Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Racial Genesis (3.5e Power) + (Create a small population)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Helm of Favorable Alignment (3.5e Equipment) + (This item changes your effective alignment, allowing you to bypass some of the least obvious spells and traps.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- SRD:Fighter (Feat Type) + (Any feat designated as a fighter feat can be selected as a fighter’s bonus feat.)
- Wergard (3.5e Race) + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
- Relaxed Warrior (3.5e Class) + (A martial character with something martial characters have always missed out on: the 15 minute workday.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- SRD:Divine (Feats Type) + (Divine feats are powered by divine energies in the for of Turn or Rebuke Undead attempts. They are only open to characters with those abilities.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Wall of Ironize (3.5e Spell) + (The targeted object cannot be sold or used as crafting ingredients.)
- Spellslashing (3.5e Equipment) + (Attacks deal multiple spellstrained level on contact)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Magical Vigor (3.5e Feat) + (Expend magic to heal self.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Hypno (3.5e Template) + (Animals with a special hypnotizing power.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- SRD:Gnomes, Deep—Svirfneblin (Race) + (Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.)
- Zergling (3.5e Monster) + (A fast, scary beast that tears people apart and runs in groups.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- SRD:Goblins—Blues (Race) + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Trolls—Scrags (Race) + (A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Brainchucks (3.5e Equipment) + (A flail made from brain matter.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- SRD:Lizardfolk (Race) + (A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Chilling Aura (3.5e Feat) + (You announce your presence with an unnatural drop in temperature)
- Unflinching Rock Fist (3.5e Maneuver) + (You answer an attack with an attack of your own, reducing incoming damage with your own and possibly damaging the attacker or their weapon.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- As Young As You Feel (3.5e Feat) + (You appear to be whatever age you want.)
- Quick Buff (3.5e Feat) + (You apply a personal buff as a swift action.)
- Mystical Mount (3.5e Feat) + (You apply any class feature which grants or alters your movement to any mount you are currently riding.)
- Ambidextrous (3.5e Feat) + (You apply full strength (instead of half strength) to off-hand attacks.)
- Quickblade Style (3.5e Feat) + (You apply the same tricks you learned when fighting with two weapons when fighting with one.)
- Mad Bomber (3.5e Feat) + (You apply your bonus damage from being sneaky to things that don't use attack rolls.)
- Ranged Challenge (3.5e Feat) + (You apply your challenge bonus on ranged attack as well as melee attack.)
- Behemoth Slayer (3.5e Feat) + (You apply your expertise at slaying giant to other very large creatures.)
- Extra Focused Weapons (3.5e Feat) + (You apply your intense training with one weapon to an additional weapon.)
- Contemplative (3.5e Trait) + (You approach divine magic with reverence and faithfulness like no other.)
- Deceptive Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Fascinating Illumination (4e Feat) + (You are [[4e Index (4e Other)#Invisible|invisible]] to targets hit by your ''Darkfire'' power.)
- Epic Boon of Skill Proficiency (One) + (You are [[SRD5:Proficiency|Proficient]] in all [[SRD5:Skill|Skill]]s.)
- Genre Savvy (3.5e Feat) + (You are [http://tvtropes.org/pmwiki/pmwiki.php/Main/GenreSavvy Genre Savvy].)
- Fairy Godmother (3.5e Feat) + (You are a Fairy Godmother, for good or ill.)
- Scourge of the North (3.5e Alternate Class Feature) + (You are a Raider from the North, master of cold, fog and the sea.)
- Simple Scoundrel (3.5e Alternate Class Feature) + (You are a Scoundrel without access to their normal maneuvers, instead you benefits from improved combat prowess and access to more Specialized Maneuvers.)
- Coven of the Servant (5e Subclass) + (You are a Witchblade who has stolen power from an otherworldly patron.)
- Devilbond Pyromancer (3.5e Feat) + (You are a [[Pyromaniac (3.5e Class)|pyromaniac]] with sinister power.)
- Big Guy (3.5e Feat) + (You are a big guy, you swing weapon very hard.)
- Luck of the Monkey (3.5e Feat) + (You are a bit curious on how monkeys are so lucky. Now you know.)
- Brawler Barbarian (3.5e Feat) + (You are a brawler and a barbarian.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Celebrity (3.5e Trait) + (You are a celebrity! A Star! You know how to draw attention to yourself and your fan always appreciate your presence. However people who don't know who you are just see you as a very self-important person.)
- Celebrity (3.5e Feat) + (You are a celebrity, it all about you!)
- Sociopath (3.5e Feat) + (You are a cold uncaring creature, ignoring charms and morality.)
- Marshal (3.5e Feat) + (You are a commander of brave men and women, you lead them to victory or defeat.)
- Clinically Depressed Robot (3.5e Flaw) + (You are a construct that has an intense depression beyond that of any human, because you have an intelligence beyond that of any human.)
- Cowboy (3.5e Feat) + (You are a cowboy or a cowgirl, that make you good at particular things.)
- Coward (3.5e Flaw) + (You are a craven and susceptible man, who is more easily scared than most.)
- Skychild (3.5e Feat) + (You are a creature of the air.)
- Bad Moon Rising (3.5e Feat) + (You are a creature of the night. It makes you more durable and puts you in a good mood.)
- Living Curse (3.5e Flaw) + (You are a curse.)
- High Magical Potential (3.5e Feat) + (You are a cut above the rest when it come to magical talents.)
- Crossbow Assassin (3.5e Feat) + (You are a deadly marksman with a crossbow.)
- Crafting Talents (3.5e Trait) + (You are a dedicated craftman, you may not be the smartest of the bunch. But you know how to make stuff like the smartest wizard.)
- Lorekeeper (3.5e Feat) + (You are a delving scholar and keeper of knowledge, you acquire ancient lore and unlock the secret of the past.)
- Desert Dweller, Tome (3.5e Feat) + (You are a desert dude, born and raised. Because of this, you are adept at surviving in harsh conditions.)
- Monk of the Dark (3.5e Feat) + (You are a disciple of the dark, a monk who draw only from the mightiest source of power.)
- Disciple of The Living Shadow (3.5e Alternate Class Feature) + (You are a disciple of the terrible shadow school.)
- Dedicated Shaman (3.5e Alternate Class Feature) + (You are a dragon shaman dedicated to a single energy totem.)
- Pugilist Fighter (3.5e Alternate Class Feature) + (You are a fighter who fight with fisticuffs, not hindered by large weapon or massive plates of steel to cover your muscular body.)
- Animal Friend (3.5e Feat) + (You are a friend of little and not so little critters.)
- Protective Beast (3.5e Feat) + (You are a friendly critter who is fiercely protective of some humanoid who lacks combat potential.)
- Competent Blacksmith (3.5e Feat) + (You are a great blacksmith.)
- Competent Healer (3.5e Feat) + (You are a great healer.)
- Competent Musician (3.5e Feat) + (You are a great musician.)
- Competent Sailor (3.5e Feat) + (You are a great sailor.)
- Competent Scholar (3.5e Feat) + (You are a great scholar.)
- Dark Overlord (3.5e Feat) + (You are a heavily-armored evil overlord, between you dark familiars and dark magic no one can stand in your ways.)
- Wielder of Legacy (3.5e Feat) + (You are a holder of an item of great power, one whose flow through time has shaped the very fabric of destiny.)
- Void Born (3.5e Trait) + (You are a hole in the weave. Magic cannot see you, touch you, or hear you.)
- Business (3.5e Cleric Domain) + (You are a holy<sup>tm</sup> businessman, out to make a deal.)
- Bounty Hunter (3.5e Feat) + (You are a hunter of outlaws and bounty, whether you do this for or for the criminal underworld is up to you.)
- Siege Master (3.5e Feat) + (You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon.)
- Purple Dragon Knight (3.5e Feat) + (You are a leader among men, disciplined and ready to lead others into battle.)
- Fearless Leader (3.5e Feat) + (You are a leader of men.)
- Power Core (3.5e Feat) + (You are a literal power plant, able to emit energy for machines to use without need for a power source.)
- Iron Ram (3.5e Feat) + (You are a living battering ram, using your bulk to charge through all obsticles.)
- Living Phantom (3.5e Feat) + (You are a living being who carry strange ghostly abilities.)
- Arcane Thief (3.5e Prestige Class) + (You are a mage and a thief, an arcane thief. Hey! at least it better than Thiefmage.)
- Sublime Blacksmith (3.5e Alternate Class Feature) + (You are a maker of legendary blades.)
- Outdoorsman (3.5e Feat) + (You are a man who lives in nature, separated from the vices of civilization.)
- Psychic Marshal (3.5e Alternate Class Feature) + (You are a marshal with psychic power, because why not!)
- Oath of the Masked Hero (5e Sacred Oath) + (You are a masked hero, riding out to met justice to your monstrous foes!)
- Blind Master Style (3.5e Feat) + (You are a master at fighting while blind, being able to keep up and even beat most warriors.)
- Computer Wizard (3.5e Feat) + (You are a master at working with codes, hacking and other cybernonsense.)
- Mad Corpsecrafter (3.5e Feat) + (You are a master corpsecrafter, much like Doctor Frankeinstein. Any undead you create are tougher, stronger and overall better.)
- Master Manipulator (3.5e Feat) + (You are a master of lying by not-lying, convincing people of difficult lies and can aid your allies's bluff.)
- Expert Learning (3.5e Feat) + (You are a master of many skills, which need not be in your field.)
- Master of Masks (3.5e Feat) + (You are a master of masks, you have the ability to summon supernatural masks and gain great powers from them.)
- Master of Judo (3.5e Feat) + (You are a master of moving your opponents and using their own [[Strength]] against them.)
- Utterdark Necromancer (3.5e Feat) + (You are a master of negative energy.)
- Battle Chemist (3.5e Prestige Class) + (You are a master of potions, able to employ them to great effect.)
- Expert Staff Fighter (3.5e Feat) + (You are a master of quarterstaff combat, learning both offensive and defensive technique while fighting with the grandfather of weapons.)
- Knight of the Spider Queen (4e Feat) + (You are a master of spider-mounted combat, easily the equal (or superior) of any horseman.)
- Mirage Conjurer (3.5e Feat) + (You are a master of the [[Phantasmal Summons (3.5e Feat)|Phantasmal Summons]] spell.)
- Student of Kendo (3.5e Feat) + (You are a master of the art of fighting with a wooden sword.)
- Wind (3.5e Cleric Domain) + (You are a master of the flow of the atmosphere, the cooling breeze and the destructive howl of the hurricane.)
- Natural Bloodbender (3.5e Feat) + (You are a master of the forbidden art of bloodbending.)
- Token Master (3.5e Prestige Class) + (You are a master of the item known as the feather token.)
- Wingsuit Adept (3.5e Feat) + (You are a master of the use of the the [[Wingsuit (3.5e Equipment)|wingsuit]].)
- Masterwork Smith (3.5e Feat) + (You are a master smith, crafting items better and faster than any other man or woman.)
- Wandmaster (3.5e Feat) + (You are a master wand-user, capable of wielding a wand and magic with great grace.)
- Elven Blademaster Style (3.5e Feat) + (You are a master when it comes to fighting with traditional elven weapons.)
- Weapon Training (3.5e Feat) + (You are a master with a specific weapon, allowing you to use it with exceptional accuracy.)
- Champion Wrestler (3.5e Feat) + (You are a master wrestler, pushing people over and bending them in uncomfortable ways.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Secret Society (3.5e Skill Trick) + (You are a member of a secret society and know how to communicate secretly with other member of your secret society.)
- Mer (3.5e Template) + (You are a mer-version of whatever land creature you are. Bring in the Mer-Bears!)
- Shadow Focus (3.5e Feat) + (You are a mighty master of the arts of the Darkest Shadows.)
- Spider Lancer (4e Paragon Path) + (You are a mighty spider rider who specializes in headlong (and almost suicidal) charges that shatter the enemy. The spider queen has chosen you for the strength she sees within you and gifted you with the power of the theraphosa.)
- Adept Flyer (3.5e Feat) + (You are a natural flyer.)
- Publication:Unearthed Arcana/Traits/Saddleborn + (You are a natural in the saddle, but you have little patience for handling animals when not riding them.)
- Agile Brawler (3.5e Feat) + (You are a nimble fighter, using your superior dexterity to gain the upper hand.)
- Outlaw Reputation (3.5e Trait) + (You are a notorious outlaw, none trust, but dare not to cross.)
- Blackguard (3.5e Feat) + (You are a paragon of among [[Black Knight (3.5e Prestige Class)|black knights]].)
- Firefighter (3.5e Domain) + (You are a paragon of the community, protecting everyone against raging fires.)
- Psychokinetic (3.5e Alternate Class Feature) + (You are a particularly gifted telekinetic, able to exert force with your mind alone. This leaves you somewhat limited on the field of telepathy, and you lack the phrenic depth of many other psychics .)
- Century Student (3.5e Alternate Class Feature) + (You are a particularly talented inventor, … You are a particularly talented inventor, probably amongst the first to discover and use gunpowder. While many self-taught geniuses exist, it is also possible that you were trained under another revolutionary mind. In any case, you draw your grit for your superior reasoning abilities instead of your instinct.soning abilities instead of your instinct.)
- Pseudologia Fantastica (3.5e Trait) + (You are a pathological liar.)
- Pawn of Chvodek (3.5e Feat) + (You are a pawn of Chvodek the Demiurge, either willing or unwitting.)
- Alchemist Wizard (3.5e Alternate Class Feature) + (You are a potion-making wizard, dabbling in chemicals and biology.)
- Necropsion (3.5e Alternate Class Feature) + (You are a psion who can use necromancy-like power.)
- User:IGTN/Pseudoelemental Being (3.5e Feat) + (You are a psuedoelemental being, with rare and unique powers.)
- Psycho Killer (3.5e Feat) + (You are a psychotic killer.)
- Punk Star (3.5e Feat) + (You are a punk star, able to deliver performance which causes a rise in your allies.)
- Unfettered Talent (3.5e Feat) + (You are a real psionic now!)
- Pilgrim (One) + (You are a religious devotee on a holy mission or haj)
- Devilish Trickster (3.5e Feat) + (You are a sadistic little trickster, enjoying seeing other suffer either physically or psychologically.)
- Serial Killer (3.5e Feat) + (You are a scary murderous thing. For some reason, no one seems to be able to stop you.)
- Scientific Flammenwerfer (3.5e Alternate Class Feature) + (You are a scientist who built a very dangerous weapon, you understand it better than anyone else could and can easily modify it further.)
- Unethical Scientist (3.5e Feat) + (You are a scientist who cares little for the 'safety protocols' or the 'ethical constraints'.)
- Ranged Scoundrel (3.5e Alternate Class Feature) + (You are a scoundrel that use ranged weapon instead of melee weapon. While less useful than melee weapon for maneuvers, it allow you to focus on staying alive.)
- Performing Wizard (3.5e Alternate Class Feature) + (You are a showman of a wizard, it's time to show the crowd real magic!)
- Supernatural Hunter (3.5e Feat) + (You are a skilled hunter of shapechangers and undead.)
- Mounted Combat, Revised (3.5e Feat) + (You are a skilled rider and combatant, and have brought the two together.)
- Social Pretender (3.5e Flaw) + (You are a social butterfly, invited to all social venues and popular to boot. However you tend to overestimate your popularity and your shallow personalty and empty flattering do little to change people's mind in the long term.)
- Hexing Knight (3.5e Feat) + (You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time.)
- Lost Tradition (3.5e Trait) + (You are a spellcaster with odd and strange tradition, who are sadly not as effective as the real thing.)
- Bluewraith Revenant Paragon (3.5e Racial Paragon Class) + (You are a spooky ghost now.)
- Idiotic (3.5e Trait) + (You are a stupid person, this has SOME edge advantages. It mostly an hindrance though.)
- Discipline Specialist (3.5e Alternate Class Feature) + (You are a super specialized psion, to the point you cannot even normally learn powers of other discipline. However in exchange for your extreme dedication you gain some nifty abilities.)
- Sensitive Synth (3.5e Trait) + (You are a synth with a very human mindset.)
- Jaunter (3.5e Class) + (You are a teleporter, jaunting from place to place to stab them in the face.)
- Time Traveler (3.5e Trait) + (You are a time traveler from the far future, sadly however the means of going back to your time has been lost and you are now trapped with a bunch of cavemen in the far past.)
- Epic Endurance-CE (3.5e Feat) + (You are a tireless worker.)
- Sharpshooter (3.5e Feat) + (You are a trained marksman and sharpshooter, able to easily make shots that most untrained bowmen would miss.)
- Artificer (3.5e Feat) + (You are a true master of spell trigger magic items.)
- Master Expert (3.5e Prestige Class) + (You are a true master of the art of being an [[SRD:Expert|expert]].)
- Orator (3.5e Feat) + (You are a verbal artist.)
- Veteran (3.5e Feat) + (You are a veteran. You fought all your life, and yes, you are badass.)
- Virtuoso (3.5e Feat) + (You are a virtuoso, your attract the attention of people and can move heart to hope and despair or perhaps do something truly magical.)
- Divine Warlock (3.5e Alternate Class Feature) + (You are a warlock powered by either divine ancestry or the direct intervention of a deity, you do not rely on your deity as much for power but need it help to attain your full potential.)
- Fire-Bond Warlock (3.5e Feat) + (You are a warlock with fiery power.)
- Warrior Princess (3.5e Feat) + (You are a warrior, you are a princess, you are a warrior princess!)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- Racial Mutation (3.5e Trait) + (You are a weird little mutant, exceeding where your race typically does not. Maybe it the start of a new subrace?)
- Sage Wizard (3.5e Alternate Class Feature) + (You are a wise wizard, and your arts seem closer to divine than arcane.)
- Diehard, Alternative (3.5e Feat) + (You are able to act whole below 0 hit points and can make one last act upon dying.)
- Quicken Focus Power (3.5e Feat) + (You are able to activate a focus power as a swift action by doubling its mental focus cost.)
- Master of the Elemental Winds (3.5e Feat) + (You are able to alter your desert wind maneuvers to other energy type.)
- Object Animancy (3.5e Feat) + (You are able to animate objects for longer and you can do it at whims.)
- Telekinetic Proficiency (3.5e Feat) + (You are able to automatically concentrate on telekinesis and gain a few special abilities when using it.)
- Light Bender (3.5e Feat) + (You are able to bend light with your desert wind maneuvers.)
- Influence Resistance (3.5e Feat) + (You are able to better resist the influence of spirits, increasing the amount of influence you can accept.)
- Kunai Star Style (3.5e Feat) + (You are able to better use kunai and shuriken in combat, and gain special maneuvers when using them.)
- Shinai Parry (3.5e Feat) + (You are able to block incoming attacks with your shinai, giving you a shield bonus to AC and lowering the mortality of each blows.)
- Warding Shield (3.5e Feat) + (You are able to blocks area of effect with your shield, granting protection to yourself and allies.)
- Gate Invoker (3.5e Feat) + (You are able to call upon other powers as a Gate Knight.)
- Dual Providence (3.5e Feat) + (You are able to channel positive and negative energy with equal proficiency.)
- Quick Climber (3.5e Feat) + (You are able to climb quickly with a climber's kit.)
- Champion's Guidance (3.5e Feat) + (You are able to communicate with past divine champions, gaining their insight.)
- Medium (3.5e Feat) + (You are able to communicate with the dead and feel their presence.)
- Craft Consumables (3.5e Feat) + (You are able to create all kind of consumables items.)
- Craft Wondrous Artifice (3.5e Feat) + (You are able to create items of great powers.)
- Craft Arcane Device (3.5e Feat) + (You are able to create powerful arcane devices.)
- Shinai Smite (3.5e Feat) + (You are able to deliver a mighty smite with your wooden sword, however doing so breaks it.)
- Oneiromancy (3.5e Feat) + (You are able to dip into)
- Supreme Versatility (3.5e Feat) + (You are able to draw from other schools of magic than your focused school.)
- Melody of Power (3.5e Feat) + (You are able to draw upon the power of your performance to cast your spell or manifest your powers.)
- Xorn Stomach (3.5e Equipment) + (You are able to eat rocks thanks to your stomach harvested from a xorn!)
- Nimble Necromancy (3.5e Feat) + (You are able to extend your quick reflexes to your undead minions.)
- Magic Item Mastery (3.5e Feat) + (You are able to extract powers from magic items you possess and gain extra uses of one of your item.)
- Psionic Artificer (3.5e Feat) + (You are able to fabricate magic item with extreme speed and finesse.)
- Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Greater Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Improved Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Ultimate Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Prone Firing (3.5e Feat) + (You are able to fire prone with no problems.)
- Energy Vision (3.5e Feat) + (You are able to fire rays of energy from your eyes.)
- Combat Defense (3.5e Feat) + (You are able to focus on defense in the heat of battle, parrying with ease.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Mobile Bulwark (3.5e Maneuver) + (You are able to handle shields better, even using two-handed weapons with light and heavy shields.)
- Lore of the Legendary Land (3.5e Feat) + (You are able to identify lands of note, including magical locations. You also get a discount on magical locations.)
- Impossible Angle Throw (3.5e Feat) + (You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations.)
- Sublime Rider (3.5e Feat) + (You are able to initiate maneuvers through your mounts.)
- Practiced Combatant (3.5e Feat) + (You are able to keep up with your martial training even when you diversify your studies.)
- Spontaneous Telepathic Language Learning (3.5e Skill Trick) + (You are able to learn language telepathically.)
- Far Drone Link (3.5e Feat) + (You are able to maintain your link to your drone in truly remote areas.)
- Spiritual Arsenal (3.5e Feat) + (You are able to manifest a weapon instead of your slam attacks.)
- Armor Agility (3.5e Feat) + (You are able to move normally and tumble in medium armor and increase your overall armor dexterity.)
- Slider (3.5e Prestige Class) + (You are able to move without moving with the power to bend movement and motion to your will.)
- Deadly Overrun (3.5e Feat) + (You are able to overrun better and faster and deal damage while doing so.)
- Clever Trickster (3.5e Feat) + (You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers.)
- Alchemical Transmuter (3.5e Feat) + (You are able to perform feats of transmutation using your extracts as fuels.)
- Sorcerer's Grimoire (3.5e Feat) + (You are able to prepare spells out of spellbook, like a wizard.)
- Mirage Trick (3.5e Feat) + (You are able to prepare yourself to counter an attack with an illusion.)
- Dragonblessed Commander (3.5e Feat) + (You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies.)
- Shadow Pounce (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Dash (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Ysgardian Berserker (3.5e Feat) + (You are able to rage like a barbarian.)
- Insight of Rishta (3.5e Feat) + (You are able to read other creature's desire and darker thoughts.)
- Reactive Judo (3.5e Feat) + (You are able to redirect your opponents whenever their defenses are open.)
- Improved Combat Focus (3.5e Feat) + (You are able to regain your calm during battle.)
- Reloading Finesse (3.5e Feat) + (You are able to reload small ranged weapons even while holding something in both hands.)
- Perfect Breathing Rhythm (3.5e Maneuver) + (You are able to repeatedly gain temporary breath points.)
- Cut Space (3.5e Feat) + (You are able to replicate the effect of ''dimension door'' with your weapon.)
- SRD:Force of Will + (You are able to resist psionic attacks with extreme force of will.)
- Warrior-poet (3.5e Alternate Class Feature) + (You are able to seamlessly mix combat and art, and work to further both your physical talents and your intellectual capacity.)
- Insight (3.5e Feat) + (You are able to see incoming attack coming, allowing you to deftly dodge out of the way.)
- Antennae (3.5e Feat) + (You are able to sense things you cannot see.)
- Synaesthetic Perception (3.5e Feat) + (You are able to sense vibrations in the ground.)
- Targeting System (3.5e Feat) + (You are able to single out a for or object and gain bonuses against it.)
- Snatch, Variant (3.5e Feat) + (You are able to snatch an opponent with your natural attack, which open unique grappling option.)
- Brutal Sneak Attack (3.5e Feat) + (You are able to sneak attack with two-handed weapon very efficiently.)
- Skeletongue (3.5e Feat) + (You are able to speak, be understood and hear skeletons.)
- Glare of Submission (3.5e Maneuver) + (You are able to steal a larger opponent’s strength with a mere look.)
- Stand User Monk (3.5e Feat) + (You are able to summon a construct made of ki and fight through it.)
- Kami Spirit (3.5e Feat) + (You are able to summon a kodama to serve as your spirit animals.)
- Dark Minion Summoner (3.5e Feat) + (You are able to summon minions for the cause of darkness.)
- Animalistic Transformation (3.5e Feat) + (You are able to transform into an hybrid humanoid-animal, much like a lycanthrope.)
- Evil Ghost Possession (3.5e Feat) + (You are able to turn enchantment (compulsion) spells you cast into necromancy spells.)
- Heavy Power Attack (3.5e Feat) + (You are able to use [[SRD:One-Handed Weapon|one-handed weapons]] and light weapons more effectively with [[Power Attack]].)
- Powerful Grip (3.5e Feat) + (You are able to use a larger weapon just as easily as a weapon of your size.)
- Versatile Abilities (3.5e Feat) + (You are able to use an ability score instead of others on skills.)
- Wishcasting (3.5e Feat) + (You are able to use another creature's “wishes” to cast spells or invocations.)
- Double Weapon Specialist (3.5e Feat) + (You are able to use double weapons to their fullest potential.)
- Instantaneous Jaunting (3.5e Feat) + (You are able to use residual energy from your teleportation spell to teleport a short distance.)
- Master of Shrouds (3.5e Feat) + (You are able to use the ''summon monster'' series of spell to summon incorporeal undead under your control.)
- Advanced Spiked Chain Proficiency (3.5e Feat) + (You are able to use the [[SRD:Spiked Chain|Spiked Chain]] as a [[SRD:Double Weapon|Double Weapon]].)
- Monkey Grip, Variant (3.5e Feat) + (You are able to wield weapons made for a large creature with no penalties, or without increasing the effort)
- Quick Writer (3.5e Feat) + (You are able to write extremely fast, copying spells into spellbook and crafting scrolls at twice the normal rate.)
- Privileged Upbringing (3.5e Flaw) + (You are accustomed to a lifestyle of luxur … You are accustomed to a lifestyle of luxuries and titles, being constantly catered to in every way, both physically and emotionally. This leads to you being unprepared for the adventuring world, where not everyone bows to your whims and words are often cruel.s to your whims and words are often cruel.)
- Possessed (3.5e Feat) + (You are actually a possessing spirit, inhabiting a body which is not yours.)
- Mob Leader (3.5e Prestige Class) + (You are actually five kobolds in a trenchcoat! Become the master of mobs, having several minions to assist you in your goals.)
- Addiction (3.5e Flaw) + (You are addicted to something, and you get cranky when you can't stop the craving.)
- Deflect Arrows, Alternative (3.5e Feat) + (You are adept at deflecting ranged attacks away.)
- Witch Slayer (3.5e Feat) + (You are adept at destroying creatures who rely on magical abilities to harm you and your allies.)
- Dodge Improved (3.5e Feat) + (You are adept at dodging blows and you improve your dodging skills with time.)
- Puppy Dog Eyes (3.5e Feat) + (You are adept at getting your way by giving someone a mournful look)
- SRD:Combat Manifestation + (You are adept at manifesting [[SRD:Powers|powers]] in combat.)
- Sworn Bodyguard (3.5e Feat) + (You are adept at protecting a single individual, putting your life at risk for their sake.)
- Magekiller, Tome (3.5e Feat) + (You are adept at stopping magical creatures.)
- Thrower (3.5e Feat) + (You are adept at throwing anything in your hands with dangerous effects.)
- Publication:Grim-N-Gritty/Appendix 4/Nonlethal Force (3.5e Feat) + (You are adept at using nonlethal force to subdue an opponent.)
- Crushing Slam (3.5e Feat) + (You are adept at using your arms, fists and body as a natural weapon.)
- Hulking Brute (3.5e Trait) + (You are adept at using your size or strength to scare people, but lack experience in other forms of social interaction.)
- Multiple Legacy Wielder (3.5e Feat) + (You are adept at wielding multiple weapons of legacy.)
- Bloodlusted (3.5e Flaw) + (You are afflicted by a strong bloodlust, while you retain your mind you can sometimes lose sight of what's important.)
- Pyrophobia (3.5e Flaw) + (You are afraid of Fire.)
- Fear of Oblivion (3.5e Flaw) + (You are afraid of death, and doubly so from creatures which can destroy you entirely.)
- Aquaphobia (3.5e Flaw) + (You are afraid of large bodies of water, this lead you to be very careful around them. If you are pushed into it you quickly panic.)
- Eisoptrophobia (3.5e Flaw) + (You are afraid of mirrors and your own reflection.)
- Claustrophobia, Variant (3.5e Flaw) + (You are afraid of tight squeezes, small spaces and walls at your back.)
- Afraid of the Dark (3.5e Flaw) + (You are afraid of total darkness, perhaps such fear is a remnant of a childhood fear or maybe you know the most dangerous things crawl where they remain unseen.)
- Eldritch Rigor (3.5e Invocation) + (You are always under the effect of [[SRD:Adapt Body|adapt body]] and gain fast healing 2.)