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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Martial Psionic Meditation (3.5e Feat) + (You can regain your psionic focus as part of an attack.)
- Entropic Slice (3.5e Sacrifice) + (You can release your Entropic Blow as a blast of time-shredding energy.)
- One Handed Reloader (3.5e Feat) + (You can reload a hand crossbow with surprising ease.)
- Trick Loader (3.5e Equipment) + (You can reload a weapon without a free hand.)
- Adept Hexer (3.5e Feat) + (You can remove your own curses from others.)
- Necrowitch (3.5e Feat) + (You can replace death patron spells with sorcerer/wizard necromancy spells.)
- Replicate Item (3.5e Feat) + (You can replicate items even if you would not be able to craft item.)
- Born Cursed (3.5e Feat) + (You can reroll a d20, however you take a penalty each time you do so.)
- Publication:Hyperconscious/Psionic Feats/Permanent Focus + (You can retain your focus for a given feat.)
- SRD:Return Shot + (You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.)
- Rising Thermal (3.5e Feat) + (You can rise on currents of warm air, as long as you have fire spells at the ready.)
- Know Secrets (3.5e Feat) + (You can roll 20s on Knowledge checks automatically, and know things you should know.)
- Adaptive Singer (4e Feat) + (You can roll [[4e#arcana skill|arcana]] [[4e#skill check|ckecks]] twice and use the highest result.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Roll with Blow (3.5e Feat) + (You can roll with an opponent's blow multiple times per round.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Roll with Blow (3.5e Feat) + (You can roll with blows far faster than your peers.)
- SRD:Up the Walls + (You can run on walls for brief distances.)
- Familiar-Blooded Spell (3.5e Feat) + (You can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability.)
- Publication:Hyperconscious/Psionic Feats/Permanent Tattoo + (You can scribe permanent psionic tattoos.)
- Poison Talons (4e Feat) + (You can secrete ''Abyssal poison'' onto your claws.)
- Shardseeker (3.5e Feat) + (You can see [[Polarity Shard (3.5e Equipment)|Polarity Shards]] easily.)
- Future III- Glimpse (3.5e Phrase) + (You can see a split second into the future.)
- Time Sight (3.5e Feat) + (You can see ages.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Greater Nightvision Goggles (3.5e Equipment) + (You can see in the dark a large distance.)
- Nightvision Goggles (3.5e Equipment) + (You can see in the dark, though you shouldn't wear these in the light.)
- See Ultraviolet (3.5e Spell) + (You can see in the ultraviolet spectrum, noticing details that regular creatures never see.)
- X-Ray Vision (3.5e Feat) + (You can see into and through solid matter.)
- SRD5:Devil's Sight + (You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.)
- SRD5:Witch Sight + (You can see the true form of any [[SRD5:Shapechanger|shapechanger]] or creature concealed by [[SRD5:Illusion|illusion]] or [[SRD5:Transmutation|transmutation]] magic while the creature is within 30 feet of you and within line of sight.)
- Fog Stalker (3.5e Feat) + (You can see through fog effects you created.)
- Improved Eyes to the Sky (3.5e Feat) + (You can see who is scrying on you, and scry right back!)
- Illusory Eyes (3.5e Spell) + (You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.)
- Exotic Broaden Spellcasting (3.5e Feat) + (You can select spells from weird spell lists.)
- Sense Emotion (5e) + (You can sense the emotion of 1 [[SRD5:Humanoid|humanoid]] each [[SRD5:Turn|turn]].<br /><br />)
- Sense Spiders (3.5e Spell) + (You can sense the location of all spiderkind within 60'.)
- SRD:Focused Sunder + (You can sense the stress points on others’ weapons.)
- Killer Instinct (3.5e Maneuver) + (You can sense the things around you and are a really ferocious beast.)
- Shape Water (5e) + (You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.<br /><br />)
- Shape Water (One) + (You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.)
- Eldritch Soulsword (3.5e Feat) + (You can shape a piece of your soul into a powerful weapon.)
- Bloodshaper (3.5e Feat) + (You can shape blood into weapons and objects.)
- Preferred Humanoid Shape (3.5e Feat) + (You can shape change into a single humanoid form chosen when this feat is taken.)
- Shape Lightforce (3.5e Invocation) + (You can shape lightforce with your whims, allowing you to create small objects made of solid light.)
- Reality Shaper (3.5e Feat) + (You can shape primordial chaos into powerful magic items.)
- Metashape (3.5e Feat) + (You can shape your area spells to better suit your immediate needs.)
- Form Mind Fullblade (3.5e Feat) + (You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with.)
- Weaponized Mind Blade (3.5e Feat) + (You can shape your mind blade into any other type of weapon you are proficient with.)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- Storm Master (4e Feat) + (You can shift after using your flurry of blows power.)
- SRD:Reckless Offense + (You can shift your focus from defense to offense.)
- Siege Shot, Combat (3.5e Feat) + (You can shoot a single, devastating shot.)
- Hookshot Wizard (3.5e Feat) + (You can shoot and retract a hookshot with the same action.)
- Tower Drop Bow (3.5e Equipment) + (You can shoot arrows into the sky, and when they fall they are massive javelins of destruction.)
- Super Snipe (3.5e Feat) + (You can shoot exceptionally well. So well, in fact, that you make melee fighters cry out of sheer impotence.)
- Codex Sniper (3.5e Feat) + (You can shoot very far and precise.)
- Feet Shooter (3.5e Feat) + (You can shoot your bow with your feet.)
- Gangsta Archery (3.5e Feat) + (You can shoot your bows (even longbows) when prone or mounted, and hit multiple targets easier.)
- Vampiric Embrace (3.5e Invocation) + (You can siphon life from your target.)
- Extraordinary Spell Aim (3.5e Feat) + (You can sling spells better than the rest.)
- Shadow Slip (3.5e Invocation) + (You can slip into the edge of the shadow realm to move faster and more efficiently.)
- Controlled Curse (3.5e Feat) + (You can slow down the effect of your curse considerably.)
- Zealous Smite (3.5e Feat) + (You can smite creatures of any alignment.)
- Smite Opponent (3.5e Feat) + (You can smite creatures of any alignments, but only when they threaten you or innocent creatures around you.)
- Publication:Grim-N-Gritty/Appendix 4/Catch Projectile (3.5e Feat) + (You can snatch projectiles and hurl them back at attackers.)
- Polyglot-CE (3.5e Feat) + (You can speak all languages.)
- Tongue of Power (3.5e Grim Alteration) + (You can speak and understand all languages and unleash a damaging power word.)
- True Tongue (3.5e Utterance) + (You can speak and understand any language, or read and write any language.)
- Psionic Tongue (3.5e Feat) + (You can speak any language as long as you maintain mental focus.)
- Terminology of Concordance, Wildmage Variant (3.5e Feat) + (You can speak the root language of all.)
- SRD5:Voice of the Chain Master + (You can speak through and use your [[SRD5:Familiar|familiar]]'s senses.)
- Animal Tongue (3.5e Feat) + (You can speak with a kind of animal, sorta like a Disney princess.)
- Greentongue (3.5e Feat) + (You can speak with all of nature.)
- Fast Talker (3.5e Feat) + (You can speak your spells more quickly.)
- Spellcasting Specialist (3.5e Trait) + (You can specialize like a wizard.)
- Harden Flesh (3.5e Feat) + (You can spend a full-round action to greatly lower damage done to yourself.)
- Exceptional Aim (3.5e Feat) + (You can spend a swift action to make sure you hit your target.)
- Lapis Augment (3.5e Feat) + (You can spend additional power points when using Lurk Augment equal to invested essentia.)
- Adaptable Stunning Fist (3.5e Feat) + (You can spend extra stunning fist usages to improve your attack.)
- Ritual Litany (3.5e Feat) + (You can spend extra time on a word spell in order to get a bonus to the check.)
- Concentrating Words (3.5e Feat) + (You can spend words instead of concentrating.)
- Wave Grabber (3.5e Feat) + (You can splash water on people much more efficiently.)
- Dual Mind Blade (3.5e Feat) + (You can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting.)
- Improved Polar Chill (3.5e Feat) + (You can spread your Polar Chill out as a free action for 1 round per level per day, and can skate while you do so.)
- Stacking Damage Reduction (3.5e Feat) + (You can stack damage reduction together.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Grapple, Grim-N-Gritty (3.5e Feat) + (You can start a grapple quickly and easily while wielding weapons.)
- True Thief (3.5e Prestige Class) + (You can steal anything. Yes, even the hearts of others, someone's soul, or concepts.)
- Speed Of Death (3.5e Sacrifice) + (You can steal time from the future to bring death to your foes.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Gecko Step (3.5e Feat) + (You can stick to walls, briefly.)
- Mumbler (3.5e Feat) + (You can still talk even if gagged, though not quite as accurate.)
- Manipulative Grip (3.5e Feat) + (You can still use your hands (sort of) while wielding items in them.)
- Stand Still, Tome (3.5e Feat) + (You can stop enemies in their tracks.)
- Temporal Stutter (3.5e Feat) + (You can stop time for a single move or standard action.)
- Overclock (3.5e Feat) + (You can stop time, even if for only a brief moment.)
- Moment Stop (3.5e Sacrifice) + (You can stop time.)
- Publication:Hyperconscious/Psionic Feats/Creature Capacitor + (You can store part of your daily unused power points per day.)
- Publication:Grim-N-Gritty/Appendix 4/Flurry of Blows, Grim-N-Gritty (3.5e Feat) + (You can strike multiple blows at the expense of accuracy.)
- Double Strike (3.5e Feat) + (You can strike twice as fast.)
- SRD:Fell Shot + (You can strike your foe with a [[SRD:Ranged Weapon|ranged weapon]] as if making a [[SRD:Touch Attack|touch attack]].)
- Publication:Grim-N-Gritty/Appendix 4/Improved Deep Impact (3.5e Feat) + (You can strike your foe with a melee weapon as if making an armor piercing touch attack.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Fell Shot (3.5e Feat) + (You can strike your foe with a ranged weapon as if making an armor piercing touch attack.)
- Deadly Blade (4e Feat) + (You can strike your foes precisely in vital spot.)
- Assassinate (3.5e Feat) + (You can study a target to find its weak point before exploiting it to have a chance of immediately killing them.)
- Star Gazer (3.5e Feat) + (You can study the stars to learn the secrets of the future.)
- Master Wand-CE (3.5e Feat) + (You can substitute your own spell slots instead of using a charge on a wand.)
- Master Staff-CE (3.5e Feat) + (You can substitute your own spell slots instead of using a charge on a staff.)
- Summon Motorcycle (3.5e Feat) + (You can summon a bike out of nowhere.)
- Magic Gun (3.5e Feat) + (You can summon a conduit to blast raw magic at enemies.)
- Shape Incarnum Construct (3.5e Feat) + (You can summon a construct made of pure incarnum, imitating an ''astral construct''.)
- Cloud Rider (3.5e Feat) + (You can summon a magical cloud which grant you a fly speed.)
- Shadow Minion (3.5e Feat) + (You can summon a useful minion, which can complete basic tasks and harass your enemies.)
- Summon the Legion (3.5e Feat) + (You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast.)
- Feral Summoning (3.5e Feat) + (You can summon creatures for longer than most. They aren't very friendly, though.)
- Crystals (3.5e Suit) + (You can summon crystals to produce armor, weaponry, lasers, and other such things.)
- Malconvoker (3.5e Feat) + (You can summon evil creatures no matter your alignment and gain a bonus to bind evil outsiders.)
- Spiderhost (3.5e Feat) + (You can summon spiders into battle.)
- Instantaneous Manifestation (3.5e Feat) + (You can summon your phantom out of your consciousness as a standard action for 1 round.)
- Supercharge Bioweapon (3.5e Feat) + (You can supercharge your bioweapon and recover it nearly instantly.)
- Hellflare Breath (3.5e Feat) + (You can supercharge your breath at the cost of your health.)
- Boiling Waters (3.5e Feat) + (You can superheat your body to become ''hasted'' and with fiery benefits.)
- Suppress Memory (3.5e Feat) + (You can suppress and alter your memory with ease.)
- Catfall (3.5e Feat) + (You can survive falls from a large distance.)
- Astroadaptation (3.5e Feat) + (You can survive in the near vacuum of space.)
- Assume Direct Control (3.5e Feat) + (You can swap bodies at any distance, with a willing target.)
- Mire Treader (3.5e Feat) + (You can swim through certain partially liquid substances as if it were water.)