Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Improved Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Mediocre Maneuver (3.5e Feat) + (You can make your maneuvers reliable but unimpressive.)
- Mediocre Spell (3.5e Feat) + (You can make your spells reliable but unimpressive.)
- Improved Wrathblade (3.5e Feat) + (You can make your wrathblade much stronger than it is normally.)
- SRD:Enlarge Power + (You can manifest [[SRD:Powers|powers]] farther than normal.)
- SRD:Delay Power + (You can manifest [[SRD:Powers|powers]] that go off up to 5 [[SRD:Round|rounds]] later.)
- SRD:Chain Power + (You can manifest [[SRD:Powers|powers]] that arc to hit other targets in addition to the primary target.)
- SRD:Extend Power + (You can manifest [[SRD:Powers|powers]] that last longer than normal.)
- SRD:Empower Power + (You can manifest [[SRD:Powers|powers]] to greater effect.)
- SRD:Maximize Power + (You can manifest [[SRD:Powers|powers]] to maximum effect.)
- SRD:Improved Metapsionics + (You can manifest [[SRD:Powers|powers]] using [[SRD:Metapsionic (Feat Type) | metapsionic feats]] more easily than normal.)
- SRD:Twin Power + (You can manifest a power simultaneously with another power just like it.)
- Publication:Hyperconscious/Psionic Feats/Continual Power + (You can manifest a power that repeats its effect each round while you maintain concentration.)
- Publication:Hyperconscious/Psionic Feats/Preconscious Power + (You can manifest powers against foes even when indisposed.)
- Publication:Hyperconscious/Psionic Feats/Subconscious Power + (You can manifest powers on yourself even when indisposed.)
- Improved Ectoplasmic Lash (3.5e Feat) + (You can manifest your ectoplasmic lash more rapidly, and they grow more quickly in strength.)
- Forgebender (3.5e Feat) + (You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass.)
- Cryokinesis, Advanced (3.5e Feat) + (You can manipulate ice and snow through telekinesis and have more potent [cold] abilities.)
- Rod of Nerdkind (3.5e Equipment) + (You can manipulate the actions of nerds around you.)
- Hand of Tricks (3.5e Invocation) + (You can manipulate the odds of random games you play and make some impressive effects.)
- Taunting Voice (4e Feat) + (You can mark targets hit by your ''scream of insanity'')
- Skin of the Construct, Variant (3.5e Feat) + (You can meld with your summoned astral construct, gaining some of its abilities for the power's duration)
- Lapis Metamagic (3.5e Feat) + (You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day.)
- Master Meldshaper (3.5e Feat) + (You can meldshape like a true master.)
- Expert Meldshaper (3.5e Feat) + (You can meldshape with great proficiency, often matching those who dedicated themselves to the art.)
- Drink Mixer (3.5e Feat) + (You can mix drink with great talents.)
- Eldritch Mixer (3.5e Feat) + (You can mix up various essences into your eldritch blast.)
- Expert Crawler (3.5e Feat) + (You can move and fight better while prone.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Hammer Dash (3.5e Feat) + (You can move half your speed when making an attack with an earth breaker.)
- Rolling Shell (3.5e Feat) + (You can move in Shell Defense.)
- Telekinesis (3.5e Feat) + (You can move things with you mind.)
- Telekinetic (3.5e Trait) + (You can move things with your mind, but use of the ability has lead to the weakening of your actual muscles.)
- King and Castle Technique (3.5e Feat) + (You can move to reposition yourself and your allies. You are their bastion.)
- Sreip's Haste Vision (3.5e Spell) + (You can move your eyes and process their input incredibly fast, enhancing your vision and protecting you from certain effects.)
- Busy Multiclasser (3.5e Feat) + (You can multiclass a lot without making you horrible at everything.)
- Multiclassing Hero (3.5e Feat) + (You can multiclass out of the [[Transforming Hero (3.5e Class)|transforming hero]] class a little easier.)
- Dragonblood Prodigy (3.5e Feat) + (You can multiclass with sorcerer without completely boning yourself.)
- Poison Spell (4e Feat) + (You can mystically transfer poison with your spells.)
- Furious Fist (3.5e Feat) + (You can negate the penalty from power attack for a single unarmed strike, and increase its damage.)
- Kiss the Floor (3.5e Flaw) + (You can never [[SRD:Fly|fly]], and [[SRD:Falling|falling]] is very harsh for you.)
- Improved Uncanny Dodge (3.5e Grim Alteration) + (You can no longer be flanked.)
- Icewalker (3.5e Feat) + (You can not only walk on icy surfaces with no problems, you can leave ice in your wake.)
- SRD5:Book of Ancient Secrets + (You can now inscribe magical [[SRD5:Ritual|ritual]]s in your [[SRD5:Book of Shadows|Book of Shadows]].)
- Horsebreaking Cleave, Improved (3.5e Feat) + (You can now truly cut through both a horse and its rider with one strike)
- Hothead (3.5e Feat) + (You can now use anger to your advantage!)
- Enlarged Mounted Archery (3.5e Feat) + (You can now use longbows even while mounted.)
- Publication:Grim-N-Gritty/Appendix 4/Block Projectile (3.5e Feat) + (You can now use the Block action to block projectiles.)
- Simplified Social Interaction (3.5e Variant Rule) + (You can now use your social maneuvers faster in-combat.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Wield Oversized Weapon-CE (3.5e Feat) + (You can one-hand a greatsword and other two-handed weapons.)
- Puppetbound (3.5e Flaw) + (You can only talk through your friendly puppet friend.)
- Master of Portals (3.5e Grim Alteration) + (You can open a pair of portals which lead to each other.)
- Device Synchronization (3.5e Power) + (You can operate a magic or psionic item as if you qualify for it, or as if you succeeded on a Use Magic Device or Use Psionic Device check.)
- Executioner's Strike (3.5e Feat) + (You can outright slay foes who are unaware of your presence.)
- SRD:Talented + (You can overchannel [[SRD:Powers|powers]] with less cost to yourself.)
- Modest Strike (3.5e Feat) + (You can painlessly strike an unsuspecting target, delaying the damage by 1d4 rounds and possibly concealing the attack.)
- Parry and Riposte (3.5e Feat) + (You can parry attacks and counter-attack for massive damage.)
- Improved Partial Wild Shape (3.5e Feat) + (You can partial wild shape into sizes beyond your natural size.)
- Improved Residual Rebound (3.5e Feat) + (You can partly rebound destructive energy on any successful save.)
- Improved Wave Strike (3.5e Feat) + (You can perform [[Wave Strike (3.5e Feat)|Wave Strike]] as an [[SRD:Attack of Opportunity|attack of opportunity]].)
- Heavy Kick (3.5e Feat) + (You can perform a heavy, devastating kick when making an unarmed strike.)
- Stunt Driver (3.5e Feat) + (You can perform miracles with a good vehicle or mount.)
- Ignore the Elephant (3.5e Maneuver) + (You can perform obvious, even hostile actions in public and no one will notice.)
- Buckler Bash (3.5e Feat) + (You can perform shield bash with bucklers.)
- Versatile Patron (3.5e Feat) + (You can pick spells from an additional patron.)
- Quicker Picker Upper (3.5e Skill Trick) + (You can pick up dropped items in your reach as a free action without provoking attacks of opportunity.)
- Jet Fighter (3.5e Feat) + (You can pilot a freaking jet and be good and awesome at doing so.)
- Vital Strike (3.5e Feat) + (You can pinpoint an enemy's vitals when their guard is down.)
- Mindsight, Variant (3.5e Feat) + (You can pinpoints creature psychically.)
- Imbued Shot (3.5e Feat) + (You can place touch and ranged touch spells in your arrow with imbue arrow.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Combat Poke (3.5e Feat) + (You can poke opponents for low damage.)
- Telekinetic Fist (3.5e Feat) + (You can pound things with your mind.)
- Undercast (3.5e Feat) + (You can precisely control the power level of your spells.)
- Meteorologist (3.5e Feat) + (You can predict the weather and are resistant to it.)
- Stand Still, Grimoire (3.5e Feat) + (You can prevent foes from fleeing or closing.)
- SRD:Stand Still + (You can prevent foes from fleeing or closing.)
- Spiderfriend (4e Feat) + (You can prevent spiderkind creatures from attacking you.)
- Deflect Arrows (3.5e Feat) + (You can protect yourself and allies from ranged attacks.)
- Metal Beetle Style (3.5e Feat) + (You can provide protection to your allies by raising your shield..)
- Dramatic Slowdown (3.5e Feat) + (You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions.)
- Hat of Tricks (3.5e Invocation) + (You can pull small animals from your hat.)
- Incarnum Blade (3.5e Feat) + (You can pump essentia in your mind blade.)
- Scrappy (3.5e Feat) + (You can punch ghosts just fine.)
- Telekinetic Puppet (3.5e Feat) + (You can puppet your own body around.)
- Grunt of Exertion (3.5e Feat) + (You can put a bit more effort into athletic pursuits if you don't mind sounding like a dying orc.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Imbue Arrow (3.5e Feat) + (You can put your spells into arrows and have them go off where you shoot them.)
- Deformity, Patchwork Body (3.5e Feat) + (You can put yourself back together if dismembered, or use others body parts to replace your own.)
- Exotic Training (3.5e Trait) + (You can qualify as having stats higher than you do, at a loss elsewhere.)
- Publication:Grim-N-Gritty/Appendix 4/Quick Reload, Grim-N-Gritty (3.5e Feat) + (You can quickly reload your ranged weapons.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Dive for Cover (3.5e Feat) + (You can quickly use the Dive for Cover action.)
- Always Angry (3.5e Feat) + (You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway.)
- Extra Rage, Variant (3.5e Feat) + (You can rage more often.)
- Masterful Corpsecrafter (3.5e Feat) + (You can raise powerful zombies with access to their old abilities.)
- Harbinger of Undeath (3.5e Feat) + (You can raise the dead with the power)
- Noisy Decloak (3.5e Trait) + (You can re-apply invisibility if you broke it, but when you stop being invisible, you are very obvious. Your invisibility can be partly broken on a successful hit.)
- Eyes of the Rune Keeper (One) + (You can read all writing, but doesn't decrypt.)
- SRD5:Eyes of the Rune Keeper + (You can read all writing.)
- Prepared Tactician (3.5e Feat) + (You can ready two actions at once)
- Shifting Ease (3.5e Feat) + (You can reassign the points in your bodyshift more easily.)
- Total Recall (3.5e Feat) + (You can recall what was forgotten, and improve the [[SRD:Call to Mind|Call to Mind]] power.)
- Recharge Breath Weapon (3.5e Feat) + (You can recharge your breath weapon really quickly)
- Power Nap (3.5e Feat) + (You can recover fatigue and exhaustion very quickly.)
- Smooth Social Recovery (3.5e Skill Trick) + (You can recover from botched social checks handily and efficiently.)
- Repeat Maneuver (3.5e Feat) + (You can recover part of your Ki right after using it.)
- Refresh Skill Trick (3.5e Feat) + (You can refresh your skill trick as a move action.)
- Martial Psionic Meditation (3.5e Feat) + (You can regain your psionic focus as part of an attack.)
- Entropic Slice (3.5e Sacrifice) + (You can release your Entropic Blow as a blast of time-shredding energy.)
- One Handed Reloader (3.5e Feat) + (You can reload a hand crossbow with surprising ease.)
- Trick Loader (3.5e Equipment) + (You can reload a weapon without a free hand.)
- Adept Hexer (3.5e Feat) + (You can remove your own curses from others.)
- Necrowitch (3.5e Feat) + (You can replace death patron spells with sorcerer/wizard necromancy spells.)
- Replicate Item (3.5e Feat) + (You can replicate items even if you would not be able to craft item.)
- Born Cursed (3.5e Feat) + (You can reroll a d20, however you take a penalty each time you do so.)
- Publication:Hyperconscious/Psionic Feats/Permanent Focus + (You can retain your focus for a given feat.)
- SRD:Return Shot + (You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.)
- Rising Thermal (3.5e Feat) + (You can rise on currents of warm air, as long as you have fire spells at the ready.)
- Know Secrets (3.5e Feat) + (You can roll 20s on Knowledge checks automatically, and know things you should know.)
- Adaptive Singer (4e Feat) + (You can roll [[4e#arcana skill|arcana]] [[4e#skill check|ckecks]] twice and use the highest result.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Roll with Blow (3.5e Feat) + (You can roll with an opponent's blow multiple times per round.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Roll with Blow (3.5e Feat) + (You can roll with blows far faster than your peers.)