Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Brick Break (3.5e Feat) + (You are an expert at shattering inanimate objects into pieces.)
- Totemic Explorer (3.5e Feat) + (You are an expert in tracking and pathfinding, with a penchant for mysticism.)
- Psalmist (3.5e Feat) + (You are an expert singer and use your ability to praise the works of your god.)
- Catsuit Thief (3.5e Feat) + (You are an expert thief who goes around in a very very tight outfit.)
- Craft Mundane Item (3.5e Feat) + (You are an expert working with mundane items.)
- Fey Archivist (3.5e Feat) + (You are an historian among the fey, tolling away in their maze-like archives and preserving history.)
- Engineered Hybrid (3.5e Trait) + (You are an hybrid between two races, specifically bred for certain qualities, including perfect resemblance to one of your parent species. You only have faded signs of your mixed heritage, if any.)
- Wise Sage (3.5e Feat) + (You are an incredibly wise figure who keep knowledge and guide those around you into becoming better.)
- Baalzebul's Affliction (3.5e Feat) + (You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs.)
- Reincarnated Outsider (3.5e Flaw) + (You are an outsider who got reincarnated in a human body. Although you find your body has less limitations than you expected.)
- Butt Spammer (3.5e Flaw) + (You are an unfunny person who repeats the same joke over and over.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- SRD:Psionic Hole + (You are anathema to psionic creatures and characters.)
- Frostwalker (3.5e Feat) + (You are at home on the frozen wastes.)
- Abode of Earth (3.5e Feat) + (You are at home within the earth.)
- Saddleborn Warrior (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Rebuke the Hoard (3.5e Maneuver) + (You are attuned to the flow of battle and time your blows to land at any opportunity, instinctively responding to (and punishing) your opponents mistakes.)
- Leylines (3.5e Cleric Domain) + (You are attuned to the geometry of the weave, eventually learning to rewrite the magical connections on which the universe is built.)
- Light Sleeper (3.5e Feat) + (You are aware about your surroundings even when asleep, and resist sleep effects.)
- Badly Drawn (3.5e Flaw) + (You are badly drawn; that's what you get for getting involved in that Cult of Liefeld. Your proportions change from day to day, with various penalties.)
- Nobody Tells Me What To Do (3.5e Flaw) + (You are being contrarian.)
- Monastic Adept (3.5e Feat) + (You are best monk.)
- Heavy Drinker (3.5e Trait) + (You are bestowed with an unusual resistance to alcohol and ingested poison thanks to your drinking habit. However your metabolism suffered from years of drinking.)
- Determined (3.5e Trait) + (You are better able to fight off attacks on your mind at the cost of your ability get out of the way of danger.)
- Scion of Annihilation (3.5e Feat) + (You are better at [[SRD:Disintegrate|''disintegrate'']] things.)
- Pluck from the Abyss (3.5e Feat) + (You are better at raising people with Return from Death)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Telekinetic Multitasking (3.5e Feat) + (You are better at telekinesis and can now move things with your mind while taking other actions.)
- Bones of the Basset Hound (3.5e Trait) + (You are big-boned with such high bone density that you are stronger than your size suggests, but can't swim and are shorter than most members of your race)
- Seer's Blindness (3.5e Feat) + (You are blind, but gain blindsight and blindsense as well as a special sixth sense.)
- Blind (3.5e Flaw) + (You are blind.)
- Obnoxious (3.5e Trait) + (You are bloody obnoxious, you have the ability to taunt your foes and make them want to kill you. On the other hand, you are really obnoxious.)
- Host of Nightmare (3.5e Trait) + (You are bombarded by the thoughts of Dark Gods and Eldricth Abominations from beyond.)
- Combat Boredom (3.5e Flaw) + (You are bored of worthless rabbles that get in your way, fighting them half-heartedly. Only if they put up a good fight, or your life is threatened, that you start taking them seriously.)
- Battlesmith (3.5e Feat) + (You are both a smith and a combatant, combining both trades into one.)
- Fiendbinder (3.5e Feat) + (You are both extremely capable of binding fiend at your service and fighting them off, both come in handy in your life.)
- Bound Castle (3.5e Feat) + (You are bound to a structure, and its presence is entirely dependant on your own well being.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Pseudonatural Form (3.5e Feat) + (You are capable of assuming a unwholesome form that should not be.)
- Horde Controller (3.5e Feat) + (You are capable of controlling large amount of very weak minions.)
- Publication:Unearthed Arcana/Craft Alchemical Item + (You are capable of creating alchemical items and substances.)
- Leaps and Bounds, Revised (3.5e Invocation) + (You are capable of extreme jumping capacities, allowing you to make impossible leaps.)
- Mental Analyst (3.5e Feat) + (You are capable of reading the thoughts of creature normally immune to it and even use your mind-affecting power on them.)
- Conjure Ally (3.5e Feat) + (You are capable of summoning a single creature known to you, who persists longer than most.)
- Extradimensional Space Master (3.5e Feat) + (You are capable of using extradimensional space very efficiiently.)
- Sublime Opportunity (3.5e Feat) + (You are capable of using martial strikes on attacks of opportunity.)
- Publication:Unearthed Arcana/Traits/Cautious + (You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects.)
- Magical Arrogance (3.5e Flaw) + (You are certain of your own magical supremacy, mentally downplaying the threats of nearby opponents and getting tilted if another spellcaster proves better or if one of your spell fails to have an effect.)
- Conduit of Energy (3.5e Feat) + (You are closely attuned to an energy type.)
- Illithid Heritage (3.5e Feat) + (You are closely related to the illithids, whether through bloodline or through dark experimentation.)
- Analgesia (3.5e Trait) + (You are completely insensitive to pain. This has benefits, but more often than not it can be a major hassle.)
- Born of Thunders (3.5e Feat) + (You are connected to the primal forces of Nature.)
- Master Craftsman (5e Feat) + (You are considered exceptionally skilled in your work, and few can show the same quality and care in your work as you.)
- Backup System (3.5e Feat) + (You are constantly backed up, making reviving you easier.)
- Ennui (3.5e Flaw) + (You are constantly bored, especially if your life isn't on the line. You may have resigned to a life of tedium, or perhaps you seek thrill in all its form. In combat you tend to slowly walk toward opponents.)
- Aura of Life (3.5e Feat) + (You are constantly consecrated, and other fun bonuses.)
- Improved Personal Invisibility (3.5e Feat) + (You are constantly naturally invisible.)
- Skin of Fire (3.5e Trait) + (You are constantly on fire. Is this awesome?)
- Cube (3.5e Cleric Domain) + (You are convinced this world is secretly split up into "5 ft cubes". Your belief in this theoretical physics gives you cube based powers.)
- Publication:Unearthed Arcana/Traits/Polite + (You are courteous and well spoken.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Armed Grip (3.5e Feat) + (You are crazy good with the lighter weapons.)
- The Barkening (3.5e Flaw) + (You are cursed by the God of Dogs. The barking will never end.)
- Dangerous Allergy (3.5e Flaw) + (You are dangerously allergic to a common substance.)
- Partial Deafblindness (3.5e Flaw) + (You are deaf and blind on one side of your head, perhaps because of a head trauma or a particularly nasty attack that scourged half your face.)
- Weak Point (3.5e Flaw) + (You are dealt extra nonlethal damage by precision damage and critical hit.)
- Agoraphobia (3.5e Flaw) + (You are deathly afraid of any wide-open spaces and/or large groups of people (more than a handful in any given area), especially when situated outside or in any large room or cavern.)
- Opportunistic Defender (3.5e Trait) + (You are defensive and dodgy until it the time to strike, you are quick and furious at exploiting weaknesses in your opponent's defense.)
- Publication:Unearthed Arcana/Traits/Abrasive + (You are difficult and demanding in conversation, which tends to oppress those around you.)
- Why Won't You Die (3.5e Feat) + (You are difficult to kill off for good.)
- Spicy Boi (3.5e Feat) + (You are difficult to swallow, so most things avoid eating you.)
- Deformity, Atrophy (3.5e Feat) + (You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away.)
- Dragon Progression (3.5e Alternate Class Feature) + (You are dragon and level up as a dragon, dragon dragon.)
- Ooo Shiny (3.5e Flaw) + (You are easily distracted by valuable things.)
- Poor Immune System (3.5e Flaw) + (You are easily harmed by diseases and poisons.)
- Lustful (3.5e Flaw) + (You are easily manipulated by people you are attracted to, this can lead to some pretty embarrassing situations.)
- Vulnerable to Trickery (3.5e Flaw) + (You are easily tricked into horrible situations.)
- Walk the Narrow Bridge (3.5e Maneuver) + (You are effected less by both negative and positive energy.)
- Decay (3.5e Cleric Domain) + (You are entropy, you are decay, you are the ultimate fate of all things.)
- Publication:Hyperconscious/Psionic Feats/Skill Finesse + (You are especially adept at using a certain skill that can benefit from your key ability score.)
- Weapon Focus Improved (3.5e Feat) + (You are especially good at using a weapon.)
- Defensive Roll (3.5e Feat) + (You are especially quick, and can dodge blows that would kill another person.)
- Forbidden Lover (3.5e Flaw) + (You are eternally and irreversibly in love with an evil monstrous creature.)
- Improved Dual Weapon Fighting (3.5e Feat) + (You are even more precise when using dual weapon fighting and may use a one-handed weapon for the extra attack instead of a light weapon.)
- Savantism (3.5e Trait) + (You are exceptional at one thing, but terrible at all others.)
- Stormshaper (3.5e Feat) + (You are exceptionally adept at shaping weather-related effects.)
- Ego Exploitation (3.5e Flaw) + (You are exceptionally physically attractive- and, gods, do you know it.)
- Construct Hunter (3.5e Feat) + (You are extremely apt at destroying constructs and avoiding defending yourself against them.)
- Brutal Thrower (3.5e Feat) + (You are extremely efficient at throwing weapons.)
- Can't Die, Won't Die (3.5e Feat) + (You are extremely hard to put down.)
- Greatshield Master (3.5e Feat) + (You are extremely proficient when using a greatshield.)
- Keenly Skilled (3.5e Feat) + (You are extremely skilled, you can even crit with skills.)
- Gigantism (3.5e Feat) + (You are extremely tall and strong for being a more human.)
- Publication:Unearthed Arcana/Traits/Absent Minded + (You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.)
- Publication:Unearthed Arcana/Traits/Quick + (You are fast, but less sturdy than average members of your race.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Artemisian Huntress (3.5e Feat) + (You are favored by Aremis, the goddess of archery and the hunt.)
- Favored by a Kingseeker (3.5e Feat) + (You are favored by a unique kind of spirit that seek sovereign.)
- Favored of an Olympian (3.5e Feat) + (You are favored by one of the God of Olympus.)
- Sniping Specialist (3.5e Feat) + (You are focused on injuring others hidden and from a distance)
- Ability Focus, Variant (3.5e Feat) + (You are focused on one ability.)
- Wandering Skald (3.5e Alternate Class Feature) + (You are from a far-away land and traveled for many years. You might be familiar with a strange weapon of your homeland, or learned to use one during your travels. In any case you never found much time for staying in one place and writing.)
- Full of Surprises (3.5e Feat) + (You are full of surprises; your spell-like abilities are more versatile.)
- Inherited Vice (3.5e Flaw) + (You are genetically predisposed to addiction.)
- Gestalt Training (3.5e Feat) + (You are gestalted with an NPC class, gaining several of its class features but not HDs, skills, save and whatnot.)
- Puppy Dog Eyes, Improved (3.5e Feat) + (You are getting even better at getting what you want through begging)
- Publication:Unearthed Arcana/Traits/Musclebound + (You are good at almost everything that requires strength, but less adept than most at tasks that require coordination.)
- Dodge, Codex (3.5e Feat) + (You are good moving out of the way.)
- Medium Armor Mastery (3.5e Feat) + (You are good with the middle child of the armor family, drawing benefits from both sides.)
- Expert Slinger (3.5e Feat) + (You are good with various slings, like actually good and deadly.)
- Paragon (3.5e Feat) + (You are good... like very good. So good you can cure people with your touch... just try avoid to turn into a sue.)
- Santa's Festive Spirit (3.5e Soulmeld) + (You are granted a special gift this year.)
- Master of the Sea (3.5e Feat) + (You are great at fighting the creatures of the sea.)
- Improvised Weapon Specialization (3.5e Feat) + (You are great at fighting with Improvised Weapon.)
- Airship Pilot (3.5e Feat) + (You are great at piloting an airship, whether you simply serve as pilot or have a ship of your own.)
- Adept Rocketeer (3.5e Feat) + (You are great at using rocket boots.)
- Trendsetting Xenophile (3.5e Feat) + (You are gregarious, shockingly popular and humble too!)
- Ignorance is Strength (3.5e Feat) + (You are guarded against [[Dark Insight (3.5e Variant Rule)|dark insight]] and [[Mindbreak (3.5e Variant Rule)|mindbreak]])
- Pazuzu's Freedom (3.5e Feat) + (You are hard to stop, just like Pazuzu.)
- Hardy (3.5e Feat) + (You are harder to injure with non lethal damage)
- Hard to Kill (3.5e Feat) + (You are harder to kill than your enemies Realize.)
- Haunted (3.5e Feat) + (You are haunted by a powerful spirit, which guide you and influence you.)
- Readied Initiator (3.5e Feat) + (You are have twice the number of maneuver readied.)
- Bloodlust (3.5e Maneuver) + (You are healed a number of hit points equal to half the damage you deal with this attack.)