Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Untethered (3.5e Feat) + (You aren't fully connected to this plane/reality. As a result, you gain some of the benefits of being incorporeal.)
- Seasickness (3.5e Flaw) + (You aren't good when shaken or stirred.)
- Emo Vampire (3.5e Trait) + (You aren't harmed by the sun, but you sparkle.)
- Energy Absorption (3.5e Creature Ability) + (You aren't just immune to an element, but are healed by it.)
- Hyperpoised (3.5e Equipment) + (You armor is indomitable, no matter the injury you do not flinch.)
- Kaioken (3.5e Spell) + (You artificially enhance yourself, suffering for the additional strain.)
- Spirit Bomb (3.5e Invocation) + (You ask all life on the planet to help you power your attack)
- Magic Mirror (3.5e Spell) + (You ask for an image of a creature who meets the specified requirements, and the mirror shows you an answer.)
- Ears (3.5e Suit) + (You ask for information about all sorts of stuff from all sorts of beings.)
- Maddening Visions (3.5e Spell) + (You assault the creature with a flurry of visions of horrible futures.)
- Secret Identity (3.5e Skill Trick) + (You assume a secret identity.)
- Unified Theory (3.5e Maneuver) + (You assume the ultimate stance of the Unseen Shackles discipline.)
- Super Brother Physics (3.5e Trait) + (You ate a strange mushroom. Now you have two lives, kinda...)
- Lavamuncher (3.5e Feat) + (You ate lava, gaining the fire subtype and the ability to spit lava at-will.)
- Blitz Kreig (3.5e Feat) + (You attack and move in sequence.)
- Strafe (3.5e Feat) + (You attack as you move.)
- Whimsical Attack (3.5e Feat) + (You attack in an unorthodox and bizzare way, preferring to use extravagant moves instead of precise ones.)
- Step in Shadow (3.5e Feat) + (You attack people who step in your shadow.)
- Levitating Weapon Assault (3.5e Spell) + (You attack someone with a weapon that's lying around somewhere.)
- Steel Wind Strike (5e) + (You attack up to 5 creatures within range, doing [[SRD5:Force|force]] damage, and teleport near one of them.<br /><br />)
- Steel Wind Strike (One) + (You attack up to 5 creatures within range, doing [[SRD5:Force|force]] damage, and teleport near one of them.)
- Booming Blade (5e) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, the target takes [[SRD5:Thunder|thunder]] damage if it moves.<br /><br />)
- Green-Flame Blade (5e) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, a nearby [[SRD5:Creature|creature]] (and the target at higher levels) suffers [[SRD5:Fire|fire]] damage.<br /><br />)
- Booming Blade (One) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, the target takes [[SRD5:Thunder|thunder]] damage if it moves.)
- Green-Flame Blade (One) + (You attack with a [[SRD5:Melee Weapon|melee weapon]]. If you hit, a nearby [[Creature (One)|creature]] (and the target at higher levels) suffers [[SRD5:Fire|fire]] damage.)
- Disenchant (3.5e Spell) + (You attempt to remove or counter a spell.)
- Publication:Dread Codex/New Spells/Voice of the Grave + (You attempt to trap an incorporeal undead within your own body.)
- Thought Trick (3.5e Skill Trick) + (You attempt various tricks to ward off a potential mind reader.)
- Lightning Rod (3.5e Feat) + (You attract and absorb electricity)
- Animal Attraction (3.5e Flaw) + (You attract animal attention, which can be good or ill. But it pretty much always annoying.)
- Damage Magnet (3.5e Flaw) + (You attract damage.)
- Fortunate Fumble (3.5e Feat) + (You automatically hit on a natural 1.)
- Publication:Unearthed Arcana/Life Leech (Feat) + (You automatically try to steal the last bit of life energy from anyone nearby.)
- Positive Energy Aura-CE (3.5e Feat) + (You automatically turn undead in a 15 foot range without a turning check or use of turn undead, with limitations.)
- Publication:Hyperconscious/Psionic Powers/Defer Fatality + (You avoid death through suspended animation.)
- Imprisonment (3.5e Spell) + (You banish a creature to the phantom zone.)
- Publication:Hyperconscious/Psionic Powers/Dimensional Obstruction + (You bar extradimensional movement in an area.)
- Devil's Pact (3.5e Spell) + (You bargain with a powerful devil to bring a fallen companion back to life.)
- Cerebral Kineticist (3.5e Feat) + (You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast.)
- Hermaphroditic (3.5e Trait) + (You bear both sexes.)
- Crushing Submission (3.5e Feat) + (You beat opponents into submission with your mace.)
- Helmet Inconvenience (3.5e Maneuver) + (You beat the target's helmet over their eyes.)
- Invulnerability (One) + (You become [[SRD5:Immune|immune]] to all damage.)
- Invulnerability (5e) + (You become [[SRD5:Immune|immune]] to all damage.<br /><br />)
- Breath of the Dretch (3.5e Soulmeld) + (You become a bit bloated, and your breath really stinks.)
- Jelly Form (3.5e Spell) + (You become a creature of jelly, resembling a living ooze.)
- Sublime Training (3.5e Feat) + (You become a martial adept in a single discipline.)
- Monstrous Rage (3.5e Feat) + (You become a monster while raging, gaining the benefit of one or more [Monstrous] feat.)
- Perfect Copy (3.5e Maneuver) + (You become a perfect copy of an opponent.)
- Spirit of the Blackguard (3.5e Invocation) + (You become a real warrior for a while.)