Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Helm of Favorable Alignment (3.5e Equipment) + (This item changes your effective alignment, allowing you to bypass some of the least obvious spells and traps.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- SRD:Fighter (Feat Type) + (Any feat designated as a fighter feat can be selected as a fighter’s bonus feat.)
- Wergard (3.5e Race) + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
- Relaxed Warrior (3.5e Class) + (A martial character with something martial characters have always missed out on: the 15 minute workday.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- SRD:Divine (Feats Type) + (Divine feats are powered by divine energies in the for of Turn or Rebuke Undead attempts. They are only open to characters with those abilities.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Wall of Ironize (3.5e Spell) + (The targeted object cannot be sold or used as crafting ingredients.)
- Spellslashing (3.5e Equipment) + (Attacks deal multiple spellstrained level on contact)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Magical Vigor (3.5e Feat) + (Expend magic to heal self.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Hypno (3.5e Template) + (Animals with a special hypnotizing power.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- SRD:Gnomes, Deep—Svirfneblin (Race) + (Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.)
- Zergling (3.5e Monster) + (A fast, scary beast that tears people apart and runs in groups.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- SRD:Goblins—Blues (Race) + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Trolls—Scrags (Race) + (A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Brainchucks (3.5e Equipment) + (A flail made from brain matter.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- SRD:Lizardfolk (Race) + (A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Craft Consumables (3.5e Feat) + (You are able to create all kind of consumables items.)
- Craft Wondrous Artifice (3.5e Feat) + (You are able to create items of great powers.)
- Craft Arcane Device (3.5e Feat) + (You are able to create powerful arcane devices.)
- Shinai Smite (3.5e Feat) + (You are able to deliver a mighty smite with your wooden sword, however doing so breaks it.)
- Oneiromancy (3.5e Feat) + (You are able to dip into)
- Supreme Versatility (3.5e Feat) + (You are able to draw from other schools of magic than your focused school.)
- Melody of Power (3.5e Feat) + (You are able to draw upon the power of your performance to cast your spell or manifest your powers.)
- Xorn Stomach (3.5e Equipment) + (You are able to eat rocks thanks to your stomach harvested from a xorn!)
- Nimble Necromancy (3.5e Feat) + (You are able to extend your quick reflexes to your undead minions.)
- Magic Item Mastery (3.5e Feat) + (You are able to extract powers from magic items you possess and gain extra uses of one of your item.)
- Psionic Artificer (3.5e Feat) + (You are able to fabricate magic item with extreme speed and finesse.)
- Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Greater Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Improved Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Ultimate Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Prone Firing (3.5e Feat) + (You are able to fire prone with no problems.)
- Energy Vision (3.5e Feat) + (You are able to fire rays of energy from your eyes.)
- Combat Defense (3.5e Feat) + (You are able to focus on defense in the heat of battle, parrying with ease.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Mobile Bulwark (3.5e Maneuver) + (You are able to handle shields better, even using two-handed weapons with light and heavy shields.)
- Lore of the Legendary Land (3.5e Feat) + (You are able to identify lands of note, including magical locations. You also get a discount on magical locations.)
- Impossible Angle Throw (3.5e Feat) + (You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations.)
- Sublime Rider (3.5e Feat) + (You are able to initiate maneuvers through your mounts.)
- Practiced Combatant (3.5e Feat) + (You are able to keep up with your martial training even when you diversify your studies.)
- Spontaneous Telepathic Language Learning (3.5e Skill Trick) + (You are able to learn language telepathically.)
- Far Drone Link (3.5e Feat) + (You are able to maintain your link to your drone in truly remote areas.)
- Spiritual Arsenal (3.5e Feat) + (You are able to manifest a weapon instead of your slam attacks.)
- Armor Agility (3.5e Feat) + (You are able to move normally and tumble in medium armor and increase your overall armor dexterity.)
- Slider (3.5e Prestige Class) + (You are able to move without moving with the power to bend movement and motion to your will.)
- Deadly Overrun (3.5e Feat) + (You are able to overrun better and faster and deal damage while doing so.)
- Clever Trickster (3.5e Feat) + (You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers.)
- Alchemical Transmuter (3.5e Feat) + (You are able to perform feats of transmutation using your extracts as fuels.)
- Sorcerer's Grimoire (3.5e Feat) + (You are able to prepare spells out of spellbook, like a wizard.)
- Mirage Trick (3.5e Feat) + (You are able to prepare yourself to counter an attack with an illusion.)
- Dragonblessed Commander (3.5e Feat) + (You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies.)
- Shadow Pounce (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Dash (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Ysgardian Berserker (3.5e Feat) + (You are able to rage like a barbarian.)
- Insight of Rishta (3.5e Feat) + (You are able to read other creature's desire and darker thoughts.)
- Reactive Judo (3.5e Feat) + (You are able to redirect your opponents whenever their defenses are open.)
- Improved Combat Focus (3.5e Feat) + (You are able to regain your calm during battle.)
- Reloading Finesse (3.5e Feat) + (You are able to reload small ranged weapons even while holding something in both hands.)
- Perfect Breathing Rhythm (3.5e Maneuver) + (You are able to repeatedly gain temporary breath points.)
- Cut Space (3.5e Feat) + (You are able to replicate the effect of ''dimension door'' with your weapon.)
- SRD:Force of Will + (You are able to resist psionic attacks with extreme force of will.)
- Warrior-poet (3.5e Alternate Class Feature) + (You are able to seamlessly mix combat and art, and work to further both your physical talents and your intellectual capacity.)
- Insight (3.5e Feat) + (You are able to see incoming attack coming, allowing you to deftly dodge out of the way.)
- Antennae (3.5e Feat) + (You are able to sense things you cannot see.)
- Synaesthetic Perception (3.5e Feat) + (You are able to sense vibrations in the ground.)
- Targeting System (3.5e Feat) + (You are able to single out a for or object and gain bonuses against it.)
- Snatch, Variant (3.5e Feat) + (You are able to snatch an opponent with your natural attack, which open unique grappling option.)
- Brutal Sneak Attack (3.5e Feat) + (You are able to sneak attack with two-handed weapon very efficiently.)
- Skeletongue (3.5e Feat) + (You are able to speak, be understood and hear skeletons.)
- Glare of Submission (3.5e Maneuver) + (You are able to steal a larger opponent’s strength with a mere look.)
- Stand User Monk (3.5e Feat) + (You are able to summon a construct made of ki and fight through it.)
- Kami Spirit (3.5e Feat) + (You are able to summon a kodama to serve as your spirit animals.)
- Dark Minion Summoner (3.5e Feat) + (You are able to summon minions for the cause of darkness.)
- Animalistic Transformation (3.5e Feat) + (You are able to transform into an hybrid humanoid-animal, much like a lycanthrope.)
- Evil Ghost Possession (3.5e Feat) + (You are able to turn enchantment (compulsion) spells you cast into necromancy spells.)
- Heavy Power Attack (3.5e Feat) + (You are able to use [[SRD:One-Handed Weapon|one-handed weapons]] and light weapons more effectively with [[Power Attack]].)
- Powerful Grip (3.5e Feat) + (You are able to use a larger weapon just as easily as a weapon of your size.)
- Versatile Abilities (3.5e Feat) + (You are able to use an ability score instead of others on skills.)
- Wishcasting (3.5e Feat) + (You are able to use another creature's “wishes” to cast spells or invocations.)
- Double Weapon Specialist (3.5e Feat) + (You are able to use double weapons to their fullest potential.)
- Instantaneous Jaunting (3.5e Feat) + (You are able to use residual energy from your teleportation spell to teleport a short distance.)
- Master of Shrouds (3.5e Feat) + (You are able to use the ''summon monster'' series of spell to summon incorporeal undead under your control.)
- Advanced Spiked Chain Proficiency (3.5e Feat) + (You are able to use the [[SRD:Spiked Chain|Spiked Chain]] as a [[SRD:Double Weapon|Double Weapon]].)
- Monkey Grip, Variant (3.5e Feat) + (You are able to wield weapons made for a large creature with no penalties, or without increasing the effort)
- Quick Writer (3.5e Feat) + (You are able to write extremely fast, copying spells into spellbook and crafting scrolls at twice the normal rate.)
- Privileged Upbringing (3.5e Flaw) + (You are accustomed to a lifestyle of luxur … You are accustomed to a lifestyle of luxuries and titles, being constantly catered to in every way, both physically and emotionally. This leads to you being unprepared for the adventuring world, where not everyone bows to your whims and words are often cruel.s to your whims and words are often cruel.)
- Possessed (3.5e Feat) + (You are actually a possessing spirit, inhabiting a body which is not yours.)
- Mob Leader (3.5e Prestige Class) + (You are actually five kobolds in a trenchcoat! Become the master of mobs, having several minions to assist you in your goals.)
- Addiction (3.5e Flaw) + (You are addicted to something, and you get cranky when you can't stop the craving.)
- Deflect Arrows, Alternative (3.5e Feat) + (You are adept at deflecting ranged attacks away.)
- Witch Slayer (3.5e Feat) + (You are adept at destroying creatures who rely on magical abilities to harm you and your allies.)
- Dodge Improved (3.5e Feat) + (You are adept at dodging blows and you improve your dodging skills with time.)
- Puppy Dog Eyes (3.5e Feat) + (You are adept at getting your way by giving someone a mournful look)
- SRD:Combat Manifestation + (You are adept at manifesting [[SRD:Powers|powers]] in combat.)
- Sworn Bodyguard (3.5e Feat) + (You are adept at protecting a single individual, putting your life at risk for their sake.)
- Magekiller, Tome (3.5e Feat) + (You are adept at stopping magical creatures.)
- Thrower (3.5e Feat) + (You are adept at throwing anything in your hands with dangerous effects.)
- Publication:Grim-N-Gritty/Appendix 4/Nonlethal Force (3.5e Feat) + (You are adept at using nonlethal force to subdue an opponent.)
- Crushing Slam (3.5e Feat) + (You are adept at using your arms, fists and body as a natural weapon.)
- Hulking Brute (3.5e Trait) + (You are adept at using your size or strength to scare people, but lack experience in other forms of social interaction.)
- Multiple Legacy Wielder (3.5e Feat) + (You are adept at wielding multiple weapons of legacy.)
- Bloodlusted (3.5e Flaw) + (You are afflicted by a strong bloodlust, while you retain your mind you can sometimes lose sight of what's important.)
- Pyrophobia (3.5e Flaw) + (You are afraid of Fire.)
- Fear of Oblivion (3.5e Flaw) + (You are afraid of death, and doubly so from creatures which can destroy you entirely.)
- Aquaphobia (3.5e Flaw) + (You are afraid of large bodies of water, this lead you to be very careful around them. If you are pushed into it you quickly panic.)
- Eisoptrophobia (3.5e Flaw) + (You are afraid of mirrors and your own reflection.)
- Claustrophobia, Variant (3.5e Flaw) + (You are afraid of tight squeezes, small spaces and walls at your back.)
- Afraid of the Dark (3.5e Flaw) + (You are afraid of total darkness, perhaps such fear is a remnant of a childhood fear or maybe you know the most dangerous things crawl where they remain unseen.)
- Eldritch Rigor (3.5e Invocation) + (You are always under the effect of [[SRD:Adapt Body|adapt body]] and gain fast healing 2.)
- Archaeologist (3.5e Feat) + (You are an Archaeologist Adventurer, which make you a bit like Indiana Jones.)
- Nocturnomancer (3.5e Feat) + (You are an able user of darkness and gain the ability to see through magical darkness with your darkvision.)
- Inquisitor (3.5e Feat) + (You are an adept at reading the thoughts of those around you, learning the truth and generally snooping around in the brain of people.)
- Agile Knifemaster Style (3.5e Feat) + (You are an adept while fighting with a light weapon in one hand, and nothing in the other.)
- Xeno Fighter (3.5e Feat) + (You are an alien fighter.)
- Alien Infiltrator (3.5e Feat) + (You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives.)
- Mage of the Empyrean (3.5e Alternate Class Feature) + (You are an arcane caster who also gain power from the studies of the Empyrean planes.)
- Gambler (3.5e Flaw) + (You are an avid gambler, taking risk and losing money. Even if you rarely make a profits, it all in good fun, you'll never need that money anyway.)
- Extra Supplemental Trait (3.5e Feat) + (You are an even more specialized beast than your normal cousins.)
- Disabling Strike (3.5e Feat) + (You are an expert at breaking things.)
- Psionic Energy Surge (3.5e Feat) + (You are an expert at channeling energy through your psionic powers.)
- Fist and Steel Style (3.5e Feat) + (You are an expert at combining unarmed combat alongside weapon uses.)
- Combat Trickster (3.5e Feat) + (You are an expert at disarming and feinting.)
- Tactical Genius (3.5e Feat) + (You are an expert at exploiting improved tactical positions.)
- Claws of the Wyrm Style (3.5e Feat) + (You are an expert at fighting with dragon claws.)
- Technologist (3.5e Feat) + (You are an expert at figuring out what technology does and how to make it work.)
- Widowmaker Assassin (3.5e Alternate Class Feature) + (You are an expert at killing with a pistol or rifle, using your expertise the in the black rain discipline to do your dirty deeds.)
- Shield Parry (3.5e Feat) + (You are an expert at parrying stuff with you shield.)
- Shield Specialization (3.5e Feat) + (You are an expert at putting a piece of metal between you and harm's way.)
- Adept Mindreader (3.5e Feat) + (You are an expert at reading people's mind.)
- Brick Break (3.5e Feat) + (You are an expert at shattering inanimate objects into pieces.)
- Totemic Explorer (3.5e Feat) + (You are an expert in tracking and pathfinding, with a penchant for mysticism.)
- Psalmist (3.5e Feat) + (You are an expert singer and use your ability to praise the works of your god.)
- Catsuit Thief (3.5e Feat) + (You are an expert thief who goes around in a very very tight outfit.)
- Craft Mundane Item (3.5e Feat) + (You are an expert working with mundane items.)
- Fey Archivist (3.5e Feat) + (You are an historian among the fey, tolling away in their maze-like archives and preserving history.)
- Engineered Hybrid (3.5e Trait) + (You are an hybrid between two races, specifically bred for certain qualities, including perfect resemblance to one of your parent species. You only have faded signs of your mixed heritage, if any.)
- Wise Sage (3.5e Feat) + (You are an incredibly wise figure who keep knowledge and guide those around you into becoming better.)
- Baalzebul's Affliction (3.5e Feat) + (You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs.)
- Reincarnated Outsider (3.5e Flaw) + (You are an outsider who got reincarnated in a human body. Although you find your body has less limitations than you expected.)
- Butt Spammer (3.5e Flaw) + (You are an unfunny person who repeats the same joke over and over.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- SRD:Psionic Hole + (You are anathema to psionic creatures and characters.)
- Frostwalker (3.5e Feat) + (You are at home on the frozen wastes.)
- Abode of Earth (3.5e Feat) + (You are at home within the earth.)
- Saddleborn Warrior (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Rebuke the Hoard (3.5e Maneuver) + (You are attuned to the flow of battle and time your blows to land at any opportunity, instinctively responding to (and punishing) your opponents mistakes.)
- Leylines (3.5e Cleric Domain) + (You are attuned to the geometry of the weave, eventually learning to rewrite the magical connections on which the universe is built.)
- Light Sleeper (3.5e Feat) + (You are aware about your surroundings even when asleep, and resist sleep effects.)
- Badly Drawn (3.5e Flaw) + (You are badly drawn; that's what you get for getting involved in that Cult of Liefeld. Your proportions change from day to day, with various penalties.)
- Nobody Tells Me What To Do (3.5e Flaw) + (You are being contrarian.)
- Monastic Adept (3.5e Feat) + (You are best monk.)
- Heavy Drinker (3.5e Trait) + (You are bestowed with an unusual resistance to alcohol and ingested poison thanks to your drinking habit. However your metabolism suffered from years of drinking.)
- Determined (3.5e Trait) + (You are better able to fight off attacks on your mind at the cost of your ability get out of the way of danger.)
- Scion of Annihilation (3.5e Feat) + (You are better at [[SRD:Disintegrate|''disintegrate'']] things.)
- Pluck from the Abyss (3.5e Feat) + (You are better at raising people with Return from Death)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Telekinetic Multitasking (3.5e Feat) + (You are better at telekinesis and can now move things with your mind while taking other actions.)
- Bones of the Basset Hound (3.5e Trait) + (You are big-boned with such high bone density that you are stronger than your size suggests, but can't swim and are shorter than most members of your race)
- Seer's Blindness (3.5e Feat) + (You are blind, but gain blindsight and blindsense as well as a special sixth sense.)
- Blind (3.5e Flaw) + (You are blind.)
- Obnoxious (3.5e Trait) + (You are bloody obnoxious, you have the ability to taunt your foes and make them want to kill you. On the other hand, you are really obnoxious.)
- Host of Nightmare (3.5e Trait) + (You are bombarded by the thoughts of Dark Gods and Eldricth Abominations from beyond.)
- Combat Boredom (3.5e Flaw) + (You are bored of worthless rabbles that get in your way, fighting them half-heartedly. Only if they put up a good fight, or your life is threatened, that you start taking them seriously.)
- Battlesmith (3.5e Feat) + (You are both a smith and a combatant, combining both trades into one.)
- Fiendbinder (3.5e Feat) + (You are both extremely capable of binding fiend at your service and fighting them off, both come in handy in your life.)
- Bound Castle (3.5e Feat) + (You are bound to a structure, and its presence is entirely dependant on your own well being.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Pseudonatural Form (3.5e Feat) + (You are capable of assuming a unwholesome form that should not be.)
- Horde Controller (3.5e Feat) + (You are capable of controlling large amount of very weak minions.)
- Publication:Unearthed Arcana/Craft Alchemical Item + (You are capable of creating alchemical items and substances.)
- Leaps and Bounds, Revised (3.5e Invocation) + (You are capable of extreme jumping capacities, allowing you to make impossible leaps.)
- Mental Analyst (3.5e Feat) + (You are capable of reading the thoughts of creature normally immune to it and even use your mind-affecting power on them.)
- Conjure Ally (3.5e Feat) + (You are capable of summoning a single creature known to you, who persists longer than most.)
- Extradimensional Space Master (3.5e Feat) + (You are capable of using extradimensional space very efficiiently.)
- Sublime Opportunity (3.5e Feat) + (You are capable of using martial strikes on attacks of opportunity.)
- Publication:Unearthed Arcana/Traits/Cautious + (You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects.)
- Magical Arrogance (3.5e Flaw) + (You are certain of your own magical supremacy, mentally downplaying the threats of nearby opponents and getting tilted if another spellcaster proves better or if one of your spell fails to have an effect.)
- Conduit of Energy (3.5e Feat) + (You are closely attuned to an energy type.)
- Illithid Heritage (3.5e Feat) + (You are closely related to the illithids, whether through bloodline or through dark experimentation.)
- Analgesia (3.5e Trait) + (You are completely insensitive to pain. This has benefits, but more often than not it can be a major hassle.)
- Born of Thunders (3.5e Feat) + (You are connected to the primal forces of Nature.)
- Master Craftsman (5e Feat) + (You are considered exceptionally skilled in your work, and few can show the same quality and care in your work as you.)
- Backup System (3.5e Feat) + (You are constantly backed up, making reviving you easier.)
- Ennui (3.5e Flaw) + (You are constantly bored, especially if your life isn't on the line. You may have resigned to a life of tedium, or perhaps you seek thrill in all its form. In combat you tend to slowly walk toward opponents.)
- Aura of Life (3.5e Feat) + (You are constantly consecrated, and other fun bonuses.)
- Improved Personal Invisibility (3.5e Feat) + (You are constantly naturally invisible.)
- Skin of Fire (3.5e Trait) + (You are constantly on fire. Is this awesome?)
- Cube (3.5e Cleric Domain) + (You are convinced this world is secretly split up into "5 ft cubes". Your belief in this theoretical physics gives you cube based powers.)
- Publication:Unearthed Arcana/Traits/Polite + (You are courteous and well spoken.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Armed Grip (3.5e Feat) + (You are crazy good with the lighter weapons.)
- The Barkening (3.5e Flaw) + (You are cursed by the God of Dogs. The barking will never end.)
- Dangerous Allergy (3.5e Flaw) + (You are dangerously allergic to a common substance.)
- Partial Deafblindness (3.5e Flaw) + (You are deaf and blind on one side of your head, perhaps because of a head trauma or a particularly nasty attack that scourged half your face.)
- Weak Point (3.5e Flaw) + (You are dealt extra nonlethal damage by precision damage and critical hit.)
- Agoraphobia (3.5e Flaw) + (You are deathly afraid of any wide-open spaces and/or large groups of people (more than a handful in any given area), especially when situated outside or in any large room or cavern.)
- Opportunistic Defender (3.5e Trait) + (You are defensive and dodgy until it the time to strike, you are quick and furious at exploiting weaknesses in your opponent's defense.)
- Publication:Unearthed Arcana/Traits/Abrasive + (You are difficult and demanding in conversation, which tends to oppress those around you.)
- Why Won't You Die (3.5e Feat) + (You are difficult to kill off for good.)
- Spicy Boi (3.5e Feat) + (You are difficult to swallow, so most things avoid eating you.)
- Deformity, Atrophy (3.5e Feat) + (You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away.)
- Dragon Progression (3.5e Alternate Class Feature) + (You are dragon and level up as a dragon, dragon dragon.)
- Ooo Shiny (3.5e Flaw) + (You are easily distracted by valuable things.)
- Poor Immune System (3.5e Flaw) + (You are easily harmed by diseases and poisons.)
- Lustful (3.5e Flaw) + (You are easily manipulated by people you are attracted to, this can lead to some pretty embarrassing situations.)
- Vulnerable to Trickery (3.5e Flaw) + (You are easily tricked into horrible situations.)
- Walk the Narrow Bridge (3.5e Maneuver) + (You are effected less by both negative and positive energy.)
- Decay (3.5e Cleric Domain) + (You are entropy, you are decay, you are the ultimate fate of all things.)
- Publication:Hyperconscious/Psionic Feats/Skill Finesse + (You are especially adept at using a certain skill that can benefit from your key ability score.)
- Weapon Focus Improved (3.5e Feat) + (You are especially good at using a weapon.)
- Defensive Roll (3.5e Feat) + (You are especially quick, and can dodge blows that would kill another person.)
- Forbidden Lover (3.5e Flaw) + (You are eternally and irreversibly in love with an evil monstrous creature.)
- Improved Dual Weapon Fighting (3.5e Feat) + (You are even more precise when using dual weapon fighting and may use a one-handed weapon for the extra attack instead of a light weapon.)
- Savantism (3.5e Trait) + (You are exceptional at one thing, but terrible at all others.)
- Stormshaper (3.5e Feat) + (You are exceptionally adept at shaping weather-related effects.)
- Ego Exploitation (3.5e Flaw) + (You are exceptionally physically attractive- and, gods, do you know it.)
- Construct Hunter (3.5e Feat) + (You are extremely apt at destroying constructs and avoiding defending yourself against them.)
- Brutal Thrower (3.5e Feat) + (You are extremely efficient at throwing weapons.)
- Can't Die, Won't Die (3.5e Feat) + (You are extremely hard to put down.)
- Greatshield Master (3.5e Feat) + (You are extremely proficient when using a greatshield.)
- Keenly Skilled (3.5e Feat) + (You are extremely skilled, you can even crit with skills.)
- Gigantism (3.5e Feat) + (You are extremely tall and strong for being a more human.)
- Publication:Unearthed Arcana/Traits/Absent Minded + (You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.)
- Publication:Unearthed Arcana/Traits/Quick + (You are fast, but less sturdy than average members of your race.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Artemisian Huntress (3.5e Feat) + (You are favored by Aremis, the goddess of archery and the hunt.)
- Favored by a Kingseeker (3.5e Feat) + (You are favored by a unique kind of spirit that seek sovereign.)
- Favored of an Olympian (3.5e Feat) + (You are favored by one of the God of Olympus.)
- Sniping Specialist (3.5e Feat) + (You are focused on injuring others hidden and from a distance)
- Ability Focus, Variant (3.5e Feat) + (You are focused on one ability.)
- Wandering Skald (3.5e Alternate Class Feature) + (You are from a far-away land and traveled for many years. You might be familiar with a strange weapon of your homeland, or learned to use one during your travels. In any case you never found much time for staying in one place and writing.)
- Full of Surprises (3.5e Feat) + (You are full of surprises; your spell-like abilities are more versatile.)
- Inherited Vice (3.5e Flaw) + (You are genetically predisposed to addiction.)
- Gestalt Training (3.5e Feat) + (You are gestalted with an NPC class, gaining several of its class features but not HDs, skills, save and whatnot.)
- Puppy Dog Eyes, Improved (3.5e Feat) + (You are getting even better at getting what you want through begging)
- Publication:Unearthed Arcana/Traits/Musclebound + (You are good at almost everything that requires strength, but less adept than most at tasks that require coordination.)
- Dodge, Codex (3.5e Feat) + (You are good moving out of the way.)
- Medium Armor Mastery (3.5e Feat) + (You are good with the middle child of the armor family, drawing benefits from both sides.)
- Expert Slinger (3.5e Feat) + (You are good with various slings, like actually good and deadly.)
- Paragon (3.5e Feat) + (You are good... like very good. So good you can cure people with your touch... just try avoid to turn into a sue.)
- Santa's Festive Spirit (3.5e Soulmeld) + (You are granted a special gift this year.)
- Master of the Sea (3.5e Feat) + (You are great at fighting the creatures of the sea.)
- Improvised Weapon Specialization (3.5e Feat) + (You are great at fighting with Improvised Weapon.)
- Airship Pilot (3.5e Feat) + (You are great at piloting an airship, whether you simply serve as pilot or have a ship of your own.)
- Adept Rocketeer (3.5e Feat) + (You are great at using rocket boots.)
- Trendsetting Xenophile (3.5e Feat) + (You are gregarious, shockingly popular and humble too!)
- Ignorance is Strength (3.5e Feat) + (You are guarded against [[Dark Insight (3.5e Variant Rule)|dark insight]] and [[Mindbreak (3.5e Variant Rule)|mindbreak]])
- Pazuzu's Freedom (3.5e Feat) + (You are hard to stop, just like Pazuzu.)
- Hardy (3.5e Feat) + (You are harder to injure with non lethal damage)
- Hard to Kill (3.5e Feat) + (You are harder to kill than your enemies Realize.)
- Haunted (3.5e Feat) + (You are haunted by a powerful spirit, which guide you and influence you.)
- Readied Initiator (3.5e Feat) + (You are have twice the number of maneuver readied.)
- Bloodlust (3.5e Maneuver) + (You are healed a number of hit points equal to half the damage you deal with this attack.)
- Soul of the Boneman (3.5e Maneuver) + (You are healed by negative energy, and harmed by but resist positive energy.)
- Publication:Unearthed Arcana/Traits/Stout + (You are heavy for your race.)
- Heavyset (3.5e Flaw) + (You are heavyset, either in sheer bulk or perhaps a little overweight. This reduces your combat capacities somewhat.)
- Natural Specialist (3.5e Trait) + (You are highly acclimated to a certain biome, and are attuned to it so well that surviving there is literally second nature to you. However, you're a fish out of water anywhere else.)
- Debilitating Allergy (3.5e Flaw) + (You are highly allergic to Oozes, Gels, Jellies, Puddings and Slimes.)
- Overconfident (3.5e Flaw) + (You are highly confident in your abilities, believing yourself to be above the help of others.)
- Skill Muse (3.5e Feat) + (You are highly creative, and your confidence in yourself has led you to trying many things, despite the fact that you aren't very bright.)
- Disciple of the Ram (3.5e Feat) + (You are highly proficient in the use of the ring of the ram, and may even craft those rings.)
- Publication:Unearthed Arcana/Weak Will + (You are highly suggestible and easily duped.)
- Deformity, Hive (3.5e Feat) + (You are host to insects.)
- Church Hunter (3.5e Feat) + (You are hunter of supernatural threats.)