Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Detect Heat (3.5e Spell) + (You detect heat sources visually.)
- Detect Evil, Variant (3.5e Spell) + (You detect the evil inside a creature, divining it strength and possibly exposing evil intentions.)
- Detect Perfect Gift (3.5e Spell) + (You detect the perfect gift for a creature.)
- Lies I- Lies (3.5e Phrase) + (You detect when a creature lies.)
- Detect Disease (3.5e Spell) + (You determine whether a creature, object, or area is diseased.)
- Publication:Hyperconscious/Psionic Powers/Detonate Psicrystal + (You detonate your psicrystal to deal 30d6 points of damage in a 20-foot radius.)
- Carrier of Bceilieod (3.5e Prestige Class) + (You develop an affinity for the bacteria living inside you.)
- Metallic Dragon Patron (3.5e Alternate Class Feature) + (You devote yourself to the study of a metallic dragon type.)
- Arcanist Ranger (3.5e Alternate Class Feature) + (You did not form a strong bond with nature, instead studying a spellbook and learning the secrets of wizardry.)
- Patron Warlock (3.5e Alternate Class Feature) + (You did not get your powers from a pact made by your ancestor, you made the pact yourself. You lose access to your Bloodline Powers and Ascension, instead you gain the power of a patron, who of course you need to please...)
- Haunting Regret, (Expanded) (3.5e Flaw) + (You did something unforgivable in your past, something even an evil aligned person could regret.)
- Disintegri (3.5e Race) + (You died, disintegrated, reduced naught to ash and dust. And yet, you persist.)
- Miner (3.5e Feat) + (You dig tunnels really fast.)
- Masked Visage (3.5e Maneuver) + (You disguise yourself as per [[SRD:Disguise Self|''disguise self'']], however the disguise melts under direct sunlight.)
- Amazing Flourish (3.5e Maneuver) + (You distract and stab at the same time. ''You distract your opponent with one blade stab them with the other and repeat...)
- Sarcasm Attack (3.5e Maneuver) + (You distract your opponent from your real argument with this cruel use of sarcasm.)
- Palm Reading (3.5e Spell) + (You divine the future of the target by reading its palm.)
- Asperger's Syndrome (3.5e Trait) + (You do ''not'' get social interactions. At '''''all'''''. As a result, you are outrageously incompetent at socializing. On the other hand, you're a genius in academic pursuits.)
- Axe Mastery (3.5e Feat) + (You do nice mean things with an axe.)
- No Reflection (3.5e Trait) + (You do not cast a reflection in mirrors, anything you wear or wield still does but you do not. For good or ill.)
- Pyroblade (3.5e Alternate Class Feature) + (You do not create a whip of fiery ectoplasm, instead you fashion an elegant weapon from a more civilized age. The pyroblade lack the reach of the fire lash but deal higher damage and is able to take attacks of opportunity.)
- Delay Demise (3.5e Sacrifice) + (You do not die unless your hp is reduced to −20 (or −10 if you're an undead or construct). If you have the [[Gate Knight (3.5e Class)#Undying Rage|Undying Rage]] feature, its DC is reduced by 10.)
- Irrational Antipathy (3.5e Flaw) + (You do not get along with a particular group of benevolent creatures. Your reasons are your own but others rarely, if ever, side with you, instead viewing your treatment of others with repugnance toward you.)
- Master Elementalist (3.5e Alternate Class Feature) + (You do not have a connection with animal and nature as other Druids and Worldseer, however you possess innate talents with the elements.)
- Ki Hyperarmor (3.5e Alternate Class Feature) + (You do not have the constant passive protection afforded by damage reduction, instead however your ki act as a second skin.)
- Simple Mortal (3.5e Flaw) + (You do not have the resolve of a true hero. You have not exceeded your peers. You are a simple mortal, barely more than an ascended NPC.)
- Use Magic Weapon Swordsage (3.5e Alternate Class Feature) + (You do not know how most magic weaponry works, nor do you care; you just know that it works, and that it works better for you than it does for most others.)
- Publication:Hyperconscious/Psionic Feats/Lucid Dreaming + (You do not lose yourself to dreams.)
- Independent Mage of the Arcane Order (3.5e Feat) + (You do not need to be a member of the Arcane Order to access their Spellpool.)
- Dark Sustenance (3.5e Sacrifice) + (You do not need to eat, drink, or breath while under the effects of Dark Sustenance, as you draw energy from life around you instead.)
- Drift Mastery (3.5e Feat) + (You do not need to travel in a straight line to charge while mounted.)
- Eldritch Curse (3.5e Alternate Class Feature) + (You do not possess an eldritch blast, instead you are able to spread a dangerous invisible curse.)
- Learned Cleric (3.5e Alternate Class Feature) + (You do not prepare spells like a cleric, instead you prepare from a book much like a wizard.)
- Unseen Shackles (3.5e Martial Discipline)/Oberth Effect (3.5e Maneuver) + (You do not provoke for moving into a large or larger creature's reach and even gain a speed boost for doing so.)
- Improved Bull Rush, Variant (3.5e Feat) + (You do not provoke when using Bull Rush, you gain a +4 bonus on bull rush check and you may push your opponents prone.)
- Short Sleeper (3.5e Feat) + (You do not sleep as long.)
- Adventuring Caster (3.5e Feat) + (You do not suffer from arcane spell failure in light armor.)
- Improved Buckler Use (3.5e Feat) + (You do not take the -1 penalty for using a weapon in your off-hand with a buckler.)
- Mistrust (3.5e Cleric Domain) + (You do not trust anyone. You are always prepared.)
- Untrained Magic (3.5e Flaw) + (You do not understand the nature of your innate powers, perhaps due to a lack of tutelage or strange mutation. Either way, understanding magic does not come to you naturally, despite your talent.)
- Lightly Armored (3.5e Alternate Class Feature) + (You do not wear cumbersome armor like your brethren, preferring lighter loads. When wearing light or no armor you are quite proficient at getting out of the way.)
- Adjacent Marksman (3.5e Feat) + (You do ranged combat close and personal.)
- Split Punch (3.5e Maneuver) + (You do the splits before hitting your opponent where it really hurts — between the legs.)
- Experimental Scientist (3.5e Feat) + (You do what you can, with peer review and careful study.)
- Mad Scientist (3.5e Feat) + (You do what you must, because you can. All in the name of SCIENCE!)
- Enslave Soul (3.5e Invocation) + (You dominate a target for a short period of time.)
- Brainwashing Mindbreaker (3.5e Feat) + (You dominate those you mindbreak, and if it would render them insane you seize control of their mind.)
- Relaxed Caster (3.5e Feat) + (You don't [[Mana-Based Spellcasting (3.5e Variant Rule)|strain]] yourself so much while casting.)
- Atheism (3.5e Cleric Domain) + (You don't believe in these "higher powers". Just some powerful outsiders playing puppets with weaker minds.)
- Mountain Barbarian (3.5e Alternate Class Feature) + (You don't dodge attacks, you soak them.)
- Infallible (3.5e Feat) + (You don't fail at things you could not fail at.)