
- Ring of Colorbody (3.5e Equipment) + (With a command, change your skin color.)
- Ring of the Rotten Tomato (3.5e Equipment) + (With a command, create and throw a rotten tomato.)
- Hyperjump (3.5e Spell) + (With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.)
- Choking Death (3.5e Spell) + (With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.)
- Corpse Patrol (3.5e Spell) + (With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.)
- Insidious Impulsion (3.5e Invocation) + (With a few words you cause a creature to obey you on an impulse.)
- Desert Glare (3.5e Maneuver) + (With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.)
- Enrapture Minions (3.5e Invocation) + (With a flourish of terrifying evil power, you bend other evil creatures to your will.)
- Devastation Inhalation (3.5e Spell) + (With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas.)
- Herb Mixer (3.5e Feat) + (With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing.)
- Fear Itself (3.5e Skill Trick) + (With a mere glare, you cause extreme and intense fear to a single opponent.)
- Energy Rocket (3.5e Equipment) + (With a mighty swing your weapon flies up, opponent in tow, and explodes into a surge of energy.)
- Forcewall (3.5e Equipment) + (With a move action you deploy the shield in mid air, and it forms an unbreakable barrier.)
- Sensual Robbery (3.5e Skill Trick) + (With a sensual gait, and a seductive smile, you approach him by mixing your gaze with hers, your hands wandering over his leather pants before grasping ... a key.)
- Avalanche Knight (3.5e Class) + (With a single swing, this warrior cleaves through scores of minions.)
- Decaying Touch (3.5e Spell) + (With a single touch you cause decay and destruction.)
- Destitution (3.5e Maneuver) + (With a single well-placed hit, you destroy all of your victim's possessions.)
- Word of Thunder (3.5e Spell) + (With a single word of power you call a lightning of pure magic.)
- Stolen Opportunity (3.5e Feat) + (With a solid blow you not only knock your enemies out of position to make [[SRD:Attack of Opportunity|AoOs]], but get in a better position of your own.)
- Eyebeams (3.5e Spell) + (With a steely glare, you fire laser beams from your eyes.)
- Inertial Burst (3.5e Maneuver) + (With a surge of energy you release your spiritual energy out of your body, granting you great bonuses to speed.)
- Spell Penetration Surge (3.5e Feat) + (With a surge of power, you improve your ability to defeat spell resistance.)
- Degenerate (3.5e Spell) + (With a touch you cause a body to start eating away at itself.)
- Shylock's Revenge (3.5e Spell) + (With a touch you drain the fat from a creature, transferring it to yourself, simultaneously crippling an opponent and safeguarding yourself.)
- Waves of Desolation (3.5e Spell) + (With a wave of extreme heat, you evaporate water, kill plant life and turn an area into a desolate desert.)
- Switch Off Magic (3.5e Skill Trick) + (With a well placed strike, you turn off a magic item temporarily.)
- Arrow to the Knee (3.5e Feat) + (With a well-placed arrow to the knee, you end adventuring careers.)
- Open Wounds (3.5e Spell) + (With a word you aggravate the wounds of an enemy in a moment notice.)
- Awkward Aim (3.5e Flaw) + (With all your strength, and probably oversized weapons, you feel it's difficult to squash all those small targets.)
- Demon Howl (3.5e Invocation) + (With an inhuman howl you shove away nearby creatures away from you.)
- Orc, Chicken (3.5e Race) + (With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that?)
- Star Render (3.5e Equipment) + (With each swing of the weapon, you tear holes in space in time that explode outward as they grow unstable.)
- Flight Mastery (3.5e Feat) + (With enough training and practice your gliding or rudimentary flight ability has now become effective flight.)
- Tongue of Forked Silver (3.5e Maneuver) + (With every venomous word that leaves your lips, the foe only becomes more eager to hear your dark, sweet words. Rewards skill and careful strategy.)
- Depleted Darklight Ore (3.5e Equipment) + (With its radioactive properties stabilized, darklight ore proves to be a durable heavy metal in its own right.)
- Publication:Unearthed Arcana/Complex Skill Checks + (With most skill checks, a single die roll immediately determines whether or not a character succeeds. If a character wants to jump across a chasm or recall a specific piece of information, his success or failure is apparent after a single check.)
- Fireball, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Lightning Bolt, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Unmake Arcane (3.5e Maneuver) + (With one blow, you eradicate an undesirable bastardization of nature. Hell, you might put an artifact down with this.)
- Death's Stride (3.5e Sacrifice) + (With some of your essence shifted into the … With some of your essence shifted into the ethereal, you gain a +10 bonus to your speed in light or no armor and when less than medium encumbrance. In addition, you may make spot and listen checks against ethereal creatures, and you may levitate over the ground for 1 round.may levitate over the ground for 1 round.)
- Bone Charmer (3.5e Feat) + (With some special techniques you manage to influence corporeal undead as you would with living beings)
- Euthanize (3.5e Feat) + (With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature.)
- Qi Critical (3.5e Maneuver) + (With special monk weapons and Anima River weapons, you push them beyond their limits when they strike a critical hit.)
- Toxinblade (3.5e Class) + (With the ability to imbue his foes with the mystical toxins which grow within his body, this warrior proves a deadly foe for even the strongest of enemies.)
- Heavy-Plated (3.5e Equipment) + (With the advent of heavy armor, lighter armors could be retrofitted to improve protection at the cost of mobility. This included methods such as thickened plates, extra layers of chains, or else.)
- Crystal of Nimbleness (3.5e Equipment) + (With the crystal attached it seems your armor lets you move around quicker, more rapidly.)
- Crystal of Armor Mobility (3.5e Equipment) + (With the crystal attached your armor seems to get lighter.)
- Rose Missile (3.5e Invocation) + (With the flick of a wrist, you fire a surprisingly deadly rose.)
- Muscle Mage (5e Sorcerous Origin) + (With the power of bulk, you cast FIST!)
- Aspect of the Spider (3.5e Feat) + (With their deadly combination of webs and poisons, spiders are deadly and patient hunters.)
- Contracting (3.5e Equipment) + (With this enhancement, you can gain the benefit of a smaller type of weapon (Ex. [[SRD:One-Handed Weapon|One-Handed]], [[SRD:Light Weapon|Light]]).)
- Expanding (3.5e Equipment) + (With this enhancement, you can gain the benefit of a larger type of weapon (Ex. [[SRD:One-Handed Weapon|One-Handed]], [[SRD:Two-Handed Weapon|Two-Handed]]).)
- Blasphemous Hat (3.5e Equipment) + (With this hat, you may procure whatever symbol of whatever religion you desire, at a price.)
- Ring of Shrinkage (3.5e Equipment) + (With this ring you are under the constant effects of ''[[SRD:Reduce Person|reduce person]]''.)
- Ring of Enlargement (3.5e Equipment) + (With this ring you are under the constant effects of ''[[SRD:Enlarge Person|enlarge person]]''.)
- Deathseek (3.5e Sacrifice) + (With this sacrifice, you may duplicate the effects of either [[SRD:Circle of Death|Circle of Death]] or [[SRD:Undeath to Death|Undeath to Death]].)
- Profession Pilot (3.5e Skill) + (With this skill you can operate flying vehicles, and pull off all manner of tricks.)
- Teamwork (3.5e Skill) + (With this skill, learn to work in a team, and to strengthen group cohesion.)
- Freeze Ray (3.5e Equipment) + (With your ''freeze ray'', you can stop the world. Elegant and elongated, these mithral ray weapons can halt a being in time.)
- Serrated Blade (3.5e Maneuver) + (With your blade you create a partially real illusion making your opponents minds do the hurting.)
- Craft Magical Image (3.5e Feat) + (With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell.)
- Publication:Hyperconscious/Psionic Feats/Heightened Dorje + (With your psionic expertise, you can coax better results from a dorje than normal.)
- Iron Tide (3.5e Feat) + (With your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left.)
- Earth Tremor (One) + (Within an area, the ground shakes and it may cause damage, knock someone [[SRD5:Prone|prone]], and create [[SRD5:Difficult Terrain|difficult terrain]])
- Earth Tremor (5e) + (Within an area, the ground shakes and it may cause damage, knock someone [[SRD5:Prone|prone]], and create [[SRD5:Difficult Terrain|difficult terrain]]<br /><br />)
- Occult Sovereignty (3.5e Martial Discipline) + (Within the Tippyverse that is the war betw … Within the Tippyverse that is the war between the mundane and the magical, the mundane have always lost. There is no recourse to defeating a prepared caster, save for becoming a spellcaster yourself (and perhaps not even then). Forged by those who would seek to challenge their spellcasting tyrants with steel and willpower, the Occult Sovereignty discipline teaches its practitioners the ins and outs of magic, how it works, and how to manipulate it to do your bidding.d how to manipulate it to do your bidding.)
- Menos (3.5e Subtype) + (Within the ranks of fiends, certain spirit … Within the ranks of fiends, certain spirits were born with a disruptive effect on the spells and spell-like abilities of others. Seeking opportunity, ancient fiends took the aberrant evolution and engineered from one an entire race of magically resistant fiends.entire race of magically resistant fiends.)
- Dream Eater Asabikeshiinh (3.5e Elder Evil) + (Within the unreality of these Dreamlands lies a terrible predator of dreams and sleep, the being known as Asabikeshiinh. If such a creature was allowed to enter reality, the dream eater would devour the concept of sleep from the world.)
- Avenger (3.5e Trait) + (Within you lies a terrible need for vengeance, which allows you to hurt specific enemies for more ruthlessly. However, this single-mindedness can be your downfall as you ignore other targets.)
- Know-It-All (3.5e Feat) + (Within you reside great repositories of knowledge just waiting to be called forth.)
- Shackled Power (3.5e Flaw) + (Without your protective item, your supernatural powers begin to bleed out uncontrollably.)
- Drow Favored Consort (5e) + (Wizard consort of a Matron Mother)
- Apprentice Wizard (NPC) (5e) + (Wizard in training)
- Abjurer (NPC) (5e) + (Wizard that specializes in Abjuration spells.)
- SRD5:Lich + (Wizard who has become [[SRD5:Undead|undead]] through a dark ritual.)
- Oath of Arcanum (5e Sacred Oath) + (Wizard-Paladin, defending knowledge and the right to learn, while learning to beat up evil spellcaster.)
- Wizardbeard (3.5e Equipment) + (Wizardbeard is a rough and scratchy fabric nevertheless prized for its magical properties. No one is sure if it is literally the woven beards of wizards or not.)
- Kitten That Walks (3.5e Template) + (Wizards beware. The cats are swarming, and they know how to counterspell!)
- Mug of Endless Coffee (3.5e Equipment) + (Wizards have to work night shifts as well. It was inevitable, someone had to make it.)
- SRD5:Wizard + (Wizards use formulas of word, gesture, and components to produce magic.)
- Wobble (3.5e Skill Trick) + (Wobble a bit before you fall down when knocked unconscious.)
- Elemental Wolves (5e Pantheon) + (Wolves that control the basic building blocks of nature and emotion.)
- Wordcasting (3.5e Feat Type) + (Wordcasting feats use a rule that is dependent upon the [[Wordcasting (3.5e Variant Rule)|Wordcasting]] subsystem.)
- Pronounce Doom (3.5e Spell) + (Words and gaze kill one subject.)
- SRD:Deft Hands + (Work well with your hands.)
- Witchlight Hand (NPC) (5e) + (Worker for the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Svalinn (3.5e Deity) + (World Guardian Scalinn is the god of peace, protection, barriers, and portals. Born of aggression, he opposes Chaos Star Tzitzimitl. His scion is Alexander the Rook, a living castle who protects the upper realms with the light of judgement.)
- Worldwood (3.5e Equipment) + (Worldwood is said to be the wood of a World Tree, even dead broken discarded branches can be made into powerful weapons and shields.)
- Bronze Scout MotM (5e) + (Worm-like construct)
- Astral Dreadnought (5e) + (Worm-like creature with a torso, arms (ending in scorpion-like claws), and head)
- Bone (3.5e Cleric Domain) + (Worshipers of the body, they focus on the bone which forms our shapes and gives us durability.)
- Wings (3.5e Cleric Domain) + (Worshiping your red bull idol gives you wings!)
- Researching Spells (3.5e Variant Rule) + (WotC says spellcasters can research new spells, but then forgot to tell you how. Well, here's how.)
- Shadowskin (3.5e Equipment) + (Woven from threads of quasireality torn from the Plane of Shadow, shadowskin is an expensive fabric highly valued by those who stalk in the darkness.)
- Mother's Corset (4e Equipment) + (Woven into this black corset is purple thread suggestive of webbing.)
- Wrecking Ball (3.5e Class) + (Wrap yourself in a bubble of force and bull rush, ground pound, and shockwave your way to victory.)
- Wrist Cannon (3.5e Equipment) + (Wrist mounted Cannon with anti-magic field fires shrunk cannonballs)
- Skywrite (One) + (Writes a short message in the sky using clouds.)
- Skywrite (5e) + (Writes a short message in the sky using clouds.<br /><br />)
- Inscribe (3.5e Spell) + (Writing implement writes on its own)
- Ward II- Mark (3.5e Phrase) + (Written text is enchanted to harm the reader.)
- Wyldfolk Rat (5e Monster) + (Wyldfolk rats are anthropoid rats in the Feywild.)
- Replacing XP Cost with Essence Point Cost (3.5e Variant Rule) + (XP costs paid from an unrelated pool of points.)
- Xenotech (3.5e Equipment) + (Xenotech weapons and armor come from worlds beyond the stars, they are extremely complex and are nigh indestructible)
- Xilliadine (3.5e Race) + (Xilliadine are race of spacefearing humanoids who have a strong tendency toward divided tribal society.)
- Xox (3.5e Deity) + (Xox is an undiluted formation of evil impulse. Murder, slaughter, ignominious thievery, lying, masochism, rape and performing wicked magics are all parts of what make his followers so vile.)
- Xvart Warlock of Raxivort (5e) + (Xvart Warlock)
- Xvart Verminster (5e Monster) + (Xvart summoner of vermin)
- Quiverstep (3.5e Maneuver) + (Y'know Surreptitious Bandit's penchant for replacing various skills with Move Silently? Now you can go bugnuts with that.)
- Toast (3.5e Cleric Domain) + (YEAH TOAST! For clerics who really love their toast.<br /><br />)
- Umbreon (3.5e Monster) + (Yellow rings and moons appear glowing from the darkness, soon revealing themselves as the fur markings of a cruel-looking, pitch-black canine being. A malicious grin spreads across its muzzle.)
- SRD5:Ochre Jelly + (Yellowish [[SRD5:Ooze|ooze]])
- Umber Hulk (5e) + (Yellowish insect-like monstrosity the size of a Rhinoceros)
- Training for Skills (3.5e Variant Rule) + (Yes, if you put enough effort into it you can gain skill points through hard work instead of simply leveling.)
- Pony (3.5e Race) + (Yes, these are THOSE Ponies...)
- Summon Chicken (3.5e Spell) + (Yes, you summon one or more chickens.)
- Magicka (3.5e Variant Rule) + (Yet another attempt to balance out spellcasting.)
- Bolster Spirit, Greater (3.5e Spell) + (Yet more bravery and morale surges through you, carrying faster you towards victory in battle.)
- Yith (3.5e Deity) + (Yith is the god of death, decay, and the undead. Strangely he is also the father god of the Altinian Pantheon.)