Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Arcane Champion (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Improved Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Stilled Charge (3.5e Feat) + (You have learned to charge an opponent from a stand still.)
- Channeled Eldritch Blast (3.5e Feat) + (You have learned to charge your Eldritch Blast to greater effect.)
- Versatile Combatant (4e Feat) + (You have learned to combine attacks with the favoured weapons of the drow.)
- Shadow Pact (3.5e Feat) + (You have learned to combine your two dark and insidious methods of power into a whole.)
- Psionic Brute (3.5e Feat) + (You have learned to control your anger, harnessing the psychic potential of your rage, and manipulating the flow of adrenaline in your body, at your choosing.)
- Root Climber (3.5e Feat) + (You have learned to do more with your roots.)
- Divine Stalker (3.5e Feat) + (You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent.)
- Bloodcloud Prodigy (3.5e Feat) + (You have learned to mesh the twin paths of the Bloodcloud.)
- Publication:Grim-N-Gritty/Appendix 4/Dodge, Grim-N-Gritty (3.5e Feat) + (You have learned to protect yourself from glancing blows.)
- Shield Push (3.5e Feat) + (You have learned to push your opponent away frow you when making a shield bash.)
- Leopard's Intent (3.5e Feat) + (You have learned to see through your opponent’s defense, and your strike become as precise and efficient as those of the leopard.)
- Spellthief (3.5e Feat) + (You have learned to steal the very spells that mages cast.)
- Tormentor Of Souls (3.5e Feat) + (You have learned to store copies of souls in trinkets, and how to stab voodoo dolls. Time to combine the two.)
- Bringer of Agony (3.5e Feat) + (You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Scimitar Mastery (4e Feat) + (You have learned to use the scimitar and double scimitar more effectively.)
- Practiced Power (3.5e Feat) + (You have learnt how to use your powers to their fullest potential.)
- Lingering Magic (3.5e Feat) + (You have learnt to prolong your powers.)
- Malfunctioning Limbs (3.5e Flaw) + (You have limbs which can malfunction when you are heavily damaged or take a serious hit.)
- Magical Scholar of Sorcery (3.5e Feat) + (You have limited ability to 'prepare' spells.)
- Dabbling Warlock (3.5e Feat) + (You have limited use of a single least or lesser invocation.)
- Weakling (3.5e Flaw) + (You have little taste for violence, especially getting hurt. A surprise attack can leave you in shock, while even a glancing blow causes you mental distress.)
- Philosophical Zombie (3.5e Flaw) + (You have little to no sense of self, acting almost purely out of instinct. This might be due to a freak accident at your birth, or perhaps your mind was re-programmed by mind flayers.)
- Feylost (5e) + (You have lived in the [[SRD5:Feywild|Feywild]].)
- Learned Reader (3.5e Feat) + (You have lived inside of a book most of your youth and now you reap the reward.)
- Outlander (5e) + (You have lived outside civilization)
- Long Hair (3.5e Trait) + (You have long luscious locks, and while they get in the way sometimes, they can be deadly.)
- Missing Hand Replacement (3.5e Trait) + (You have lost one of your hands (or possibly your whole arm), and you have replaced it with a weapon of your choice.)
- Intensified Reflexes (3.5e Feat) + (You have mad reflexes in battle, getting out of the way and landing many opportunistic blow.)
- Combat Casting, Red Rob Version (3.5e Feat) + (You have managed to overcome your crippling personal space issues.)
- High Draconic, Wildmage Variant (3.5e Feat) + (You have mastered a few of the ancient dragon words of power.)
- Gravitomancer (3.5e Feat) + (You have mastered enough of unseen shackles to be able to manipulate gravity itself.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Breaking Strikes (3.5e Feat) + (You have mastered hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Nerve Strikes (3.5e Feat) + (You have mastered nerve strike techniques.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Unarmed Strike (3.5e Feat) + (You have mastered nerve strike techniques.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Store Magic (3.5e Feat) + (You have mastered the secrets of storing your magic in external items, such as scrolls, potions, and wands.)
- Extra Arms, Red Rob Version (3.5e Feat) + (You have more arms than is normal for your race.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Arms, Book of Elements (3.5e Feat) + (You have more arms than normal.)
- Deep Mind (3.5e Feat) + (You have more power known and power points.)
- Spontaneous Abundance (3.5e Feat) + (You have more spells per day and spells known than most spontaneous caster.)
- Leaf Bearer (3.5e Feat) + (You have more vibrant foliage, and can heal yourself when exposed to sunlight and water.)
- Extra Words (3.5e Feat) + (You have more words per day than the average person of your caliber.)
- Muted Emotion (3.5e Trait) + (You have muted emotions, or at least a muted response to them.)