Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Craft Consumables (3.5e Feat) + (You are able to create all kind of consumables items.)
- Craft Wondrous Artifice (3.5e Feat) + (You are able to create items of great powers.)
- Craft Arcane Device (3.5e Feat) + (You are able to create powerful arcane devices.)
- Shinai Smite (3.5e Feat) + (You are able to deliver a mighty smite with your wooden sword, however doing so breaks it.)
- Oneiromancy (3.5e Feat) + (You are able to dip into)
- Supreme Versatility (3.5e Feat) + (You are able to draw from other schools of magic than your focused school.)
- Melody of Power (3.5e Feat) + (You are able to draw upon the power of your performance to cast your spell or manifest your powers.)
- Xorn Stomach (3.5e Equipment) + (You are able to eat rocks thanks to your stomach harvested from a xorn!)
- Nimble Necromancy (3.5e Feat) + (You are able to extend your quick reflexes to your undead minions.)
- Magic Item Mastery (3.5e Feat) + (You are able to extract powers from magic items you possess and gain extra uses of one of your item.)
- Psionic Artificer (3.5e Feat) + (You are able to fabricate magic item with extreme speed and finesse.)
- Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Greater Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Improved Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Ultimate Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Prone Firing (3.5e Feat) + (You are able to fire prone with no problems.)
- Energy Vision (3.5e Feat) + (You are able to fire rays of energy from your eyes.)
- Combat Defense (3.5e Feat) + (You are able to focus on defense in the heat of battle, parrying with ease.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Mobile Bulwark (3.5e Maneuver) + (You are able to handle shields better, even using two-handed weapons with light and heavy shields.)
- Lore of the Legendary Land (3.5e Feat) + (You are able to identify lands of note, including magical locations. You also get a discount on magical locations.)
- Impossible Angle Throw (3.5e Feat) + (You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations.)
- Sublime Rider (3.5e Feat) + (You are able to initiate maneuvers through your mounts.)
- Practiced Combatant (3.5e Feat) + (You are able to keep up with your martial training even when you diversify your studies.)
- Spontaneous Telepathic Language Learning (3.5e Skill Trick) + (You are able to learn language telepathically.)
- Far Drone Link (3.5e Feat) + (You are able to maintain your link to your drone in truly remote areas.)
- Spiritual Arsenal (3.5e Feat) + (You are able to manifest a weapon instead of your slam attacks.)
- Armor Agility (3.5e Feat) + (You are able to move normally and tumble in medium armor and increase your overall armor dexterity.)
- Slider (3.5e Prestige Class) + (You are able to move without moving with the power to bend movement and motion to your will.)
- Deadly Overrun (3.5e Feat) + (You are able to overrun better and faster and deal damage while doing so.)
- Clever Trickster (3.5e Feat) + (You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers.)
- Alchemical Transmuter (3.5e Feat) + (You are able to perform feats of transmutation using your extracts as fuels.)
- Sorcerer's Grimoire (3.5e Feat) + (You are able to prepare spells out of spellbook, like a wizard.)
- Mirage Trick (3.5e Feat) + (You are able to prepare yourself to counter an attack with an illusion.)
- Dragonblessed Commander (3.5e Feat) + (You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies.)
- Shadow Pounce (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Dash (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Ysgardian Berserker (3.5e Feat) + (You are able to rage like a barbarian.)
- Insight of Rishta (3.5e Feat) + (You are able to read other creature's desire and darker thoughts.)
- Reactive Judo (3.5e Feat) + (You are able to redirect your opponents whenever their defenses are open.)
- Improved Combat Focus (3.5e Feat) + (You are able to regain your calm during battle.)
- Reloading Finesse (3.5e Feat) + (You are able to reload small ranged weapons even while holding something in both hands.)
- Perfect Breathing Rhythm (3.5e Maneuver) + (You are able to repeatedly gain temporary breath points.)
- Cut Space (3.5e Feat) + (You are able to replicate the effect of ''dimension door'' with your weapon.)
- SRD:Force of Will + (You are able to resist psionic attacks with extreme force of will.)
- Warrior-poet (3.5e Alternate Class Feature) + (You are able to seamlessly mix combat and art, and work to further both your physical talents and your intellectual capacity.)
- Insight (3.5e Feat) + (You are able to see incoming attack coming, allowing you to deftly dodge out of the way.)
- Antennae (3.5e Feat) + (You are able to sense things you cannot see.)
- Synaesthetic Perception (3.5e Feat) + (You are able to sense vibrations in the ground.)