Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Pompadour of Legend (3.5e Feat) + (You have a massive, magnificent pompadour.)
- Ear Worm (3.5e Feat) + (You have a memetic trap in your mind, activated whenever someone tries to get in your head.)
- Psychic Null (3.5e Feat) + (You have a minimal psychic presence, granting you high resistance on such abilities.)
- Rogue's Blade (3.5e Feat) + (You have a minimized version of sneak attack.)
- Psychic Atrophy (3.5e Flaw) + (You have a much larger head than normal and your body atrophied from overuse of psychic powers.)
- Musical Heirloom (3.5e Feat) + (You have a musical instrument that resonates with you and you treat perform as a class skill.)
- Versatile (3.5e Feat) + (You have a natural affinity for a number of skills.)
- Enhanced Ki Pool (3.5e Feat) + (You have a natural affinity to using ki which allows you to harness of of you inner power than others.)
- Natural Skill (3.5e Feat) + (You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level.)
- Lucid Dreamer (3.5e Trait) + (You have a natural knack for telling dreams from reality.)
- Peace Devotion (3.5e Feat) + (You have a peaceful aura surrounding you, defending you in combat.)
- Plagued (3.5e Flaw) + (You have a persistent strain of filth fever afflicting you, both incurable and leaving your body full of leaking sores.)
- Personal Orbit (3.5e Maneuver) + (You have a personal gravity field which allow you to make object drift around you.)
- Piercing Gaze (3.5e Feat) + (You have a piercing gaze that see through lies and inflict deep fear with a look.)
- Aura Crush (3.5e Feat) + (You have a powerful aura which prevent lesser foes from attacking.)
- Snapping Tortle (3.5e Feat) + (You have a powerful bite, and can snap even when defending.)
- Telempathic Sense (3.5e Feat) + (You have a powerful emphatic sense around you, allowing you to feel the emotions of others.)
- Forsaken Barrier (3.5e Feat) + (You have a powerful force field around yourself, but your actual body is quite weak.)
- Prosthetic Leg (3.5e Flaw) + (You have a prosthetic leg, which slows you down and make you easy to trip.)
- Hexward Tattoo (3.5e Feat) + (You have a protective tattoo which grants you a deflection bonus to AC and remove curses from yourself.)
- Raspy Whisper (3.5e Trait) + (You have a raspy whisper. It's creepy but makes it hard to talk to people.)
- Ridiculous Voice (3.5e Flaw) + (You have a really dumb voice, this is not good for you.)
- High Invoker (3.5e Alternate Class Feature) + (You have a really weak eldritch blast, but you have lots of invocations.)
- H-Tank (3.5e Feat) + (You have a reserve of energy you can use to heal or negate status effects.)
- Ridiculous Hat (3.5e Flaw) + (You have a ridiculous hat, no one take you seriously.)
- Skill Trick Monkey (3.5e Trait) + (You have a roguish demeanor and like playing dirty, however you are less likely to survive straight up fights.)
- Sensitive Soul (3.5e Trait) + (You have a sensitive artistic soul, preferring spreading joy through your art over threats and violence.)
- Constricting Tail (3.5e Feat) + (You have a serpentine tail that allows you to squeeze the life from your enemies.)
- Levistus' Treachery (3.5e Feat) + (You have a severe case of Chronic Backstabbing Disorder.)
- Sidekick (3.5e Feat) + (You have a sidekick/combat butler/servant etc.)
- Publication:Unearthed Arcana/Traits/Hard of Hearing + (You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.)
- Slight Body (3.5e Trait) + (You have a small body, you are not quite one size category smaller but you are getting there.)
- Snake Arm (3.5e Feat) + (You have a snake arm which you can use to attack and poison your foes.)
- Ancestral Heirloom (3.5e Feat) + (You have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it.)
- Divine Cohort (3.5e Feat) + (You have a spiritual bond with a extraplanar animal, and your deity allows you to call it to your side.)
- Spiritual Guide (3.5e Feat) + (You have a spiritual guide from beyond, aiding you in your quest.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Gremlin Aura (3.5e Feat) + (You have a strange aura of misfortune around you, which cause strange an unusual events.)
- Worldsoul (3.5e Alternate Class Feature) + (You have a strange link to the world, one … You have a strange link to the world, one that does not rely on devotion but rather on an innate connection. You are closer to a sorcerer , perhaps because of fey blood within you, being the reincarnation of a powerful druid or some natural link between your soul and the planet.ral link between your soul and the planet.)
- Psychotic Fighter (3.5e Flaw) + (You have a strange tendency, whether because of a supernatural effect or a personality flaw, to become psychotic and dangerous during a fight. You can hold yourself, but sometime you must stop holding back.)
- Publication:Unearthed Arcana/Traits/Plucky + (You have a strength of will not reflected in your limited physical gifts.)
- Honorbound (3.5e Flaw) + (You have a strong sense of honor, which alters the way you fight to be as fair to your opponent as possible.)
- Princely Pride (3.5e Flaw) + (You have a strong sense of pride, preferring to fight alone and without help from those you consider lesser fighters.)
- Novacharger (3.5e Feat) + (You have a stronger and more versatile [[Novaen (3.5e Race)|nova blast]].)
- Inborn Surge (3.5e Feat) + (You have a stronger wild surge and suffer from enervation less.)
- Weather Master (3.5e Feat) + (You have a superior ability while using [weather] feats.)
- Social Premonitions (3.5e Feat) + (You have a supernatural precognitive social sense, granting you a bonus on diplomacy and sense motive as well as warning you of social misstep.)
- Innate Seduction (3.5e Feat) + (You have a talent for seducing crowds by your presence.)
- Unseen Reach (3.5e Maneuver) + (You have a telekinetic field, allowing you to manipulate objects that are farther away.)
- Bond of Murder (3.5e Feat) + (You have a telepathic bond with anyone you've killed or who has killed you.)
- Crit Fisher (3.5e Feat) + (You have a tendency to unexpectedly stab people in their important organs far more often and effectively than the average fellow.)
- Family Curse (3.5e Trait) + (You have a terrible family curse which cut the life of it member's short, however some are capable to draw upon this curse for additional power.)
- Terrible Secret (3.5e Flaw) + (You have a terrible secret which puts incredible pressure on your mind. And could lead to a complete mental breakdown if revealed.)
- Terrifying Reputation (3.5e Trait) + (You have a terrifying reputation around you, regardless if the rumors are true or not.)
- Persistent Theme Music (3.5e Flaw) + (You have a theme song, awesome! It won't stop playing! Dangit!)
- Skullcap (3.5e Feat) + (You have a thicker skull exoskeleton.)
- Publication:Hyperconscious/Psionic Feats/Latent Psi: Firestarter + (You have a thing for fire.)
- Divine-Blooded (3.5e Alternate Class Feature) + (You have a tinge of deific blood flowing through your veins, which greatly alter the way you channel your divine spells.)
- Achilles's Heel (3.5e Flaw) + (You have a tragically exploitable weak point, any blows to it will truly hurt you no matter how tough you are.)
- Unique Perform Style (3.5e Trait) + (You have a unique style of performance, allowing you to use another ability score for one of your perform skill instead of [[charisma]]. However your performance style is more likely to fall apart when things just doesn't work.)
- Hot Temper (3.5e Trait) + (You have a very short fuse, and learned how to get in the fray at the slightest provocation.)
- Tongue of the Succubus (3.5e Feat) + (You have a way with words, and know how to speak to others.)
- Wizard Girlfriend (3.5e Feat) + (You have a wizard girlfriend, she is more useful than you are.)
- Holy Squire (3.5e Alternate Class Feature) + (You have a young and hopeful apprentice who follow you around, hoping to also become a paladin of legend one day.)
- Arcane Collector (3.5e Feat) + (You have access to a limited number of arcane spells.)
- Natural Thaumaturge (3.5e Feat) + (You have access to a limited number of natural divine spells.)
- Dual Origin (3.5e Feat) + (You have access to a secondary Bloodline or Mystery.)
- Eidolon Idolater (3.5e Feat) + (You have access to multiple eidolon instead of a single eidolon.)
- Axe King (3.5e Feat) + (You have access to tactical maneuvers when using any kind of one or two-handed axe.)
- Dual Specialist Psion (3.5e Alternate Class Feature) + (You have access to the special power list of two psionic disciplines.)
- Full Power Super Saiyan (3.5e Feat) + (You have acclimated yourself to the strains of your Super Saiyan transformation , and have made it as tho it were your natural form. In doing so you have learned to conserve your energy.)
- Bond of the Centipede (3.5e Feat) + (You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level.)
- Wizard Level Durr Hurr (3.5e Feat) + (You have adapted to only be threatened by opponents that fight as well as you.)
- Automail Adaptation (3.5e Feat) + (You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine.)
- Psionic Expertise (3.5e Feat) + (You have additional power points.)
- Inherent Elemental Affinity (3.5e Feat) + (You have affinity with an element, granting you basic manipulation of the element alongside a side benefit.)
- Salticidae Aspect (4e Feat) + (You have all the leaping talent of your salticid kin.)
- Weaver (4e Paragon Path) + (You have always been fascinated with the b … You have always been fascinated with the beauty of the silken webs of the spider and her amazingly constructed traps. Maybe this brought you to learn how to craft such things for yourself. Or maybe you just like to taste the fear of those inescapably trapped in a spider's web. Either way, you have learned to craft beautiful webs for yourself. And on the way, you learned to be the spider you always longed to be.to be the spider you always longed to be.)
- Arachnophobia (3.5e Flaw) + (You have an abnormal irrational fear of spider and other arachnids and arachnid-like creatures.)
- Greater Stare (3.5e Feat) + (You have an additional Mesmeric Stare and the range of your Mentalist Stare increase.)
- Vestigial Arms (3.5e Feat) + (You have an additional pair of arms that are not useful in combat.)
- Machine Affinity (3.5e Trait) + (You have an affinity with machines over people, knowing how to assemble, disable and rebuild them. However you have difficulties with your social skills.)
- Arcane Allergy (3.5e Flaw) + (You have an allergy to arcane energy from one school of magic.)
- Style Shtick (3.5e Trait) + (You have an almost supernatural style that surrounds you, making you look that much cooler.)
- Spellbound Transformation (3.5e Invocation) + (You have an alternate form you can switch between.)
- Ideal Form (3.5e Feat) + (You have an alternate form, which greatly enhances your physical prowess.)
- Into the Darkness (3.5e Flaw) + (You have an ancient curse which will cause your inevitable doom when not standing in the light, all source of magical light seem to shun you and reality itself is hostile to you in the dark.)
- Parasitic Arm (3.5e Feat) + (You have an arm capable of draining the life out of your opponents.)
- Army of Demons (3.5e Feat) + (You have an army of planar crazy crap.)
- Fighter Trainee (3.5e Feat) + (You have an effective fighter level and gain additional hit points.)
- Improved Knowledge Overlap (3.5 Feat) + (You have an extraordinary ability to understand things in terms of other things you know.)
- Publication:Unearthed Arcana/Talented Crafter + (You have an extraordinary talent for item creation.)
- Skilled Beyond Measures (3.5e Trait) + (You have an extreme array of skills, but you are less effective at applying them. If there a skill you are not trained in, you just suck at it.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Not Good Enough (3.5e Flaw) + (You have an inferiority complex which affects you for real. You're good sometimes, but never the best.)
- Publication:Unearthed Arcana/Accurate Jaunt (Feat) + (You have an instinctive sense of interplanar travel.)
- Publication:Unearthed Arcana/Eyes to the Sky (Feat) + (You have an instinctive sense of when someone is magically watching you.)
- Scientific Curiosity (3.5e Flaw) + (You have an intensely deep curiosity that demand you stop and look at things in details.)
- Publication:Grim-N-Gritty/Appendix 4/Combat Sense (3.5e Feat) + (You have an intuitive feel for the actions an opponent will take in combat.)
- Imaginary Friend (3.5e Trait) + (You have an invisible ally that only you may see.)
- Ionic Spark (3.5e Feat) + (You have an ionic charge that can run through your natural and held weapons.)
- Old Wound (3.5e Flaw) + (You have an old wound, be careful not to aggravate it.)
- Angel Bells (3.5e Soulmeld) + (You have angelic wings and bells.)
- Hexing Fury (3.5e Alternate Class Feature) + (You have anger issues, which sometime interfere with your ability to cast spells but grant you additional combat might.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Self-Perfection (3.5e Maneuver) + (You have augmented your body to breach beyond human limits and achieve anything!)
- Bad Breath (3.5e Trait) + (You have bad breath. It is bad for speaking, and an insulting weapon.)
- Burn Scars (3.5e Flaw) + (You have bad burn scars, which ache and have a bad habit of getting infected. Even through the years, they never seemed to have fully healed.)
- Publication:Grim-N-Gritty/Appendix 4/Basic Breaking Strikes (3.5e Feat) + (You have basic training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Flanking Master (3.5e Feat) + (You have become adept at Flanking your opponents, which grants you a myriad of benefits.)
- Sidestep (3.5e Feat) + (You have become so reactive you may now take a 5 foot step every time you dodge an attack.)
- Witchlight Hand (background) (5e) + (You have been a part of the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Poisoned Blood (3.5e Flaw) + (You have been afflicted with a terrible poison, which damaged your own resistance to poison and is slowly killing you.)
- Zombie-Bitten (3.5e Trait) + (You have been bitten by a zombie, resulting in a partial transformation.)
- God's Grace (3.5e Feat) + (You have been blessed by the gods and you can easily show for it.)
- Addled Mind (3.5e Flaw) + (You have been dominated for quite some time, resulting in a reduced sense of self and a weakened identity. You often dissociate for large periods of time and do not take care of yourself as much as you should, as you are insensitive to your own needs.)
- Wings of Compassion (3.5e Feat) + (You have been graced with the ability to fly.)
- Mental Conditioning (3.5e Flaw) + (You have been heavily mentally conditioned, to the point you follow a set of rules and obey to a command word.)
- Host Zonder Core (3.5e Feat) + (You have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder.)
- Infusion of Elemental Essence (3.5e Feat) + (You have been infused with the power of one of the elemental planes, granting you an affinity for that element and a small degree of magical power.)
- Impendo Tradition (3.5e Feat) + (You have been schooled in the ways of the extending of, adding to, or changing spells, in ways others would find difficult.)
- Assassination Training (3.5e Feat) + (You have been trained in the art of the swift, stealthy kill.)
- Pugilist (3.5e Feat) + (You have been trained in the unarmed arts, be it through bar brawls, instinct, or rigorous training.)
- Harsh Training (3.5e Feat) + (You have been trained since childhood to do dangerous stuff.)