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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Aganazzar's Schorcher (One) + (You create a [[SRD5:Line|line]] of [[SRD5:Fire|fire]] to damage enemies.)
- Aganazzar's Scorcher (5e) + (You create a [[SRD5:Line|line]] of [[SRD5:Fire|fire]] to damage enemies.<br /><br />)
- Radburst (3.5e Power) + (You create a ball of radioactive energy and fire it, causing high amounts of damage and radiation poisoning.)
- Spectral Orb (3.5e Spell) + (You create a ball of shadowy energy, which damages your opponent and potentially slows them.)
- Barrier of Will (3.5e Utterance) + (You create a barrier of pure will, which allow allies through but not foes.)
- Unspoken Mind (3.5e Prestige Class) + (A class that mix psionic and truenaming.)
- Rithaniel's Mystic Debar (3.5e Spell) + (You create a barrier that allows magic to neither enter nor leave it.)
- Sasha's Dispelling Screen (3.5e Spell) + (You create a barrier that dispels magical effects.)
- Ashe's Transformative Counterspell (3.5e Spell) + (You create a barrier that dispels magical effects.)
- Acceleration Ring (3.5e Spell) + (You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances.)
- Blacksun Midnight Blade (3.5e Spell) + (You create a blade made of darklight, a powerful weapon dealing magical damage and especially damage to creatures weak to light.)
- Conjure Ghostly Kamikaze (3.5e Spell) + (You create a bunch of explosive ghosts.)
- Destructo Disc (3.5e Invocation) + (You create a buzzsaw of ki energy that slices through anything in its path)
- Deadborn Mantle (3.5e Soulmeld) + (You create a cloak of pitch black feathers from raw incarnum. The feathers look oily and fetid, as if they were taken from a creature that was not only dead but rotten.)
- Hellish Fumes (3.5e Spell) + (You create a cloud of gas from Hell itself.)
- Cloud of Petals (3.5e Invocation) + (You create a cloud of petal which move for your convenience.)
- Sacrificial Copy (3.5e Maneuver) + (You create a copy of you to take a hit.)
- Shadow Doppelganger Stance (3.5e Maneuver) + (You create a copy of yourself that is capable of initiating strikes.)
- Nathair's Mischief (One) + (You create a cube filled with illusion and sensory effects)
- Nathair's Mischief (5e) + (You create a cube filled with illusion and sensory effects<br /><br />)
- Hostile Figment (3.5e Feat) + (You create a dangerous figment effect, which threatens opponents and can even damage them.)
- Deathball (3.5e Invocation) + (You create a dark purple or red orb of destruction)
- 100% Deathball (3.5e Invocation) + (You create a dark purple or red orb of destruction)
- Dark Rift (3.5e Maneuver) + (You create a dark rift which allow you to teleport between two locations.)
- Publication:Hyperconscious/Psionic Powers/Crawling Cromlech + (You create a deadly widening circle bounded by stone slabs.)
- TK Deflect (3.5e Power) + (You create a deflection field around yourself, sending ranged attacks flying.)
- Hexing Doll Maker (3.5e Feat) + (You create a doll of someone and shenanigan ensue!)
- Quantum Clone (3.5e Spell) + (You create a duplicate of yourself, which shares your abilities and resources.)
- Unseen Shackles (3.5e Martial Discipline)/Micrometeor Field (3.5e Maneuver) + (You create a field of micrometeors which protect you and allow you to deflect incoming ranged attack.)
- Boreal Wind (5e Spell) + (You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.<br /><br />)
- Glacial Juggernaut (3.5e Spell) + (You create a giant block of semi-sentient ice that moves as you do.)
- Temporal Denial (3.5e Power) + (You create a lapse in time, causing an undue interruption or an attempt to manipulate time to fail.)
- Carnivorous Pod (3.5e Invocation) + (You create a large man-eater pod... not under your control.)
- Ice Crystal Phalanx (3.5e Spell) + (You create a line of freezing cold which leaves sharp ice crystals in its wake.)
- Shadow Blade (5e) + (You create a magical sword, made of shadow, that deals [[SRD5:Psychic|psychic]] damage. It has [[SRD5:Advantage|advantage]] in [[SRD5:Dim Light|dim light]] and [[SRD5:Darkness|darkness]].<br /><br />)
- Shadow Blade (One) + (You create a magical sword, made of shadow, that deals [[SRD5:Psychic|psychic]] damage. It has [[SRD5:Advantage|advantage]] in [[SRD5:Dim Light|dim light]] and [[SRD5:Darkness|darkness]].)
- Magical Mushroom (3.5e Invocation) + (You create a magically charged mushroom that will explode in a burst of radiance.)
- Ball Lightning (3.5e Spell) + (You create a massive ball of electricity that damages foes it crosses.)
- Holt's Interposing Hand (3.5e Spell) + (You create a massive hand of force that grants cover to a creature of your choosing.)
- Monomolecular Blade (3.5e Power) + (You create a monomolecular blade of ectoplasm and force which devastate your opponents.)
- Create Language (3.5e Feat) + (You create a new language and can teach it to others.)
- TK Hold (3.5e Power) + (You create a nigh-impassable telekinetic barrier which stop and hold those who attempt to pass through.)
- Crown of Stars (5e) + (You create a number of tiny stars that circle your head. You can spend a [[SRD5:Bonus Action|bonus action]] to hurl them one at a time at an enemy, doing [[SRD5:Radiant|radiant]] damage if they hit. The stars also shed light.<br /><br />)
- Crown of Stars (One) + (You create a number of tiny stars that circle your head. You can spend a [[SRD5:Bonus Action|bonus action]] to hurl them one at a time at an enemy, doing [[SRD5:Radiant|radiant]] damage if they hit. The stars also shed light.)
- Kinetic Mine (3.5e Spell) + (You create a orb of kinetic force, which explode dramatically.)
- Soundproof (3.5e Spell) + (You create a perfectly soundproof region, which blocks the transmission of noises from the interior to the exterior or vice-versa.)
- Overbite (3.5e Spell) + (You create a portal that swallows the target whole.)
- Bug Buzz (3.5e Feat) + (You create a powerful sonic wave that deals sonic damage and daze your foes.)
- Ki Shield (3.5e Invocation) + (You create a protective 5 foot wide ki shield around yourself)
- Solar Flare (3.5e Invocation) + (You create a quick but blinding flare of light to dazzle your opponent)
- Traveling (3.5e Weave) + (You create a rectangular portal that leads from one part of the universe to another.)
- Perish Rose (3.5e Invocation) + (You create a rose linked to the life of the target, making them effectively immortal but very easy to kill.)
- Stance of Shadow Duplication (3.5e Maneuver) + (You create a shadow duplicate of yourself over a large distance and potentially switch place with it.)
- Wall of Roses (3.5e Invocation) + (You create a short lived [[SRD:Wall of Thorns|''wall of thorns'']].)
- Orochimaru's Cloning Technique (3.5e Maneuver) + (You create a short-lived clone of yourself after you are slain.)
- Instantaneous Portal (3.5e Spell) + (You create a short-lived portal for transportation.)
- Psychic Point Singularity (3.5e Power) + (You create a singularity of pure psychic might, greatly harming any creatures caught in it.)
- Ice Skating (3.5e Maneuver) + (You create a slippery surface beneath your feet, allowing you to move quickly and cross liquids.)
- Attack of the Clones (3.5e Maneuver) + (You create a small army of yourselves to deal damage in an area.)
- Unseen Shackles (3.5e Martial Discipline)/Orion Driver + (You create a small fireball which damage you and nearby creature to explosively travel at high speed.)
- Phantasmal Scythe (3.5e Maneuver) + (You create a small ghostly scythe that strikes the same foe you do.)
- Simple Ice Creation (3.5e Spell) + (You create a small nonmagical item out of ice.)
- Spectral Weapon (3.5e Grim Alteration) + (You create a spectral weapon when making a scourge attack.)
- Rain of a Thousand Arrows (3.5e Spell) + (You create a spiritual arrows and fire it, causing a rain of arrows that impale your enemies.)
- Sharp Petal Storm (3.5e Invocation) + (You create a storm of terrible petals and battering winds.)
- Enchanted Mushroom (3.5e Invocation) + (You create a strange mushroom which fire damaging color sprays.)
- Fire Potency (3.5e Spell) + (You create a strong link between yourself and the elemental plane of fire.)
- Twilight Architecture (3.5e Utterance) + (You create a structure such as a bridge, stairwell or a wall, or make another structure passable.)
- Ki Sword (3.5e Invocation) + (You create a sword made of Ki Energy which can be used to slice through enemies and objects with ease.)
- Telepathy Spell (One) + (You create a telepathic link with another creature on the same [[SRD5:Plane|plane]]. You can send and receive sights, sounds, words, etc.)
- Telepathy (spell) (5e) + (You create a telepathic link with another creature on the same [[SRD5:Plane|plane]]. You can send and receive sights, sounds, words, etc.<br /><br />)
- Skeletal Leap (3.5e Maneuver) + (You create a temporary servants, send it out and then move to it square at the end of your turn.)
- Souleater Flower (3.5e Invocation) + (You create a terrible souleating flower)
- Thousand Blades Stance (3.5e Power) + (You create a thousand daggers made of psionic energy.)
- Thunderclap (5e) + (You create a tremendous sound that causes [[SRD5:Thunder|thunder]] damage to creatures near you.<br /><br />)
- Thunderclap (One) + (You create a tremendous sound that causes [[SRD5:Thunder|thunder]] damage to creatures near you.)
- Winter Spire (3.5e Maneuver) + (You create a vertically tall ''wall of ice'', which you can use for transportation or terrain denial.)
- Null Barrier (3.5e Spell) + (You create a vortex which turn non-physical damage into a magical barrier.)
- Wall of Fireballs (3.5e Spell) + (You create a wall of fireballs, which explodes on contact.)
- Wall Of Entropy (3.5e Sacrifice) + (You create a wall of unstable time, rapidly decaying anything that passes through it.)
- Force Fence (3.5e Spell) + (You create a weaker miniature ''wall of force'' to act as a barrier.)
- Ancestral Weapon (3.5e Spell) + (You create a weapon wielded by your ancestors and imbued with their strength.)
- Incarnum Ammunition (3.5e Feat) + (You create ammunition made of pure essentia.)
- Cloud of Daggers (One) + (You create an area around you filled with magical daggers that damage enemies.)
- Cloud of Daggers (5e) + (You create an area around you filled with magical daggers that damage enemies.<br /><br />)
- Unseen Shackles (3.5e Martial Discipline)/Interstellar Distortion + (You create an area of difficult terrain and can make deadly gravitational distortions.)
- Healing Spirit (One) + (You create an area that heals creatures within it. You may use a [[SRD5:Bonus Action|bonus action]] to move the area each [[SRD5:Turn|turn]].)
- Healing Spirit (5e) + (You create an area that heals creatures within it. You may use a [[SRD5:Bonus Action|bonus action]] to move the area each [[SRD5:Turn|turn]].<br /><br />)
- Lightforce Armor (3.5e Invocation) + (You create an armor of lightforce, protecting you from harms.)
- Lightning Lure (One) + (You create an electrical arch that draws an enemy toward you and causes [[SRD5:Lightning|lightning]] damage.)
- Lightning Lure (5e) + (You create an electrical arch that draws an enemy toward you and causes [[SRD5:Lightning|lightning]] damage.<br /><br />)
- Dark Matter (3.5e Grim Alteration) + (You create an ever expanding wave of darkness which devour your opponent and leave nothing behind.)
- Exploding Duplicate (3.5e Maneuver) + (You create an explosive clone of yourself, damaging your opponent as he misses an attack.)
- Phantasmal Pursuer (3.5e Power) + (You create an horrifying monster in the mind of someone else, who they must flee or die.)
- Shadow Jelly (3.5e Spell) + (You create an illusory mass of jelly to block progress.)
- TK Bike (3.5e Power) + (You create an invisible bicycle made of force.)
- Create Illusory Weapon (3.5e Feat) + (You create an semi-illusory weapon you can fight with.)
- Bindweed (3.5e Invocation) + (You create bindweed to trap your foes)
- Ledge Trick (3.5e Maneuver) + (You create copies of yourself to help you jump and climb, they can also break your fall.)
- Ectoplasmic Decoy (3.5e Power) + (You create decoys which look like you, with limited ability to act.)
- Create Jelly (3.5e Spell) + (You create enough jelly to feed one person for one meal, the jelly can have any flavor that you want.)
- Ectoplasmic Strangulation (3.5e Spell) + (You create hand, claws and other appendages from ectoplasm and send them out to attack and harass your foes.)
- Healing Berries (3.5e Invocation) + (You create highly nourishing berry which provide a daylong healing effect.)
- Necromantic Horde (3.5e Feat) + (You create hordes of undead)
- Hypnotic Light (3.5e Spell) + (You create hypnotic lights, allowing you to enthrall your target.)
- Midnight Echoes (3.5e Maneuver) + (You create multiple copies of yourself and can initiate maneuvers and such through them.)
- Ancestral Armory (3.5e Spell) + (You create multiple weapon which you can change between or fire them at targets.)
- Portal Party (3.5e Spell) + (You create portals around you that creatures can run through.)
- Sasha's Switcheroo (3.5e Spell) + (You create portals around you that creatures can run through.)
- Eyes of the Phoenix (3.5e Feat) + (You create several little flames around you, which you can fire at people or see through.)
- Deathgates (3.5e Weave) + (You create some gates that move around the battlefield.)
- Green Call (3.5e Invocation) + (You create some natural terrain to play in.)
- Eyes of Horus (3.5e Invocation) + (You create three floating eyes of lightforce, each capable of using invocations and firing eldritch blast at your command.)
- Ice Honor Guards (3.5e Maneuver) + (You create two ice simulacrums of yourself whose actions are very limited.)
- Psychosomatic Specter (3.5e Power) + (You create undead which are in fact mental constructs.)
- Personal Bubble (3.5e Maneuver) + (You create your own temporary demiplane, in which you are safe in.)
- Localized Snowstorm (3.5e Maneuver) + (You created a miniature snowstorm, which deals damage to foe in an area and leaves difficult terrain.)
- Blood of the Pale Moon (3.5e Epic Spell) + (You creates a very livid, realistic, but highly morphic illusion that spans a massive area, in which you may determine who to try and affect.)
- Critical Eye (3.5e Feat) + (You crit easier than most.)
- Unseen Shackles (3.5e Martial Discipline)/Event Horizon + (You cross time and space, replicating the effect of [[Passage of the Warp (3.5e Spell)|''passage of the warp'']].)
- Psychic Crush, Variant (3.5e Power) + (You crush the mind of a creature, causing it to collapse under the strain.)
- Heal Disease (3.5e Spell) + (You cure all afflictions hampering the diseases in the area.)
- Belladone's Curse of Stolen Boons (3.5e Spell) + (You curse a creature so that the next beneficial spell that is cast upon them affects you instead.)
- Shrinking Curse (3.5e Spell) + (You curse a creature to shrink and shrink until they no longer exist.)
- Curse of the Kender (3.5e Spell) + (You curse a creature to the most miserable experience of all time: living with a kender.)
- Bookworm (3.5e Spell) + (You curse a spellbook with a magic worm that tells you what spells the owner memorizes and allows you to siphon their magic.)