Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Radiant Champion (3.5e Feat) + (You are the light that stands against the darkness.)
- Multi-Track Drifting (3.5e Feat) + (You are the master of drifting, and can move diagonal without movement loss as well as do cool slides.)
- Pose Expertise (3.5e Feat) + (You are the master of the dramatic pose, which affects those around you with the power of your fighting spirit.)
- Waterdhavian Noble (5e) + (You are the offspring of a noble of Waterdeep)
- Rod of Wonder Victim (3.5e Trait) + (You are the personal victim of one the most most unpredictable forces in the world: a [[SRD:Rod of Wonder|rod of wonder]].)
- Product of Legacy (3.5e Feat) + (You are the product of a bloodline of heroes, thus gain additional skill points, hit points and ability score bonus.)
- Knight in Shining Armor (3.5e Feat) + (You are the rescuer of damsels in distress, the emancipater of maidens locked in high towers. You ride proudly upon your mount displaying your righteous do-gooder ways to the population and they love you for it!)
- Weapon of Legacy Focus (3.5e Feat) + (You are the true inheritor of a weapon of legacy.)
- Shieldbearer (3.5e Feat) + (You are the ultimate master of sword-and-board. Or, if you're feeling creative, you could try board-and-board instead.)
- Publication:Unearthed Arcana/Frail + (You are thin and weak of frame.)
- Call of Glory (3.5e Flaw) + (You are thirsting for challenge, you only want an ever increasing host of rivals and foes to fuel your personal legend.)
- Clone Throw (3.5e Maneuver) + (You are thrown by your clones, soaring through the air.)
- Encounter-Based Wordcasting (3.5e Alternate Class Feature) + (You are too impatient to wait a whole day for more words.)
- Manducate Toughness (3.5e Feat) + (You are tough to swallow)
- Defensive Stance (3.5e Feat) + (You are trained at avoiding and blocking blows.)
- Defensive Move (3.5e Feat) + (You are trained at avoiding ranged attacks by moving or ducking.)
- Publication:Hyperconscious/Psionic Feats/Overwhelm Buffer + (You are trained in psionic attacks against nonpsionic minds.)
- Armor Proficiency, Spidersilk (4e Feat) + (You are trained in spidersilk armor.)
- Publication:Unearthed Arcana/Craft Masterwork Ranged Weapon + (You are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows and arrow.)
- Publication:Unearthed Arcana/Craft Masterwork Weapon + (You are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears.)
- Publication:Unearthed Arcana/Craft Masterwork Armor + (You are trained in the creation of fine armor and shields)
- Xaniqos School (4e Feat) + (You are trained to fight aggressively with a crossbow.)
- Vae School (4e Feat) + (You are trained to trip foes with your spiked chain and scourge.)
- Tormtor School (4e Feat) + (You are trained to use a javelin with greater skill.)
- Mounted Combat, Variant (3.5e Feat) + (You are trained to use a steed in battle.)
- Polymorph Self, Eiji (3.5e Spell) + (You are transformed into a creature of your choosing. The same as Tome Polymorph Self, but clarified.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Polymorph Self, Tome (3.5e Spell) + (You are transformed into a creature of your choosing.)
- Deity's Champion (3.5e Alternate Class Feature) + (You are truly a champion for your deity, able to face down any foe in combat.)
- True Devotion (3.5e Feat) + (You are truly devoted to your ideas.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Disguised Character (3.5e Feat) + (You are two persons in one body)
- Lacking Recovery (3.5e Flaw) + (You are unable to recover your maneuvers.)
- Mute (3.5e Flaw) + (You are unable to speak.)
- Crippled (3.5e Flaw) + (You are unable to walk or stand up, this lead you to have very limited mobility and make physical activities very difficult.)
- Publication:Unearthed Arcana/Feeble + (You are unathletic and uncoordinated.)
- Magically Aloft, Scaling (3.5e Feat) + (You are under the effect of a magical effect that make you gently float in the air.)
- Skull Study (3.5e Feat) + (You are uniquely learned about skulls and skull-related facts.)
- Publication:Unearthed Arcana/Naturalized Denizen (Feat) + (You are unusually anchored to your location.)
- Stubborn Endeavor (3.5e Flaw) + (You are unwilling to lose grounds, even to those more powerful than you.)
- Low Gravity Frame (3.5e Flaw) + (You are used to being much lighter, and no matter how long you stay here you never get used to the weight.)
- Authoritarian (3.5e Flaw) + (You are used to lord over others, and don't deal well with those who can ignore your authority. This also applies to fighting, losing morale the moment your opponents put up a good fight.)
- Carefree (3.5e Flaw) + (You are usually trusting of others, or alternatively, you do not think anyone poses a real threat toward you that is worth being concerned over.)
- Exceptional Trainee (3.5e Feat) + (You are utterly awesome at developing your skills.)
- Object Obsession (3.5e Flaw) + (You are utterly obsessed with a single item in your possession, you tend to freak out when you don't feel it in your pocket and you simply cannot bear being away from it for any amount of time.)
- Vindictive (3.5e Flaw) + (You are vengeful, and hold petty grudges for a long time. You prioritize attacking those who have wronged you than otherwise tactically sound.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Flexible (3.5e Feat) + (You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows.)
- TK Specialist (3.5e Feat) + (You are very good at moving creatures and object telekinetically.)
- Drag and Push (3.5e Feat) + (You are very good at moving things around.)