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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Pompadour of Legend (3.5e Feat) + (You have a massive, magnificent pompadour.)
- Ear Worm (3.5e Feat) + (You have a memetic trap in your mind, activated whenever someone tries to get in your head.)
- Psychic Null (3.5e Feat) + (You have a minimal psychic presence, granting you high resistance on such abilities.)
- Rogue's Blade (3.5e Feat) + (You have a minimized version of sneak attack.)
- Psychic Atrophy (3.5e Flaw) + (You have a much larger head than normal and your body atrophied from overuse of psychic powers.)
- Musical Heirloom (3.5e Feat) + (You have a musical instrument that resonates with you and you treat perform as a class skill.)
- Versatile (3.5e Feat) + (You have a natural affinity for a number of skills.)
- Enhanced Ki Pool (3.5e Feat) + (You have a natural affinity to using ki which allows you to harness of of you inner power than others.)
- Natural Skill (3.5e Feat) + (You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level.)
- Lucid Dreamer (3.5e Trait) + (You have a natural knack for telling dreams from reality.)
- Peace Devotion (3.5e Feat) + (You have a peaceful aura surrounding you, defending you in combat.)
- Plagued (3.5e Flaw) + (You have a persistent strain of filth fever afflicting you, both incurable and leaving your body full of leaking sores.)
- Personal Orbit (3.5e Maneuver) + (You have a personal gravity field which allow you to make object drift around you.)
- Piercing Gaze (3.5e Feat) + (You have a piercing gaze that see through lies and inflict deep fear with a look.)
- Aura Crush (3.5e Feat) + (You have a powerful aura which prevent lesser foes from attacking.)
- Snapping Tortle (3.5e Feat) + (You have a powerful bite, and can snap even when defending.)
- Telempathic Sense (3.5e Feat) + (You have a powerful emphatic sense around you, allowing you to feel the emotions of others.)
- Forsaken Barrier (3.5e Feat) + (You have a powerful force field around yourself, but your actual body is quite weak.)
- Prosthetic Leg (3.5e Flaw) + (You have a prosthetic leg, which slows you down and make you easy to trip.)
- Hexward Tattoo (3.5e Feat) + (You have a protective tattoo which grants you a deflection bonus to AC and remove curses from yourself.)
- Raspy Whisper (3.5e Trait) + (You have a raspy whisper. It's creepy but makes it hard to talk to people.)
- Ridiculous Voice (3.5e Flaw) + (You have a really dumb voice, this is not good for you.)
- High Invoker (3.5e Alternate Class Feature) + (You have a really weak eldritch blast, but you have lots of invocations.)
- H-Tank (3.5e Feat) + (You have a reserve of energy you can use to heal or negate status effects.)
- Ridiculous Hat (3.5e Flaw) + (You have a ridiculous hat, no one take you seriously.)
- Skill Trick Monkey (3.5e Trait) + (You have a roguish demeanor and like playing dirty, however you are less likely to survive straight up fights.)
- Sensitive Soul (3.5e Trait) + (You have a sensitive artistic soul, preferring spreading joy through your art over threats and violence.)
- Constricting Tail (3.5e Feat) + (You have a serpentine tail that allows you to squeeze the life from your enemies.)
- Levistus' Treachery (3.5e Feat) + (You have a severe case of Chronic Backstabbing Disorder.)
- Sidekick (3.5e Feat) + (You have a sidekick/combat butler/servant etc.)
- Publication:Unearthed Arcana/Traits/Hard of Hearing + (You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.)
- Slight Body (3.5e Trait) + (You have a small body, you are not quite one size category smaller but you are getting there.)
- Snake Arm (3.5e Feat) + (You have a snake arm which you can use to attack and poison your foes.)
- Ancestral Heirloom (3.5e Feat) + (You have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it.)
- Divine Cohort (3.5e Feat) + (You have a spiritual bond with a extraplanar animal, and your deity allows you to call it to your side.)
- Spiritual Guide (3.5e Feat) + (You have a spiritual guide from beyond, aiding you in your quest.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Gremlin Aura (3.5e Feat) + (You have a strange aura of misfortune around you, which cause strange an unusual events.)
- Worldsoul (3.5e Alternate Class Feature) + (You have a strange link to the world, one … You have a strange link to the world, one that does not rely on devotion but rather on an innate connection. You are closer to a sorcerer , perhaps because of fey blood within you, being the reincarnation of a powerful druid or some natural link between your soul and the planet.ral link between your soul and the planet.)
- Psychotic Fighter (3.5e Flaw) + (You have a strange tendency, whether because of a supernatural effect or a personality flaw, to become psychotic and dangerous during a fight. You can hold yourself, but sometime you must stop holding back.)
- Publication:Unearthed Arcana/Traits/Plucky + (You have a strength of will not reflected in your limited physical gifts.)
- Honorbound (3.5e Flaw) + (You have a strong sense of honor, which alters the way you fight to be as fair to your opponent as possible.)
- Princely Pride (3.5e Flaw) + (You have a strong sense of pride, preferring to fight alone and without help from those you consider lesser fighters.)
- Novacharger (3.5e Feat) + (You have a stronger and more versatile [[Novaen (3.5e Race)|nova blast]].)
- Inborn Surge (3.5e Feat) + (You have a stronger wild surge and suffer from enervation less.)
- Weather Master (3.5e Feat) + (You have a superior ability while using [weather] feats.)
- Social Premonitions (3.5e Feat) + (You have a supernatural precognitive social sense, granting you a bonus on diplomacy and sense motive as well as warning you of social misstep.)
- Innate Seduction (3.5e Feat) + (You have a talent for seducing crowds by your presence.)
- Unseen Reach (3.5e Maneuver) + (You have a telekinetic field, allowing you to manipulate objects that are farther away.)
- Bond of Murder (3.5e Feat) + (You have a telepathic bond with anyone you've killed or who has killed you.)
- Crit Fisher (3.5e Feat) + (You have a tendency to unexpectedly stab people in their important organs far more often and effectively than the average fellow.)
- Family Curse (3.5e Trait) + (You have a terrible family curse which cut the life of it member's short, however some are capable to draw upon this curse for additional power.)
- Terrible Secret (3.5e Flaw) + (You have a terrible secret which puts incredible pressure on your mind. And could lead to a complete mental breakdown if revealed.)
- Terrifying Reputation (3.5e Trait) + (You have a terrifying reputation around you, regardless if the rumors are true or not.)
- Persistent Theme Music (3.5e Flaw) + (You have a theme song, awesome! It won't stop playing! Dangit!)
- Skullcap (3.5e Feat) + (You have a thicker skull exoskeleton.)
- Publication:Hyperconscious/Psionic Feats/Latent Psi: Firestarter + (You have a thing for fire.)
- Divine-Blooded (3.5e Alternate Class Feature) + (You have a tinge of deific blood flowing through your veins, which greatly alter the way you channel your divine spells.)
- Achilles's Heel (3.5e Flaw) + (You have a tragically exploitable weak point, any blows to it will truly hurt you no matter how tough you are.)
- Unique Perform Style (3.5e Trait) + (You have a unique style of performance, allowing you to use another ability score for one of your perform skill instead of [[charisma]]. However your performance style is more likely to fall apart when things just doesn't work.)
- Hot Temper (3.5e Trait) + (You have a very short fuse, and learned how to get in the fray at the slightest provocation.)
- Tongue of the Succubus (3.5e Feat) + (You have a way with words, and know how to speak to others.)
- Wizard Girlfriend (3.5e Feat) + (You have a wizard girlfriend, she is more useful than you are.)
- Holy Squire (3.5e Alternate Class Feature) + (You have a young and hopeful apprentice who follow you around, hoping to also become a paladin of legend one day.)
- Arcane Collector (3.5e Feat) + (You have access to a limited number of arcane spells.)
- Natural Thaumaturge (3.5e Feat) + (You have access to a limited number of natural divine spells.)
- Dual Origin (3.5e Feat) + (You have access to a secondary Bloodline or Mystery.)
- Eidolon Idolater (3.5e Feat) + (You have access to multiple eidolon instead of a single eidolon.)
- Axe King (3.5e Feat) + (You have access to tactical maneuvers when using any kind of one or two-handed axe.)
- Dual Specialist Psion (3.5e Alternate Class Feature) + (You have access to the special power list of two psionic disciplines.)
- Full Power Super Saiyan (3.5e Feat) + (You have acclimated yourself to the strains of your Super Saiyan transformation , and have made it as tho it were your natural form. In doing so you have learned to conserve your energy.)
- Bond of the Centipede (3.5e Feat) + (You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level.)
- Wizard Level Durr Hurr (3.5e Feat) + (You have adapted to only be threatened by opponents that fight as well as you.)
- Automail Adaptation (3.5e Feat) + (You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine.)
- Psionic Expertise (3.5e Feat) + (You have additional power points.)
- Inherent Elemental Affinity (3.5e Feat) + (You have affinity with an element, granting you basic manipulation of the element alongside a side benefit.)
- Salticidae Aspect (4e Feat) + (You have all the leaping talent of your salticid kin.)
- Weaver (4e Paragon Path) + (You have always been fascinated with the b … You have always been fascinated with the beauty of the silken webs of the spider and her amazingly constructed traps. Maybe this brought you to learn how to craft such things for yourself. Or maybe you just like to taste the fear of those inescapably trapped in a spider's web. Either way, you have learned to craft beautiful webs for yourself. And on the way, you learned to be the spider you always longed to be.to be the spider you always longed to be.)
- Arachnophobia (3.5e Flaw) + (You have an abnormal irrational fear of spider and other arachnids and arachnid-like creatures.)
- Greater Stare (3.5e Feat) + (You have an additional Mesmeric Stare and the range of your Mentalist Stare increase.)
- Vestigial Arms (3.5e Feat) + (You have an additional pair of arms that are not useful in combat.)
- Machine Affinity (3.5e Trait) + (You have an affinity with machines over people, knowing how to assemble, disable and rebuild them. However you have difficulties with your social skills.)
- Arcane Allergy (3.5e Flaw) + (You have an allergy to arcane energy from one school of magic.)
- Style Shtick (3.5e Trait) + (You have an almost supernatural style that surrounds you, making you look that much cooler.)
- Spellbound Transformation (3.5e Invocation) + (You have an alternate form you can switch between.)
- Ideal Form (3.5e Feat) + (You have an alternate form, which greatly enhances your physical prowess.)
- Into the Darkness (3.5e Flaw) + (You have an ancient curse which will cause your inevitable doom when not standing in the light, all source of magical light seem to shun you and reality itself is hostile to you in the dark.)
- Parasitic Arm (3.5e Feat) + (You have an arm capable of draining the life out of your opponents.)
- Army of Demons (3.5e Feat) + (You have an army of planar crazy crap.)
- Fighter Trainee (3.5e Feat) + (You have an effective fighter level and gain additional hit points.)
- Improved Knowledge Overlap (3.5 Feat) + (You have an extraordinary ability to understand things in terms of other things you know.)
- Publication:Unearthed Arcana/Talented Crafter + (You have an extraordinary talent for item creation.)
- Skilled Beyond Measures (3.5e Trait) + (You have an extreme array of skills, but you are less effective at applying them. If there a skill you are not trained in, you just suck at it.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Not Good Enough (3.5e Flaw) + (You have an inferiority complex which affects you for real. You're good sometimes, but never the best.)
- Publication:Unearthed Arcana/Accurate Jaunt (Feat) + (You have an instinctive sense of interplanar travel.)
- Publication:Unearthed Arcana/Eyes to the Sky (Feat) + (You have an instinctive sense of when someone is magically watching you.)
- Scientific Curiosity (3.5e Flaw) + (You have an intensely deep curiosity that demand you stop and look at things in details.)
- Publication:Grim-N-Gritty/Appendix 4/Combat Sense (3.5e Feat) + (You have an intuitive feel for the actions an opponent will take in combat.)
- Imaginary Friend (3.5e Trait) + (You have an invisible ally that only you may see.)
- Ionic Spark (3.5e Feat) + (You have an ionic charge that can run through your natural and held weapons.)
- Old Wound (3.5e Flaw) + (You have an old wound, be careful not to aggravate it.)
- Angel Bells (3.5e Soulmeld) + (You have angelic wings and bells.)
- Hexing Fury (3.5e Alternate Class Feature) + (You have anger issues, which sometime interfere with your ability to cast spells but grant you additional combat might.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Self-Perfection (3.5e Maneuver) + (You have augmented your body to breach beyond human limits and achieve anything!)
- Bad Breath (3.5e Trait) + (You have bad breath. It is bad for speaking, and an insulting weapon.)
- Burn Scars (3.5e Flaw) + (You have bad burn scars, which ache and have a bad habit of getting infected. Even through the years, they never seemed to have fully healed.)
- Publication:Grim-N-Gritty/Appendix 4/Basic Breaking Strikes (3.5e Feat) + (You have basic training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Flanking Master (3.5e Feat) + (You have become adept at Flanking your opponents, which grants you a myriad of benefits.)
- Sidestep (3.5e Feat) + (You have become so reactive you may now take a 5 foot step every time you dodge an attack.)
- Witchlight Hand (background) (5e) + (You have been a part of the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Poisoned Blood (3.5e Flaw) + (You have been afflicted with a terrible poison, which damaged your own resistance to poison and is slowly killing you.)
- Zombie-Bitten (3.5e Trait) + (You have been bitten by a zombie, resulting in a partial transformation.)
- God's Grace (3.5e Feat) + (You have been blessed by the gods and you can easily show for it.)
- Addled Mind (3.5e Flaw) + (You have been dominated for quite some time, resulting in a reduced sense of self and a weakened identity. You often dissociate for large periods of time and do not take care of yourself as much as you should, as you are insensitive to your own needs.)
- Wings of Compassion (3.5e Feat) + (You have been graced with the ability to fly.)
- Mental Conditioning (3.5e Flaw) + (You have been heavily mentally conditioned, to the point you follow a set of rules and obey to a command word.)
- Host Zonder Core (3.5e Feat) + (You have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder.)
- Infusion of Elemental Essence (3.5e Feat) + (You have been infused with the power of one of the elemental planes, granting you an affinity for that element and a small degree of magical power.)
- Impendo Tradition (3.5e Feat) + (You have been schooled in the ways of the extending of, adding to, or changing spells, in ways others would find difficult.)
- Assassination Training (3.5e Feat) + (You have been trained in the art of the swift, stealthy kill.)
- Pugilist (3.5e Feat) + (You have been trained in the unarmed arts, be it through bar brawls, instinct, or rigorous training.)
- Harsh Training (3.5e Feat) + (You have been trained since childhood to do dangerous stuff.)
- Soldier (One) + (You have been trained to fight as part of a military organization.)
- Terrified (3.5e Flaw) + (You have been traumatized by past events, which may have led you to start adventuring, but it still carries deep scar within yourself.)
- Obsessive Revenge (3.5e Flaw) + (You have been wronged in the past, and cannot let it go. To the point where unless you are fighting for your life, you see little interest in other opponents.)
- Bond of the Ant (3.5e Feat) + (You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body.)
- Mastered Ability (3.5e Feat) + (You have begun to master one aspect of you … You have begun to master one aspect of your life. Pick one ability score upon taking this feat, which cannot be changed. This ability gains a myriad of benefits as you level up. Because of your focus on one ability, you must leave one behind. Choose two ability scores upon taking this feat. They must be above a 10 when chosen. They become 10, and cannot be increased by any means.10, and cannot be increased by any means.)
- Aspect of the Aphid (3.5e Feat) + (You have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage.)
- Secret Identity (3.5e Feat) + (You have built up a secret Identity, to help keep your loved ones safe.)
- Doorman (3.5e Feat) + (You have complete mastery of portals.)
- Will to Live (3.5e Feat) + (You have convinced yourself to move forward when your body would otherwise give out.)
- SRD:Psicrystal Affinity + (You have created a psicrystal.)
- Logo Narcissist (3.5e Flaw) + (You have created some sort of symbol that … You have created some sort of symbol that represents you, and you absolutely ''must'' plaster it all over everything you make... even when it could bite you in the ass, such as by blowing your cover or making your creations easier to subvert (such as climbing a wall you've built or conjured).climbing a wall you've built or conjured).)
- Publication:Unearthed Arcana/Conductivity (Feat) + (You have crude control over electricity effects near you.)
- LSD (3.5e Cleric Domain) + (You have dedicated yourself to a psychedelic drug. You make everyone tripping balls.)
- Self-Deification (3.5e Flaw) + (You have deified yourself, whether it by believing you are of genuinely deific stocks or through self-reinforced tall-tales of a more mundane kind of invincibility. Either way you dislike being reminded of your own mortality.)
- Bond of the Beetle (3.5e Feat) + (You have developed a bond with the beetles that cling to you, making you a groteque sight to see.)
- Bond of the Locust (3.5e Feat) + (You have developed a symbiotic bond with t … You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague.you yourself can be described as a plague.)
- Bond of the Tarantula Wasp (3.5e Feat) + (You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits.)
- Mending Spirit (5e Feat) + (You have developed rare powers among the Dragon Clan, the power to mend and heal)
- Jaws of the Feral Beast (3.5e Feat) + (You have developed your bite to truly devastating levels)
- Publication:Unearthed Arcana/Traits/Nearsighted + (You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.)
- Publication:Unearthed Arcana/Traits/Farsighted + (You have difficulty focusing on nearby objects, but your distance vision is more keen than normal.)
- Rune Arm Legacy (3.5e Feat) + (You have done extensive study on the relics known as [[Rune Arm (3.5e Equipment) | Rune Arms]] and [[Rune Orb (3.5e Equipment) | Rune Orbs]].)
- Enlightenment (3.5e Feat) + (You have done it, you reached Nirvana.)
- Draconic Bloodline Improved (3.5e Feat) + (You have draconic lineage, and it shows in your spells.)
- Sailor (5e) + (You have earned a living onboard a ship)
- Laborer (One) + (You have earned your living by manual labor.)
- Feral (3.5e Trait) + (You have either gotten lost in the wilds a … You have either gotten lost in the wilds and remained there for so long that you have reverted to more wild state or you are descended from someone who did. You have no desire to return to civilization, if you have ever even lived in it. In fact, you shun it, even more so than most druids, and actively fear it.so than most druids, and actively fear it.)
- Volt Bomb (3.5e Feat) + (You have electricity-based bomb rather than fire-based bombs.)
- Improved Improvised Weapons (3.5e Feat) + (You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal.)
- Psychokinetic Grip (3.5e Feat) + (You have emerging telekinetic abilities, which allows you to move object telekinetically.)
- Exposed Cybernetics (3.5e Flaw) + (You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.)
- Dragonblood Progeny (3.5e Feat) + (You have extremely potent dragonblood in your veins.)
- Combat Aptitude (3.5e Feat) + (You have extremely precise while maintaining your combat focus.)
- Fallen Celestial (3.5e Trait) + (You have fallen from the upper planes, your planar essence is reversed but you still share the traits of your angelic kin.)
- Tempest (5e Feat) + (You have fight like the wind and this in exemplified while you dual wield.)
- Dexterous (3.5e Feat) + (You have figured out how to use tools and weapons despite the lack of specialized tool using hands or appendages.)
- Create Life (3.5e Spell) + (You have finally achieved it, the power to create true life through magic.)
- Toxic Fist (3.5e Feat) + (You have fists of acid, daggers and short swords of toxic waste, too.)
- Electro Fist (3.5e Feat) + (You have fists of electricity, daggers and short swords of electricity too.)
- Burning Fist (3.5e Feat) + (You have fists of fire, daggers and short swords of fire too.)
- Frozen Fist (3.5e Feat) + (You have fists of ice, daggers and short swords of ice too.)
- Precognitive Instinct (3.5e Feat) + (You have flashes of insight allowing you to react to future events.)
- Rune Focus (3.5e Feat) + (You have focused your study on rune spells, which bestows you great insight in their working.)
- Bond of the Firefly (3.5e Feat) + (You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits.)
- Bond of the Queen Bee (3.5e Feat) + (You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them.)
- Bond of the Spider (3.5e Feat) + (You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways.)
- Master Creature Killer (3.5e Feat) + (You have fought and slain many an exotic beast in your time and know precisely how to respond to each of them.)
- Element-Binding Craft (3.5e Feat) + (You have found the secrets to force an elemental into a magic item and steal its power.)
- Connected (3.5e Feat) + (You have friends in high place, low places too. In fact, it’s surprising anyone dislikes you.)
- Sudden Striker Shinobi (3.5e Alternate Class Feature) + (You have full sudden strike progression instead of limited sneak attack progression.)
- Millennium Host of Akhenaten (3.5e Prestige Class) + (You have fully accepted the power of [[King of Card Games Akhenaten (3.5e Vestige)|King of Card Games Akhenaten]] into your being.)
- Variant A Feast Unknown (3.5e Feat) + (You have gained a taste for the flesh of the living, and so have your creations)
- Secrets of the Skinner (3.5e Feat) + (You have gained a taste for the flesh of the living, and so have your creations)
- Obtain Sphere (3.5e Feat) + (You have gained an affinity with a certain primal magical force.)
- Vine Lasher (3.5e Feat) + (You have gained greater control over your natural vines, allowing you to use them to lash foes and manipulate objects.)
- Soaring Pulse (3.5e Feat) + (You have gained the ability to strike at a distance with your fist, dealing extra damage in the process.)
- User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options + (You understand how to use firearms.)
- Weapon Mastery (3.5e Feat) + (You have given your all to the mastery of a single weapon.)
- Glasses (3.5e Trait) + (You have glasses.)
- Bond of the Mantis (3.5e Feat) + (You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense.)
- Bond of the Caterpillar (3.5e Feat) + (You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling.)
- Steel Horse-Infused (3.5e Trait) + (You have handlebars and rumble loudly when you move around. ''Vroom vroom!'')
- Deep Divination (3.5e Feat) + (You have have the ability to dig deeper than normal with your divination.)
- Banefire (3.5e Feat) + (You have hellfire on steroids.)
- Steadfast Prodigy (3.5e Feat) + (You have hidden reserves of resolve which are not readily available to the naked eye)
- Elemental Focus (3.5e Feat) + (You have honed your ability to shape elemental forces.)
- Devil's Sight (One) + (You have improved [[SRD5:Darkvision|Darkvision]].)
- Transformative Strength (3.5e Trait) + (You have incredible strength, but only when transformed. When you are yourself you are as strong as a regular human.)
- Defective Eyesight (3.5e Flaw) + (You have incredibly weak eyesight, to the point of being legally blind, but you can still make shapes and forms in the distance and maybe the faces of your friends and family. You have trained your other senses to supplement your lacking eyesight.)
- Blooded Knight (3.5e Alternate Class Feature) + (You have inherited minor bloodline abilities thanks to your unusual heritage. While you could have been a sorcerer in another life, you have trained as a warrior.)
- Jade Phoenix Inheritor (3.5e Feat) + (You have inherited the weapon of an arcane warrior, one of the thirteen Jade Phoenix Magi, because you are the current incarnation of that Mage.)
- Aleval School (4e Feat) + (You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state.)
- Magical Disciple (3.5e Feat) + (You have learned basic wizardry, allowing you to cast cantrips.)
- Spellsword (3.5e Alternate Class Feature) + (You have learned how to channel your sorce … You have learned how to channel your sorcerous abilities through a sword you have bound to your will. You can wield your blade at a distance and channel your spells through it. However such martial study comes at the cost of your bloodline, gaining less knowledge from it as normal and losing some of its inherent abilities. This archetype is recommended to be mixed with the [[Publication:Unearthed Arcana/Sorcerer Variant - Battle Sorcerer|Battle Sorcerer]] if allowed.tle Sorcerer|Battle Sorcerer]] if allowed.)
- Well-trained Warrior (3.5e Feat) + (You have learned how to exploit other combatants inferior martial techniques.)
- Practiced Sneak Attack (3.5e Feat) + (You have learned how to incorporate cheap shots into everything you do.)
- Full-Power Burst (3.5e Feat) + (You have learned how to properly use your full power on Anima River ki blasts.)
- Greater Spellthief (3.5e Feat) + (You have learned not only how to steal innate spells, but even spells affecting at target.)
- Frog Chant, Wildmage Variant (3.5e Feat) + (You have learned or been cursed with the power of frog chant)
- Rapid-Strikes Style (3.5e Feat) + (You have learned the Rapid-Strike Style, allowing you to perform multiple high speed attacks!)
- Single-Blow Style (3.5e Feat) + (You have learned the Single-Blow Style, which allow you to perform a single extremely deadly attack.)
- Surge of Ki (3.5e Feat) + (You have learned the ability to project your inner force in various applicable methods, including deadly blasts of energy. The [[SRD:Monk|monk]] benefit the most from this feat, but other character may as well.)
- Path of Blood (3.5e Feat) + (You have learned the dark and selfish rites that create vampires, the legendary immortal blood drinkers of the night.)
- Kraken Style Grappler (3.5e Feat) + (You have learned the kraken style of grappling, which show you how to crush your opponent into submission, much like the legendary beast itself. Tentacles optional.)
- Magical Artifice (3.5e Feat) + (You have learned the secrets of binding lasting effects into magic items.)
- Arcane Champion (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Improved Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Stilled Charge (3.5e Feat) + (You have learned to charge an opponent from a stand still.)
- Channeled Eldritch Blast (3.5e Feat) + (You have learned to charge your Eldritch Blast to greater effect.)
- Versatile Combatant (4e Feat) + (You have learned to combine attacks with the favoured weapons of the drow.)
- Shadow Pact (3.5e Feat) + (You have learned to combine your two dark and insidious methods of power into a whole.)
- Psionic Brute (3.5e Feat) + (You have learned to control your anger, harnessing the psychic potential of your rage, and manipulating the flow of adrenaline in your body, at your choosing.)
- Root Climber (3.5e Feat) + (You have learned to do more with your roots.)
- Divine Stalker (3.5e Feat) + (You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent.)
- Bloodcloud Prodigy (3.5e Feat) + (You have learned to mesh the twin paths of the Bloodcloud.)
- Publication:Grim-N-Gritty/Appendix 4/Dodge, Grim-N-Gritty (3.5e Feat) + (You have learned to protect yourself from glancing blows.)
- Shield Push (3.5e Feat) + (You have learned to push your opponent away frow you when making a shield bash.)
- Leopard's Intent (3.5e Feat) + (You have learned to see through your opponent’s defense, and your strike become as precise and efficient as those of the leopard.)
- Spellthief (3.5e Feat) + (You have learned to steal the very spells that mages cast.)
- Tormentor Of Souls (3.5e Feat) + (You have learned to store copies of souls in trinkets, and how to stab voodoo dolls. Time to combine the two.)
- Bringer of Agony (3.5e Feat) + (You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Scimitar Mastery (4e Feat) + (You have learned to use the scimitar and double scimitar more effectively.)
- Practiced Power (3.5e Feat) + (You have learnt how to use your powers to their fullest potential.)
- Lingering Magic (3.5e Feat) + (You have learnt to prolong your powers.)
- Malfunctioning Limbs (3.5e Flaw) + (You have limbs which can malfunction when you are heavily damaged or take a serious hit.)
- Magical Scholar of Sorcery (3.5e Feat) + (You have limited ability to 'prepare' spells.)
- Dabbling Warlock (3.5e Feat) + (You have limited use of a single least or lesser invocation.)
- Weakling (3.5e Flaw) + (You have little taste for violence, especially getting hurt. A surprise attack can leave you in shock, while even a glancing blow causes you mental distress.)
- Philosophical Zombie (3.5e Flaw) + (You have little to no sense of self, acting almost purely out of instinct. This might be due to a freak accident at your birth, or perhaps your mind was re-programmed by mind flayers.)
- Feylost (5e) + (You have lived in the [[SRD5:Feywild|Feywild]].)
- Learned Reader (3.5e Feat) + (You have lived inside of a book most of your youth and now you reap the reward.)
- Outlander (5e) + (You have lived outside civilization)
- Long Hair (3.5e Trait) + (You have long luscious locks, and while they get in the way sometimes, they can be deadly.)
- Missing Hand Replacement (3.5e Trait) + (You have lost one of your hands (or possibly your whole arm), and you have replaced it with a weapon of your choice.)
- Intensified Reflexes (3.5e Feat) + (You have mad reflexes in battle, getting out of the way and landing many opportunistic blow.)
- Combat Casting, Red Rob Version (3.5e Feat) + (You have managed to overcome your crippling personal space issues.)
- High Draconic, Wildmage Variant (3.5e Feat) + (You have mastered a few of the ancient dragon words of power.)
- Gravitomancer (3.5e Feat) + (You have mastered enough of unseen shackles to be able to manipulate gravity itself.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Breaking Strikes (3.5e Feat) + (You have mastered hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Nerve Strikes (3.5e Feat) + (You have mastered nerve strike techniques.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Unarmed Strike (3.5e Feat) + (You have mastered nerve strike techniques.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)