Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Chilling Aura (3.5e Feat) + (You announce your presence with an unnatural drop in temperature)
- Unflinching Rock Fist (3.5e Maneuver) + (You answer an attack with an attack of your own, reducing incoming damage with your own and possibly damaging the attacker or their weapon.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- As Young As You Feel (3.5e Feat) + (You appear to be whatever age you want.)
- Quick Buff (3.5e Feat) + (You apply a personal buff as a swift action.)
- Mystical Mount (3.5e Feat) + (You apply any class feature which grants or alters your movement to any mount you are currently riding.)
- Ambidextrous (3.5e Feat) + (You apply full strength (instead of half strength) to off-hand attacks.)
- Quickblade Style (3.5e Feat) + (You apply the same tricks you learned when fighting with two weapons when fighting with one.)
- Mad Bomber (3.5e Feat) + (You apply your bonus damage from being sneaky to things that don't use attack rolls.)
- Ranged Challenge (3.5e Feat) + (You apply your challenge bonus on ranged attack as well as melee attack.)
- Behemoth Slayer (3.5e Feat) + (You apply your expertise at slaying giant to other very large creatures.)
- Extra Focused Weapons (3.5e Feat) + (You apply your intense training with one weapon to an additional weapon.)
- Contemplative (3.5e Trait) + (You approach divine magic with reverence and faithfulness like no other.)
- Deceptive Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Fascinating Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Epic Boon of Skill Proficiency (One) + (You are [[SRD5:Proficiency|Proficient]] in all [[SRD5:Skill|Skill]]s.)
- Genre Savvy (3.5e Feat) + (You are [http://tvtropes.org/pmwiki/pmwiki.php/Main/GenreSavvy Genre Savvy].)
- Fairy Godmother (3.5e Feat) + (You are a Fairy Godmother, for good or ill.)
- Scourge of the North (3.5e Alternate Class Feature) + (You are a Raider from the North, master of cold, fog and the sea.)
- Simple Scoundrel (3.5e Alternate Class Feature) + (You are a Scoundrel without access to their normal maneuvers, instead you benefits from improved combat prowess and access to more Specialized Maneuvers.)
- Coven of the Servant (5e Subclass) + (You are a Witchblade who has stolen power from an otherworldly patron.)
- Devilbond Pyromancer (3.5e Feat) + (You are a [[Pyromaniac (3.5e Class)|pyromaniac]] with sinister power.)
- Big Guy (3.5e Feat) + (You are a big guy, you swing weapon very hard.)
- Luck of the Monkey (3.5e Feat) + (You are a bit curious on how monkeys are so lucky. Now you know.)
- Brawler Barbarian (3.5e Feat) + (You are a brawler and a barbarian.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Celebrity (3.5e Trait) + (You are a celebrity! A Star! You know how to draw attention to yourself and your fan always appreciate your presence. However people who don't know who you are just see you as a very self-important person.)
- Celebrity (3.5e Feat) + (You are a celebrity, it all about you!)
- Sociopath (3.5e Feat) + (You are a cold uncaring creature, ignoring charms and morality.)
- Marshal (3.5e Feat) + (You are a commander of brave men and women, you lead them to victory or defeat.)
- Clinically Depressed Robot (3.5e Flaw) + (You are a construct that has an intense depression beyond that of any human, because you have an intelligence beyond that of any human.)
- Cowboy (3.5e Feat) + (You are a cowboy or a cowgirl, that make you good at particular things.)
- Coward (3.5e Flaw) + (You are a craven and susceptible man, who is more easily scared than most.)
- Skychild (3.5e Feat) + (You are a creature of the air.)
- Bad Moon Rising (3.5e Feat) + (You are a creature of the night. It makes you more durable and puts you in a good mood.)
- Living Curse (3.5e Flaw) + (You are a curse.)
- High Magical Potential (3.5e Feat) + (You are a cut above the rest when it come to magical talents.)
- Crossbow Assassin (3.5e Feat) + (You are a deadly marksman with a crossbow.)
- Crafting Talents (3.5e Trait) + (You are a dedicated craftman, you may not be the smartest of the bunch. But you know how to make stuff like the smartest wizard.)
- Lorekeeper (3.5e Feat) + (You are a delving scholar and keeper of knowledge, you acquire ancient lore and unlock the secret of the past.)
- Desert Dweller, Tome (3.5e Feat) + (You are a desert dude, born and raised. Because of this, you are adept at surviving in harsh conditions.)
- Monk of the Dark (3.5e Feat) + (You are a disciple of the dark, a monk who draw only from the mightiest source of power.)
- Disciple of The Living Shadow (3.5e Alternate Class Feature) + (You are a disciple of the terrible shadow school.)
- Dedicated Shaman (3.5e Alternate Class Feature) + (You are a dragon shaman dedicated to a single energy totem.)
- Pugilist Fighter (3.5e Alternate Class Feature) + (You are a fighter who fight with fisticuffs, not hindered by large weapon or massive plates of steel to cover your muscular body.)
- Animal Friend (3.5e Feat) + (You are a friend of little and not so little critters.)
- Protective Beast (3.5e Feat) + (You are a friendly critter who is fiercely protective of some humanoid who lacks combat potential.)
- Competent Blacksmith (3.5e Feat) + (You are a great blacksmith.)
- Competent Healer (3.5e Feat) + (You are a great healer.)
- Competent Musician (3.5e Feat) + (You are a great musician.)
- Competent Sailor (3.5e Feat) + (You are a great sailor.)
- Competent Scholar (3.5e Feat) + (You are a great scholar.)
- Dark Overlord (3.5e Feat) + (You are a heavily-armored evil overlord, between you dark familiars and dark magic no one can stand in your ways.)
- Wielder of Legacy (3.5e Feat) + (You are a holder of an item of great power, one whose flow through time has shaped the very fabric of destiny.)
- Void Born (3.5e Trait) + (You are a hole in the weave. Magic cannot see you, touch you, or hear you.)
- Business (3.5e Cleric Domain) + (You are a holy<sup>tm</sup> businessman, out to make a deal.)
- Bounty Hunter (3.5e Feat) + (You are a hunter of outlaws and bounty, whether you do this for or for the criminal underworld is up to you.)
- Siege Master (3.5e Feat) + (You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon.)
- Purple Dragon Knight (3.5e Feat) + (You are a leader among men, disciplined and ready to lead others into battle.)
- Fearless Leader (3.5e Feat) + (You are a leader of men.)
- Power Core (3.5e Feat) + (You are a literal power plant, able to emit energy for machines to use without need for a power source.)
- Iron Ram (3.5e Feat) + (You are a living battering ram, using your bulk to charge through all obsticles.)
- Living Phantom (3.5e Feat) + (You are a living being who carry strange ghostly abilities.)
- Arcane Thief (3.5e Prestige Class) + (You are a mage and a thief, an arcane thief. Hey! at least it better than Thiefmage.)
- Sublime Blacksmith (3.5e Alternate Class Feature) + (You are a maker of legendary blades.)
- Outdoorsman (3.5e Feat) + (You are a man who lives in nature, separated from the vices of civilization.)
- Psychic Marshal (3.5e Alternate Class Feature) + (You are a marshal with psychic power, because why not!)
- Oath of the Masked Hero (5e Sacred Oath) + (You are a masked hero, riding out to met justice to your monstrous foes!)
- Blind Master Style (3.5e Feat) + (You are a master at fighting while blind, being able to keep up and even beat most warriors.)
- Computer Wizard (3.5e Feat) + (You are a master at working with codes, hacking and other cybernonsense.)
- Mad Corpsecrafter (3.5e Feat) + (You are a master corpsecrafter, much like Doctor Frankeinstein. Any undead you create are tougher, stronger and overall better.)
- Master Manipulator (3.5e Feat) + (You are a master of lying by not-lying, convincing people of difficult lies and can aid your allies's bluff.)
- Expert Learning (3.5e Feat) + (You are a master of many skills, which need not be in your field.)
- Master of Masks (3.5e Feat) + (You are a master of masks, you have the ability to summon supernatural masks and gain great powers from them.)
- Master of Judo (3.5e Feat) + (You are a master of moving your opponents and using their own [[Strength]] against them.)
- Utterdark Necromancer (3.5e Feat) + (You are a master of negative energy.)
- Battle Chemist (3.5e Prestige Class) + (You are a master of potions, able to employ them to great effect.)
- Expert Staff Fighter (3.5e Feat) + (You are a master of quarterstaff combat, learning both offensive and defensive technique while fighting with the grandfather of weapons.)
- Knight of the Spider Queen (4e Feat) + (You are a master of spider-mounted combat, easily the equal (or superior) of any horseman.)
- Mirage Conjurer (3.5e Feat) + (You are a master of the [[Phantasmal Summons (3.5e Feat)|Phantasmal Summons]] spell.)
- Student of Kendo (3.5e Feat) + (You are a master of the art of fighting with a wooden sword.)
- Wind (3.5e Cleric Domain) + (You are a master of the flow of the atmosphere, the cooling breeze and the destructive howl of the hurricane.)
- Natural Bloodbender (3.5e Feat) + (You are a master of the forbidden art of bloodbending.)
- Token Master (3.5e Prestige Class) + (You are a master of the item known as the feather token.)
- Wingsuit Adept (3.5e Feat) + (You are a master of the use of the the [[Wingsuit (3.5e Equipment)|wingsuit]].)
- Masterwork Smith (3.5e Feat) + (You are a master smith, crafting items better and faster than any other man or woman.)
- Wandmaster (3.5e Feat) + (You are a master wand-user, capable of wielding a wand and magic with great grace.)
- Elven Blademaster Style (3.5e Feat) + (You are a master when it comes to fighting with traditional elven weapons.)
- Weapon Training (3.5e Feat) + (You are a master with a specific weapon, allowing you to use it with exceptional accuracy.)
- Champion Wrestler (3.5e Feat) + (You are a master wrestler, pushing people over and bending them in uncomfortable ways.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Secret Society (3.5e Skill Trick) + (You are a member of a secret society and know how to communicate secretly with other member of your secret society.)
- Mer (3.5e Template) + (You are a mer-version of whatever land creature you are. Bring in the Mer-Bears!)
- Shadow Focus (3.5e Feat) + (You are a mighty master of the arts of the Darkest Shadows.)
- Spider Lancer (4e Paragon Path) + (You are a mighty spider rider who specializes in headlong (and almost suicidal) charges that shatter the enemy. The spider queen has chosen you for the strength she sees within you and gifted you with the power of the theraphosa.)
- Adept Flyer (3.5e Feat) + (You are a natural flyer.)
- Publication:Unearthed Arcana/Traits/Saddleborn + (You are a natural in the saddle, but you have little patience for handling animals when not riding them.)
- Agile Brawler (3.5e Feat) + (You are a nimble fighter, using your superior dexterity to gain the upper hand.)
- Outlaw Reputation (3.5e Trait) + (You are a notorious outlaw, none trust, but dare not to cross.)
- Blackguard (3.5e Feat) + (You are a paragon of among [[Black Knight (3.5e Prestige Class)|black knights]].)
- Firefighter (3.5e Domain) + (You are a paragon of the community, protecting everyone against raging fires.)
- Psychokinetic (3.5e Alternate Class Feature) + (You are a particularly gifted telekinetic, able to exert force with your mind alone. This leaves you somewhat limited on the field of telepathy, and you lack the phrenic depth of many other psychics .)
- Century Student (3.5e Alternate Class Feature) + (You are a particularly talented inventor, … You are a particularly talented inventor, probably amongst the first to discover and use gunpowder. While many self-taught geniuses exist, it is also possible that you were trained under another revolutionary mind. In any case, you draw your grit for your superior reasoning abilities instead of your instinct.soning abilities instead of your instinct.)
- Pseudologia Fantastica (3.5e Trait) + (You are a pathological liar.)
- Pawn of Chvodek (3.5e Feat) + (You are a pawn of Chvodek the Demiurge, either willing or unwitting.)
- Alchemist Wizard (3.5e Alternate Class Feature) + (You are a potion-making wizard, dabbling in chemicals and biology.)
- Necropsion (3.5e Alternate Class Feature) + (You are a psion who can use necromancy-like power.)
- User:IGTN/Pseudoelemental Being (3.5e Feat) + (You are a psuedoelemental being, with rare and unique powers.)
- Psycho Killer (3.5e Feat) + (You are a psychotic killer.)
- Punk Star (3.5e Feat) + (You are a punk star, able to deliver performance which causes a rise in your allies.)
- Unfettered Talent (3.5e Feat) + (You are a real psionic now!)
- Pilgrim (One) + (You are a religious devotee on a holy mission or haj)
- Devilish Trickster (3.5e Feat) + (You are a sadistic little trickster, enjoying seeing other suffer either physically or psychologically.)
- Serial Killer (3.5e Feat) + (You are a scary murderous thing. For some reason, no one seems to be able to stop you.)
- Scientific Flammenwerfer (3.5e Alternate Class Feature) + (You are a scientist who built a very dangerous weapon, you understand it better than anyone else could and can easily modify it further.)
- Unethical Scientist (3.5e Feat) + (You are a scientist who cares little for the 'safety protocols' or the 'ethical constraints'.)
- Ranged Scoundrel (3.5e Alternate Class Feature) + (You are a scoundrel that use ranged weapon instead of melee weapon. While less useful than melee weapon for maneuvers, it allow you to focus on staying alive.)
- Performing Wizard (3.5e Alternate Class Feature) + (You are a showman of a wizard, it's time to show the crowd real magic!)
- Supernatural Hunter (3.5e Feat) + (You are a skilled hunter of shapechangers and undead.)
- Mounted Combat, Revised (3.5e Feat) + (You are a skilled rider and combatant, and have brought the two together.)
- Social Pretender (3.5e Flaw) + (You are a social butterfly, invited to all social venues and popular to boot. However you tend to overestimate your popularity and your shallow personalty and empty flattering do little to change people's mind in the long term.)
- Hexing Knight (3.5e Feat) + (You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time.)
- Lost Tradition (3.5e Trait) + (You are a spellcaster with odd and strange tradition, who are sadly not as effective as the real thing.)
- Bluewraith Revenant Paragon (3.5e Racial Paragon Class) + (You are a spooky ghost now.)
- Idiotic (3.5e Trait) + (You are a stupid person, this has SOME edge advantages. It mostly an hindrance though.)