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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Terminology of Concordance, Wildmage Variant (3.5e Feat) + (You can speak the root language of all.)
- SRD5:Voice of the Chain Master + (You can speak through and use your [[SRD5:Familiar|familiar]]'s senses.)
- Animal Tongue (3.5e Feat) + (You can speak with a kind of animal, sorta like a Disney princess.)
- Greentongue (3.5e Feat) + (You can speak with all of nature.)
- Fast Talker (3.5e Feat) + (You can speak your spells more quickly.)
- Spellcasting Specialist (3.5e Trait) + (You can specialize like a wizard.)
- Harden Flesh (3.5e Feat) + (You can spend a full-round action to greatly lower damage done to yourself.)
- Exceptional Aim (3.5e Feat) + (You can spend a swift action to make sure you hit your target.)
- Lapis Augment (3.5e Feat) + (You can spend additional power points when using Lurk Augment equal to invested essentia.)
- Adaptable Stunning Fist (3.5e Feat) + (You can spend extra stunning fist usages to improve your attack.)
- Ritual Litany (3.5e Feat) + (You can spend extra time on a word spell in order to get a bonus to the check.)
- Concentrating Words (3.5e Feat) + (You can spend words instead of concentrating.)
- Wave Grabber (3.5e Feat) + (You can splash water on people much more efficiently.)
- Dual Mind Blade (3.5e Feat) + (You can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting.)
- Improved Polar Chill (3.5e Feat) + (You can spread your Polar Chill out as a free action for 1 round per level per day, and can skate while you do so.)
- Stacking Damage Reduction (3.5e Feat) + (You can stack damage reduction together.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Grapple, Grim-N-Gritty (3.5e Feat) + (You can start a grapple quickly and easily while wielding weapons.)
- True Thief (3.5e Prestige Class) + (You can steal anything. Yes, even the hearts of others, someone's soul, or concepts.)
- Speed Of Death (3.5e Sacrifice) + (You can steal time from the future to bring death to your foes.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Gecko Step (3.5e Feat) + (You can stick to walls, briefly.)
- Mumbler (3.5e Feat) + (You can still talk even if gagged, though not quite as accurate.)
- Manipulative Grip (3.5e Feat) + (You can still use your hands (sort of) while wielding items in them.)
- Stand Still, Tome (3.5e Feat) + (You can stop enemies in their tracks.)
- Temporal Stutter (3.5e Feat) + (You can stop time for a single move or standard action.)
- Overclock (3.5e Feat) + (You can stop time, even if for only a brief moment.)
- Moment Stop (3.5e Sacrifice) + (You can stop time.)
- Publication:Hyperconscious/Psionic Feats/Creature Capacitor + (You can store part of your daily unused power points per day.)
- Publication:Grim-N-Gritty/Appendix 4/Flurry of Blows, Grim-N-Gritty (3.5e Feat) + (You can strike multiple blows at the expense of accuracy.)
- Double Strike (3.5e Feat) + (You can strike twice as fast.)
- SRD:Fell Shot + (You can strike your foe with a [[SRD:Ranged Weapon|ranged weapon]] as if making a [[SRD:Touch Attack|touch attack]].)
- Publication:Grim-N-Gritty/Appendix 4/Improved Deep Impact (3.5e Feat) + (You can strike your foe with a melee weapon as if making an armor piercing touch attack.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Fell Shot (3.5e Feat) + (You can strike your foe with a ranged weapon as if making an armor piercing touch attack.)
- Deadly Blade (4e Feat) + (You can strike your foes precisely in vital spot.)
- Assassinate (3.5e Feat) + (You can study a target to find its weak point before exploiting it to have a chance of immediately killing them.)
- Star Gazer (3.5e Feat) + (You can study the stars to learn the secrets of the future.)
- Master Wand-CE (3.5e Feat) + (You can substitute your own spell slots instead of using a charge on a wand.)
- Master Staff-CE (3.5e Feat) + (You can substitute your own spell slots instead of using a charge on a staff.)
- Summon Motorcycle (3.5e Feat) + (You can summon a bike out of nowhere.)
- Magic Gun (3.5e Feat) + (You can summon a conduit to blast raw magic at enemies.)
- Shape Incarnum Construct (3.5e Feat) + (You can summon a construct made of pure incarnum, imitating an ''astral construct''.)
- Cloud Rider (3.5e Feat) + (You can summon a magical cloud which grant you a fly speed.)
- Shadow Minion (3.5e Feat) + (You can summon a useful minion, which can complete basic tasks and harass your enemies.)
- Summon the Legion (3.5e Feat) + (You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast.)
- Feral Summoning (3.5e Feat) + (You can summon creatures for longer than most. They aren't very friendly, though.)
- Crystals (3.5e Suit) + (You can summon crystals to produce armor, weaponry, lasers, and other such things.)
- Malconvoker (3.5e Feat) + (You can summon evil creatures no matter your alignment and gain a bonus to bind evil outsiders.)
- Spiderhost (3.5e Feat) + (You can summon spiders into battle.)
- Instantaneous Manifestation (3.5e Feat) + (You can summon your phantom out of your consciousness as a standard action for 1 round.)
- Supercharge Bioweapon (3.5e Feat) + (You can supercharge your bioweapon and recover it nearly instantly.)
- Hellflare Breath (3.5e Feat) + (You can supercharge your breath at the cost of your health.)
- Boiling Waters (3.5e Feat) + (You can superheat your body to become ''hasted'' and with fiery benefits.)
- Suppress Memory (3.5e Feat) + (You can suppress and alter your memory with ease.)
- Catfall (3.5e Feat) + (You can survive falls from a large distance.)
- Astroadaptation (3.5e Feat) + (You can survive in the near vacuum of space.)
- Assume Direct Control (3.5e Feat) + (You can swap bodies at any distance, with a willing target.)
- Mire Treader (3.5e Feat) + (You can swim through certain partially liquid substances as if it were water.)
- Plane Tearing Strike (3.5e Feat) + (You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes.)
- Quickswap Fighting (3.5e Feat) + (You can switch hands to make more attacks.)
- Save Swapper (3.5e Trait) + (You can switch one save for another save.)
- Clever Opportunist (4e Feat) + (You can switch places with a creature of your size or smaller when you hit with an opportunity attack.)
- Extreme Body Mods (3.5e Feat) + (You can take Deformity feats. Counts as Willing Deformity.)
- Shoot Defensively (3.5e Feat) + (You can take a -4 penalty to attack with a ranged weapon attack to not provoke.)
- Deep Breath (3.5e Feat) + (You can take a deep breath to make a very destructive breath weapon)
- Diehard (3.5e Feat) + (You can take a licking and keep on ticking.)
- Martial Opportunist (3.5e Feat) + (You can take advantage of your martial ability defensively as well as offensively.)
- Mobile Assault (3.5e Feat) + (You can take an action in the middle of a movement.)
- Immediate Reaction (3.5e Feat) + (You can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again.)
- Greenblood Rage (3.5e Feat) + (You can take an extra standard action when you rage.)
- Crafting Intern (3.5e Feat) + (You can take item creation feats earlier, and lower the cost on certain things.)
- Tricky Fingers (3.5e Feat) + (You can take things out of your pockets. Counts as Quick Draw and Rapid Reload for prerequisites.)
- Speak I- Speak (3.5e Phrase) + (You can talk to creatures without a common language.)
- Fast-Talker, ToP (3.5e Feat) + (You can talk yourself out of holes.)
- Hexing Binder (3.5e Feat) + (You can tap into the power of the mysterious entities that are bound within you to strengthen your curses.)
- Supremacy of Zarus (3.5e Feat) + (You can tap into your master hatred of nonhumans.)
- Publication:Grim-N-Gritty/Appendix 4/Sniper (3.5e Feat) + (You can target an opponent's vitals at any range.)
- Ranged Grapple (3.5e Feat) + (You can teleport into a grapple attempt.)
- Teleport on your Feet (3.5e Feat) + (You can teleport on or off your feet.)
- Metaphysical Escapist (3.5e Feat) + (You can temporarily free yourself from gravity, the prime material plane, and (eventually) your physical form.)
- Unseen Fist (3.5e Feat) + (You can throw a punch which cannot be deflected or stopped by unconventional means.)
- Silk Spray (3.5e Feat) + (You can throw a silk spray on a flying creature to make it loses its Fly property.)
- Spider Web (3.5e Feat) + (You can throw a web that behaves like [[SRD:Web|the ''web'' spell]].)
- Spear-Chucker (3.5e Feat) + (You can throw any spears and may use your Strength or Dexterity when using them as a thrown weapon.)
- Elemental Projectile (3.5e Grim Alteration) + (You can throw projectiles made of solid energy.)
- Side Arm Throw (3.5e Feat) + (You can throw things farther than others.)
- Limb Tosser (3.5e Feat) + (You can throw your body parts at the enemy. Rockketu paunch!)
- Perfect Slinger (3.5e Feat) + (You can toss sling bullets and if you had a sling.)
- Haphazard Toss (3.5e Feat) + (You can toss things quickly, as long as you don't care too much about where they land.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Legendary Tracker-CE (3.5e Feat) + (You can track creatures across water, under-water, or through the air.)
- Publication:Unearthed Arcana/Urban Tracking + (You can track down the location of missing persons or wanted individuals within communities.)
- Living Voodoo Doll (3.5e Feat) + (You can transfer pain and effects from yourself to someone you're linked to.)
- Reactive Resistance (4e Feat) + (You can transfer your [[Spell Resistance (4e Feat)|Spell Resistance]] to any other defense as an immediate interrupt.)
- Lycanthropy (3.5e Feat) + (You can transform into an animal.)
- Fast Travel (3.5e Power) + (You can travel to a known location or a location marked by a ''[[Psychic Beacon (3.5e Power)|psychic beacon]]'', though not instantaneously.)
- Earth Diver (3.5e Feat) + (You can treat earth as if it were a liquid, gaining assorted defensive and mobility benefits.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Fool's Gold (3.5e Spell) + (You can trick people into accepting your trash as gold.)
- Counterfeint (3.5e Skill Trick) + (You can trick tricksters and con conmen, and turn their dirty tricks right back upon them.)
- DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? (3.5e Feat) + (You can try to convince someone of your honesty by flexing your muscles)
- Coin Shot (3.5e Feat) + (You can turn coins into thrown weapons.)
- Clear Waters (3.5e Feat) + (You can turn especially transparent.)
- Form of the Nosferatu (3.5e Feat) + (You can turn into a hulking horrible creature, granting you raw power if not finesse.)
- Planar Turning-CE (3.5e Feat) + (You can turn or rebuke outsiders as if they were undead.)
- Project Breath Weapon (3.5e Feat) + (You can turn you breath weapon into a ''fireball''.)
- Witch's Hex (3.5e Feat) + (You can turn your hexblade curse into something actually useful.)
- Throwing Lightning (3.5e Feat) + (You can turn your javelins into lightning)
- Iron Nails (3.5e Feat) + (You can turn your nails into deadly weapons.)
- Verdant Summoning (3.5e Feat) + (You can turn your summoned creatures into plants.)
- Alter Weaves (4e Feat) + (You can twist your weaves to trade accuracy for power.)
- Deformity, Unhinged Jaw (3.5e Feat) + (You can unhinge your jaw to take bigger bites and swallow your prey)
- Unweave (3.5e Feat) + (You can untie weaves)
- SRD:Improved Psicrystal + (You can upgrade your psicrystal.)
- Greater Rapid Shot (3.5e Feat) + (You can use)
- Instinctive Darkness (4e Feat) + (You can use ''Cloud of darkness'' as an immediate reaction.)
- Urticating Hair (4e Feat) + (You can use ''Urticating hair'' as an [[4e Index (4e Other)#daily power|daily power]].)
- Scytodidae Aspect (4e Feat) + (You can use ''spit'' as a daily power.)
- Swift Swimmer (3.5e Feat) + (You can use Dexterity instead of Strength on swim check and can swim faster than others.)
- Shadow Telepath (3.5e Feat) + (You can use Shadow Manifesting to replicate Telepathy powers.)
- Undetectable Spell (3.5e Feat) + (You can use Silent or Still Spell with no level adjustment, or both at once at a +1 adjustment.)
- 3D Maneuver Gear Proficiency (3.5e Feat) + (You can use [[3D Maneuver Gear (3.5e Equipment)|3D maneuver gear]] as more than just a pair of [[Hookshot (3.5e Equipment)|hookshots]].)
- Quicken Bioweapon (3.5e Feat) + (You can use [[Bio-Energy (3.5e Creature Ability)|bio-energy]] to make your [[Bioweapon (3.5e Feat)|bioweapon]] fire more quickly.)
- Empower Bioweapon (3.5e Feat) + (You can use [[Bio-Energy (3.5e Creature Ability)|bio-energy]] to forcibly increase the power of your bioweapon.)
- Reckless Rift Slash (3.5e Feat) + (You can use [[Riftwalker,_Project_Atrea_(3.5e_Class)#Rift_Slash | Rift Slash]] to teleport farther at the expense of accuracy.)