Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- SRD:Goblins—Blues (Race) + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Trolls—Scrags (Race) + (A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Brainchucks (3.5e Equipment) + (A flail made from brain matter.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- SRD:Lizardfolk (Race) + (A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Special Combo (3.5e Feat) + (When you get people at a disadvantage, you take the opportunity immediately.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Improved Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Mediocre Maneuver (3.5e Feat) + (You can make your maneuvers reliable but unimpressive.)
- Mediocre Spell (3.5e Feat) + (You can make your spells reliable but unimpressive.)
- Improved Wrathblade (3.5e Feat) + (You can make your wrathblade much stronger than it is normally.)
- SRD:Enlarge Power + (You can manifest [[SRD:Powers|powers]] farther than normal.)
- SRD:Delay Power + (You can manifest [[SRD:Powers|powers]] that go off up to 5 [[SRD:Round|rounds]] later.)
- SRD:Chain Power + (You can manifest [[SRD:Powers|powers]] that arc to hit other targets in addition to the primary target.)
- SRD:Extend Power + (You can manifest [[SRD:Powers|powers]] that last longer than normal.)
- SRD:Empower Power + (You can manifest [[SRD:Powers|powers]] to greater effect.)
- SRD:Maximize Power + (You can manifest [[SRD:Powers|powers]] to maximum effect.)
- SRD:Improved Metapsionics + (You can manifest [[SRD:Powers|powers]] using [[SRD:Metapsionic (Feat Type) | metapsionic feats]] more easily than normal.)
- SRD:Twin Power + (You can manifest a power simultaneously with another power just like it.)
- Publication:Hyperconscious/Psionic Feats/Continual Power + (You can manifest a power that repeats its effect each round while you maintain concentration.)
- Publication:Hyperconscious/Psionic Feats/Preconscious Power + (You can manifest powers against foes even when indisposed.)
- Publication:Hyperconscious/Psionic Feats/Subconscious Power + (You can manifest powers on yourself even when indisposed.)
- Improved Ectoplasmic Lash (3.5e Feat) + (You can manifest your ectoplasmic lash more rapidly, and they grow more quickly in strength.)
- Forgebender (3.5e Feat) + (You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass.)
- Cryokinesis, Advanced (3.5e Feat) + (You can manipulate ice and snow through telekinesis and have more potent [cold] abilities.)
- Rod of Nerdkind (3.5e Equipment) + (You can manipulate the actions of nerds around you.)
- Hand of Tricks (3.5e Invocation) + (You can manipulate the odds of random games you play and make some impressive effects.)
- Taunting Voice (4e Feat) + (You can mark targets hit by your ''scream of insanity'')
- Skin of the Construct, Variant (3.5e Feat) + (You can meld with your summoned astral construct, gaining some of its abilities for the power's duration)
- Lapis Metamagic (3.5e Feat) + (You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day.)
- Master Meldshaper (3.5e Feat) + (You can meldshape like a true master.)
- Expert Meldshaper (3.5e Feat) + (You can meldshape with great proficiency, often matching those who dedicated themselves to the art.)
- Drink Mixer (3.5e Feat) + (You can mix drink with great talents.)
- Eldritch Mixer (3.5e Feat) + (You can mix up various essences into your eldritch blast.)
- Expert Crawler (3.5e Feat) + (You can move and fight better while prone.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Hammer Dash (3.5e Feat) + (You can move half your speed when making an attack with an earth breaker.)
- Rolling Shell (3.5e Feat) + (You can move in Shell Defense.)
- Telekinesis (3.5e Feat) + (You can move things with you mind.)
- Telekinetic (3.5e Trait) + (You can move things with your mind, but use of the ability has lead to the weakening of your actual muscles.)
- King and Castle Technique (3.5e Feat) + (You can move to reposition yourself and your allies. You are their bastion.)
- Sreip's Haste Vision (3.5e Spell) + (You can move your eyes and process their input incredibly fast, enhancing your vision and protecting you from certain effects.)
- Busy Multiclasser (3.5e Feat) + (You can multiclass a lot without making you horrible at everything.)
- Multiclassing Hero (3.5e Feat) + (You can multiclass out of the [[Transforming Hero (3.5e Class)|transforming hero]] class a little easier.)
- Dragonblood Prodigy (3.5e Feat) + (You can multiclass with sorcerer without completely boning yourself.)
- Poison Spell (4e Feat) + (You can mystically transfer poison with your spells.)
- Furious Fist (3.5e Feat) + (You can negate the penalty from power attack for a single unarmed strike, and increase its damage.)
- Kiss the Floor (3.5e Flaw) + (You can never [[SRD:Fly|fly]], and [[SRD:Falling|falling]] is very harsh for you.)
- Improved Uncanny Dodge (3.5e Grim Alteration) + (You can no longer be flanked.)
- Icewalker (3.5e Feat) + (You can not only walk on icy surfaces with no problems, you can leave ice in your wake.)
- SRD5:Book of Ancient Secrets + (You can now inscribe magical [[SRD5:Ritual|ritual]]s in your [[SRD5:Book of Shadows|Book of Shadows]].)
- Horsebreaking Cleave, Improved (3.5e Feat) + (You can now truly cut through both a horse and its rider with one strike)
- Hothead (3.5e Feat) + (You can now use anger to your advantage!)
- Enlarged Mounted Archery (3.5e Feat) + (You can now use longbows even while mounted.)
- Publication:Grim-N-Gritty/Appendix 4/Block Projectile (3.5e Feat) + (You can now use the Block action to block projectiles.)
- Simplified Social Interaction (3.5e Variant Rule) + (You can now use your social maneuvers faster in-combat.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Wield Oversized Weapon-CE (3.5e Feat) + (You can one-hand a greatsword and other two-handed weapons.)
- Puppetbound (3.5e Flaw) + (You can only talk through your friendly puppet friend.)
- Master of Portals (3.5e Grim Alteration) + (You can open a pair of portals which lead to each other.)
- Device Synchronization (3.5e Power) + (You can operate a magic or psionic item as if you qualify for it, or as if you succeeded on a Use Magic Device or Use Psionic Device check.)
- Executioner's Strike (3.5e Feat) + (You can outright slay foes who are unaware of your presence.)
- SRD:Talented + (You can overchannel [[SRD:Powers|powers]] with less cost to yourself.)
- Modest Strike (3.5e Feat) + (You can painlessly strike an unsuspecting target, delaying the damage by 1d4 rounds and possibly concealing the attack.)
- Parry and Riposte (3.5e Feat) + (You can parry attacks and counter-attack for massive damage.)
- Improved Partial Wild Shape (3.5e Feat) + (You can partial wild shape into sizes beyond your natural size.)
- Improved Residual Rebound (3.5e Feat) + (You can partly rebound destructive energy on any successful save.)
- Improved Wave Strike (3.5e Feat) + (You can perform [[Wave Strike (3.5e Feat)|Wave Strike]] as an [[SRD:Attack of Opportunity|attack of opportunity]].)
- Heavy Kick (3.5e Feat) + (You can perform a heavy, devastating kick when making an unarmed strike.)
- Stunt Driver (3.5e Feat) + (You can perform miracles with a good vehicle or mount.)
- Ignore the Elephant (3.5e Maneuver) + (You can perform obvious, even hostile actions in public and no one will notice.)
- Buckler Bash (3.5e Feat) + (You can perform shield bash with bucklers.)
- Versatile Patron (3.5e Feat) + (You can pick spells from an additional patron.)
- Quicker Picker Upper (3.5e Skill Trick) + (You can pick up dropped items in your reach as a free action without provoking attacks of opportunity.)
- Jet Fighter (3.5e Feat) + (You can pilot a freaking jet and be good and awesome at doing so.)
- Vital Strike (3.5e Feat) + (You can pinpoint an enemy's vitals when their guard is down.)
- Mindsight, Variant (3.5e Feat) + (You can pinpoints creature psychically.)
- Imbued Shot (3.5e Feat) + (You can place touch and ranged touch spells in your arrow with imbue arrow.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Combat Poke (3.5e Feat) + (You can poke opponents for low damage.)
- Telekinetic Fist (3.5e Feat) + (You can pound things with your mind.)
- Undercast (3.5e Feat) + (You can precisely control the power level of your spells.)
- Meteorologist (3.5e Feat) + (You can predict the weather and are resistant to it.)
- Stand Still, Grimoire (3.5e Feat) + (You can prevent foes from fleeing or closing.)
- SRD:Stand Still + (You can prevent foes from fleeing or closing.)
- Spiderfriend (4e Feat) + (You can prevent spiderkind creatures from attacking you.)
- Deflect Arrows (3.5e Feat) + (You can protect yourself and allies from ranged attacks.)
- Metal Beetle Style (3.5e Feat) + (You can provide protection to your allies by raising your shield..)
- Dramatic Slowdown (3.5e Feat) + (You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions.)
- Hat of Tricks (3.5e Invocation) + (You can pull small animals from your hat.)
- Incarnum Blade (3.5e Feat) + (You can pump essentia in your mind blade.)
- Scrappy (3.5e Feat) + (You can punch ghosts just fine.)
- Telekinetic Puppet (3.5e Feat) + (You can puppet your own body around.)
- Grunt of Exertion (3.5e Feat) + (You can put a bit more effort into athletic pursuits if you don't mind sounding like a dying orc.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Imbue Arrow (3.5e Feat) + (You can put your spells into arrows and have them go off where you shoot them.)
- Deformity, Patchwork Body (3.5e Feat) + (You can put yourself back together if dismembered, or use others body parts to replace your own.)
- Exotic Training (3.5e Trait) + (You can qualify as having stats higher than you do, at a loss elsewhere.)
- Publication:Grim-N-Gritty/Appendix 4/Quick Reload, Grim-N-Gritty (3.5e Feat) + (You can quickly reload your ranged weapons.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Dive for Cover (3.5e Feat) + (You can quickly use the Dive for Cover action.)
- Always Angry (3.5e Feat) + (You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway.)
- Extra Rage, Variant (3.5e Feat) + (You can rage more often.)
- Masterful Corpsecrafter (3.5e Feat) + (You can raise powerful zombies with access to their old abilities.)
- Harbinger of Undeath (3.5e Feat) + (You can raise the dead with the power)
- Noisy Decloak (3.5e Trait) + (You can re-apply invisibility if you broke it, but when you stop being invisible, you are very obvious. Your invisibility can be partly broken on a successful hit.)
- Eyes of the Rune Keeper (One) + (You can read all writing, but doesn't decrypt.)
- SRD5:Eyes of the Rune Keeper + (You can read all writing.)
- Prepared Tactician (3.5e Feat) + (You can ready two actions at once)
- Shifting Ease (3.5e Feat) + (You can reassign the points in your bodyshift more easily.)
- Total Recall (3.5e Feat) + (You can recall what was forgotten, and improve the [[SRD:Call to Mind|Call to Mind]] power.)
- Recharge Breath Weapon (3.5e Feat) + (You can recharge your breath weapon really quickly)
- Power Nap (3.5e Feat) + (You can recover fatigue and exhaustion very quickly.)
- Smooth Social Recovery (3.5e Skill Trick) + (You can recover from botched social checks handily and efficiently.)
- Repeat Maneuver (3.5e Feat) + (You can recover part of your Ki right after using it.)
- Refresh Skill Trick (3.5e Feat) + (You can refresh your skill trick as a move action.)
- Martial Psionic Meditation (3.5e Feat) + (You can regain your psionic focus as part of an attack.)
- Entropic Slice (3.5e Sacrifice) + (You can release your Entropic Blow as a blast of time-shredding energy.)
- One Handed Reloader (3.5e Feat) + (You can reload a hand crossbow with surprising ease.)
- Trick Loader (3.5e Equipment) + (You can reload a weapon without a free hand.)
- Adept Hexer (3.5e Feat) + (You can remove your own curses from others.)
- Necrowitch (3.5e Feat) + (You can replace death patron spells with sorcerer/wizard necromancy spells.)
- Replicate Item (3.5e Feat) + (You can replicate items even if you would not be able to craft item.)
- Born Cursed (3.5e Feat) + (You can reroll a d20, however you take a penalty each time you do so.)
- Publication:Hyperconscious/Psionic Feats/Permanent Focus + (You can retain your focus for a given feat.)
- SRD:Return Shot + (You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.)
- Rising Thermal (3.5e Feat) + (You can rise on currents of warm air, as long as you have fire spells at the ready.)
- Know Secrets (3.5e Feat) + (You can roll 20s on Knowledge checks automatically, and know things you should know.)
- Adaptive Singer (4e Feat) + (You can roll [[4e#arcana skill|arcana]] [[4e#skill check|ckecks]] twice and use the highest result.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Roll with Blow (3.5e Feat) + (You can roll with an opponent's blow multiple times per round.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Roll with Blow (3.5e Feat) + (You can roll with blows far faster than your peers.)
- SRD:Up the Walls + (You can run on walls for brief distances.)
- Familiar-Blooded Spell (3.5e Feat) + (You can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability.)
- Publication:Hyperconscious/Psionic Feats/Permanent Tattoo + (You can scribe permanent psionic tattoos.)
- Poison Talons (4e Feat) + (You can secrete ''Abyssal poison'' onto your claws.)
- Shardseeker (3.5e Feat) + (You can see [[Polarity Shard (3.5e Equipment)|Polarity Shards]] easily.)
- Future III- Glimpse (3.5e Phrase) + (You can see a split second into the future.)
- Time Sight (3.5e Feat) + (You can see ages.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Greater Nightvision Goggles (3.5e Equipment) + (You can see in the dark a large distance.)
- Nightvision Goggles (3.5e Equipment) + (You can see in the dark, though you shouldn't wear these in the light.)
- See Ultraviolet (3.5e Spell) + (You can see in the ultraviolet spectrum, noticing details that regular creatures never see.)
- X-Ray Vision (3.5e Feat) + (You can see into and through solid matter.)
- SRD5:Devil's Sight + (You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.)
- SRD5:Witch Sight + (You can see the true form of any [[SRD5:Shapechanger|shapechanger]] or creature concealed by [[SRD5:Illusion|illusion]] or [[SRD5:Transmutation|transmutation]] magic while the creature is within 30 feet of you and within line of sight.)
- Fog Stalker (3.5e Feat) + (You can see through fog effects you created.)
- Improved Eyes to the Sky (3.5e Feat) + (You can see who is scrying on you, and scry right back!)
- Illusory Eyes (3.5e Spell) + (You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.)
- Exotic Broaden Spellcasting (3.5e Feat) + (You can select spells from weird spell lists.)
- Sense Emotion (5e) + (You can sense the emotion of 1 [[SRD5:Humanoid|humanoid]] each [[SRD5:Turn|turn]].<br /><br />)
- Sense Spiders (3.5e Spell) + (You can sense the location of all spiderkind within 60'.)
- SRD:Focused Sunder + (You can sense the stress points on others’ weapons.)
- Killer Instinct (3.5e Maneuver) + (You can sense the things around you and are a really ferocious beast.)
- Shape Water (5e) + (You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.<br /><br />)
- Shape Water (One) + (You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.)
- Eldritch Soulsword (3.5e Feat) + (You can shape a piece of your soul into a powerful weapon.)
- Bloodshaper (3.5e Feat) + (You can shape blood into weapons and objects.)
- Preferred Humanoid Shape (3.5e Feat) + (You can shape change into a single humanoid form chosen when this feat is taken.)
- Shape Lightforce (3.5e Invocation) + (You can shape lightforce with your whims, allowing you to create small objects made of solid light.)
- Reality Shaper (3.5e Feat) + (You can shape primordial chaos into powerful magic items.)
- Metashape (3.5e Feat) + (You can shape your area spells to better suit your immediate needs.)
- Form Mind Fullblade (3.5e Feat) + (You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with.)
- Weaponized Mind Blade (3.5e Feat) + (You can shape your mind blade into any other type of weapon you are proficient with.)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- Storm Master (4e Feat) + (You can shift after using your flurry of blows power.)
- SRD:Reckless Offense + (You can shift your focus from defense to offense.)
- Siege Shot, Combat (3.5e Feat) + (You can shoot a single, devastating shot.)
- Hookshot Wizard (3.5e Feat) + (You can shoot and retract a hookshot with the same action.)
- Tower Drop Bow (3.5e Equipment) + (You can shoot arrows into the sky, and when they fall they are massive javelins of destruction.)
- Super Snipe (3.5e Feat) + (You can shoot exceptionally well. So well, in fact, that you make melee fighters cry out of sheer impotence.)
- Codex Sniper (3.5e Feat) + (You can shoot very far and precise.)
- Feet Shooter (3.5e Feat) + (You can shoot your bow with your feet.)
- Gangsta Archery (3.5e Feat) + (You can shoot your bows (even longbows) when prone or mounted, and hit multiple targets easier.)
- Vampiric Embrace (3.5e Invocation) + (You can siphon life from your target.)
- Extraordinary Spell Aim (3.5e Feat) + (You can sling spells better than the rest.)
- Shadow Slip (3.5e Invocation) + (You can slip into the edge of the shadow realm to move faster and more efficiently.)
- Controlled Curse (3.5e Feat) + (You can slow down the effect of your curse considerably.)
- Zealous Smite (3.5e Feat) + (You can smite creatures of any alignment.)
- Smite Opponent (3.5e Feat) + (You can smite creatures of any alignments, but only when they threaten you or innocent creatures around you.)
- Publication:Grim-N-Gritty/Appendix 4/Catch Projectile (3.5e Feat) + (You can snatch projectiles and hurl them back at attackers.)
- Polyglot-CE (3.5e Feat) + (You can speak all languages.)
- Tongue of Power (3.5e Grim Alteration) + (You can speak and understand all languages and unleash a damaging power word.)
- True Tongue (3.5e Utterance) + (You can speak and understand any language, or read and write any language.)
- Psionic Tongue (3.5e Feat) + (You can speak any language as long as you maintain mental focus.)
- Terminology of Concordance, Wildmage Variant (3.5e Feat) + (You can speak the root language of all.)
- SRD5:Voice of the Chain Master + (You can speak through and use your [[SRD5:Familiar|familiar]]'s senses.)
- Animal Tongue (3.5e Feat) + (You can speak with a kind of animal, sorta like a Disney princess.)
- Greentongue (3.5e Feat) + (You can speak with all of nature.)
- Fast Talker (3.5e Feat) + (You can speak your spells more quickly.)
- Spellcasting Specialist (3.5e Trait) + (You can specialize like a wizard.)
- Harden Flesh (3.5e Feat) + (You can spend a full-round action to greatly lower damage done to yourself.)
- Exceptional Aim (3.5e Feat) + (You can spend a swift action to make sure you hit your target.)
- Lapis Augment (3.5e Feat) + (You can spend additional power points when using Lurk Augment equal to invested essentia.)
- Adaptable Stunning Fist (3.5e Feat) + (You can spend extra stunning fist usages to improve your attack.)
- Ritual Litany (3.5e Feat) + (You can spend extra time on a word spell in order to get a bonus to the check.)
- Concentrating Words (3.5e Feat) + (You can spend words instead of concentrating.)
- Wave Grabber (3.5e Feat) + (You can splash water on people much more efficiently.)
- Dual Mind Blade (3.5e Feat) + (You can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting.)
- Improved Polar Chill (3.5e Feat) + (You can spread your Polar Chill out as a free action for 1 round per level per day, and can skate while you do so.)
- Stacking Damage Reduction (3.5e Feat) + (You can stack damage reduction together.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Grapple, Grim-N-Gritty (3.5e Feat) + (You can start a grapple quickly and easily while wielding weapons.)
- True Thief (3.5e Prestige Class) + (You can steal anything. Yes, even the hearts of others, someone's soul, or concepts.)
- Speed Of Death (3.5e Sacrifice) + (You can steal time from the future to bring death to your foes.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Gecko Step (3.5e Feat) + (You can stick to walls, briefly.)
- Mumbler (3.5e Feat) + (You can still talk even if gagged, though not quite as accurate.)
- Manipulative Grip (3.5e Feat) + (You can still use your hands (sort of) while wielding items in them.)
- Stand Still, Tome (3.5e Feat) + (You can stop enemies in their tracks.)
- Temporal Stutter (3.5e Feat) + (You can stop time for a single move or standard action.)
- Overclock (3.5e Feat) + (You can stop time, even if for only a brief moment.)
- Moment Stop (3.5e Sacrifice) + (You can stop time.)
- Publication:Hyperconscious/Psionic Feats/Creature Capacitor + (You can store part of your daily unused power points per day.)
- Publication:Grim-N-Gritty/Appendix 4/Flurry of Blows, Grim-N-Gritty (3.5e Feat) + (You can strike multiple blows at the expense of accuracy.)
- Double Strike (3.5e Feat) + (You can strike twice as fast.)
- SRD:Fell Shot + (You can strike your foe with a [[SRD:Ranged Weapon|ranged weapon]] as if making a [[SRD:Touch Attack|touch attack]].)
- Publication:Grim-N-Gritty/Appendix 4/Improved Deep Impact (3.5e Feat) + (You can strike your foe with a melee weapon as if making an armor piercing touch attack.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Fell Shot (3.5e Feat) + (You can strike your foe with a ranged weapon as if making an armor piercing touch attack.)
- Deadly Blade (4e Feat) + (You can strike your foes precisely in vital spot.)
- Assassinate (3.5e Feat) + (You can study a target to find its weak point before exploiting it to have a chance of immediately killing them.)
- Star Gazer (3.5e Feat) + (You can study the stars to learn the secrets of the future.)
- Master Wand-CE (3.5e Feat) + (You can substitute your own spell slots instead of using a charge on a wand.)
- Master Staff-CE (3.5e Feat) + (You can substitute your own spell slots instead of using a charge on a staff.)
- Summon Motorcycle (3.5e Feat) + (You can summon a bike out of nowhere.)
- Magic Gun (3.5e Feat) + (You can summon a conduit to blast raw magic at enemies.)
- Shape Incarnum Construct (3.5e Feat) + (You can summon a construct made of pure incarnum, imitating an ''astral construct''.)
- Cloud Rider (3.5e Feat) + (You can summon a magical cloud which grant you a fly speed.)
- Shadow Minion (3.5e Feat) + (You can summon a useful minion, which can complete basic tasks and harass your enemies.)
- Summon the Legion (3.5e Feat) + (You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast.)
- Feral Summoning (3.5e Feat) + (You can summon creatures for longer than most. They aren't very friendly, though.)
- Crystals (3.5e Suit) + (You can summon crystals to produce armor, weaponry, lasers, and other such things.)
- Malconvoker (3.5e Feat) + (You can summon evil creatures no matter your alignment and gain a bonus to bind evil outsiders.)
- Spiderhost (3.5e Feat) + (You can summon spiders into battle.)
- Instantaneous Manifestation (3.5e Feat) + (You can summon your phantom out of your consciousness as a standard action for 1 round.)
- Supercharge Bioweapon (3.5e Feat) + (You can supercharge your bioweapon and recover it nearly instantly.)
- Hellflare Breath (3.5e Feat) + (You can supercharge your breath at the cost of your health.)
- Boiling Waters (3.5e Feat) + (You can superheat your body to become ''hasted'' and with fiery benefits.)
- Suppress Memory (3.5e Feat) + (You can suppress and alter your memory with ease.)
- Catfall (3.5e Feat) + (You can survive falls from a large distance.)
- Astroadaptation (3.5e Feat) + (You can survive in the near vacuum of space.)
- Assume Direct Control (3.5e Feat) + (You can swap bodies at any distance, with a willing target.)
- Mire Treader (3.5e Feat) + (You can swim through certain partially liquid substances as if it were water.)
- Plane Tearing Strike (3.5e Feat) + (You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes.)
- Quickswap Fighting (3.5e Feat) + (You can switch hands to make more attacks.)
- Save Swapper (3.5e Trait) + (You can switch one save for another save.)
- Clever Opportunist (4e Feat) + (You can switch places with a creature of your size or smaller when you hit with an opportunity attack.)
- Extreme Body Mods (3.5e Feat) + (You can take Deformity feats. Counts as Willing Deformity.)
- Shoot Defensively (3.5e Feat) + (You can take a -4 penalty to attack with a ranged weapon attack to not provoke.)
- Deep Breath (3.5e Feat) + (You can take a deep breath to make a very destructive breath weapon)
- Diehard (3.5e Feat) + (You can take a licking and keep on ticking.)
- Martial Opportunist (3.5e Feat) + (You can take advantage of your martial ability defensively as well as offensively.)
- Mobile Assault (3.5e Feat) + (You can take an action in the middle of a movement.)
- Immediate Reaction (3.5e Feat) + (You can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again.)
- Greenblood Rage (3.5e Feat) + (You can take an extra standard action when you rage.)
- Morphovoric Multiclasser (3.5e Feat) + (You can take forms and use your other classes' features at the same time!)
- Blue Morphovore (3.5e Feat) + (You can take forms and use your other classes' features at the same time!)
- Crafting Intern (3.5e Feat) + (You can take item creation feats earlier, and lower the cost on certain things.)