Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Giant Vines (3.5e Invocation) + (You cause your vine lash feral strike to become effectively colossal.)
- Battle Vines (3.5e Invocation) + (You cause your vine lash feral strike to become much more potent in combat.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Rokushiki - Geppo (3.5e Feat) + (You channel Ki beneath your feet allowing you to walk across the Sky.)
- Bloodletting Blade (3.5e Feat) + (You channel part of your life force into a strike to deal extra damage.)
- Emerald Flames Invoker (3.5e Feat) + (You channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving.)
- Touch of Hate (3.5e Invocation) + (You channel the Hand of Hate, the concrete force of wrath and rage, to change the your foes' mood, blurring the line between friend and enemy.)
- Sun's Wrath (3.5e Maneuver) + (You channel the divine light of the sun into your weapon to smite undead!)
- Treant Bark (3.5e Soulmeld) + (You channel the force of nature in the form of the treant's skin.)
- Unleash of the Runebearer (3.5e Feat) + (You channel the magical power of the magic runes inscribed on your body in an unleashed powerful magical strike.)
- Lunatic Mouth (3.5e Invocation) + (You channel the power of a cosmic force, called the Mouth of Madness, into a small, yet disturbing, fake mouth.)
- Gaia's Wrath (3.5e Feat) + (You channel the power of the Earth Mother through your body, empowering your weapons.)
- Mantle of the Shocker Lizard (3.5e Spell) + (You channel the power of the shocker lizard, briefly taking on some of their properties and abilities.)
- Egg of Rebirth (3.5e Power) + (You channel your entire psionic mind into an ectoplasmic egg, allowing you to escape death.)
- Crusher Bomb (3.5e Power) + (You charge a power which is capable of destroying an entire city.)
- Energy Ball (3.5e Invocation) + (You charge a powerful energy ball made from the energy of the green.)
- Earth Splitter (3.5e Feat) + (You charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground.)
- Charging Strike (3.5e Maneuver) + (You charge at your foes and use that power to rips your opponents apart.)
- Spirit Bomb (3.5e Spell) + (You charge up a massive ball of ki, which explodes in a massive burst.)
- Animilistic Frenzy (3.5e Maneuver) + (You charge your opponent then shred him.)
- Gravitic Eruption (3.5e Maneuver) + (You charge your weapon with gravitational energy, increasing it damage and creating a explosion of gravity a round later.)
- Divergent Traditions (3.5e Feat) + (You choose a class and alter one of its key ability scores.)
- Feral Striker Monk (3.5e Feat) + (You choose a feral strike to deal more damage,)
- Bonded Weapon (3.5e Feat) + (You choose a weapon, eventually growing stonger and stronger in it's use.)
- Hatchet Hands (3.5e Feat) + (You chop down trees bare-handed)
- Quivering Soul (3.5e Maneuver) + (You cleave soul from body, but by a single thread which you may snap at any moment.)
- Undying Spirit (3.5e Spell) + (You cloak yourself in necromantic energy that will carry your spirit onto unlife immediately in the event of your death.)
- Soulfire Surge (3.5e Maneuver) + (You coat your hands or weapon in chi and deal more damage at the cost of damaging yourself.)
- Hawthorn Essence (3.5e Invocation) + (You coat your vine lash in a powerful anticoagulant which cause bleeding.)
- Outlaw Druggist (3.5e Feat) + (You combine Chemist and Rogue for the determining some class features.)
- Arcane Archer Fix (3.5e Alternate Class Feature) + (You combine archery and magic almost perfectly. This time however you don't suffer from crippling flaws built in your class.)
- Stealthy, Aarnott (3.5e Feat) + (You combine hide and move silently into a single skill.)
- Perceptive (3.5e Feat) + (You combine spot and listen to create a new skill called perception, freeing up skill points.)
- Mixed Stance (3.5e Feat) + (You combine two stances from different disciplines and use them as one.)
- Familiar Companion (3.5e Feat) + (You combine your familiar and animal companion.)
- Fell Artisan (3.5e Feat) + (You combine your knowledge of the Artificer's art with your dark magic.)
- Ascetic Performer (3.5e Feat) + (You combine your martial skills with your artistic prowess, balancing two apparent opposites.)
- Polearm Master Monk (3.5e Alternate Class Feature) + (You come from a tradition of monk which had less emphasis on unarmed combat, instead training it students in the way of the polearm.)
- Dig Your Own Grave (3.5e Spell) + (You command the opponent to dig their own grave, and they do so. If permitted to complete the task, they shall soon die.)
- Crowns (3.5e Suit) + (You command, and others obey.)
- Anti-Hero (3.5e Feat) + (You commit not-so-heroic actions, but are still a (relatively) good person.)
- Epic Perfected Dodge (3.5e Feat) + (You completely master the art of dodging attacks using your dexterity.)
- Total Mindwipe (3.5e Power) + (You completely wipe the memory of the target.)
- Cloistered Archivist (3.5e Alternate Class Feature) + (You concentrate even more on your studies than other archivists.)
- Power Overflow (3.5e Power) + (You concentrate incredible power within yourself, greatly increasing one or more of your ability scores.)
- Dark Guard (3.5e Soulmeld) + (You concentrate on your darker part to protect you.)
- Timeless Draw (3.5e Maneuver) + (You concentrate spiritual energy within your weapon.)
- Eternity of Torture (3.5e Spell) + (You condemn one foe to their own personal hell.)
- Condemning Smite (3.5e Spell) + (You condemn someone to be smote, and smote they shall be if you can hit them.)
- Bind Elemental (3.5e Spell) + (You condense elemental energy into a gem usable for crafting.)