Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Jump (3.5e Feat) + (You gain a jump speed)
- Invincible Legend Stance (3.5e Maneuver) + (You gain a large amount of temporary hit points and immunity to many conditions while you have them. ''Feral—'' Gain DR/— 10 and take attacks of opportunity against attackers that fails to damage you.)
- Flame Breath (3.5e Spell) + (You gain a limited breath weapon dealing moderate fire damage.)
- Necromantic Immortality (3.5e Feat) + (You gain a limited form of immortality as long as you have a necromancy spell of 5th level or above available.)
- Musically Gifted (3.5e Feat) + (You gain a little bardic talent.)
- Light Steps (3.5e Spell) + (You gain a little spring in your step.)
- Fleet Movement (3.5e Grim Alteration) + (You gain a monk's fast movement and may 10' step.)
- Deep Bloodline (3.5e Feat) + (You gain a mutated bloodline associated with your bloodline.)
- Shark Teeth (3.5e Feat) + (You gain a nasty bite attacks.)
- Telekinetic Rending (3.5e Feat) + (You gain a new composite blast based on aether.)
- Kinetic Jaunt (One) + (You gain a number of [[SRD5:Movement|movement]] enhancements for the duration.)
- Kinetic Jaunt (5e) + (You gain a number of [[SRD5:Movement|movement]] enhancements for the duration.<br /><br />)
- Wildest Talents (3.5e Feat) + (You gain a number of power point as if you were a [[SRD:Psion|Psion]] of your character level -3.)
- Maw of the Predator (3.5e Spell) + (You gain a powerful bite attack as your transform your head in the head of an animal.)
- Flame Breath, Greater (3.5e Spell) + (You gain a powerful fire breath weapon for the spell's duration.)
- Vampiric Power (3.5e Feat) + (You gain a powerful vampiric power.)
- Prehensile Tail (3.5e Feat) + (You gain a prehensile tail.)
- Eldritch Craft (3.5e Invocation) + (You gain a preternatural skill in crafting and arts.)
- All or Nothing (3.5e Feat) + (You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck.)
- Warped Speed (3.5e Feat) + (You gain a scaling increase in speed, which allows you to move up walls and other vertical surfaces.)
- School Specialization (3.5e Feat) + (You gain a school specialization without any drawbacks.)
- Infinite Spell Reflection (3.5e Feat) + (You gain a significant increase in your abilty to reflect wayward spells.)
- Truetongue Studies (3.5e Feat) + (You gain a single bonus utterance you can use, even if you are not a truenamer. If you are a truenamer, you can get a bonus on a single utterance of your choice.)
- Dark Minion (3.5e Invocation) + (You gain a skeletal minion who obey your every whims.)
- Maddening Frenzy (3.5e Feat) + (You gain a special form of rage which cause damaging madness.)
- Spider Sense (3.5e Invocation) + (You gain a spider's reflexes and evasion.)
- Automated Drone Proficiency (3.5e Feat) + (You gain a tiny construct which provide plenty of helpful information and is capable of acting)
- Touch of Enlightenment (3.5e Feat) + (You gain a tiny fragment of psychic potential.)
- Baneful Touch (3.5e Feat) + (You gain a touch attack which deal negative energy damage, and use it to channel strikes through it.)
- Born Hunter (3.5e Feat) + (You gain a variety of bonuses related to survival and nature, and gain the ability to track foes.)
- Wearable Companion (3.5e Feat) + (You gain a wearable companion creature.)
- Access Primal Utterance (3.5e Feat) + (You gain access to a Primal Utterance early.)
- Discipline Dabbler, Variant (3.5e Trait) + (You gain access to a discipline list, at the cost of being much worse at other disciplines.)
- Bloodline Spell Access (3.5e Feat) + (You gain access to bloodline spells.)
- Willing Influence, Scaling (3.5e Feat) + (You gain access to great power when you surrender yourself to the influence of vestiges.)
- Publication:Unearthed Arcana/Skill Knowledge (Feat) + (You gain access to new knowledge and abilities.)
- Hexer (3.5e Alternate Class Feature) + (You gain access to the ability to prolonging the suffering of your opponent and manipulate curses.)
- Augmented Thaumaturge (3.5e Feat) + (You gain access to, or further your development in a magical field.)
- SRD:Psionic Talent + (You gain additional [[SRD:Power Points|power points]] to supplement those you already had.)
- Extra Armor Augment (3.5e Feat) + (You gain additional armor augment, however it only function for a single psychic armor type.)
- Eagle Talon's Grasp (3.5e Maneuver) + (You gain additional attacks of opportunity and improved grab on them.)
- Increased Essentia (3.5e Feat) + (You gain additional essentia.)
- Enduring Toughness (3.5e Feat) + (You gain additional hit points and can take more damage before dying.)
- High Warlock (3.5e Feat) + (You gain additional invocations and your abyssal blast/eldritch blast)
- Sorcerous Scoundrel (3.5e Feat) + (You gain additional rogue-like skills as a sorcerer.)
- Gnomish Illusion (3.5e Feat) + (You gain additional spell-like abilities.)
- Cantrip Master (3.5e Feat) + (You gain all 0th level spells as part of your class spell list.)
- Cantrip Grand Master (3.5e Feat) + (You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster.)
- Crown of Snakes (3.5e Feat) + (You gain all-around vision while your hair is uncovered.)
- Blade Channeller (4e Class Feature Variant) + (You gain alternate weapon proficiencies, and may use alternate implements.)
- Metakinetic Infusion (3.5e Feat) + (You gain an Infusion Widl Talent that you can apply as a metamagic feat to your spells.)