Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Racial Genesis (3.5e Power) + (Create a small population)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Helm of Favorable Alignment (3.5e Equipment) + (This item changes your effective alignment, allowing you to bypass some of the least obvious spells and traps.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- SRD:Fighter (Feat Type) + (Any feat designated as a fighter feat can be selected as a fighter’s bonus feat.)
- Wergard (3.5e Race) + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
- Relaxed Warrior (3.5e Class) + (A martial character with something martial characters have always missed out on: the 15 minute workday.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- SRD:Divine (Feats Type) + (Divine feats are powered by divine energies in the for of Turn or Rebuke Undead attempts. They are only open to characters with those abilities.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Wall of Ironize (3.5e Spell) + (The targeted object cannot be sold or used as crafting ingredients.)
- Spellslashing (3.5e Equipment) + (Attacks deal multiple spellstrained level on contact)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Magical Vigor (3.5e Feat) + (Expend magic to heal self.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Hypno (3.5e Template) + (Animals with a special hypnotizing power.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- SRD:Gnomes, Deep—Svirfneblin (Race) + (Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.)
- Zergling (3.5e Monster) + (A fast, scary beast that tears people apart and runs in groups.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- SRD:Goblins—Blues (Race) + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Trolls—Scrags (Race) + (A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Brainchucks (3.5e Equipment) + (A flail made from brain matter.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- SRD:Lizardfolk (Race) + (A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Koopa, Winged (3.5e Race) + (Winged versions of Koopa.)
- Aurak Draconian (5e) + (Wingless [[Draconian (5e)|draconian]] created from [[Gold Dragon (5e)|Gold Dragon]] eggs. They are commanders in the [[Dragon Armies (5e)|Dragon Armies]].)
- Soul Sublimation (3.5e Soulmeld) + (Wisps of blue gas constantly drift out of your orifices.)
- Shadow Silk (3.5e Soulmeld) + (Wisps of darkness cling to you, shaping themselves to aid you.)
- Witchblessed (3.5e Template) + (Witchblessed are creature who were 'blessed' since birth by evil entities.)
- Hexmaster Mesmerist (3.5e Alternate Class Feature) + (Witches often take on irregular apprentice … Witches often take on irregular apprentices, especially outcasts to societies. Sometimes a witch will teach her art of a psychically sensitive individual, who develops the ability to inflict a hexing gaze upon their foes. The hexmaster mesmerist is well-learned in curses and ailments, but does not have a knack for hypnotic healing.oes not have a knack for hypnotic healing.)
- Hypervolatile Blast Fluid (3.5e Equipment) + (With a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang.)
- Invoke Nightmare (3.5e Invocation) + (With a burst of unholy flame a clearly demonic horse arises from the pit to serve you.)
- Ring of Colorbody (3.5e Equipment) + (With a command, change your skin color.)
- Ring of the Rotten Tomato (3.5e Equipment) + (With a command, create and throw a rotten tomato.)
- Hyperjump (3.5e Spell) + (With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.)
- Choking Death (3.5e Spell) + (With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.)
- Corpse Patrol (3.5e Spell) + (With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.)
- Insidious Impulsion (3.5e Invocation) + (With a few words you cause a creature to obey you on an impulse.)
- Desert Glare (3.5e Maneuver) + (With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.)
- Enrapture Minions (3.5e Invocation) + (With a flourish of terrifying evil power, you bend other evil creatures to your will.)
- Devastation Inhalation (3.5e Spell) + (With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas.)
- Herb Mixer (3.5e Feat) + (With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing.)
- Fear Itself (3.5e Skill Trick) + (With a mere glare, you cause extreme and intense fear to a single opponent.)
- Energy Rocket (3.5e Equipment) + (With a mighty swing your weapon flies up, opponent in tow, and explodes into a surge of energy.)
- Forcewall (3.5e Equipment) + (With a move action you deploy the shield in mid air, and it forms an unbreakable barrier.)
- Sensual Robbery (3.5e Skill Trick) + (With a sensual gait, and a seductive smile, you approach him by mixing your gaze with hers, your hands wandering over his leather pants before grasping ... a key.)
- Avalanche Knight (3.5e Class) + (With a single swing, this warrior cleaves through scores of minions.)
- Decaying Touch (3.5e Spell) + (With a single touch you cause decay and destruction.)
- Destitution (3.5e Maneuver) + (With a single well-placed hit, you destroy all of your victim's possessions.)
- Word of Thunder (3.5e Spell) + (With a single word of power you call a lightning of pure magic.)
- Stolen Opportunity (3.5e Feat) + (With a solid blow you not only knock your enemies out of position to make [[SRD:Attack of Opportunity|AoOs]], but get in a better position of your own.)
- Eyebeams (3.5e Spell) + (With a steely glare, you fire laser beams from your eyes.)
- Inertial Burst (3.5e Maneuver) + (With a surge of energy you release your spiritual energy out of your body, granting you great bonuses to speed.)
- Spell Penetration Surge (3.5e Feat) + (With a surge of power, you improve your ability to defeat spell resistance.)
- Degenerate (3.5e Spell) + (With a touch you cause a body to start eating away at itself.)
- Shylock's Revenge (3.5e Spell) + (With a touch you drain the fat from a creature, transferring it to yourself, simultaneously crippling an opponent and safeguarding yourself.)
- Waves of Desolation (3.5e Spell) + (With a wave of extreme heat, you evaporate water, kill plant life and turn an area into a desolate desert.)
- Switch Off Magic (3.5e Skill Trick) + (With a well placed strike, you turn off a magic item temporarily.)
- Arrow to the Knee (3.5e Feat) + (With a well-placed arrow to the knee, you end adventuring careers.)
- Open Wounds (3.5e Spell) + (With a word you aggravate the wounds of an enemy in a moment notice.)
- Awkward Aim (3.5e Flaw) + (With all your strength, and probably oversized weapons, you feel it's difficult to squash all those small targets.)
- Demon Howl (3.5e Invocation) + (With an inhuman howl you shove away nearby creatures away from you.)
- Orc, Chicken (3.5e Race) + (With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that?)
- Star Render (3.5e Equipment) + (With each swing of the weapon, you tear holes in space in time that explode outward as they grow unstable.)
- Flight Mastery (3.5e Feat) + (With enough training and practice your gliding or rudimentary flight ability has now become effective flight.)
- Tongue of Forked Silver (3.5e Maneuver) + (With every venomous word that leaves your lips, the foe only becomes more eager to hear your dark, sweet words. Rewards skill and careful strategy.)
- Depleted Darklight Ore (3.5e Equipment) + (With its radioactive properties stabilized, darklight ore proves to be a durable heavy metal in its own right.)
- Publication:Unearthed Arcana/Complex Skill Checks + (With most skill checks, a single die roll immediately determines whether or not a character succeeds. If a character wants to jump across a chasm or recall a specific piece of information, his success or failure is apparent after a single check.)
- Fireball, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Lightning Bolt, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Unmake Arcane (3.5e Maneuver) + (With one blow, you eradicate an undesirable bastardization of nature. Hell, you might put an artifact down with this.)
- Death's Stride (3.5e Sacrifice) + (With some of your essence shifted into the … With some of your essence shifted into the ethereal, you gain a +10 bonus to your speed in light or no armor and when less than medium encumbrance. In addition, you may make spot and listen checks against ethereal creatures, and you may levitate over the ground for 1 round.may levitate over the ground for 1 round.)
- Bone Charmer (3.5e Feat) + (With some special techniques you manage to influence corporeal undead as you would with living beings)
- Euthanize (3.5e Feat) + (With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature.)
- Qi Critical (3.5e Maneuver) + (With special monk weapons and Anima River weapons, you push them beyond their limits when they strike a critical hit.)
- Toxinblade (3.5e Class) + (With the ability to imbue his foes with the mystical toxins which grow within his body, this warrior proves a deadly foe for even the strongest of enemies.)
- Heavy-Plated (3.5e Equipment) + (With the advent of heavy armor, lighter armors could be retrofitted to improve protection at the cost of mobility. This included methods such as thickened plates, extra layers of chains, or else.)
- Crystal of Nimbleness (3.5e Equipment) + (With the crystal attached it seems your armor lets you move around quicker, more rapidly.)
- Crystal of Armor Mobility (3.5e Equipment) + (With the crystal attached your armor seems to get lighter.)
- Rose Missile (3.5e Invocation) + (With the flick of a wrist, you fire a surprisingly deadly rose.)
- Muscle Mage (5e Sorcerous Origin) + (With the power of bulk, you cast FIST!)
- Aspect of the Spider (3.5e Feat) + (With their deadly combination of webs and poisons, spiders are deadly and patient hunters.)
- Contracting (3.5e Equipment) + (With this enhancement, you can gain the benefit of a smaller type of weapon (Ex. [[SRD:One-Handed Weapon|One-Handed]], [[SRD:Light Weapon|Light]]).)
- Expanding (3.5e Equipment) + (With this enhancement, you can gain the benefit of a larger type of weapon (Ex. [[SRD:One-Handed Weapon|One-Handed]], [[SRD:Two-Handed Weapon|Two-Handed]]).)
- Blasphemous Hat (3.5e Equipment) + (With this hat, you may procure whatever symbol of whatever religion you desire, at a price.)
- Ring of Shrinkage (3.5e Equipment) + (With this ring you are under the constant effects of ''[[SRD:Reduce Person|reduce person]]''.)
- Ring of Enlargement (3.5e Equipment) + (With this ring you are under the constant effects of ''[[SRD:Enlarge Person|enlarge person]]''.)
- Deathseek (3.5e Sacrifice) + (With this sacrifice, you may duplicate the effects of either [[SRD:Circle of Death|Circle of Death]] or [[SRD:Undeath to Death|Undeath to Death]].)
- Profession Pilot (3.5e Skill) + (With this skill you can operate flying vehicles, and pull off all manner of tricks.)
- Teamwork (3.5e Skill) + (With this skill, learn to work in a team, and to strengthen group cohesion.)
- Freeze Ray (3.5e Equipment) + (With your ''freeze ray'', you can stop the world. Elegant and elongated, these mithral ray weapons can halt a being in time.)
- Serrated Blade (3.5e Maneuver) + (With your blade you create a partially real illusion making your opponents minds do the hurting.)
- Craft Magical Image (3.5e Feat) + (With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell.)
- Publication:Hyperconscious/Psionic Feats/Heightened Dorje + (With your psionic expertise, you can coax better results from a dorje than normal.)
- Iron Tide (3.5e Feat) + (With your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left.)
- Earth Tremor (One) + (Within an area, the ground shakes and it may cause damage, knock someone [[SRD5:Prone|prone]], and create [[SRD5:Difficult Terrain|difficult terrain]])
- Earth Tremor (5e) + (Within an area, the ground shakes and it may cause damage, knock someone [[SRD5:Prone|prone]], and create [[SRD5:Difficult Terrain|difficult terrain]]<br /><br />)
- Occult Sovereignty (3.5e Martial Discipline) + (Within the Tippyverse that is the war betw … Within the Tippyverse that is the war between the mundane and the magical, the mundane have always lost. There is no recourse to defeating a prepared caster, save for becoming a spellcaster yourself (and perhaps not even then). Forged by those who would seek to challenge their spellcasting tyrants with steel and willpower, the Occult Sovereignty discipline teaches its practitioners the ins and outs of magic, how it works, and how to manipulate it to do your bidding.d how to manipulate it to do your bidding.)
- Menos (3.5e Subtype) + (Within the ranks of fiends, certain spirit … Within the ranks of fiends, certain spirits were born with a disruptive effect on the spells and spell-like abilities of others. Seeking opportunity, ancient fiends took the aberrant evolution and engineered from one an entire race of magically resistant fiends.entire race of magically resistant fiends.)
- Dream Eater Asabikeshiinh (3.5e Elder Evil) + (Within the unreality of these Dreamlands lies a terrible predator of dreams and sleep, the being known as Asabikeshiinh. If such a creature was allowed to enter reality, the dream eater would devour the concept of sleep from the world.)
- Avenger (3.5e Trait) + (Within you lies a terrible need for vengeance, which allows you to hurt specific enemies for more ruthlessly. However, this single-mindedness can be your downfall as you ignore other targets.)
- Know-It-All (3.5e Feat) + (Within you reside great repositories of knowledge just waiting to be called forth.)
- Shackled Power (3.5e Flaw) + (Without your protective item, your supernatural powers begin to bleed out uncontrollably.)
- Drow Favored Consort (5e) + (Wizard consort of a Matron Mother)
- Apprentice Wizard (NPC) (5e) + (Wizard in training)
- Abjurer (NPC) (5e) + (Wizard that specializes in Abjuration spells.)
- SRD5:Lich + (Wizard who has become [[SRD5:Undead|undead]] through a dark ritual.)
- Oath of Arcanum (5e Sacred Oath) + (Wizard-Paladin, defending knowledge and the right to learn, while learning to beat up evil spellcaster.)
- Wizardbeard (3.5e Equipment) + (Wizardbeard is a rough and scratchy fabric nevertheless prized for its magical properties. No one is sure if it is literally the woven beards of wizards or not.)
- Kitten That Walks (3.5e Template) + (Wizards beware. The cats are swarming, and they know how to counterspell!)
- Mug of Endless Coffee (3.5e Equipment) + (Wizards have to work night shifts as well. It was inevitable, someone had to make it.)
- SRD5:Wizard + (Wizards use formulas of word, gesture, and components to produce magic.)
- Wobble (3.5e Skill Trick) + (Wobble a bit before you fall down when knocked unconscious.)
- Elemental Wolves (5e Pantheon) + (Wolves that control the basic building blocks of nature and emotion.)
- Wordcasting (3.5e Feat Type) + (Wordcasting feats use a rule that is dependent upon the [[Wordcasting (3.5e Variant Rule)|Wordcasting]] subsystem.)
- Pronounce Doom (3.5e Spell) + (Words and gaze kill one subject.)
- SRD:Deft Hands + (Work well with your hands.)
- Witchlight Hand (NPC) (5e) + (Worker for the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Svalinn (3.5e Deity) + (World Guardian Scalinn is the god of peace, protection, barriers, and portals. Born of aggression, he opposes Chaos Star Tzitzimitl. His scion is Alexander the Rook, a living castle who protects the upper realms with the light of judgement.)
- Worldwood (3.5e Equipment) + (Worldwood is said to be the wood of a World Tree, even dead broken discarded branches can be made into powerful weapons and shields.)
- Bronze Scout MotM (5e) + (Worm-like construct)
- Astral Dreadnought (5e) + (Worm-like creature with a torso, arms (ending in scorpion-like claws), and head)
- Bone (3.5e Cleric Domain) + (Worshipers of the body, they focus on the bone which forms our shapes and gives us durability.)
- Wings (3.5e Cleric Domain) + (Worshiping your red bull idol gives you wings!)
- Researching Spells (3.5e Variant Rule) + (WotC says spellcasters can research new spells, but then forgot to tell you how. Well, here's how.)
- Shadowskin (3.5e Equipment) + (Woven from threads of quasireality torn from the Plane of Shadow, shadowskin is an expensive fabric highly valued by those who stalk in the darkness.)
- Mother's Corset (4e Equipment) + (Woven into this black corset is purple thread suggestive of webbing.)
- Wrecking Ball (3.5e Class) + (Wrap yourself in a bubble of force and bull rush, ground pound, and shockwave your way to victory.)
- Wrist Cannon (3.5e Equipment) + (Wrist mounted Cannon with anti-magic field fires shrunk cannonballs)
- Skywrite (One) + (Writes a short message in the sky using clouds.)
- Skywrite (5e) + (Writes a short message in the sky using clouds.<br /><br />)
- Inscribe (3.5e Spell) + (Writing implement writes on its own)
- Ward II- Mark (3.5e Phrase) + (Written text is enchanted to harm the reader.)
- Wyldfolk Rat (5e Monster) + (Wyldfolk rats are anthropoid rats in the Feywild.)
- Replacing XP Cost with Essence Point Cost (3.5e Variant Rule) + (XP costs paid from an unrelated pool of points.)
- Xenotech (3.5e Equipment) + (Xenotech weapons and armor come from worlds beyond the stars, they are extremely complex and are nigh indestructible)
- Xilliadine (3.5e Race) + (Xilliadine are race of spacefearing humanoids who have a strong tendency toward divided tribal society.)
- Xox (3.5e Deity) + (Xox is an undiluted formation of evil impulse. Murder, slaughter, ignominious thievery, lying, masochism, rape and performing wicked magics are all parts of what make his followers so vile.)
- Xvart Warlock of Raxivort (5e) + (Xvart Warlock)
- Xvart Verminster (5e Monster) + (Xvart summoner of vermin)
- Quiverstep (3.5e Maneuver) + (Y'know Surreptitious Bandit's penchant for replacing various skills with Move Silently? Now you can go bugnuts with that.)
- Toast (3.5e Cleric Domain) + (YEAH TOAST! For clerics who really love their toast.<br /><br />)
- Umbreon (3.5e Monster) + (Yellow rings and moons appear glowing from the darkness, soon revealing themselves as the fur markings of a cruel-looking, pitch-black canine being. A malicious grin spreads across its muzzle.)
- SRD5:Ochre Jelly + (Yellowish [[SRD5:Ooze|ooze]])
- Umber Hulk (5e) + (Yellowish insect-like monstrosity the size of a Rhinoceros)
- Training for Skills (3.5e Variant Rule) + (Yes, if you put enough effort into it you can gain skill points through hard work instead of simply leveling.)
- Pony (3.5e Race) + (Yes, these are THOSE Ponies...)
- Summon Chicken (3.5e Spell) + (Yes, you summon one or more chickens.)
- Magicka (3.5e Variant Rule) + (Yet another attempt to balance out spellcasting.)
- Bolster Spirit, Greater (3.5e Spell) + (Yet more bravery and morale surges through you, carrying faster you towards victory in battle.)
- Yith (3.5e Deity) + (Yith is the god of death, decay, and the undead. Strangely he is also the father god of the Altinian Pantheon.)
- Yokai Hunter Sorcerer (3.5e Alternate Class Feature) + (Yokai hunters train warriors and spellcasters to fight the threat of evil spirits. Those who are trained in the way of spells use their powers to seal and banish their otherworldly opponents.)
- Yoshi (3.5e Race) + (Yoshi from the Mario Series)
- Yoshi, Havvy Variant (3.5e Race) + (Yoshi from the various Mario games.)
- Rage Against the Machine (3.5e Feat) + (You '''really''' hate constructs)
- Stubborn Fellow (3.5e Feat) + (You ''disagree''.)
- Greater Spell Secrets (3.5e Feat) + (You ''seriously'' excel at tweaking your spells.)
- Rewrite Golem (3.5e Utterance) + (You 'hack' a non-mindless construct or golem or cause it to become inert.)
- Olympic Swimmer (3.5e Feat) + (You Swim gooder)
- Aquatic Acrobatics (3.5e Feat) + (You Swim, acrobatically)
- Aquatic Stealth (3.5e Feat) + (You Swim, stealthily)
- Scatter (5e) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.<br /><br />)
- Scatter (One) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.)
- Far Step (5e) + (You [[SRD5:Teleport|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.<br /><br />)
- Thunder Step (5e) + (You [[SRD5:Teleport|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.<br /><br />)
- Far Step (One) + (You [[Teleport (One)|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.)
- Thunder Step (One) + (You [[Teleport (One)|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.)
- Hatred (4e Feat) + (You absolutely hate a particular creature.)
- Mantle (3.5e Spell) + (You absorb all damage dealt to you or close allies and deal it back to the enemy.)
- Heat Vampire (3.5e Feat) + (You absorb heat as healing and may drain the heat from your very opponents.)
- Radiance Absorption (3.5e Feat) + (You absorb light and radiation and can draw power from solarite.)
- Curse of Aeons (3.5e Spell) + (You accelerate a creature's passage through time, causing its body to rapidly age and decay.)
- Warped Blood (5e Feat) + (You accept and revel in your demonic side, drawing out new benefits.)
- Afterlife (3.5e Cleric Domain) + (You act as a psychopomp and determine who lives, who dies, and who comes back.)
- Act Fast (3.5e Feat) + (You act before others in initiative.)
- Stumbling and Bumbling (3.5e Maneuver) + (You act so clumsy that things break just by being near you.)
- Forceful Strike (3.5e Feat) + (You add [[Strength]] to damage when you normally wouldn't.)
- Arcane Dabbler (3.5e Feat) + (You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known.)
- High Psionic Knowledge (3.5e Feat) + (You add a power of any list to all your power list.)
- Shield Resistance Fire (3.5e Equipment) + (You add one of your mental ability score as a shield bonus to your Armor Class (up to +7) with some limits.)
- Broaden Spellcasting (3.5e Feat) + (You add spells from another spell list to your own spell list.)
- Natural Chronomancer (3.5e Feat) + (You add time-based spells to your spell list and gain access to various time-based abilities.)
- SRD:Power Knowledge + (You add two additional [[SRD:Powers|powers]] to your list of [[SRD:Powers|powers]] known.)
- Rage of the Youkai (3.5e Feat) + (You add your Youkai Oni level to rage-granting classes and gain the ability to keep going by drinking booze.)
- Agile Qiang Style (3.5e Feat) + (You add your [[Dexterity]] instead [[Strength]] on attack roll with spears and polearms, and can use them defensively.)
- Black Lotus Monk (3.5e Feat) + (You add your assassin prestige class level to your monk level for several class features.)
- Spiritual Health (3.5e Feat) + (You add your mental stat bonus to your hit points.)
- Vital Critical (3.5e Feat) + (You add your sneak attack dice to damage when you threaten a critical hit.)
- Sheer Bulk (3.5e Feat) + (You add your strength to your reflex save and tumble instead of dexterity.)
- Shielded Double Grip (3.5e Feat) + (You adopt an aggressive stance, while keeping your defenses high.)
- Improved Aiming (3.5e Feat) + (You aim for the weak point with great swiftness.)
- Aiming (3.5e Feat) + (You aim for the weak point, increasing accuracy and opening them up to sneak attack at range.)
- Strong Combat Reflexes (3.5e Feat) + (You ain't so MAD anymore.)
- Rage Progression (3.5e Feat) + (You allow a prestige class to advance your rage abilities.)
- That Which Hungers (3.5e Spell) + (You allow an Elder Evil to grab victims through your portals, where they shall be devoured.)
- Aim through Clouds (3.5e Feat) + (You almost always hit giant fleshy blobs, whether or not they're invisible.)
- Alter Spell (3.5e Spell) + (You alter a spell with a metamagic effect.)
- Force Substitution (3.5e Feat) + (You alter an energy spell into a [force] spell.)
- Greater False Sensory Input (3.5e Power) + (You alter reality in the minds of others.)
- Stasis Field (3.5e Spell) + (You alter the flow of time in an area, preventing creatures in it from moving.)
- Pearl Shape (3.5e Spell) + (You alter the shape of an object made of pearl.)
- Weavewarping (3.5e Power) + (You alter the way magic functions in a large area.)
- Density Shift (3.5e Power) + (You alter your personal density, allowing you to move through walls and whatnot.)
- Bypass Vectors (3.5e Maneuver) + (You alter your vectors, making any movement you effectively make a straight line)
- Improvised Initiative (3.5e Feat) + (You always act first in the first round of combat.)
- Improved Naturalized Denizen (3.5e Feat) + (You always count as being a native on whatever plane you're on.)
- Stone Dragon Bound Greaves (3.5e Equipment) + (You always count as being on solid ground, and you can move around a great deal more without losing certain stances or abilities.)
- 50/50 (3.5e Feat) + (You always have a 50% chance of defending.)
- Prepared Scribe (3.5e Feat) + (You always have a pen... (evil laugh here))
- Well Fed (3.5e Feat) + (You always have enough food for one person per day.)
- Always Skillful (3.5e Feat) + (You always have the skills per level of your most skillful class.)
- Minimap (3.5e Feat) + (You always know the general layout of the surrounding area and what is around)
- Altimeter (3.5e Spell) + (You always know what altitude you are at compared to sea level.)
- Catalyst Spellcaster (3.5e Flaw) + (You always need a physical implement to cast spells)
- Reincarnation Cycle (3.5e Feat) + (You always reincarnate as the same race and may extend the same benefit to other creatures. If you are not resurrected you eventually reincarnate on your own.)
- Charismatic Blood (3.5e Feat) + (You always thought your ancestors were different, you just didn't realize it involved dragons.)
- Fashionista (3.5e Trait) + (You always want to look fashionable and your look is never stale.)
- Synchronized Metamagic (3.5e Feat) + (You an your fellow spellcaster may share metamagic.)
- Shared Souls (3.5e Maneuver) + (You and designated allies do not fail saves unless all of you fail the saves.)
- Graceful Dance (4e Feat) + (You and each adjecent ally gains a +1 [[4e#bonuses and penalties|bonus]] to [[4e#reflex defense|reflex]] defense.)
- Sylvan Dancer (4e Feat) + (You and each adjecent ally gains a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack roll|attack rolls]] against enemies in an area or zone of woodlands.)
- Dream of the Blue Veil (5e) + (You and others can view and transport to another world on the [[SRD5:Material Plane|Material Plane]].<br /><br />)
- Tolerate Pain (3.5e Power) + (You and those near you take damage less lethally, and recover quickly from your wounds.)
- I Have a Punning Clan (3.5e Feat) + (You and your allies are a Punning Clan.)
- Mood Maker (3.5e Feat) + (You and your allies are immune to mental intrusion while you sleep, resist morale penalties, and gain stronger morale bonuses.)
- Castling (3.5e Variant Rule) + (You and your allies can switch places in certain circumstances.)
- Synchronized Spellcasting (3.5e Feat) + (You and your ally cast spells at the same time to breach the enemy defenses.)
- Synchronized Strike (3.5e Feat) + (You and your ally strike at the same time to breach the enemy defenses.)
- Poor Divine Connection (3.5e Flaw) + (You and your deity have a rather poor connection. You ask for ''consecrate'', he sends you ''combust''. It's almost like he uses Comcast for his divine channeling work.)
- Visage of Chaos (3.5e Epic Spell) + (You animate a mass of water to form [http://sonic.wikia.com/wiki/Perfect_Chaos Perfect Chaos] (capitalization intentional).)
- Danse Macabre (One) + (You animate a number of corpses to create [[SRD5:Skeleton|skeleton]]s or [[SRD5:Zombie|zombie]]s that you control.)
- Danse Macabre (5e) + (You animate a number of corpses to create [[SRD5:Skeleton|skeleton]]s or [[SRD5:Zombie|zombie]]s that you control.<br /><br />)
- Telecommand Corpse (3.5e Power) + (You animate the corpse of a creature with telekinesis.)
- Diffuse Telekinesis (3.5e Power) + (You animate very small objects and use them to damage your foes.)
- Overwhelming Will (3.5e Spell) + (You announce your intent, resisting effects which would prevent your goal. On the next turn, your attack strikes with additional power and flash!)
- Chilling Aura (3.5e Feat) + (You announce your presence with an unnatural drop in temperature)
- Unflinching Rock Fist (3.5e Maneuver) + (You answer an attack with an attack of your own, reducing incoming damage with your own and possibly damaging the attacker or their weapon.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- As Young As You Feel (3.5e Feat) + (You appear to be whatever age you want.)
- Quick Buff (3.5e Feat) + (You apply a personal buff as a swift action.)
- Mystical Mount (3.5e Feat) + (You apply any class feature which grants or alters your movement to any mount you are currently riding.)
- Ambidextrous (3.5e Feat) + (You apply full strength (instead of half strength) to off-hand attacks.)
- Quickblade Style (3.5e Feat) + (You apply the same tricks you learned when fighting with two weapons when fighting with one.)
- Mad Bomber (3.5e Feat) + (You apply your bonus damage from being sneaky to things that don't use attack rolls.)
- Ranged Challenge (3.5e Feat) + (You apply your challenge bonus on ranged attack as well as melee attack.)
- Behemoth Slayer (3.5e Feat) + (You apply your expertise at slaying giant to other very large creatures.)
- Extra Focused Weapons (3.5e Feat) + (You apply your intense training with one weapon to an additional weapon.)
- Contemplative (3.5e Trait) + (You approach divine magic with reverence and faithfulness like no other.)
- Deceptive Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Fascinating Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Epic Boon of Skill Proficiency (One) + (You are [[SRD5:Proficiency|Proficient]] in all [[SRD5:Skill|Skill]]s.)
- Genre Savvy (3.5e Feat) + (You are [http://tvtropes.org/pmwiki/pmwiki.php/Main/GenreSavvy Genre Savvy].)
- Fairy Godmother (3.5e Feat) + (You are a Fairy Godmother, for good or ill.)
- Scourge of the North (3.5e Alternate Class Feature) + (You are a Raider from the North, master of cold, fog and the sea.)
- Simple Scoundrel (3.5e Alternate Class Feature) + (You are a Scoundrel without access to their normal maneuvers, instead you benefits from improved combat prowess and access to more Specialized Maneuvers.)
- Coven of the Servant (5e Subclass) + (You are a Witchblade who has stolen power from an otherworldly patron.)
- Devilbond Pyromancer (3.5e Feat) + (You are a [[Pyromaniac (3.5e Class)|pyromaniac]] with sinister power.)
- Big Guy (3.5e Feat) + (You are a big guy, you swing weapon very hard.)
- Luck of the Monkey (3.5e Feat) + (You are a bit curious on how monkeys are so lucky. Now you know.)
- Brawler Barbarian (3.5e Feat) + (You are a brawler and a barbarian.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Celebrity (3.5e Trait) + (You are a celebrity! A Star! You know how to draw attention to yourself and your fan always appreciate your presence. However people who don't know who you are just see you as a very self-important person.)
- Celebrity (3.5e Feat) + (You are a celebrity, it all about you!)
- Sociopath (3.5e Feat) + (You are a cold uncaring creature, ignoring charms and morality.)
- Marshal (3.5e Feat) + (You are a commander of brave men and women, you lead them to victory or defeat.)
- Clinically Depressed Robot (3.5e Flaw) + (You are a construct that has an intense depression beyond that of any human, because you have an intelligence beyond that of any human.)
- Cowboy (3.5e Feat) + (You are a cowboy or a cowgirl, that make you good at particular things.)
- Coward (3.5e Flaw) + (You are a craven and susceptible man, who is more easily scared than most.)
- Skychild (3.5e Feat) + (You are a creature of the air.)
- Bad Moon Rising (3.5e Feat) + (You are a creature of the night. It makes you more durable and puts you in a good mood.)
- Living Curse (3.5e Flaw) + (You are a curse.)
- High Magical Potential (3.5e Feat) + (You are a cut above the rest when it come to magical talents.)
- Crossbow Assassin (3.5e Feat) + (You are a deadly marksman with a crossbow.)
- Crafting Talents (3.5e Trait) + (You are a dedicated craftman, you may not be the smartest of the bunch. But you know how to make stuff like the smartest wizard.)
- Lorekeeper (3.5e Feat) + (You are a delving scholar and keeper of knowledge, you acquire ancient lore and unlock the secret of the past.)