Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Martial Psionic Meditation (3.5e Feat) + (You can regain your psionic focus as part of an attack.)
- Entropic Slice (3.5e Sacrifice) + (You can release your Entropic Blow as a blast of time-shredding energy.)
- One Handed Reloader (3.5e Feat) + (You can reload a hand crossbow with surprising ease.)
- Trick Loader (3.5e Equipment) + (You can reload a weapon without a free hand.)
- Adept Hexer (3.5e Feat) + (You can remove your own curses from others.)
- Necrowitch (3.5e Feat) + (You can replace death patron spells with sorcerer/wizard necromancy spells.)
- Replicate Item (3.5e Feat) + (You can replicate items even if you would not be able to craft item.)
- Born Cursed (3.5e Feat) + (You can reroll a d20, however you take a penalty each time you do so.)
- Publication:Hyperconscious/Psionic Feats/Permanent Focus + (You can retain your focus for a given feat.)
- SRD:Return Shot + (You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.)
- Rising Thermal (3.5e Feat) + (You can rise on currents of warm air, as long as you have fire spells at the ready.)
- Know Secrets (3.5e Feat) + (You can roll 20s on Knowledge checks automatically, and know things you should know.)
- Adaptive Singer (4e Feat) + (You can roll [[4e#arcana skill|arcana]] [[4e#skill check|ckecks]] twice and use the highest result.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Roll with Blow (3.5e Feat) + (You can roll with an opponent's blow multiple times per round.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Roll with Blow (3.5e Feat) + (You can roll with blows far faster than your peers.)
- SRD:Up the Walls + (You can run on walls for brief distances.)
- Familiar-Blooded Spell (3.5e Feat) + (You can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability.)
- Publication:Hyperconscious/Psionic Feats/Permanent Tattoo + (You can scribe permanent psionic tattoos.)
- Poison Talons (4e Feat) + (You can secrete ''Abyssal poison'' onto your claws.)
- Shardseeker (3.5e Feat) + (You can see [[Polarity Shard (3.5e Equipment)|Polarity Shards]] easily.)
- Future III- Glimpse (3.5e Phrase) + (You can see a split second into the future.)
- Time Sight (3.5e Feat) + (You can see ages.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Greater Nightvision Goggles (3.5e Equipment) + (You can see in the dark a large distance.)
- Nightvision Goggles (3.5e Equipment) + (You can see in the dark, though you shouldn't wear these in the light.)
- See Ultraviolet (3.5e Spell) + (You can see in the ultraviolet spectrum, noticing details that regular creatures never see.)
- X-Ray Vision (3.5e Feat) + (You can see into and through solid matter.)
- SRD5:Devil's Sight + (You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.)
- SRD5:Witch Sight + (You can see the true form of any [[SRD5:Shapechanger|shapechanger]] or creature concealed by [[SRD5:Illusion|illusion]] or [[SRD5:Transmutation|transmutation]] magic while the creature is within 30 feet of you and within line of sight.)
- Fog Stalker (3.5e Feat) + (You can see through fog effects you created.)
- Improved Eyes to the Sky (3.5e Feat) + (You can see who is scrying on you, and scry right back!)
- Illusory Eyes (3.5e Spell) + (You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.)
- Exotic Broaden Spellcasting (3.5e Feat) + (You can select spells from weird spell lists.)
- Sense Emotion (5e) + (You can sense the emotion of 1 [[SRD5:Humanoid|humanoid]] each [[SRD5:Turn|turn]].<br /><br />)
- Sense Spiders (3.5e Spell) + (You can sense the location of all spiderkind within 60'.)
- SRD:Focused Sunder + (You can sense the stress points on others’ weapons.)
- Killer Instinct (3.5e Maneuver) + (You can sense the things around you and are a really ferocious beast.)
- Shape Water (5e) + (You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.<br /><br />)
- Shape Water (One) + (You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.)
- Eldritch Soulsword (3.5e Feat) + (You can shape a piece of your soul into a powerful weapon.)
- Bloodshaper (3.5e Feat) + (You can shape blood into weapons and objects.)
- Preferred Humanoid Shape (3.5e Feat) + (You can shape change into a single humanoid form chosen when this feat is taken.)
- Shape Lightforce (3.5e Invocation) + (You can shape lightforce with your whims, allowing you to create small objects made of solid light.)
- Reality Shaper (3.5e Feat) + (You can shape primordial chaos into powerful magic items.)
- Metashape (3.5e Feat) + (You can shape your area spells to better suit your immediate needs.)
- Form Mind Fullblade (3.5e Feat) + (You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with.)
- Weaponized Mind Blade (3.5e Feat) + (You can shape your mind blade into any other type of weapon you are proficient with.)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- Storm Master (4e Feat) + (You can shift after using your flurry of blows power.)
- SRD:Reckless Offense + (You can shift your focus from defense to offense.)
- Siege Shot, Combat (3.5e Feat) + (You can shoot a single, devastating shot.)