Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Radiant Champion (3.5e Feat) + (You are the light that stands against the darkness.)
- Multi-Track Drifting (3.5e Feat) + (You are the master of drifting, and can move diagonal without movement loss as well as do cool slides.)
- Pose Expertise (3.5e Feat) + (You are the master of the dramatic pose, which affects those around you with the power of your fighting spirit.)
- Waterdhavian Noble (5e) + (You are the offspring of a noble of Waterdeep)
- Rod of Wonder Victim (3.5e Trait) + (You are the personal victim of one the most most unpredictable forces in the world: a [[SRD:Rod of Wonder|rod of wonder]].)
- Product of Legacy (3.5e Feat) + (You are the product of a bloodline of heroes, thus gain additional skill points, hit points and ability score bonus.)
- Knight in Shining Armor (3.5e Feat) + (You are the rescuer of damsels in distress, the emancipater of maidens locked in high towers. You ride proudly upon your mount displaying your righteous do-gooder ways to the population and they love you for it!)
- Weapon of Legacy Focus (3.5e Feat) + (You are the true inheritor of a weapon of legacy.)
- Shieldbearer (3.5e Feat) + (You are the ultimate master of sword-and-board. Or, if you're feeling creative, you could try board-and-board instead.)
- Publication:Unearthed Arcana/Frail + (You are thin and weak of frame.)
- Call of Glory (3.5e Flaw) + (You are thirsting for challenge, you only want an ever increasing host of rivals and foes to fuel your personal legend.)
- Clone Throw (3.5e Maneuver) + (You are thrown by your clones, soaring through the air.)
- Encounter-Based Wordcasting (3.5e Alternate Class Feature) + (You are too impatient to wait a whole day for more words.)
- Manducate Toughness (3.5e Feat) + (You are tough to swallow)
- Defensive Stance (3.5e Feat) + (You are trained at avoiding and blocking blows.)
- Defensive Move (3.5e Feat) + (You are trained at avoiding ranged attacks by moving or ducking.)
- Publication:Hyperconscious/Psionic Feats/Overwhelm Buffer + (You are trained in psionic attacks against nonpsionic minds.)
- Armor Proficiency, Spidersilk (4e Feat) + (You are trained in spidersilk armor.)
- Publication:Unearthed Arcana/Craft Masterwork Ranged Weapon + (You are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows and arrow.)
- Publication:Unearthed Arcana/Craft Masterwork Weapon + (You are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears.)
- Publication:Unearthed Arcana/Craft Masterwork Armor + (You are trained in the creation of fine armor and shields)
- Xaniqos School (4e Feat) + (You are trained to fight aggressively with a crossbow.)
- Vae School (4e Feat) + (You are trained to trip foes with your spiked chain and scourge.)
- Tormtor School (4e Feat) + (You are trained to use a javelin with greater skill.)
- Mounted Combat, Variant (3.5e Feat) + (You are trained to use a steed in battle.)
- Polymorph Self, Eiji (3.5e Spell) + (You are transformed into a creature of your choosing. The same as Tome Polymorph Self, but clarified.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Polymorph Self, Tome (3.5e Spell) + (You are transformed into a creature of your choosing.)
- Deity's Champion (3.5e Alternate Class Feature) + (You are truly a champion for your deity, able to face down any foe in combat.)
- True Devotion (3.5e Feat) + (You are truly devoted to your ideas.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Disguised Character (3.5e Feat) + (You are two persons in one body)
- Lacking Recovery (3.5e Flaw) + (You are unable to recover your maneuvers.)
- Mute (3.5e Flaw) + (You are unable to speak.)
- Crippled (3.5e Flaw) + (You are unable to walk or stand up, this lead you to have very limited mobility and make physical activities very difficult.)
- Publication:Unearthed Arcana/Feeble + (You are unathletic and uncoordinated.)
- Magically Aloft, Scaling (3.5e Feat) + (You are under the effect of a magical effect that make you gently float in the air.)
- Skull Study (3.5e Feat) + (You are uniquely learned about skulls and skull-related facts.)
- Publication:Unearthed Arcana/Naturalized Denizen (Feat) + (You are unusually anchored to your location.)
- Stubborn Endeavor (3.5e Flaw) + (You are unwilling to lose grounds, even to those more powerful than you.)
- Low Gravity Frame (3.5e Flaw) + (You are used to being much lighter, and no matter how long you stay here you never get used to the weight.)
- Authoritarian (3.5e Flaw) + (You are used to lord over others, and don't deal well with those who can ignore your authority. This also applies to fighting, losing morale the moment your opponents put up a good fight.)
- Carefree (3.5e Flaw) + (You are usually trusting of others, or alternatively, you do not think anyone poses a real threat toward you that is worth being concerned over.)
- Exceptional Trainee (3.5e Feat) + (You are utterly awesome at developing your skills.)
- Object Obsession (3.5e Flaw) + (You are utterly obsessed with a single item in your possession, you tend to freak out when you don't feel it in your pocket and you simply cannot bear being away from it for any amount of time.)
- Vindictive (3.5e Flaw) + (You are vengeful, and hold petty grudges for a long time. You prioritize attacking those who have wronged you than otherwise tactically sound.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Flexible (3.5e Feat) + (You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows.)
- TK Specialist (3.5e Feat) + (You are very good at moving creatures and object telekinetically.)
- Drag and Push (3.5e Feat) + (You are very good at moving things around.)
- Amputator (3.5e Feat) + (You are very good at taking away people's arms.)
- Human Tool Use (3.5e Feat) + (You are very good with tools, and can work with a lack of tools on the fly.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Telling Time (3.5e Feat) + (You are very hard to interrupt.)
- Overweight (3.5e Flaw) + (You are very heavy set.)
- Shotgun Surgeon (3.5e Feat) + (You are very precise with your shotgun, somehow.)
- Publication:Unearthed Arcana/Traits/Skinny + (You are very slender for your race.)
- Natural Heavyweight, Tome (3.5e Feat) + (You are very strong for your size.)
- Extraordinarily Short (3.5e Trait) + (You are very very short for your race.)
- Light Vulnerability (3.5e Flaw) + (You are vulnerable to light, and take penalties or extra damage when exposed to it.)
- Trapspringer Bard (3.5e Alternate Class Feature) + (You are wary of traps, though some of your other abilities languish over time.)
- Protected by Spirits (3.5e Feat) + (You are watched over and protected by a Guardian spirit.)
- Disease Prone (3.5e Flaw) + (You are weak to disease, and often are down with something.)
- Publication:Unearthed Arcana/Pathetic + (You are weaker in an attribute than you should be.)
- Acclimated to Cold (3.5e Trait) + (You are well acclimated to intense cold, allowing you to persist even in glacial nights..)
- Acclimated to Heat (3.5e Trait) + (You are well acclimated to intense heat, allowing you to resist the hottest of weather.)
- Double Doctorate (3.5e Trait) + (You are well educated beyond the average adventurer.)
- Wheel Charge (3.5e Feat) + (You are well known for doing the skeleton wheel.)
- Gullible (3.5e Flaw) + (You are well known for you exploitable gullibility, which make you easy to abuse in certain situation. You are very susceptible to fancy tricks in combat, leaving you flabbergasted every times.)
- Vampire Slayer (3.5e Feat) + (You are well-experienced in finding and killing vampires and their spawns.)
- Uncanny Dodge, Trained + (You are well-practiced in being prepared to avoid blows.)
- Eatshaper (3.5e Prestige Class) + (You are what you eat, and technically everything is edible. Transform into your foes by eating them.)
- Beauty of the Elves (4e Feat) + (You are wondrous-fair to look upon.)
- Anxiety (3.5e Flaw) + (You are wrecked by anxiety, which make you doubt your own abilities in times of failure. You tend to speak quietly, which make yourself hard to understand from time to time, especially when stressed.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Untethered (3.5e Feat) + (You aren't fully connected to this plane/reality. As a result, you gain some of the benefits of being incorporeal.)
- Seasickness (3.5e Flaw) + (You aren't good when shaken or stirred.)
- Emo Vampire (3.5e Trait) + (You aren't harmed by the sun, but you sparkle.)
- Energy Absorption (3.5e Creature Ability) + (You aren't just immune to an element, but are healed by it.)
- Hyperpoised (3.5e Equipment) + (You armor is indomitable, no matter the injury you do not flinch.)
- Kaioken (3.5e Spell) + (You artificially enhance yourself, suffering for the additional strain.)
- Spirit Bomb (3.5e Invocation) + (You ask all life on the planet to help you power your attack)
- Magic Mirror (3.5e Spell) + (You ask for an image of a creature who meets the specified requirements, and the mirror shows you an answer.)
- Ears (3.5e Suit) + (You ask for information about all sorts of stuff from all sorts of beings.)
- Maddening Visions (3.5e Spell) + (You assault the creature with a flurry of visions of horrible futures.)
- Secret Identity (3.5e Skill Trick) + (You assume a secret identity.)
- Unified Theory (3.5e Maneuver) + (You assume the ultimate stance of the Unseen Shackles discipline.)
- Super Brother Physics (3.5e Trait) + (You ate a strange mushroom. Now you have two lives, kinda...)
- Lavamuncher (3.5e Feat) + (You ate lava, gaining the fire subtype and the ability to spit lava at-will.)
- Blitz Kreig (3.5e Feat) + (You attack and move in sequence.)
- Strafe (3.5e Feat) + (You attack as you move.)
- Whimsical Attack (3.5e Feat) + (You attack in an unorthodox and bizzare way, preferring to use extravagant moves instead of precise ones.)
- Step in Shadow (3.5e Feat) + (You attack people who step in your shadow.)
- Levitating Weapon Assault (3.5e Spell) + (You attack someone with a weapon that's lying around somewhere.)
- Steel Wind Strike (5e) + (You attack up to 5 creatures within range, doing [[SRD5:Force|force]] damage, and teleport near one of them.<br /><br />)
- Steel Wind Strike (One) + (You attack up to 5 creatures within range, doing [[SRD5:Force|force]] damage, and teleport near one of them.)
- Booming Blade (5e) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, the target takes [[SRD5:Thunder|thunder]] damage if it moves.<br /><br />)
- Green-Flame Blade (5e) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, a nearby [[SRD5:Creature|creature]] (and the target at higher levels) suffers [[SRD5:Fire|fire]] damage.<br /><br />)
- Booming Blade (One) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, the target takes [[SRD5:Thunder|thunder]] damage if it moves.)
- Green-Flame Blade (One) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, a nearby [[Creature (One)|creature]] (and the target at higher levels) suffers [[SRD5:Fire|fire]] damage.)
- Disenchant (3.5e Spell) + (You attempt to remove or counter a spell.)
- Publication:Dread Codex/New Spells/Voice of the Grave + (You attempt to trap an incorporeal undead within your own body.)
- Thought Trick (3.5e Skill Trick) + (You attempt various tricks to ward off a potential mind reader.)
- Lightning Rod (3.5e Feat) + (You attract and absorb electricity)
- Animal Attraction (3.5e Flaw) + (You attract animal attention, which can be good or ill. But it pretty much always annoying.)
- Damage Magnet (3.5e Flaw) + (You attract damage.)
- Fortunate Fumble (3.5e Feat) + (You automatically hit on a natural 1.)
- Publication:Unearthed Arcana/Life Leech (Feat) + (You automatically try to steal the last bit of life energy from anyone nearby.)
- Positive Energy Aura-CE (3.5e Feat) + (You automatically turn undead in a 15 foot range without a turning check or use of turn undead, with limitations.)
- Publication:Hyperconscious/Psionic Powers/Defer Fatality + (You avoid death through suspended animation.)
- Imprisonment (3.5e Spell) + (You banish a creature to the phantom zone.)
- Publication:Hyperconscious/Psionic Powers/Dimensional Obstruction + (You bar extradimensional movement in an area.)
- Devil's Pact (3.5e Spell) + (You bargain with a powerful devil to bring a fallen companion back to life.)
- Cerebral Kineticist (3.5e Feat) + (You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast.)
- Hermaphroditic (3.5e Trait) + (You bear both sexes.)
- Crushing Submission (3.5e Feat) + (You beat opponents into submission with your mace.)
- Helmet Inconvenience (3.5e Maneuver) + (You beat the target's helmet over their eyes.)
- Invulnerability (One) + (You become [[SRD5:Immune|immune]] to all damage.)
- Invulnerability (5e) + (You become [[SRD5:Immune|immune]] to all damage.<br /><br />)
- Breath of the Dretch (3.5e Soulmeld) + (You become a bit bloated, and your breath really stinks.)
- Jelly Form (3.5e Spell) + (You become a creature of jelly, resembling a living ooze.)
- Sublime Training (3.5e Feat) + (You become a martial adept in a single discipline.)
- Monstrous Rage (3.5e Feat) + (You become a monster while raging, gaining the benefit of one or more [Monstrous] feat.)
- Perfect Copy (3.5e Maneuver) + (You become a perfect copy of an opponent.)
- Spirit of the Blackguard (3.5e Invocation) + (You become a real warrior for a while.)