Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Minor Superpowers (3.5e Feat) + (You are not merely a one-trick pony; you have several tricks)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- SRD:Gnomes, Deep—Svirfneblin (Race) + (Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.)
- Zergling (3.5e Monster) + (A fast, scary beast that tears people apart and runs in groups.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- SRD:Goblins—Blues (Race) + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Trolls—Scrags (Race) + (A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Brainchucks (3.5e Equipment) + (A flail made from brain matter.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- SRD:Lizardfolk (Race) + (A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Polymorph Self, Tome (3.5e Spell) + (You are transformed into a creature of your choosing.)
- Deity's Champion (3.5e Alternate Class Feature) + (You are truly a champion for your deity, able to face down any foe in combat.)
- True Devotion (3.5e Feat) + (You are truly devoted to your ideas.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Disguised Character (3.5e Feat) + (You are two persons in one body)
- Lacking Recovery (3.5e Flaw) + (You are unable to recover your maneuvers.)
- Mute (3.5e Flaw) + (You are unable to speak.)
- Crippled (3.5e Flaw) + (You are unable to walk or stand up, this lead you to have very limited mobility and make physical activities very difficult.)
- Publication:Unearthed Arcana/Feeble + (You are unathletic and uncoordinated.)
- Magically Aloft, Scaling (3.5e Feat) + (You are under the effect of a magical effect that make you gently float in the air.)
- Skull Study (3.5e Feat) + (You are uniquely learned about skulls and skull-related facts.)
- Publication:Unearthed Arcana/Naturalized Denizen (Feat) + (You are unusually anchored to your location.)
- Stubborn Endeavor (3.5e Flaw) + (You are unwilling to lose grounds, even to those more powerful than you.)
- Low Gravity Frame (3.5e Flaw) + (You are used to being much lighter, and no matter how long you stay here you never get used to the weight.)
- Authoritarian (3.5e Flaw) + (You are used to lord over others, and don't deal well with those who can ignore your authority. This also applies to fighting, losing morale the moment your opponents put up a good fight.)
- Carefree (3.5e Flaw) + (You are usually trusting of others, or alternatively, you do not think anyone poses a real threat toward you that is worth being concerned over.)
- Exceptional Trainee (3.5e Feat) + (You are utterly awesome at developing your skills.)
- Object Obsession (3.5e Flaw) + (You are utterly obsessed with a single item in your possession, you tend to freak out when you don't feel it in your pocket and you simply cannot bear being away from it for any amount of time.)
- Vindictive (3.5e Flaw) + (You are vengeful, and hold petty grudges for a long time. You prioritize attacking those who have wronged you than otherwise tactically sound.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Flexible (3.5e Feat) + (You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows.)
- TK Specialist (3.5e Feat) + (You are very good at moving creatures and object telekinetically.)
- Drag and Push (3.5e Feat) + (You are very good at moving things around.)
- Amputator (3.5e Feat) + (You are very good at taking away people's arms.)
- Human Tool Use (3.5e Feat) + (You are very good with tools, and can work with a lack of tools on the fly.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Telling Time (3.5e Feat) + (You are very hard to interrupt.)
- Overweight (3.5e Flaw) + (You are very heavy set.)
- Shotgun Surgeon (3.5e Feat) + (You are very precise with your shotgun, somehow.)
- Publication:Unearthed Arcana/Traits/Skinny + (You are very slender for your race.)
- Natural Heavyweight, Tome (3.5e Feat) + (You are very strong for your size.)
- Extraordinarily Short (3.5e Trait) + (You are very very short for your race.)
- Light Vulnerability (3.5e Flaw) + (You are vulnerable to light, and take penalties or extra damage when exposed to it.)
- Trapspringer Bard (3.5e Alternate Class Feature) + (You are wary of traps, though some of your other abilities languish over time.)
- Protected by Spirits (3.5e Feat) + (You are watched over and protected by a Guardian spirit.)
- Disease Prone (3.5e Flaw) + (You are weak to disease, and often are down with something.)
- Publication:Unearthed Arcana/Pathetic + (You are weaker in an attribute than you should be.)
- Acclimated to Cold (3.5e Trait) + (You are well acclimated to intense cold, allowing you to persist even in glacial nights..)
- Acclimated to Heat (3.5e Trait) + (You are well acclimated to intense heat, allowing you to resist the hottest of weather.)
- Double Doctorate (3.5e Trait) + (You are well educated beyond the average adventurer.)
- Wheel Charge (3.5e Feat) + (You are well known for doing the skeleton wheel.)
- Gullible (3.5e Flaw) + (You are well known for you exploitable gullibility, which make you easy to abuse in certain situation. You are very susceptible to fancy tricks in combat, leaving you flabbergasted every times.)
- Vampire Slayer (3.5e Feat) + (You are well-experienced in finding and killing vampires and their spawns.)
- Uncanny Dodge, Trained + (You are well-practiced in being prepared to avoid blows.)
- Eatshaper (3.5e Prestige Class) + (You are what you eat, and technically everything is edible. Transform into your foes by eating them.)
- Beauty of the Elves (4e Feat) + (You are wondrous-fair to look upon.)
- Anxiety (3.5e Flaw) + (You are wrecked by anxiety, which make you doubt your own abilities in times of failure. You tend to speak quietly, which make yourself hard to understand from time to time, especially when stressed.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Untethered (3.5e Feat) + (You aren't fully connected to this plane/reality. As a result, you gain some of the benefits of being incorporeal.)
- Seasickness (3.5e Flaw) + (You aren't good when shaken or stirred.)
- Emo Vampire (3.5e Trait) + (You aren't harmed by the sun, but you sparkle.)
- Energy Absorption (3.5e Creature Ability) + (You aren't just immune to an element, but are healed by it.)
- Hyperpoised (3.5e Equipment) + (You armor is indomitable, no matter the injury you do not flinch.)
- Kaioken (3.5e Spell) + (You artificially enhance yourself, suffering for the additional strain.)
- Spirit Bomb (3.5e Invocation) + (You ask all life on the planet to help you power your attack)
- Magic Mirror (3.5e Spell) + (You ask for an image of a creature who meets the specified requirements, and the mirror shows you an answer.)
- Ears (3.5e Suit) + (You ask for information about all sorts of stuff from all sorts of beings.)
- Maddening Visions (3.5e Spell) + (You assault the creature with a flurry of visions of horrible futures.)
- Secret Identity (3.5e Skill Trick) + (You assume a secret identity.)
- Unified Theory (3.5e Maneuver) + (You assume the ultimate stance of the Unseen Shackles discipline.)
- Super Brother Physics (3.5e Trait) + (You ate a strange mushroom. Now you have two lives, kinda...)
- Lavamuncher (3.5e Feat) + (You ate lava, gaining the fire subtype and the ability to spit lava at-will.)
- Blitz Kreig (3.5e Feat) + (You attack and move in sequence.)
- Strafe (3.5e Feat) + (You attack as you move.)
- Whimsical Attack (3.5e Feat) + (You attack in an unorthodox and bizzare way, preferring to use extravagant moves instead of precise ones.)
- Step in Shadow (3.5e Feat) + (You attack people who step in your shadow.)
- Levitating Weapon Assault (3.5e Spell) + (You attack someone with a weapon that's lying around somewhere.)
- Steel Wind Strike (5e) + (You attack up to 5 creatures within range, doing [[SRD5:Force|force]] damage, and teleport near one of them.<br /><br />)
- Steel Wind Strike (One) + (You attack up to 5 creatures within range, doing [[SRD5:Force|force]] damage, and teleport near one of them.)
- Booming Blade (5e) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, the target takes [[SRD5:Thunder|thunder]] damage if it moves.<br /><br />)
- Green-Flame Blade (5e) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, a nearby [[SRD5:Creature|creature]] (and the target at higher levels) suffers [[SRD5:Fire|fire]] damage.<br /><br />)
- Booming Blade (One) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, the target takes [[SRD5:Thunder|thunder]] damage if it moves.)
- Green-Flame Blade (One) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, a nearby [[Creature (One)|creature]] (and the target at higher levels) suffers [[SRD5:Fire|fire]] damage.)
- Disenchant (3.5e Spell) + (You attempt to remove or counter a spell.)
- Publication:Dread Codex/New Spells/Voice of the Grave + (You attempt to trap an incorporeal undead within your own body.)
- Thought Trick (3.5e Skill Trick) + (You attempt various tricks to ward off a potential mind reader.)
- Lightning Rod (3.5e Feat) + (You attract and absorb electricity)
- Animal Attraction (3.5e Flaw) + (You attract animal attention, which can be good or ill. But it pretty much always annoying.)
- Damage Magnet (3.5e Flaw) + (You attract damage.)
- Fortunate Fumble (3.5e Feat) + (You automatically hit on a natural 1.)
- Publication:Unearthed Arcana/Life Leech (Feat) + (You automatically try to steal the last bit of life energy from anyone nearby.)
- Positive Energy Aura-CE (3.5e Feat) + (You automatically turn undead in a 15 foot range without a turning check or use of turn undead, with limitations.)
- Publication:Hyperconscious/Psionic Powers/Defer Fatality + (You avoid death through suspended animation.)
- Imprisonment (3.5e Spell) + (You banish a creature to the phantom zone.)
- Publication:Hyperconscious/Psionic Powers/Dimensional Obstruction + (You bar extradimensional movement in an area.)
- Devil's Pact (3.5e Spell) + (You bargain with a powerful devil to bring a fallen companion back to life.)
- Cerebral Kineticist (3.5e Feat) + (You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast.)
- Hermaphroditic (3.5e Trait) + (You bear both sexes.)
- Crushing Submission (3.5e Feat) + (You beat opponents into submission with your mace.)
- Helmet Inconvenience (3.5e Maneuver) + (You beat the target's helmet over their eyes.)
- Invulnerability (One) + (You become [[SRD5:Immune|immune]] to all damage.)
- Invulnerability (5e) + (You become [[SRD5:Immune|immune]] to all damage.<br /><br />)
- Breath of the Dretch (3.5e Soulmeld) + (You become a bit bloated, and your breath really stinks.)
- Jelly Form (3.5e Spell) + (You become a creature of jelly, resembling a living ooze.)
- Sublime Training (3.5e Feat) + (You become a martial adept in a single discipline.)
- Monstrous Rage (3.5e Feat) + (You become a monster while raging, gaining the benefit of one or more [Monstrous] feat.)
- Perfect Copy (3.5e Maneuver) + (You become a perfect copy of an opponent.)
- Spirit of the Blackguard (3.5e Invocation) + (You become a real warrior for a while.)
- High Speed Duplication (3.5e Maneuver) + (You become a swarm of yourself for 1 round.)
- Spiritual Disruption (3.5e Maneuver) + (You become able to disrupt enemy spellcasters, striking extra hard against them.)
- Presence of Many (3.5e Maneuver) + (You become able to occupy multiple square, perform mass actions, and strikes opponent as if you flanked them.)
- From a Shrine of an Ancient Nature (3.5e Feat) + (You become an ambassador of nature and earth.)
- Spots of the Desert Guardian (3.5e Soulmeld) + (You become as caring as a camelopardel<sup>Sa</sup> is.)
- Nasciphysic (3.5e Spell) + (You become aware of the general health and well being of the natural world around you.)
- Xeno Apotheosis (3.5e Feat) + (You become fully [[Xenotheric (3.5e Subtype)|xenotheric]].)
- Cold Demeanor (3.5e Feat) + (You become immune to fear and fatigue effects, you can demoralize opponents quicker.)
- Step of the Jackal (3.5e Maneuver) + (You become invisible and leave a major image of yourself behind.)
- Frigid Refraction (3.5e Maneuver) + (You become invisible by refracting away light using air current loaded with ice shards.)
- Fraz-Urb'luu's Duality (3.5e Feat) + (You become like a devil, but not, just like your master Fraz-Urb'luu.)
- Succubus Allure (3.5e Soulmeld) + (You become more attractive.)
- Cautioned Dodge (3.5e Skill Trick) + (You become more caution after avoiding a real danger.)
- Zaprat Resistance (3.5e Feat) + (You become more resistant to lightning.)
- Lucent Deviation (3.5e Grim Alteration) + (You become mostly light, able to move through solid objects at half speed.)
- Shades of Death (3.5e Feat) + (You become much like a living corpse, gaining many benefits of undeath without most of the drawback.)
- Oversensitive (3.5e Spell) + (You become overly sensitive to everything, causing you to seize up as you are overwhelmed.)
- War Song, Revised (3.5e Spell) + (You become part of the flow and rhythm of the world... then absorb the energy of creativity to become rock god of war!)
- Spectral Trespass (3.5e Maneuver) + (You become partially incoporeal and move at high speed, dashing through walls and difficult terrain.)
- Foresight (3.5e Spell) + (You become significantly more aware of your surroundings.)
- Honey Ring (3.5e Equipment) + (You become sticky, capable of grappling better but being easier to grapple, and gaining bonuses on climbing and stability. You can also make honey for yourself, and hold more objects. Beware of swarms.)
- Skulk (3.5e Spell) + (You become translucent.)
- Death's Cloak (3.5e Spell) + (You become transparent.)
- Common Flu (3.5e Disease) + (You becomes sickened.)
- Thief's Intent (3.5e Invocation) + (You beg dark forces for the necessary abilities to steal and infliltrate.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Hypochondria (3.5e Flaw) + (You believe, rightly or wrongly (mostly wrongly), that your body is playing host to hordes of diabolical diseases.)
- Faction Agent (5e) + (You belong to an ideological organization and sought to advance its goals)
- Cultist (One) + (You belonged to an unrecognized religious group.)
- Blinding Flash (3.5e Power) + (You bend light to create a powerful blinding cone.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Dragon's Breath (3.5e Spell) + (You bequeath upon a target the breath of a dragon.)
- Bind Thrall (3.5e Spell) + (You bind a creature to yourself, altering its will so that it willingly serves as if dominated until the end of its days.)
- Inner Demons (3.5e Invocation) + (You bind a demon, devil, or fey to your body which grants you fantastic power and protects you from death... for a while.)
- Sleeping City (3.5e Spell) + (You bind a sleeping spell to the life of one creature, and everybody else drifts off slowly.)
- Diabolic Disciple (3.5e Feat) + (You bind yourself to a Archdevil of Hell, gaining some power over their portfolio.)
- Thrall to Demon (3.5e Feat) + (You bind yourself to a demon lord, gaining some power over their portfolio.)
- Vampire Bite (3.5e Feat) + (You bite attack deal more critical damage and allow you to grapple opponents freely.)
- Hide in Crowd Sight (3.5e Feat) + (You blend into crowds easily.)
- Psionic Metamage (3.5e Feat) + (You blend the realm of metapsionic and metamagic. You can use one has either or both.)
- Extreme Sprint (3.5e Skill Trick) + (You blitz across the battlefield so fast no one can react to you.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Black Blood (3.5e Feat) + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Schrödinger's Vandalism (3.5e Maneuver) + (You both do and don't destroy an object.)
- Supreme Ricochet (3.5e Feat) + (You bounce your killing shots around in a way that would make Xena weep with envy)
- Grimspirited Hairs (3.5e Feat) + (You bound a grim spirit in your hairs, this allow you to channel the power of both worlds.)
- Shatterblade (3.5e Spell) + (You break a blade to produce a shower of sharp edges to all creatures in the area.)
- Mirror Breaker (3.5e Feat) + (You break mirrors just by looking at them.)
- Whirling Smash (3.5e Maneuver) + (You break one item per opponent in range.)
- Crunching Metal Dent (3.5e Maneuver) + (You break the target's armor so that they can't move properly.)
- Devilish Spew (3.5e Spell) + (You breath a cone of fire and brimstone all over the place.)
- Great Gout of Fire (3.5e Spell) + (You breathe a huge spray of fire.)
- Firebreathing (3.5e Spell) + (You breathe a short line of fire.)
- Dragon's Breath, NW (3.5e Spell) + (You breathe out a blast of energy.)
- Alchemical Experimentation (3.5e Feat) + (You brew strange serums and use yourself as a test subject, either in the cause of Science or for darker ends.)
- Came Back Wrong (3.5e Spell) + (You briefly return the target to the living... but they've come back wrong.)
- Ell's Handy Homunculus (3.5e Spell) + (You bring a handy homunculus to life.)
- Blizzard (3.5e Spell) + (You bring about a giant blizzard.)
- Zen Combat Fellow (3.5e Feat) + (You bring oneness to your point-buy system by unifying the ability scores for several feats.)
- Magical Drawback Curse (3.5e Flaw) + (You bring out the worst in magical items, granting you random drawbacks.)
- Healing Sound (3.5e Power) + (You broadcast a healing sound, which grant fast healing to nearby creatures.)
- Demonic Resistance (3.5e Feat) + (You brush off lightning as if you were a demon.)
- Legion Spell (3.5e Feat) + (You buff entire armies in a single fell swoop with legion-augmented spells.)
- Special Beam Cannon (3.5e Spell) + (You build a strong amount of ki in your finger tips, releasing it in an intense beam.)
- SRD:Overchannel + (You burn your life force to strengthen your [[SRD:Powers|powers]].)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Deific Light (3.5e Spell) + (You call beams of light from the heaven, allowing you to heal or damage creatures.)
- Hivecraft (3.5e Spell) + (You call bees from around the world to rapidly build structures for your benefit.)
- Starstorm (3.5e Spell) + (You call down a meteor to obliterate your enemies.)
- Land Communion (3.5e Invocation) + (You call for the help of Nature and it responds with its blessing.)
- Primal Calling (3.5e Epic Spell) + (You call forth a primal elemental of the element of your choice.)
- Sword Rain (3.5e Spell) + (You call forth a storm that produces razor sharp rain.)
- Force Disturbance (3.5e Spell) + (You call forth countless souls and slay them, frying the minds of psionic and incarnum users.)
- Forbidden Call (3.5e Spell) + (You call that which waits behind the wall. Oh god, what have you don- HE COMES!)
- Voidcall (3.5e Invocation) + (You call the substance of the Deep Void to your current plane. This invocation imitates the feeling of dread of an infinite fall.)
- Fire Lash (3.5e Invocation) + (You call upon flame and conjure a [[SRD:Whip|whip]] made of flames.)
- Meteoric Mortar (3.5e Spell) + (You call upon multiple meteor from spaces, striking at your foes.)
- Favor of the Elder Evils (3.5e Invocation) + (You call upon the favor of elder evils, a power so great few in the abyss can match.)
- Influence of the Entity (3.5e Feat) + (You call upon the power of the Entity to manipulate the false world you created to make the creatures that fell under it your thralls.)
- Judge Naughty or Nice (3.5e Spell) + (You call upon the power of the Holidays to detect a creature's behavior, much like the [[SRD:Detect Evil|''detect evil'']] spell.)
- Amushai's Demand (3.5e Invocation) + (You call upon the power of the fire deity Amushai and use her beauty and guile to get what you desire, or her flames to punish those who resist.)
- Call Upon the Bloodline (3.5e Invocation) + (You call upon the power of your bloodline, granting you fantastic power.)
- Saint's Helper (3.5e Alternate Class Feature) + (You called out to an archdevil and realized too late that you misread your new patron's name. If you've ever wanted to work for Santa, now's your chance.)
- Hovering (3.5e Power) + (You calmly hover in place using your psionic powers.)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- Eldritch Sight (One) + (You can ''[[Detect Magic (One)|Detect Magic]]''.)
- Ascendant Step (One) + (You can ''[[Levitate (One)|Levitate]]''.)
- Warlock of the Dark Codex (3.5e Feat) + (You can 'prepare' an invocation by delving into forbidden lore.)
- Bodybender (3.5e Feat) + (You can Bend flesh, blood and nerves much more fluidly than others.)
- Stormbender (3.5e Feat) + (You can Bend water, air and lightning to cause storms.)
- Empower Maneuver (3.5e Feat) + (You can Empower a maneuver.)
- Maximize Maneuver (3.5e Feat) + (You can Maximize a maneuver.)
- Quicken Maneuver (3.5e Feat) + (You can Quicken a maneuver.)
- Greater Duelward (3.5e Spell) + (You can [[SRD:Casting Spells#Counterspells|counterspell]] as an [[SRD:Immediate Actions|immediate action]], and gain a +7 bonus to [[SRD:Spellcraft Skill|Spellcraft checks]] for counterspelling.)
- Absorb Ally (3.5e Feat) + (You can absorb fallen allies, taking their dying energy to empower yourself.)
- Volt Absorb (3.5e Feat) + (You can absorb incoming electricity damage, granting temporary hit points to yourself.)
- Spellfire (3.5e Feat) + (You can absorb magic.)
- Absorb Energy (3.5e Feat) + (You can absorb the energy of incoming attacks to recover your bio-energy.)
- Lasting Transformation (3.5e Feat) + (You can achieve a long lasting semi-transformed state.)
- Reactive Jaunter (3.5e Feat) + (You can act after using [[SRD:Dimension Door|''dimension door'']] and you are no delayed by ''anticipate teleport''<sup>SpC</sup>.)
- Battlefield Agility (3.5e Feat) + (You can act while on the move.)
- Mirror Move Deed (3.5e Feat) + (You can activate Mirror Move by spending panache.)
- Early Model (3.5e Feat) + (You can activate overheat outside of overclock, where it lasts 1 minute.)
- Academic Sorcery (3.5e Feat) + (You can add additional spell from a spellbook to your spell known.)
- Linked Soul (3.5e Feat) + (You can affect both you and your partner when using spells or spell-like abilities.)
- SRD:Split Psionic Ray + (You can affect two targets with a single ray.)
- Requiem, Variant (3.5e Feat) + (You can affect undead and ignore the living with your bardic music performance.)
- Threads of Fate (3.5e Feat) + (You can alter the threads of fate at great cost for yourself.)
- Perfect Shot (3.5e Feat) + (You can always hit your target, sometime only making chip damage but still.)
- Animating Touch (3.5e Feat) + (You can animate objects with but a single touch.)
- Publication:Hyperconscious/Psionic Feats/Anticipate Power + (You can anticipate and cancel your enemy’s manifestations.)
- Twisted Logic (3.5e Feat) + (You can apply your predetermined purpose to almost anything.)
- Tactical Assistance (3.5e Feat) + (You can assist other in finding special tactical maneuvers.)
- Invulnerable Stance (3.5e Feat) + (You can assume a stance as a swift action that grant you temporary hit points and defenses against [death]-effects and necromancy.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Greater Pseudonatural Form (3.5e Feat) + (You can assume your Pseudonatural From fast and cause creature to be wary of you.)
- Publication:Hyperconscious/Psionic Feats/Latent Psi: Vicious Mind + (You can attack another’s mind.)
- Divine Battle Mastery (3.5e Feat) + (You can attack wide groups of tempo, attack without penalty to attack rolls, and rearrange your bonus feats on a whim.)
- Publication:Grim-N-Gritty/Appendix 4/Improvised Weapon Proficiency, Grim-N-Gritty (3.5e Feat) + (You can attack with improvised weapons without a penalty.)
- SRD5:Thirsting Blade + (You can attack with your [[SRD5:Pact Weapon|pact weapon]] twice, instead of once, whenever you take the [[SRD5:Attack|Attack]] [[SRD5:Action|action]] on your [[SRD5:Turn|turn]].)
- Elemental Surge (3.5e Feat) + (You can attune yourself to the elements, allowing you to empower your elemental spells.)
- Sidestep, Red Rob Version (3.5e Feat) + (You can avoid attacks using your incredible acrobatics.)
- Publication:Hyperconscious/Psionic Feats/Suppress Avatar + (You can avoid psionic combat.)
- Hurtling Charge (3.5e Feat) + (You can bash people out of the way to reach an intended charge target.)
- Flat Feet (3.5e Flaw) + (You can be a little slow on the pickup, taking a moment longer than most people to find your feet.)
- Sniper Shot (3.5e Feat) + (You can be precise from very far away.)
- Improved Controlled Immolation (3.5e Feat) + (You can be set on fire and burn forever. You even have a little resistance to fire.)
- Reactive Countersong-CE (3.5e Feat) + (You can begin a countersong at any time, even when it isn’t your turn.)
- Gravity (3.5e Cleric Domain) + (You can bend the very fabric of spacetime.)
- Blastbind (3.5e Invocation) + (You can bind a single-target spell into your Blast, affecting victims of your blast with the spell in addition to your blast.)
- Chakra Binder (3.5e Feat) + (You can bind chakra more efficiently than other meldshaper.)
- Chameleon (3.5e Feat) + (You can blend in with your surroundings by adapting your body to the colors and textures around you.)
- Publication:Grim-N-Gritty/Appendix 4/Infinite Block (3.5e Feat) + (You can block as many attacks as you wish.)
- Tornado Blast (3.5e Feat) + (You can blow away people with a blast of wind.)
- Wild Spellcaster (3.5e Feat) + (You can boost the caster level of your spells, at the risk of incurring unknown chaos.)
- Publication:Hyperconscious/Psionic Feats/Transcend Limits + (You can boost your powers beyond their normal limits with metapsionic feats.)
- Smite Disobedience (3.5e Feat) + (You can boss people around and smite them if they refuse.)
- Spell Cascade (3.5e Feat) + (You can bottle up your energy, allowing for a cascade of spells that rain quickly upon your foes.)
- Monster Rancher (3.5e Feat) + (You can breed and train a large number of crazy beasts.)
- Asmodeus' Influence (3.5e Feat) + (You can briefly force lesser opponents to do what you wish.)
- Publication:Unearthed Arcana/Momentary Alteration (Feat) + (You can briefly transform yourself into a second form, acquiring its physical qualities.)
- Temporary Resurrection (3.5e Feat) + (You can bring your friends back from the dead.)
- Barracks Builder (3.5e Feat) + (You can build additional Monster Crafting vats outside of your Monster Control Vault.)
- Metamana Fuel (3.5e Feat) + (You can burn power in order to super-charge your spells with metamagic abilities.)
- Penetrate Damage Reduction-CE (3.5e Feat) + (You can bypass material, alignment, or essence.)
- Shielded in Life (3.5e Feat) + (You can calculate the trajectory of an opp … You can calculate the trajectory of an opponent's blow, dodging it with the least amount of movement, seem to have eyes in the back of your head and dodge attacks on instinct, or are such a fearsome opponent that enemies unconsciously flinch when attacking you, throwing their aim off.hen attacking you, throwing their aim off.)
- Pegasus Mount (3.5e Feat) + (You can call a [[SRD:Pegasus|Pegasus]] as your special mount.)
- Publication:Unearthed Arcana/Polar Chill (Feat) + (You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared.)
- Power of Zeus (3.5e Feat) + (You can call upon the power of Zeus's lightning bolts.)
- Take a Deep Breath (3.5e Feat) + (You can calm yourself and hold your breath for long.)