Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Aganazzar's Schorcher (One) + (You create a [[SRD5:Line|line]] of [[SRD5:Fire|fire]] to damage enemies.)
- Aganazzar's Scorcher (5e) + (You create a [[SRD5:Line|line]] of [[SRD5:Fire|fire]] to damage enemies.<br /><br />)
- Radburst (3.5e Power) + (You create a ball of radioactive energy and fire it, causing high amounts of damage and radiation poisoning.)
- Spectral Orb (3.5e Spell) + (You create a ball of shadowy energy, which damages your opponent and potentially slows them.)
- Barrier of Will (3.5e Utterance) + (You create a barrier of pure will, which allow allies through but not foes.)
- Unspoken Mind (3.5e Prestige Class) + (A class that mix psionic and truenaming.)
- Rithaniel's Mystic Debar (3.5e Spell) + (You create a barrier that allows magic to neither enter nor leave it.)
- Sasha's Dispelling Screen (3.5e Spell) + (You create a barrier that dispels magical effects.)
- Ashe's Transformative Counterspell (3.5e Spell) + (You create a barrier that dispels magical effects.)
- Acceleration Ring (3.5e Spell) + (You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances.)
- Blacksun Midnight Blade (3.5e Spell) + (You create a blade made of darklight, a powerful weapon dealing magical damage and especially damage to creatures weak to light.)
- Conjure Ghostly Kamikaze (3.5e Spell) + (You create a bunch of explosive ghosts.)
- Destructo Disc (3.5e Invocation) + (You create a buzzsaw of ki energy that slices through anything in its path)
- Deadborn Mantle (3.5e Soulmeld) + (You create a cloak of pitch black feathers from raw incarnum. The feathers look oily and fetid, as if they were taken from a creature that was not only dead but rotten.)
- Hellish Fumes (3.5e Spell) + (You create a cloud of gas from Hell itself.)
- Cloud of Petals (3.5e Invocation) + (You create a cloud of petal which move for your convenience.)
- Sacrificial Copy (3.5e Maneuver) + (You create a copy of you to take a hit.)
- Shadow Doppelganger Stance (3.5e Maneuver) + (You create a copy of yourself that is capable of initiating strikes.)
- Nathair's Mischief (One) + (You create a cube filled with illusion and sensory effects)
- Nathair's Mischief (5e) + (You create a cube filled with illusion and sensory effects<br /><br />)
- Hostile Figment (3.5e Feat) + (You create a dangerous figment effect, which threatens opponents and can even damage them.)
- Deathball (3.5e Invocation) + (You create a dark purple or red orb of destruction)
- 100% Deathball (3.5e Invocation) + (You create a dark purple or red orb of destruction)
- Dark Rift (3.5e Maneuver) + (You create a dark rift which allow you to teleport between two locations.)
- Publication:Hyperconscious/Psionic Powers/Crawling Cromlech + (You create a deadly widening circle bounded by stone slabs.)
- TK Deflect (3.5e Power) + (You create a deflection field around yourself, sending ranged attacks flying.)
- Hexing Doll Maker (3.5e Feat) + (You create a doll of someone and shenanigan ensue!)
- Quantum Clone (3.5e Spell) + (You create a duplicate of yourself, which shares your abilities and resources.)
- Unseen Shackles (3.5e Martial Discipline)/Micrometeor Field (3.5e Maneuver) + (You create a field of micrometeors which protect you and allow you to deflect incoming ranged attack.)
- Boreal Wind (5e Spell) + (You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.<br /><br />)
- Glacial Juggernaut (3.5e Spell) + (You create a giant block of semi-sentient ice that moves as you do.)
- Temporal Denial (3.5e Power) + (You create a lapse in time, causing an undue interruption or an attempt to manipulate time to fail.)
- Carnivorous Pod (3.5e Invocation) + (You create a large man-eater pod... not under your control.)
- Ice Crystal Phalanx (3.5e Spell) + (You create a line of freezing cold which leaves sharp ice crystals in its wake.)
- Shadow Blade (5e) + (You create a magical sword, made of shadow, that deals [[SRD5:Psychic|psychic]] damage. It has [[SRD5:Advantage|advantage]] in [[SRD5:Dim Light|dim light]] and [[SRD5:Darkness|darkness]].<br /><br />)
- Shadow Blade (One) + (You create a magical sword, made of shadow, that deals [[SRD5:Psychic|psychic]] damage. It has [[SRD5:Advantage|advantage]] in [[SRD5:Dim Light|dim light]] and [[SRD5:Darkness|darkness]].)
- Magical Mushroom (3.5e Invocation) + (You create a magically charged mushroom that will explode in a burst of radiance.)
- Ball Lightning (3.5e Spell) + (You create a massive ball of electricity that damages foes it crosses.)
- Holt's Interposing Hand (3.5e Spell) + (You create a massive hand of force that grants cover to a creature of your choosing.)
- Monomolecular Blade (3.5e Power) + (You create a monomolecular blade of ectoplasm and force which devastate your opponents.)
- Create Language (3.5e Feat) + (You create a new language and can teach it to others.)
- TK Hold (3.5e Power) + (You create a nigh-impassable telekinetic barrier which stop and hold those who attempt to pass through.)
- Crown of Stars (5e) + (You create a number of tiny stars that circle your head. You can spend a [[SRD5:Bonus Action|bonus action]] to hurl them one at a time at an enemy, doing [[SRD5:Radiant|radiant]] damage if they hit. The stars also shed light.<br /><br />)
- Crown of Stars (One) + (You create a number of tiny stars that circle your head. You can spend a [[SRD5:Bonus Action|bonus action]] to hurl them one at a time at an enemy, doing [[SRD5:Radiant|radiant]] damage if they hit. The stars also shed light.)
- Kinetic Mine (3.5e Spell) + (You create a orb of kinetic force, which explode dramatically.)
- Soundproof (3.5e Spell) + (You create a perfectly soundproof region, which blocks the transmission of noises from the interior to the exterior or vice-versa.)
- Overbite (3.5e Spell) + (You create a portal that swallows the target whole.)
- Bug Buzz (3.5e Feat) + (You create a powerful sonic wave that deals sonic damage and daze your foes.)
- Ki Shield (3.5e Invocation) + (You create a protective 5 foot wide ki shield around yourself)
- Solar Flare (3.5e Invocation) + (You create a quick but blinding flare of light to dazzle your opponent)
- Traveling (3.5e Weave) + (You create a rectangular portal that leads from one part of the universe to another.)